Sep 17, 2016, 07:41 AM
I've been running this team on Smogon for a week or so now, and it's pretty decent. I am open to tips and pointers to make this team better, however.
Aurorus @ Choice Specs
Ability: Refrigerate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Frost Breath
- Earth Power
- Freeze-Dry
Manectric @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Air Slash
- Scald
- Toxic
- Defog
Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Pain Split
- Dazzling Gleam (could definitely replace this move, but I felt like I needed fairy somewhere?)
Floatzel @ Liechi Berry
Ability: Water Veil
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Crunch
- Waterfall
- Ice Punch
Pyroar (F) @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Will-O-Wisp
- Hyper Voice
- Hidden Power [Grass]
(could also choice the Pyroar to avoid double orbs, and get rid of will-o-wisp)
Aurorus @ Choice Specs
Ability: Refrigerate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Frost Breath
- Earth Power
- Freeze-Dry
Manectric @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Air Slash
- Scald
- Toxic
- Defog
Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Pain Split
- Dazzling Gleam (could definitely replace this move, but I felt like I needed fairy somewhere?)
Floatzel @ Liechi Berry
Ability: Water Veil
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Crunch
- Waterfall
- Ice Punch
Pyroar (F) @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Will-O-Wisp
- Hyper Voice
- Hidden Power [Grass]
(could also choice the Pyroar to avoid double orbs, and get rid of will-o-wisp)