Pokemon Forever
[RATE MY TEAM] VGC Regionals Team - Printable Version

+- Pokemon Forever (http://pokemonforever.com)
+-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON)
+--- Forum: Competitive Pokemon Discussion (http://pokemonforever.com/Forum-Competitive-Pokemon-Discussion)
+---- Forum: Competitive Discussion Archive (http://pokemonforever.com/Forum-Competitive-Discussion-Archive)
+---- Thread: [RATE MY TEAM] VGC Regionals Team (/Thread-RATE-MY-TEAM-VGC-Regionals-Team)



VGC Regionals Team - kratos_vgc - Oct 21, 2015

Hey! I've been trying to build a TR team for the Spain upcoming Regionals and finally decided to do it semi-TR, since I don't want to rely on just a single strategy to win matches. I've been trying to compute the right EV Spreads and the objects needed and put so much effort into it. So here is my team:

[Image: conkeldurr.gif]

Conkeldurr @ Assault Vest  

Ability: Iron Fist  

EVs: 20 HP / 244 Atk / 16 Def / 228 SpD  

Brave Nature  

IVs: 0 Spe  

- Drain Punch  

- Mach Punch  

- Knock Off  

- Ice Punch

In the first place, Conkeldurr. I feel like I need a Fighting-Type attacker, due to the presence of M-Kang, Heatran and other mons that need to be KOed fast to avoid them being a threat to my team. Drain Punch is such a great move, and it can almost everytime OHKO M-Kangaskhan (93.8% of the time), and it recovers HP, so its use is pretty much self-explanatory. Mach Punch is a strong priority move, and can be pretty useful in certain situations to get an important KO. It can even get a 62.9% output damage on a M-Kang! Knock-Off is a utility move that can hit very hard Cresselia (since Rocky helmet is a bit frustrating to deal with) and of course, it lets me get rid of certain objects that might result in game-winner strategies. And finally, Ice Punch for coverage (it does up to 126% damage even at -1 to Landorus-T) and can OHKO M-Salamence. 0 IVs in speed and a brave nature to make it a threat under Trick Room.

Offensive calcs:

244+ Atk Iron Fist Conkeldurr Mach Punch vs. 4 HP / 0 Def Mega Kangaskhan: 96-114 (53 - 62.9%) -- guaranteed 2HKO

244+ Atk Iron Fist Conkeldurr Drain Punch vs. 4 HP / 0 Def Mega Kangaskhan: 180-212 (99.4 - 117.1%) -- 93.8% chance to OHKO

244+ Atk Iron Fist Conkeldurr Drain Punch vs. 176 HP / 0 Def Heatran: 170-204 (90.4 - 108.5%) -- 50% chance to OHKO

244+ Atk Conkeldurr Knock Off vs. 252 HP / 172+ Def Cresselia: 58-70 (25.5 - 30.8%) -- guaranteed 4HKO

-1 244+ Atk Iron Fist Conkeldurr Ice Punch vs. 4 HP / 0 Def Landorus-T: 176-208 (106.6 - 126%) -- guaranteed OHKO

244+ Atk Iron Fist Conkeldurr Ice Punch vs. 4 HP / 0 Def Mega Salamence: 192-228 (112.2 - 133.3%) -- guaranteed OHKO


Defensive calcs:

0 SpA Cresselia Psychic vs. 20 HP / 228 SpD Assault Vest Conkeldurr: 60-72 (32.7 - 39.3%) -- 96.7% chance to 3HKO

252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 20 HP / 16 Def Conkeldurr: 168-199 (91.8 - 108.7%) -- 50% chance to OHKO

252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 20 HP / 16 Def Conkeldurr: 153-181 (83.6 - 98.9%) -- guaranteed 2HKO

252+ SpA Mega Gardevoir Psychic vs. 20 HP / 228 SpD Assault Vest Conkeldurr: 144-170 (78.6 - 92.8%) -- guaranteed 2HKO

252+ SpA Pixie Plate Pixilate Sylveon Hyper Voice vs. 20 HP / 228 SpD Assault Vest Conkeldurr: 168-198 (91.8 - 108.1%) -- 43.8% chance to OHKO


