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[GUIDE] Ultimate Shiny SOS Guide - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Pokemon Guides & Tutorials (http://pokemonforever.com/Forum-Pokemon-Guides-Tutorials) +--- Thread: [GUIDE] Ultimate Shiny SOS Guide (/Thread-GUIDE-Ultimate-Shiny-SOS-Guide) |
Ultimate Shiny SOS Guide - dmann - Dec 21, 2017 Firstly, hey. I decided to write this for Gen 7, because this looks like this hasn’t been done. And shinies are what everyone wants. Second, this may be a bit lengthy, as certain pokemon/movesets need an explanation. Third, there is a link for all to look at that explains where I get this from; Yeah Now we have a link for overview, I will explain how each pokemon works, in turn. Also note, everything in the link from the thicker black line down is fluid, depending on the situation. Also note, all the pokemon are level 100, and have EVs, IVs and natures that compliment their job. Plus Maximum PP, and Max Affection (it can help). Also, some are from Generation 6, cause of Move Tutors, and some are Hidden Abilities. However, with Ultra Sun and Ultra Moon, the Move Tutors are there too. ONTO THE POKEMON. First in the team: Dugtrio. Why that one in front over others you ask? How did you get th- Simple answer, its the Kanto variant. Its Ability, Arena Trap, works like Illuminate, which increases encounters. It also holds a Smoke Ball, which means if you are searching and don’t encounter what you want, you can escape without worry. Its for finding the pokemon you want, and being able to flight or fight. The moveset:
Smeargle #1. Why Smeargle? Its versatile as heck, with an infinitely customizable moveset, through Sketch. It is the main battler. It holds Leftovers, because. All 3 Smeargle do. It has Technician as Ability The moveset:
Third on team: Smeargle #2. Reason why is as above. The job is VERY different though. It also has Own Tempo over Technician because of Confusion. The moveset:
Forth on Team: Smeargle #3. This may get boring. Also has Own Tempo though. The moveset:
Fifth on team: Trevenant Finally a different pokemon. The pokemon has Harvest as its ability, and holds a Leppa Berry, the reason of which will be explained in due course. Why Trevenant? Its typing (Grass/Ghost) is better than other people may use (Alolan Exeggutor (Grass/Dragon)) and its moveset will reflect that. The moveset:
============================ Because it seems people may need this, I am adding this in. Alternate main fighters. Why do we need this? Have you gone ma- No, I haven’t. But some things need specialized jobs, and movesets. The things will usually have, as normal, a Leftovers though, unless mentioned. Suction Cups Cradily There is a reason for this, instead of Dugtrio. Fishing. Suction Cups allows for instant fishing up of things. Which means easier things showing up. You will need to breed in Gen 6, for reasons that will become clear. It holds a Smoke Bomb for the same reason as Dugtrio too. Moveset: Stealth Rock via Move Tutor mainly, for the same reason its on Dugtrio. Tickle via breeding from Omanyte and Omastar, to reduce Attack (and Defense). Confide via TM to reduce Special Attack. Flash via TM from Generation 6 to reduce Accuracy. Lockdown Smeargle. Why? Its got the same ability as the normal fighting Smeargle. Its moveset is different though.
Parasect This may be a confusing one. Its good for Alolan Geodude hunting, with Damp as its ability. The moveset.
There are other alternate fighters (Lightning Rod A-Marowak, Intimidate Mawile, etc) but it depends what floats your boat. ============================ Now the main 5 and alternates have been explained, onto the 6th members. These are there to give Abilities. I would have more, but there are some I can’t access that would be useful. There are some that are Ultra Sun/Moon exclusive too, which will be pointed out. When brought, these hold a Leftovers. There are also more that can be added, with different abilities, but because of the abilities disadvantage, I don’t use it, or it seems useless. These are the ones I personally use though. FYI *cough*StillNeedaHASpritzee*cough* How these work. First, research your opponent, find out its moveset, Its call rate, anything that you need to, and work out what is your best 6th member. When the pokemon calls its first ally, move the ability onto the first called with the move provided. Then buff with Smeargle #2, swap to Smeargle #3 with Baton Pass, and Skill Swap the ability off the ally. Then go to town on the allies, attacking with Aerial Ace, using PP restores (usually Leppa Berries of your own) every so often, and using Adrenaline Orbs when no ally is called, and you don’t need PP, until a Shiny shows. There is a reason I didn’t include Sylveon, which is that the Ability Cute Charm. And the reason is, while its possibly useful, it doesn’t work when you Skill Swap it for SOSing. I know this from experience. Stantler Ability is Intimidate. Why? Its an essential for hunting things that have a low call rate (Turtonator, Absol, Tauros as examples) because it doubles the rate of SOS calls without any disadvantages. Of which there are 2 other similar abilities, Pressure, with the disadvantage of doubling PP usage of the opponent (meaning they run out faster), and Unnerve, with the disadvantage of stopping Berry Usage (meaning Infinite Chaining would fall apart).
Grumpig #1 Ability is Own Tempo, which stops confusion. Which means less hitting of oneself. Better than using an Ability Capsule on Smeargle (which is expensive).
