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		<title><![CDATA[Pokemon Forever - Competitive Pokemon Discussion]]></title>
		<link>http://pokemonforever.com/</link>
		<description><![CDATA[Pokemon Forever - http://pokemonforever.com]]></description>
		<pubDate>Mon, 18 May 2026 11:05:26 +0000</pubDate>
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			<title><![CDATA[Kris' Pokemon Champions Weekly Discussion Blog]]></title>
			<link>http://pokemonforever.com/Thread-DISCUSSION-Kris-Pokemon-Champions-Weekly-Discussion-Blog</link>
			<pubDate>Sat, 11 Apr 2026 02:55:15 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-DISCUSSION-Kris-Pokemon-Champions-Weekly-Discussion-Blog</guid>
			<description><![CDATA[Hello all! I've decided to work on a bit of a weekly writing project discussing current meta changes, my thoughts, and overall any topic I think of for <span style="font-weight: bold;"><span style="font-style: italic;">Pokemon Champions</span></span>! The game launched earlier this week and we have already seen some clear meta directions as the player base eases their way towards the Master Ball tier for this season. I haven't had the chance to get therre just yet as I'm still theorycrafting the team I want to run, so I think that's going to be what I'll discuss in this week's inagural blog post, my dream team for <span style="font-style: italic;"><span style="font-weight: bold;">Champions</span></span>! These blogs are kinda just for me to keep a record of progress, but if you're reading as a guest and wanna jump in on the discussion, then feel free to join the forum and say hi!<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Meta Snapshot - Week 1</span></span><br />
<br />
First, let's go over to the ever-trusty <a href="https://www.pikalytics.com/pokedex/championstournaments" target="_blank">Pikalytics</a> website to see what the current top picks seem to be for <span style="font-style: italic;"><span style="font-weight: bold;">Champions</span></span> so far. Numbers are subject to change of course and this might not be a 100% accurate reading due to the default teams, but still let's take a look.<br />
<br />
<img src="https://archives.bulbagarden.net/media/upload/1/14/MastersIcon0727.png" width="128" height="128" border="0" alt="[Image: MastersIcon0727.png]" />To absolutely nobody's surprise, <span style="font-weight: bold;">Incineroar</span> is the number one threat currently. Incineroar was practically made for VGC, and its moveset of choice remains as the unshaken mountain it has been since day dot; Fake Out, Parting Shot, Flare Blitz, and any needed Dark-type move like Snarl or Darkest Lariat. Incineroar's Ability <span style="font-style: italic;">Intimidate</span> always puts it in a great advantage from the word go about 90% of the time, so you will be expecting to see it. Shuca or Sitrus Berry are great items for it in this format.<br />
<br />
<img src="https://archives.bulbagarden.net/media/upload/1/16/Menu_LA_903.png" width="128" height="128" border="0" alt="[Image: Menu_LA_903.png]" />Coming in just behind it is the equally unsurprising <span style="font-weight: bold;">Sneasler</span>. When it was first introduced in <span style="font-style: italic;"><span style="font-weight: bold;">Legends: Arceus</span></span>, Sneasler did not seem all that promising to a lot of people, but once it came over to <span style="font-style: italic;"><span style="font-weight: bold;">Scarlet &amp; Violet</span></span>, VGC players quickly learned of it's incredible potential for greatness. With its wicked Dire Claw move and the Ability <span style="font-style: italic;">Unburden</span>, Sneasler is making waves in Champions with a standard all-out physical moveset including Close Combat and Fake Out, while running Coaching for support. In this game's limited selection for items, White Herb or Focus Sash are its preferred choices.<br />
<br />
<img src="https://archives.bulbagarden.net/media/upload/4/49/MastersIcon1013.png" width="128" height="128" border="0" alt="[Image: MastersIcon1013.png]" />If we're talking about VGC, we need to mention the support sets keeping Pokemon like Sneasler and Garchomp running, and right now the best supporter appears to be <span style="font-weight: bold;">Sinistcha</span>. Effectively, this Pokemon is filling the slot that Amoonguss normally would but with enough tools that make it feel like more than a carbon copy. Sinistcha runs Matcha Gotcha for quick healing, Rage Powder for redirection of attacks, and other support moves depending on the team, mostly Protect and either Trick Room or Taunt. It's item choice safely sits at Leftovers or Sitrus Berry to complement its own healing and its Ability is almost always <span style="font-style: italic;">Hospitality</span> to heal allies on switch in.<br />
<br />
<img src="https://archives.bulbagarden.net/media/upload/0/08/MastersIcon0547.png" width="128" height="128" border="0" alt="[Image: MastersIcon0547.png]" /><span style="font-weight: bold;">Whimsicott</span> is unsurprisingly a top choice for a support Pokemon, and I honestly think Pikalytics is underselling its usage. With Prankster giving priority to any of its status moves, Whimsicott will be running Tailwind and Encore almost all the time. You might see some variety with Taunt, Protect, Helping Hand, and some Whimsicott might be running Moonblast. <a href="https://youtu.be/FKQVtOSHfGE?si=BLTOaFxENYH0999Y" target="_blank">AustinJohnPlays and THATSAplusONE recently collaborated on a video showcasing Endeavor Whimsicott which utilizes the held item Focus Sash</a>, so we might see some rise in usage of that move too.<br />
<br />
<img src="https://archives.bulbagarden.net/media/upload/2/2c/Menu_HOME_1018.png" width="128" height="128" border="0" alt="[Image: Menu_HOME_1018.png]" />Weather teams built around Rain and Sun are very common as well, the best one of the bunch appears to be cores utilizing <span style="font-weight: bold;">Archaludon</span>'s Electro Shot move, which is essentially a variant of Solarbeam that is utilized in the Rain. Achaludon's bulk makes it harder to take out than you'd think and it has a decent defensive typing. Commonly you can pair it with Pelipper to help set Rain and to fish for Earthquakes from Garchomp or Excadrill.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">First Impressions</span></span><br />
<br />
It's a game that's very rough around the edges. I don't really care about the smaller roster or the item pool, in fact that's what makes it enticing for me is that we have hard limitations to need to work around, although common competitive items being omitted is really grinding my gears in some cases, like no Life Orb, Assault Vest, BlackSludge, Choice Band and Specs, a lot of these would be a great addition and help a lot of sets out immensely, I do miss AV Tyranitar for example. Like with the items, I just find some of the Pokemon ommissions to be very confusing. No Amoonguss is especially odd, but some key pre-evolutions being missing also feels odd. But then we get Pokemon that feel completely weird to even mention like... Watchog? Who is using Watchog in VGC and for what reason - I'd like to chat.<br />
<br />
I think the selection of battle music is awful, and locking <span style="font-weight: bold;"><span style="font-style: italic;">Legends: Z-A</span></span>'s tracks behind a paywall is just bad. Adding insult to injury, its not even any of the premiere tracks of that game, so it kind of feels lackluster even with that option. Pokemon has a phenomonal selection of music, and the most we get to choose from is just Trainer Battle themes from the main series games. There is a Randomize option on each game's album which tells me that more music will be added over time, but I really would have just liked a wider selection. At the very least, Vs. Wild Pokemon, Vs. Trainer, and Vs. Gym Leader for each game selection should have been there by default in my opinion. I don't mind the paid choices being a thing, <span style="font-style: italic;"><span style="font-weight: bold;">Champions</span></span> is a free-to-play game after all, but make the free options better. I don't care how good <span style="font-weight: bold;"><span style="font-style: italic;">DPPt</span></span> or <span style="font-weight: bold;"><span style="font-style: italic;">BW</span></span>'s Vs. Trainer tracks are, nobody wants to hear it a thousand times.<br />
<br />
The default Pokemon movesets are not good 90% of the time and the Auto-Team Build function doesn't really help new players out. Auto-Team Build seems to just randomly assign Pokemon and Items to the team witchout real thought, like I used it once and got Quick Claw on my Sneasler instead of on my Tyranitar who would have prefered an item that counters its low speed tier. I think ATB needs some work because new players will likely see this option and think it has made good sets for them. As for the default sets, the absolute worst one I've spotted is Sylveon with Quick Attack and Yawn but I know more exist. This is <span style="font-weight: bold;"><span style="font-style: italic;">Pokemon Stadium</span></span> levels of bad, like Alakazam running Kinesis and Psywave bad. These need a lot more work especially as more Pokemon eventually get added.<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Kris' Team Of Choice</span></span><br />
<br />
Okay, now let's talk about the team I'm going to run and test out on the ladder. With Weather being everywhere, of course I want in on the action too, but instead of Mega Charizard Y's sun team or the usual Pelipper rain teams, I want to use an archetype I've never run before being Snow. Snow replaced Hail in <span style="font-weight: bold;"><span style="font-style: italic;">Legends: Arceus</span></span>, and instead of dealing chip damage it now provides a defense boost to Ice type Pokemon. This is of particular interest to me for certain Pokemon like Mega Abomasnow who was never quite a good Pokemon historically. I don't think Snow is going to make it into a premiere threat, but that's not going to stop me from trying.<br />
<br />
While I figure out the full team of six, the main Pokemon I'm definitely bringing are Sinistcha for its incredible support and the ability to set Trick Room for Mega Abomasnow, Ninetales-Alola for obvious support with Aurora Veil, Primarina as an answer to Mega Charizard Y, and Mega Froslass as an alternative sweeper to Mega Abomasnow. I think the last slot might go to either Milotic or Corviknight.<br />
<br />
These Pokemon aren't particularly hard to get, the reason it has taken me a bit to build the team is just because I wanted to have shiny versions of most of them, gotta flex after all.<br />
<br />
Abomasnow is my first target, and my game of choice is <span style="font-style: italic;"><span style="font-weight: bold;">Legends: Z-A</span></span>, as I can very easily reset for an Alpha Abomasnow to be shiny. In that same area I can also be lucky enough to get a shiny Snorunt that I might be able to evolve into a Froslass, and those wild spawns each have a chance to become an Alpha variant each reset too. A shiny Machop also spawned in while I was catching Hestia, but I let that one go as I already have a shiny Machamp.<br />
<br />
Abomasnow came very quickly for me, literally while I typed that last sentence it showed up! I named her Hestia as I'll be naming all my team after Greek myths. That's one down, and I reckon I will just hang around in that zone until I get a preferred shiny Snorunt too.<br />
<br />
For Primarina, I think the only game I can shiny hunt it in is <span style="font-weight: bold;"><span style="font-style: italic;">Scarlet &amp; Violet</span></span> and I will do so via Eggs, only because my eyes do not appreciate the small Popplio models in the overworld! I am very grateful to <span style="font-weight: bold;"><span style="font-style: italic;">Legends: Z-A</span></span> for having the shiny sparkle play in the overworld like its predecessor <span style="font-weight: bold;"><span style="font-style: italic;">Legends</span></span> game.<br />
<br />
<span style="font-style: italic;"><span style="font-weight: bold;">Scarlet &amp; Violet</span></span> will have to be the game of choice for Ninetales-Alola as well, I think, which will be another Egg hunt. I really don't like the changes to Eggs in <span style="font-weight: bold;"><span style="font-style: italic;">Scarlet &amp; Violet</span></span>, but I think it is the only way I can get it currently unless I'm missing something.<br />
<br />
I'm not going to bother with shiny hunting for a Sinistcha because Poltchageist has a small overworld model and my only other option would be Eggs in <span style="font-weight: bold;"><span style="font-style: italic;">Scarlet &amp; Violet</span></span>, something I do not mind skipping out on, lol.<br />
<br />
I'll run with this team and see how it goes on the ladder and see if it can even get me to Master Ball tier, which of course means that next week I will have a status report to analyze the team's performance as well as my own gameplay. Stick around for next week's blog post where I will talk about any changes to the metagame and what updates <span style="font-weight: bold;"><span style="font-style: italic;">Champions</span></span> itself may have underwent since this week. I'm going to try update this consistently each week, saw some eyes on my Starting Guide from earlier this week which tells me at least a few lurkers are particularly interested in the game, well I'll have you covered no problem.<br />
<br />
Thanks for reaing my odd little posts, lurkers!]]></description>
			<content:encoded><![CDATA[Hello all! I've decided to work on a bit of a weekly writing project discussing current meta changes, my thoughts, and overall any topic I think of for <span style="font-weight: bold;"><span style="font-style: italic;">Pokemon Champions</span></span>! The game launched earlier this week and we have already seen some clear meta directions as the player base eases their way towards the Master Ball tier for this season. I haven't had the chance to get therre just yet as I'm still theorycrafting the team I want to run, so I think that's going to be what I'll discuss in this week's inagural blog post, my dream team for <span style="font-style: italic;"><span style="font-weight: bold;">Champions</span></span>! These blogs are kinda just for me to keep a record of progress, but if you're reading as a guest and wanna jump in on the discussion, then feel free to join the forum and say hi!<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Meta Snapshot - Week 1</span></span><br />
<br />
First, let's go over to the ever-trusty <a href="https://www.pikalytics.com/pokedex/championstournaments" target="_blank">Pikalytics</a> website to see what the current top picks seem to be for <span style="font-style: italic;"><span style="font-weight: bold;">Champions</span></span> so far. Numbers are subject to change of course and this might not be a 100% accurate reading due to the default teams, but still let's take a look.<br />
<br />
<img src="https://archives.bulbagarden.net/media/upload/1/14/MastersIcon0727.png" width="128" height="128" border="0" alt="[Image: MastersIcon0727.png]" />To absolutely nobody's surprise, <span style="font-weight: bold;">Incineroar</span> is the number one threat currently. Incineroar was practically made for VGC, and its moveset of choice remains as the unshaken mountain it has been since day dot; Fake Out, Parting Shot, Flare Blitz, and any needed Dark-type move like Snarl or Darkest Lariat. Incineroar's Ability <span style="font-style: italic;">Intimidate</span> always puts it in a great advantage from the word go about 90% of the time, so you will be expecting to see it. Shuca or Sitrus Berry are great items for it in this format.<br />
<br />
<img src="https://archives.bulbagarden.net/media/upload/1/16/Menu_LA_903.png" width="128" height="128" border="0" alt="[Image: Menu_LA_903.png]" />Coming in just behind it is the equally unsurprising <span style="font-weight: bold;">Sneasler</span>. When it was first introduced in <span style="font-style: italic;"><span style="font-weight: bold;">Legends: Arceus</span></span>, Sneasler did not seem all that promising to a lot of people, but once it came over to <span style="font-style: italic;"><span style="font-weight: bold;">Scarlet &amp; Violet</span></span>, VGC players quickly learned of it's incredible potential for greatness. With its wicked Dire Claw move and the Ability <span style="font-style: italic;">Unburden</span>, Sneasler is making waves in Champions with a standard all-out physical moveset including Close Combat and Fake Out, while running Coaching for support. In this game's limited selection for items, White Herb or Focus Sash are its preferred choices.<br />
<br />
<img src="https://archives.bulbagarden.net/media/upload/4/49/MastersIcon1013.png" width="128" height="128" border="0" alt="[Image: MastersIcon1013.png]" />If we're talking about VGC, we need to mention the support sets keeping Pokemon like Sneasler and Garchomp running, and right now the best supporter appears to be <span style="font-weight: bold;">Sinistcha</span>. Effectively, this Pokemon is filling the slot that Amoonguss normally would but with enough tools that make it feel like more than a carbon copy. Sinistcha runs Matcha Gotcha for quick healing, Rage Powder for redirection of attacks, and other support moves depending on the team, mostly Protect and either Trick Room or Taunt. It's item choice safely sits at Leftovers or Sitrus Berry to complement its own healing and its Ability is almost always <span style="font-style: italic;">Hospitality</span> to heal allies on switch in.<br />
<br />
<img src="https://archives.bulbagarden.net/media/upload/0/08/MastersIcon0547.png" width="128" height="128" border="0" alt="[Image: MastersIcon0547.png]" /><span style="font-weight: bold;">Whimsicott</span> is unsurprisingly a top choice for a support Pokemon, and I honestly think Pikalytics is underselling its usage. With Prankster giving priority to any of its status moves, Whimsicott will be running Tailwind and Encore almost all the time. You might see some variety with Taunt, Protect, Helping Hand, and some Whimsicott might be running Moonblast. <a href="https://youtu.be/FKQVtOSHfGE?si=BLTOaFxENYH0999Y" target="_blank">AustinJohnPlays and THATSAplusONE recently collaborated on a video showcasing Endeavor Whimsicott which utilizes the held item Focus Sash</a>, so we might see some rise in usage of that move too.<br />
<br />
<img src="https://archives.bulbagarden.net/media/upload/2/2c/Menu_HOME_1018.png" width="128" height="128" border="0" alt="[Image: Menu_HOME_1018.png]" />Weather teams built around Rain and Sun are very common as well, the best one of the bunch appears to be cores utilizing <span style="font-weight: bold;">Archaludon</span>'s Electro Shot move, which is essentially a variant of Solarbeam that is utilized in the Rain. Achaludon's bulk makes it harder to take out than you'd think and it has a decent defensive typing. Commonly you can pair it with Pelipper to help set Rain and to fish for Earthquakes from Garchomp or Excadrill.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">First Impressions</span></span><br />
<br />
It's a game that's very rough around the edges. I don't really care about the smaller roster or the item pool, in fact that's what makes it enticing for me is that we have hard limitations to need to work around, although common competitive items being omitted is really grinding my gears in some cases, like no Life Orb, Assault Vest, BlackSludge, Choice Band and Specs, a lot of these would be a great addition and help a lot of sets out immensely, I do miss AV Tyranitar for example. Like with the items, I just find some of the Pokemon ommissions to be very confusing. No Amoonguss is especially odd, but some key pre-evolutions being missing also feels odd. But then we get Pokemon that feel completely weird to even mention like... Watchog? Who is using Watchog in VGC and for what reason - I'd like to chat.<br />
<br />
I think the selection of battle music is awful, and locking <span style="font-weight: bold;"><span style="font-style: italic;">Legends: Z-A</span></span>'s tracks behind a paywall is just bad. Adding insult to injury, its not even any of the premiere tracks of that game, so it kind of feels lackluster even with that option. Pokemon has a phenomonal selection of music, and the most we get to choose from is just Trainer Battle themes from the main series games. There is a Randomize option on each game's album which tells me that more music will be added over time, but I really would have just liked a wider selection. At the very least, Vs. Wild Pokemon, Vs. Trainer, and Vs. Gym Leader for each game selection should have been there by default in my opinion. I don't mind the paid choices being a thing, <span style="font-style: italic;"><span style="font-weight: bold;">Champions</span></span> is a free-to-play game after all, but make the free options better. I don't care how good <span style="font-weight: bold;"><span style="font-style: italic;">DPPt</span></span> or <span style="font-weight: bold;"><span style="font-style: italic;">BW</span></span>'s Vs. Trainer tracks are, nobody wants to hear it a thousand times.<br />
<br />
The default Pokemon movesets are not good 90% of the time and the Auto-Team Build function doesn't really help new players out. Auto-Team Build seems to just randomly assign Pokemon and Items to the team witchout real thought, like I used it once and got Quick Claw on my Sneasler instead of on my Tyranitar who would have prefered an item that counters its low speed tier. I think ATB needs some work because new players will likely see this option and think it has made good sets for them. As for the default sets, the absolute worst one I've spotted is Sylveon with Quick Attack and Yawn but I know more exist. This is <span style="font-weight: bold;"><span style="font-style: italic;">Pokemon Stadium</span></span> levels of bad, like Alakazam running Kinesis and Psywave bad. These need a lot more work especially as more Pokemon eventually get added.<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Kris' Team Of Choice</span></span><br />
<br />
Okay, now let's talk about the team I'm going to run and test out on the ladder. With Weather being everywhere, of course I want in on the action too, but instead of Mega Charizard Y's sun team or the usual Pelipper rain teams, I want to use an archetype I've never run before being Snow. Snow replaced Hail in <span style="font-weight: bold;"><span style="font-style: italic;">Legends: Arceus</span></span>, and instead of dealing chip damage it now provides a defense boost to Ice type Pokemon. This is of particular interest to me for certain Pokemon like Mega Abomasnow who was never quite a good Pokemon historically. I don't think Snow is going to make it into a premiere threat, but that's not going to stop me from trying.<br />
<br />
While I figure out the full team of six, the main Pokemon I'm definitely bringing are Sinistcha for its incredible support and the ability to set Trick Room for Mega Abomasnow, Ninetales-Alola for obvious support with Aurora Veil, Primarina as an answer to Mega Charizard Y, and Mega Froslass as an alternative sweeper to Mega Abomasnow. I think the last slot might go to either Milotic or Corviknight.<br />
<br />
These Pokemon aren't particularly hard to get, the reason it has taken me a bit to build the team is just because I wanted to have shiny versions of most of them, gotta flex after all.<br />
<br />
Abomasnow is my first target, and my game of choice is <span style="font-style: italic;"><span style="font-weight: bold;">Legends: Z-A</span></span>, as I can very easily reset for an Alpha Abomasnow to be shiny. In that same area I can also be lucky enough to get a shiny Snorunt that I might be able to evolve into a Froslass, and those wild spawns each have a chance to become an Alpha variant each reset too. A shiny Machop also spawned in while I was catching Hestia, but I let that one go as I already have a shiny Machamp.<br />
<br />
Abomasnow came very quickly for me, literally while I typed that last sentence it showed up! I named her Hestia as I'll be naming all my team after Greek myths. That's one down, and I reckon I will just hang around in that zone until I get a preferred shiny Snorunt too.<br />
<br />
For Primarina, I think the only game I can shiny hunt it in is <span style="font-weight: bold;"><span style="font-style: italic;">Scarlet &amp; Violet</span></span> and I will do so via Eggs, only because my eyes do not appreciate the small Popplio models in the overworld! I am very grateful to <span style="font-weight: bold;"><span style="font-style: italic;">Legends: Z-A</span></span> for having the shiny sparkle play in the overworld like its predecessor <span style="font-weight: bold;"><span style="font-style: italic;">Legends</span></span> game.<br />
<br />
<span style="font-style: italic;"><span style="font-weight: bold;">Scarlet &amp; Violet</span></span> will have to be the game of choice for Ninetales-Alola as well, I think, which will be another Egg hunt. I really don't like the changes to Eggs in <span style="font-weight: bold;"><span style="font-style: italic;">Scarlet &amp; Violet</span></span>, but I think it is the only way I can get it currently unless I'm missing something.<br />
<br />
I'm not going to bother with shiny hunting for a Sinistcha because Poltchageist has a small overworld model and my only other option would be Eggs in <span style="font-weight: bold;"><span style="font-style: italic;">Scarlet &amp; Violet</span></span>, something I do not mind skipping out on, lol.<br />
<br />
I'll run with this team and see how it goes on the ladder and see if it can even get me to Master Ball tier, which of course means that next week I will have a status report to analyze the team's performance as well as my own gameplay. Stick around for next week's blog post where I will talk about any changes to the metagame and what updates <span style="font-weight: bold;"><span style="font-style: italic;">Champions</span></span> itself may have underwent since this week. I'm going to try update this consistently each week, saw some eyes on my Starting Guide from earlier this week which tells me at least a few lurkers are particularly interested in the game, well I'll have you covered no problem.<br />
<br />
Thanks for reaing my odd little posts, lurkers!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pokemon Champions Starting Builds Guide]]></title>
			<link>http://pokemonforever.com/Thread-FUN-Pokemon-Champions-Starting-Builds-Guide</link>
			<pubDate>Wed, 08 Apr 2026 22:05:15 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-FUN-Pokemon-Champions-Starting-Builds-Guide</guid>
			<description><![CDATA[Hello all! Unless you've been living under a rock, then you know that the newest Pokemon game on the block is the battle-focused release, <span style="font-weight: bold;"><span style="font-style: italic;">Pokemon Champions</span></span>! I LOVE Pokemon battling, both singles and VGC, and since a lot of newer players will be trying this out for the first time, I figured why not write up this guide on all the starting Pokemon available to you when you boot up the game for the first time! To clarify, this will not be covering every available Pokemon, this will be covering the set of Pokemon given to you after completing the tutorial. We'll cover their base game builds, what works and what doesn't, what the Pokemon is best used for, and the best and cheapest builds for you to try for both singles and doubles while spending your precious VP in the most cost effective way!<br />
<br />
<span style="font-weight: bold;">Credit!</span><br />
Pokedex and Moveset information curtesy of both my own gameplay and <a href="https://www.serebii.net/pokemonchampions/pokemon.shtml" target="_blank">Serebii.net</a><br />
<hr />
<span style="font-weight: bold;">Starter Pokemon</span><br />
<br />
<span style="font-style: italic;"><span style="font-weight: bold;">Champions</span></span> is not like your standard Pokemon journey, you don't get to pick a starter in the traditional sese, no Bulbasaur, Charmander, or Squirtle here. Instead, all Pokemon are fully evolved and <span style="font-style: italic;">mooooostly</span> battle ready. As such, the list of "starters" is much different. On top of the starters, you will get a team to go with the Pokemon you first choose. Let's go over all the starter Pokemon and their teams.<br />
 <br />
<div style="text-align: center;"><span style="font-weight: bold;">Charizard</span></div>
<div style="text-align: center;"><div style="margin:20px; margin-top:5px">
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<div style="display: none;"><strong>Charizard<br />
Azumarill<br />
Steelix<br />
Whimsicott<br />
Drampa<br />
Gengar</strong></div>
</div>
</div> </div>
 <br />
<div style="text-align: center;"><span style="font-weight: bold;">Pikachu</span></div>
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<div style="display: none;"><strong>Pikachu<br />
Kingambit<br />
Garchomp<br />
Azumarill<br />
Gengar<br />
Gyarados</strong></div>
</div>
</div> </div>
 <br />
<div style="text-align: center;"><span style="font-weight: bold;">Snorlax</span></div>
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<div style="display: none;"><strong>Snorlax<br />
Hawlucha<br />
Abomasnow<br />
Kingambit<br />
Beedrill<br />
Hydreigon</strong></div>
</div>
</div> </div>
 <br />
<div style="text-align: center;"><span style="font-weight: bold;">Tyranitar</span></div>
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<div style="display: none;"><strong>Tyranitar<br />
Arcanine<br />
Whimsicott<br />
Drampa<br />
Aggron<br />
Sylveon</strong></div>
</div>
</div> </div>
 <br />
<div style="text-align: center;"><span style="font-weight: bold;">Altaria</span></div>
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<div style="display: none;"><strong>Altaria<br />
Kingambit<br />
Arcanaine<br />
Heracross<br />
Hawlucha<br />
Victreebel</strong></div>
</div>
</div> </div>
 <br />
<div style="text-align: center;"><span style="font-weight: bold;">Gardevoir</span></div>
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<div style="display: none;"><strong>Gardevoir<br />
Heracross<br />
Drampa<br />
Azumarill<br />
Corviknight<br />
Abomasnow</strong></div>
</div>
</div> </div>
 <br />
<div style="text-align: center;"><span style="font-weight: bold;">Absol</span></div>
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<div style="display: none;"><strong>Absol<br />
Froslass<br />
Corviknight<br />
Whimsicott<br />
Arcanine<br />
Garchomp</strong></div>
</div>
</div> </div>
 <br />
<div style="text-align: center;"><span style="font-weight: bold;">Lucario</span></div>
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<div style="display: none;"><strong>Lucario<br />
Sylveon<br />
Manectric<br />
Victreebel<br />
Gyarados<br />
Froslass</strong></div>
</div>
</div> </div>
 <br />
<div style="text-align: center;"><span style="font-weight: bold;">Armarouge</span></div>
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<div style="display: none;"><strong>Armarouge<br />
Hydreigon<br />
Hawlucha<br />
Steelix<br />
Manectric<br />
Victreebel</strong></div>
</div>
</div> </div>
 <br />
<div style="text-align: center;"><span style="font-weight: bold;">Palafin</span></div>
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<div style="display: none;"><strong>Palafin<br />
Gengar<br />
Aggron<br />
Beedrill<br />
Sylveon<br />
Hydreigon</strong></div>
</div>
</div> </div>
<br />
Off the bat, you will notice some overlap in what the teams offer you, and maybe some Pokemon instantly jump out to you if you're a little familiar with Competitive battling already. So I will go over what is considered to objectively be "the best" for these teams, but I want to stress that you should not feel pressured to just try and learn the best strategies right away. Pick what you like and work with it, that's how a lot of us started and it's a great way to familiarize yourself.<br />
<br />
Still, if you want to perform well, there will come a time when you need to consider better Pokemon not just for yourself but to answer whatever becomes common and dominates the meta. Let's help you prepare for that by going over what these Pokemon actually offer and why you might want to consider using or skipping them.<br />
<br />
Battles are determined by a number of factors, but generally you will have a team working towards what is called a "win condition", which is essentially the goal of your team to try and exploit or set up the, well, conditions necessary to secure a win. For example, the goal of a team with Tyranitar, who has the ability Sand Stream, is to get Sandstorm active to chip and weaken opponents while powering up your strongest Pokemon to finish them off, all thanks to the early steps set up by Tyranitar.<br />
<br />
There are numerous strategies to try and they too vary depending on your format, either Singles or Doubles in <span style="font-style: italic;"><span style="font-weight: bold;">Champions</span></span>. There's a lot of Pokemon to choose from here too, so I want to narrow it down to four, two starting Pokemon teams that work in each format, depending on what you'll be focusing on the most.<br />
<hr />
<span style="font-weight: bold;">Singles Team Recommendation</span><br />
A Single battle team is mostly focused on raw damage and minimal setup unless there are very specific conditions to allow you to do so. The team off the bat in <span style="font-style: italic;"><span style="font-weight: bold;">Champions</span></span> are very basic, so we won't see any advanced strategies and mostly be suggesting two teams based on this. The goal is minimal work needed for a good result on one team, and another that requires some extra steps but is brutally efficient.<br />
 <br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="text-decoration: underline;">Team 1</span></span><br />
<span style="font-weight: bold;">Cloud Nine (Pick Gardevoir as your Starter)</span><br />
Whimicott<br />
Gardevoir<br />
Drampa<br />
Heracross<br />
Azumarill<br />
Corviknight</div>
<br />
We're not actually picking this team for Gardevoir itself, but instead for one of the surprising breakout stars of the game who has seen a jump in use thanks to it recieving a Mega Evolution in <span style="font-style: italic;"><span style="font-weight: bold;">Legends: Z-A</span></span>, Drampa! Weather, as always with the start of a new meta, is incredibly common in this game, comparable to its use during <span style="font-weight: bold;"><span style="font-style: italic;">Black &amp; White</span></span>'s VGC Weather Wars from back in the day. Having a way to deal with weather, either clearing, changing, or ignoring it entirely, may be crucial for your playstyle, and right now I believe that Drampa is one of the best to do so, but let's actually get into the why.<br />