[Image: thundurus.gif]

Thundurus @ Life Orb  

Ability: Prankster  

Level: 50  

EVs: 252 HP / 140 Def / 36 SpA / 80 SpD  

IVs: 0 Spe

Sassy Nature  

- Thunderbolt  

- Hidden Power [Ice]  

- Taunt  

- Protect

I'm not sure if this spread is the best for such a fast attacker as Thundurus. The moveset is really standard. HP Ice is needed again for coverage against Lando-T (it does OHKO if not wearing the Assault Vest, otherwise doing up to 86.4% damage, so it is a guaranteed 2HKO). Taunt to prevent Perish Trap/Spore and other threatening strategies and the last spot is for Protect. Why Protect over T-Wave? The reason is because if I'm next to a Pokemon that normally carries protect, normally the opponent would like to double into Thundurus, and it can result in a great strategy against these predictions. Again, Sassy nature fits pretty well on this team, but as I've said at the beggining of the description, not sure if changing the spread to a Standard Attacking one with Sitrus Berry would be better, in case TR can't set up.

Offensive calcs:

36 SpA Life Orb Thundurus Hidden Power Ice vs. 44 HP / 0 SpD Landorus-T: 177-208 (104.1 - 122.3%) -- guaranteed OHKO

36 SpA Life Orb Thundurus Hidden Power Ice vs. 4 HP / 0 SpD Assault Vest Landorus-T: 120-146 (72.7 - 88.4%) -- guaranteed 2HKO

36 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 0 SpD Suicune: 151-179 (72.9 - 86.4%) -- guaranteed 2HKO

36 SpA Life Orb Thundurus Thunderbolt vs. 236 HP / 0 SpD Milotic: 135-164 (67.5 - 82%) -- guaranteed 2HKO after Leftovers recovery

36 SpA Life Orb Thundurus Hidden Power Ice vs. 0 HP / 0 SpD Mega Salamence: 166-198 (97.6 - 116.4%) -- 87.5% chance to OHKO

36 SpA Life Orb Thundurus Thunderbolt vs. 4 HP / 0 SpD Talonflame: 221-265 (143.5 - 172%) -- guaranteed OHKO


Defensive calcs:

252+ Atk Landorus-T Rock Slide vs. 252 HP / 120 Def Thundurus: 116-138 (62.3 - 74.1%) -- guaranteed 2HKO

252+ SpA Suicune Ice Beam vs. 252 HP / 80+ SpD Thundurus: 90-106 (48.3 - 56.9%) -- 90.6% chance to 2HKO

132+ SpA Milotic Ice Beam vs. 252 HP / 80+ SpD Thundurus: 86-102 (46.2 - 54.8%) -- 56.3% chance to 2HKO

252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 140 Def Thundurus: 166-198 (89.2 - 106.4%) -- 37.5% chance to OHKO

252+ Atk Life Orb Talonflame Brave Bird vs. 252 HP / 120 Def Thundurus: 61-73 (32.7 - 39.2%) -- 99.5% chance to 3HKO


[Image: cresselia.gif]

Cresselia @ Rocky Helmet  
Ability: Levitate  
Level: 50  
EVs: 220 HP / 100 Def / 188 SpA  
Relaxed Nature  
IVs: 0 Spe  
- Ice Beam  
- Psychic
- Trick Room  
- Moonlight

It is surprisingly bulky!. Spread suggested by Aaron Zheng, which allows it to OHKO Scarf Landorus almost 100% of the time with Ice Beam, take a nice Choice Band Knock Off from Adamant Bisharp, and Draco Meteor from Choice Specs Modest Hydreigon. It can help against the other Conkeldurrs + Offensive physical attackers. Hmm... not much more to add, it is my TR Setter and can work pretty well both in or outside of TR. Personally I prefer it over Porygon2 since it relies so much on its eviolite, but a protect set could work as well instead of this cresselia, but Overall, Cresselia's stats are better and it does pretty well in this team!

