*FAKEMON* Otaru Regional Fakedex (in progress) - sandragon13 - May 8, 2015
I have an ongoing Fakedex project that will eventually produce an entire new generation of Pokemon for an RPG of my design on another site. For the last 3+ years, I have been designing these Fakemon to be fully fleshed out, viable species, just as the real ones are. I'm more than 85% complete through the process of completing the Dex. What I'd need now, however, is feedback on them. Specifically, I want to try to determine viable move sets, set checks and counters, and eventually use that feedback to establish the equivalent of tiers for the site. For that feedback, I need the aid of competitive Pokemon players and everyday trainers alike, willing to donate time to help me achieve the level of realism I've been striving towards.
I'd like to hear back from some of the competitive players here who would be willing to review stats, movepools, and move sets. For the purposes of the thread, the Fakedex would function initially in a vacuum, with no real Pokemon being taken into account during evaluation. They should, at least for now, be compared only amongst each other.
It is highly recommended that you take advantage of the Pokemon Showdown battle calculator to check offensive/defensive calcs, just like you would on normal Pokemon. I've outlined that process here.
Please be aware that all TMs are designated as of X/Y. Secret Power may be available as a tutor move that all TM-learning Pokemon can be taught, and other tutor moves are currently being worked on. Learnability of TM/HMs is designated by color:
Red - Learned by lowest evolutionary form
Light Green - Learned by middle evolutionary form
Dark Green - Learned by final evolutionary form
HMs are designated as follows: HM1 Cut, HM2 Fly, HM3 Surf, HM4 Strength, HM5 Waterfall, HM6 Dive, HM7 Whirlpool, HM08 Rock Climb, HM09 Defog
For simplification, I am listing the stats for all evolutions within a line, but only the moves learned by the final form.
NOTE: The list is too long for one post. For the rest of the FakeDex, click this link!
Elefount: 87/59/45/54/41/28, 316. Type: Water Abilities: Torrent Hidden Ability: Heavy Metal
Seaquele: 114/73/60/69/56/33, 407. Type: Water Abilities: Torrent Hidden Ability: Heavy Metal
Pachydon: 135/95/81/90/77/54, 532. Type: Water Abilities: Torrent Hidden Ability: Heavy Metal
Movepool:
#009 Pachydon
-Psycho Shift
-Pound
-Tail Whip
-Water Gun
-Water Sport
20 – Horn Attack
23 – Water Pulse
28 – Mist
33 – Stomp
36 – Calm Mind
39 – Aqua Ring
41 – Brine
46 – Soak
51 – Double-Edge
57 – Water Spout
Learned by previous evolutions: None
Egg Moves: Octazooka, Stored Power, Wide Guard, Ice Ball, Zen Headbutt, Counter, Earth Power, Heavy Slam, Mirror Coat TMs/HMs Pachydon Movesets
#010-#011 - Hampstor > Champster
Hampstor: 61/46/31/35/30/40, 243. Type: Normal Abilities: Pickup/Unburden Hidden Ability: Harvest
Champster: 87/70/68/70/55/66, 416. Type: Normal Abilities: Pickup/Unburden Hidden Ability: Harvest
Energetic (Ability): Gives a 20% damage boost to all attacks that require a charge-up turn. Examples: Razor Wind, Fly, Sky Attack, Skull Bash, Dive, Dig, Bounce, Solarbeam, etc. This effect applies to these attacks regardless of whether they actually take two turns to execute (such as Solarbeam under Sunlight or any of these other attacks with a Power Herb).
