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[VGC] (VGC 2017) Arcanine - Physical / Support Movesets
#1
(VGC 2017) Arcanine  - Physical / Support Movesets

[Image: arcanine_by_blastertwo-d7n6j2g.png]
Deviant Art by blastertwo
 
Arcanine. AKA The "1st" Legendary Pokemon. AKA Fire Doge. AKA WOOF. AKA MacFluffy. AKA  In-Game Archer. AKA ALOE VERA PUPPER

Alright then. With the lack of Fire-type Pokemon in the Alolan Dex, players have only a few options to consider for this rather critical slot. The new VGC 17 format has been rather kind to the Fire-type Arcanine as it stands out as one of the best offensive and defensive options against opposing VGC teams. To start out, Arcanine has a remarkably high BST for a 1st-Stage-Only Pokemon with a respectable 110 Atk / 110 SpA / 95 Spe for offense and 90 HP / 80 Def / 80 SpDef for overall bulk. Both offensive stats for Arcanine are great to make use of either a physical or special attacking variant, though lacks a strong movepool to abuse can hurt at times. Much of Arcanine's main physical movepool usage consist of the STAB Flare Blitz, coverage options (Wild Charge, Close Combat, Crunch), and priority in Extreme Speed.  In terms of speed, base 95 Spe is rather above average as Arcanine is capable of outpacing a good chunk of the format when invest, though is outspeed by faster threats such as Garchomp or Tapu Koko. 

From a support standpoint, Arcanine is viewed as one of the best "splashable" Pokemon in the current VGC format given its naturally above high average defensive stats with access to a decent support coverage to assist its team. One of Arcanine's best saving grace is the capability of switching into numerous resisted types and most notably the Intimidate ability to suppress opposing physical attackers' damage. If that weren't enough, Arcanine's support coverage is rather strong with moves like Snarl / Will-O-Wisp to hinder opposing physical/special damage output, powerful Special Fire-type attacks ( Overheat / Burn Out / Heat Wave ), and other random decent coverage options ( Morning Sun / Roar / Helping Hand ) for niche roles. On this note, Arcanine is one of the best Firium Z users abuse its strong Fire-type options like Z-Flare Blitz or Z-Overheat to pin down or deal heavy damage against most super effective or neutral targets.

While Arcanine is a fairly popular and strong choice in this VGC format, the Fire-type doge still suffers some notable weaknesses. Despite Arcanine resists a good number of Pokemon with its Fire-typing, it is weak to opposing Water-, Ground-, and Rock-type Pokemon, which all three type easily pressure. Said this before, though remind everyone that Arcaine's movepool is still rather limited exclusively to a select number of moves. The special movepool is almost non-existent with Arcanine having to rely heavily on its special Fire-type movepool (and some niche options) and a physical movepool that's predictable at best. On a final note, Arcanine's BST is only above average at best given none of its stats "stand out" compared to other mons which has one notably stat.

Even with these notable flaws, Arcanine still finds a role to fit on almost any team archetype given how its only few "Fire-type" Pokemon which nautrally high stats, high support / disruption value, a strong defensive Ability Intimidate, and its unpredictability despite its limited movepool. Keep in mind, there's a rise of powerful Fairy-, Steel-, Ice-, Grass-, and Bug-type Pokemon with the new Alola Dex, and almost all of these Pokemon are weak or held down by Arcanine itself. To put this perspective, there isn't even a few Pokemon who can check / counter threats like Alolan Ninetales, Tapu Bulu, Kartana, Metagross, Celesteela, Pheromosa, etc as well as Arcanine for both a defensive and offensive point. Arcanine's main use in this format is not only due to its the lack of strong Fire-types, rather the need to fill a necessary void in placing some of the most used Pokemon in check with its STAB Fire-type attacks or support options.  
 

 
Arcanine
[Image: arcanine.png]
Type: Fire
Base Stats: 90 HP / 110 Attack / 80 Defense / 100 Special Attack / 80 Special Defense / 95 Speed
Weaknesses:  Rock x2  Ground x2  Water x2
Resistances:   Steel  x0.5  Bug x0.5 Ice x0.5   Fire  x0.5 Fairy x0.5   Grass x0.5
Immunities: None (except with Flash Fire ability is immune to  Fire )
Ability 1: Intimidate - Reduced the foe(s) attack stat by one stage.
Ability 2: Flare Fire - Gives the user Fire-type immunity and raises Fire-type attacks by 50%.
Hidden Ability: Justified - Raises the Attack stat one stage every time the user is hit by a Dark-type move.
 

 
Offensive Physical Attacker
 
[Image: arcanine.png]
Arcanine (M) @ Firium Z  / Life Orb
Ability: Intimidate  
Level: 50  
EVs: 76 HP / 220 Atk / 4 Def / 12 SpD / 196 Spe  
Adamant Nature  
- Flare Blitz  
- Wild Charge  
- Extreme Speed / Crunch / Close Combat
- Protect

Milestones:
-Outspeeds Base 75 Speed
-Hail / Sand Damage is lessen thanks to HP number

This Arcanine set utilizes the Adamant nature to maximize its natural damage output for most of its mainline physical attacks. Speaking of attacks, there are some options to consider for this Fire-type dog such as Flare Blitz and its Z variant. Flare Blitz is one of Arcanine strongest STAB attacks with a base 120 power and can put a huge dent on even neutral targets. If holding the Firium Z, Arcanine can use Z-Flare Blitz, which is essentially a base 190 Fire-type nuke that can certainly knock out any Pokemon weak to Fire, or even has taken some considerable damage. Given this is only a one time use Z-Move, only use Z-Flare Blitz when Arcanine has a target pin down or is considerably weaken. 