Offensive calcs:

188 SpA Cresselia Ice Beam vs. 4 HP / 0 SpD Landorus-T: 164-196 (99.3 - 118.7%) -- 93.8% chance to OHKO

188 SpA Cresselia Ice Beam vs. 4 HP / 0 SpD Assault Vest Landorus-T: 112-132 (67.8 - 80%) -- guaranteed 2HKO

188 SpA Cresselia Ice Beam vs. 4 HP / 0 SpD Mega Salamence: 148-176 (86.5 - 102.9%) -- 18.8% chance to OHKO + potential Rocky Helmet or recoil damage to finish it off!

188 SpA Cresselia Psychic vs. 20 HP / 228 SpD Assault Vest Conkeldurr: 72-86 (39.3 - 46.9%) -- guaranteed 3HKO


Defensive calcs:

244+ Atk Conkeldurr Knock Off vs. 220 HP / 100+ Def Cresselia: 62-74 (27.8 - 33.1%) -- guaranteed 4HKO

252+ Atk Life Orb Bisharp Sucker Punch vs. 220 HP / 100+ Def Cresselia: 135-164 (60.5 - 73.5%) -- guaranteed 2HKO

252+ Atk Life Orb Bisharp Knock Off vs. 220 HP / 100+ Def Cresselia: 112-135 (50.2 - 60.5%) -- guaranteed 2HKO

252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 220 HP / 100+ Def Cresselia: 117-139 (52.4 - 62.3%) -- guaranteed 2HKO

252+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 220 HP / 100+ Def Cresselia: 105-126 (47 - 56.5%) -- 77.3% chance to 2HKO

252+ Atk Parental Bond Mega Kangaskhan Return vs. 220 HP / 100+ Def Cresselia: 100-118 (44.8 - 52.9%) -- 25% chance to 2HKO

252+ Atk Aerilate Mega Salamence Double-Edge vs. 220 HP / 100+ Def Cresselia: 114-135 (51.1 - 60.5%) -- guaranteed 2HKO

252 SpA Mega Salamence Draco Meteor vs. 220 HP / 0 SpD Cresselia: 84-100 (37.6 - 44.8%) -- guaranteed 3HKO

252 SpA Aerilate Mega Salamence Hyper Voice vs. 220 HP / 0 SpD Cresselia: 76-91 (34 - 40.8%) -- guaranteed 3HKO


[Image: kangaskhan-mega.gif]

Kangaskhan @ Kangaskhanite  

Ability: Scrappy  

Level: 50  

EVs: 92 HP / 252 Atk / 44 Def / 52 SpD / 68 Spe  

Adamant Nature  

- Return  

- Low Kick  

- Sucker Punch  

- Fake Out

Again, one of the 2 pokemon that worry me. Why? Because of the Spread... If my opponent decides to lead Lando-T + Kang (Oh, what a surprise, I haven't even seen this lead in any match -.-), it can easily Fake-Out my Kang, and easily finish it with a Superpower from Lando-T, and of course, gg bro, so perhaps a 4/252/252 would be better if opting NOT to TR in the match (same as with Thundurus). I have decided to use Return over Double-Edge as I do not like the recoil damage (+ a potential Rocky helmet), and it hits pretty hard as well. Low Kick to get rid of other Kangaskhans or Heatrans (not useful at all if outsped, again). Fake Out is the most important move on Kang and Sucker Punch is important since it is a priority move that can help in critical situations.


Offensive calcs:

252+ Atk Parental Bond Mega Kangaskhan Return vs. 236 HP / 140 Def Milotic: 144-171 (72 - 85.5%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Parental Bond Mega Kangaskhan Return vs. 232 HP / 84+ Def Suicune: 105-126 (51.4 - 61.7%) -- 96.5% chance to 2HKO after Leftovers recovery

252+ Atk Parental Bond Mega Kangaskhan Low Kick (100 BP) vs. 4 HP / 0 Def Mega Kangaskhan: 186-219 (102.7 - 120.9%) -- guaranteed OHKO