 <br />
<div style="text-align: center;">
<span style="font-weight: bold;">Drampa</span><br />
<img src="https://www.serebii.net/pokemonhome/pokemon/780.png" width="150" height="150" border="0" alt="[Image: 780.png]" /><br />
<span style="font-weight: bold;">Type</span>: <img src="http://pokemonforever.com/images/smilies/dragon.png" alt="Dragon" title="Dragon" class="smilie smilie_51" /><img src="http://pokemonforever.com/images/smilies/normal.png" alt="Normal" title="Normal" class="smilie smilie_48" /><br />
<span style="font-weight: bold;">Weakness</span>: <img src="http://pokemonforever.com/images/smilies/ice.png" alt="Ice" title="Ice" class="smilie smilie_45" />,<img src="http://pokemonforever.com/images/smilies/fighting.png" alt="Fighting" title="Fighting" class="smilie smilie_46" />,<img src="http://pokemonforever.com/images/smilies/dragon.png" alt="Dragon" title="Dragon" class="smilie smilie_51" />,<img src="http://pokemonforever.com/images/smilies/fairy.png" alt="Fairy" title="Fairy" class="smilie smilie_47" /><br />
<span style="font-weight: bold;">Resistance</span>: <img src="http://pokemonforever.com/images/smilies/grass.png" alt="Grass" title="Grass" class="smilie smilie_49" />,<img src="http://pokemonforever.com/images/smilies/fire.png" alt="Fire" title="Fire" class="smilie smilie_56" />,<img src="http://pokemonforever.com/images/smilies/water.png" alt="Water" title="Water" class="smilie smilie_44" />,<img src="http://pokemonforever.com/images/smilies/electric.png" alt="Electric" title="Electric" class="smilie smilie_55" /><br />
<span style="font-weight: bold;">Immunity</span>: <img src="http://pokemonforever.com/images/smilies/ghost.png" alt="Ghost" title="Ghost" class="smilie smilie_54" /><br />
<span style="font-weight: bold;">Ability</span>: <span style="font-style: italic;">Beserk</span> (Raises the Pokemon's Sp. Atk stat by one stage when its HP falls below 50%)<br />
<span style="font-style: italic;">Sap Sipper</span> (Raises the Pokemon's Attack stat by one stage when struck by a Grass type move, and also grants immunity to Grass type moves.)<br />
<span style="font-style: italic;">Cloud Nine</span> (When the Pokemon enters the battle, all effects of Weather are negated until it switches out or faints.)</div>
<br />
Drampa is a special attacking Dragon type Pokemon who has the kind of movepool you would expect to see on the likes of a classic Dragon type like Dragonite. Drampa is relevant in this game in particular because of its Ability, <span style="font-style: italic;">Cloud Nine</span>. With many Pokemon currently in cycle who have the ability to alter Weather like Tyranitar with <span style="font-style: italic;">Sand Stream</span>, and Pelipper with <span style="font-style: italic;">Drizzle</span>, a Pokemon who can counter it is essential. You could use your own weather setter, but you must keep the following in mind;<br />
<br />
Weather, along with Item use and other Ability activations, is set based on the Speed stat of each Pokemon on the field. Let's have a look at this example.<br />
<br />
Pelipper and Torkoal have <span style="font-style: italic;">Drizzle</span> and <span style="font-style: italic;">Drought</span> respectively. Pelipper, with its base Speed stat of 65, will outspeed Torkoal who has 20 in the same stat. Because it outspeeds Torkoal, <span style="font-style: italic;">Drizzle</span> will trigger first, and then Torkoal's <span style="font-style: italic;">Drought</span> will trigger afterwards due to it going second. Speed tiers are an important part of the Weather metagame and is often a part of the decision making when building a Weather based team. It's also part of why Torkoal is so good in that particular meta.<br />
<br />
So <span style="font-style: italic;">Cloud Nine</span> is a type of Ability whose effect is active so long as the user remains on field. This means that Drampa doesn't need to worry about being slower than any Weather setting Pokemon, <span style="font-style: italic;">Cloud</span> <span style="font-style: italic;">Nine</span> will remain active until Drampa is knocked out, switched out, or has its Ability altered by <span style="font-style: italic;">Neutralizing Gas</span>, Gastro Acid, or other such moves or Abiities.<br />
<br />
When Drampa Mega Evolves, its type remains the same but its Ability changes to Berserk, so you can effectively use the Pokemon either as a Weather disruptor in its base form or as a sweeper in its Mega Evolved state, provided Mega Drampa can survive a hit to trigger the Ability safely. Luckily, the rest of the team can help with this, but let's cover the movesets. Assuming you choose Gardevoir as your starting Pokemon, I'll recommend the three I think are most useful Pokemon of that team for you to use to get started.<br />
 <br />
<div style="text-align: center;">
<span style="font-weight: bold;">Whimsicott</span><br />
Whimsicott @ Focus Sash<br />
Ability: Prankster<br />
EVs: 252 HP / 252 Def / 4 SpD<br />
Bold Nature  <br />
- Tailwind<br />
- Light Screen<br />
- Taunt<br />
- Memento<br />
<br />
<span style="font-weight: bold;">Drampa</span><br />
Drampa @ Drampanite<br />
Ability: Cloud Nine (Becomes Berserk upon Mega Evolution)<br />
EVs: 248 HP / 252 SpA / 8 SpD<br />
Modest Nature<br />
- Calm Mind<br />
- Draco Meteor<br />
- Hyper Voice<br />
- Thunder/Heat Wave/Ice Beam/Grass Knot<br />
<br />
<span style="font-weight: bold;">Corviknight</span><br />
Corviknight @ Leftovers<br />
Ability: Pressure<br />
EVs: 248 HP / 136 Def / 124 SpD<br />
Impish Nature<br />
- Brave Bird<br />
- U-turn<br />
- Roost<br />
- Defog</div>
<br />
On any team that has Whimsicott, you will usually run the aforementioned cotton spore first, it has the Ability of <span style="font-style: italic;">Prankster</span> which increases priority for Status moves, in other words you will be able to use those attacks first almost all the time. The only exceptions are in Psychic Terrain, if an opposing Pokemon has a higher priority move, or if the target of your attack is a Dark type. You will lead with Whimsicott to use Tailwind, doubling the speed of your team for 3-5 turns, then you will use Light Screen to help give Drampa some bulk if it needs to come in. Taunt is to shut down the use of hazards like Stealth Rock, Spikes, or Toxic Spikes, as well as other status moves, and then Memento is your trump card attack, use it to disrupt an attacker to give Drampa the room to set up.<br />
<br />
If hazards end up on your side because of misplay or you just weren't expect it, Corviknight's job is to come in to clear it. Of the Pokemon available on the Gardevoir starting team, Corviknight is the best suited to this with its move Defog, which will clear all hazards on the field. <span style="font-style: italic;">Pressure</span>, its Ability, will double the PP used by opposing Pokemon when it is on the field, and in this game especially that is a bigger deal than ever as several key moves have had adjustments, notably nerfs, to the amount of Max PP they have. U-Turn is for pivoting into Drampa, and Roost is to recover some HP if you need it.<br />
<br />
Now with your setup done, you can switch into Drampa. If your opponent is attempting to use Weather to their advantage, you can stay as regular Drampa to let <span style="font-style: italic;">Cloud Nine</span> keep up its affect. You won't be chipped by Hail or Sand, the bonus properties of Snow, Rain, and Sun will not bother you, and if you're lucky the use of <span style="font-style: italic;">Cloud Nine</span> may even force them to switch. In any case, Drampa has enough bulk to get away with a turn of setup by use of Calm Mind, and then you Mega Evolve and start to sweep with your strong coverage moves. If Drampa has sustained enough damage to drop to 50% or lower, Berserk will give you another boost to your Special Attack stat, and with Tailwind active you can expect to be outspeeding plenty of relevant threats.<br />
<br />
Speaking of, here's the relevant threats that a Drampa will need to deal with, in the form of damage calculations.<br />
<br />
<span style="font-weight: bold;">Opponents hitting Drampa</span><br />
<span style="font-weight: bold;">- </span>252+ Atk Dragonite Ice Spinner vs. 248 HP / 0 Def Drampa-Mega: 180-214 (50.1 - 59.6%) -- guaranteed 2HKO<br />
- 252 Atk Garchomp Scale Shot (4 hits) vs. 248 HP / 0 Def Drampa-Mega: 312-368 (86.9 - 102.5%) -- approx. 0.8% chance to OHKO<br />
- 252+ SpA Froslass Blizzard vs. 248 HP / 8 SpD Drampa-Mega: 366-432 (101.9 - 120.3%) -- guaranteed OHKO<br />
- 252+ SpA Froslass Blizzard vs. 248 HP / 8 SpD Drampa-Mega through Light Screen: 183-216 (50.9 - 60.1%) -- guaranteed 2HKO<br />
- 252+ SpA Dragonite Draco Meteor vs. 248 HP / 8 SpD Drampa-Mega: 440-522 (122.5 - 145.4%) -- guaranteed OHKO<br />
- 252+ SpA Dragonite Draco Meteor vs. 248 HP / 8 SpD Drampa-Mega through Light Screen: 220-261 (61.2 - 72.7%) -- guaranteed 2HKO<br />
<br />
<span style="font-weight: bold;">Hitting Opponents with Drampa (absolute extreme stat spreads)</span><br />
- 252+ SpA Drampa-Mega Draco Meteor vs. 252 HP / 252 SpD Dragonite: 432-510 (111.9 - 132.1%) -- guaranteed OHKO (Dragonite can run bulk safely, but even at the best HP and Sp. Def, it will still go down)<br />
- 252+ SpA Drampa-Mega Draco Meteor vs. 252 HP / 0 SpD Garchomp: 624-734 (148.5 - 174.7%) -- guaranteed OHKO (You will probably never see Garchomp run its tanky set in this game)<br />
- 252+ SpA Drampa-Mega Hydro Pump vs. 252 HP / 240+ SpD Tyranitar: 224-264 (55.4 - 65.3%) -- guaranteed 2HKO<br />
- 252+ SpA Drampa-Mega Focus Blast vs. 252 HP / 240+ SpD Tyranitar: 488-576 (120.7 - 142.5%) -- guaranteed OHKO<br />
- 252+ SpA Drampa-Mega Thunder vs. 248 HP / 252+ SpD Palafin: 296-350 (73.4 - 86.8%) -- guaranteed 2HKO after Leftovers recovery<br />
- 252+ SpA Drampa-Mega Fire Blast vs. 252 HP / 0 SpD Froslass-Mega with an ally's Aurora Veil: 154-182 (44.7 - 52.9%) -- 25.8% chance to 2HKO<br />
- +2 252+ SpA Drampa-Mega Fire Blast vs. 252 HP / 0 SpD Froslass-Mega with an ally's Aurora Veil: 307-362 (89.2 - 105.2%) -- 31.3% chance to OHKO (With one Calm Mind + Berserk)<br />
<br />
<span style="font-weight: bold;">Misc.</span><br />
The other Pokemon on this team are still good to use, but the pressure of what is already shaping up to be Weather Wars V3, Drampa's unique use of Cloud Nine makes it a great pick for a beginner. Heracross is a strong sweeping Pokemon who you will pump to max Attack and Speed to fire off super-effective Megahorns on threats like Tyranitar and Raichu-Alola, and counter other Drampas with Close Combat, while also using its coverage of Rock Slide to hit Dragonite super-effectively.<br />
<br />
Gardevoir can be a good alternate Special Attack based sweeper if you find yourself fighting a team that can give Drampa some trouble, like Incineroar, Primarina, Decidueye-Hisui, and any other Pokemon that doesn't need to worry about Weather to work. Gardevoir also has phenomonal coverage making it a solid pick in plenty of situations. You will use your Mega slot for Gardevoir if you need it to replace Drampa.<br />
<br />
Azumarill is a niche Belly Drum sweeper who plays high risk high reward, cutting its HP in half to maximize its Attack stat. Use this if you find yourself needing to fight Pokemon who Drampa can't cover.<br />
<br />
All in all, the Gardevoir starter choice is perfect if you want to grab Drampa right away and start fighting through Weather with relative ease. Your win condition with the team I suggested is simple, use Whimsicott to disrupt the opening Pokemon and get Drampa into the best position possible as soon as the opportunity arises. You typically don't want to wait for a "late-game" scenario, you will want to force it yourself.<br />
<hr />
<div style="text-align: center;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Team 2</span></span><br />
<span style="font-weight: bold;">Revenge Killer (Pick Pikachu as your Starter)</span><br />
Gengar<br />
Pikachu<br />
Kingambit<br />
Garchomp<br />
Gyarados<br />
Azumarill</div>
<br />
If you know anything about the <span style="font-weight: bold;"><span style="font-style: italic;">Scarlet &amp; Violet</span></span> meta, it may be the introduction of a particularly dangerous Pokemon who had the potential to be one of the meta's best... if it weren't for literally every other Pokemon in that same meta. In a more limited format, in this case one which has 185 Pokemon to choose between, that one in particular gets it time in the spotlight and in a pretty simple way. Of course, I don't mean Pikachu, we're picking that one for the unique combination that also gets us the star of the show, Kingambit.<br />
 <br />
<div style="text-align: center;">
<span style="font-weight: bold;">Kingambit<br />
<img src="https://www.serebii.net/pokemonhome/pokemon/983.png" width="150" height="150" border="0" alt="[Image: 983.png]" /></span><br />
<span style="font-weight: bold;">Type</span>: <img src="http://pokemonforever.com/images/smilies/dark.png" alt="Dark" title="Dark" class="smilie smilie_57" /><img src="http://pokemonforever.com/images/smilies/steel.png" alt="Steel" title="Steel" class="smilie smilie_40" /><br />
<span style="font-weight: bold;">Weakness</span>: <img src="http://pokemonforever.com/images/smilies/fire.png" alt="Fire" title="Fire" class="smilie smilie_56" />,<img src="http://pokemonforever.com/images/smilies/ground.png" alt="Ground" title="Ground" class="smilie smilie_50" />,<img src="http://pokemonforever.com/images/smilies/fighting.png" alt="Fighting" title="Fighting" class="smilie smilie_46" /><br />
<span style="font-weight: bold;">Resistance</span>: <img src="http://pokemonforever.com/images/smilies/normal.png" alt="Normal" title="Normal" class="smilie smilie_48" />,<img src="http://pokemonforever.com/images/smilies/grass.png" alt="Grass" title="Grass" class="smilie smilie_49" />,<img src="http://pokemonforever.com/images/smilies/ice.png" alt="Ice" title="Ice" class="smilie smilie_45" />,<img src="http://pokemonforever.com/images/smilies/flying.png" alt="Flying" title="Flying" class="smilie smilie_53" />,<img src="http://pokemonforever.com/images/smilies/ghost.png" alt="Ghost" title="Ghost" class="smilie smilie_54" />,<img src="http://pokemonforever.com/images/smilies/dragon.png" alt="Dragon" title="Dragon" class="smilie smilie_51" />,<img src="http://pokemonforever.com/images/smilies/steel.png" alt="Steel" title="Steel" class="smilie smilie_40" />,<img src="http://pokemonforever.com/images/smilies/dark.png" alt="Dark" title="Dark" class="smilie smilie_57" />,<img src="http://pokemonforever.com/images/smilies/rock.png" alt="Rock" title="Rock" class="smilie smilie_42" /><br />
<span style="font-weight: bold;">Immunity</span>: <img src="http://pokemonforever.com/images/smilies/poison.png" alt="Poison" title="Poison" class="smilie smilie_41" />,<img src="http://pokemonforever.com/images/smilies/psychic.png" alt="Psychic" title="Psychic" class="smilie smilie_43" /><br />
<span style="font-weight: bold;">Ability</span>: <span style="font-style: italic;">Defiant</span> (When the user has any of its stats lowered by an opponet, its Attack stat raises by two.)<br />
<span style="font-style: italic;">Supreme Overlord</span> (The user's moves base power are increased by 10% for each ally in the party that has fainted.)<br />
<span style="font-style: italic;">Pressure</span> (The opponent uses 2 PP for each move used against the user instead of 1.)</div>
<br />
Kingambit boasts an incredible defensive typing that gives it an enormous pool of resistances and only a couple of weaknesses. The downside to that is that its weaknesses are not particularly uncommon. But by the time Kingambit comes in, it should be primed enough that it won't even need to worry about those weaknesses anyway. Kingambit is explicitly designed to be a late game sweeper. In other words, its job is to clean up after your other Pokemon have done all the work.<br />
<br />
Kingambit's Abiity of choice will be Supreme Overlord, and the game plan is extaordinarily simple. Come in after two of your allies are down and get a free 20% boost to any attack you click. Unfortunately, in <span style="font-style: italic;"><span style="font-weight: bold;">Champions</span></span> we cannot pair this with the move Retaliate like we could in <span style="font-style: italic;"><span style="font-weight: bold;">Scarlet &amp; Violet</span></span>, but we can still throw out some impressive numbers, an extra 20% is nothing to sneeze at after all, and luckily the team you get with Pikachu as your starter allows us to make Kingambit's job even easier. Here's the three I'll recommend using to get started.<br />
 <br />
<div style="text-align: center;">
<span style="font-weight: bold;">Garchomp</span><br />
Garchomp @ Yache Berry<br />
Ability: Rough Skin<br />
EVs: 252 HP / 4 SpA / 252 Spe<br />
Timid Nature<br />
- Stealth Rock<br />
- Spikes<br />
- Sandstorm/Earth Power<br />
- Draco Meteor<br />
<br />
<span style="font-weight: bold;">Gengar</span><br />
Gengar @ Gengarite<br />
Ability: Cursed Body (Becomes Shadow Tag upon Mega Evolution)<br />
EVs: 252 HP / 4 SpA / 252 Spe<br />
Timid Nature<br />
- Destiny Bond<br />
- Will-O-Wisp/Trick Room<br />
- Toxic Spikes<br />
- Dazzling Gleam<br />
<br />
<span style="font-weight: bold;">Kingambit</span><br />
Kingambit @ Chople Berry/Focus Sash<br />
Ability: Supreme Overlord<br />
EVs: 252 HP / 252 Atk / 4 SpD<br />
Brave Nature<br />
- Kowtow Cleave<br />
- Iron Head<br />
- Stone Edge<br />
- Zen Headbutt</div>
<br />
Kind of a weird looking team, right? Well I'd argue not. Sure, maybe it's weird to see Garchomp being used for utility only, but Pseudo-Legendary Pokemon are named as such for a good reason. They can do a lot of work other than just hitting hard, no better example exists than the jack of all trades that is Tyranitar. Garchomp's goal is of course to get hazards down for Kingambit. Just because <span style="font-style: italic;">Supreme Overlord</span> will give you a lot of extra damage, you shouldn't expect that to just give you free wins, there's plenty of instances where that will not happen. A Yache Berry will allow you to take an Ice type move with no issue, but you might find the use of a Focus Sash to be more beneficial to you. Get Stealth Rock up first, then at least one layer of Spikes, then Sandstorm if you can afford to before being knocked out. You want to power up Kingambit, but you don't want to just let your team go down willy nilly.<br />
<br />
With Garchomp's job done, we go to the next oddball of the team, Mega Gengar. You WILL Mega Evolve it right away because Gengar's Mega has the more favorable Ability, Shadow Tag prevents the oppoent from switching out without the use of a move like U-Turn or Volt Switch. Paired with Destiny Bond, you might think that Gengar's role is to be a sacrifice for the king. Not quite, you also have access to Toxic Spikes which will Poison any opponent who switches in that isn't a Steel or Posion type, and Badly Poisons them if two layers of Toxic Spikes are set. After setting that, THEN you can Destiny Bond if you feel it appropriate. Dazzling Gleam is there to threaten or even take out any Fighting types who can threaten Kingambit. I recommend Trick Room before Gengar is knocked out as Kingambit sits at 50 base speed, making it very slow compared to a lot of its relevant threats, thus faster than them inside of Trick Room.<br />
<br />
Kingambit's job is, as I said earlier, extraordinarily simple. All you need to do is come in and get your free 20% move boost and start swinging. I recommend a Chople Berry in case a straggler Machamp is still active with a <span style="font-style: italic;">No Guard</span> DynamicPunch, or Decidueye-Hisui with Triple Arrows --- although in that situation, Kingambit will NOT live, sorry to say XD. Its moves are self-explanatory, they are the strongest of its coverage moves that will cover most relevant threats. A Brave Nature will drop your Speed stat as low as possible to assist with being faster in Trick Room if you get the chance to set it beforehand.<br />
<br />
Kingambit's biggest downside is its Special Defense stat. It sits at a lackluster 85, which isn't horrible on the surface but I can assure most meta relevant threats are going to take out Kingambit if you let them. Let's dive into that a bit further and move onto Kingambit's damage calculations.<br />
<br />
<span style="font-weight: bold;">Opponents hitting Kingambit<br />
- </span>252+ SpA Dragonite Fire Blast vs. 252 HP / 4 SpD Kingambit: 326-384 (80.6 - 95%) -- guaranteed 2HKO<br />
- 252 SpA Garchomp-Mega Fire Blast vs. 252 HP / 4 SpD Kingambit: 260-306 (64.3 - 75.7%) -- guaranteed 2HKO<br />
- 252 Atk Arcanine-Hisui Flare Blitz vs. 252 HP / 0 Def Kingambit: 308-366 (76.2 - 90.5%) -- guaranteed 2HKO<br />
- 252 SpA Charizard-Mega-Y Weather Ball (100 BP Fire) vs. 252 HP / 4 SpD Kingambit in Sun: 650-768 (160.8 - 190%) -- guaranteed OHKO (Use Focus Sash to survive.)<br />
- 0 SpA Torkoal Eruption (150 BP) vs. 252 HP / 4 SpD Kingambit in Sun: 482-570 (119.3 - 141%) -- guaranteed OHKO (Use Focus Sash to survive.)<br />
- 252+ Atk Black Belt Machamp Dynamic Punch vs. 252 HP / 0 Def Chople Berry Kingambit: 368-434 (91 - 107.4%) -- 43.8% chance to OHKO<br />
<br />
<span style="font-weight: bold;">Hitting Opponents with Kingambit</span><br />
- 252+ Atk Supreme Overlord 2 allies fainted Kingambit Zen Headbutt vs. 0 HP / 0 Def Machamp: 284-336 (88.4 - 104.6%) -- 31.3% chance to OHKO<br />
- 252+ Atk Supreme Overlord 2 allies fainted Kingambit Stone Edge vs. 0 HP / 4 Def Multiscale Dragonite: 153-181 (47.3 - 56%) -- 82.4% chance to 2HKO<br />
- 252+ Atk Supreme Overlord 2 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 0 Def Reuniclus: 476-564 (112.2 - 133%) -- guaranteed OHKO<br />
- 252+ Atk Supreme Overlord 2 allies fainted Kingambit Kowtow Cleave vs. 0 HP / 0 Def Dragapult: 476-564 (150.1 - 177.9%) -- guaranteed OHKO<br />
- 252+ Atk Supreme Overlord 2 allies fainted Kingambit Kowtow Cleave vs. 0 HP / 4 Def Gengar: 566-668 (216.8 - 255.9%) -- guaranteed OHKO<br />
- 252+ Atk Supreme Overlord 2 allies fainted Kingambit Iron Head vs. 252 HP / 252+ Def Clefable: 312-368 (79.1 - 93.4%) -- guaranteed 2HKO after Leftovers recovery<br />
- 252+ Atk Supreme Overlord 2 allies fainted Kingambit Iron Head vs. 156 HP / 0 Def Froslass: 474-560 (148.1 - 175%) -- guaranteed OHKO<br />
<br />
<span style="font-weight: bold;">Misc.</span><br />
Kingambit is really good, but sometimes it might need an extra boost to do a little better. The above damage calculations do not account for the possibility of you having successfully laid layers of traps before the king has had the chance to come out, there may be plenty of times where this doesn't happen. For a situation like this, you might need to have Swords Dance over Zen Headbutt, which is already only there for coverage anyway. If you're trying to bank Iron Head potentially flinching, don't. Iron Head's chance to inflict Flinch has been nerfed from 30% to 20%.<br />
<br />
Incineroar, Decidueye-Hisui, fellow <span style="font-style: italic;">Supreme Overlord</span> Kingambits, Mega Kangaskhan, and Mega Charizard Y are the largest threats to Kingambit unless it is under Trick Room. If you see these Pokemon on the opposing team, your win condition is to make sure Trick Room goes up in time for Kingambit. As for alternate Pokemon, the only other good Pokemon on this team is Gyarados. Incredibly versatile and bulky, it comes with Intimidate to lower the opponent's Attack stat making it useful for Kingambit in utility and may be preferabe to Mega Gengar in some situations, it can also deal with the likes of Arcanine-Hisui and Mega Charizard Y.<br />
<hr />
<span style="font-weight: bold;">Doubles Team Recommendation</span><br />
Double battles have a lot more to think about at any given time, both on your side and the opponents. In my opinion, it is where competitive Pokemon shines its absolute brightest as it showcases an incredible amount of on the spot decision making and player expression that goes beyond what the Singles format can offer. But, it can be daunting to think about such a large step in skill progression as a new or less experienced player. Luckily for you, <span style="font-style: italic;"><span style="font-weight: bold;">Champions</span></span>' default starter teams have some great options for you to learn with, let's take a look at the two I recommend trying out.<br />
 <br />
<div style="text-align: center;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Team 1</span></span><br />
<span style="font-weight: bold;">Sun Team</span> <span style="font-weight: bold;">(Pick Charizard as your Starter)</span><br />
Whimsicott<br />
Charizard<br />
Steelix<br />
Gengar<br />
Azumarill<br />
Drampa</div>
<br />
Don't worry, I see him too. Drampa's not the spotlight for this team though, we are shaking it up a bit thankfully lol. So. We've been talking about Weather being the dominant meta currently, and as far as I can see, that's not stopping anytime soon. Between half of a full Sandstorm core with Tyranitar as well as some new discoveries with Snow using Mega Froslass, Weather is going to be an important part of the game to learn to navigate, and an easy one to adapt with is Sun, thanks to Mega Charizard Y.<br />
 <br />
<div style="text-align: center;"><span style="font-weight: bold;">Mega Charizard Y</span><br />
<img src="https://www.serebii.net/legendsz-a/pokemon/006-my.png" width="150" height="150" border="0" alt="[Image: 006-my.png]" /><br />
<span style="font-weight: bold;">Type</span>: <img src="http://pokemonforever.com/images/smilies/fire.png" alt="Fire" title="Fire" class="smilie smilie_56" /><img src="http://pokemonforever.com/images/smilies/flying.png" alt="Flying" title="Flying" class="smilie smilie_53" /><br />
<span style="font-weight: bold;">Weakness</span>: <img src="http://pokemonforever.com/images/smilies/rock.png" alt="Rock" title="Rock" class="smilie smilie_42" />,<img src="http://pokemonforever.com/images/smilies/electric.png" alt="Electric" title="Electric" class="smilie smilie_55" />,<img src="http://pokemonforever.com/images/smilies/water.png" alt="Water" title="Water" class="smilie smilie_44" /><br />
<span style="font-weight: bold;">Resistance</span>: <img src="http://pokemonforever.com/images/smilies/grass.png" alt="Grass" title="Grass" class="smilie smilie_49" />,<img src="http://pokemonforever.com/images/smilies/fire.png" alt="Fire" title="Fire" class="smilie smilie_56" />,<img src="http://pokemonforever.com/images/smilies/bug.png" alt="Bug" title="Bug" class="smilie smilie_52" />,<img src="http://pokemonforever.com/images/smilies/fighting.png" alt="Fighting" title="Fighting" class="smilie smilie_46" />,<img src="http://pokemonforever.com/images/smilies/steel.png" alt="Steel" title="Steel" class="smilie smilie_40" />,<img src="http://pokemonforever.com/images/smilies/fairy.png" alt="Fairy" title="Fairy" class="smilie smilie_47" /><br />
<span style="font-weight: bold;">Immunity</span>: <img src="http://pokemonforever.com/images/smilies/ground.png" alt="Ground" title="Ground" class="smilie smilie_50" /><br />
<span style="font-weight: bold;">Ability</span>: <span style="font-style: italic;">Blaze</span> (The user's Fire type moves become stronger when its HP is at 25% or less)<br />
<span style="font-style: italic;">Drought</span> (Upon the user being switched in, the Weather change to Sunny) (Mega Charizard Y retains Drought when it Mega Evolves)</div>
<br />
Mega Charizard Y has always been a great Pokemon, it has a good enough defensive typing though its weaknesses leave much to be desired, but where it shines is its offensive capabilities. Mega Charizard Y doesn't need to rely on another Pokemon to set up the Sun via Sunny Day, it can do so itself without a move slot being wasted. In a meta game revolving around controlling Weather, it's a massive boon to have the abilty to do that without sacrificng an attack for your desired Weather change. On top of this, Drought being an Ability that Mega Charizard Y has by default means if another Weather setter gets to change the Weather before you, you have a way to change it in a way that is mostly irrelevant to Speed.<br />
<br />
Charizard's movepool isn't the absolute best of the best, but under Sun and once Mega Evolved, even matchups you think might be disadvantageous for you can often turn out in your favor just because of the raw strength of this Pokemon under the right conditions. You'll be using Mega Charizard Y as a glass cannon special attacker only who will motly be a late game sweeper, but you may find yourself wanting to lead with it instead in some cases. Double Battles require a minimum of four elligible Pokemon, so let's go ahead and suggest the best team for Mega Charizard Y.<br />
 <br />
<div style="text-align: center;"><span style="font-weight: bold;">Whimsicott</span><br />
Whimsicott @ Focus Sash<br />
Ability: Prankster<br />
EVs: 252 HP / 252 Def / 4 SpA<br />
Bold Nature <br />
- Tailwind<br />
- Protect<br />
- Follow Me<br />
- Taunt<br />
<br />
<span style="font-weight: bold;">Steelix</span><br />
Steelix @ Leftovers<br />
Ability: Sturdy<br />
EVs: 252 HP / 4 Atk / 252 Def<br />
Impish Nature<br />
- Stealth Rock<br />
- Body Press<br />
- Explosion<br />
- Roar<br />
<br />
<span style="font-weight: bold;">Azumarill</span><br />
Azumarill @ Sitrus Berry<br />
Ability: Huge Power<br />
EVs: 252 HP / 4 Atk / 252 SpD<br />
Careful Nature<br />
- Helping Hand<br />
- Aqua Jet<br />
- Protect<br />
- Ice Spinner<br />
<br />
<span style="font-weight: bold;">Mega Charizard Y</span><br />
Charizard @ Charizardite Y<br />
Ability: Solar Power<br />
EVs: 252 SpA / 4 SpD / 252 Spe<br />
Timid Nature<br />
- Weather Ball/Overheat/Heat Wave<br />
- Solar Beam<br />
- Dragon Pulse<br />
- Focus Blast</div>
<br />
You already know how useful Whimsicott is in a Singles format, and the same is true for Doubles. You will probably see Whimsicott on most serious Doubles teams because of its utility as one of the best Pokemon with access to <span style="font-style: italic;">Prankster</span>. For Doubles, while Tailwiind is still a go-to for most teams, you will also see Whimsicott running Taunt. This will shut down trap setters and opposing Whimsicott, On top of this, it has one of the most important mechanics available to it which is attack redirection via the move Follow Me. Use this move to keep your trap setter or sweeper safe, on the turn it is used, all attacks from the opposing side will hit the user regardless of who they originally targeted. Protect is just a good utility move to have, but you can swap that for Helping Hand or Memento.<br />
<br />
Steelix is a weird Pokemon to use, but it is here on the team you get so let's make the most of it. Steelix is going to be your trap setter and wallbreaker, you will always lead with this Pokemon and Whimsicott, the idea being that Whimsicott can disrupt opponents while Steelix lays down Stealth Rock. Body Press is entirely optional, and you could run Protect in its place or even Toxic if the oppoing team is susceptible to being Poisoned. Roar is a great alternative way to pressure the opponents leads, but the main draw is of course Explosion. Use this move after your setup turns are down to deal a good chunk of damage to the opponents and maybe even knock them out. Make sure to Protect with Whimsicott on that turn if you put the move on it, it can still be useful to Mega Charizard Y.<br />
<br />
Azumarill is your backup support to Mega Charizard Y if and when Whimsicott falls. It has a standard moveset overall, but the important part is Helping Hand. It usually always goes first and will give your ally a 1.5x damage multiplier to any atttack it uses that turn. Not that Mega Charizard Y really needs it most of the time, but the extra damage is always appreciated and you should never be too sure about what you hit your opponent with. Ice Spinner is a fantastic piece of utility for Azumarill that will clear away hazards that threaten Mega Charizard Y, in particular Stealth Rock which will deal Rock type based damage, a 4x damage multiplier against Charizard.<br />
<br />
Mega Charizard Y's job is to click buttons and win. It's a glass cannon build that prioritizes raw Special Attack damage over anything else. If Whimsicott is on field with you, draw attention away with Follow Me. If its Azumarill, boost Mega Charizard Y with Helping Hand. Under the Sun, Mega Charizard Y's Weather Ball becomes a 100 Base Power Fire type move, but outside of it you're left with it being a 50 Base Power Normal type move, so why pick it over a traditional Fire type move so you always have access to STAB? Well the simple factor is consistency. Mega Charizard Y's only comparable moves are Fire Blast, Overheat, and Inferno. Two of those moves do not have 100% Accuracy and Overheat will drop Mega Charizard Y's Special Attack by two stages. In a game like this, you want clean consistent results. If the Weather gets changed on you, still have a strong set of other attacks to back you up.<br />
<br />
Mega Charizard Y will likely outspeed a lot of revelant threats, especially under Tailwind, but its a glass cannon for a reason. Just because you can hit hard doesn't mean you're invincible. You boast good Special Defense, but your not as good Physical Defense which is where you will have to be careful. Here's some relevant damage calculations.<br />
<br />
<span style="font-weight: bold;">Opponents hitting Mega Charizard Y</span><br />
- 80 Atk Tyranitar Rock Slide vs. 0 HP / 0 Def Charizard-Mega-Y: 544-648 (183.1 - 218.1%) -- guaranteed OHKO<br />
- 252 Atk Arcanine-Hisui Head Smash vs. 0 HP / 0 Def Charizard-Mega-Y: 1104-1300 (371.7 - 437.7%) -- guaranteed OHKO<br />
- 252 Atk Huge Power Starmie-Mega Waterfall vs. 0 HP / 0 Def Charizard-Mega-Y in Sun: 266-314 (89.5 - 105.7%) -- 31.3% chance to OHKO<br />
- 252+ Atk Gyarados Waterfall vs. 0 HP / 0 Def Charizard-Mega-Y in Sun: 170-204 (57.2 - 68.6%) -- guaranteed 2HKO<br />
- +1 252+ Atk Gyarados Waterfall vs. 0 HP / 0 Def Charizard-Mega-Y in Sun: 254-302 (85.5 - 101.6%) -- 6.3% chance to OHKO<br />
- 4 Atk Dragapult Dragon Darts (2 hits) vs. 0 HP / 0 Def Charizard-Mega-Y: 156-186 (52.5 - 62.6%) -- guaranteed 2HKO<br />
- 252 Atk Dragapult Dragon Darts (2 hits) vs. 0 HP / 0 Def Charizard-Mega-Y: 192-228 (64.6 - 76.7%) -- guaranteed 2HKO<br />
<br />
<span style="font-weight: bold;">Hitting Opponents with Mega Charizard Y</span><br />
- 252 SpA Charizard-Mega-Y Solar Beam vs. 0 HP / 4 SpD Gyarados: 152-179 (45.9 - 54%) -- 3.9% chance to 2HKO after Leftovers recovery<br />
- 252 SpA Charizard-Mega-Y Dragon Pulse vs. 0 HP / 0 SpD Dragonite: 216-256 (66.8 - 79.2%) -- 31.3% chance to OHKO after Stealth Rock<br />
- 252 SpA Charizard-Mega-Y Helping Hand Dragon Pulse vs. 0 HP / 0 SpD Dragonite: 322-380 (99.6 - 117.6%) -- guaranteed OHKO after Stealth Rock<br />