In terms of the rest of its coverage, Arcanine has a variety of use from. Wild Charge is incredibly useful for opposing Water-type Pokemon, especially against Aranaquid, Gyarados, Pelipper, etc. Extreme Speed is a strong +2 priority-based attack to pick off low-hp targets, though keep in mind the potential Tapu Lele and Psychic Terrain of course. Crunch is a niche move used only against opposing Ghost-types like Alolan Marowak which Arcanine is walled by. Finally Close Combat can is for opposing Rock-, and Normal-type Pokemon such as Gigalith, Snorlax, or Porygon2. Lastly Protect is always a strong defensive move for scouting and positioning purposes. 

Here this Arcanine set is listed with the Firium Z and the Life Orb given both sets are viable option for the Fire-type to use. While Firium Z allows Arcanine to use Z-Flare Blitz to decimate targets, Life Orb can be exchange in case the user was Arcanine to deal major damage, though losing 10% HP every time. It really comes down to whether the player wants that Z-Move potential or the extra damage output from Arcanine to get the upper hand. In short, here are several damage calculations featuring offensive Arcanine with Adamant nature and some of its attacks listed down. 

Offensive Calcs:




Adamant 252+ Flare Blitz
 
252+ Atk Arcanine Flare Blitz vs. 252 HP / 4 Def Tapu Bulu: 180-212 (101.6 - 119.7%) -- guaranteed OHKO
252+ Atk Arcanine Flare Blitz vs. 220 HP / 36 Def Metagross: 156-186 (85.2 - 101.6%) -- 6.3% chance to OHKO
252+ Atk Arcanine Flare Blitz vs. 252 HP / 0 Def Magnezone: 180-212 (101.6 - 119.7%) -- guaranteed OHKO
252+ Atk Arcanine Flare Blitz vs. 4 HP / 0 Def Porygon-Z: 135-159 (83.8 - 98.7%) -- guaranteed 2HKO
252+ Atk Arcanine Flare Blitz vs. 248 HP / 0 Def Vanilluxe: 230-272 (129.9 - 153.6%) -- guaranteed OHKO
252+ Atk Arcanine Flare Blitz vs. 188 HP / 12 Def Dhelmise: 200-236 (118.3 - 139.6%) -- guaranteed OHKO
252+ Atk Arcanine Flare Blitz vs. 4 HP / 0 Def Tapu Koko: 115-136 (78.7 - 93.1%) -- guaranteed 2HKO
252+ Atk Arcanine Flare Blitz vs. 0 HP / 0 Def Tapu Lele: 127-150 (87.5 - 103.4%) -- 25% chance to OHKO
252+ Atk Arcanine Flare Blitz vs. 252 HP / 4 Def Celesteela: 194-230 (95 - 112.7%) -- 75% chance to OHKO
252+ Atk Arcanine Flare Blitz vs. 252 HP / 0 Def Muk-Alola: 127-150 (59.9 - 70.7%) -- guaranteed 3HKO after Gluttony Figy Berry recovery

Adamant 252+ Z-Flare Blitz
 
252+ Atk Arcanine Inferno Overdrive (190 BP) vs. 252 HP / 0 Def Muk-Alola: 201-237 (94.8 - 111.7%) -- 68.8% chance to OHKO
252+ Atk Arcanine Inferno Overdrive (190 BP) vs. 244 HP / 92 Def Eviolite Porygon2: 105-124 (54.9 - 64.9%) -- guaranteed 2HKO
252+ Atk Arcanine Inferno Overdrive (190 BP) vs. 236 HP / 12 Def Tapu Koko: 178-211 (101.7 - 120.5%) -- guaranteed OHKO
252+ Atk Arcanine Inferno Overdrive (190 BP) vs. 252 HP / 4 Def Celesteela: 308-366 (150.9 - 179.4%) -- guaranteed OHKO
252+ Atk Arcanine Inferno Overdrive (190 BP) vs. 252 HP / 4 Def Mimikyu: 189-223 (116.6 - 137.6%) -- guaranteed OHKO
252+ Atk Arcanine Inferno Overdrive (190 BP) vs. 68 HP / 188 Def Snorlax: 175-207 (71.7 - 84.8%) -- 86.7% chance to 2HKO after Gluttony Figy Berry recovery
252+ Atk Arcanine Inferno Overdrive (190 BP) vs. 220 HP / 36 Def Metagross: 248-294 (135.5 - 160.6%) -- guaranteed OHKO
252+ Atk Arcanine Inferno Overdrive (190 BP) vs. 244 HP / 12+ Def Mandibuzz: 138-163 (63.8 - 75.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Arcanine Inferno Overdrive (190 BP) vs. 252 HP / 140 Def Oranguru: 162-192 (82.2 - 97.4%) -- guaranteed 2HKO after Sitrus Berry recovery