252+ Atk Parental Bond Mega Kangaskhan Low Kick (120 BP) vs. 180 HP / 0 Def Heatran: 210-249 (111.1 - 131.7%) -- guaranteed OHKO


Defensive calcs:

252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 92 HP / 44 Def Mega Kangaskhan: 157-186 (81.7 - 96.8%) -- guaranteed 2HKO

252+ Atk Iron Fist Conkeldurr Drain Punch vs. 92 HP / 44 Def Mega Kangaskhan: 170-204 (88.5 - 106.2%) -- 37.5% chance to OHKO

252+ SpA Life Orb Hydreigon Draco Meteor vs. 92 HP / 52 SpD Mega Kangaskhan: 146-173 (76 - 90.1%) -- guaranteed 2HKO


[Image: heatran.gif]

Heatran @ Shuca Berry  

Ability: Flash Fire  

Level: 50  

EVs: 148 HP / 236 Def / 124 SpA  

Quiet Nature  

IVs: 0 Spe  

- Heat Wave  

- Earth Power  

- Flash Cannon  

- Substitute

The spread allows Heatran to create a Substitute after a Landorus-T's Earthquake (since it needs over 25% HP). Earth Power to help against Aegislash and Heat Wave is a nice spread damage move. As you imagine, Heatran behind a sub is pretty good. Flash Cannon to deal with the annoying Fairies (hello Gardevoir and Sylveon). It can almost OHKO Amoongus (just needs a bit of help). It is a defensive set, even the object, and the defensive calcs are more important as you will see in the next paragraphs, but its offensive presence is threatening too! Flash Fire can help me deal with Charizard/Arcanine if predicted properly and suddenly create a mixed Heatran with a boosted SpA and a more than decent Def. Perhaps Talonflame would work even better...


Offensive calcs:

124+ SpA Heatran Flash Cannon vs. 188 HP / 0 SpD Sylveon: 110-132 (56.7 - 68%) -- guaranteed 2HKO

252+ SpA Sylveon Hidden Power Ground vs. 148 HP / 0 SpD Shuca Berry Heatran: 66-78 (35.6 - 42.1%) -- guaranteed 3HKO

124+ SpA Heatran Heat Wave vs. 252 HP / 4 SpD Amoonguss: 146-174 (66 - 78.7%) -- guaranteed 2HKO


Defensive calcs:

252+ Atk Landorus-T Earthquake vs. 140 HP / 236 Def Shuca Berry Heatran: 116-138 (63 - 75%) -- guaranteed 2HKO (SUB viable 99.99% of the time)

252+ Atk Landorus-T Superpower vs. 140 HP / 236 Def Heatran: 126-150 (68.4 - 81.5%) -- guaranteed 2HKO

252+ Atk Parental Bond Mega Kangaskhan Low Kick (120 BP) vs. 148 HP / 236 Def Heatran: 168-201 (90.8 - 108.6%) -- 50% chance to OHKO

132+ SpA Milotic Scald vs. 148 HP / 0 SpD Heatran: 108-128 (58.3 - 69.1%) -- guaranteed 2HKO

252+ SpA Suicune Hydro Pump vs. 148 HP / 0 SpD Heatran: 152-182 (82.1 - 98.3%) -- guaranteed 2HKO

252+ SpA Suicune Scald vs. 148 HP / 0 SpD Heatran: 114-134 (61.6 - 72.4%) -- guaranteed 2HKO

212+ SpA Rotom-W Hydro Pump vs. 148 HP / 0 SpD Heatran: 168-198 (90.8 - 107%) -- 43.8% chance to OHKO


[Image: suicune.gif]

Suicune @ Chesto Berry  

Ability: Pressure  

Level: 50  

EVs: 116 HP / 252 SpA / 140 Spe  

Modest Nature  

- Scald  

- Ice Beam  

- Rest  

- Calm Mind

Again, I have decided to make it a bit bulky. As Kang (perhaps Thundurus? in the future), a great Pokémon to count on outside of Trick Room. Resto-Chesto is a great strategy to avoid Spores and even recover full health if needed in a certain moment of the match. Scalf over Hydro-Pump to fish potential burns and Ice Beam to deal as much damage against rivals (it can even OHKO M-Salamence and has a 20% chance on Assault Vest Lando-T). A good strategy could be to start Calm Minding, and since in the next turn my opponent could potentially double up into it, a Rest can suddenly make Suicune a massive threat, thanks to its bulk and of course, its great boosted SpA and SpD. Modest nature to make its offensive presence better for me.

