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[VGC] After you, my friend! Trick Room Stoutland Overview
#1
Stoutland is underrated in my opinion. With a 110 Base attack, he can dish out huge damage with Return, Retaliate and Facade to name some S.T.A.B. Moves, but did you know Stoutland can also be ran in Trick Room? Well, here's my Stoutland Overview.

Type: Normal 
Stats:
HP | 85
Atk | 110
Def | 90
SpA | 45
SpD | 90
Spe | 80
Abilities:
Intimidate: Lowers foe(s) Attack when this Pokemon switches in.
Sand Rush: Speed is doubled under Sandstorm; Pokemon gain Sandstorm immunity.
{HA} Scrappy: This Pokemon ignores Ghost type immunities to Normal and Fighting[/b][/b]

Gentleman Doggo
[Image: 508.gif]

Stoutland @ Iron Ball
Ability: Intimidate
EVs: 136 HP / 120 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Retaliate
- Roar
- After You
- Protect
Welp at first glance this set looks weird, but alas, it will make sense. Now this set gets paired with a Trick Room Mimikyu, and on turn one, Stoutland will Protect while Mimikyu uses Trick Room. Protect will prevent Fake Out on Stoutland, and it allows you to scout the opponents' moves. The Mimikyu set carries Trick Room, Will-o-Wisp, Destiny Bond and Taunt. The idea is to have Stoutland be slowest Pokemon on the field, and the Iron Ball allows that. Since Stoutland is the slowest on the field, Stoutland will go first under Trick Room, and you can see where this goes. I have Roar on here in case a Gyarados or Salamence attempts to setup Dragon Dance turn one. Retaliate if Mimikyu or another partner faints, and After You to really mess with the opponents. The EV Spread allows Stoutland to survive a Life Orb Tapu Koko's Electric Terrain Boosted Thunderbolt, Aerodactyl's Rock Slide, and Gigalith's Stone Edge easily. [Damage calcs below]

Damage calculations
[DEFENSIVE]

252 Atk Kartana Sacred Sword vs. 136 HP / 120+ Def Stoutland: 116-138 (65.5 - 77.9%) -- guaranteed 2HKO
Possible damage amounts: (116, 118, 120, 120, 122, 124, 124, 126, 128, 128, 130, 132, 132, 134, 136, 138)

196+ Atk Tapu Bulu Wood Hammer vs. 136 HP / 120+ Def Stoutland in Grassy Terrain: 142-168 (80.2 - 94.9%) -- guaranteed 2HKO after Grassy Terrain recovery 
Possible damage amounts: (142, 144, 145, 147, 148, 150, 151, 154, 156, 157, 159, 160, 162, 163, 165, 168)

252+ Atk Arcanine Flare Blitz vs. 136 HP / 120+ Def Stoutland: 88-105 (49.7 - 59.3%) -- 99.6% chance to 2HKO
Possible damage amounts: (88, 90, 90, 91, 93, 94, 94, 96, 97, 97, 99, 100, 100, 102, 103, 105)

252 SpA Life Orb Tapu Koko Thunderbolt vs. 136 HP / 252 SpD Stoutland in Electric Terrain: 103-122 (58.1 - 68.9%) -- guaranteed 2HKO
Possible damage amounts: (103, 105, 105, 107, 109, 109, 110, 110, 113, 114, 114, 117, 118, 118, 121, 122)

252 Atk Aerodactyl Rock Slide vs. 136 HP / 120+ Def Stoutland: 49-58 (27.6 - 32.7%) -- guaranteed 4HKO
Possible damage amounts: (49, 49, 49, 51, 51, 52, 52, 52, 54, 54, 55, 55, 55, 57, 57, 58)

252+ SpA Life Orb Tapu Lele Psychic vs. 136 HP / 252 SpD Stoutland in Psychic Terrain: 140-165 (79 - 93.2%) -- guaranteed 2HKO
Possible damage amounts: (140, 142, 142, 144, 146, 148, 149, 152, 153, 153, 156, 157, 160, 161, 164, 165)

Notable Team Options
 
  • Mimikyu  [Image: 778MS.png]
Obviously the aforementioned Mimikyu is a must have partner for Stoutland. Not only does it help cover Stoutland's Fighting type Weakness as a switch in, it's also the only Trick Room setter to safely run said move. Disguise allows it to take a hit and use TR. My personal Mimikyu set is the underappreciated Red Card set. 
  • Alakazam/Tapu Lele  [Image: 065MS.png]
Another Pokemon capable of covering for Stoutland's Fighting type weakness, it's one the fastest VGC17 Legal Pokemon and is perfect for an After You Trick Room team. Getting access to Shadow Ball, Psyshock, Psychic, and much more, Alakazam makes a good choice for a team option. Tapu Lele however makes an even more solid choice as it gets access to the Psychic Terrain ability. Mimikyu wont have to fear Machamp or Scizor's Bullet Punch, Hariyama or Kangaskhan's Fake Out or any potential Sucker Punch. Golisopod gets almost entirely shut down as it's Aqua Jet and First Impression get stopped too.
  • Bastiodon [Image: 411.gif]
Bastiodon is a very tanky Pokemon with base defenses of 168 in Physical and 138 in Special, it will take hits EXTREMELY well. It has a base 30 speed, great for TR and gets access to Wide Guard. You could potentially run Araquanid for Wide Guard but I prefer Bastiodon as he can take hits better. 
  • Buzzwole  [Image: 794MS.png]
Buzzwole is not known for being fast but in this case it will be faster than Stoutland. Being able to hit targets for huge physical damage and access to healing in Leech Life.  
  • Alomomola [Image: 594.png]
Alomola gets access to the Ability Healer which can cure an ally's status condition at the end of a turn. It gets access to Scald, Wish, Heal Pulse, Magic Coat and Knock Off. I find it to be a better option than Chansey as with Chansey you have another weakness to Fighting.

Notable Threats 
  • Pheromosa
Pheromosa is able to OHKO Stoutland with a HJK and ruin the whole After You strat. Granted, Stoutland can predict it and use Protect or After You Will-o-Wisp, but you'd have to be running 252 Defense to make it more survivable.
  • Hariyama/Machamp
These two brutes are Stoutland's worst nightmares. They both get Gutss and are able to run a slow enough Speed to outspeed in Trick Room, Machamp also getting No Guard allows it to use Dynamic Punch freely. They both also get Knock Off to stop the Iron Ball effect from working for Stoutland as well. 
  • Arcanine
When isn't Arcanine a threat? A Flash Fire Variant can switch into a Will-o-Wisp and get a boost to it's STAB Flare Blitz and if you don't have Tapu Lele, it will Extreme Speed into Stoutland.

Other Options
You could go for 252 Defense and 120 SpD on Stoutland to effectively take it's Physical threats a little better. Potentially run Scrappy on Stoutland to get damage on opposing Mimikyu, Gengar or Drifblim. Facade over Retaliate is a good option if you know your opposition has Status inflicting Pokemon like Toxapex. Substitute can also replace Retaliate as extra defensive measures.

Welp, that's my overview, I love Stoutland, and I am sad to see it never got used in VGC17, obviously it wasn't the best option I understand that, but he's definitely viable if you know how to run it properly. Please tell me what you think. Thanks!
OU MASTER RACE
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