Adamant 252+ Wild Charge
-1 252+ Atk Arcanine Wild Charge vs. 0 HP / 0 Def Gyarados: 164-196 (96.4 - 115.2%) -- 81.3% chance to OHKO
252+ Atk Arcanine Wild Charge vs. 252 HP / 4 Def Pelipper: 204-240 (122.1 - 143.7%) -- guaranteed OHKO
252+ Atk Arcanine Wild Charge vs. 4 HP / 0 Def Braviary: 128-152 (72.7 - 86.3%) -- guaranteed 2HKO
252+ Atk Arcanine Wild Charge vs. 4 HP / 0 Def Talonflame: 134-158 (87 - 102.5%) -- 18.8% chance to OHKO
252+ Atk Arcanine Wild Charge vs. 252 HP / 4 Def Araquanid: 108-128 (61.7 - 73.1%) -- guaranteed 2HKO
252+ Atk Arcanine Wild Charge vs. 252 HP / 252+ Def Milotic: 84-100 (41.5 - 49.5%) -- guaranteed 3HKO
252+ Atk Arcanine Wild Charge vs. 252 HP / 20 Def Tapu Fini: 90-106 (50.8 - 59.8%) -- guaranteed 2HKO

Adamant 252+ Extreme Speed / Crunch / Close Combat
252+ Atk Arcanine Extreme Speed vs. 4 HP / 0 Def Tapu Koko: 51-61 (34.9 - 41.7%) -- guaranteed 3HKO
252+ Atk Arcanine Extreme Speed vs. 4 HP / 0 Def Talonflame: 59-70 (38.3 - 45.4%) -- guaranteed 3HKO
252+ Atk Arcanine Extreme Speed vs. 0 HP / 0 Def Garchomp: 47-56 (25.6 - 30.6%) -- guaranteed 4HKO
252+ Atk Arcanine Extreme Speed vs. 252 HP / 4 Def Pelipper: 45-53 (26.9 - 31.7%) -- guaranteed 4HKO
252+ Atk Arcanine Crunch vs. 252 HP / 4 Def Marowak-Alola: 82-98 (49.1 - 58.6%) -- 98% chance to 2HKO
252+ Atk Arcanine Close Combat vs. 68 HP / 188 Def Snorlax: 148-176 (60.6 - 72.1%) -- guaranteed 3HKO after Gluttony Figy Berry recovery
252+ Atk Arcanine Close Combat vs. 228 HP / 52 Def Gigalith: 102-122 (53.9 - 64.5%) -- guaranteed 2HKO
-1 252+ Atk Arcanine Close Combat vs. 28 HP / 0 Def Krookodile: 108-128 (62 - 73.5%) -- guaranteed 2HKO
252+ Atk Arcanine Close Combat vs. 244 HP / 92 Def Eviolite Porygon2: 90-106 (47.1 - 55.4%) -- 67.2% chance to 2HKO


Defensive




-1 252 Atk Garchomp Earthquake vs. 76 HP / 4 Def Arcanine: 102-120 (58.2 - 68.5%) -- guaranteed 2HKO
252+ SpA Tapu Lele Psychic vs. 76 HP / 12 SpD Arcanine in Psychic Terrain: 150-177 (85.7 - 101.1%) -- 6.3% chance to OHKO
252 SpA Life Orb Tapu Koko Thunderbolt vs. 76 HP / 12 SpD Arcanine in Electric Terrain: 144-172 (82.2 - 98.2%) -- guaranteed 2HKO
-1 252+ Atk Gyarados Waterfall vs. 76 HP / 4 Def Arcanine: 116-138 (66.2 - 78.8%) -- guaranteed 2HKO
-1 252 Atk Kartana Sacred Sword vs. 76 HP / 4 Def Arcanine: 52-62 (29.7 - 35.4%) -- 23.3% chance to 3HKO
-1 252+ Atk Celesteela Heavy Slam (120 BP) vs. 76 HP / 4 Def Arcanine: 38-45 (21.7 - 25.7%) -- 0.5% chance to 4HKO
-1 252+ Atk Muk-Alola Knock Off (97.5 BP) vs. 76 HP / 4 Def Arcanine: 63-75 (36 - 42.8%) -- guaranteed 3HKO

 

Choice Band
[Image: arcanine.png]
 
Arcanine @ Choice Band  
Ability: Intimidate  
Level: 50  
EVs: 244 Atk / 12 SpD / 252 Spe  
Jolly Nature  
- Flare Blitz  
- Wild Charge  
- Close Combat  
- Extreme Speed

Milestones:
- Speed ties with opposing base 95 speed Pokemon
- Cleanly OHKOs offensive Gyarados even with an Intimidate 
- OHKOs Offenive Tapu Koko / Tapu Lele / Tapu Bulu with CB Flare Blitz
 
