May 18, 2018, 12:13 AM
(This post was last modified: May 18, 2018, 12:22 AM by Black Waterfall.)
@0kamii Another possibility is a Fire-type entry hazard that inflicts BRN upon switch in — I can already imagine an animation where the move's user throws lava on the opponent's field. Flying-type Pokemon would be immune to that as usual, so this move could work pretty much like Toxic Spikes: to remove the move's effect the opponent could either use Rapid Spin or switch a Fire-type Pokemon in to absorb the lava (maybe we could include one Electric-type entry hazard that inflicts PRZ as well.)
This should help balancing the issue with types in the metagame, I guess.
In my opinion, the metagame should be as fair as possible with all eighteen types (I was told that this was one of the main reasons why they introduced the Fairy-type in Gen VI), but the ugly truth is that what we see instead is SR dictating what types are inferior...
This should help balancing the issue with types in the metagame, I guess.
In my opinion, the metagame should be as fair as possible with all eighteen types (I was told that this was one of the main reasons why they introduced the Fairy-type in Gen VI), but the ugly truth is that what we see instead is SR dictating what types are inferior...
~ Always ready to fire up the party! ~