Offensive calcs:

252+ SpA Suicune Ice Beam vs. 252 HP / 72+ SpD Amoonguss: 90-106 (40.7 - 47.9%) -- guaranteed 3HKO

252+ SpA Suicune Scald vs. 180 HP / 0 SpD Heatran: 114-134 (60.3 - 70.8%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Suicune Ice Beam vs. 0 HP / 4 SpD Thundurus: 106-126 (68.8 - 81.8%) -- guaranteed 2HKO

252+ SpA Suicune Ice Beam vs. 4 HP / 0 SpD Landorus-T: 212-252 (128.4 - 152.7%) -- guaranteed OHKO

252+ SpA Suicune Ice Beam vs. 4 HP / 0 SpD Assault Vest Landorus-T: 144-172 (87.2 - 104.2%) -- 18.8% chance to OHKO

252+ SpA Suicune Hydro Pump vs. 252 HP / 4 SpD Tyranitar in Sand: 108-128 (52.1 - 61.8%) -- guaranteed 2HKO


Defensive calcs:

0 SpA Amoonguss Giga Drain vs. 116 HP / 0 SpD Suicune: 66-80 (34.7 - 42.1%) -- guaranteed 3HKO

252 SpA Life Orb Thundurus Thunderbolt vs. 116 HP / 0 SpD Suicune: 174-205 (91.5 - 107.8%) -- 50% chance to OHKO

252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 116 HP / 0 Def Suicune: 145-172 (76.3 - 90.5%) -- guaranteed 2HKO


How to use the team:
  • Trick-Room mode
I'd lead with Kang + Cresselia. If I face another Kangaskhan, I would Low Kick it, since it is most probably going to Fake Out my Cresselia. If I face Lando-T + Kangaskhan... well, I'd probably have to sack my Kangaskhan or switch into Suicune/Thundurus. Conkeldurr is a great poke to bring under TR and of course Heatran too, but it depends on the opponent's team. Fake Out M-Kang would Fake Out the most dangerous Pokémon in the field whose function is to potentially avoid the TR setup.
  • Non-TR mode
Hmm... A lot of options here. If I finally change the 4/252/252 Jolly M-Kang, paired up with a fast Thundurus can be threatening for sure. Suicune and even Heatran behind a sub can be a decent pair of mons. If I can get rid of Will-O-Wispers/M-Salamence and Talonflames, Conkeldurr can even come in and destroy the opponent's team.


Alternatives:

·  Conkeldurr --> Scrafty: Fake-Out support + intimidate

·  Conkeldurr --> Landorus-T: Intimidate + ability to escape from Perish Trap teams

·  Thundurus --> Zapdos: More bulk as well as Heat Wave + Roost + STAB Thunderbolt

· Thundurus --> Thundurus: a more offensive/faster set.

·  Cresselia --> Porygon2: Pory relies on the Eviolite and cress is a decent TR User only really threatened to Life Orb Knock Off from Adamant Bisharp, but it has less offensive presence

·  M-Kangaskhan --> M-Mawile: Fairy type support + Huge Power + STAB Steel move. No fake-out support and overall less bulky and slower

· M-Kangaskhan --> M-Kangaskhan: 4/252/252 Jolly variant

·  Heatran --> Entei: Decent bulk + 50% burning chance. Too frail to Ground attacks and the fact that ties with M-Kang in speed in turns 1+ does not make me comfortable playing with 50/50 chances, but overall a great alternative

·  Heatran --> Talonflame: Nothing special to add. Tailwind when safe and running non-TR mode, brave bird and flare blitz. Priority works great even in TR but it is pretty frail.