The biggest standout of this Choice Band Arcanine set is the potential to knockout most of the Tapus in one blow with the damage from a Choice Band Flare Blitz. The goal is to attempt to setup some form of speed control like Tailwind to abuse Choice Band Arcanine's power and hit things hard. The damage output from Choice Band speaks for itself as Arcanine is capable of getting some rather quick OHKOs or severely denting Pokemon Porygon2, Aranaquid, Gyarados, Celesteela, etc. Likewise, Flare Blitz is Arcanine's strongest physical attack which is capable of nuke down most Pokemon either to Fire-type or with frail defenses. Wild Charge with the Choice Band can now pickup the OHKO against Gyarados, so Arcanine doesn't have to fear the opposing Intimidate. Close Combat is listed for coverage against Pokemon like Gigalith, Snorlax, or Porygon2 who all three are rather bulky and tough to take down. CB Close Combat won't OHKO, but can certainly do major damage to them. Finally Extreme Speed is there for priority purposes, especially now that Arcanine has that extra damage output from Choice Band. Will list down the offensive Calcs for Choice Band Arcanine with a Jolly nature down below: 

Offensive Calcs



Jolly 252 Choice Band Flare Blitz 
 
244 Atk Choice Band Arcanine Flare Blitz vs. 4 HP / 0 Def Tapu Koko: 156-184 (106.8 - 126%) -- guaranteed OHKO
244 Atk Choice Band Arcanine Flare Blitz vs. 0 HP / 0 Def Tapu Lele: 171-202 (117.9 - 139.3%) -- guaranteed OHKO
244 Atk Choice Band Arcanine Flare Blitz vs. 252 HP / 4 Def Tapu Bulu: 240-284 (135.5 - 160.4%) -- guaranteed OHKO
244 Atk Choice Band Arcanine Flare Blitz vs. 4 HP / 0 Def Porygon-Z: 181-214 (112.4 - 132.9%) -- guaranteed OHKO
244 Atk Choice Band Arcanine Flare Blitz vs. 4 HP / 0 Def Xurkitree: 178-211 (111.9 - 132.7%) -- guaranteed OHKO
244 Atk Choice Band Arcanine Flare Blitz vs. 252 HP / 0 Def Muk-Alola: 171-202 (80.6 - 95.2%) -- guaranteed 2HKO after Gluttony Figy Berry recovery
244 Atk Choice Band Arcanine Flare Blitz vs. 252 HP / 252+ Def Eviolite Clefairy: 100-118 (56.4 - 66.6%) -- guaranteed 2HKO
244 Atk Choice Band Arcanine Flare Blitz vs. 220 HP / 36 Def Metagross: 212-252 (115.8 - 137.7%) -- guaranteed OHKO

Jolly 252 Choice Band Close Combat

244 Atk Choice Band Arcanine Close Combat vs. 68 HP / 188 Def Snorlax: 200-236 (81.9 - 96.7%) -- guaranteed 2HKO after Gluttony Figy Berry recovery
244 Atk Choice Band Arcanine Close Combat vs. 228 HP / 52 Def Gigalith: 140-166 (74 - 87.8%) -- guaranteed 2HKO
244 Atk Choice Band Arcanine Close Combat vs. 244 HP / 92 Def Eviolite Porygon2: 120-142 (62.8 - 74.3%) -- guaranteed 2HKO
244 Atk Choice Band Arcanine Close Combat vs. 196 HP / 60 Def Drampa: 192-228 (107.8 - 128%) -- guaranteed OHKO
244 Atk Choice Band Arcanine Close Combat vs. 228 HP / 124 Def Lapras: 188-222 (80.3 - 94.8%) -- guaranteed 2HKO

Jolly 252 Choice Band Wild Charge
244 Atk Choice Band Arcanine Wild Charge vs. 0 HP / 0 Def Golduck: 168-198 (108.3 - 127.7%) -- guaranteed OHKO
244 Atk Choice Band Arcanine Wild Charge vs. 252 HP / 252+ Def Milotic: 114-136 (56.4 - 67.3%) -- guaranteed 2HKO
-1 244 Atk Choice Band Arcanine Wild Charge vs. 0 HP / 0 Def Gyarados: 224-264 (131.7 - 155.2%) -- guaranteed OHKO
244 Atk Choice Band Arcanine Wild Charge vs. 4 HP / 0 Def Talonflame: 180-212 (116.8 - 137.6%) -- guaranteed OHKO
244 Atk Choice Band Arcanine Wild Charge vs. 252 HP / 20 Def Tapu Fini: 120-142 (67.7 - 80.2%) -- guaranteed 2HKO

Jolly 252 Choice Band Extreme Speed

244 Atk Choice Band Arcanine Extreme Speed vs. 4 HP / 0 Def Tapu Koko: 69-82 (47.2 - 56.1%) -- 81.6% chance to 2HKO
244 Atk Choice Band Arcanine Extreme Speed vs. 0 HP / 0 Def Tapu Lele: 77-91 (53.1 - 62.7%) -- guaranteed 2HKO (Note when Psychic Terrain is gone)
244 Atk Choice Band Arcanine Extreme Speed vs. 0 HP / 0 Def Garchomp: 63-75 (34.4 - 40.9%) -- guaranteed 3HKO
244 Atk Choice Band Arcanine Extreme Speed vs. 0 HP / 0- Def Pheromosa: 142-168 (97.2 - 115%) -- 87.5% chance to OHKO
 

 
Fast Support
[Image: arcanine.png]
Arcanine @ Sitrus Berry  
Ability: Intimidate  
Level: 50  
EVs: 236 HP / 4 Def / 4 SpA / 12 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Flamethrower / Overheat / Burn Out / Heat Wave
- Will-O-Wisp  
- Snarl  
- Protect / Morning Sun / Roar
 