Blamb: 45/60/35/38/35/51. Type: Normal Abilities: Reckless Hidden Ability: Rock Head
Battram: 65/99/63/70/63/74, 434. Type: Normal Abilities: Reckless Hidden Ability: Rock Head
Movepool:
#19 Battram
-Tackle
-Leer
-Taunt
18 – Knock Off
27 – Horn Attack
33 – Swagger
35 – Take Down
38 – Bulk Up
44 – Zen Headbutt
46 – Iron Head
50 – Double-Edge
55 – Giga Impact
60 – Final Gambit
Learned by previous evolutions: Flail
Egg Moves: Brave Bird, Wood Hammer, Volt Tackle, Head Smash, Follow Me, Jump Kick, Flare Blitz, Submission, Head Charge TMs/HMs Battram Movesets
#020-#021- Lithlep > Bouldare
Lithlep: 50/40/65/20/25/60. Type: Rock Abilities: Limber/Frisk Hidden Ability: Solid Rock
Bouldare: 65/75/90/45/55/85, 415. Type: Rock Abilities: Limber/Frisk Hidden Ability: Solid Rock
Rockit: 40/40/31/60/31/98, 300. Type: Rock Abilities: Speed Boost/Levitate Hidden Ability: Sand Rush
Comit: 63/64/50/90/50/165, 482. Type: Rock Abilities: Speed Boost/Levitate Hidden Ability: Sand Rush
Movepool:
-Head Smash
-Quick Attack
-Harden
11 – Hidden Power
19 – Swift
22 – Nature Power
25 – Flame Charge
29 – Moonlight
34 – Rock Blast
39 – Rapid Spin
43 – Ancient Power
47 – Cosmic Power
51 – Meteor Mash
56 – Meteor Rise
60 – Wish
66 – Tail Glow
Learned by previous evolutions: None
Egg Moves: Cannot breed (Genderless) TMs/HMs Comit Movesets Attack: Meteor Rise
Type: Rock
Category: Special
PP: 5 (Max 8)
Power: 85
Accuracy: 85%
Target: Any
Effect: This attack takes two turns to execute. On the first turn, the user becomes semi-immune, avoiding all moves except Gust, Twister, Thunder, and Sky Uppercut. The listed moves have their normal accuracy against a mid-air Pokémon (except for Thunder, which is perfectly accurate under rain), and all but Sky Uppercut have doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader, or if it is attacked by a Pokémon with No Guard or has No Guard itself. On the second turn the user inflicts damage on the target and has 30% chance of burning the target. Basically, a special, Rock-type Bounce, with a burn chance rather than paralysis.
Learned by previous evolutions: Protect, Quick Guard
Egg Moves: Helping Hand, Play Rough, Body Slam, Play Nice, Revenge, Work Up, Take Down, Assurance TMs/HMs Powchow Movesets
Newtonne: 68/70/72/85/85/60, 440. Type: Normal Abilities: Massive Hidden Ability: Prankster
Movepool:
#81 Newtonne
-Tackle
-Supersonic
6 – Yawn
11 – Hidden Power
15 – Telekinesis
19 – Psywave
24 – Disable
30 – Gravity
35 – Slam
41 – Acupressure
46 – Body Slam
50 – Flail
Learned by previous evolutions: None
Egg Moves: Heavy Slam, Nature Power, Magnet Rise, Earth Power, Agility, Imprison, Ancient Power, Entrainment, Misty Terrain, Electric Terrain TMs/HMs
Newtonne Movesets (None Submitted Yet) Note: Massive (Ability): Doubles user's speed under Gravity field effect. Identical to Swift Swim/Chlorophyll/Sand Rush under their respective weather conditions; does not double speed on first turn it's used if used by foe or ally before user moves/attacks.
Learned by previous evolutions: None
Egg Moves: Sand Tomb, Aqua Ring, Recover, Fire Spin, Glare, Submission, Clear Smog, Mud Bomb, Sucker Punch, Clamp TMs/HMs
Camoconda Movesets (None Submitted Yet) Note: Grappler (Ability): Ensures that all multi-turn partial trapping attacks will last their maximum number of turns, and doubles power of end-of-turn damage dealt by those attacks. Functions identically to Binding Band (doubling power of between-turn damage) and Grip Claw (guaranteeing max turns of effect), without necessitating the use of either item. Examples: Wrap, Bind, Fire Spin, Whirlpool, Clamp, Magma Storm. Varies from Skill Link due to taking place over several turns.
#091-#092 - Pipochin > Wrenchimp
Pipochin: 50/51/48/54/38/49, 290. Type: Steel Abilities: Sticky Hold/Limber Hidden Ability: Trace
Wrenchimp: 75/86/77/84/64/74, 460. Type: Steel Abilities: Sticky Hold/Limber Hidden Ability: Trace
Movepool:
#92 - Wrenchimp
-Superpower
-Vicegrip
-Leer
-Metal Claw
16 – Mimic
22 – Power-Up Punch
26 - Screech
31 – Iron Head
35 – Brick Break
39 – Wring Out
43 – Iron Defense
47 – Rock Climb
49 – Hammer Arm
53 – Heavy Slam
57 – Belly Drum
Learned by previous evolutions: None
Egg Moves: Bone Rush, Superpower, Slack Off, Cross Chop, Encore, Role Play TMs/HMs
Wrenchimp Movesets (None yet submitted)
Learned by previous evolutions: Will-o-Wisp, Captivate, Acrobatics, Heat Wave, Healing Coals, Aromatic Mist, Attract, Aromatherapy
Egg Moves: Draining Kiss, Heal Pulse, Tickle, Confuse Ray, Bestow, Charm, Stored Power, Healing Wish, Fake Tears, Feint Attack TMs/HMs Missmatch Movesets Healing Coals: The user recovers 1/16th of its max HP each turn. This effect is removed when the user switches. The effect of this move is Baton Passable. Functions identically to Aqua Ring.
