[RATE MY TEAM] Mega-Camerupt Trick Room - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Discussion (http://pokemonforever.com/Forum-Competitive-Pokemon-Discussion) +---- Forum: Competitive Discussion Archive (http://pokemonforever.com/Forum-Competitive-Discussion-Archive) +---- Thread: [RATE MY TEAM] Mega-Camerupt Trick Room (/Thread-RATE-MY-TEAM-Mega-Camerupt-Trick-Room) |
Mega-Camerupt Trick Room - Snowpoint - Nov 29, 2014 Built a Trick Room Team on Showdown (as I haven't finished ORAS yet.) This would mainly be used on Battle Spot Doubles. The Main Strategy to switch-in Cradily to Storm Drain Any water attacks aimed at Camerupt. Elder Lee (Conkeldurr) @ Assault Vest Ability: Guts EVs: 252 HP / 252 Atk / 4 SpD Brave Nature - Drain Punch - Mach Punch - Knock Off - Ice Punch Ruby (Camerupt-Mega) @ Cameruptite Ability: Sheer Force EVs: 252 HP / 4 Atk / 252 SpA Quiet Nature - Earth Power - Heat Wave - Hidden Power [Grass] - Protect Sapphire (Cradily) @ Lum Berry Ability: Storm Drain EVs: 252 HP / 112 Def / 8 SpA / 136 SpD Relaxed Nature - Giga Drain - Stockpile - Recover - Ancient Power Zoolander (Azumarill) @ Life Orb Ability: Huge Power EVs: 252 HP / 252 Atk / 4 SpD Brave Nature - Aqua Jet - Waterfall - Play Rough - Superpower Fresh Maker (Cresselia) @ Mental Herb Ability: Levitate EVs: 252 HP / 100 Def / 156 SpD Relaxed Nature IVs: 0 Spe - Moonblast - Light Screen - Helping Hand - Trick Room Aromatisse @ Kee Berry Ability: Aroma Veil EVs: 252 HP / 204 Def / 52 SpD Relaxed Nature IVs: 0 Spe - Reflect - Light Screen - Heal Pulse - Trick Room RE: Mega-Camerupt Trick Room - Lilligant - Nov 30, 2014 You should change camerupt's hidden power to psychic to get coverage against mega Venussaur imo, against water you have Cradily, against ice / grass you have Conkeldurr, against ground you have Azumarril. You should try a belly drum set on azumarill, with the trick room it can get pretty scarry. RE: Mega-Camerupt Trick Room - Machampion - Nov 30, 2014 Here's The Mega-Camerupt Trick Room Team that I used to get a 1500 rating: Gengar @ Focus Sash Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Trick Room - Sunny Day - Shadow Ball - Sludge Bomb Camerupt-Mega @ Cameruptite Ability: Sheer Force EVs: 216 HP / 40 Def / 252 SpA Quiet Nature IVs: 0 Spe - Eruption - Protect - Earth Power - Heat Wave Scrafty @ Leftovers Ability: Intimidate EVs: 116 Atk / 152 Def / 240 SpD Adamant Nature - Quick Guard - Fake Out - Drain Punch - Taunt Flygon @ Life Orb Ability: Levitate EVs: 4 Def / 252 SpA / 252 Spe Modest Nature - Giga Drain - Heat Wave - Draco Meteor - Protect The idea is to send out Camerupt and Gengar together (Either beginning or mid-game) and have Camerupt Protect and Gengar set up Trick Room, on the second turn, if Gengar still has its Sash, set up a Sunny Day and have Camerupt destroy everything with Eruption. RE: Mega-Camerupt Trick Room - Justin - Nov 30, 2014 nice i love trick room! RE: Mega-Camerupt Trick Room - Axe - Nov 30, 2014 Trick room teams are the best, this is definately a pretty good build that I may try out. RE: Mega-Camerupt Trick Room - Justin - Dec 1, 2014 (Nov 30, 2014, 08:25 AM)Machampion Wrote: Here's The Mega-Camerupt Trick Room Team that I used to get a 1500 rating: I came here looking for team ideas and I think i'm going to try this out on stream. who are your other 2 pokes? |