Milestones: 
- Speed ties with opposing base 95 and outspeed anything below nautrally.
- Garchomp's EQ is a 3HKO after Intimitate and Sitrus Berry
- Takes two Wood Hammers from Tapu Bulu
-Takes one Psychic from Tapu Lele
Takes one Thunderbolt from Modest Tapu Koko
 
Given how most Pokemon fall below base 95 speed, this variant of Arcanine has picked up to be one of the widely used support-based Pokemon in the VGC format. One of Arcanine's main selling points as a defensive Fire-type is its access to the Intimidate ability and key moves such as Snarl and Wisp to bear down the opposing team's damage output. Starting with its Fire-type coverage, Arcanine can utilize any of the four listed down but will say what each does. Flamethrower is a classic base 95 Fire-type move which doesn't have much else to use aside its single-target damage and reliable, though weak. Overheat and Burn Out both have a base 130 Fire-type moves which can deal heavy damage to the opposing targets but have severe drawbacks. With Overheat, this attack will reduce Arcanine's Special Attack by two stages every time its use and has a chance to miss as well. Burn Out is a new Fire-type attack which does the same power as Overheat without the drop, however it changes Arcanine's type to be "typeless" and prevents it from using the attack again until switched out. Lastly Heat Wave deals spread damage against opposing targets, but there's a chance it can be blocked by Wide Guard users. Even though that was a rather lengthy explanation of the moves, just keep in mind what advantages / disadvantages of using some of these special Fire-type on Arcanine.

In terms of the other coverage support options, Arcanine has plenty to utilize. Will-O-Wisp can  burn any potential targets to effectively reduce their attack in half, and can pair well thanks to the Intimidate ability. Snarl is a Dark-type spread attack which can reduce the special attack of the opposing side by one stage, so useful to suppress special attackers. Morning Sun is Arcanine's only recovery move to use, though it has less Power Points and can be neutered to 1/3th healing if any weather shows up. Helping Hand is a great support move to help Arcanine increase the power of opposing Pokemon by 1.5x, so pair with with a strong attacker or Z-Move user. Roar is a niche tech option used for opposing setup-based strategies such as Trick Room, or remove setup/sub users. Lastly Protect is important for Arcanine to scout for attack or positioning. 

Keep in mind though Arcanine has some strong support coverage moves, its not nessesarly a defensive Pokemon especially in a fact-paced environment like Doubles. Using these support Arcanine sets means it has to get off those Snarls / Wisps off ASAP, as it won't stick around for long unless its using the Morning Sun. Don't try to use Arcanine in attempts to "wall" potential mons, rather scout for any potential hazardous Z-move lures if possible since chances are the opponent will target Arcanine with them. In terms of Item Choice, Sitrus Berry is the standard on these Arcanine sets to allow it to gain back 25% HP when at 50% or below. Other items like Leftovers, Figy Berry, Safety Goggles, and even Firium Z are interesting options to consider and will be explored next. 

Here are some defensive calcs for "Fast Support" Arcanine, with Intimidate. 

Defensive Calcs




Physical Defense 

-1 252 Atk Garchomp Earthquake vs. 236 HP / 4 Def Arcanine: 102-120 (52.3 - 61.5%) -- guaranteed 3HKO after Sitrus Berry recovery
-1 252+ Atk Gyarados Waterfall vs. 236 HP / 4 Def Arcanine: 116-138 (59.4 - 70.7%) -- 79.3% chance to 2HKO after Sitrus Berry recovery
-1 252 Atk Aerodactyl Rock Slide vs. 236 HP / 4 Def Arcanine: 66-78 (33.8 - 40%) -- guaranteed 4HKO after Sitrus Berry recovery
-1 252+ Atk Guts Hariyama Close Combat vs. 236 HP / 4 Def Arcanine: 127-150 (65.1 - 76.9%) -- guaranteed 2HKO after Sitrus Berry recovery
252+ Atk Metagross Earthquake vs. 236 HP / 4 Def Arcanine: 114-136 (58.4 - 69.7%) -- 75.4% chance to 2HKO after Sitrus Berry recovery
-1 252 Atk Kartana Sacred Sword vs. 236 HP / 4 Def Arcanine: 52-62 (26.6 - 31.7%) -- 0.4% chance to 4HKO after Sitrus Berry recovery
-1 252+ Atk Meadow Plate Tapu Bulu Wood Hammer vs. 236 HP / 4 Def Arcanine in Grassy Terrain: 80-95 (41 - 48.7%) -- 29.5% chance to 3HKO after Grassy Terrain recovery and Sitrus Berry recovery
-1 252+ Atk Pheromosa All-Out Pummeling (195 BP) vs. 236 HP / 4 Def Arcanine: 151-178 (77.4 - 91.2%) -- guaranteed 2HKO after Sitrus Berry recovery
-1 252+ Atk Thick Club Marowak-Alola Bonemerang (2 hits) vs. 236 HP / 4 Def Arcanine: 144-172 (73.8 - 88.2%) -- guaranteed 2HKO after Sitrus Berry recovery


