Oct 28, 2015, 07:17 PM
I have thought about doing something like an Unlocke:
Theme:
With each accomplishment (badge) earned, some of the difficulty of the variant is lifted. The name is a dual play on words - each accomplishment unlocks new avenues of play, and it is also unlike a normal Nuzlocke as it gets easier as you play.
Rules:
Pokemon are not allowed to evolve until the first badge is earned.
TMs cannot be used until the second badge is earned.
Healing items cannot be used in battle until the third badge is earned.
Pokémon cannot hold items until the fourth badge is earned.
The day care cannot be used until the fifth badge is earned.
Fishing is disallowed until the sixth badge is earned.
Vitamins/Super Training cannot be used until the seventh badge is earned.
Faint rule exception: after the eighth badge is earned, one future death can be revived
Theme:
With each accomplishment (badge) earned, some of the difficulty of the variant is lifted. The name is a dual play on words - each accomplishment unlocks new avenues of play, and it is also unlike a normal Nuzlocke as it gets easier as you play.
Rules:
Pokemon are not allowed to evolve until the first badge is earned.
TMs cannot be used until the second badge is earned.
Healing items cannot be used in battle until the third badge is earned.
Pokémon cannot hold items until the fourth badge is earned.
The day care cannot be used until the fifth badge is earned.
Fishing is disallowed until the sixth badge is earned.
Vitamins/Super Training cannot be used until the seventh badge is earned.
Faint rule exception: after the eighth badge is earned, one future death can be revived