Drollfin: 58/50/50/59/51/78, 346. Type: Water Abilities: Water Absorb/Analytic Hidden Ability: Justified
Pompoise: 81/54/54/111/91/92, 483. Type: Water Abilities: Water Absorb/Analytic Hidden Ability: Justified
Movepool:
#114 Pompoise
-Water Gun
-Growl
-Aqua Jet
11 – Supersonic
16 – Sonicboom
19 – Water Pulse
23 – Brine
27 – Sing
30 – Tail Slap
35 – Calm Mind
38 – Nasty Plot
39 – Swagger
43 – Whale Song
48 – Bounce
52 – Hyper Voice
57 – Hydro Pump
Learned by previous evolutions: None
Egg Moves: Extrasensory, Heal Pulse, Synchronoise, Aqua Ring, Follow Me, Water Spout, Mind Reader, Soak, Zen Headbutt TMs/HMs
Pompoise Movesets (None yet Submitted) Whale Song: 80 base power Special Water move. Inflicts damage on all adjacent pokemon and has a 30% chance to confuse each target. This move is sound-based and will not affect any target with the Soundproof ability.
Learned by previous evolutions: None
Egg Moves: Confuse Ray, Trick, Shadow Sneak, Magic Coat, Barrier, Switcheroo, Psycho Shift, Sketch, Skill Swap TMs/HMs
Cuubii Movesets (None yet Submitted)
[i]Portal Glitch (Attack): Forces the target out of play in a trainer battle, dragging in a randomly chosen Pokémon from the opponent’s team. In wild encounters, forces the opponent to flee as long as they are of lower level than the user. Fails if used when the opponent has no inactive Pokémon, if the target has Suction Cups or is rooted by Ingrain, or if it is used against a same- or higher-leveled targets in a wild encounter. This attack is not blocked by Substitute. Is functionally identical to Roar and Whirlwind, save that it hits opponents with the Soundproof ability (unlike Roar). This attack’s effect can be reflected by Magic Coat and Magic Bounce. This attack works on Dark-types, despite being Psychic-typed. This move has -6 priority. Plane Shift (Ability): Raises the user’s Evasion stat by one stage for each stat lowered by an opponent, including the Evasion stat. This does not include self-induced stat drops such as those from Close Combat. Plane Shift will not activate if the user’s stat is lowered by an ally in double or triple battles. This ability activates once per each incidence of a stat-dropping action (that is, Intimidate lowers Attack by one stage, Screech lowers Defense by two stages, and Plane Shift only activates once in both of these cases. Regardless of the number of stages the stat is lowered, Plane Shift only activates once for that incidence). Plane Shift can be activated twice in a turn only if it has a stat/stats lowered through two separate actions (such as two Intimidate users) in a single turn, as in a Double or Triple battle.
#123 Tectrapod
Tectrapod: 93/80/162/50/85/20, 490. Type: Rock Abilities: Cloud Nine/Storm Drain Hidden Ability: Heavy Metal
Movepool:
#123 Tetrapod
-Barrier
-Wide Guard
-Bide
10 – Embargo
15 – Rock Tomb
20 – Block
25 – Follow Me
30 – Endure
33 – Rock Blast
36 – Stealth Rock
40 – Brine
43 – Body Slam
46 – Guard Swap
50 – Spikes
53 – Rock Slide
56 – Heavy Slam
RE: *FAKEMON* Otaru Regional Fakedex (in progress) - UndyingUmbreon - May 8, 2015
I'm not a competitive player, but I'm excited to see this project progress! Elefount would be like an elephant, right? It sounds like it'd be super cute!