Special Defense 

252 SpA Nihilego Power Gem vs. 236 HP / 12 SpD Arcanine: 158-188 (81 - 96.4%) -- guaranteed 2HKO after Sitrus Berry recovery
252+ SpA Tapu Lele Psychic vs. 236 HP / 12 SpD Arcanine in Psychic Terrain: 150-177 (76.9 - 90.7%) -- guaranteed 2HKO after Sitrus Berry recovery
252+ SpA Life Orb Tapu Koko Thunderbolt vs. 236 HP / 12 SpD Arcanine in Electric Terrain: 157-187 (80.5 - 95.8%) -- guaranteed 2HKO after Sitrus Berry recovery
252+ SpA Life Orb Xurkitree Thunderbolt vs. 236 HP / 12 SpD Arcanine: 160-188 (82 - 96.4%) -- guaranteed 2HKO after Sitrus Berry recovery
252 SpA Salamence Devastating Drake (195 BP) vs. 236 HP / 12 SpD Arcanine: 175-207 (89.7 - 106.1%) -- 37.5% chance to OHKO
252 SpA Gengar Sludge Bomb vs. 236 HP / 12 SpD Arcanine: 91-108 (46.6 - 55.3%) -- 17.6% chance to 2HKO after Sitrus Berry recovery
252 SpA Raichu-Alola Thunderbolt vs. 236 HP / 12 SpD Arcanine: 75-88 (38.4 - 45.1%) -- 50.9% chance to 3HKO after Sitrus Berry recovery
68 SpA Gastrodon Scald vs. 236 HP / 12 SpD Arcanine: 108-128 (55.3 - 65.6%) -- 16.8% chance to 2HKO after Sitrus Berry recovery


 

 
Special Firium Z Support
[Image: arcanine.png]
Arcanine @ Firium Z  
Ability: Intimidate  
Level: 50  
EVs: 204 HP / 4 Def / 116 SpA / 4 SpD / 180 Spe  
Timid Nature  
IVs: 0 Atk  
- Overheat  / Burn Out
- Will-O-Wisp  
- Snarl  
- Protect
 
Milestones: 
- Outspeeds Timid Tapu Fini by one point.
- HP Value to reduce Hail / Sand Damage.
Special Firum Z Overheat / Burn Out has a high chance to OHKO Specially-Defensive Celesteela.
- Similar Defensive Milestones as the "Fast Support" Arcanine, though weaker defensively.
 
This special support Arcanine set utilize the Firium Z to catch opponents off guard with a strong Z-Move while gives the support Arcanine an extra damage potential. The idea of using Firium Z on a support set is to make up for the damage output and snag some quick OHKOs, or even get heavy damage against the target. This Arcanine set is rather slower than the first at the cost of making Z-Overheat / Burn Out much stronger than their original forms. Keep in mind, some HP EVs have been divert away from to Special Attack and the lack of Sitrus Berry makes this Arcanine set more "frail", though doesn't much recover to begin with. Aside that, the set is almost the same as the above, though will provide some offensive and defensive damage calcs to show this Arcanine's achievements. 

Offensive Calcs



Firium Z Overheat (same with Burn Out)

116 SpA Arcanine Inferno Overdrive (195 BP) vs. 180 HP / 148+ SpD Celesteela: 194-230 (99.4 - 117.9%) -- 93.8% chance to OHKO
116 SpA Arcanine Inferno Overdrive (195 BP) vs. 4 HP / 0 SpD Tapu Koko: 156-184 (106.8 - 126%) -- guaranteed OHKO
116 SpA Arcanine Inferno Overdrive (195 BP) vs. 4 HP / 0 SpD Kartana: 1164-1372 (862.2 - 1016.2%) -- guaranteed OHKO (Some like to protect so they will faint)
116 SpA Arcanine Inferno Overdrive (195 BP) vs. 220 HP / 0 SpD Assault Vest Metagross: 182-216 (99.4 - 118%) -- 87.5% chance to OHKO116 SpA Arcanine Inferno Overdrive (195 BP) vs. 4 HP / 0 SpD Porygon-Z: 156-184 (96.8 - 114.2%) -- 81.3% chance to OHKO


Defensive Calcs



Physically Defensive 

-1 252 Atk Garchomp Earthquake vs. 204 HP / 4 Def Arcanine: 102-120 (53.4 - 62.8%) -- guaranteed 2HKO
-1 252 Atk Kartana Sacred Sword vs. 204 HP / 4 Def Arcanine: 52-62 (27.2 - 32.4%) -- guaranteed 4HKO
-1 252+ Atk Muk-Alola Knock Off (97.5 BP) vs. 204 HP / 4 Def Arcanine: 63-75 (32.9 - 39.2%) -- 99.8% chance to 3HKO
-1 252+ Atk Thick Club Marowak-Alola Bonemerang (2 hits) vs. 204 HP / 4 Def Arcanine: 144-172 (75.3 - 90%) -- guaranteed 2HKO
-1 252+ Atk Meadow Plate Tapu Bulu Wood Hammer vs. 204 HP / 4 Def Arcanine in Grassy Terrain: 80-95 (41.8 - 49.7%) -- guaranteed 3HKO after Grassy Terrain recovery

