[RATE MY TEAM] Idea for a Rain Trick Room team - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Discussion (http://pokemonforever.com/Forum-Competitive-Pokemon-Discussion) +--- Thread: [RATE MY TEAM] Idea for a Rain Trick Room team (/Thread-RATE-MY-TEAM-Idea-for-a-Rain-Trick-Room-team) |
Idea for a Rain Trick Room team - SjoerdDN - Dec 19, 2016 Hi guys, I'd like your opinion on this team. I am aiming for it to be a S/M VGC team. Feel free to suggest anything! Pelipper (F) @ Focus Sash Ability: Drizzle Level: 50 EVs: 252 HP / 252 Def / 4 SpA Relaxed Nature IVs: 0 Atk / 0 Spe - Wide Guard - Hurricane - Scald - Protect Weather setter, bulky, Hurricane(never misses in the rain, possible confuse and stab) Scald(stab water move rainboosted, possible burn) Wide guard, in case of a trick room lead, protects from dual target moves obviously, prevents rock slide flinches to Porygon. Focus Sash to live freeze dry's and unexpected lightning moves. Araquanid (F) @ Waterium Z Ability: Water Bubble Level: 50 EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Liquidation - Lunge - Poison Jab - Protect Attack moves for the obvious reasons, no wide guard because of pelipper, waterium Z because of its power OHKOs Marowak through protect in the rain. Tapu Bulu @ Leftovers Ability: Grassy Surge Level: 50 EVs: 252 HP / 4 Atk / 252 Def Adamant Nature - Horn Leech - Substitute - Leech Seed - Protect Powerful hitter, leech seed sub combo, sustain for all mons with grassy terrain, horn leech to deal with gastrodons Drampa (M) @ Life Orb Ability: Berserk Level: 50 EVs: 248 HP / 252 SpA / 8 SpD Modest Nature IVs: 0 Atk - Draco Meteor - Hyper Voice - Protect - Energy Ball Powerful hitter in both trick room and outside of it, berserk over sap sipper because no grass weaknesses, energy ball to deal with Gastrodons. Porygon2 @ Eviolite Ability: Download Level: 50 EVs: 252 HP / 4 SpA / 252 SpD Sassy Nature IVs: 0 Atk / 0 Spe - Ice Beam - Recover - Trick Room - Tri Attack/Protect Trick Room setter, recover for sustain, ice beam to deal with bulu's, dragons, tri attack possible status and stab. Marowak-Alola @ Thick Club Ability: Lightning Rod Level: 50 EVs: 244 HP / 148 Atk / 116 SpD Brave Nature - Flare Blitz - Bonemerang - Shadow Bone - Protect Just very powerful, coverage, redirects lightning attacks from Pelipper. Other option I had in mind to swap/add to the team: Oranguru @ Sitrus Berry Ability: Telepathy Level: 50 EVs: 252 HP / 4 Def / 252 SpD Sassy Nature IVs: 0 Atk / 0 Spe - Instruct - Protect - Trick Room - Foul Play Different trick room setter, instruct gimmicks option. Togedemaru (M) @ Sitrus Berry Ability: Sturdy Level: 50 EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Fake Out - Nuzzle - Spiky Shield - Zing Zap Fake out, trick room option. Nuzzle for the status. Krookodile @ Assault Vest Ability: Intimidate Level: 50 EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Knock Off - Earthquake - Thunder Fang - Rock Slide Safe Lightning switch in, intimidate different coverage option for Marowak. Mimikyu (M) @ Ghostium Z Ability: Disguise Level: 50 EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Shadow Sneak - Play Rough - Protect - Swords Dance Nice gimmick with Instruct Oranguru(Shadow Sneak instruct and Swords Dance) RE: Idea for a Rain Trick Room team - TheGamingPerson12 - Dec 19, 2016 Why not brave on araquanid and bulu? RE: Idea for a Rain Trick Room team - SjoerdDN - Dec 19, 2016 (Dec 19, 2016, 10:50 AM)TheGamingPerson12 Wrote: Why not brave on araquanid and bulu? I understand, but I don't have them available. |