·  Suicune --> Milotic: Anti-Intimidate user, no other significant reasons lol

·  Suicune --> Rotom-W: More bulk + chance to burn + levitate, but do not like relying on Will-o-Miss/Hydro-Miss accuracy… Actually, I've tried it with a Chesto-Resto set with the EVs to resist a double-edge from M-Kangaskhan and a Thunderbolt from Thundurus and it worked well but I did miss 2 times Will-o-Wisp :/


3-1 so far in Showdown with the only loss being a last-turn 1v1 CresseliavPriority M-Pinsir with 20% HP...

Importable:

Conkeldurr @ Assault Vest  
Ability: Guts  
Level: 50  
EVs: 20 HP / 244 Atk / 16 Def / 228 SpD  
Brave Nature  
IVs: 0 Spe  
- Drain Punch  
- Mach Punch  
- Knock Off  
- Ice Punch  

Thundurus @ Sitrus Berry  
Ability: Prankster  
Level: 50  
EVs: 252 HP / 140 Atk / 36 SpA / 80 SpD  
Sassy Nature  
- Thunderbolt  
- Hidden Power [Ice]  
- Taunt  
- Thunder Wave  

Cresselia @ Rocky Helmet  
Ability: Levitate  
Level: 50  
EVs: 220 HP / 100 Def / 188 SpA  
Relaxed Nature  
IVs: 0 Spe  
- Ice Beam  
- Psychic  
- Trick Room  
- Moonlight  

Kangaskhan @ Kangaskhanite  
Ability: Scrappy  
Level: 50  
EVs: 92 HP / 252 Atk / 44 Def / 52 SpD / 68 Spe  
Adamant Nature  
- Return  
- Low Kick  
- Sucker Punch  
- Fake Out  

Heatran @ Shuca Berry  
Ability: Flash Fire  
Level: 50  
EVs: 148 HP / 236 Def / 124 SpA  
Quiet Nature  
IVs: 0 Spe  
- Heat Wave  
- Earth Power  
- Flash Cannon  
- Substitute  

Rotom-Wash @ Chesto Berry  
Ability: Levitate  
Level: 50  
EVs: 252 HP / 184 Def / 60 SpA / 14 SpD  
Calm Nature  
- Thunderbolt  
- Hydro Pump  
- Will-O-Wisp  
- Rest  


RE: VGC Regionals Team - Slec - Oct 21, 2015

This is a pretty solid team I gotta say. The only problem I have with it is that it relies a little too much on trick room. Now im not saying that it can only work with trick room, but it would be a struggle against tailwind teams in terms of speed control since chances are that its already going to be slower. I Love Conkeldurr, it is such an underrated pokemon in the current format it and it works so good against CHALK. With Suicune i would suggest running tailwind or icy wind just in case you dont get a chance to set up TR. Also Leftovers would be nice because other than that you have no other ways of recovery and Crocune doesnt really work in the VGC format. Ice Beam is a necessity since Ice is the best type in the format as of now. If youre running Sub on Heatran you must run protect for it to work, if you want to keep flash cannon you must get rid of substitute for protect. I like the Kang spread because I believe that bulk does win VGC and that if you can keep the best Mega out on the field as long as possible then thats gonna work a lot in the long run. Also LO Thundo hasnt been seen in the top of the ladder, but its nice to catch people off guard, but if you want to keep it around I would suggest Sitrus Berry. Hopefully this helps, good luck at regionals Smile


RE: VGC Regionals Team - kratos_vgc - Oct 21, 2015

(Oct 21, 2015, 09:21 AM)MudkipLegend Wrote: This is a pretty solid team I gotta say. The only problem I have with it is that it relies a little too much on trick room. Now im not saying that it can only work with trick room, but it would be a struggle against tailwind teams in terms of speed control since chances are that its already going to be slower. I Love Conkeldurr, it is such an underrated pokemon in the current format it and it works so good against CHALK. With Suicune i would suggest running tailwind or icy wind just in case you dont get a chance to set up TR. Also Leftovers would be nice because other than that you have no other ways of recovery and Crocune doesnt really work in the VGC format. Ice Beam is a necessity since Ice is the best type in the format as of now. If youre running Sub on Heatran you must run protect for it to work, if you want to keep flash cannon you must get rid of substitute for protect. I like the Kang spread because I believe that bulk does win VGC and that if you can keep the best Mega out on the field as long as possible then thats gonna work a lot in the long run. Also LO Thundo hasnt been seen in the top of the ladder, but its nice to catch people off guard, but if you want to keep it around I would suggest Sitrus Berry. Hopefully this helps, good luck at regionals Smile