Specially Defensive 

252 SpA Nihilego Power Gem vs. 204 HP / 4 SpD Arcanine: 162-192 (84.8 - 100.5%) -- 6.3% chance to OHKO
252+ SpA Tapu Lele Psychic vs. 204 HP / 4 SpD Arcanine in Psychic Terrain: 153-180 (80.1 - 94.2%) -- guaranteed 2HKO
252 SpA Raichu-Alola Thunderbolt vs. 204 HP / 4 SpD Arcanine: 75-88 (39.2 - 46%) -- guaranteed 3HKO
252+ SpA Life Orb Tapu Koko Thunderbolt vs. 204 HP / 4 SpD Arcanine in Electric Terrain: 160-188 (83.7 - 98.4%) -- guaranteed 2HKO
 

 
Physical Support Arcanine
 
[Image: arcanine.png]
Arcanine @ Sitrus Berry  
Ability: Intimidate  
Level: 50  
EVs: 252 HP / 4 Atk / 60 Def / 28 SpD / 164 Spe  
Jolly Nature  
- Flare Blitz  
- Will-O-Wisp  
- Snarl  
- Protect

Milestones: 
- Outspeed Timid Xurkitree and Gyarados by a couple points
- Garchomp's EQ is a 3HKO after Intimitate and Sitrus Berry
- Takes two Wood Hammers from Tapu Bulu
-Takes one Psychic from Tapu Lele
Takes one Thunderbolt from Modest Tapu Koko
- Similar Damage Calcs as the "Fast Support", though take it better.
 
This Arcanine set from SekiamVGC was used to in the London Intercontinental Tournament with a rather suprising twist: Flare Blitz on Arcanine instead of a special Fire-type move like Burn Out. The idea of this set is basically to ensure that Arcanine has a strong Physical Fire-type move for targets that can normally take special hits such as Lele or AV Metagross. With the potential of Snarl wars with opposing Arcanine, this one at least has a move were the Fire-type move isn't reduced in effectiveness. Sure it does make this Support Arcanine rather more likely to be knocked out by recoil damage. To find out more about this Arcanine set, here's both Sekiam video (in Spanish) and my recent team report with a similar build. The Defensive Calcs are similar to the first support set so not much to say. 
 

Specially Defensive / Support Arcanine
[Image: arcanine.png]
Arcanine @ Aguav Berry  
Ability: Intimidate  
Level: 50  
EVs: 252 HP / 188 Def / 68 SpD  
Calm Nature  
IVs: 0 Atk  
- Flamethrower  
- Will-O-Wisp  
- Snarl  
- Roar

Milestones: 
- Guaranteed 4HKO by -1 EQ Garchomp with its 50% Berry.
- Survives Modest LO Lele's Psychic in Psychic Terrain 15/16th of the time.
 - Survives Liquidation from -1 Aranaquid after Intimdate
-  Survives a Z-Draco Meteor from Salamence 100% of the time.
 
This is a specially defensive Arcanine used by SamVGC ​​​​which can take some of the rather powerful hits from opposing Pokemon like Garchomp, Aranaquid, or Life Orb Tapu Lele. The main selling point of this set is the Aguav Berry on this Arcanine set instead of the traditional Sitrus Berry. With the new berry mechanics, Aguav Berry allows Pokemon to replenish about 50% of their HP, though Arcanine must be at about a quarter HP or less. Most of the moveset is self explanatory with Flamethrower as the standard STAB, Wisp to burn targets, and Snarl to reduce the special attacker's damage output. Roar is on this Arcanine set to phaze out any Trick Room, or any setup based strategies.  


Defensive Calculations




Physically Defensive

-1 252 Atk Garchomp Earthquake vs. 252 HP / 188 Def Arcanine: 84-98 (42.6 - 49.7%) -- guaranteed 4HKO after Figy Berry recovery
-1 252+ Atk Gyarados Waterfall vs. 252 HP / 188 Def Arcanine: 96-114 (48.7 - 57.8%) -- 90.2% chance to 2HKO after Figy Berry recovery
-1 252+ Atk Muk-Alola Poison Jab vs. 252 HP / 188 Def Arcanine: 42-51 (21.3 - 25.8%) -- 0.2% chance to 4HKO after Figy Berry recovery
-1 252 Atk Aerodactyl Rock Slide vs. 252 HP / 188 Def Arcanine: 54-66 (27.4 - 33.5%) -- Miniscule chance to 3HKO after Figy Berry recovery
-1 252+ Atk Guts Hariyama Close Combat vs. 252 HP / 188 Def Arcanine: 103-123 (52.2 - 62.4%) -- guaranteed 2HKO after Figy Berry recovery
252+ Atk Metagross Earthquake vs. 252 HP / 188 Def Arcanine: 92-110 (46.7 - 55.8%) -- 71.9% chance to 2HKO after Figy Berry recovery
-1 252+ Atk Meadow Plate Tapu Bulu Wood Hammer vs. 252 HP / 188 Def Arcanine in Grassy Terrain: 65-77 (32.9 - 39%) -- 8.1% chance to 3HKO after Grassy Terrain recovery and Figy Berry recovery
-1 228+ Atk Gigalith Rock Slide vs. 252 HP / 188 Def Arcanine: 68-84 (34.5 - 42.6%) -- guaranteed 4HKO after sandstorm damage and Figy Berry recovery
-1 252+ Atk Choice Band Stoutland Return vs. 252 HP / 188 Def Arcanine: 84-99 (42.6 - 50.2%) -- 0.4% chance to 2HKO after Figy Berry recovery
-1 252+ Atk Water Bubble Araquanid Liquidation vs. 252 HP / 188 Def Arcanine: 138-164 (70 - 83.2%) -- guaranteed 2HKO after Figy Berry recovery