- 252 SpA Charizard-Mega-Y Weather Ball (100 BP Fire) vs. 252 HP / 252+ SpD Meganium-Mega in Sun: 374-444 (102.7 - 121.9%) -- guaranteed OHKO<br />
- 252 SpA Charizard-Mega-Y Focus Blast vs. 252 HP / 252+ SpD Filter Aggron-Mega: 190-225 (55.2 - 65.4%) -- guaranteed 2HKO after Stealth Rock<br />
- 252 SpA Charizard-Mega-Y Solar Beam vs. 252 HP / 0 SpD Milotic: 250-296 (63.4 - 75.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery<br />
- 252 SpA Charizard-Mega-Y Helping Hand Solar Beam vs. 252 HP / 0 SpD Milotic: 376-444 (95.4 - 112.6%) -- guaranteed OHKO after Stealth Rock<br />
- 252 SpA Charizard-Mega-Y Helping Hand Dragon Pulse vs. 0 HP / 4 SpD Garchomp: 366-432 (102.5 - 121%) -- guaranteed OHKO<br />
- 252 SpA Charizard-Mega-Y Weather Ball (100 BP Fire) vs. 4 HP / 0 SpD Sneasler in Sun: 343-405 (113.5 - 134.1%) -- guaranteed OHKO<br />
<br />
<span style="font-weight: bold;">Misc.</span><br />
It is imperative that Mega Charizard Y has access to Tailwind on its side with Whimsicott. An important matchup for Mega Charizard Y is Starmie. In both its base and Mega Evolved form, Starmie's 120 base Speed stat translates to 371 with maximum EVs and a beneficial Nature for speed. Mega Charizard Y falls short at 328 and needs Tailwind to ensure it will outspeed almost anything that threatens it. If you do outspeed, you will find that Mega Charizard Y is nigh unstoppable and a great first step into abusing the Weather system.<br />
<br />
The other major thing to keep in mind is that Charizard struggles with hitting multiple targets with this moveset, Heat Wave can help circumvent that but that's it. You could put Protect or Hurricane over Dragon Pulse, but for a glass cannon build, this about covers most of what you will be fighting. You might consider Gengar for Mean Look, Toxic Spikes, Destiny Bond, or even Perish Song to pressure opponents, and while I boasted Drampa's impressive niche usage earlier, on this team it will not provide a lot of utility. There's not a lot to say here that isn't going to be obvious as you're playing, this team is meant to be very very simple.<br />
<hr />
<div style="text-align: center;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Team 2</span></span><br />
<span style="font-weight: bold;">Zero to Hero (Pick Palafin as your Starter)</span><br />
Beedrill<br />
Palafin<br />
Gengar<br />
Aggron<br />
Sylveon<br />
Hydreigon</div>
<br />
These teams honestly kind of tested my patience, I'm going to be honst with you. Some of these default sets give <span style="font-style: italic;"><span style="font-weight: bold;">Pokemon Stadium</span></span> a run for their money with how BAD they are, but luckily we also need to keep in mind that most opposing new players will also be dealing with the default sets too right away. Thankfully, Pokemon is a very flexible game and we can make things work even in dire situations. Case in point is the core of our final team, Palafin.<br />
 <br />
<div style="text-align: center;">
<span style="font-weight: bold;">Palafin</span><br />
<img src="https://www.serebii.net/pokemonhome/pokemon/964-h.png" width="150" height="150" border="0" alt="[Image: 964-h.png]" /><br />
<span style="font-weight: bold;">Type</span>: <img src="http://pokemonforever.com/images/smilies/water.png" alt="Water" title="Water" class="smilie smilie_44" /><br />
<span style="font-weight: bold;">Weakness</span>: <img src="http://pokemonforever.com/images/smilies/electric.png" alt="Electric" title="Electric" class="smilie smilie_55" />,<img src="http://pokemonforever.com/images/smilies/grass.png" alt="Grass" title="Grass" class="smilie smilie_49" /><br />
<span style="font-weight: bold;">Resistance</span>: <img src="http://pokemonforever.com/images/smilies/fire.png" alt="Fire" title="Fire" class="smilie smilie_56" />,<img src="http://pokemonforever.com/images/smilies/steel.png" alt="Steel" title="Steel" class="smilie smilie_40" />,<img src="http://pokemonforever.com/images/smilies/ice.png" alt="Ice" title="Ice" class="smilie smilie_45" /><br />
<span style="font-weight: bold;">Ability</span>: <span style="font-style: italic;">Zero to Hero</span> (When switched out by either manual input or from attacks, the next time Palafin enters the battle, it will be in Hero Form)</div>
<br />
Palafin was a long-awaited addition the franchise as it was the first ever dolphin Pokemon, and in my opinion it did not disappoint. It has a cool design and a really interest mechanic that revolves around smart gameplay as it gets access to its stronger form only when you switch it out of battle. And how much stronger is its Hero Form, you might ask? Well take a look for yourself;<br />
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<div style="display: none;"><strong>HP: 100 &gt; 100<br />
Attack: 70 &gt; 160<br />
Defense: 72 &gt; 97<br />
Sp. Attack: 53 &gt; 106<br />
Sp. Defense: 62 &gt; 87<br />
Speed: 100 &gt; 100</strong></div>
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</div>
<br />
Palafin essentially undegoes a Mega Evolution by switching out, but due to how that transformation happens, you need to play it much smarter. Palafin has a Speed stat of 100, so it is not the fastest thing on the field usually. It's up to you to decide how you go about switching Palafin out, will you try get chip damage with Flip Turn or do you just manually switch? Palafin can be phenomonal but you need to know what you're doing. Unfortunately, the team that comes with it is not going to make that easy.<br />
 <br />
<div style="text-align: center;"><span style="font-weight: bold;">Beedrill</span><br />
Beedrill @ Focus Sash<br />
Ability: Sniper<br />
EVs: 252 HP / 4 SpD / 252 Spe<br />
Jolly Nature<br />
- Baton Pass<br />
- Substitute<br />
- Swords Dance<br />
- Tailwind<br />
<br />
<span style="font-weight: bold;">Palafin</span><br />
Palafin-Hero @ Mystic Water<br />
Ability: Zero to Hero<br />
EVs: 252 Atk / 4 SpD / 252 Spe<br />
Adamant Nature<br />
- Flip Turn<br />
- Jet Punch<br />
- Close Combat<br />
- Ice Punch<br />
<br />
<span style="font-weight: bold;">Aggron</span><br />
Aggron @ Leftovers<br />
Ability: Sturdy<br />
EVs: 252 HP / 4 Atk / 252 Def<br />
Impish Nature<br />
- Stealth Rock<br />
- Taunt<br />
- Thunder Wave<br />
- Rock Slide<br />
<br />
<span style="font-weight: bold;">Sylveon</span><br />
Sylveon @ Sitrus Berry<br />
Ability: Cute Charm<br />
EVs: 252 HP / 4 Def / 252 SpD<br />
Calm Nature<br />
- Wish<br />
- Light Screen<br />
- Reflect<br />
- Magic Coat</div>
<br />
Unfortunately, we don't get the luxury of a free Whimsicott on this team unlike most of the other starting teams, but we can make do. Beedrill is a terrible offensive Pokemon without its Mega Evolution, but it can still provide some utility. The risk is that Beedrill is very frail, and in Doubles you will likely go down rather quickly, but that mostly is not an issue as your goal is to get Tailwind up for Palafin. However, if you don't faint and you successfully get Palafin back to party, you can try to throw out a Swords Dance to boost Beedrill's Attack stat by two stages, and then Baton Pass on your next turn to safely switch in Palafin while giving it the boost from Swords Dance. Do NOT expect this to work all the time and do not rely on this, but if you see an opportunity to, then use it.<br />
<br />
Aggron is your trap setter, if you can even call it that. It's honestly a kind of worse Steelix, but it's still usable. Taunt and Thunder Wave are great utility to have, and Rock Slide will provide spread coverage to both targets in situations where Palafin might not have quite enough damage to finish off the opponent. Aggron could be your Mega Evolution slot for this team, it boasts phenonomal defenses and there's really no upside to using Mega Beedrill over letting it run Focus Sash. This frees up the Leftovers item for Sylveon instead, and you could give Sitrus Berry to Palafin over Mystic Water.<br />
<br />
Sylveon is your Screen setter, it will use Reflect and Light Screen to boost your side's Defense and Special Defense stats, and use its utility healing of Wish to keep itself or an ally alive. Sylveon also has Magic Coat, which will counter non damaging moves and send them back to the oppoent. This is particularly useful to block Spikes and Stealth Rock. But, you might find yourself wanting to give Sylveon Helping Hand instead for the same reason Azumarill runs it on the Mega Charizard Y team.<br />
<br />
Palafin's job is to get out turn one and get back in right away. An ideal turn would have you lead Beedrill and Palafin, and while you swap Palafin out for Aggron or Sylveon, you Tailwind with Beedrill. You then either Swords Dance with Beedrill if its safe and then Baton Pass the next turn while setting up Screen, or just switch out manually. Either way, you want to get Hero Form Palafin out into the batle as soon as you can, ideally turn three or four if you're not trying to use Baton Pass to enhance Palafin further.<br />
<br />
Let's take a look at Palafin's most relevant threats in its damage calculations.<br />
<br />
<span style="font-weight: bold;">Opponents hitting Palafin</span><br />
- 252 SpA Manectric-Mega Thunderbolt vs. 0 HP / 4 SpD Palafin-Hero: 338-402 (99.1 - 117.8%) -- 93.8% chance to OHKO<br />
- 252 SpA Magnet Raichu-Alola Thunderbolt vs. 0 HP / 4 SpD Palafin-Hero: 320-378 (93.8 - 110.8%) -- 62.5% chance to OHKO<br />
- 252 SpA Magnet Raichu-Alola Rising Voltage (140 BP) vs. 0 HP / 4 SpD Palafin-Hero in Electric Terrain: 642-756 (188.2 - 221.7%) -- guaranteed OHKO<br />
- 252+ SpA Meganium-Mega Solar Beam vs. 0 HP / 4 SpD Palafin-Hero: 518-612 (151.9 - 179.4%) -- guaranteed OHKO<br />
- 252+ SpA Meganium-Mega Solar Beam vs. 0 HP / 4 SpD Palafin-Hero through Light Screen: 259-306 (75.9 - 89.7%) -- guaranteed 2HKO<br />
- 252 SpA Dragonite-Mega Thunder vs. 0 HP / 4 SpD Palafin-Hero: 292-344 (85.6 - 100.8%) -- 6.3% chance to OHKO<br />
- 252+ SpA Glaceon Freeze-Dry vs. 0 HP / 4 SpD Palafin-Hero: 282-332 (82.6 - 97.3%) -- guaranteed 2HKO<br />
<br />
<span style="font-weight: bold;">Hitting Opponents with Palafin</span><br />
- 252+ Atk Palafin-Hero Ice Punch vs. 252 HP / 0 Def Dragonite-Mega: 372-440 (96.3 - 113.9%) -- 75% chance to OHKO<br />
- 252+ Atk Palafin-Hero Close Combat vs. 252 HP / 0 Def Tyranitar: 620-732 (153.4 - 181.1%) -- guaranteed OHKO<br />
- 252+ Atk Mystic Water Palafin-Hero Jet Punch vs. 0 HP / 4 Def Charizard-Mega-Y in Sun: 186-218 (62.6 - 73.4%) -- guaranteed 2HKO<br />
- 252+ Atk Palafin-Hero Ice Punch vs. 0 HP / 0 Def Decidueye-Hisui: 252-298 (79.4 - 94%) -- guaranteed 2HKO<br />
- 252+ Atk Mystic Water Palafin-Hero Jet Punch vs. 0 HP / 0 Def Mimikyu: 181-214 (72.1 - 85.2%) -- guaranteed 2HKO<br />
<br />
<span style="font-weight: bold;">Misc.</span><br />
Palafin's offensive damage calculations do not account for Helping Hand, so keep this in mind and do not be underwhelmed. You will also likely be dealing with opponents already worn down by Stealth Rock if you had Aggron replace Palafin turn one, so you actually have no need to worry about what appears to be lackluster damage to the bigger threats.<br />
<br />
Defog is an option for Beedrill over Substitute if your opponents get a sneaky Stealth Rock up while you're switching Palafin. As mentioned on the Mega Charizard Y team, Gengar can be a good disruptor with Taunt and Toxic Spikes, but you might also be able to use its Mega Evolution and replace Aggron entirely if your opponents have specific weaknesses that Gengar can exploit.<br />
<br />
The biggest threat to Palafin is Mega Chesnaught, who has a staggering 172 Base Defense stat. With a Base stat that high, Chesnaught won't need much investment, if any at all, to shrug off moves from Palafin while also hitting hard with Seed Bomb backed by a 137 Base Attack stat. You will want Gengar with Sludge Bomb in your team to handle Chesnaught... is what I WOULD say if Mega Chesnaught did not retain the Ability <span style="font-style: italic;">Bulletproof</span> which makes it immune to ball or bomb moves. Your other option on this team to handle it is Hydreigon with Fire Blast. Keep an eye out for Mega Chesnaught if you want to run Palafin.<br />
<hr />
<span style="font-weight: bold;">Conclusion</span><br />
<br />
It's been a while since my last Competitive Pokemon guide, and I know some people still drop by the forum. If anyone is checking out <span style="font-style: italic;"><span style="font-weight: bold;">Pokemon Champions</span></span> and doesn't know where to start, you can use this starter guide to help ease you into the game. I plan to make more guides for whoever is dropping in, Competitive Pokemon is about to change forever and I for one cannot wait to see how this meta evolves. Feel free to say hi, offer your own tips in the replies, and enjoy Pokemon as always! Until next time, Kris out.]]></description>
			<content:encoded><![CDATA[Hello all! Unless you've been living under a rock, then you know that the newest Pokemon game on the block is the battle-focused release, <span style="font-weight: bold;"><span style="font-style: italic;">Pokemon Champions</span></span>! I LOVE Pokemon battling, both singles and VGC, and since a lot of newer players will be trying this out for the first time, I figured why not write up this guide on all the starting Pokemon available to you when you boot up the game for the first time! To clarify, this will not be covering every available Pokemon, this will be covering the set of Pokemon given to you after completing the tutorial. We'll cover their base game builds, what works and what doesn't, what the Pokemon is best used for, and the best and cheapest builds for you to try for both singles and doubles while spending your precious VP in the most cost effective way!<br />
<br />
<span style="font-weight: bold;">Credit!</span><br />
Pokedex and Moveset information curtesy of both my own gameplay and <a href="https://www.serebii.net/pokemonchampions/pokemon.shtml" target="_blank">Serebii.net</a><br />
<hr />
<span style="font-weight: bold;">Starter Pokemon</span><br />
<br />
<span style="font-style: italic;"><span style="font-weight: bold;">Champions</span></span> is not like your standard Pokemon journey, you don't get to pick a starter in the traditional sese, no Bulbasaur, Charmander, or Squirtle here. Instead, all Pokemon are fully evolved and <span style="font-style: italic;">mooooostly</span> battle ready. As such, the list of "starters" is much different. On top of the starters, you will get a team to go with the Pokemon you first choose. Let's go over all the starter Pokemon and their teams.<br />
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<div style="text-align: center;"><span style="font-weight: bold;">Charizard</span></div>
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<div style="display: none;"><strong>Charizard<br />
Azumarill<br />
Steelix<br />
Whimsicott<br />
Drampa<br />
Gengar</strong></div>
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<div style="text-align: center;"><span style="font-weight: bold;">Pikachu</span></div>
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<div style="display: none;"><strong>Pikachu<br />
Kingambit<br />
Garchomp<br />
Azumarill<br />
Gengar<br />
Gyarados</strong></div>
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</div> </div>
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<div style="text-align: center;"><span style="font-weight: bold;">Snorlax</span></div>
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<div style="display: none;"><strong>Snorlax<br />
Hawlucha<br />
Abomasnow<br />
Kingambit<br />
Beedrill<br />
Hydreigon</strong></div>
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<div style="text-align: center;"><span style="font-weight: bold;">Tyranitar</span></div>
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<div style="display: none;"><strong>Tyranitar<br />
Arcanine<br />
Whimsicott<br />
Drampa<br />
Aggron<br />
Sylveon</strong></div>
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</div> </div>
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<div style="text-align: center;"><span style="font-weight: bold;">Altaria</span></div>
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<div style="display: none;"><strong>Altaria<br />
Kingambit<br />
Arcanaine<br />
Heracross<br />
Hawlucha<br />
Victreebel</strong></div>
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<div style="text-align: center;"><span style="font-weight: bold;">Gardevoir</span></div>
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<div style="display: none;"><strong>Gardevoir<br />
Heracross<br />
Drampa<br />
Azumarill<br />
Corviknight<br />
Abomasnow</strong></div>
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<div style="text-align: center;"><span style="font-weight: bold;">Absol</span></div>
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<div style="display: none;"><strong>Absol<br />
Froslass<br />
Corviknight<br />
Whimsicott<br />
Arcanine<br />
Garchomp</strong></div>
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</div> </div>
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<div style="text-align: center;"><span style="font-weight: bold;">Lucario</span></div>
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<div style="display: none;"><strong>Lucario<br />
Sylveon<br />
Manectric<br />
Victreebel<br />
Gyarados<br />
Froslass</strong></div>
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<div style="text-align: center;"><span style="font-weight: bold;">Armarouge</span></div>
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<div style="display: none;"><strong>Armarouge<br />
Hydreigon<br />
Hawlucha<br />
Steelix<br />
Manectric<br />
Victreebel</strong></div>
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</div> </div>
 <br />
<div style="text-align: center;"><span style="font-weight: bold;">Palafin</span></div>
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<div style="display: none;"><strong>Palafin<br />
Gengar<br />
Aggron<br />
Beedrill<br />
Sylveon<br />
Hydreigon</strong></div>
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</div> </div>
<br />
Off the bat, you will notice some overlap in what the teams offer you, and maybe some Pokemon instantly jump out to you if you're a little familiar with Competitive battling already. So I will go over what is considered to objectively be "the best" for these teams, but I want to stress that you should not feel pressured to just try and learn the best strategies right away. Pick what you like and work with it, that's how a lot of us started and it's a great way to familiarize yourself.<br />
<br />
Still, if you want to perform well, there will come a time when you need to consider better Pokemon not just for yourself but to answer whatever becomes common and dominates the meta. Let's help you prepare for that by going over what these Pokemon actually offer and why you might want to consider using or skipping them.<br />
<br />
Battles are determined by a number of factors, but generally you will have a team working towards what is called a "win condition", which is essentially the goal of your team to try and exploit or set up the, well, conditions necessary to secure a win. For example, the goal of a team with Tyranitar, who has the ability Sand Stream, is to get Sandstorm active to chip and weaken opponents while powering up your strongest Pokemon to finish them off, all thanks to the early steps set up by Tyranitar.<br />
<br />
There are numerous strategies to try and they too vary depending on your format, either Singles or Doubles in <span style="font-style: italic;"><span style="font-weight: bold;">Champions</span></span>. There's a lot of Pokemon to choose from here too, so I want to narrow it down to four, two starting Pokemon teams that work in each format, depending on what you'll be focusing on the most.<br />
<hr />
<span style="font-weight: bold;">Singles Team Recommendation</span><br />
A Single battle team is mostly focused on raw damage and minimal setup unless there are very specific conditions to allow you to do so. The team off the bat in <span style="font-style: italic;"><span style="font-weight: bold;">Champions</span></span> are very basic, so we won't see any advanced strategies and mostly be suggesting two teams based on this. The goal is minimal work needed for a good result on one team, and another that requires some extra steps but is brutally efficient.<br />
 <br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="text-decoration: underline;">Team 1</span></span><br />
<span style="font-weight: bold;">Cloud Nine (Pick Gardevoir as your Starter)</span><br />
Whimicott<br />
Gardevoir<br />
Drampa<br />
Heracross<br />
Azumarill<br />
Corviknight</div>
<br />
We're not actually picking this team for Gardevoir itself, but instead for one of the surprising breakout stars of the game who has seen a jump in use thanks to it recieving a Mega Evolution in <span style="font-style: italic;"><span style="font-weight: bold;">Legends: Z-A</span></span>, Drampa! Weather, as always with the start of a new meta, is incredibly common in this game, comparable to its use during <span style="font-weight: bold;"><span style="font-style: italic;">Black &amp; White</span></span>'s VGC Weather Wars from back in the day. Having a way to deal with weather, either clearing, changing, or ignoring it entirely, may be crucial for your playstyle, and right now I believe that Drampa is one of the best to do so, but let's actually get into the why.<br />
 <br />
<div style="text-align: center;">
<span style="font-weight: bold;">Drampa</span><br />
<img src="https://www.serebii.net/pokemonhome/pokemon/780.png" width="150" height="150" border="0" alt="[Image: 780.png]" /><br />
<span style="font-weight: bold;">Type</span>: <img src="http://pokemonforever.com/images/smilies/dragon.png" alt="Dragon" title="Dragon" class="smilie smilie_51" /><img src="http://pokemonforever.com/images/smilies/normal.png" alt="Normal" title="Normal" class="smilie smilie_48" /><br />
<span style="font-weight: bold;">Weakness</span>: <img src="http://pokemonforever.com/images/smilies/ice.png" alt="Ice" title="Ice" class="smilie smilie_45" />,<img src="http://pokemonforever.com/images/smilies/fighting.png" alt="Fighting" title="Fighting" class="smilie smilie_46" />,<img src="http://pokemonforever.com/images/smilies/dragon.png" alt="Dragon" title="Dragon" class="smilie smilie_51" />,<img src="http://pokemonforever.com/images/smilies/fairy.png" alt="Fairy" title="Fairy" class="smilie smilie_47" /><br />
<span style="font-weight: bold;">Resistance</span>: <img src="http://pokemonforever.com/images/smilies/grass.png" alt="Grass" title="Grass" class="smilie smilie_49" />,<img src="http://pokemonforever.com/images/smilies/fire.png" alt="Fire" title="Fire" class="smilie smilie_56" />,<img src="http://pokemonforever.com/images/smilies/water.png" alt="Water" title="Water" class="smilie smilie_44" />,<img src="http://pokemonforever.com/images/smilies/electric.png" alt="Electric" title="Electric" class="smilie smilie_55" /><br />
<span style="font-weight: bold;">Immunity</span>: <img src="http://pokemonforever.com/images/smilies/ghost.png" alt="Ghost" title="Ghost" class="smilie smilie_54" /><br />
<span style="font-weight: bold;">Ability</span>: <span style="font-style: italic;">Beserk</span> (Raises the Pokemon's Sp. Atk stat by one stage when its HP falls below 50%)<br />
<span style="font-style: italic;">Sap Sipper</span> (Raises the Pokemon's Attack stat by one stage when struck by a Grass type move, and also grants immunity to Grass type moves.)<br />
<span style="font-style: italic;">Cloud Nine</span> (When the Pokemon enters the battle, all effects of Weather are negated until it switches out or faints.)</div>
<br />
Drampa is a special attacking Dragon type Pokemon who has the kind of movepool you would expect to see on the likes of a classic Dragon type like Dragonite. Drampa is relevant in this game in particular because of its Ability, <span style="font-style: italic;">Cloud Nine</span>. With many Pokemon currently in cycle who have the ability to alter Weather like Tyranitar with <span style="font-style: italic;">Sand Stream</span>, and Pelipper with <span style="font-style: italic;">Drizzle</span>, a Pokemon who can counter it is essential. You could use your own weather setter, but you must keep the following in mind;<br />
<br />
Weather, along with Item use and other Ability activations, is set based on the Speed stat of each Pokemon on the field. Let's have a look at this example.<br />
<br />
Pelipper and Torkoal have <span style="font-style: italic;">Drizzle</span> and <span style="font-style: italic;">Drought</span> respectively. Pelipper, with its base Speed stat of 65, will outspeed Torkoal who has 20 in the same stat. Because it outspeeds Torkoal, <span style="font-style: italic;">Drizzle</span> will trigger first, and then Torkoal's <span style="font-style: italic;">Drought</span> will trigger afterwards due to it going second. Speed tiers are an important part of the Weather metagame and is often a part of the decision making when building a Weather based team. It's also part of why Torkoal is so good in that particular meta.<br />
<br />
So <span style="font-style: italic;">Cloud Nine</span> is a type of Ability whose effect is active so long as the user remains on field. This means that Drampa doesn't need to worry about being slower than any Weather setting Pokemon, <span style="font-style: italic;">Cloud</span> <span style="font-style: italic;">Nine</span> will remain active until Drampa is knocked out, switched out, or has its Ability altered by <span style="font-style: italic;">Neutralizing Gas</span>, Gastro Acid, or other such moves or Abiities.<br />
<br />
When Drampa Mega Evolves, its type remains the same but its Ability changes to Berserk, so you can effectively use the Pokemon either as a Weather disruptor in its base form or as a sweeper in its Mega Evolved state, provided Mega Drampa can survive a hit to trigger the Ability safely. Luckily, the rest of the team can help with this, but let's cover the movesets. Assuming you choose Gardevoir as your starting Pokemon, I'll recommend the three I think are most useful Pokemon of that team for you to use to get started.<br />
 <br />
<div style="text-align: center;">
<span style="font-weight: bold;">Whimsicott</span><br />
Whimsicott @ Focus Sash<br />
Ability: Prankster<br />
EVs: 252 HP / 252 Def / 4 SpD<br />
Bold Nature  <br />
- Tailwind<br />
- Light Screen<br />
- Taunt<br />
- Memento<br />
<br />
<span style="font-weight: bold;">Drampa</span><br />
Drampa @ Drampanite<br />
Ability: Cloud Nine (Becomes Berserk upon Mega Evolution)<br />
EVs: 248 HP / 252 SpA / 8 SpD<br />
Modest Nature<br />
- Calm Mind<br />
- Draco Meteor<br />
- Hyper Voice<br />
- Thunder/Heat Wave/Ice Beam/Grass Knot<br />
<br />
<span style="font-weight: bold;">Corviknight</span><br />
Corviknight @ Leftovers<br />
Ability: Pressure<br />
EVs: 248 HP / 136 Def / 124 SpD<br />
Impish Nature<br />
- Brave Bird<br />
- U-turn<br />
- Roost<br />
- Defog</div>
<br />
On any team that has Whimsicott, you will usually run the aforementioned cotton spore first, it has the Ability of <span style="font-style: italic;">Prankster</span> which increases priority for Status moves, in other words you will be able to use those attacks first almost all the time. The only exceptions are in Psychic Terrain, if an opposing Pokemon has a higher priority move, or if the target of your attack is a Dark type. You will lead with Whimsicott to use Tailwind, doubling the speed of your team for 3-5 turns, then you will use Light Screen to help give Drampa some bulk if it needs to come in. Taunt is to shut down the use of hazards like Stealth Rock, Spikes, or Toxic Spikes, as well as other status moves, and then Memento is your trump card attack, use it to disrupt an attacker to give Drampa the room to set up.<br />
<br />
If hazards end up on your side because of misplay or you just weren't expect it, Corviknight's job is to come in to clear it. Of the Pokemon available on the Gardevoir starting team, Corviknight is the best suited to this with its move Defog, which will clear all hazards on the field. <span style="font-style: italic;">Pressure</span>, its Ability, will double the PP used by opposing Pokemon when it is on the field, and in this game especially that is a bigger deal than ever as several key moves have had adjustments, notably nerfs, to the amount of Max PP they have. U-Turn is for pivoting into Drampa, and Roost is to recover some HP if you need it.<br />
<br />
Now with your setup done, you can switch into Drampa. If your opponent is attempting to use Weather to their advantage, you can stay as regular Drampa to let <span style="font-style: italic;">Cloud Nine</span> keep up its affect. You won't be chipped by Hail or Sand, the bonus properties of Snow, Rain, and Sun will not bother you, and if you're lucky the use of <span style="font-style: italic;">Cloud Nine</span> may even force them to switch. In any case, Drampa has enough bulk to get away with a turn of setup by use of Calm Mind, and then you Mega Evolve and start to sweep with your strong coverage moves. If Drampa has sustained enough damage to drop to 50% or lower, Berserk will give you another boost to your Special Attack stat, and with Tailwind active you can expect to be outspeeding plenty of relevant threats.<br />
<br />
Speaking of, here's the relevant threats that a Drampa will need to deal with, in the form of damage calculations.<br />
<br />
<span style="font-weight: bold;">Opponents hitting Drampa</span><br />
<span style="font-weight: bold;">- </span>252+ Atk Dragonite Ice Spinner vs. 248 HP / 0 Def Drampa-Mega: 180-214 (50.1 - 59.6%) -- guaranteed 2HKO<br />
- 252 Atk Garchomp Scale Shot (4 hits) vs. 248 HP / 0 Def Drampa-Mega: 312-368 (86.9 - 102.5%) -- approx. 0.8% chance to OHKO<br />
- 252+ SpA Froslass Blizzard vs. 248 HP / 8 SpD Drampa-Mega: 366-432 (101.9 - 120.3%) -- guaranteed OHKO<br />
- 252+ SpA Froslass Blizzard vs. 248 HP / 8 SpD Drampa-Mega through Light Screen: 183-216 (50.9 - 60.1%) -- guaranteed 2HKO<br />
- 252+ SpA Dragonite Draco Meteor vs. 248 HP / 8 SpD Drampa-Mega: 440-522 (122.5 - 145.4%) -- guaranteed OHKO<br />
- 252+ SpA Dragonite Draco Meteor vs. 248 HP / 8 SpD Drampa-Mega through Light Screen: 220-261 (61.2 - 72.7%) -- guaranteed 2HKO<br />
<br />
<span style="font-weight: bold;">Hitting Opponents with Drampa (absolute extreme stat spreads)</span><br />
- 252+ SpA Drampa-Mega Draco Meteor vs. 252 HP / 252 SpD Dragonite: 432-510 (111.9 - 132.1%) -- guaranteed OHKO (Dragonite can run bulk safely, but even at the best HP and Sp. Def, it will still go down)<br />
- 252+ SpA Drampa-Mega Draco Meteor vs. 252 HP / 0 SpD Garchomp: 624-734 (148.5 - 174.7%) -- guaranteed OHKO (You will probably never see Garchomp run its tanky set in this game)<br />
- 252+ SpA Drampa-Mega Hydro Pump vs. 252 HP / 240+ SpD Tyranitar: 224-264 (55.4 - 65.3%) -- guaranteed 2HKO<br />
- 252+ SpA Drampa-Mega Focus Blast vs. 252 HP / 240+ SpD Tyranitar: 488-576 (120.7 - 142.5%) -- guaranteed OHKO<br />
- 252+ SpA Drampa-Mega Thunder vs. 248 HP / 252+ SpD Palafin: 296-350 (73.4 - 86.8%) -- guaranteed 2HKO after Leftovers recovery<br />
- 252+ SpA Drampa-Mega Fire Blast vs. 252 HP / 0 SpD Froslass-Mega with an ally's Aurora Veil: 154-182 (44.7 - 52.9%) -- 25.8% chance to 2HKO<br />
- +2 252+ SpA Drampa-Mega Fire Blast vs. 252 HP / 0 SpD Froslass-Mega with an ally's Aurora Veil: 307-362 (89.2 - 105.2%) -- 31.3% chance to OHKO (With one Calm Mind + Berserk)<br />
<br />
<span style="font-weight: bold;">Misc.</span><br />
The other Pokemon on this team are still good to use, but the pressure of what is already shaping up to be Weather Wars V3, Drampa's unique use of Cloud Nine makes it a great pick for a beginner. Heracross is a strong sweeping Pokemon who you will pump to max Attack and Speed to fire off super-effective Megahorns on threats like Tyranitar and Raichu-Alola, and counter other Drampas with Close Combat, while also using its coverage of Rock Slide to hit Dragonite super-effectively.<br />
<br />
Gardevoir can be a good alternate Special Attack based sweeper if you find yourself fighting a team that can give Drampa some trouble, like Incineroar, Primarina, Decidueye-Hisui, and any other Pokemon that doesn't need to worry about Weather to work. Gardevoir also has phenomonal coverage making it a solid pick in plenty of situations. You will use your Mega slot for Gardevoir if you need it to replace Drampa.<br />
<br />
Azumarill is a niche Belly Drum sweeper who plays high risk high reward, cutting its HP in half to maximize its Attack stat. Use this if you find yourself needing to fight Pokemon who Drampa can't cover.<br />
<br />
All in all, the Gardevoir starter choice is perfect if you want to grab Drampa right away and start fighting through Weather with relative ease. Your win condition with the team I suggested is simple, use Whimsicott to disrupt the opening Pokemon and get Drampa into the best position possible as soon as the opportunity arises. You typically don't want to wait for a "late-game" scenario, you will want to force it yourself.<br />
<hr />
<div style="text-align: center;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Team 2</span></span><br />
<span style="font-weight: bold;">Revenge Killer (Pick Pikachu as your Starter)</span><br />
Gengar<br />
Pikachu<br />
Kingambit<br />
Garchomp<br />
Gyarados<br />
Azumarill</div>
<br />
If you know anything about the <span style="font-weight: bold;"><span style="font-style: italic;">Scarlet &amp; Violet</span></span> meta, it may be the introduction of a particularly dangerous Pokemon who had the potential to be one of the meta's best... if it weren't for literally every other Pokemon in that same meta. In a more limited format, in this case one which has 185 Pokemon to choose between, that one in particular gets it time in the spotlight and in a pretty simple way. Of course, I don't mean Pikachu, we're picking that one for the unique combination that also gets us the star of the show, Kingambit.<br />
 <br />
<div style="text-align: center;">
<span style="font-weight: bold;">Kingambit<br />
<img src="https://www.serebii.net/pokemonhome/pokemon/983.png" width="150" height="150" border="0" alt="[Image: 983.png]" /></span><br />
<span style="font-weight: bold;">Type</span>: <img src="http://pokemonforever.com/images/smilies/dark.png" alt="Dark" title="Dark" class="smilie smilie_57" /><img src="http://pokemonforever.com/images/smilies/steel.png" alt="Steel" title="Steel" class="smilie smilie_40" /><br />
<span style="font-weight: bold;">Weakness</span>: <img src="http://pokemonforever.com/images/smilies/fire.png" alt="Fire" title="Fire" class="smilie smilie_56" />,<img src="http://pokemonforever.com/images/smilies/ground.png" alt="Ground" title="Ground" class="smilie smilie_50" />,<img src="http://pokemonforever.com/images/smilies/fighting.png" alt="Fighting" title="Fighting" class="smilie smilie_46" /><br />