Wow! It's such a great suggestion! I can't believe I haven't even considered the Tailwind option in non-TR mode, in fact this move is what will make the semi-trick room viable. Thank you very much, gonna get rid of the chesto berry and replace Rest for Tailwind. Do you believe that Suicune will be able to stay on the field as much as I'd need him with just the Leftovers recovery? (Since the other 3 moves are really nice and hardly replaceable).

Finally, can I ask you your opinion regarding the situation in which Lando-T and Kangaskhan lead for the opposing team? How would you lead and play turn 1 facing this particular lead or any fake-out + low kick potential strategy? (Such as Liepard/Scarfty/... + M-Kang) Since our Kang will be slower, I fear so much a fake-out into him + a Low kick to OHKO it!

Thanks!!


RE: VGC Regionals Team - Slec - Oct 21, 2015

(Oct 21, 2015, 09:41 AM)kratos_vgc Wrote:
(Oct 21, 2015, 09:21 AM)MudkipLegend Wrote: This is a pretty solid team I gotta say. The only problem I have with it is that it relies a little too much on trick room. Now im not saying that it can only work with trick room, but it would be a struggle against tailwind teams in terms of speed control since chances are that its already going to be slower. I Love Conkeldurr, it is such an underrated pokemon in the current format it and it works so good against CHALK. With Suicune i would suggest running tailwind or icy wind just in case you dont get a chance to set up TR. Also Leftovers would be nice because other than that you have no other ways of recovery and Crocune doesnt really work in the VGC format. Ice Beam is a necessity since Ice is the best type in the format as of now. If youre running Sub on Heatran you must run protect for it to work, if you want to keep flash cannon you must get rid of substitute for protect. I like the Kang spread because I believe that bulk does win VGC and that if you can keep the best Mega out on the field as long as possible then thats gonna work a lot in the long run. Also LO Thundo hasnt been seen in the top of the ladder, but its nice to catch people off guard, but if you want to keep it around I would suggest Sitrus Berry. Hopefully this helps, good luck at regionals Smile

Wow! It's such a great suggestion! I can't believe I haven't even considered the Tailwind option in non-TR mode, in fact this move is what will make the semi-trick room viable. Thank you very much, gonna get rid of the chesto berry and replace Rest for Tailwind. Do you believe that Suicune will be able to stay on the field as much as I'd need him with just the Leftovers recovery? (Since the other 3 moves are really nice and hardly replaceable).

Finally, can I ask you your opinion regarding the situation in which Lando-T and Kangaskhan lead for the opposing team? How would you lead and play turn 1 facing this particular lead or any fake-out + low kick potential strategy? (Such as Liepard/Scarfty/... + M-Kang) Since our Kang will be slower, I fear so much a fake-out into him + a Low kick to OHKO it!

Thanks!!

based on your team right now, Conk Suicine would be the best lead, this puts weakness Pressure on Kang and Ice pressure on Lando T so he is almost guaranteed to switch out at least one of them or be hit for super effective damage. This can be used to set up Tailwind or get a free scald off. Thundurus would also be a good one to lead with to get off a thunder wave and again guarantee a switch the next turn if he chooses to fake out


RE: VGC Regionals Team - AsmodeusInferno - Oct 21, 2015

Your team is solid but it is also a pretty common team which means experienced players will be prepared for what comes with this set up. Your focus should start being on how to out think opponents in ratings battles because I'd say 10-15 percent will be used to seeing this team and will help you develope learning how to best utilize them.