Specially Defensive

164+ SpA Choice Specs Tapu Fini Muddy Water vs. 252 HP / 68+ SpD Arcanine: 144-170 (73 - 86.2%) -- guaranteed 2HKO after Figy Berry recovery
252+ SpA Life Orb Tapu Lele Psychic vs. 252 HP / 68+ SpD Arcanine in Psychic Terrain: 168-199 (85.2 - 101%) -- 6.3% chance to OHKO
68 SpA Gastrodon Scald vs. 252 HP / 68+ SpD Arcanine: 92-110 (46.7 - 55.8%) -- 71.5% chance to 2HKO after Figy Berry recovery
252 SpA Salamence Devastating Drake (195 BP) vs. 252 HP / 68+ SpD Arcanine: 150-177 (76.1 - 89.8%) -- guaranteed 2HKO after Figy Berry recovery
252 SpA Life Orb Nihilego Power Gem vs. 252 HP / 68+ SpD Arcanine: 174-211 (88.3 - 107.1%) -- 37.5% chance to OHKO
252 SpA Gengar Sludge Bomb vs. 252 HP / 68+ SpD Arcanine: 78-93 (39.5 - 47.2%) -- guaranteed 4HKO after Figy Berry recovery
252 SpA Ninetales-Alola Blizzard vs. 252 HP / 68+ SpD Arcanine: 26-31 (13.1 - 15.7%) -- possible 5HKO after hail damage and Figy Berry recovery

 


Potential Teammates include, but aren't limited to:
  • Water -Types  - Almost any Water-types can pair well with Arcanine both an offensive and defensive perspective given the Intimdate support and ability to deal with opposing Grass-types. In turn, Water-types can threaten Water-, Ground-, and even Dragon-type Pokemon with their STAB Water-type + Ice-type coverage. (Ex. Tapu Fini, Gyarados, Aranaquid, Gastrodon, Lapras, etc)
  • Grass -Types - Arcanine can help most Grass-type Pokemon such as Kartana, Tapu Bulu, Whimsicott, Dhelmise, etc to deal with opposing Ice / Bug-types, and even take a resisted Fire-type hit if needed. 
  • Fairy - Types - Arcanine can threaten most Steel-type Pokemon which Fairy-types fear, and in turn Fairy-types can threaten opposing Dragon-types that Arcanine can't touch. (Ex. All Tapus Koko / Fini / Lele / Bulu, Mimikyu, etc
  • Dragon - Types - Dragon-type Pokemon such as Salamence, Garchomp, Goodra, etc appreciate the defensive synergy with Arcanine given its ability to resist Ice- and Fairy-types. 
  • Frail Offensive Pokemon:  Pokemon like Tapu Koko, Tapu Lele, Kartana, etc appreciate the Intimdate support from Arcanine to be able to take more hits without committing too much defensive investment. 
  • Setup-Based Strategies: This can vary in multiple aspects, but Arcanine's support value can help it secure say Trick Room, Stat Boosts, Tailwind, etc. 
Threats include, but aren't limited to:
  • Ground-Types - Garchomp, Krookodile, Mudsdale, Gastrodon, etc. 
  • Water-Types - Tapu Fini, Gyarados, Milotic, Aranaquid, Pelipper, etc.
  • Rock-Types - Gigalith, Aerodactyl, Nihilego, etc.
  • Dragon-types - Salamence, Garchomp, Goodra, 
  • Competitive / Defiant Pokemon: Milotic, Arcanine, etc
  • Powerful Specs Users with high SpAtk- Tapu Koko, Tapu Lele, Tapu Fini, etc
  • Opposing Intimdate: Gyarados, Krookodile, Salamence, etc. 
Other Notable Options 
  • Air Balloon and Shuca Berry to prevent or mitigate the damage done by Earthquake.
  • A special Life Orb set with Burn Out / Heat Wave can be used.
  • An Assault Vest set with potential offensive Arcanine with Snarl is potentially viable. 
  • Morning Sun can be used for some recovery, though will be lower with opposing Weather aside sun. 
  • Helping Hand is a unique support move on some Pokemon which boost the power if its allies by 50%.
  • Safety Goggles is a decent item to prevent Arcanine from being put to sleep. 
 


Hopefully these doggo sets are good enough for you all to try out. Will be working on a couple Pokemon sets throughout this month as well. Hopefully everyone like to use more Aloe Vera Pupper on their teams!
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#2
Thanks for the overview  :D
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#3
Very Well Presented. Thanks for the info (Y)
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#4
Really great post. I'm glad you included a variety different Arcanine sets given how diverse the options are for it. You really have been pretty exhaustive when it comes to including all of its notable options. Really the only thing I think is worth mentioning is the fact that SamVGC specifically used a slower Arcanine in order for his Fini to outspeed it by one point (and of course the fact that he didn't really need to outspeed all that much and felt the bulk was more valuable).
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#5
Sorry for the noob question,
this is for doubles battles right?
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