<span style="font-weight: bold;">Resistance</span>: <img src="http://pokemonforever.com/images/smilies/normal.png" alt="Normal" title="Normal" class="smilie smilie_48" />,<img src="http://pokemonforever.com/images/smilies/grass.png" alt="Grass" title="Grass" class="smilie smilie_49" />,<img src="http://pokemonforever.com/images/smilies/ice.png" alt="Ice" title="Ice" class="smilie smilie_45" />,<img src="http://pokemonforever.com/images/smilies/flying.png" alt="Flying" title="Flying" class="smilie smilie_53" />,<img src="http://pokemonforever.com/images/smilies/ghost.png" alt="Ghost" title="Ghost" class="smilie smilie_54" />,<img src="http://pokemonforever.com/images/smilies/dragon.png" alt="Dragon" title="Dragon" class="smilie smilie_51" />,<img src="http://pokemonforever.com/images/smilies/steel.png" alt="Steel" title="Steel" class="smilie smilie_40" />,<img src="http://pokemonforever.com/images/smilies/dark.png" alt="Dark" title="Dark" class="smilie smilie_57" />,<img src="http://pokemonforever.com/images/smilies/rock.png" alt="Rock" title="Rock" class="smilie smilie_42" /><br />
<span style="font-weight: bold;">Immunity</span>: <img src="http://pokemonforever.com/images/smilies/poison.png" alt="Poison" title="Poison" class="smilie smilie_41" />,<img src="http://pokemonforever.com/images/smilies/psychic.png" alt="Psychic" title="Psychic" class="smilie smilie_43" /><br />
<span style="font-weight: bold;">Ability</span>: <span style="font-style: italic;">Defiant</span> (When the user has any of its stats lowered by an opponet, its Attack stat raises by two.)<br />
<span style="font-style: italic;">Supreme Overlord</span> (The user's moves base power are increased by 10% for each ally in the party that has fainted.)<br />
<span style="font-style: italic;">Pressure</span> (The opponent uses 2 PP for each move used against the user instead of 1.)</div>
<br />
Kingambit boasts an incredible defensive typing that gives it an enormous pool of resistances and only a couple of weaknesses. The downside to that is that its weaknesses are not particularly uncommon. But by the time Kingambit comes in, it should be primed enough that it won't even need to worry about those weaknesses anyway. Kingambit is explicitly designed to be a late game sweeper. In other words, its job is to clean up after your other Pokemon have done all the work.<br />
<br />
Kingambit's Abiity of choice will be Supreme Overlord, and the game plan is extaordinarily simple. Come in after two of your allies are down and get a free 20% boost to any attack you click. Unfortunately, in <span style="font-style: italic;"><span style="font-weight: bold;">Champions</span></span> we cannot pair this with the move Retaliate like we could in <span style="font-style: italic;"><span style="font-weight: bold;">Scarlet &amp; Violet</span></span>, but we can still throw out some impressive numbers, an extra 20% is nothing to sneeze at after all, and luckily the team you get with Pikachu as your starter allows us to make Kingambit's job even easier. Here's the three I'll recommend using to get started.<br />
 <br />
<div style="text-align: center;">
<span style="font-weight: bold;">Garchomp</span><br />
Garchomp @ Yache Berry<br />
Ability: Rough Skin<br />
EVs: 252 HP / 4 SpA / 252 Spe<br />
Timid Nature<br />
- Stealth Rock<br />
- Spikes<br />
- Sandstorm/Earth Power<br />
- Draco Meteor<br />
<br />
<span style="font-weight: bold;">Gengar</span><br />
Gengar @ Gengarite<br />
Ability: Cursed Body (Becomes Shadow Tag upon Mega Evolution)<br />
EVs: 252 HP / 4 SpA / 252 Spe<br />
Timid Nature<br />
- Destiny Bond<br />
- Will-O-Wisp/Trick Room<br />
- Toxic Spikes<br />
- Dazzling Gleam<br />
<br />
<span style="font-weight: bold;">Kingambit</span><br />
Kingambit @ Chople Berry/Focus Sash<br />
Ability: Supreme Overlord<br />
EVs: 252 HP / 252 Atk / 4 SpD<br />
Brave Nature<br />
- Kowtow Cleave<br />
- Iron Head<br />
- Stone Edge<br />
- Zen Headbutt</div>
<br />
Kind of a weird looking team, right? Well I'd argue not. Sure, maybe it's weird to see Garchomp being used for utility only, but Pseudo-Legendary Pokemon are named as such for a good reason. They can do a lot of work other than just hitting hard, no better example exists than the jack of all trades that is Tyranitar. Garchomp's goal is of course to get hazards down for Kingambit. Just because <span style="font-style: italic;">Supreme Overlord</span> will give you a lot of extra damage, you shouldn't expect that to just give you free wins, there's plenty of instances where that will not happen. A Yache Berry will allow you to take an Ice type move with no issue, but you might find the use of a Focus Sash to be more beneficial to you. Get Stealth Rock up first, then at least one layer of Spikes, then Sandstorm if you can afford to before being knocked out. You want to power up Kingambit, but you don't want to just let your team go down willy nilly.<br />
<br />
With Garchomp's job done, we go to the next oddball of the team, Mega Gengar. You WILL Mega Evolve it right away because Gengar's Mega has the more favorable Ability, Shadow Tag prevents the oppoent from switching out without the use of a move like U-Turn or Volt Switch. Paired with Destiny Bond, you might think that Gengar's role is to be a sacrifice for the king. Not quite, you also have access to Toxic Spikes which will Poison any opponent who switches in that isn't a Steel or Posion type, and Badly Poisons them if two layers of Toxic Spikes are set. After setting that, THEN you can Destiny Bond if you feel it appropriate. Dazzling Gleam is there to threaten or even take out any Fighting types who can threaten Kingambit. I recommend Trick Room before Gengar is knocked out as Kingambit sits at 50 base speed, making it very slow compared to a lot of its relevant threats, thus faster than them inside of Trick Room.<br />
<br />
Kingambit's job is, as I said earlier, extraordinarily simple. All you need to do is come in and get your free 20% move boost and start swinging. I recommend a Chople Berry in case a straggler Machamp is still active with a <span style="font-style: italic;">No Guard</span> DynamicPunch, or Decidueye-Hisui with Triple Arrows --- although in that situation, Kingambit will NOT live, sorry to say XD. Its moves are self-explanatory, they are the strongest of its coverage moves that will cover most relevant threats. A Brave Nature will drop your Speed stat as low as possible to assist with being faster in Trick Room if you get the chance to set it beforehand.<br />
<br />
Kingambit's biggest downside is its Special Defense stat. It sits at a lackluster 85, which isn't horrible on the surface but I can assure most meta relevant threats are going to take out Kingambit if you let them. Let's dive into that a bit further and move onto Kingambit's damage calculations.<br />
<br />
<span style="font-weight: bold;">Opponents hitting Kingambit<br />
- </span>252+ SpA Dragonite Fire Blast vs. 252 HP / 4 SpD Kingambit: 326-384 (80.6 - 95%) -- guaranteed 2HKO<br />
- 252 SpA Garchomp-Mega Fire Blast vs. 252 HP / 4 SpD Kingambit: 260-306 (64.3 - 75.7%) -- guaranteed 2HKO<br />
- 252 Atk Arcanine-Hisui Flare Blitz vs. 252 HP / 0 Def Kingambit: 308-366 (76.2 - 90.5%) -- guaranteed 2HKO<br />
- 252 SpA Charizard-Mega-Y Weather Ball (100 BP Fire) vs. 252 HP / 4 SpD Kingambit in Sun: 650-768 (160.8 - 190%) -- guaranteed OHKO (Use Focus Sash to survive.)<br />
- 0 SpA Torkoal Eruption (150 BP) vs. 252 HP / 4 SpD Kingambit in Sun: 482-570 (119.3 - 141%) -- guaranteed OHKO (Use Focus Sash to survive.)<br />
- 252+ Atk Black Belt Machamp Dynamic Punch vs. 252 HP / 0 Def Chople Berry Kingambit: 368-434 (91 - 107.4%) -- 43.8% chance to OHKO<br />
<br />
<span style="font-weight: bold;">Hitting Opponents with Kingambit</span><br />
- 252+ Atk Supreme Overlord 2 allies fainted Kingambit Zen Headbutt vs. 0 HP / 0 Def Machamp: 284-336 (88.4 - 104.6%) -- 31.3% chance to OHKO<br />
- 252+ Atk Supreme Overlord 2 allies fainted Kingambit Stone Edge vs. 0 HP / 4 Def Multiscale Dragonite: 153-181 (47.3 - 56%) -- 82.4% chance to 2HKO<br />
- 252+ Atk Supreme Overlord 2 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 0 Def Reuniclus: 476-564 (112.2 - 133%) -- guaranteed OHKO<br />
- 252+ Atk Supreme Overlord 2 allies fainted Kingambit Kowtow Cleave vs. 0 HP / 0 Def Dragapult: 476-564 (150.1 - 177.9%) -- guaranteed OHKO<br />
- 252+ Atk Supreme Overlord 2 allies fainted Kingambit Kowtow Cleave vs. 0 HP / 4 Def Gengar: 566-668 (216.8 - 255.9%) -- guaranteed OHKO<br />
- 252+ Atk Supreme Overlord 2 allies fainted Kingambit Iron Head vs. 252 HP / 252+ Def Clefable: 312-368 (79.1 - 93.4%) -- guaranteed 2HKO after Leftovers recovery<br />
- 252+ Atk Supreme Overlord 2 allies fainted Kingambit Iron Head vs. 156 HP / 0 Def Froslass: 474-560 (148.1 - 175%) -- guaranteed OHKO<br />
<br />
<span style="font-weight: bold;">Misc.</span><br />
Kingambit is really good, but sometimes it might need an extra boost to do a little better. The above damage calculations do not account for the possibility of you having successfully laid layers of traps before the king has had the chance to come out, there may be plenty of times where this doesn't happen. For a situation like this, you might need to have Swords Dance over Zen Headbutt, which is already only there for coverage anyway. If you're trying to bank Iron Head potentially flinching, don't. Iron Head's chance to inflict Flinch has been nerfed from 30% to 20%.<br />
<br />
Incineroar, Decidueye-Hisui, fellow <span style="font-style: italic;">Supreme Overlord</span> Kingambits, Mega Kangaskhan, and Mega Charizard Y are the largest threats to Kingambit unless it is under Trick Room. If you see these Pokemon on the opposing team, your win condition is to make sure Trick Room goes up in time for Kingambit. As for alternate Pokemon, the only other good Pokemon on this team is Gyarados. Incredibly versatile and bulky, it comes with Intimidate to lower the opponent's Attack stat making it useful for Kingambit in utility and may be preferabe to Mega Gengar in some situations, it can also deal with the likes of Arcanine-Hisui and Mega Charizard Y.<br />
<hr />
<span style="font-weight: bold;">Doubles Team Recommendation</span><br />
Double battles have a lot more to think about at any given time, both on your side and the opponents. In my opinion, it is where competitive Pokemon shines its absolute brightest as it showcases an incredible amount of on the spot decision making and player expression that goes beyond what the Singles format can offer. But, it can be daunting to think about such a large step in skill progression as a new or less experienced player. Luckily for you, <span style="font-style: italic;"><span style="font-weight: bold;">Champions</span></span>' default starter teams have some great options for you to learn with, let's take a look at the two I recommend trying out.<br />
 <br />
<div style="text-align: center;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Team 1</span></span><br />
<span style="font-weight: bold;">Sun Team</span> <span style="font-weight: bold;">(Pick Charizard as your Starter)</span><br />
Whimsicott<br />
Charizard<br />
Steelix<br />
Gengar<br />
Azumarill<br />
Drampa</div>
<br />
Don't worry, I see him too. Drampa's not the spotlight for this team though, we are shaking it up a bit thankfully lol. So. We've been talking about Weather being the dominant meta currently, and as far as I can see, that's not stopping anytime soon. Between half of a full Sandstorm core with Tyranitar as well as some new discoveries with Snow using Mega Froslass, Weather is going to be an important part of the game to learn to navigate, and an easy one to adapt with is Sun, thanks to Mega Charizard Y.<br />
 <br />
<div style="text-align: center;"><span style="font-weight: bold;">Mega Charizard Y</span><br />
<img src="https://www.serebii.net/legendsz-a/pokemon/006-my.png" width="150" height="150" border="0" alt="[Image: 006-my.png]" /><br />
<span style="font-weight: bold;">Type</span>: <img src="http://pokemonforever.com/images/smilies/fire.png" alt="Fire" title="Fire" class="smilie smilie_56" /><img src="http://pokemonforever.com/images/smilies/flying.png" alt="Flying" title="Flying" class="smilie smilie_53" /><br />
<span style="font-weight: bold;">Weakness</span>: <img src="http://pokemonforever.com/images/smilies/rock.png" alt="Rock" title="Rock" class="smilie smilie_42" />,<img src="http://pokemonforever.com/images/smilies/electric.png" alt="Electric" title="Electric" class="smilie smilie_55" />,<img src="http://pokemonforever.com/images/smilies/water.png" alt="Water" title="Water" class="smilie smilie_44" /><br />
<span style="font-weight: bold;">Resistance</span>: <img src="http://pokemonforever.com/images/smilies/grass.png" alt="Grass" title="Grass" class="smilie smilie_49" />,<img src="http://pokemonforever.com/images/smilies/fire.png" alt="Fire" title="Fire" class="smilie smilie_56" />,<img src="http://pokemonforever.com/images/smilies/bug.png" alt="Bug" title="Bug" class="smilie smilie_52" />,<img src="http://pokemonforever.com/images/smilies/fighting.png" alt="Fighting" title="Fighting" class="smilie smilie_46" />,<img src="http://pokemonforever.com/images/smilies/steel.png" alt="Steel" title="Steel" class="smilie smilie_40" />,<img src="http://pokemonforever.com/images/smilies/fairy.png" alt="Fairy" title="Fairy" class="smilie smilie_47" /><br />
<span style="font-weight: bold;">Immunity</span>: <img src="http://pokemonforever.com/images/smilies/ground.png" alt="Ground" title="Ground" class="smilie smilie_50" /><br />
<span style="font-weight: bold;">Ability</span>: <span style="font-style: italic;">Blaze</span> (The user's Fire type moves become stronger when its HP is at 25% or less)<br />
<span style="font-style: italic;">Drought</span> (Upon the user being switched in, the Weather change to Sunny) (Mega Charizard Y retains Drought when it Mega Evolves)</div>
<br />
Mega Charizard Y has always been a great Pokemon, it has a good enough defensive typing though its weaknesses leave much to be desired, but where it shines is its offensive capabilities. Mega Charizard Y doesn't need to rely on another Pokemon to set up the Sun via Sunny Day, it can do so itself without a move slot being wasted. In a meta game revolving around controlling Weather, it's a massive boon to have the abilty to do that without sacrificng an attack for your desired Weather change. On top of this, Drought being an Ability that Mega Charizard Y has by default means if another Weather setter gets to change the Weather before you, you have a way to change it in a way that is mostly irrelevant to Speed.<br />
<br />
Charizard's movepool isn't the absolute best of the best, but under Sun and once Mega Evolved, even matchups you think might be disadvantageous for you can often turn out in your favor just because of the raw strength of this Pokemon under the right conditions. You'll be using Mega Charizard Y as a glass cannon special attacker only who will motly be a late game sweeper, but you may find yourself wanting to lead with it instead in some cases. Double Battles require a minimum of four elligible Pokemon, so let's go ahead and suggest the best team for Mega Charizard Y.<br />
 <br />
<div style="text-align: center;"><span style="font-weight: bold;">Whimsicott</span><br />
Whimsicott @ Focus Sash<br />
Ability: Prankster<br />
EVs: 252 HP / 252 Def / 4 SpA<br />
Bold Nature <br />
- Tailwind<br />
- Protect<br />
- Follow Me<br />
- Taunt<br />
<br />
<span style="font-weight: bold;">Steelix</span><br />
Steelix @ Leftovers<br />
Ability: Sturdy<br />
EVs: 252 HP / 4 Atk / 252 Def<br />
Impish Nature<br />
- Stealth Rock<br />
- Body Press<br />
- Explosion<br />
- Roar<br />
<br />
<span style="font-weight: bold;">Azumarill</span><br />
Azumarill @ Sitrus Berry<br />
Ability: Huge Power<br />
EVs: 252 HP / 4 Atk / 252 SpD<br />
Careful Nature<br />
- Helping Hand<br />
- Aqua Jet<br />
- Protect<br />
- Ice Spinner<br />
<br />
<span style="font-weight: bold;">Mega Charizard Y</span><br />
Charizard @ Charizardite Y<br />
Ability: Solar Power<br />
EVs: 252 SpA / 4 SpD / 252 Spe<br />
Timid Nature<br />
- Weather Ball/Overheat/Heat Wave<br />
- Solar Beam<br />
- Dragon Pulse<br />
- Focus Blast</div>
<br />
You already know how useful Whimsicott is in a Singles format, and the same is true for Doubles. You will probably see Whimsicott on most serious Doubles teams because of its utility as one of the best Pokemon with access to <span style="font-style: italic;">Prankster</span>. For Doubles, while Tailwiind is still a go-to for most teams, you will also see Whimsicott running Taunt. This will shut down trap setters and opposing Whimsicott, On top of this, it has one of the most important mechanics available to it which is attack redirection via the move Follow Me. Use this move to keep your trap setter or sweeper safe, on the turn it is used, all attacks from the opposing side will hit the user regardless of who they originally targeted. Protect is just a good utility move to have, but you can swap that for Helping Hand or Memento.<br />
<br />
Steelix is a weird Pokemon to use, but it is here on the team you get so let's make the most of it. Steelix is going to be your trap setter and wallbreaker, you will always lead with this Pokemon and Whimsicott, the idea being that Whimsicott can disrupt opponents while Steelix lays down Stealth Rock. Body Press is entirely optional, and you could run Protect in its place or even Toxic if the oppoing team is susceptible to being Poisoned. Roar is a great alternative way to pressure the opponents leads, but the main draw is of course Explosion. Use this move after your setup turns are down to deal a good chunk of damage to the opponents and maybe even knock them out. Make sure to Protect with Whimsicott on that turn if you put the move on it, it can still be useful to Mega Charizard Y.<br />
<br />
Azumarill is your backup support to Mega Charizard Y if and when Whimsicott falls. It has a standard moveset overall, but the important part is Helping Hand. It usually always goes first and will give your ally a 1.5x damage multiplier to any atttack it uses that turn. Not that Mega Charizard Y really needs it most of the time, but the extra damage is always appreciated and you should never be too sure about what you hit your opponent with. Ice Spinner is a fantastic piece of utility for Azumarill that will clear away hazards that threaten Mega Charizard Y, in particular Stealth Rock which will deal Rock type based damage, a 4x damage multiplier against Charizard.<br />
<br />
Mega Charizard Y's job is to click buttons and win. It's a glass cannon build that prioritizes raw Special Attack damage over anything else. If Whimsicott is on field with you, draw attention away with Follow Me. If its Azumarill, boost Mega Charizard Y with Helping Hand. Under the Sun, Mega Charizard Y's Weather Ball becomes a 100 Base Power Fire type move, but outside of it you're left with it being a 50 Base Power Normal type move, so why pick it over a traditional Fire type move so you always have access to STAB? Well the simple factor is consistency. Mega Charizard Y's only comparable moves are Fire Blast, Overheat, and Inferno. Two of those moves do not have 100% Accuracy and Overheat will drop Mega Charizard Y's Special Attack by two stages. In a game like this, you want clean consistent results. If the Weather gets changed on you, still have a strong set of other attacks to back you up.<br />
<br />
Mega Charizard Y will likely outspeed a lot of revelant threats, especially under Tailwind, but its a glass cannon for a reason. Just because you can hit hard doesn't mean you're invincible. You boast good Special Defense, but your not as good Physical Defense which is where you will have to be careful. Here's some relevant damage calculations.<br />
<br />
<span style="font-weight: bold;">Opponents hitting Mega Charizard Y</span><br />
- 80 Atk Tyranitar Rock Slide vs. 0 HP / 0 Def Charizard-Mega-Y: 544-648 (183.1 - 218.1%) -- guaranteed OHKO<br />
- 252 Atk Arcanine-Hisui Head Smash vs. 0 HP / 0 Def Charizard-Mega-Y: 1104-1300 (371.7 - 437.7%) -- guaranteed OHKO<br />
- 252 Atk Huge Power Starmie-Mega Waterfall vs. 0 HP / 0 Def Charizard-Mega-Y in Sun: 266-314 (89.5 - 105.7%) -- 31.3% chance to OHKO<br />
- 252+ Atk Gyarados Waterfall vs. 0 HP / 0 Def Charizard-Mega-Y in Sun: 170-204 (57.2 - 68.6%) -- guaranteed 2HKO<br />
- +1 252+ Atk Gyarados Waterfall vs. 0 HP / 0 Def Charizard-Mega-Y in Sun: 254-302 (85.5 - 101.6%) -- 6.3% chance to OHKO<br />
- 4 Atk Dragapult Dragon Darts (2 hits) vs. 0 HP / 0 Def Charizard-Mega-Y: 156-186 (52.5 - 62.6%) -- guaranteed 2HKO<br />
- 252 Atk Dragapult Dragon Darts (2 hits) vs. 0 HP / 0 Def Charizard-Mega-Y: 192-228 (64.6 - 76.7%) -- guaranteed 2HKO<br />
<br />
<span style="font-weight: bold;">Hitting Opponents with Mega Charizard Y</span><br />
- 252 SpA Charizard-Mega-Y Solar Beam vs. 0 HP / 4 SpD Gyarados: 152-179 (45.9 - 54%) -- 3.9% chance to 2HKO after Leftovers recovery<br />
- 252 SpA Charizard-Mega-Y Dragon Pulse vs. 0 HP / 0 SpD Dragonite: 216-256 (66.8 - 79.2%) -- 31.3% chance to OHKO after Stealth Rock<br />
- 252 SpA Charizard-Mega-Y Helping Hand Dragon Pulse vs. 0 HP / 0 SpD Dragonite: 322-380 (99.6 - 117.6%) -- guaranteed OHKO after Stealth Rock<br />
- 252 SpA Charizard-Mega-Y Weather Ball (100 BP Fire) vs. 252 HP / 252+ SpD Meganium-Mega in Sun: 374-444 (102.7 - 121.9%) -- guaranteed OHKO<br />
- 252 SpA Charizard-Mega-Y Focus Blast vs. 252 HP / 252+ SpD Filter Aggron-Mega: 190-225 (55.2 - 65.4%) -- guaranteed 2HKO after Stealth Rock<br />
- 252 SpA Charizard-Mega-Y Solar Beam vs. 252 HP / 0 SpD Milotic: 250-296 (63.4 - 75.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery<br />
- 252 SpA Charizard-Mega-Y Helping Hand Solar Beam vs. 252 HP / 0 SpD Milotic: 376-444 (95.4 - 112.6%) -- guaranteed OHKO after Stealth Rock<br />
- 252 SpA Charizard-Mega-Y Helping Hand Dragon Pulse vs. 0 HP / 4 SpD Garchomp: 366-432 (102.5 - 121%) -- guaranteed OHKO<br />
- 252 SpA Charizard-Mega-Y Weather Ball (100 BP Fire) vs. 4 HP / 0 SpD Sneasler in Sun: 343-405 (113.5 - 134.1%) -- guaranteed OHKO<br />
<br />
<span style="font-weight: bold;">Misc.</span><br />
It is imperative that Mega Charizard Y has access to Tailwind on its side with Whimsicott. An important matchup for Mega Charizard Y is Starmie. In both its base and Mega Evolved form, Starmie's 120 base Speed stat translates to 371 with maximum EVs and a beneficial Nature for speed. Mega Charizard Y falls short at 328 and needs Tailwind to ensure it will outspeed almost anything that threatens it. If you do outspeed, you will find that Mega Charizard Y is nigh unstoppable and a great first step into abusing the Weather system.<br />
<br />
The other major thing to keep in mind is that Charizard struggles with hitting multiple targets with this moveset, Heat Wave can help circumvent that but that's it. You could put Protect or Hurricane over Dragon Pulse, but for a glass cannon build, this about covers most of what you will be fighting. You might consider Gengar for Mean Look, Toxic Spikes, Destiny Bond, or even Perish Song to pressure opponents, and while I boasted Drampa's impressive niche usage earlier, on this team it will not provide a lot of utility. There's not a lot to say here that isn't going to be obvious as you're playing, this team is meant to be very very simple.<br />
<hr />
<div style="text-align: center;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Team 2</span></span><br />
<span style="font-weight: bold;">Zero to Hero (Pick Palafin as your Starter)</span><br />
Beedrill<br />
Palafin<br />
Gengar<br />
Aggron<br />
Sylveon<br />
Hydreigon</div>
<br />
These teams honestly kind of tested my patience, I'm going to be honst with you. Some of these default sets give <span style="font-style: italic;"><span style="font-weight: bold;">Pokemon Stadium</span></span> a run for their money with how BAD they are, but luckily we also need to keep in mind that most opposing new players will also be dealing with the default sets too right away. Thankfully, Pokemon is a very flexible game and we can make things work even in dire situations. Case in point is the core of our final team, Palafin.<br />
 <br />
<div style="text-align: center;">
<span style="font-weight: bold;">Palafin</span><br />
<img src="https://www.serebii.net/pokemonhome/pokemon/964-h.png" width="150" height="150" border="0" alt="[Image: 964-h.png]" /><br />
<span style="font-weight: bold;">Type</span>: <img src="http://pokemonforever.com/images/smilies/water.png" alt="Water" title="Water" class="smilie smilie_44" /><br />
<span style="font-weight: bold;">Weakness</span>: <img src="http://pokemonforever.com/images/smilies/electric.png" alt="Electric" title="Electric" class="smilie smilie_55" />,<img src="http://pokemonforever.com/images/smilies/grass.png" alt="Grass" title="Grass" class="smilie smilie_49" /><br />
<span style="font-weight: bold;">Resistance</span>: <img src="http://pokemonforever.com/images/smilies/fire.png" alt="Fire" title="Fire" class="smilie smilie_56" />,<img src="http://pokemonforever.com/images/smilies/steel.png" alt="Steel" title="Steel" class="smilie smilie_40" />,<img src="http://pokemonforever.com/images/smilies/ice.png" alt="Ice" title="Ice" class="smilie smilie_45" /><br />
<span style="font-weight: bold;">Ability</span>: <span style="font-style: italic;">Zero to Hero</span> (When switched out by either manual input or from attacks, the next time Palafin enters the battle, it will be in Hero Form)</div>
<br />
Palafin was a long-awaited addition the franchise as it was the first ever dolphin Pokemon, and in my opinion it did not disappoint. It has a cool design and a really interest mechanic that revolves around smart gameplay as it gets access to its stronger form only when you switch it out of battle. And how much stronger is its Hero Form, you might ask? Well take a look for yourself;<br />
<br />
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<div class="red_alert" style="text-align:left;">
<div style="display: none;"><strong>HP: 100 &gt; 100<br />
Attack: 70 &gt; 160<br />
Defense: 72 &gt; 97<br />
Sp. Attack: 53 &gt; 106<br />
Sp. Defense: 62 &gt; 87<br />
Speed: 100 &gt; 100</strong></div>
</div>
</div>
<br />
Palafin essentially undegoes a Mega Evolution by switching out, but due to how that transformation happens, you need to play it much smarter. Palafin has a Speed stat of 100, so it is not the fastest thing on the field usually. It's up to you to decide how you go about switching Palafin out, will you try get chip damage with Flip Turn or do you just manually switch? Palafin can be phenomonal but you need to know what you're doing. Unfortunately, the team that comes with it is not going to make that easy.<br />
 <br />
<div style="text-align: center;"><span style="font-weight: bold;">Beedrill</span><br />
Beedrill @ Focus Sash<br />
Ability: Sniper<br />
EVs: 252 HP / 4 SpD / 252 Spe<br />
Jolly Nature<br />
- Baton Pass<br />
- Substitute<br />
- Swords Dance<br />
- Tailwind<br />
<br />
<span style="font-weight: bold;">Palafin</span><br />
Palafin-Hero @ Mystic Water<br />
Ability: Zero to Hero<br />
EVs: 252 Atk / 4 SpD / 252 Spe<br />
Adamant Nature<br />
- Flip Turn<br />
- Jet Punch<br />
- Close Combat<br />
- Ice Punch<br />
<br />
<span style="font-weight: bold;">Aggron</span><br />
Aggron @ Leftovers<br />
Ability: Sturdy<br />
EVs: 252 HP / 4 Atk / 252 Def<br />
Impish Nature<br />
- Stealth Rock<br />
- Taunt<br />
- Thunder Wave<br />
- Rock Slide<br />
<br />
<span style="font-weight: bold;">Sylveon</span><br />
Sylveon @ Sitrus Berry<br />
Ability: Cute Charm<br />
EVs: 252 HP / 4 Def / 252 SpD<br />
Calm Nature<br />
- Wish<br />
- Light Screen<br />
- Reflect<br />
- Magic Coat</div>
<br />
Unfortunately, we don't get the luxury of a free Whimsicott on this team unlike most of the other starting teams, but we can make do. Beedrill is a terrible offensive Pokemon without its Mega Evolution, but it can still provide some utility. The risk is that Beedrill is very frail, and in Doubles you will likely go down rather quickly, but that mostly is not an issue as your goal is to get Tailwind up for Palafin. However, if you don't faint and you successfully get Palafin back to party, you can try to throw out a Swords Dance to boost Beedrill's Attack stat by two stages, and then Baton Pass on your next turn to safely switch in Palafin while giving it the boost from Swords Dance. Do NOT expect this to work all the time and do not rely on this, but if you see an opportunity to, then use it.<br />
<br />
Aggron is your trap setter, if you can even call it that. It's honestly a kind of worse Steelix, but it's still usable. Taunt and Thunder Wave are great utility to have, and Rock Slide will provide spread coverage to both targets in situations where Palafin might not have quite enough damage to finish off the opponent. Aggron could be your Mega Evolution slot for this team, it boasts phenonomal defenses and there's really no upside to using Mega Beedrill over letting it run Focus Sash. This frees up the Leftovers item for Sylveon instead, and you could give Sitrus Berry to Palafin over Mystic Water.<br />
<br />
Sylveon is your Screen setter, it will use Reflect and Light Screen to boost your side's Defense and Special Defense stats, and use its utility healing of Wish to keep itself or an ally alive. Sylveon also has Magic Coat, which will counter non damaging moves and send them back to the oppoent. This is particularly useful to block Spikes and Stealth Rock. But, you might find yourself wanting to give Sylveon Helping Hand instead for the same reason Azumarill runs it on the Mega Charizard Y team.<br />
<br />
Palafin's job is to get out turn one and get back in right away. An ideal turn would have you lead Beedrill and Palafin, and while you swap Palafin out for Aggron or Sylveon, you Tailwind with Beedrill. You then either Swords Dance with Beedrill if its safe and then Baton Pass the next turn while setting up Screen, or just switch out manually. Either way, you want to get Hero Form Palafin out into the batle as soon as you can, ideally turn three or four if you're not trying to use Baton Pass to enhance Palafin further.<br />
<br />
Let's take a look at Palafin's most relevant threats in its damage calculations.<br />
<br />
<span style="font-weight: bold;">Opponents hitting Palafin</span><br />
- 252 SpA Manectric-Mega Thunderbolt vs. 0 HP / 4 SpD Palafin-Hero: 338-402 (99.1 - 117.8%) -- 93.8% chance to OHKO<br />
- 252 SpA Magnet Raichu-Alola Thunderbolt vs. 0 HP / 4 SpD Palafin-Hero: 320-378 (93.8 - 110.8%) -- 62.5% chance to OHKO<br />
- 252 SpA Magnet Raichu-Alola Rising Voltage (140 BP) vs. 0 HP / 4 SpD Palafin-Hero in Electric Terrain: 642-756 (188.2 - 221.7%) -- guaranteed OHKO<br />
- 252+ SpA Meganium-Mega Solar Beam vs. 0 HP / 4 SpD Palafin-Hero: 518-612 (151.9 - 179.4%) -- guaranteed OHKO<br />
- 252+ SpA Meganium-Mega Solar Beam vs. 0 HP / 4 SpD Palafin-Hero through Light Screen: 259-306 (75.9 - 89.7%) -- guaranteed 2HKO<br />
- 252 SpA Dragonite-Mega Thunder vs. 0 HP / 4 SpD Palafin-Hero: 292-344 (85.6 - 100.8%) -- 6.3% chance to OHKO<br />
- 252+ SpA Glaceon Freeze-Dry vs. 0 HP / 4 SpD Palafin-Hero: 282-332 (82.6 - 97.3%) -- guaranteed 2HKO<br />
<br />
<span style="font-weight: bold;">Hitting Opponents with Palafin</span><br />
- 252+ Atk Palafin-Hero Ice Punch vs. 252 HP / 0 Def Dragonite-Mega: 372-440 (96.3 - 113.9%) -- 75% chance to OHKO<br />
- 252+ Atk Palafin-Hero Close Combat vs. 252 HP / 0 Def Tyranitar: 620-732 (153.4 - 181.1%) -- guaranteed OHKO<br />
- 252+ Atk Mystic Water Palafin-Hero Jet Punch vs. 0 HP / 4 Def Charizard-Mega-Y in Sun: 186-218 (62.6 - 73.4%) -- guaranteed 2HKO<br />
- 252+ Atk Palafin-Hero Ice Punch vs. 0 HP / 0 Def Decidueye-Hisui: 252-298 (79.4 - 94%) -- guaranteed 2HKO<br />
- 252+ Atk Mystic Water Palafin-Hero Jet Punch vs. 0 HP / 0 Def Mimikyu: 181-214 (72.1 - 85.2%) -- guaranteed 2HKO<br />
<br />
<span style="font-weight: bold;">Misc.</span><br />
Palafin's offensive damage calculations do not account for Helping Hand, so keep this in mind and do not be underwhelmed. You will also likely be dealing with opponents already worn down by Stealth Rock if you had Aggron replace Palafin turn one, so you actually have no need to worry about what appears to be lackluster damage to the bigger threats.<br />
<br />
Defog is an option for Beedrill over Substitute if your opponents get a sneaky Stealth Rock up while you're switching Palafin. As mentioned on the Mega Charizard Y team, Gengar can be a good disruptor with Taunt and Toxic Spikes, but you might also be able to use its Mega Evolution and replace Aggron entirely if your opponents have specific weaknesses that Gengar can exploit.<br />
<br />
The biggest threat to Palafin is Mega Chesnaught, who has a staggering 172 Base Defense stat. With a Base stat that high, Chesnaught won't need much investment, if any at all, to shrug off moves from Palafin while also hitting hard with Seed Bomb backed by a 137 Base Attack stat. You will want Gengar with Sludge Bomb in your team to handle Chesnaught... is what I WOULD say if Mega Chesnaught did not retain the Ability <span style="font-style: italic;">Bulletproof</span> which makes it immune to ball or bomb moves. Your other option on this team to handle it is Hydreigon with Fire Blast. Keep an eye out for Mega Chesnaught if you want to run Palafin.<br />
<hr />
<span style="font-weight: bold;">Conclusion</span><br />
<br />
It's been a while since my last Competitive Pokemon guide, and I know some people still drop by the forum. If anyone is checking out <span style="font-style: italic;"><span style="font-weight: bold;">Pokemon Champions</span></span> and doesn't know where to start, you can use this starter guide to help ease you into the game. I plan to make more guides for whoever is dropping in, Competitive Pokemon is about to change forever and I for one cannot wait to see how this meta evolves. Feel free to say hi, offer your own tips in the replies, and enjoy Pokemon as always! Until next time, Kris out.]]></content:encoded>
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			<title><![CDATA[Competitive Analysis | Calyrex, Spectrier and Glastrier]]></title>
			<link>http://pokemonforever.com/Thread-DISCUSSION-Competitive-Analysis-Calyrex-Spectrier-and-Glastrier</link>
			<pubDate>Thu, 29 Oct 2020 21:13:20 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-DISCUSSION-Competitive-Analysis-Calyrex-Spectrier-and-Glastrier</guid>
			<description><![CDATA[Hello all, the Crown Tundra has now been out for over a week and the competitive placings of the brand new Legendary Pokemon Calyrex, Spectrier and Glastrier have been decided. Are these new Pokemon overrated? Or do they have what it takes to be the next Naganadel? That's we're hoping to find out today, please enjoy the analysis!<br />