RE: *FAKEMON* Otaru Regional Fakedex (in progress) - Podfighterninja123 - May 9, 2015
Now to make it into a fakemon game
RE: *FAKEMON* Otaru Regional Fakedex (in progress) - Vietflame - May 9, 2015
I actually saw the thread posted less than a minute after it was up. I didn't want to comment on it though because I read "feedback from competitive players" and I knew I didn't have the mind for it xD
Just want to say though from my point of view, the pokemons do look balanced. Pachydon looks like a potential trick room + water spout user, which is really cool. I can also see it being a decent wall, or even a mixed mon thanks to Calm Mind.
Comparing the moves to one another and the moves to the stats, it looks balanced to me. Sizzley's Belly Drum + Agility combo would be OP, but almost impossible to setup, so it makes sense to be in the movepool. People who can set it up deserves a sweep. Also, good thing it has no priority moves xD
I like Laetzel's typing. I don't think we have that typing yet that can put on offensive pressure. I might be wrong though. It's stats look really nice too. Having access to physical priority moves is nice too even for a special attacker. I run into some Sylveon's with quick attack sometimes. Completely throws me off my game.
The hidden abilities are also really nice. Heavy metal is a hidden ability you almost never see used, but with moves like Heavy Slam, it makes sense. Maybe add a few more to make it's ability stand out more (I am unfamiliar with the ability, idk if you have other moves in their that effect it xD)? Hustle is a very cool one too. Sacrificing accuracy for power, that makes this pokemon very scary to go up against. Delibird come through :D? And finally, Flower gift making it especially viable in doubles format. Would love to see how it performs since Cherrim has always helped me in my time of need.
I may not have the knowledge of a competitive player, but it looks like you took careful time to pick out moves that have some sort of synergy and do not make a pokemon OP, and took time to balance the stats accordingly as well. So personally, I really like how it is turning out so far!
RE: *FAKEMON* Otaru Regional Fakedex (in progress) - sandragon13 - May 10, 2015
Updated first post with first 31 Pokemon. More to be posted, possibly today, and during the next week or two.
-sandragon13
RE: *FAKEMON* Otaru Regional Fakedex (in progress) - kuun_kun - May 13, 2015
This is awesome. I don't have time to give some actual feedback now.... just a quick question:
Will there be art work as well :D?
RE: *FAKEMON* Otaru Regional Fakedex (in progress) - sandragon13 - May 13, 2015
(May 13, 2015, 02:06 AM)kuun_kun Wrote: This is awesome. I don't have time to give some actual feedback now.... just a quick question:
Will there be art work as well :D?
I do have artwork for many of them already. However later in the process I may be looking for assistance with the others.
-sandragon13
RE: *FAKEMON* Otaru Regional Fakedex (in progress) - kuun_kun - May 13, 2015
That's nice! Will there be feedback on the art as well?
Also are you planning on creating an actual Fakemon game from it? I'm very curious, and i really like this kind of fan-based projects
RE: *FAKEMON* Otaru Regional Fakedex (in progress) - sandragon13 - May 14, 2015
(May 13, 2015, 06:15 AM)kuun_kun Wrote: That's nice! Will there be feedback on the art as well?
Also are you planning on creating an actual Fakemon game from it? I'm very curious, and i really like this kind of fan-based projects
The site, at present, will be a text-based Pokemon RPG, prominently featuring these fakemon. There will be all the real-world Pokemon, of course, but they will be less common than the fakemon during the initial playthrough. The main differences between this game and the real handheld games will be the battling format (selecting two moves/actions at a time, making prediction be of even higher importance) and the ability for Pokemon to dodge attacks rather than attacking. The specifics are pretty well-established on the back-end of the project, such as the effectiveness of the aforementioned dodging and so on, so I won't really release them here just yet.
As for evaluating the art/designs of the fakemon themselves, I created this thread hoping to get battling feedback and movepool ideas. In the future, I may open a thread in the Art section of the forum for character design feedback.
-sandragon13
RE: *FAKEMON* Otaru Regional Fakedex (in progress) - sandragon13 - May 15, 2015
Updated the list with 7 new final evolutions; Pignatta, all four of Fweather's potential evolutions (like Eevee, it evolves permanently into one of several evolutions, however which one is based on overworld weather conditions), Dustrek, and Arbore. I am also going to start adding my pre-existing movesets into these sections; be sure to check those out. Some of the existing movesets do mention comparisons to real-world Pokemon; this will be amended to reflect my desire to keep these fakemon as a self-contained generation. Of course, if anybody suggests movesets, I'll add them to those lists as well. I could really use some feedback here as I upload more fakemon.
-sandragon13