Grumpig #2 Ability is Thick Fat, which halves Damage from Fire and Ice Type Attacks. Its cool.
Dusclops Ability is Pressure. I explained how Pressure isn’t brilliant.
Pangoro #1 Ability is Scrappy. This could be useful if you are haunted by Ghosts.
Pangoro #2 Ability is Mold Breaker. Its useful if you have something that has a trolly ability, like Mimikyu’s disguise, Sturdy, etc, though with Stealth Rocks, it can be moot. It also can beat Shell Armor, Fur Coat, and Queenly Majesty. I’ve never used it, because it doesn’t fit anything.
Ability is Limber. It can stop you getting Paralyzed, which can make things difficult cause of lost turns.
Carbink #1 Ability is Clear Body. It works if you are hit with a lot of moves that mess with your stats. Its a clearly useful ability.
Carbink #2 Ability is Sturdy. Its useful if the enemy can do damage that 1-hits.
Chimecho Ability is Levitate. Makes you Immune to Ground Attacks. Has floaty use.
Sigiliph #1 Ability is Magic Guard. Stops Indirect Damage. Can have use with tricks.
Sigiliph #2 Ability is Wonder Skin. Halves the accuracy of Status moves. Some use.
Mr. Mime #1 Ability is Soundproof. Stops sound based moves from affecting the pokemon. This includes Roar etc.
Mr. Mime #2 Ability is Filter. Reduces Damage from Super-Effective moves by 1/4 , which could be useful.
Jynx #1 Ability is Oblivious. Can stop Infatuation and similar things. Lovely.
Jynx #2 Ability is Forewarn. Warns about strongest move.
Reuniclus Ability is Overcoat. Protects from Sandstorm, Hailstorm, Powder and Spore Moves, and Effect Spore.
Pyroar Ability is Moxie. Increases Attack if you defeat a pokemon. Could be useful as you rapidly KO things, or if you have something that likes to lower attack, as a counter.
Octillery #1 Ability is Sniper. Increases the damage of Criticals. Could be useful if you crit a lot.
Octillery #2 Ability is Suction Cups. Stops automatic switch out moves affecting you. Not sucky at all.
Remoraid Ability is Hustle. Increases the Attack of physical moves. Useful, and works well with Aerial Ace.
Araquanid Ability is Water Bubble. Halves the damage from Fire Type Attacks, Doubles Damage of Water Type Attacks, and gives immunity to burn. Hot if Scald is involved.
Swoobat Ability is Unaware. Makes Stat Changes be ignored. Useful if you want something uninterested.
Girafarig #1 Ability is Inner Focus. Prevents Flinching. Has uses from hitters.
Girafarig #2 Ability is Early Bird. Speeds waking up when asleep. If you want less sleep lost, use Insomnia Instead.
Banette #1 Ability is Frisk. Lets you check the items on opponents. Useful for pocket checks.
Banette #2 Ability is Insomnia. Prevents Sleeping. Very Useful for working all night.
Butterfree Ability is Compound Eyes. Increases the rate that Items are held on opponents. Situationally Useful for pocket fills.
Meowstic Ability is Infiltrator. Lets you bypass Barrier Moves. Very Useful if you want to fight over the wall.
Beheeyem Ability is Analytic. It increases the Damage done if the pokemon acts after others. Can be useful if you are slow.
Pallosand Ability is Water Compaction. It raises defense when hit by Water Type Attacks. Useful if you want to sand up for yourself.
RE: Ultimate Shiny SOS Guide - Omenkid - Dec 23, 2017 What would be a good Pokemon to use against Dunsparce? It has those annoying moves such as Spite and Rollout. This can make it difficult to chain. RE: Ultimate Shiny SOS Guide - dmann - Dec 23, 2017 Get a version of Smeargle with, instead of Substitute and Reflect Type, Spite and Imprison. You will need Intimidate (via Skill Swap) for it too, as it has a low Call Rate. I've been doing Dunsparce hunting recently myself. RE: Ultimate Shiny SOS Guide - PerchPond - Dec 23, 2017 "And shinies are what everyone wants." There's no way you can have data to back up this statement. RE: Ultimate Shiny SOS Guide - Omenkid - Dec 23, 2017 (Dec 23, 2017, 06:00 AM)dmann Wrote: Get a version of Smeargle with, instead of Substitute and Reflect Type, Spite and Imprison. You will need Intimidate (via Skill Swap) for it too, as it has a low Call Rate. I've been doing Dunsparce hunting recently myself. If I have the Stantler you suggested in the front but use Smeargle to KO incoming Dunsparce, will the call rate still be increased? RE: Ultimate Shiny SOS Guide - dmann - Dec 23, 2017 (Dec 23, 2017, 06:01 AM)PerchPond Wrote: "And shinies are what everyone wants." There's no way you can have data to back up this statement Do you want a Shiny, and help about them? (Dec 23, 2017, 12:54 PM)Omenkid Wrote: If I have the Stantler you suggested in the front but use Smeargle to KO incoming Dunsparce, will the call rate still be increased? It can work, but the Skill Swap is used to get Intimidate onto the Smeargle. And when you swap Smeargle out, Imprison stops working. Meaning Spite works again. |