<hr />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: medium;">Calyrex</span></span></span><br />
<br />
Ok let's start off with the new King Pokemon himself, Calyrex. As the star of the Crown Tundra first and foremost, Calyrex has a lot to live up to if it wants to be as good as some previous Legendary Pokemon, so let's first look at his stats.<br />
<div style="text-align: center;">
<blockquote><cite>Quote:</cite><img src="https://64.media.tumblr.com/f3635b6ddcb95506057db492499a26e3/92bb8df9ca8a5603-55/s400x600/c0908117a1d48fe247fa282da7484dfdc6508169.jpg" width="400" height="278" border="0" alt="[Image: c0908117a1d48fe247fa282da7484dfdc6508169.jpg]" /><br />
Type: <span style="color: #800080;">Psychic </span>+ <span style="color: #008000;">Grass</span><br />
Ability: Unnerve [Prevents the use of Berries whenever this Pokemon is active]<br />
Base Stats: 100 HP / 80 Everything Else<br />
<br />
Notable Moves:<br />
- Leaf Storm<br />
- Psychic<br />
- Psyshock<br />
- Leech Seed<br />
- Calm Mind<br />
- Draining Kiss<br />
- Pollen Puff<br />
- Giga Drain<br />
- Seed Bomb<br />
- Zen Headbutt<br />
- Encore<br />
- Substitute<br />
- Trick</blockquote>
</div>
<br />
Well, it's not exactly the best Legendary, with a BST that's even lower than most Mythicals, Calyrex, stats wise, fails to live up to the hype. It most ways, it is a worse version of Celebi. It's Ability is a common one so it's not even a good niche pick of the Unnerve strat. That said, it could potentially make for an alternative stall mon to Clefable. Substitute, Calm Mind and Giga Drain is a bread and butter combo so on certain Pokemon you might have a decent chance of getting Calyrex set up to... "sweep"... I guess? It's a bit of weird one, it's kind of... average.<br />
<br />
Competitively, I don't think Calyrex on it's own will be anything special, but we will have to see how the meta progresses. But with Pokemon like Kyurem-Black and Naganadel returning, Calyrex does not compare.<br />
<hr />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: medium;">Spectrier</span></span></span><br />
<br />
Oh baby, if Calyrex was disappointing, don't worry, it only gets better from here! Spectrier is one of two Legendary Horses found in the Crown Tundra, it, (and it's counterpart Glastrier), are incredibly strong, and I'm already getting good vibes from these two. Let's take a look at stats and see what we've got here.<br />
<div style="text-align: center;">
<blockquote><cite>Quote:</cite><img src="https://www.smogon.com/forums/attachments/897-png.284390/" border="0" alt="[Image: 897-png.284390]" /><br />
Type: <span style="color: #4B0082;">Ghost</span><br />
Ability: Grim Neigh [Boosts Spectrier's Special Attack stat by 1 when it KOs a Pokemon]<br />
Base Stats: 100 HP / 65 ATK / 60 DEF / 145 SPA / 80 SPD / 130 SPE<br />
<br />
Notable Moves:<br />
- Shadow Ball<br />
- Nasty Plot<br />
- Taunt<br />
- Will-O-Wisp<br />
- Calm Mind<br />
- Hex<br />
- Mud Shot (<span style="font-size: xx-small;">yes</span>)</blockquote>
</div>
<br />
Immediately, Spectrier is absolutely bonkers with that 145 base SpA stat, and what is essentially Moxie but for Special Attack, it can steamroll teams with the right setup. It's 130 Speed places it in the same speed tier as Jolteon, Aerodactyl, Mewtwo, Crobat, Eternatus and most importantly, Tapu Koko. Choice Scarfed Spectrier will be able to outspeed Tapu Koko very easily. It doesn't have the best type coverage, but with Shadow Ball being one of it's hardest hitting moves, if you get even one Grim Neigh off, Spectrier is set up to be a powerhouse in OU. It has it's notable weakness in being defensively poor, but it has enough Special bulk to carry it for at least one Nasty Plot if the opponent isn't expecting it.<br />
<br />
One other notable move I want to mention is Dark Pulse. When we knew that the Tapus would be returning, many speculated that Tapu Lele would rise in usage and leave Indeedee-F to the wayside, but that just isn't the case. Pikalytics currently lists Tapu Lele at a 5% usage while Indeedee-F sits at almost 3 times that with 13% usage. Indeedee fills a better role than Lele in this current meta as Lele only works for hyper offense and not so much support, and the fact that Indeedee-F is slower than Lele allows it's Psychic Surge to have a lot more utility against certain terrain setters like Rillaboom (with whom it speed ties), so Dark Pulse would be something good to consider when heading into VGC with Spectrier. Mud Shot is Spectrier's only, yes <span style="font-weight: bold;">only</span>, check to Heatran. If Heatran (even with Shuca Berry, switches in, a Mud Shot can take out a lot of it's health (especially if you have a +1) and then you outspeed the next turn. It's a niche move, but it works.<br />
<hr />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: medium;">Glastrier</span></span></span><br />
<br />
On the exact opposite of the spectrum, we have Glastrier. Much like Spectrier, Glastrier is an absolute monster, but let's see exactly what makes it so formidable.<br />
<div style="text-align: center;">
<blockquote><cite>Quote:</cite><img src="https://www.serebii.net/swordshield/pokemon/896.png" width="250" height="250" border="0" alt="[Image: 896.png]" /><br />
Type: <span style="color: #40E0D0;">Ice</span><br />
Ability: Chilling Neigh [Boosts Glastrier's Attack stat by 1 when it KOs a Pokemon]<br />
Base Stats: 100 HP / 145 ATK / 135 DEF / 65 SPA / 110 SPD / 30 SPE<br />
<br />
Notable Moves:<br />
- Icicle Crash<br />
- Body Press<br />
- Avalanche<br />
- Substitute<br />
- Swords Dance<br />
- Megahorn<br />
- High Horsepower<br />
- Superpower</blockquote>
</div>
<br />
An impressive base Attack stat of 145 paired with powerful STAB in Icicle Crash is a great start for this royal steed, but with a Defense stat that rivals even Mew, Glastrier is able to tank some hits really well. It's only major drawback is a big one though, and it's that it's a pure Ice type, and Fire and Fighting are fairly common types in SS meta. Ice has never been a great defensive type, so this was to be expected. It's movepool, although really good, is really standard, so this will lead most Glastrier sets to be predictable.<br />
<br />
It's Speed stat is also a slight drawback as it will have to take hits first. As a Trick Room sweeper though, Glastrier shines, a turn one Swords Dance can set it up nicely while a partner sets up Trick Room, and then Glastrier becomes an absolute powerhouse with decent coverage in High Horsepower, Megahorn and Body Press. A Life Orb set can work extremely well when paired with Swords Dance, allowing it two shot Pokemon like Kyurem-Black, one shot Landorus-T and Heatran, and check most Pokemon that try to switch in on it with insane amounts of damage. Of the two horses, I currently think Glastrier will be the better one, but we will see.<br />
<br />
There are two more parts to this set of Legendary Pokemon, but I want to actually save them for their own thread, they absolutely need it for what they can do. In the meantime, I hope this short analysis can help you to build awesome sets for these guys (and Calyrex), and I can't wait to see how the meta changes (or doesn't) with this new set of Pokemon. Give me your thoughts and ides below! See you in the next post.]]></description>
			<content:encoded><![CDATA[Hello all, the Crown Tundra has now been out for over a week and the competitive placings of the brand new Legendary Pokemon Calyrex, Spectrier and Glastrier have been decided. Are these new Pokemon overrated? Or do they have what it takes to be the next Naganadel? That's we're hoping to find out today, please enjoy the analysis!<br />
<hr />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: medium;">Calyrex</span></span></span><br />
<br />
Ok let's start off with the new King Pokemon himself, Calyrex. As the star of the Crown Tundra first and foremost, Calyrex has a lot to live up to if it wants to be as good as some previous Legendary Pokemon, so let's first look at his stats.<br />
<div style="text-align: center;">
<blockquote><cite>Quote:</cite><img src="https://64.media.tumblr.com/f3635b6ddcb95506057db492499a26e3/92bb8df9ca8a5603-55/s400x600/c0908117a1d48fe247fa282da7484dfdc6508169.jpg" width="400" height="278" border="0" alt="[Image: c0908117a1d48fe247fa282da7484dfdc6508169.jpg]" /><br />
Type: <span style="color: #800080;">Psychic </span>+ <span style="color: #008000;">Grass</span><br />
Ability: Unnerve [Prevents the use of Berries whenever this Pokemon is active]<br />
Base Stats: 100 HP / 80 Everything Else<br />
<br />
Notable Moves:<br />
- Leaf Storm<br />
- Psychic<br />
- Psyshock<br />
- Leech Seed<br />
- Calm Mind<br />
- Draining Kiss<br />
- Pollen Puff<br />
- Giga Drain<br />
- Seed Bomb<br />
- Zen Headbutt<br />
- Encore<br />
- Substitute<br />
- Trick</blockquote>
</div>
<br />
Well, it's not exactly the best Legendary, with a BST that's even lower than most Mythicals, Calyrex, stats wise, fails to live up to the hype. It most ways, it is a worse version of Celebi. It's Ability is a common one so it's not even a good niche pick of the Unnerve strat. That said, it could potentially make for an alternative stall mon to Clefable. Substitute, Calm Mind and Giga Drain is a bread and butter combo so on certain Pokemon you might have a decent chance of getting Calyrex set up to... "sweep"... I guess? It's a bit of weird one, it's kind of... average.<br />
<br />
Competitively, I don't think Calyrex on it's own will be anything special, but we will have to see how the meta progresses. But with Pokemon like Kyurem-Black and Naganadel returning, Calyrex does not compare.<br />
<hr />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: medium;">Spectrier</span></span></span><br />
<br />
Oh baby, if Calyrex was disappointing, don't worry, it only gets better from here! Spectrier is one of two Legendary Horses found in the Crown Tundra, it, (and it's counterpart Glastrier), are incredibly strong, and I'm already getting good vibes from these two. Let's take a look at stats and see what we've got here.<br />
<div style="text-align: center;">
<blockquote><cite>Quote:</cite><img src="https://www.smogon.com/forums/attachments/897-png.284390/" border="0" alt="[Image: 897-png.284390]" /><br />
Type: <span style="color: #4B0082;">Ghost</span><br />
Ability: Grim Neigh [Boosts Spectrier's Special Attack stat by 1 when it KOs a Pokemon]<br />
Base Stats: 100 HP / 65 ATK / 60 DEF / 145 SPA / 80 SPD / 130 SPE<br />
<br />
Notable Moves:<br />
- Shadow Ball<br />
- Nasty Plot<br />
- Taunt<br />
- Will-O-Wisp<br />
- Calm Mind<br />
- Hex<br />
- Mud Shot (<span style="font-size: xx-small;">yes</span>)</blockquote>
</div>
<br />
Immediately, Spectrier is absolutely bonkers with that 145 base SpA stat, and what is essentially Moxie but for Special Attack, it can steamroll teams with the right setup. It's 130 Speed places it in the same speed tier as Jolteon, Aerodactyl, Mewtwo, Crobat, Eternatus and most importantly, Tapu Koko. Choice Scarfed Spectrier will be able to outspeed Tapu Koko very easily. It doesn't have the best type coverage, but with Shadow Ball being one of it's hardest hitting moves, if you get even one Grim Neigh off, Spectrier is set up to be a powerhouse in OU. It has it's notable weakness in being defensively poor, but it has enough Special bulk to carry it for at least one Nasty Plot if the opponent isn't expecting it.<br />
<br />
One other notable move I want to mention is Dark Pulse. When we knew that the Tapus would be returning, many speculated that Tapu Lele would rise in usage and leave Indeedee-F to the wayside, but that just isn't the case. Pikalytics currently lists Tapu Lele at a 5% usage while Indeedee-F sits at almost 3 times that with 13% usage. Indeedee fills a better role than Lele in this current meta as Lele only works for hyper offense and not so much support, and the fact that Indeedee-F is slower than Lele allows it's Psychic Surge to have a lot more utility against certain terrain setters like Rillaboom (with whom it speed ties), so Dark Pulse would be something good to consider when heading into VGC with Spectrier. Mud Shot is Spectrier's only, yes <span style="font-weight: bold;">only</span>, check to Heatran. If Heatran (even with Shuca Berry, switches in, a Mud Shot can take out a lot of it's health (especially if you have a +1) and then you outspeed the next turn. It's a niche move, but it works.<br />
<hr />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-size: medium;">Glastrier</span></span></span><br />
<br />
On the exact opposite of the spectrum, we have Glastrier. Much like Spectrier, Glastrier is an absolute monster, but let's see exactly what makes it so formidable.<br />
<div style="text-align: center;">
<blockquote><cite>Quote:</cite><img src="https://www.serebii.net/swordshield/pokemon/896.png" width="250" height="250" border="0" alt="[Image: 896.png]" /><br />
Type: <span style="color: #40E0D0;">Ice</span><br />
Ability: Chilling Neigh [Boosts Glastrier's Attack stat by 1 when it KOs a Pokemon]<br />
Base Stats: 100 HP / 145 ATK / 135 DEF / 65 SPA / 110 SPD / 30 SPE<br />
<br />
Notable Moves:<br />
- Icicle Crash<br />
- Body Press<br />
- Avalanche<br />
- Substitute<br />
- Swords Dance<br />
- Megahorn<br />
- High Horsepower<br />
- Superpower</blockquote>
</div>
<br />
An impressive base Attack stat of 145 paired with powerful STAB in Icicle Crash is a great start for this royal steed, but with a Defense stat that rivals even Mew, Glastrier is able to tank some hits really well. It's only major drawback is a big one though, and it's that it's a pure Ice type, and Fire and Fighting are fairly common types in SS meta. Ice has never been a great defensive type, so this was to be expected. It's movepool, although really good, is really standard, so this will lead most Glastrier sets to be predictable.<br />
<br />
It's Speed stat is also a slight drawback as it will have to take hits first. As a Trick Room sweeper though, Glastrier shines, a turn one Swords Dance can set it up nicely while a partner sets up Trick Room, and then Glastrier becomes an absolute powerhouse with decent coverage in High Horsepower, Megahorn and Body Press. A Life Orb set can work extremely well when paired with Swords Dance, allowing it two shot Pokemon like Kyurem-Black, one shot Landorus-T and Heatran, and check most Pokemon that try to switch in on it with insane amounts of damage. Of the two horses, I currently think Glastrier will be the better one, but we will see.<br />
<br />
There are two more parts to this set of Legendary Pokemon, but I want to actually save them for their own thread, they absolutely need it for what they can do. In the meantime, I hope this short analysis can help you to build awesome sets for these guys (and Calyrex), and I can't wait to see how the meta changes (or doesn't) with this new set of Pokemon. Give me your thoughts and ides below! See you in the next post.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Want to build a team with Metagross]]></title>
			<link>http://pokemonforever.com/Thread-REQUEST-Want-to-build-a-team-with-Metagross</link>
			<pubDate>Sun, 25 Oct 2020 19:29:03 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-REQUEST-Want-to-build-a-team-with-Metagross</guid>
			<description><![CDATA[I was poking around Pokemon Home for awhile and happened to come across an old gem I had sitting around collecting dust for awhile - a shiny Metagross that I'm... not entirely sure how I came by but it's one of my old favorites nonetheless and I would love to feature it in a decent-ish team. Only problem is, I've kinda been out of the battling crowd for a while so I'm a bit rusty and am having some difficulty making up my mind for Metagross's partners.<br />
<br />
Any ideas? I'd love to hear them.<br />
<img src="https://images.gameinfo.io/pokemon/256/376-00-shiny.png" border="0" alt="[Image: 376-00-shiny.png]" />]]></description>
			<content:encoded><![CDATA[I was poking around Pokemon Home for awhile and happened to come across an old gem I had sitting around collecting dust for awhile - a shiny Metagross that I'm... not entirely sure how I came by but it's one of my old favorites nonetheless and I would love to feature it in a decent-ish team. Only problem is, I've kinda been out of the battling crowd for a while so I'm a bit rusty and am having some difficulty making up my mind for Metagross's partners.<br />
<br />
Any ideas? I'd love to hear them.<br />
<img src="https://images.gameinfo.io/pokemon/256/376-00-shiny.png" border="0" alt="[Image: 376-00-shiny.png]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mega Banette Team]]></title>
			<link>http://pokemonforever.com/Thread-ORAS-Mega-Banette-Team</link>
			<pubDate>Mon, 16 Mar 2020 18:04:22 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-ORAS-Mega-Banette-Team</guid>
			<description><![CDATA[My friends and I are doing a tournament using oras Pokémon only. No pseudo legendary or legendary Pokémon allowed. Suggestions on a team comp centered around Mega Banette. Was thinking maybe a trap team? Any suggestions would be awesome! Thanks so much.]]></description>
			<content:encoded><![CDATA[My friends and I are doing a tournament using oras Pokémon only. No pseudo legendary or legendary Pokémon allowed. Suggestions on a team comp centered around Mega Banette. Was thinking maybe a trap team? Any suggestions would be awesome! Thanks so much.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need Black Sludge for trade]]></title>
			<link>http://pokemonforever.com/Thread-Need-Black-Sludge-for-trade</link>
			<pubDate>Wed, 12 Feb 2020 10:32:59 -0800</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-Need-Black-Sludge-for-trade</guid>
			<description><![CDATA[Someone have a black sludge for trade on Sword and Shield? I really need it, i've traded my own unintentionally. <br />
<br />
If a merciless soul could help me i'll be gratefull<br />
<br />
Many tks]]></description>
			<content:encoded><![CDATA[Someone have a black sludge for trade on Sword and Shield? I really need it, i've traded my own unintentionally. <br />
<br />
If a merciless soul could help me i'll be gratefull<br />
<br />
Many tks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need help with my team]]></title>
			<link>http://pokemonforever.com/Thread-RATE-MY-TEAM-Need-help-with-my-team</link>
			<pubDate>Wed, 01 Jan 2020 08:33:55 -0800</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-RATE-MY-TEAM-Need-help-with-my-team</guid>
			<description><![CDATA[#1. Sirfetch'd<br />
Item: Choice Scarf<br />
Nature: Adamant<br />
Ability: Scrappy<br />
EV: 252 Att, 252 Speed, 6HP<br />
Moveset: Close Combat, Leaf Blade, Knock Off, Brave Bird<br />
<br />
#2. Rotom-Wash<br />
Item: Sitrus Berry<br />
Nature: Calm<br />
Ability: Levitate<br />
EV: 252 HP, 112 Def, 76 SpA, 68 SpD<br />
Moveset: Protect, Will-O-Wisp, Thunderbolt, Hydro Pump<br />
<br />
#3. Cinderace<br />
Nature: Jolly<br />
Ability: Blaze<br />
Item: Weakness Policy<br />
EV: 252 Att, 252 Speed, 6HP<br />
Moveset: Protect, Sucker Punch, Pyro Ball, High Jump Kick<br />
<br />
#4. Ferrothorn<br />
Nature: Adamant<br />
Ability: Iron Barbs<br />
Item: Leftovers<br />
EV: 252 HP, 88 Atk, 88 Def, 80 SpD<br />
Moveset: Protect, Leech Seed, Iron Head, Power Whip<br />
<br />
#5. Dragapult<br />
Nature: Jolly<br />
Ability: Clear Body<br />
Item: Life Orb<br />
EV: 252 Att, 252 Speed, 6HP<br />
Moveset: Protect, Psychic Fangs, Draco Meteor, Phantom Force<br />
<br />
#6. Gardevoir<br />
Nature: Timid<br />
Ability: Trace<br />
Item: Focus Sash<br />
EV: 252 Sp. Att, 252 Speed, 6 HP<br />
Moveset: Protect, Psychic, Shadow Ball, Dazzling Gleam<br />
<br />
Most common opening: Sirfetch'd and Rotom<br />
Most used dynamax pokemons: Ferrothorn and Cinderace]]></description>
			<content:encoded><![CDATA[#1. Sirfetch'd<br />
Item: Choice Scarf<br />
Nature: Adamant<br />
Ability: Scrappy<br />
EV: 252 Att, 252 Speed, 6HP<br />
Moveset: Close Combat, Leaf Blade, Knock Off, Brave Bird<br />
<br />
#2. Rotom-Wash<br />
Item: Sitrus Berry<br />
Nature: Calm<br />
Ability: Levitate<br />
EV: 252 HP, 112 Def, 76 SpA, 68 SpD<br />
Moveset: Protect, Will-O-Wisp, Thunderbolt, Hydro Pump<br />
<br />
#3. Cinderace<br />
Nature: Jolly<br />
Ability: Blaze<br />
Item: Weakness Policy<br />
EV: 252 Att, 252 Speed, 6HP<br />
Moveset: Protect, Sucker Punch, Pyro Ball, High Jump Kick<br />
<br />
#4. Ferrothorn<br />
Nature: Adamant<br />
Ability: Iron Barbs<br />
Item: Leftovers<br />
EV: 252 HP, 88 Atk, 88 Def, 80 SpD<br />
Moveset: Protect, Leech Seed, Iron Head, Power Whip<br />
<br />
#5. Dragapult<br />
Nature: Jolly<br />
Ability: Clear Body<br />
Item: Life Orb<br />
EV: 252 Att, 252 Speed, 6HP<br />
Moveset: Protect, Psychic Fangs, Draco Meteor, Phantom Force<br />
<br />
#6. Gardevoir<br />
Nature: Timid<br />
Ability: Trace<br />
Item: Focus Sash<br />
EV: 252 Sp. Att, 252 Speed, 6 HP<br />
Moveset: Protect, Psychic, Shadow Ball, Dazzling Gleam<br />
<br />
Most common opening: Sirfetch'd and Rotom<br />
Most used dynamax pokemons: Ferrothorn and Cinderace]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[For a Battle spot double team]]></title>
			<link>http://pokemonforever.com/Thread-RATE-MY-TEAM-For-a-Battle-spot-double-team</link>
			<pubDate>Mon, 16 Dec 2019 20:11:20 -0800</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-RATE-MY-TEAM-For-a-Battle-spot-double-team</guid>
			<description><![CDATA[Lucario (M) @ Shuca Berry  <br />
Ability: Justified  <br />
Level: 50  <br />
Happiness: 160  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Jolly Nature  <br />
- Bullet Punch  <br />
- Meteor Mash  <br />
- Close Combat  <br />
- Protect  <br />
<br />
Whimsicott (F) @ Focus Sash  <br />
Ability: Prankster  <br />
Level: 50  <br />
Happiness: 160  <br />
EVs: 4 Atk / 252 SpA / 252 Spe  <br />
Naive Nature  <br />
- Beat Up  <br />
- Moonblast  <br />
- Energy Ball  <br />
- Tailwind  <br />
<br />
Toxtricity @ Throat Spray  <br />
Ability: Punk Rock  <br />
EVs: 252 HP / 252 SpA / 4 SpD  <br />
Quiet Nature  <br />
IVs: 0 Atk  <br />
- Overdrive  <br />
- Boomburst  <br />
- Protect  <br />
- Sludge Bomb  <br />
<br />
Excadrill @ Focus Sash  <br />
Ability: Mold Breaker  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Jolly Nature  <br />
- Earthquake  <br />
- Rapid Spin  <br />
- Iron Head  <br />
- Rock Slide  <br />
<br />
Dragapult @ Life Orb  <br />
Ability: Clear Body  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Adamant Nature  <br />
- Dragon Darts  <br />
- Dragon Dance  <br />
- U-turn  <br />
- Phantom Force]]></description>
			<content:encoded><![CDATA[Lucario (M) @ Shuca Berry  <br />
Ability: Justified  <br />
Level: 50  <br />
Happiness: 160  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Jolly Nature  <br />
- Bullet Punch  <br />
- Meteor Mash  <br />
- Close Combat  <br />
- Protect  <br />
<br />
Whimsicott (F) @ Focus Sash  <br />
Ability: Prankster  <br />
Level: 50  <br />
Happiness: 160  <br />
EVs: 4 Atk / 252 SpA / 252 Spe  <br />
Naive Nature  <br />
- Beat Up  <br />
- Moonblast  <br />
- Energy Ball  <br />
- Tailwind  <br />
<br />
Toxtricity @ Throat Spray  <br />
Ability: Punk Rock  <br />
EVs: 252 HP / 252 SpA / 4 SpD  <br />
Quiet Nature  <br />
IVs: 0 Atk  <br />
- Overdrive  <br />
- Boomburst  <br />
- Protect  <br />
- Sludge Bomb  <br />
<br />
Excadrill @ Focus Sash  <br />
Ability: Mold Breaker  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Jolly Nature  <br />
- Earthquake  <br />
- Rapid Spin  <br />
- Iron Head  <br />
- Rock Slide  <br />
<br />
Dragapult @ Life Orb  <br />
Ability: Clear Body  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Adamant Nature  <br />
- Dragon Darts  <br />
- Dragon Dance  <br />
- U-turn  <br />
- Phantom Force]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gen 8 Noob Attempts A UU Team!]]></title>
			<link>http://pokemonforever.com/Thread-SMOGON-Gen-8-Noob-Attempts-A-UU-Team</link>
			<pubDate>Sun, 08 Dec 2019 05:30:36 -0800</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-SMOGON-Gen-8-Noob-Attempts-A-UU-Team</guid>
			<description><![CDATA[Hello there everyone! So earlier this week Pokemon Showdown opened up the UU tier in Gen 8. I gotta say, it’s been pretty fun for the little bit that I played it testing the team I will be breaking down here. <br />
<br />
I decided since I did a team building thread for OU, which had more views than I was expecting tbh (this was always a VGC community primarily from what I remember), I’m going to do one for each tier after they open up. So let’s get into this UU team!<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">The Core</span></div>
<br />
Every team has a starting point. That’s what the core is and it’s normally as simple as picking a Pokemon you like. That’s what I did with this team. I scrolled through the list of available Pokemon until I found one the peaked my interest. That Pokemon was Galarian Weezing!<br />
<br />
<div style="text-align: center;"><img src="https://www.serebii.net/swordshield/pokemon/110-g.png" border="0" alt="[Image: 110-g.png]" /><br />
<br />
Weezing-Galar @ Choice Specs  <br />
Ability: Levitate  <br />
EVs: 252 SpA / 4 SpD / 252 Spe  <br />
Modest Nature  <br />
IVs: 0 Atk  <br />
- Sludge Wave  <br />
- Strange Steam  <br />
- Fire Blast  <br />
- Dark Pulse</div>
<br />
What drew me into Weezing was it’s unique typing of Poison/Fairy. It’s an all around good type combination. Defensively it only has 3 weaknesses and offensively it’s only resisted by Steel and Poison. I decided to run an offensive variant simply because in Gen 7 NU, offensive Z move Weezing was one of my favorite Pokémon to use lol.<br />
<br />
EV spread is straight forward. Max SpA with a Modest nature for as much power as possible. The rest went into Speed to be as fast as possible. Sludge Wave and Strange Steam are the main moves of choice to be using as they are both STAB. Fire Blast is a must to hit Steel types. Dark Pulse is mainly to hit Gengar. The 4th move is interchangeable, really. This team struggles a bit with Gengar so I use Dark Pulse.<br />
<br />
Levitate was the ability of choice to remove Weezing’s Ground weakness. Misty Surge could be used to buff Strange Steam and also makes the team immune to status while Misty Terrain is up.<br />
<br />
Just like that I have my starting point of the team. Now let the actual building process begin!<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Core Synergy</span></div>
<br />
I wanted to find teammates that pair well with Weezing. Now, that could be offensively or defensively. Doesn’t matter. Even though I am running an offensive set on my Weezing, I did end up deciding to go with teammates with good defensive synergy with Weezing.<br />
<br />
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Doublade @ Eviolite<br />
Ability: No Guard<br />
EVs: 240 HP / 252 Atk / 16 SpD  <br />
Brave Nature  <br />
IVs: 0 Spe  <br />
- Swords Dance  <br />
- Shadow Sneak  <br />
- Gyro Ball  <br />
- Sacred Sword</div>
<br />
A Steel-type paired very well defensively with Weezing. Even thought it has Fire Blast, Weezing does not want to stay on the field against a Steel-type. Doublade can switch into most of Weezing’s checks pretty safely for the most part, outside of coverage moves like Earthquake. Doublade can also act as a late game sweeper with Swords Dance and Shadow Sneak. <br />
<br />
The EV spread is the standard Gen 7 spread. Max Attack with 0 Speed to make Gyro Ball as strong as possible. 240 HP EVs minimizes the damage Doublade take from Burn and Stealth Rock. The leftover just goes into SpD. <br />
<br />
Swords Dance is to set up on Pokemon that can’t touch Doublade (ie: most of Weezing’s counters). Shadow Sneak is priority to revenge kill and also sweep late game. Gyro Ball with 0 Speed is Doublade’s strongest Steel STAB. Sacred Sword is coverage for Steel-types.<br />
<br />
<br />
<div style="text-align: center;"><img src="https://www.serebii.net/swordshield/pokemon/842.png" border="0" alt="[Image: 842.png]" /><br />
Appletun @ Leftovers  <br />
Ability: Thick Fat  <br />
EVs: 252 HP / 252 SpD / 4 Spe  <br />
Calm Nature  <br />
IVs: 0 Atk  <br />
- Leech Seed  <br />
- Recover  <br />
- Apple Acid<br />
- Dragon Pulse</div>
<br />
I usually mention in these threads that I make that there are 3 sets of type synergies I like to use. They are Fire/Water/Grass, Dark/Psychic/Fighting, and Fairy/Dragon/Steel. Appletun completes that synergistic core with Weezing and Doublade. They all cover each other’s weaknesses very well and can all comfortably switch into what the others struggle against. I tried this core with different Dragon and Steel-types and this is the combination I’ve liked the best.<br />
<br />
I’m running max HP and SpD on Appletun just because most of the team has good physical bulk, but not special. Leech Seed and Recover are to wear down opponents. Apple Acid is an easy-to-spam Grass type STAB since it’s guaranteed to lower the target’s SpD. Dragon Pulse is a secondary STAB.<br />
</strong></div>
</div>
</div>
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Rounding Out The Team</span></div>
<br />
At this point once I had the core in place I originally just threw 3 Pokémon onto the team just to see what the UU meta was all about. Those 3 were:<br />
<br />
-Choice Scarfed Obstagoon because I was afraid of Genger<br />
-Bulk Up + Rapid Spin Hitmontop because the Rapid Spin buff can turn anything into a sweeper<br />
-Utility Mew because I wanted entry hazards even though Heavy-duty boots has kind of nerfed hazards<br />
<br />
After running a few battles, there were some threats in the tier that if you didn’t have an answer for then you were gonna have a bad time. The biggest one I saw that was the worst to deal with was G-max Charizard. So I started to fill out the rest of the team with a check to that.<br />
<br />
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Coalossal-Gmax @ Leftovers  <br />
Ability: Flash Fire  <br />
EVs: 248 HP / 252 Atk / 8 SpD  <br />
Adamant Nature  <br />
- Stealth Rock  <br />
- Stone Edge  <br />
- Earthquake  <br />
- Flare Blitz / Heat Crash</div>
<br />
Coalossal was the Pokémon I chose as my answer to Charizard because it checks it defensively and offensively thanks to its Rock/Fire typing. Coalossal also gives me a G-max option on the team that’s worth using. I tried G-max Appletun and I didn’t like it because I lost access to Leech Seed and Recover for 3 turns.<br />
<br />
248 HP gives Coalossal and odd HP number, which is something small I try to do with any Pokémon that’s weak to entry hazards. An odd HP number on a Pokémon weak to hazards like Stealth Rock means you can survive switching into them 4 times. 252 Atk and Adamant to hit as hard as possible. The rest I just put into SpD.<br />
<br />
I mentioned in the opening to this segment that I wanted a hazard setter and Coalossal also checks that box with Stealth Rock. Stone Edge is a strong STAB option. Earthquake is good coverage. Now the Fire STAB is where this set could change. Flare Blitz is Coalossal’s strongest physical Fire-type attack, but the recoil is a downside. I thought about running a Special attacking variant with Fire Blast instead, but the best Special Rock-type STAB it gets is Ancient Power. Also the damage drop off from Earthquake to Earth Power hurt as well (ie: Gengar is guaranteed to live Earth Power, but EQ is 94% chance to OHKO). Heat Crash is an option over Flare Blitz so I mentioned it in the set, but it’s too unreliable.<br />
</strong></div>
</div>
</div>
<br />
With an answer to Charizard on the team, I was already feeling safe. However, there was still one Pokémon I was worried about... G-max Gengar. Gengar is a bit trickier for me to add an answer for on this team. It’s speed of 110 is tough to deal with, unless you use a Choice Scarf Pokémon. And I tried that with Obstagoon and, well, Obstagoon is awful. In fact, most Dark-types in the tier that are fast enough to put a Scarf on aren’t very good. I thought about putting a Scarf on a Psychic-type like Espeon or Gardevoir, but I didn’t want to add another Pokémon weak to Ghost-types when trying to counter Gengar... What I decided to do was add 2 Pokémon that can deal with Gengar in certain situations, while still helping the rest of the team.<br />
<br />
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Crawdaunt @ Choice Band  <br />
Ability: Adaptability  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Adamant Nature  <br />
- Aqua Jet  <br />
- Knock Off  <br />
- Crabhammer  <br />
- Close Combat</div>
<br />
Crawdaunt was the first Pokémon I chose. It’s an incredibly strong wallbreaker for the team and it can also revenge kill faster Pokémon, like Gengar. This is a standard set. Nothing crazy. Although Crawdaunt having access to a better Fighting-type coverage move than Superpower is amazing. Not much to say about Crawdaunt, it’s a very very good UU Pokemon.<br />
<br />
<div style="text-align: center;"><img src="https://www.serebii.net/swordshield/pokemon/866.png" border="0" alt="[Image: 866.png]" /><br />
Mr. Rime @ Weakness Policy  <br />
Ability: Ice Body  <br />
EVs: 4 Def / 252 SpA / 252 Spe  <br />
Timid Nature  <br />
IVs: 0 Atk  <br />
- Calm Mind  <br />
- Rapid Spin  <br />
- Freeze-Dry  <br />
- Shadow Ball</div>
<br />
There wasn’t much to say about Crawdaunt. Mr. Rime on the other hand, there is. As I mentioned in the opening to this segment about Hitmontop, the Rapid Spin buff (50 BP and gives +1 Speed) can turn any Pokémon into a sweeper, including Mr. Rime. +1 Speed with max Speed makes Mr. Rime faster than Gengar.<br />
<br />
The set might have some people asking questions, specifically the 4th move. Weakness Policy is a fun item to use on Mr. Rime for a quick boost to SpA to turn him into a potent wallbreaker as well. That plus the speed boost from using Rapid Spin and it could be game over. Calm Mind is on the set as a more reliable way to boost Mr. Rime instead of relying on Weakness Policy. <br />
<br />
The 2 offensive moves are worth talking about separately. Most people when making an offensive Pokémon might just put on the strongest attacks a Pokémon has to use. In this case it would be Ice Beam and Psychic. The reason why I’m running Freeze-Dry and Shadow Ball are to give Mr. Rime less checks. Ice Beam and Psychic are immediately walled by Steel-types, namely Bronzong (Bronzong is bad this Gen in singles so idk how common it will be). That move combo is also checked by bulky Water-types in the tier, like Milotic. Freeze-Dry is a little weaker than Ice Beam, but the added effect of being Super Effective against Water-types makes up for the power difference. Running Shadow Ball over Psychic gives Mr. Rime a way to hit Steel-type Pokémon neutrally, so it’s not completely shutdown by them. Plus with this team specifically, I have ways to deal with Fighting and Poison-types with the rest of the team, so Psychic coverage isn’t as needed.<br />
</strong></div>
</div>
</div>
<br />
There is the team. Feel free to try it out for yourselves and see what you think. UU has been a fun tier in the early stages since the meta isn't completely developed yet. If you do try this team out, please comment below and let me know what you think and any changes that you made or think should be made  <img src="http://pokemonforever.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[Hello there everyone! So earlier this week Pokemon Showdown opened up the UU tier in Gen 8. I gotta say, it’s been pretty fun for the little bit that I played it testing the team I will be breaking down here. <br />
<br />
I decided since I did a team building thread for OU, which had more views than I was expecting tbh (this was always a VGC community primarily from what I remember), I’m going to do one for each tier after they open up. So let’s get into this UU team!<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">The Core</span></div>
<br />
Every team has a starting point. That’s what the core is and it’s normally as simple as picking a Pokemon you like. That’s what I did with this team. I scrolled through the list of available Pokemon until I found one the peaked my interest. That Pokemon was Galarian Weezing!<br />
<br />
<div style="text-align: center;"><img src="https://www.serebii.net/swordshield/pokemon/110-g.png" border="0" alt="[Image: 110-g.png]" /><br />
<br />
Weezing-Galar @ Choice Specs  <br />
Ability: Levitate  <br />
EVs: 252 SpA / 4 SpD / 252 Spe  <br />
Modest Nature  <br />
IVs: 0 Atk  <br />
- Sludge Wave  <br />
- Strange Steam  <br />
- Fire Blast  <br />
- Dark Pulse</div>
<br />
What drew me into Weezing was it’s unique typing of Poison/Fairy. It’s an all around good type combination. Defensively it only has 3 weaknesses and offensively it’s only resisted by Steel and Poison. I decided to run an offensive variant simply because in Gen 7 NU, offensive Z move Weezing was one of my favorite Pokémon to use lol.<br />
<br />
EV spread is straight forward. Max SpA with a Modest nature for as much power as possible. The rest went into Speed to be as fast as possible. Sludge Wave and Strange Steam are the main moves of choice to be using as they are both STAB. Fire Blast is a must to hit Steel types. Dark Pulse is mainly to hit Gengar. The 4th move is interchangeable, really. This team struggles a bit with Gengar so I use Dark Pulse.<br />
<br />
Levitate was the ability of choice to remove Weezing’s Ground weakness. Misty Surge could be used to buff Strange Steam and also makes the team immune to status while Misty Terrain is up.<br />
<br />
Just like that I have my starting point of the team. Now let the actual building process begin!<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Core Synergy</span></div>
<br />
I wanted to find teammates that pair well with Weezing. Now, that could be offensively or defensively. Doesn’t matter. Even though I am running an offensive set on my Weezing, I did end up deciding to go with teammates with good defensive synergy with Weezing.<br />
<br />
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<div style="text-align: center;"><img src="https://www.serebii.net/swordshield/pokemon/680.png" border="0" alt="[Image: 680.png]" /><br />
Doublade @ Eviolite<br />
Ability: No Guard<br />
EVs: 240 HP / 252 Atk / 16 SpD  <br />
Brave Nature  <br />
IVs: 0 Spe  <br />
- Swords Dance  <br />
- Shadow Sneak  <br />
- Gyro Ball  <br />
- Sacred Sword</div>
<br />
A Steel-type paired very well defensively with Weezing. Even thought it has Fire Blast, Weezing does not want to stay on the field against a Steel-type. Doublade can switch into most of Weezing’s checks pretty safely for the most part, outside of coverage moves like Earthquake. Doublade can also act as a late game sweeper with Swords Dance and Shadow Sneak. <br />
<br />
The EV spread is the standard Gen 7 spread. Max Attack with 0 Speed to make Gyro Ball as strong as possible. 240 HP EVs minimizes the damage Doublade take from Burn and Stealth Rock. The leftover just goes into SpD. <br />
<br />
Swords Dance is to set up on Pokemon that can’t touch Doublade (ie: most of Weezing’s counters). Shadow Sneak is priority to revenge kill and also sweep late game. Gyro Ball with 0 Speed is Doublade’s strongest Steel STAB. Sacred Sword is coverage for Steel-types.<br />
<br />
<br />
<div style="text-align: center;"><img src="https://www.serebii.net/swordshield/pokemon/842.png" border="0" alt="[Image: 842.png]" /><br />
Appletun @ Leftovers  <br />
Ability: Thick Fat  <br />
EVs: 252 HP / 252 SpD / 4 Spe  <br />
Calm Nature  <br />
IVs: 0 Atk  <br />
- Leech Seed  <br />
- Recover  <br />
- Apple Acid<br />
- Dragon Pulse</div>
<br />
I usually mention in these threads that I make that there are 3 sets of type synergies I like to use. They are Fire/Water/Grass, Dark/Psychic/Fighting, and Fairy/Dragon/Steel. Appletun completes that synergistic core with Weezing and Doublade. They all cover each other’s weaknesses very well and can all comfortably switch into what the others struggle against. I tried this core with different Dragon and Steel-types and this is the combination I’ve liked the best.<br />
<br />
I’m running max HP and SpD on Appletun just because most of the team has good physical bulk, but not special. Leech Seed and Recover are to wear down opponents. Apple Acid is an easy-to-spam Grass type STAB since it’s guaranteed to lower the target’s SpD. Dragon Pulse is a secondary STAB.<br />
</strong></div>
</div>
</div>
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Rounding Out The Team</span></div>
<br />
At this point once I had the core in place I originally just threw 3 Pokémon onto the team just to see what the UU meta was all about. Those 3 were:<br />
<br />
-Choice Scarfed Obstagoon because I was afraid of Genger<br />
-Bulk Up + Rapid Spin Hitmontop because the Rapid Spin buff can turn anything into a sweeper<br />
-Utility Mew because I wanted entry hazards even though Heavy-duty boots has kind of nerfed hazards<br />
<br />
After running a few battles, there were some threats in the tier that if you didn’t have an answer for then you were gonna have a bad time. The biggest one I saw that was the worst to deal with was G-max Charizard. So I started to fill out the rest of the team with a check to that.<br />
<br />
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Coalossal-Gmax @ Leftovers  <br />
Ability: Flash Fire  <br />
EVs: 248 HP / 252 Atk / 8 SpD  <br />
Adamant Nature  <br />
- Stealth Rock  <br />
- Stone Edge  <br />
- Earthquake  <br />
- Flare Blitz / Heat Crash</div>
<br />
Coalossal was the Pokémon I chose as my answer to Charizard because it checks it defensively and offensively thanks to its Rock/Fire typing. Coalossal also gives me a G-max option on the team that’s worth using. I tried G-max Appletun and I didn’t like it because I lost access to Leech Seed and Recover for 3 turns.<br />
<br />
248 HP gives Coalossal and odd HP number, which is something small I try to do with any Pokémon that’s weak to entry hazards. An odd HP number on a Pokémon weak to hazards like Stealth Rock means you can survive switching into them 4 times. 252 Atk and Adamant to hit as hard as possible. The rest I just put into SpD.<br />
<br />
I mentioned in the opening to this segment that I wanted a hazard setter and Coalossal also checks that box with Stealth Rock. Stone Edge is a strong STAB option. Earthquake is good coverage. Now the Fire STAB is where this set could change. Flare Blitz is Coalossal’s strongest physical Fire-type attack, but the recoil is a downside. I thought about running a Special attacking variant with Fire Blast instead, but the best Special Rock-type STAB it gets is Ancient Power. Also the damage drop off from Earthquake to Earth Power hurt as well (ie: Gengar is guaranteed to live Earth Power, but EQ is 94% chance to OHKO). Heat Crash is an option over Flare Blitz so I mentioned it in the set, but it’s too unreliable.<br />
</strong></div>
</div>
</div>
<br />
With an answer to Charizard on the team, I was already feeling safe. However, there was still one Pokémon I was worried about... G-max Gengar. Gengar is a bit trickier for me to add an answer for on this team. It’s speed of 110 is tough to deal with, unless you use a Choice Scarf Pokémon. And I tried that with Obstagoon and, well, Obstagoon is awful. In fact, most Dark-types in the tier that are fast enough to put a Scarf on aren’t very good. I thought about putting a Scarf on a Psychic-type like Espeon or Gardevoir, but I didn’t want to add another Pokémon weak to Ghost-types when trying to counter Gengar... What I decided to do was add 2 Pokémon that can deal with Gengar in certain situations, while still helping the rest of the team.<br />
<br />
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Crawdaunt @ Choice Band  <br />
Ability: Adaptability  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Adamant Nature  <br />
- Aqua Jet  <br />
- Knock Off  <br />
- Crabhammer  <br />
- Close Combat</div>
<br />
Crawdaunt was the first Pokémon I chose. It’s an incredibly strong wallbreaker for the team and it can also revenge kill faster Pokémon, like Gengar. This is a standard set. Nothing crazy. Although Crawdaunt having access to a better Fighting-type coverage move than Superpower is amazing. Not much to say about Crawdaunt, it’s a very very good UU Pokemon.<br />
<br />
<div style="text-align: center;"><img src="https://www.serebii.net/swordshield/pokemon/866.png" border="0" alt="[Image: 866.png]" /><br />
Mr. Rime @ Weakness Policy  <br />
Ability: Ice Body  <br />
EVs: 4 Def / 252 SpA / 252 Spe  <br />
Timid Nature  <br />
IVs: 0 Atk  <br />
- Calm Mind  <br />
- Rapid Spin  <br />
- Freeze-Dry  <br />
- Shadow Ball</div>
<br />
There wasn’t much to say about Crawdaunt. Mr. Rime on the other hand, there is. As I mentioned in the opening to this segment about Hitmontop, the Rapid Spin buff (50 BP and gives +1 Speed) can turn any Pokémon into a sweeper, including Mr. Rime. +1 Speed with max Speed makes Mr. Rime faster than Gengar.<br />
<br />
The set might have some people asking questions, specifically the 4th move. Weakness Policy is a fun item to use on Mr. Rime for a quick boost to SpA to turn him into a potent wallbreaker as well. That plus the speed boost from using Rapid Spin and it could be game over. Calm Mind is on the set as a more reliable way to boost Mr. Rime instead of relying on Weakness Policy. <br />
<br />
The 2 offensive moves are worth talking about separately. Most people when making an offensive Pokémon might just put on the strongest attacks a Pokémon has to use. In this case it would be Ice Beam and Psychic. The reason why I’m running Freeze-Dry and Shadow Ball are to give Mr. Rime less checks. Ice Beam and Psychic are immediately walled by Steel-types, namely Bronzong (Bronzong is bad this Gen in singles so idk how common it will be). That move combo is also checked by bulky Water-types in the tier, like Milotic. Freeze-Dry is a little weaker than Ice Beam, but the added effect of being Super Effective against Water-types makes up for the power difference. Running Shadow Ball over Psychic gives Mr. Rime a way to hit Steel-type Pokémon neutrally, so it’s not completely shutdown by them. Plus with this team specifically, I have ways to deal with Fighting and Poison-types with the rest of the team, so Psychic coverage isn’t as needed.<br />
</strong></div>
</div>
</div>
<br />
There is the team. Feel free to try it out for yourselves and see what you think. UU has been a fun tier in the early stages since the meta isn't completely developed yet. If you do try this team out, please comment below and let me know what you think and any changes that you made or think should be made  <img src="http://pokemonforever.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gen 8 Noob Attempts An OU Team]]></title>
			<link>http://pokemonforever.com/Thread-SMOGON-Gen-8-Noob-Attempts-An-OU-Team</link>
			<pubDate>Wed, 27 Nov 2019 02:58:02 -0800</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-SMOGON-Gen-8-Noob-Attempts-An-OU-Team</guid>
			<description><![CDATA[Hello everyone! So for the 1st time I decided to look into Gen 8 and look at all the new Pokemon, moves, abilities, etc. Because I did that, I immediately decided to try to build a team for the early stages of Gen 8 OU. Now, there are a few disclaimers before I dive into this:<br />
<br />
1) I don’t own a Nintendo Switch, so I have not played Gen 8 yet.<br />
2) I usually don’t play OU in competitive Pokemon. I’m an NU guy<br />
3) My research on the current meta is from a few YouTube videos<br />
4) I did do enough research to build a legal team lol.<br />
<br />
This is just me basically spitballing a team idea and seeing what I can come up with. It might be good. It might be bad. Feel free to let me know lol. So let’s get started!<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">The Core</span></div>
<br />
<div style="text-align: center;"><img src="https://www.serebii.net/swordshield/pokemon/849-l.png" border="0" alt="[Image: 849-l.png]" /><br />
Toxtricity-Low-Key @ Choice Specs  <br />
Ability: Punk Rock  <br />
EVs: 4 Def / 252 SpA / 252 Spe  <br />
Timid Nature  <br />
IVs: 0 Atk  <br />
- Overdrive  <br />
- Boomburst  <br />
- Sludge Wave  <br />
- Volt Switch</div>
<br />
<div style="text-align: center;"><img src="https://www.serebii.net/swordshield/pokemon/555-g.png" border="0" alt="[Image: 555-g.png]" /><br />
Darmanitan-Galar @ Choice Scarf  <br />
Ability: Gorilla Tactics  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Jolly Nature  <br />
- Icicle Crash  <br />
- U-turn  <br />
- Earthquake  <br />
- Flare Blitz</div>
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Thought Process</span></div>
<div style="margin:20px; margin-top:5px">
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</div>
<div class="red_alert" style="text-align:left;">
<div style="display: none;"><strong><br />
So back in the spring I made a team write up of a Gen 7 NU team built around Mega Glalie and Heliolisk. I’m mentioning this because that team inspired this core.<br />
<br />
It’s a “bolt-beam” core. For those who don’t know what “bolt-beam” is, it refers to Electric and Ice having near perfect coverage against all other types. They synergise well together. The 2 common moves were Thunderbolt and Ice Beam, hence “bolt-beam”.<br />
<br />
I chose Toxtricity because I just LOVE it!! It’s so cool! And it also looks pretty powerful.<br />
<br />
The ability Punk Rock gives a 30% damage boost to sound based attacks, and also the user receives 50% less damage from sound based attacks.<br />
<br />
Overdrive is a base 80, sound based, Electric STAB attack that gets boosted to 104 BP. Boomburst also gets boosted from 140 to 182 BP. Sludge Wave is a strong secondary STAB attack. Volt Switch is a great move for momentum.<br />
<br />
I put on Choice Specs to further boost the power of these strong attacks. <br />
<br />
I had a tough choice for the “beam” part of the core. Couldn’t decide between Mamoswine and Galarian Darmanitan. I settled for Darmanitan for a few reasons...<br />
<br />
1) It’s new<br />
2) It’s ability is ridiculous<br />
3) It has access to U-Turn, which completes a Volt-Turn combo with Toxtricity.<br />
<br />
So Gorilla Tactics boosts the users Attack by 1 stage, but locks the Pokemon into 1 move. If you are keeping up, that means they gave Darmanitan... DARMANITAN!!! A built in Choice Band... So I put a Choice Scarf on it to boost its speed.<br />
<br />
The moveset is pretty straightforward. Icicle Crash for STAB. U-Turn for a pivot and to form a Volt-Turn core with Toxtricity. Flare Blitz and EQ are coverage moves to deal with potential problems, mainly Ferrothorn and Aegislash, I think lol.<br />
<br />
They compliment each other though. One is strong against the others checks. Toxtricity can threaten bulky Water types that check Darmanitan like Toxapex and Jellicent, while Darmanitan can deal with Ground types for Toxtricity.<br />
</strong></div>
</div>
</div>
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Filling Out The Squad</span></div>
<br />
One thing a core like this appreciates greatly is hazard control. Being able to get up hazards to chip away at your opponent and make KOs easier is big. So I looked to fill those roles next.<br />
<br />
<div style="text-align: center;"><img src="https://www.serebii.net/swordshield/pokemon/598.png" border="0" alt="[Image: 598.png]" /><br />
Ferrothorn @ Leftovers  <br />
Ability: Iron Barbs  <br />
EVs: 252 HP / 252 Def / 4 SpD  <br />
Relaxed Nature  <br />
IVs: 0 Spe  <br />
- Spikes  <br />
- Gyro Ball  <br />
- Knock Off  <br />
- Power Whip<br />
<br />
<img src="https://www.serebii.net/swordshield/pokemon/858.png" border="0" alt="[Image: 858.png]" /><br />
Hatterene (F) @ Leftovers  <br />
Ability: Magic Bounce  <br />
EVs: 252 HP / 168 SpA / 88 SpD  <br />
Calm Nature  <br />
IVs: 0 Atk  <br />
- Psychic  <br />
- Dazzling Gleam  <br />
- Healing Wish  <br />
- Mystical Fire</div>
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Thought Process</span></div>
<div style="margin:20px; margin-top:5px">
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</div>
<div class="red_alert" style="text-align:left;">
<div style="display: none;"><strong><br />
So this is the hazard core I decided on. I never played much OU in previous gens, but I know Ferrothorn was always one of the best hazard setters.<br />
<br />
The moveset is pretty straightforward. Spikes are my hazard of choice for this team mainly because the core doesn’t like Steel types, namely Ferrothorn and Aegislash, at all. Gyro Ball and Power Whip are there as offensive options. Knock Off is good utility and allows Ferrothorn to cripple Aegislash.<br />
<br />
Hatterene is a different type of hazard control compared to what I’m used to. Relying on Magic Bounce to keep hazards off the field is a bit risky for me, but I wanted to use new Pokémon. <br />
<br />
252 HP / 88 SpD with a Calm Nature allows Hatterene to live a Shadow Ball from Timid, Choice Specs Dragapult while 168 SpA EVs is enough to guarantee OHKO Dragapult.<br />
<br />
I’m running Healing Wish to support the more offensive Pokemon when needed. Psychic and Dazzling Gleam are dual STAB attacks. Mystical Fire is great coverage for Steel types that will switch into Hatterene.<br />
</strong></div>
</div>
</div>
<br />
<div style="text-align: center;"><span style="font-weight: bold;">The Missing Pieces</span></div>
<br />
At this point I feel alright about how this team is looking. Good offensive and defensive synergy between them. I just need to use the last couple spots on the team to add to it. I still need a reliable way to pressure steel types offensively. I could also use a setup Pokemon.<br />
<br />
<div style="text-align: center;"><img src="https://www.serebii.net/swordshield/pokemon/635.png" border="0" alt="[Image: 635.png]" /><br />
Hydreigon @ Life Orb  <br />
Ability: Levitate  <br />
EVs: 252 SpA / 4 SpD / 252 Spe  <br />
Timid Nature  <br />
IVs: 0 Atk  <br />
- Dark Pulse  <br />
- Flash Cannon  <br />
- Nasty Plot  <br />
- Flamethrower <br />
<br />
<img src="https://www.serebii.net/swordshield/pokemon/537.png" border="0" alt="[Image: 537.png]" /><br />
Seismitoad @ Leftovers  <br />
Ability: Water Absorb  <br />
EVs: 252 HP / 4 Atk / 252 Def  <br />
Relaxed Nature  <br />
- Earthquake  <br />
- Scald  <br />
- Stealth Rock  <br />
- Toxic</div>
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Thought Process</span></div>
<div style="margin:20px; margin-top:5px">
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</div>
<div class="red_alert" style="text-align:left;">
<div style="display: none;"><strong><br />
So I wanted a Pokemon that could set up on my opponents and punish them. I also wanted a Dragon type on the team to complete a Fairy-Dragon-Steel core which synergizes well together defensively. So I added Hydreigon.<br />
<br />
At 1st glance it looks weird to run a Hydreigon with no Dragon STAB, but I don’t think it needs it on this team when I have plenty of ways to deal with Dragon types and only one Fairy answer (Toxtricity) so I opted for Flash Cannon over Draco Meteor. Flamethrower is more coverage against Ferrothorn and Aegislash. Life Orb for boost to power.<br />
<br />
Seismitoad I added for a couple reasons. One reason is it is a good check to rain teams. It also synergizes well with Ferrothorn as a Stealth Rocker. Also I didn’t have an Electric immunity to stop Volt Switch spam.<br />
<br />
Earthquake is just strong STAB. Scald is good utility. Toxic is so I have a way to cripple walls that switch in on it. Leftovers for recovery.<br />
</strong></div>
</div>
</div>
<br />
So that’s the team. I haven’t tested it yet but I will get around to doing that over the holiday and come back here to post replays. Feel free to let me know in the comments what u all think  <img src="http://pokemonforever.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Hello everyone! So for the 1st time I decided to look into Gen 8 and look at all the new Pokemon, moves, abilities, etc. Because I did that, I immediately decided to try to build a team for the early stages of Gen 8 OU. Now, there are a few disclaimers before I dive into this:<br />
<br />
1) I don’t own a Nintendo Switch, so I have not played Gen 8 yet.<br />
2) I usually don’t play OU in competitive Pokemon. I’m an NU guy<br />
3) My research on the current meta is from a few YouTube videos<br />
4) I did do enough research to build a legal team lol.<br />
<br />
This is just me basically spitballing a team idea and seeing what I can come up with. It might be good. It might be bad. Feel free to let me know lol. So let’s get started!<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">The Core</span></div>
<br />
<div style="text-align: center;"><img src="https://www.serebii.net/swordshield/pokemon/849-l.png" border="0" alt="[Image: 849-l.png]" /><br />
Toxtricity-Low-Key @ Choice Specs  <br />
Ability: Punk Rock  <br />
EVs: 4 Def / 252 SpA / 252 Spe  <br />
Timid Nature  <br />
IVs: 0 Atk  <br />
- Overdrive  <br />
- Boomburst  <br />
- Sludge Wave  <br />
- Volt Switch</div>
<br />
<div style="text-align: center;"><img src="https://www.serebii.net/swordshield/pokemon/555-g.png" border="0" alt="[Image: 555-g.png]" /><br />
Darmanitan-Galar @ Choice Scarf  <br />
Ability: Gorilla Tactics  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Jolly Nature  <br />
- Icicle Crash  <br />
- U-turn  <br />
- Earthquake  <br />
- Flare Blitz</div>
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Thought Process</span></div>
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><input type="button" value="Show Spoiler" style="font-size:10px;margin:0px;padding:5px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show Spoiler'; }" /><br />
</div>
<div class="red_alert" style="text-align:left;">
<div style="display: none;"><strong><br />
So back in the spring I made a team write up of a Gen 7 NU team built around Mega Glalie and Heliolisk. I’m mentioning this because that team inspired this core.<br />
<br />
It’s a “bolt-beam” core. For those who don’t know what “bolt-beam” is, it refers to Electric and Ice having near perfect coverage against all other types. They synergise well together. The 2 common moves were Thunderbolt and Ice Beam, hence “bolt-beam”.<br />
<br />
I chose Toxtricity because I just LOVE it!! It’s so cool! And it also looks pretty powerful.<br />
<br />
The ability Punk Rock gives a 30% damage boost to sound based attacks, and also the user receives 50% less damage from sound based attacks.<br />
<br />
Overdrive is a base 80, sound based, Electric STAB attack that gets boosted to 104 BP. Boomburst also gets boosted from 140 to 182 BP. Sludge Wave is a strong secondary STAB attack. Volt Switch is a great move for momentum.<br />
<br />
I put on Choice Specs to further boost the power of these strong attacks. <br />
<br />
I had a tough choice for the “beam” part of the core. Couldn’t decide between Mamoswine and Galarian Darmanitan. I settled for Darmanitan for a few reasons...<br />
<br />
1) It’s new<br />
2) It’s ability is ridiculous<br />
3) It has access to U-Turn, which completes a Volt-Turn combo with Toxtricity.<br />
<br />
So Gorilla Tactics boosts the users Attack by 1 stage, but locks the Pokemon into 1 move. If you are keeping up, that means they gave Darmanitan... DARMANITAN!!! A built in Choice Band... So I put a Choice Scarf on it to boost its speed.<br />
<br />
The moveset is pretty straightforward. Icicle Crash for STAB. U-Turn for a pivot and to form a Volt-Turn core with Toxtricity. Flare Blitz and EQ are coverage moves to deal with potential problems, mainly Ferrothorn and Aegislash, I think lol.<br />
<br />
They compliment each other though. One is strong against the others checks. Toxtricity can threaten bulky Water types that check Darmanitan like Toxapex and Jellicent, while Darmanitan can deal with Ground types for Toxtricity.<br />
</strong></div>
</div>
</div>
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Filling Out The Squad</span></div>
<br />
One thing a core like this appreciates greatly is hazard control. Being able to get up hazards to chip away at your opponent and make KOs easier is big. So I looked to fill those roles next.<br />
<br />
<div style="text-align: center;"><img src="https://www.serebii.net/swordshield/pokemon/598.png" border="0" alt="[Image: 598.png]" /><br />
Ferrothorn @ Leftovers  <br />
Ability: Iron Barbs  <br />
EVs: 252 HP / 252 Def / 4 SpD  <br />
Relaxed Nature  <br />
IVs: 0 Spe  <br />
- Spikes  <br />
- Gyro Ball  <br />
- Knock Off  <br />
- Power Whip<br />
<br />
<img src="https://www.serebii.net/swordshield/pokemon/858.png" border="0" alt="[Image: 858.png]" /><br />
Hatterene (F) @ Leftovers  <br />
Ability: Magic Bounce  <br />
EVs: 252 HP / 168 SpA / 88 SpD  <br />
Calm Nature  <br />
IVs: 0 Atk  <br />
- Psychic  <br />
- Dazzling Gleam  <br />
- Healing Wish  <br />
- Mystical Fire</div>
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Thought Process</span></div>
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><input type="button" value="Show Spoiler" style="font-size:10px;margin:0px;padding:5px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show Spoiler'; }" /><br />
</div>
<div class="red_alert" style="text-align:left;">
<div style="display: none;"><strong><br />
So this is the hazard core I decided on. I never played much OU in previous gens, but I know Ferrothorn was always one of the best hazard setters.<br />
<br />
The moveset is pretty straightforward. Spikes are my hazard of choice for this team mainly because the core doesn’t like Steel types, namely Ferrothorn and Aegislash, at all. Gyro Ball and Power Whip are there as offensive options. Knock Off is good utility and allows Ferrothorn to cripple Aegislash.<br />
<br />
Hatterene is a different type of hazard control compared to what I’m used to. Relying on Magic Bounce to keep hazards off the field is a bit risky for me, but I wanted to use new Pokémon. <br />
<br />
252 HP / 88 SpD with a Calm Nature allows Hatterene to live a Shadow Ball from Timid, Choice Specs Dragapult while 168 SpA EVs is enough to guarantee OHKO Dragapult.<br />
<br />
I’m running Healing Wish to support the more offensive Pokemon when needed. Psychic and Dazzling Gleam are dual STAB attacks. Mystical Fire is great coverage for Steel types that will switch into Hatterene.<br />
</strong></div>
</div>
</div>
<br />
<div style="text-align: center;"><span style="font-weight: bold;">The Missing Pieces</span></div>
<br />
At this point I feel alright about how this team is looking. Good offensive and defensive synergy between them. I just need to use the last couple spots on the team to add to it. I still need a reliable way to pressure steel types offensively. I could also use a setup Pokemon.<br />
<br />
<div style="text-align: center;"><img src="https://www.serebii.net/swordshield/pokemon/635.png" border="0" alt="[Image: 635.png]" /><br />
Hydreigon @ Life Orb  <br />
Ability: Levitate  <br />
EVs: 252 SpA / 4 SpD / 252 Spe  <br />
Timid Nature  <br />
IVs: 0 Atk  <br />
- Dark Pulse  <br />
- Flash Cannon  <br />
- Nasty Plot  <br />
- Flamethrower <br />
<br />
<img src="https://www.serebii.net/swordshield/pokemon/537.png" border="0" alt="[Image: 537.png]" /><br />
Seismitoad @ Leftovers  <br />
Ability: Water Absorb  <br />
EVs: 252 HP / 4 Atk / 252 Def  <br />
Relaxed Nature  <br />
- Earthquake  <br />
- Scald  <br />
- Stealth Rock  <br />
- Toxic</div>
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Thought Process</span></div>
<div style="margin:20px; margin-top:5px">
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</div>
<div class="red_alert" style="text-align:left;">
<div style="display: none;"><strong><br />
So I wanted a Pokemon that could set up on my opponents and punish them. I also wanted a Dragon type on the team to complete a Fairy-Dragon-Steel core which synergizes well together defensively. So I added Hydreigon.<br />
<br />
At 1st glance it looks weird to run a Hydreigon with no Dragon STAB, but I don’t think it needs it on this team when I have plenty of ways to deal with Dragon types and only one Fairy answer (Toxtricity) so I opted for Flash Cannon over Draco Meteor. Flamethrower is more coverage against Ferrothorn and Aegislash. Life Orb for boost to power.<br />
<br />
Seismitoad I added for a couple reasons. One reason is it is a good check to rain teams. It also synergizes well with Ferrothorn as a Stealth Rocker. Also I didn’t have an Electric immunity to stop Volt Switch spam.<br />
<br />
Earthquake is just strong STAB. Scald is good utility. Toxic is so I have a way to cripple walls that switch in on it. Leftovers for recovery.<br />
</strong></div>
</div>
</div>
<br />
So that’s the team. I haven’t tested it yet but I will get around to doing that over the holiday and come back here to post replays. Feel free to let me know in the comments what u all think  <img src="http://pokemonforever.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rules Released for 2020 VGC]]></title>
			<link>http://pokemonforever.com/Thread-VGC-Rules-Released-for-2020-VGC</link>
			<pubDate>Mon, 25 Nov 2019 13:58:16 -0800</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-VGC-Rules-Released-for-2020-VGC</guid>
			<description><![CDATA[Hello PokemonForever!<br />
<br />
Rules have recently been released for the 2020 VGC season in the Generation 8 games. They have been confirmed via a tweet, which you can read here: <a href="https://twitter.com/pokemon_tcg/status/1199073893450829824?s=21" target="_blank">https://twitter.com/pokemon_tcg/status/1...29824?s=21</a> (its in Korean, I'll put it through Google Translate in the future).<br />
<br />
For a more watered-down version, the rules will be the same as the Ranked Battles Series 1. I'll post those here in the future as well.<br />
<br />
I'm excited for this, and I can't wait to see what 2020 will bring!<br />
<br />
-RetroTyphlosion]]></description>
			<content:encoded><![CDATA[Hello PokemonForever!<br />
<br />
Rules have recently been released for the 2020 VGC season in the Generation 8 games. They have been confirmed via a tweet, which you can read here: <a href="https://twitter.com/pokemon_tcg/status/1199073893450829824?s=21" target="_blank">https://twitter.com/pokemon_tcg/status/1...29824?s=21</a> (its in Korean, I'll put it through Google Translate in the future).<br />
<br />
For a more watered-down version, the rules will be the same as the Ranked Battles Series 1. I'll post those here in the future as well.<br />
<br />
I'm excited for this, and I can't wait to see what 2020 will bring!<br />
<br />
-RetroTyphlosion]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need help building my first competitive pokemon]]></title>
			<link>http://pokemonforever.com/Thread-RATE-MY-TEAM-Need-help-building-my-first-competitive-pokemon</link>
			<pubDate>Sun, 01 Sep 2019 12:26:18 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-RATE-MY-TEAM-Need-help-building-my-first-competitive-pokemon</guid>
			<description><![CDATA[Hello! I recently got yoinked into competing in a local competitive pokemon tournament. I'm relatively new to competitive, so I have no idea what I'm doing. My team so far includes a bold milotic and adamant garchomp. Any recommendations for the movesets, items, and abilities I should use with my current pokemon in addition to suggestions about the other pokemon I should have on my team would be greatly appreciated.]]></description>
			<content:encoded><![CDATA[Hello! I recently got yoinked into competing in a local competitive pokemon tournament. I'm relatively new to competitive, so I have no idea what I'm doing. My team so far includes a bold milotic and adamant garchomp. Any recommendations for the movesets, items, and abilities I should use with my current pokemon in addition to suggestions about the other pokemon I should have on my team would be greatly appreciated.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NU Team - Comfey Sweeps]]></title>
			<link>http://pokemonforever.com/Thread-SMOGON-NU-Team-Comfey-Sweeps</link>
			<pubDate>Sat, 20 Apr 2019 06:07:23 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-SMOGON-NU-Team-Comfey-Sweeps</guid>
			<description><![CDATA[Hello there everyone! Hope all is well with you! So yesterday I posted a thread about the best sweeper in NU, Comfey, over in the "Competitive Moveset Discussion" forum. If you are reading this and immediately think "Wait, Comfey?!? Seriously?!?" then I would suggest you go and read that thread before this one so you can understand why Comfey is so good in the NU meta. Now, in that thread I mentioned at the end that I would do a team write up for the team I built around Comfey. Well, here we are. Im going to do everyone a favor and put the entire team in the beginning in a spoiler in case you just want the team and dont care about my thought process and how I built it. So, without further ado, lets get started!<br />
<br />
Full team is here:<br />
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</div>
<div class="red_alert" style="text-align:left;">
<div style="display: none;"><strong><br />
Comfey @ Life Orb  <br />
Ability: Triage  <br />
EVs: 236 HP / 252 SpA / 20 Spe  <br />
Modest Nature  <br />
IVs: 0 Atk  <br />
- Calm Mind  <br />
- Draining Kiss  <br />
- Giga Drain  <br />
- Hidden Power [Ground]  <br />
<br />
Gastrodon @ Icium Z  <br />
Ability: Storm Drain  <br />
EVs: 84 HP / 252 SpA / 172 Spe  <br />
Modest Nature  <br />
IVs: 0 Atk  <br />
- Scald  <br />
- Earth Power  <br />
- Ice Beam  <br />
- Recover  <br />
<br />
Gallade @ Life Orb  <br />
Ability: Justified  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Jolly Nature  <br />
- Swords Dance  <br />
- Close Combat  <br />
- Psycho Cut  <br />
- Knock Off  <br />
<br />
Incineroar @ Iapapa Berry  <br />
Ability: Intimidate  <br />
EVs: 240 HP / 136 Def / 132 SpD  <br />
Sassy Nature  <br />
IVs: 30 Spe  <br />
- Knock Off  <br />
- Fire Blast  <br />
- U-turn  <br />
- Earthquake  <br />
<br />
Dhelmise @ Colbur Berry  <br />
Ability: Steelworker  <br />
EVs: 156 HP / 252 Atk / 100 Spe  <br />
Adamant Nature  <br />
- Power Whip  <br />
- Anchor Shot  <br />
- Rapid Spin  <br />
- Synthesis  <br />
<br />
Rhydon @ Eviolite  <br />
Ability: Lightning Rod  <br />
EVs: 252 HP / 16 Atk / 240 SpD  <br />
Adamant Nature  <br />
- Stealth Rock  <br />
- Rock Blast  <br />
- Earthquake  <br />
- Toxic  <br />
<br />
</strong></div>
</div>
</div>
<br />
<div style="text-align: center;"><span style="font-weight: bold;">The Start</span></div>
<br />
The way I would recommend building a team is to start with Identifying a Pokemon that you want to use, come up with a role for it, then build a core around it to help it succeed at that role. That Pokemon for me was Comfey. I wanted to use Comfey and the role I wanted was for it to be a set-up sweeper for mid-late games. So here is my set:<br />
<br />
<div style="text-align: center;"><img src="http://www.pkparaiso.com/imagenes/sol-luna/sprites/animados/comfey.gif" border="0" alt="[Image: comfey.gif]" /><br />
Comfey @ Life Orb  <br />
Ability: Triage  <br />
EVs: 236 HP / 252 SpA / 20 Spe  <br />
Modest Nature  <br />
IVs: 0 Atk  <br />
- Calm Mind  <br />
- Draining Kiss  <br />
- Giga Drain  <br />
- Hidden Power [Ground]</div>
<br />
So if you haven't read the Comfey moveset thread, I will give a quick explanation. Comfey's ability, Triage, gives all health stealing moves +3 priority. So Draining Kiss and Giga Drain will always attack first. Because those moves will always attack first, Speed EVs aren't as important. The 20 Speed EVs allow Comfey to outspeed Max Speed base 60 Pokemon, mainly Incineroar. 252 SpA EVs with a Modest Nature and Life Orb let Comfey hit as hard as possible with it's priority moves. The rest of the EVs went in HP to give Comfey added bulk. Calm Mind is to set-up to help aid the sweep. Hidden Power Ground is coverage against Pokemon that resist Fairy/Grass type attacks. Mainly Steelix and Delphox.<br />
<br />
I identified the Pokemon I wanted to use. I have an intended role for it. Now its time to build around it. There are 3 types that really prevent Comfey from sweeping. Fire, Poison, and Steel. Those 3 types resist Comfey's priority moves. So, I needed to add some Pokemon who can eliminate those 3 types. And, well, I went a somewhat unique route with it by not only choosing 2 Pokemon that aren't seen much on the NU ladder, but I gave 1 of them a pretty crazy set.<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">The Breakers</span></div>
<br />
Before I talk about the 2 Pokemon I chose, I'm just gonna run through some of the options for these roles I thought of originally. Remember, the goal of these 2 Pokemon are to break through Fire, Poison, and Steel types. Delphox was the 1st Pokemon that came to mind as it's STAB attacks are Super Effective against 2 of those types, but tbh I just made a post about another NU team last week and that team included Delphox so I didn't want to use it again. Slowking crossed my mind because, again, its STAB attacks were strong against 2 of those types, but a lot of the Pokemon I needed to break through were SpD walls so i didn't want a Special Attacker as my main breaker. So that kind of narrowed it down to 2 Pokemon for me, Medicham and Gallade. Both are Fighting/Psychic types so their STAB attacks also hit 2 types Super Effectively. I ended up choosing Gallade for the job over Medicham for 3 specific reasons. So lets look at the set and I will explain:<br />
<br />
<div style="text-align: center;"><img src="https://www.pkparaiso.com/imagenes/xy/sprites/animados/gallade.gif" border="0" alt="[Image: gallade.gif]" /><br />
Gallade @ Life Orb  <br />
Ability: Justified  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Jolly Nature  <br />
- Swords Dance  <br />
- Close Combat  <br />
- Psycho Cut  <br />
- Knock Off</div>
<br />
Like I said, there are 3 reasons why I chose Gallade over Medicham. And they are:<br />
<br />
1) Gallade has a way to beat Psychic types like Delphox and Slowking because of Knock Off<br />
2) Gallade has a better set-up move than Medicham in Swords Dance<br />
3) Close Combat is a more reliable STAB Fighting attack than Medicham's High Jump Kick.<br />
<br />
Gallade's dual STAB Fighting/Psychic type attacks hit Steel and Poison types for Super Effective damage. On top of that, the 2 fire types I was worried about the most, Delphox and Incineroar, are also weak to Gallade's coverage moves. I'm running a standard Max Attack and Speed EV spread with a Jolly nature. Life Orb is for added power so Gallade can break walls more efficiently. Knock Off is to hit Psychic types like the aforementioned Delphox and Slowking who would otherwise check Gallade. Justified is the ability of choice to punish Knock Off spam.<br />
<br />
So now that Gallade is on the team, I went back to looking at the 3 types I needed to beat because I didn't want to only have 1 Pokemon responsible for that role. One thing I noticed was that Water/Ground type Pokemon resisted all 3 types and hit them all Super Effectively. Now there is only 1 Water/Ground type Pokemon in NU, but if you go into the ranks of PU, there are actually 4 Water/Ground types I had to choose from. They are Seismitoad, Gastrodon, Quagsire, and Whiscash. Quagsire is not an offensive Pokemon so it was eliminated from the debate quickly. Whiscash was also eliminated quickly because I didnt want a 3rd set-up Pokemon. So it was between Seismitoad and Gastrodon. I chose Gastrodon over Seismitoad for 1 very big reason, and I made a fun set out of it.<br />
<br />
<div style="text-align: center;"><img src="https://www.pkparaiso.com/imagenes/xy/sprites/animados/gastrodon.gif" border="0" alt="[Image: gastrodon.gif]" /><br />
Gastrodon @ Icium Z  <br />
Ability: Storm Drain  <br />
EVs: 84 HP / 252 SpA / 172 Spe  <br />
Modest Nature  <br />
IVs: 0 Atk  <br />
- Scald  <br />
- Earth Power  <br />
- Ice Beam  <br />
- Recover</div>
<br />
Yes, you are reading this correctly. This is an offensive Gastrodon with Subzero Slammer. That is the main reason I picked Gastrodon over Seismitoad. Seismitoad doesnt have a reliable way to deal with some of the Poison types that aren't weak to Ground like Golbat and Vileplume. Gastrodon does. Plus Gastrodon has a way to boost its own SpA with Storm Drain. The EV spread is interesting. Obviously Modest with max SpA for max power, but the 172 Speed EVs allow Gastrodon to outspeed uninvested base 60 Pokemon and lower. Defensive Incineroar and Vileplume are the 2 I care about the most. The rest of the EVs just went into HP for bulk. Scald and Earth Power are the 2 STAB moves of choice. The 30% burn Scald has still has value which is why I'm running it over the stronger Surf. Ice Beam is to hit Vileplume and Golbat with Subzero Slammer being a nuke with OHKO potential depending on the set. I will put calcs below. Recover is to keep Gastrodon alive for longer. Gastrodon is also 1 of my 3 Heliolisk checks.<br />
<br />
Subzero Slammer Calcs:<br />
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<div style="display: none;"><strong><br />
252+ SpA Gastrodon Subzero Slammer (175 BP) vs. 252 HP / 80 SpD Eviolite Golbat: 252-298 (71.1 - 84.1%) -- 68.8% chance to OHKO after Stealth Rock<br />
252+ SpA Gastrodon Subzero Slammer (175 BP) vs. 252 HP / 0 SpD Vileplume: 362-426 (102.2 - 120.3%) -- guaranteed OHKO after Stealth Rock and Black Sludge recovery<br />
</strong></div>
</div>
</div>
<br />
So I have my offensive core in place. Now I felt like I needed Hazard Support to add extra chip damage to make the roles of these 3 Pokemon I already talked about easier.<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Hazard Support</span></div>
<br />
There wasn't as much thought process here. I had a good idea of the 2 Pokemon I wanted to use for these roles on the team already. So lets just get into it.<br />
<br />
<div style="text-align: center;"><img src="https://www.pkparaiso.com/imagenes/sol-luna/sprites/animados/dhelmise.gif" border="0" alt="[Image: dhelmise.gif]" /><br />
Dhelmise @ Colbur Berry  <br />
Ability: Steelworker  <br />
EVs: 156 HP / 252 Atk / 100 Spe  <br />
Adamant Nature  <br />
- Power Whip  <br />
- Anchor Shot  <br />
- Rapid Spin  <br />
- Synthesis</div>
<br />
Dhelmise was the Pokemon I wanted to use as my Rapid Spinner. The Colbur berry kind of turns Dhelmise into a Choice Scarf Passimian check as it can live it's Knock Offs and helps it to not be Pursuit trapped by Sneasel. The 100 Speed EVs allows it to hit the same Speed as my Gastrodon set, so it outspeeds the same things. Adamant max Attack for power. The rest in HP for bulk. Power Whip is Dhelmise's strongest Attack and allows Dhelmise to defeat most hazard setters in the tier such as Rhydon and Steelix. Anchor Shot is another "STAB" attack thanks to the Steelworker ability and it is nice for trapping Pokemon in with Dhelmise that can't beat it 1 on 1 or allows me to bring in another Pokemon safely in certain situations. Synthesis is to keep Dhelmise healthy. Thanks to its Grass/Ghost typing, Dhelmise also acts as a spin blocker because it is immune to Rapid Spin and Dhelimise is also my 2nd Heliolisk check as long as it isn't running Dark Pulse as it's coverage move.<br />
<br />
<div style="text-align: center;"><img src="https://www.pkparaiso.com/imagenes/xy/sprites/animados/rhydon.gif" border="0" alt="[Image: rhydon.gif]" /><br />
Rhydon @ Eviolite  <br />
Ability: Lightning Rod  <br />
EVs: 252 HP / 16 Atk / 240 SpD  <br />
Adamant Nature  <br />
- Stealth Rock  <br />
- Rock Blast  <br />
- Earthquake  <br />
- Toxic</div>
<br />
Dehlmise is my way to remove Hazards, Rhydon is my way to set them. First let me explain the EV spread. Max HP to increase Rhydon's overall bulk. 16 Atk is interesting. So the way EVs work is for every 4 EVs you put in a stat, that stat goes up by 1 point. For whatever reason, going from 12 EVs in Rhydon's Attack to 16 makes it's Attack stat go up by 2. So that's why the 16 EVs are there. The rest went into SpD to help with Rhydon's weak special bulk as much as possible. Stealth Rock is almost a must have on any competitive team. Rock Blast and Earthquake are Rhydon's STAB moves of choice. I run Rock Blast over Stone Edge because Rock Blast is better for Substitute users like Braviary and it beats Focus Sash leads. Toxic is to cripple walls that like to switch in to Rhydon to make things easier for Comfey late game.<br />
<br />
For the last spot on the team, I wanted a Pokemon that could be a Pivot for the team. A Pokemon that I could switch in on weaker Attacks and then U-Turn or Volt Switch out to gain momentum and get my Offensive Pokemon in safely. So I decided to use the best Pivot in the tier.<br />
<br />
<div style="text-align: center;"><img src="http://www.pkparaiso.com/imagenes/sol-luna/sprites/animados/incineroar.gif" border="0" alt="[Image: incineroar.gif]" /><br />
Incineroar @ Iapapa Berry  <br />
Ability: Intimidate  <br />
EVs: 240 HP / 136 Def / 132 SpD  <br />
Sassy Nature  <br />
IVs: 30 Spe  <br />
- Knock Off  <br />
- Fire Blast  <br />
- U-turn  <br />
- Earthquake</div>
<br />
Incineroar is a very threatening Pokemon in NU right now. Its utility with Knock Off and U-Turn make it an incredible Pivot in the tier. Plus Intimidate is nice to weaken the attacks of Opposing Pokemon. The EV Spread is to just improve Incineroar's all around bulk. Sassy nature with 30 Speed IVs is so that I am always slower than Opposing Incineroar so I get momentum off of U-Turn, but still faster than uninvested base 50 Speed Pokemon like Rhydon and Vileplume. Fire Blast is run over Flare Blitz to hit Steelix harder and so Incineroar doesn't take recoil damage. Earthquake is to hit opposing Fire Types like opposing Incineroar as well as common Fire checks like Rhydon. The Iapapa berry gives Incineroar a form of recovery as long as it doesn't get knocked off.<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Team Summary</span></div>
<br />
The goal of this team is to just weaken Comfey's checks to the point where Comfey is able to sweep at the end of the game. Once your opponent has no answer to Comfey, Comfey becomes difficult to defeat because nothing outspeeds it. Focus on eliminating Fire, Poison, and Steel types early game. Gallade can do that with an SD boost or Gastrodon can surprise pokemon like Vileplume and Golbat with Subzero Slammer. It's a fun team to use and kind of a unique one because of Gallade and Gastrodon. <br />
<br />
1 way to improve the team, as sad as it is for me to type this, is by removing Gastrodon. Its fun, but its a bit too much of a Gimmick for this team to be viable competitively. Plus, Rhydon is capable at doing most of what Gastrodon is supposed to do anyway. Outside of Comfey, the team is lacking Speed. I haven't tested any replacements, but Scarf Braviary would probably be the 1st one I try.<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Pokemon Showdown Replays</span></div>
<br />
So here are a few battles that demonstrate how strong Comfey is. Its sweeping ability is insane. The 1st battle on the list is a perfect example. <br />
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<div style="display: none;"><strong><br />
<a href="http://replay.pokemonshowdown.com/gen7nu-896077169" target="_blank">http://replay.pokemonshowdown.com/gen7nu-896077169</a><br />
<a href="http://replay.pokemonshowdown.com/gen7nu-896089432" target="_blank">http://replay.pokemonshowdown.com/gen7nu-896089432</a><br />
<a href="http://replay.pokemonshowdown.com/gen7nu-896095379" target="_blank">http://replay.pokemonshowdown.com/gen7nu-896095379</a><br />
<a href="http://replay.pokemonshowdown.com/gen7nu-896115946" target="_blank">http://replay.pokemonshowdown.com/gen7nu-896115946</a><br />
</strong></div>
</div>
</div>
<br />
I really enjoy doing these write ups so I'm going to keep finding new and fun sets to use and build around so I can keep making them. Hope you all enjoyed this write up and I hope you all have a wonderful day  <img src="http://pokemonforever.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[Hello there everyone! Hope all is well with you! So yesterday I posted a thread about the best sweeper in NU, Comfey, over in the "Competitive Moveset Discussion" forum. If you are reading this and immediately think "Wait, Comfey?!? Seriously?!?" then I would suggest you go and read that thread before this one so you can understand why Comfey is so good in the NU meta. Now, in that thread I mentioned at the end that I would do a team write up for the team I built around Comfey. Well, here we are. Im going to do everyone a favor and put the entire team in the beginning in a spoiler in case you just want the team and dont care about my thought process and how I built it. So, without further ado, lets get started!<br />
<br />
Full team is here:<br />
<div style="margin:20px; margin-top:5px">
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</div>
<div class="red_alert" style="text-align:left;">
<div style="display: none;"><strong><br />
Comfey @ Life Orb  <br />
Ability: Triage  <br />
EVs: 236 HP / 252 SpA / 20 Spe  <br />
Modest Nature  <br />
IVs: 0 Atk  <br />
- Calm Mind  <br />
- Draining Kiss  <br />
- Giga Drain  <br />
- Hidden Power [Ground]  <br />
<br />
Gastrodon @ Icium Z  <br />
Ability: Storm Drain  <br />
EVs: 84 HP / 252 SpA / 172 Spe  <br />
Modest Nature  <br />
IVs: 0 Atk  <br />
- Scald  <br />
- Earth Power  <br />
- Ice Beam  <br />
- Recover  <br />
<br />
Gallade @ Life Orb  <br />
Ability: Justified  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Jolly Nature  <br />
- Swords Dance  <br />
- Close Combat  <br />
- Psycho Cut  <br />
- Knock Off  <br />
<br />
Incineroar @ Iapapa Berry  <br />
Ability: Intimidate  <br />
EVs: 240 HP / 136 Def / 132 SpD  <br />
Sassy Nature  <br />
IVs: 30 Spe  <br />
- Knock Off  <br />
- Fire Blast  <br />
- U-turn  <br />
- Earthquake  <br />
<br />
Dhelmise @ Colbur Berry  <br />
Ability: Steelworker  <br />
EVs: 156 HP / 252 Atk / 100 Spe  <br />
Adamant Nature  <br />
- Power Whip  <br />
- Anchor Shot  <br />
- Rapid Spin  <br />
- Synthesis  <br />
<br />
Rhydon @ Eviolite  <br />
Ability: Lightning Rod  <br />
EVs: 252 HP / 16 Atk / 240 SpD  <br />
Adamant Nature  <br />
- Stealth Rock  <br />
- Rock Blast  <br />
- Earthquake  <br />
- Toxic  <br />
<br />
</strong></div>
</div>
</div>
<br />
<div style="text-align: center;"><span style="font-weight: bold;">The Start</span></div>
<br />
The way I would recommend building a team is to start with Identifying a Pokemon that you want to use, come up with a role for it, then build a core around it to help it succeed at that role. That Pokemon for me was Comfey. I wanted to use Comfey and the role I wanted was for it to be a set-up sweeper for mid-late games. So here is my set:<br />
<br />
<div style="text-align: center;"><img src="http://www.pkparaiso.com/imagenes/sol-luna/sprites/animados/comfey.gif" border="0" alt="[Image: comfey.gif]" /><br />
Comfey @ Life Orb  <br />
Ability: Triage  <br />
EVs: 236 HP / 252 SpA / 20 Spe  <br />
Modest Nature  <br />
IVs: 0 Atk  <br />
- Calm Mind  <br />
- Draining Kiss  <br />
- Giga Drain  <br />
- Hidden Power [Ground]</div>
<br />
So if you haven't read the Comfey moveset thread, I will give a quick explanation. Comfey's ability, Triage, gives all health stealing moves +3 priority. So Draining Kiss and Giga Drain will always attack first. Because those moves will always attack first, Speed EVs aren't as important. The 20 Speed EVs allow Comfey to outspeed Max Speed base 60 Pokemon, mainly Incineroar. 252 SpA EVs with a Modest Nature and Life Orb let Comfey hit as hard as possible with it's priority moves. The rest of the EVs went in HP to give Comfey added bulk. Calm Mind is to set-up to help aid the sweep. Hidden Power Ground is coverage against Pokemon that resist Fairy/Grass type attacks. Mainly Steelix and Delphox.<br />
<br />
I identified the Pokemon I wanted to use. I have an intended role for it. Now its time to build around it. There are 3 types that really prevent Comfey from sweeping. Fire, Poison, and Steel. Those 3 types resist Comfey's priority moves. So, I needed to add some Pokemon who can eliminate those 3 types. And, well, I went a somewhat unique route with it by not only choosing 2 Pokemon that aren't seen much on the NU ladder, but I gave 1 of them a pretty crazy set.<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">The Breakers</span></div>
<br />
Before I talk about the 2 Pokemon I chose, I'm just gonna run through some of the options for these roles I thought of originally. Remember, the goal of these 2 Pokemon are to break through Fire, Poison, and Steel types. Delphox was the 1st Pokemon that came to mind as it's STAB attacks are Super Effective against 2 of those types, but tbh I just made a post about another NU team last week and that team included Delphox so I didn't want to use it again. Slowking crossed my mind because, again, its STAB attacks were strong against 2 of those types, but a lot of the Pokemon I needed to break through were SpD walls so i didn't want a Special Attacker as my main breaker. So that kind of narrowed it down to 2 Pokemon for me, Medicham and Gallade. Both are Fighting/Psychic types so their STAB attacks also hit 2 types Super Effectively. I ended up choosing Gallade for the job over Medicham for 3 specific reasons. So lets look at the set and I will explain:<br />
<br />
<div style="text-align: center;"><img src="https://www.pkparaiso.com/imagenes/xy/sprites/animados/gallade.gif" border="0" alt="[Image: gallade.gif]" /><br />
Gallade @ Life Orb  <br />
Ability: Justified  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Jolly Nature  <br />
- Swords Dance  <br />
- Close Combat  <br />
- Psycho Cut  <br />
- Knock Off</div>
<br />
Like I said, there are 3 reasons why I chose Gallade over Medicham. And they are:<br />
<br />
1) Gallade has a way to beat Psychic types like Delphox and Slowking because of Knock Off<br />
2) Gallade has a better set-up move than Medicham in Swords Dance<br />
3) Close Combat is a more reliable STAB Fighting attack than Medicham's High Jump Kick.<br />
<br />
Gallade's dual STAB Fighting/Psychic type attacks hit Steel and Poison types for Super Effective damage. On top of that, the 2 fire types I was worried about the most, Delphox and Incineroar, are also weak to Gallade's coverage moves. I'm running a standard Max Attack and Speed EV spread with a Jolly nature. Life Orb is for added power so Gallade can break walls more efficiently. Knock Off is to hit Psychic types like the aforementioned Delphox and Slowking who would otherwise check Gallade. Justified is the ability of choice to punish Knock Off spam.<br />
<br />
So now that Gallade is on the team, I went back to looking at the 3 types I needed to beat because I didn't want to only have 1 Pokemon responsible for that role. One thing I noticed was that Water/Ground type Pokemon resisted all 3 types and hit them all Super Effectively. Now there is only 1 Water/Ground type Pokemon in NU, but if you go into the ranks of PU, there are actually 4 Water/Ground types I had to choose from. They are Seismitoad, Gastrodon, Quagsire, and Whiscash. Quagsire is not an offensive Pokemon so it was eliminated from the debate quickly. Whiscash was also eliminated quickly because I didnt want a 3rd set-up Pokemon. So it was between Seismitoad and Gastrodon. I chose Gastrodon over Seismitoad for 1 very big reason, and I made a fun set out of it.<br />
<br />
<div style="text-align: center;"><img src="https://www.pkparaiso.com/imagenes/xy/sprites/animados/gastrodon.gif" border="0" alt="[Image: gastrodon.gif]" /><br />
Gastrodon @ Icium Z  <br />
Ability: Storm Drain  <br />
EVs: 84 HP / 252 SpA / 172 Spe  <br />
Modest Nature  <br />
IVs: 0 Atk  <br />
- Scald  <br />
- Earth Power  <br />
- Ice Beam  <br />
- Recover</div>
<br />
Yes, you are reading this correctly. This is an offensive Gastrodon with Subzero Slammer. That is the main reason I picked Gastrodon over Seismitoad. Seismitoad doesnt have a reliable way to deal with some of the Poison types that aren't weak to Ground like Golbat and Vileplume. Gastrodon does. Plus Gastrodon has a way to boost its own SpA with Storm Drain. The EV spread is interesting. Obviously Modest with max SpA for max power, but the 172 Speed EVs allow Gastrodon to outspeed uninvested base 60 Pokemon and lower. Defensive Incineroar and Vileplume are the 2 I care about the most. The rest of the EVs just went into HP for bulk. Scald and Earth Power are the 2 STAB moves of choice. The 30% burn Scald has still has value which is why I'm running it over the stronger Surf. Ice Beam is to hit Vileplume and Golbat with Subzero Slammer being a nuke with OHKO potential depending on the set. I will put calcs below. Recover is to keep Gastrodon alive for longer. Gastrodon is also 1 of my 3 Heliolisk checks.<br />
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Subzero Slammer Calcs:<br />
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252+ SpA Gastrodon Subzero Slammer (175 BP) vs. 252 HP / 80 SpD Eviolite Golbat: 252-298 (71.1 - 84.1%) -- 68.8% chance to OHKO after Stealth Rock<br />
252+ SpA Gastrodon Subzero Slammer (175 BP) vs. 252 HP / 0 SpD Vileplume: 362-426 (102.2 - 120.3%) -- guaranteed OHKO after Stealth Rock and Black Sludge recovery<br />
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<br />
So I have my offensive core in place. Now I felt like I needed Hazard Support to add extra chip damage to make the roles of these 3 Pokemon I already talked about easier.<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Hazard Support</span></div>
<br />
There wasn't as much thought process here. I had a good idea of the 2 Pokemon I wanted to use for these roles on the team already. So lets just get into it.<br />
<br />
<div style="text-align: center;"><img src="https://www.pkparaiso.com/imagenes/sol-luna/sprites/animados/dhelmise.gif" border="0" alt="[Image: dhelmise.gif]" /><br />
Dhelmise @ Colbur Berry  <br />
Ability: Steelworker  <br />
EVs: 156 HP / 252 Atk / 100 Spe  <br />
Adamant Nature  <br />
- Power Whip  <br />
- Anchor Shot  <br />
- Rapid Spin  <br />
- Synthesis</div>
<br />
Dhelmise was the Pokemon I wanted to use as my Rapid Spinner. The Colbur berry kind of turns Dhelmise into a Choice Scarf Passimian check as it can live it's Knock Offs and helps it to not be Pursuit trapped by Sneasel. The 100 Speed EVs allows it to hit the same Speed as my Gastrodon set, so it outspeeds the same things. Adamant max Attack for power. The rest in HP for bulk. Power Whip is Dhelmise's strongest Attack and allows Dhelmise to defeat most hazard setters in the tier such as Rhydon and Steelix. Anchor Shot is another "STAB" attack thanks to the Steelworker ability and it is nice for trapping Pokemon in with Dhelmise that can't beat it 1 on 1 or allows me to bring in another Pokemon safely in certain situations. Synthesis is to keep Dhelmise healthy. Thanks to its Grass/Ghost typing, Dhelmise also acts as a spin blocker because it is immune to Rapid Spin and Dhelimise is also my 2nd Heliolisk check as long as it isn't running Dark Pulse as it's coverage move.<br />
<br />
<div style="text-align: center;"><img src="https://www.pkparaiso.com/imagenes/xy/sprites/animados/rhydon.gif" border="0" alt="[Image: rhydon.gif]" /><br />
Rhydon @ Eviolite  <br />
Ability: Lightning Rod  <br />
EVs: 252 HP / 16 Atk / 240 SpD  <br />
Adamant Nature  <br />
- Stealth Rock  <br />
- Rock Blast  <br />
- Earthquake  <br />
- Toxic</div>
<br />
Dehlmise is my way to remove Hazards, Rhydon is my way to set them. First let me explain the EV spread. Max HP to increase Rhydon's overall bulk. 16 Atk is interesting. So the way EVs work is for every 4 EVs you put in a stat, that stat goes up by 1 point. For whatever reason, going from 12 EVs in Rhydon's Attack to 16 makes it's Attack stat go up by 2. So that's why the 16 EVs are there. The rest went into SpD to help with Rhydon's weak special bulk as much as possible. Stealth Rock is almost a must have on any competitive team. Rock Blast and Earthquake are Rhydon's STAB moves of choice. I run Rock Blast over Stone Edge because Rock Blast is better for Substitute users like Braviary and it beats Focus Sash leads. Toxic is to cripple walls that like to switch in to Rhydon to make things easier for Comfey late game.<br />
<br />
For the last spot on the team, I wanted a Pokemon that could be a Pivot for the team. A Pokemon that I could switch in on weaker Attacks and then U-Turn or Volt Switch out to gain momentum and get my Offensive Pokemon in safely. So I decided to use the best Pivot in the tier.<br />
<br />
<div style="text-align: center;"><img src="http://www.pkparaiso.com/imagenes/sol-luna/sprites/animados/incineroar.gif" border="0" alt="[Image: incineroar.gif]" /><br />
Incineroar @ Iapapa Berry  <br />
Ability: Intimidate  <br />
EVs: 240 HP / 136 Def / 132 SpD  <br />
Sassy Nature  <br />
IVs: 30 Spe  <br />
- Knock Off  <br />
- Fire Blast  <br />
- U-turn  <br />
- Earthquake</div>
<br />
Incineroar is a very threatening Pokemon in NU right now. Its utility with Knock Off and U-Turn make it an incredible Pivot in the tier. Plus Intimidate is nice to weaken the attacks of Opposing Pokemon. The EV Spread is to just improve Incineroar's all around bulk. Sassy nature with 30 Speed IVs is so that I am always slower than Opposing Incineroar so I get momentum off of U-Turn, but still faster than uninvested base 50 Speed Pokemon like Rhydon and Vileplume. Fire Blast is run over Flare Blitz to hit Steelix harder and so Incineroar doesn't take recoil damage. Earthquake is to hit opposing Fire Types like opposing Incineroar as well as common Fire checks like Rhydon. The Iapapa berry gives Incineroar a form of recovery as long as it doesn't get knocked off.<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Team Summary</span></div>
<br />
The goal of this team is to just weaken Comfey's checks to the point where Comfey is able to sweep at the end of the game. Once your opponent has no answer to Comfey, Comfey becomes difficult to defeat because nothing outspeeds it. Focus on eliminating Fire, Poison, and Steel types early game. Gallade can do that with an SD boost or Gastrodon can surprise pokemon like Vileplume and Golbat with Subzero Slammer. It's a fun team to use and kind of a unique one because of Gallade and Gastrodon. <br />
<br />
1 way to improve the team, as sad as it is for me to type this, is by removing Gastrodon. Its fun, but its a bit too much of a Gimmick for this team to be viable competitively. Plus, Rhydon is capable at doing most of what Gastrodon is supposed to do anyway. Outside of Comfey, the team is lacking Speed. I haven't tested any replacements, but Scarf Braviary would probably be the 1st one I try.<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Pokemon Showdown Replays</span></div>
<br />
So here are a few battles that demonstrate how strong Comfey is. Its sweeping ability is insane. The 1st battle on the list is a perfect example. <br />
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<a href="http://replay.pokemonshowdown.com/gen7nu-896077169" target="_blank">http://replay.pokemonshowdown.com/gen7nu-896077169</a><br />
<a href="http://replay.pokemonshowdown.com/gen7nu-896089432" target="_blank">http://replay.pokemonshowdown.com/gen7nu-896089432</a><br />
<a href="http://replay.pokemonshowdown.com/gen7nu-896095379" target="_blank">http://replay.pokemonshowdown.com/gen7nu-896095379</a><br />
<a href="http://replay.pokemonshowdown.com/gen7nu-896115946" target="_blank">http://replay.pokemonshowdown.com/gen7nu-896115946</a><br />
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<br />
I really enjoy doing these write ups so I'm going to keep finding new and fun sets to use and build around so I can keep making them. Hope you all enjoyed this write up and I hope you all have a wonderful day  <img src="http://pokemonforever.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
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			<title><![CDATA[My 1st Competitive Team in YEARS!]]></title>
			<link>http://pokemonforever.com/Thread-SMOGON-My-1st-Competitive-Team-in-YEARS</link>
			<pubDate>Sun, 14 Apr 2019 08:37:36 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-SMOGON-My-1st-Competitive-Team-in-YEARS</guid>
			<description><![CDATA[So ummm, Hi everyone. Its been over 2 years since I've been on these forums and over 2 years since I played Pokemon competitively. I recently started playing again on Pokemon Showdown and I've been having fun with it. It's a little hard knocking the rust off, but still fun lol. So let me start out by saying that even though this community was always more VGC focused, I always played singles. Why? Because I sucked at VGC lol. And I always loved the lower tiers in Smogon because of the variety of different pokemon that were viable. So this will be a write up of an <span style="font-weight: bold;">NU Hazard Stacking Team</span> that I've been using recently and that I've had some success with. So, without further ado, lets get into the team building process.<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">The Core</span></div>
<br />
So when I was first getting back into things, the first thing I noticed was there were multiple Mega Pokemon in NU now. Last time I played it was only Mega Audino in the tier. So I immediately wanted to use a Mega on the team and build around that. And the Mega I chose? Mega Glalie! I knew I wanted to use Mega Glalie right away, but at this time in the process I didn't know the type of team I wanted to build around it. So I kind of pieced it together as I went along and added more members to the squad.<br />
<br />
<div style="text-align: center;"><img src="https://www.pkparaiso.com/imagenes/xy/sprites/animados/glalie.gif" border="0" alt="[Image: glalie.gif]" /><br />
Glalie @ Glalitite  <br />
Ability: Ice Body  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Jolly Nature  <br />
- Spikes  <br />
- Double-Edge  <br />
- Earthquake  <br />
- Explosion</div>
<br />
So this is just a standard Mega Glalie set in NU. Mega Glalie is one of the best wallbreakers in the tier and the pressure it puts on opponents to switch out makes it a reliable Spikes user as well. The ability to pressure and eliminate opposing Xatu, which is a common staple to a lot of NU teams, is very important since Xatu's Magic Bounce ability prevents hazards from being placed on your opponents side of the field. Plus Glalie's Ice + Ground coverage is amazing for dealing with a lot of the tier. The most noticeable thing that Glalie cant deal with in NU is bulky Water types... And there are a lot of them in the tier. That is where the 2nd member comes in...<br />
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<div style="text-align: center;"><img src="https://www.pkparaiso.com/imagenes/xy/sprites/animados/heliolisk.gif" border="0" alt="[Image: heliolisk.gif]" /><br />
Heliolisk @ Choice Specs  <br />
Ability: Dry Skin  <br />
EVs: 252 SpA / 4 SpD / 252 Spe  <br />
Timid Nature  <br />
IVs: 0 Atk  <br />
- Volt Switch  <br />
- Hyper Voice  <br />
- Thunderbolt  <br />
- Surf</div>
<br />
So let me start out by saying this, and this might be a hot take, but Heliolisk is the best pokemon in the tier. Period. Its an incredible wall breaker on the special side of things and is a perfect compliment to Mega Glalie. It eliminates bulky Water types that Mega Glalie can't deal with and in turn, Mega Glalie can eliminate most ground types that check Heliolisk (barring Steelix). Volt Switch is great for momentum and getting favorable matchups for Glalie and other members we will discuss later. Hyper Voice and T-Bolt are powerful STAB attacks that allow Heliolisk to punch through anything and everything. Surf is there to beat ground types like the aforementioned Steelix which Glalie struggles with. <br />
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The amount of pressure these 2 pokemon put on opponents force a lot of switches, which is where the wheels started spinning in my head to try to turn this into a hazard stacking team. So for that, I needed more of them.<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">The Hazard Support</span></div>
<br />
The main hazard I needed to add was, of course, Stealth Rock. There are a lot of Rockers I thought about using in this spot. Steelix was the first pokemon that came to mind, but my core is already really weak to Fighting. Because of the fighting weakness I thought about Palossand instead, which could have worked well for many reasons. However I ended up settling for the most unique Rocker in the tier...<br />
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<div style="text-align: center;"><img src="https://www.pkparaiso.com/imagenes/xy/sprites/animados/druddigon-3.gif" border="0" alt="[Image: druddigon-3.gif]" /><br />
Druddigon @ Rocky Helmet  <br />
Ability: Mold Breaker  <br />
EVs: 252 HP / 252 Def / 4 SpD  <br />
Impish Nature  <br />
- Stealth Rock  <br />
- Dragon Tail  <br />
- Earthquake  <br />
- Glare</div>
<br />
So, you might be asking, "what makes Druddigon unique?" Well the answer is it's the only pokemon in the tier with access to Mold Breaker and Stealth Rock. That means its the only pokemon in the tier that can set up hazards freely on Xatu, the biggest nemesis of hazards in NU, because Mold Breaker bypasses Magic Bounce. I put a Rocky Helmet on it for some chip against pokemon the team struggles against, such as the mighty Incineroar. Dragon Tail is great for phasing pokemon out to prevent set ups and also to rack up hazard damage on the opponents pokemon. EQ is coverage to hit Steel types. Glare is nice for crippling opponents pokemon.<br />
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Now on the other end of the spectrum of Hazard Support, I needed to add a pokemon that could keep Hazards off of my side of the field with all the switching that I would be doing. And for that, I added another unique pokemon in the tier...<br />
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Blastoise @ Leftovers  <br />
Ability: Torrent  <br />
EVs: 252 HP / 252 Def / 4 SpA  <br />
Bold Nature  <br />
IVs: 0 Atk  <br />
- Scald  <br />
- Toxic  <br />
- Rapid Spin  <br />
- Ice Beam</div>
<br />
"Wait, I thought you said earlier there were a lot of bulky Water types in the tier. Why is Blastoise unique?" Well, that is true. There are an abundance of bulky water types in NU. Vaporeon, AV Clawitzer and Slowking, Jellicent, Unaware Quagsire... the list goes on and on. What makes Blastoise unique from all the others is its access to Rapid Spin. Scald is a must on any bulky Water type because of the 30% burn chance. Toxic is here to cripple opposing walls such as all the Water types I just listed. Ice Beam is there for coverage against Grass types really. <br />
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So, at this point I have 2 of the strongest wall breakers in the tier on the team. Hazards that can be stacked freely. And 2 walls that can wear down opposing pokemon by inflicting status, Rocky Helmet chip damage, and phasing out opponents into unfavorable match-ups which forces more switches and extra damage from hazards... But I had nothing to take advantage of that at this point. So the last 2 spots on my team went to pokemon who could take advantage.<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">The Cleanup Crew</span></div>
<br />
I knew what i wanted at this point, but I wasn't sure exactly what to add. One thing I always do, or did, when team building was I always tried to have a 2nd core of types that synergized well together. Either Fire-Water-Grass, Dragon-Fairy-Steel, or Dark-Fighting-Psychic. So I wanted to complete 1 of those typing cores with the last 2 spots. I also needed a pokemon that can set up and sweep late game or punch holes through a team early/mid game. I also wanted priority as well to pick off pokemon weakened by the rest of the team. I also needed a Z move user as well because why not, right? And I eventually found a teammate that fit even better with this team than I even realized when I first added it...<br />
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<div style="text-align: center;"><img src="http://www.pkparaiso.com/imagenes/sol-luna/sprites/animados/decidueye.gif" border="0" alt="[Image: decidueye.gif]" /><br />
Decidueye @ Decidium Z  <br />
Ability: Overgrow  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Jolly Nature  <br />
- Swords Dance  <br />
- Leaf Blade  <br />
- Spirit Shackle  <br />
- Shadow Sneak</div>
<br />
Now I will be completely honest, when I first added Decidueye, the reason for it was "Oh, Decidueye seems cool and I never used it before (It was RU last I played years ago), lets try it!" I didnt realize how well it fit with the rest of the team. First off, Grass typing. There were still some bulky Water pokemon (yes, they really are so abundant in the tier I am mentioning them AGAIN) that I couldn't deal with easily. Seismitoad, Volt Absorb Lanturn, Gastrodon, and Quagsire to name a few. So having Leaf Blade was huge. As I mentioned in the brief intro to this pokemon, I needed set up and priority on the team, which is why Swords Dance and Shadow Sneak are on the set. Spirit Shackle is nice for trapping in walls allowing Heliolisk and Glalie to come in relatively safe in certain situations, plus with Decidium Z, Sinister Arrow Raid is able to punch holes and eliminate certain checks to Decidueye like Vileplume, Druddigon, and Golbat. BUT on top of all that, Decidueye being part Ghost type makes it a spin blocker, preventing opponents from Spinning away the hazards I stack, which is the extra value I didnt notice immediately.<br />
</strong></div>
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So, 5 of the 6 members are on the team. I also have 2/3 of the Fire-Water-Grass core I am aiming to add at this point. I still needed an offensive pokemon. I have wall breakers, I have set up, I have priority. One thing I felt I was missing was a Choice Scarf user. A scarfed Fire type was what I needed and I knew right away which pokemon it would be...<br />
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<div style="text-align: center;"><img src="https://www.pkparaiso.com/imagenes/xy/sprites/animados/delphox-3.gif" border="0" alt="[Image: delphox-3.gif]" /><br />
Delphox @ Choice Scarf  <br />
Ability: Blaze  <br />
EVs: 252 SpA / 4 SpD / 252 Spe  <br />
Timid Nature  <br />
IVs: 0 Atk  <br />
- Grass Knot  <br />
- Fire Blast  <br />
- Psychic  <br />
- Dazzling Gleam</div>
<br />
Like I said, I knew right away that Delphox needed to be the final member of the team. However, this was originally a Calm Mind set with Colbur Berry because I was worried about the lack of special bulk on the team. After a couple battles I realized how much I struggled to beat opposing Choice Scarfed Pokemon so I made the switch to a Scarfed set because with base 104 Speed, Delphox will out speed a lot of the common Choice Scarf users. Fire Blast and Psychic are the main STAB attacks for Delphox. Grass Knot is to hit, say it with me, "All the bulky Water types in NU" super effectively. Dazzling Gleam is to hit Dark types that like to switch in and is able to OHKO Pokemon like Dragon Dance variants of Scrafty and SD Pangoro who would try to use Delphox as set up fodder. It is also Delphox's only way of not being completely walled by AV Incineroar.<br />
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Another thing about adding these 2 Pokemon to the team is they both resist the main weakness of the Core of this team, Fighting types.<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Team Summary</span></div>
<br />
I love this team. The synergy that each Pokemon has with each other works really well. Whether its the Hazards set by Druddigon and Glalie weakening Pokemon for Decidueye and Delphox to sweep easier late game, Delphox and Glalie eliminating Grass types that check Decidueye and Heliolisk while the ladder 2 return the favor by eliminating Water types that check Glalie and Delphox, Druddigon and Decidueye manipulating match-ups by phasing/trapping Pokemon. It all gels very well together... but it isn't perfect. There are a few things that stood out to me as problems for this team to deal with.<br />
<br />
<span style="font-weight: bold;">Incineroar</span> - Arguably the most used Pokemon in NU, Assault Vest Incineroar is a problem for this team. None of my offensive Pokemon deal with it very well. The way I have beaten Incineroar with this team is weakening it with Rocky Helmet chip and Hazards to the point where its in range of the other Pokemon to clean it up.<br />
<br />
<span style="font-weight: bold;">Defog</span> - I have a way to stop Rapid Spinners from removing my hazards, but nothing to stop Defog. No Defiant users like Passimian or Braviary to punish a team for Defogging away my hazards.<br />
<br />
<span style="font-weight: bold;">Toxic Spikes</span> - Toxic Spikes are the one hazard this team doesn't appreciate. Blastoise can spin them away, but having one of my main walls crippled with Toxic is annoying. A Poison type to absorb Toxic Spikes when entering the field would be beneficial.<br />
<br />
<span style="font-weight: bold;">Knock Off</span> - This is a problem for 2 reasons. First reason is I simply don't have it on the team. Second reason is I have no Dark type resist on the team so there is nothing to stop my opponents from spamming it.<br />
<br />
<span style="font-weight: bold;">Fairy Types</span> - I Don't have any way to hit Fairy types Super Effectively. Just relying on chip damage and wall breaking to deal with them. Luckily, there aren't many Fairy types in the tier. Mega Audino, Whimsicott, and Comfey are the only 3 you will see regularly on the ladder and Delphox walls 2 of them.<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Pokemon Showdown Replays</span></div>
<br />
Below I will put some battles for everyone to watch of me using this team. Joeypoppems is my Username.<br />
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<a href="https://replay.pokemonshowdown.com/gen7nu-892738089" target="_blank">https://replay.pokemonshowdown.com/gen7nu-892738089</a><br />
<a href="http://replay.pokemonshowdown.com/gen7nu-892753011" target="_blank">http://replay.pokemonshowdown.com/gen7nu-892753011</a><br />
<a href="https://replay.pokemonshowdown.com/gen7nu-892730547" target="_blank">https://replay.pokemonshowdown.com/gen7nu-892730547</a><br />
<a href="http://replay.pokemonshowdown.com/gen7nu-892756678" target="_blank">http://replay.pokemonshowdown.com/gen7nu-892756678</a><br />
<a href="http://replay.pokemonshowdown.com/gen7nu-892759536" target="_blank">http://replay.pokemonshowdown.com/gen7nu-892759536</a><br />
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I hope anyone who read all of this enjoyed it. I know competitively speaking this is mostly a VGC community, but if anybody like this I will keep making them with various different teams  <img src="http://pokemonforever.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[So ummm, Hi everyone. Its been over 2 years since I've been on these forums and over 2 years since I played Pokemon competitively. I recently started playing again on Pokemon Showdown and I've been having fun with it. It's a little hard knocking the rust off, but still fun lol. So let me start out by saying that even though this community was always more VGC focused, I always played singles. Why? Because I sucked at VGC lol. And I always loved the lower tiers in Smogon because of the variety of different pokemon that were viable. So this will be a write up of an <span style="font-weight: bold;">NU Hazard Stacking Team</span> that I've been using recently and that I've had some success with. So, without further ado, lets get into the team building process.<br />
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<div style="text-align: center;"><span style="font-weight: bold;">The Core</span></div>
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So when I was first getting back into things, the first thing I noticed was there were multiple Mega Pokemon in NU now. Last time I played it was only Mega Audino in the tier. So I immediately wanted to use a Mega on the team and build around that. And the Mega I chose? Mega Glalie! I knew I wanted to use Mega Glalie right away, but at this time in the process I didn't know the type of team I wanted to build around it. So I kind of pieced it together as I went along and added more members to the squad.<br />
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<div style="text-align: center;"><img src="https://www.pkparaiso.com/imagenes/xy/sprites/animados/glalie.gif" border="0" alt="[Image: glalie.gif]" /><br />
Glalie @ Glalitite  <br />
Ability: Ice Body  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Jolly Nature  <br />
- Spikes  <br />
- Double-Edge  <br />
- Earthquake  <br />
- Explosion</div>
<br />
So this is just a standard Mega Glalie set in NU. Mega Glalie is one of the best wallbreakers in the tier and the pressure it puts on opponents to switch out makes it a reliable Spikes user as well. The ability to pressure and eliminate opposing Xatu, which is a common staple to a lot of NU teams, is very important since Xatu's Magic Bounce ability prevents hazards from being placed on your opponents side of the field. Plus Glalie's Ice + Ground coverage is amazing for dealing with a lot of the tier. The most noticeable thing that Glalie cant deal with in NU is bulky Water types... And there are a lot of them in the tier. That is where the 2nd member comes in...<br />
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<div style="text-align: center;"><img src="https://www.pkparaiso.com/imagenes/xy/sprites/animados/heliolisk.gif" border="0" alt="[Image: heliolisk.gif]" /><br />
Heliolisk @ Choice Specs  <br />
Ability: Dry Skin  <br />
EVs: 252 SpA / 4 SpD / 252 Spe  <br />
Timid Nature  <br />
IVs: 0 Atk  <br />
- Volt Switch  <br />
- Hyper Voice  <br />
- Thunderbolt  <br />
- Surf</div>
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So let me start out by saying this, and this might be a hot take, but Heliolisk is the best pokemon in the tier. Period. Its an incredible wall breaker on the special side of things and is a perfect compliment to Mega Glalie. It eliminates bulky Water types that Mega Glalie can't deal with and in turn, Mega Glalie can eliminate most ground types that check Heliolisk (barring Steelix). Volt Switch is great for momentum and getting favorable matchups for Glalie and other members we will discuss later. Hyper Voice and T-Bolt are powerful STAB attacks that allow Heliolisk to punch through anything and everything. Surf is there to beat ground types like the aforementioned Steelix which Glalie struggles with. <br />
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The amount of pressure these 2 pokemon put on opponents force a lot of switches, which is where the wheels started spinning in my head to try to turn this into a hazard stacking team. So for that, I needed more of them.<br />
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<div style="text-align: center;"><span style="font-weight: bold;">The Hazard Support</span></div>
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The main hazard I needed to add was, of course, Stealth Rock. There are a lot of Rockers I thought about using in this spot. Steelix was the first pokemon that came to mind, but my core is already really weak to Fighting. Because of the fighting weakness I thought about Palossand instead, which could have worked well for many reasons. However I ended up settling for the most unique Rocker in the tier...<br />
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<div style="text-align: center;"><img src="https://www.pkparaiso.com/imagenes/xy/sprites/animados/druddigon-3.gif" border="0" alt="[Image: druddigon-3.gif]" /><br />
Druddigon @ Rocky Helmet  <br />
Ability: Mold Breaker  <br />
EVs: 252 HP / 252 Def / 4 SpD  <br />
Impish Nature  <br />
- Stealth Rock  <br />
- Dragon Tail  <br />
- Earthquake  <br />
- Glare</div>
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So, you might be asking, "what makes Druddigon unique?" Well the answer is it's the only pokemon in the tier with access to Mold Breaker and Stealth Rock. That means its the only pokemon in the tier that can set up hazards freely on Xatu, the biggest nemesis of hazards in NU, because Mold Breaker bypasses Magic Bounce. I put a Rocky Helmet on it for some chip against pokemon the team struggles against, such as the mighty Incineroar. Dragon Tail is great for phasing pokemon out to prevent set ups and also to rack up hazard damage on the opponents pokemon. EQ is coverage to hit Steel types. Glare is nice for crippling opponents pokemon.<br />
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Now on the other end of the spectrum of Hazard Support, I needed to add a pokemon that could keep Hazards off of my side of the field with all the switching that I would be doing. And for that, I added another unique pokemon in the tier...<br />
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<div style="text-align: center;"><img src="https://www.pkparaiso.com/imagenes/xy/sprites/animados/blastoise-2.gif" border="0" alt="[Image: blastoise-2.gif]" /><br />
Blastoise @ Leftovers  <br />
Ability: Torrent  <br />
EVs: 252 HP / 252 Def / 4 SpA  <br />
Bold Nature  <br />
IVs: 0 Atk  <br />
- Scald  <br />
- Toxic  <br />
- Rapid Spin  <br />
- Ice Beam</div>
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"Wait, I thought you said earlier there were a lot of bulky Water types in the tier. Why is Blastoise unique?" Well, that is true. There are an abundance of bulky water types in NU. Vaporeon, AV Clawitzer and Slowking, Jellicent, Unaware Quagsire... the list goes on and on. What makes Blastoise unique from all the others is its access to Rapid Spin. Scald is a must on any bulky Water type because of the 30% burn chance. Toxic is here to cripple opposing walls such as all the Water types I just listed. Ice Beam is there for coverage against Grass types really. <br />
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So, at this point I have 2 of the strongest wall breakers in the tier on the team. Hazards that can be stacked freely. And 2 walls that can wear down opposing pokemon by inflicting status, Rocky Helmet chip damage, and phasing out opponents into unfavorable match-ups which forces more switches and extra damage from hazards... But I had nothing to take advantage of that at this point. So the last 2 spots on my team went to pokemon who could take advantage.<br />
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<div style="text-align: center;"><span style="font-weight: bold;">The Cleanup Crew</span></div>
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I knew what i wanted at this point, but I wasn't sure exactly what to add. One thing I always do, or did, when team building was I always tried to have a 2nd core of types that synergized well together. Either Fire-Water-Grass, Dragon-Fairy-Steel, or Dark-Fighting-Psychic. So I wanted to complete 1 of those typing cores with the last 2 spots. I also needed a pokemon that can set up and sweep late game or punch holes through a team early/mid game. I also wanted priority as well to pick off pokemon weakened by the rest of the team. I also needed a Z move user as well because why not, right? And I eventually found a teammate that fit even better with this team than I even realized when I first added it...<br />
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<div style="text-align: center;"><img src="http://www.pkparaiso.com/imagenes/sol-luna/sprites/animados/decidueye.gif" border="0" alt="[Image: decidueye.gif]" /><br />
Decidueye @ Decidium Z  <br />
Ability: Overgrow  <br />
EVs: 252 Atk / 4 SpD / 252 Spe  <br />
Jolly Nature  <br />
- Swords Dance  <br />
- Leaf Blade  <br />
- Spirit Shackle  <br />
- Shadow Sneak</div>
<br />
Now I will be completely honest, when I first added Decidueye, the reason for it was "Oh, Decidueye seems cool and I never used it before (It was RU last I played years ago), lets try it!" I didnt realize how well it fit with the rest of the team. First off, Grass typing. There were still some bulky Water pokemon (yes, they really are so abundant in the tier I am mentioning them AGAIN) that I couldn't deal with easily. Seismitoad, Volt Absorb Lanturn, Gastrodon, and Quagsire to name a few. So having Leaf Blade was huge. As I mentioned in the brief intro to this pokemon, I needed set up and priority on the team, which is why Swords Dance and Shadow Sneak are on the set. Spirit Shackle is nice for trapping in walls allowing Heliolisk and Glalie to come in relatively safe in certain situations, plus with Decidium Z, Sinister Arrow Raid is able to punch holes and eliminate certain checks to Decidueye like Vileplume, Druddigon, and Golbat. BUT on top of all that, Decidueye being part Ghost type makes it a spin blocker, preventing opponents from Spinning away the hazards I stack, which is the extra value I didnt notice immediately.<br />
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So, 5 of the 6 members are on the team. I also have 2/3 of the Fire-Water-Grass core I am aiming to add at this point. I still needed an offensive pokemon. I have wall breakers, I have set up, I have priority. One thing I felt I was missing was a Choice Scarf user. A scarfed Fire type was what I needed and I knew right away which pokemon it would be...<br />
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<div style="text-align: center;"><img src="https://www.pkparaiso.com/imagenes/xy/sprites/animados/delphox-3.gif" border="0" alt="[Image: delphox-3.gif]" /><br />
Delphox @ Choice Scarf  <br />
Ability: Blaze  <br />
EVs: 252 SpA / 4 SpD / 252 Spe  <br />
Timid Nature  <br />
IVs: 0 Atk  <br />
- Grass Knot  <br />
- Fire Blast  <br />
- Psychic  <br />
- Dazzling Gleam</div>
<br />
Like I said, I knew right away that Delphox needed to be the final member of the team. However, this was originally a Calm Mind set with Colbur Berry because I was worried about the lack of special bulk on the team. After a couple battles I realized how much I struggled to beat opposing Choice Scarfed Pokemon so I made the switch to a Scarfed set because with base 104 Speed, Delphox will out speed a lot of the common Choice Scarf users. Fire Blast and Psychic are the main STAB attacks for Delphox. Grass Knot is to hit, say it with me, "All the bulky Water types in NU" super effectively. Dazzling Gleam is to hit Dark types that like to switch in and is able to OHKO Pokemon like Dragon Dance variants of Scrafty and SD Pangoro who would try to use Delphox as set up fodder. It is also Delphox's only way of not being completely walled by AV Incineroar.<br />
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Another thing about adding these 2 Pokemon to the team is they both resist the main weakness of the Core of this team, Fighting types.<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Team Summary</span></div>
<br />
I love this team. The synergy that each Pokemon has with each other works really well. Whether its the Hazards set by Druddigon and Glalie weakening Pokemon for Decidueye and Delphox to sweep easier late game, Delphox and Glalie eliminating Grass types that check Decidueye and Heliolisk while the ladder 2 return the favor by eliminating Water types that check Glalie and Delphox, Druddigon and Decidueye manipulating match-ups by phasing/trapping Pokemon. It all gels very well together... but it isn't perfect. There are a few things that stood out to me as problems for this team to deal with.<br />
<br />
<span style="font-weight: bold;">Incineroar</span> - Arguably the most used Pokemon in NU, Assault Vest Incineroar is a problem for this team. None of my offensive Pokemon deal with it very well. The way I have beaten Incineroar with this team is weakening it with Rocky Helmet chip and Hazards to the point where its in range of the other Pokemon to clean it up.<br />
<br />
<span style="font-weight: bold;">Defog</span> - I have a way to stop Rapid Spinners from removing my hazards, but nothing to stop Defog. No Defiant users like Passimian or Braviary to punish a team for Defogging away my hazards.<br />
<br />
<span style="font-weight: bold;">Toxic Spikes</span> - Toxic Spikes are the one hazard this team doesn't appreciate. Blastoise can spin them away, but having one of my main walls crippled with Toxic is annoying. A Poison type to absorb Toxic Spikes when entering the field would be beneficial.<br />
<br />
<span style="font-weight: bold;">Knock Off</span> - This is a problem for 2 reasons. First reason is I simply don't have it on the team. Second reason is I have no Dark type resist on the team so there is nothing to stop my opponents from spamming it.<br />
<br />
<span style="font-weight: bold;">Fairy Types</span> - I Don't have any way to hit Fairy types Super Effectively. Just relying on chip damage and wall breaking to deal with them. Luckily, there aren't many Fairy types in the tier. Mega Audino, Whimsicott, and Comfey are the only 3 you will see regularly on the ladder and Delphox walls 2 of them.<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Pokemon Showdown Replays</span></div>
<br />
Below I will put some battles for everyone to watch of me using this team. Joeypoppems is my Username.<br />
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<a href="https://replay.pokemonshowdown.com/gen7nu-892738089" target="_blank">https://replay.pokemonshowdown.com/gen7nu-892738089</a><br />
<a href="http://replay.pokemonshowdown.com/gen7nu-892753011" target="_blank">http://replay.pokemonshowdown.com/gen7nu-892753011</a><br />
<a href="https://replay.pokemonshowdown.com/gen7nu-892730547" target="_blank">https://replay.pokemonshowdown.com/gen7nu-892730547</a><br />
<a href="http://replay.pokemonshowdown.com/gen7nu-892756678" target="_blank">http://replay.pokemonshowdown.com/gen7nu-892756678</a><br />
<a href="http://replay.pokemonshowdown.com/gen7nu-892759536" target="_blank">http://replay.pokemonshowdown.com/gen7nu-892759536</a><br />
</strong></div>
</div>
</div>
<br />
I hope anyone who read all of this enjoyed it. I know competitively speaking this is mostly a VGC community, but if anybody like this I will keep making them with various different teams  <img src="http://pokemonforever.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help building a good team]]></title>
			<link>http://pokemonforever.com/Thread-RATE-MY-TEAM-Help-building-a-good-team</link>
			<pubDate>Mon, 01 Apr 2019 21:16:00 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-RATE-MY-TEAM-Help-building-a-good-team</guid>
			<description><![CDATA[Hi<br />
<br />
I want to hear other people's opinions on my team. I'm trying to play more defensively. Please tell me your thoughts.<br />
<br />
1) Venusaur - Mega<br />
a) item= Venusaurite<br />
b) nature= modest<br />
c) ability= chlorophyll/thick fat<br />
d) giga drain<br />
e) sludge bomb<br />
f) leech seed<br />
g) synthesis<br />
<br />
2) Vaporeon<br />
a) item= leftovers<br />
b) nature= bold<br />
c) ability= water absorb<br />
d) scald<br />
e) aqua ring<br />
f) ice beam<br />
g) toxic<br />
<br />
​​​​​​3) Arcanine<br />
a) item= ?<br />
b) nature= careful<br />
c) ability= intimidate<br />
d) flare blitz<br />
e) wild charge<br />
f) roar<br />
​​​​​​​g) extreme speed<br />
<br />
4) Garchomp<br />
a) item = groundinium z<br />
b) nature = jolly<br />
c) ability= rough skin<br />
d) dragon claw<br />
e) rock slide<br />
f) earthquake<br />
g) iron tail<br />
<br />
5) Aegislash<br />
a) item = expert belt<br />
b) nature= adamant<br />
c) ability = stance change<br />
d) shadow claw<br />
e) iron head<br />
f) sacred sword<br />
g) king's shield<br />
<br />
6) Togekiss<br />
a) item= ?<br />
b) nature= timid<br />
c) ability = serene grace<br />
d) dazzling gleam<br />
e) psychic<br />
f) wish<br />
g) baton pass]]></description>
			<content:encoded><![CDATA[Hi<br />
<br />
I want to hear other people's opinions on my team. I'm trying to play more defensively. Please tell me your thoughts.<br />
<br />
1) Venusaur - Mega<br />
a) item= Venusaurite<br />
b) nature= modest<br />
c) ability= chlorophyll/thick fat<br />
d) giga drain<br />
e) sludge bomb<br />
f) leech seed<br />
g) synthesis<br />
<br />
2) Vaporeon<br />
a) item= leftovers<br />
b) nature= bold<br />
c) ability= water absorb<br />
d) scald<br />
e) aqua ring<br />
f) ice beam<br />
g) toxic<br />
<br />
​​​​​​3) Arcanine<br />
a) item= ?<br />
b) nature= careful<br />
c) ability= intimidate<br />
d) flare blitz<br />
e) wild charge<br />
f) roar<br />
​​​​​​​g) extreme speed<br />
<br />
4) Garchomp<br />
a) item = groundinium z<br />
b) nature = jolly<br />
c) ability= rough skin<br />
d) dragon claw<br />
e) rock slide<br />
f) earthquake<br />
g) iron tail<br />
<br />
5) Aegislash<br />
a) item = expert belt<br />
b) nature= adamant<br />
c) ability = stance change<br />
d) shadow claw<br />
e) iron head<br />
f) sacred sword<br />
g) king's shield<br />
<br />
6) Togekiss<br />
a) item= ?<br />
b) nature= timid<br />
c) ability = serene grace<br />
d) dazzling gleam<br />
e) psychic<br />
f) wish<br />
g) baton pass]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[hi i need help with my team this is my team for garchomp not the best]]></title>
			<link>http://pokemonforever.com/Thread-RATE-MY-TEAM-hi-i-need-help-with-my-team-this-is-my-team-for-garchomp-not-the-best</link>
			<pubDate>Fri, 08 Mar 2019 18:10:34 -0800</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-RATE-MY-TEAM-hi-i-need-help-with-my-team-this-is-my-team-for-garchomp-not-the-best</guid>
			<description><![CDATA[[font]Garchomp @ Garchompite <br />
Ability: Rough Skin <br />
EVs: 200 HP / 252 Atk / 56 Spe <br />
Adamant Nature <br />
- Dragon Claw <br />
- Rock Slide <br />
- Swords Dance <br />
- Earthquake  [/font][font]Clefable @ Leftovers <br />
Ability: Magic Guard <br />
EVs: 252 HP / 252 Def / 4 SpD <br />
Bold Nature <br />
IVs: 0 Atk <br />
- Stealth Rock <br />
- Moonblast <br />
- Wish <br />
- Soft-Boiled  [/font][font]Magearna @ Assault Vest <br />
Ability: Soul-Heart <br />
EVs: 252 HP / 252 SpD / 4 Spe <br />
Sassy Nature <br />
- Fleur Cannon <br />
- Iron Head <br />
- Volt Switch <br />
- Hidden Power [Fire]  [/font][font]Excadrill @ Focus Sash <br />
Ability: Mold Breaker <br />
EVs: 216 HP / 252 Atk / 40 Spe <br />
Lonely Nature <br />
- Rapid Spin <br />
- Earthquake <br />
- Protect <br />
- Toxic  [/font][font]Mimikyu @ Mimikium Z <br />
Ability: Disguise <br />
EVs: 252 Atk / 4 SpD / 252 Spe <br />
Adamant Nature <br />
- Swords Dance <br />
- Play Rough <br />
- Shadow Sneak <br />
- Drain Punch  [/font][font]Kartana @ Grassium Z <br />
Ability: Beast Boost <br />
EVs: 252 Atk / 4 SpD / 252 Spe <br />
Adamant Nature <br />
- Leaf Blade <br />
- Sacred Sword <br />
- Smart Strike <br />
- X-Scissor  [/font]]]></description>
			<content:encoded><![CDATA[[font]Garchomp @ Garchompite <br />
Ability: Rough Skin <br />
EVs: 200 HP / 252 Atk / 56 Spe <br />
Adamant Nature <br />
- Dragon Claw <br />
- Rock Slide <br />
- Swords Dance <br />
- Earthquake  [/font][font]Clefable @ Leftovers <br />
Ability: Magic Guard <br />
EVs: 252 HP / 252 Def / 4 SpD <br />
Bold Nature <br />
IVs: 0 Atk <br />
- Stealth Rock <br />
- Moonblast <br />
- Wish <br />
- Soft-Boiled  [/font][font]Magearna @ Assault Vest <br />
Ability: Soul-Heart <br />
EVs: 252 HP / 252 SpD / 4 Spe <br />
Sassy Nature <br />
- Fleur Cannon <br />
- Iron Head <br />
- Volt Switch <br />
- Hidden Power [Fire]  [/font][font]Excadrill @ Focus Sash <br />
Ability: Mold Breaker <br />
EVs: 216 HP / 252 Atk / 40 Spe <br />
Lonely Nature <br />
- Rapid Spin <br />
- Earthquake <br />
- Protect <br />
- Toxic  [/font][font]Mimikyu @ Mimikium Z <br />
Ability: Disguise <br />
EVs: 252 Atk / 4 SpD / 252 Spe <br />
Adamant Nature <br />
- Swords Dance <br />
- Play Rough <br />
- Shadow Sneak <br />
- Drain Punch  [/font][font]Kartana @ Grassium Z <br />
Ability: Beast Boost <br />
EVs: 252 Atk / 4 SpD / 252 Spe <br />
Adamant Nature <br />
- Leaf Blade <br />
- Sacred Sword <br />
- Smart Strike <br />
- X-Scissor  [/font]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[hi i need help with my team]]></title>
			<link>http://pokemonforever.com/Thread-RATE-MY-TEAM-hi-i-need-help-with-my-team</link>
			<pubDate>Sun, 03 Mar 2019 02:19:39 -0800</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-RATE-MY-TEAM-hi-i-need-help-with-my-team</guid>
			<description><![CDATA[Hi i need help with my team if you could help that would be great here is the team<br />
 Venusaur-Mega @ Venusaurite <br />
Ability: Thick Fat <br />
EVs: 248 HP / 252 SpD / 8 Spe <br />
Sassy Nature <br />
- Sludge Bomb <br />
- Earthquake <br />
- Hidden Power [Fire] <br />
- Synthesis Celesteela @ Leftovers <br />
Ability: Beast Boost <br />
EVs: 252 HP / 168 Def / 88 SpD <br />
Sassy Nature <br />
- Protect <br />
- Leech Seed <br />
- Heavy Slam <br />
- Flamethrower Clefable @ Leftovers <br />
Ability: Magic Guard <br />
EVs: 252 HP / 252 Def / 4 SpD <br />
Bold Nature <br />
IVs: 0 Atk <br />
- Stealth Rock <br />
- Moonblast <br />
- Wish <br />
- Soft-Boiled Greninja @ Choice Specs <br />
Ability: Protean <br />
EVs: 4 HP / 252 SpA / 252 Spe <br />
Timid Nature <br />
- Scald <br />
- U-turn <br />
- Ice Beam <br />
- Grass Knot Mimikyu @ Mimikium Z <br />
Ability: Disguise <br />
EVs: 8 HP / 252 Atk / 248 Spe <br />
Adamant Nature <br />
- Swords Dance <br />
- Shadow Claw <br />
- Shadow Sneak <br />
- Play Rough Excadrill @ Focus Sash <br />
Ability: Mold Breaker <br />
EVs: 248 HP / 8 Atk / 252 SpD <br />
Careful Nature <br />
- Earthquake <br />
- Rapid Spin <br />
- Toxic <br />
- Rock Slide <br />
<br />
<br />
thank you,<br />
champninjastar]]></description>
			<content:encoded><![CDATA[Hi i need help with my team if you could help that would be great here is the team<br />
 Venusaur-Mega @ Venusaurite <br />
Ability: Thick Fat <br />
EVs: 248 HP / 252 SpD / 8 Spe <br />
Sassy Nature <br />
- Sludge Bomb <br />
- Earthquake <br />
- Hidden Power [Fire] <br />
- Synthesis Celesteela @ Leftovers <br />
Ability: Beast Boost <br />
EVs: 252 HP / 168 Def / 88 SpD <br />
Sassy Nature <br />
- Protect <br />
- Leech Seed <br />
- Heavy Slam <br />
- Flamethrower Clefable @ Leftovers <br />
Ability: Magic Guard <br />
EVs: 252 HP / 252 Def / 4 SpD <br />
Bold Nature <br />
IVs: 0 Atk <br />
- Stealth Rock <br />
- Moonblast <br />
- Wish <br />
- Soft-Boiled Greninja @ Choice Specs <br />
Ability: Protean <br />
EVs: 4 HP / 252 SpA / 252 Spe <br />
Timid Nature <br />
- Scald <br />
- U-turn <br />
- Ice Beam <br />
- Grass Knot Mimikyu @ Mimikium Z <br />
Ability: Disguise <br />
EVs: 8 HP / 252 Atk / 248 Spe <br />
Adamant Nature <br />
- Swords Dance <br />
- Shadow Claw <br />
- Shadow Sneak <br />
- Play Rough Excadrill @ Focus Sash <br />
Ability: Mold Breaker <br />
EVs: 248 HP / 8 Atk / 252 SpD <br />
Careful Nature <br />
- Earthquake <br />
- Rapid Spin <br />
- Toxic <br />
- Rock Slide <br />
<br />
<br />
thank you,<br />
champninjastar]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help with my new team]]></title>
			<link>http://pokemonforever.com/Thread-RATE-MY-TEAM-Help-with-my-new-team</link>
			<pubDate>Mon, 21 Jan 2019 10:09:50 -0800</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-RATE-MY-TEAM-Help-with-my-new-team</guid>
			<description><![CDATA[Hi everyone<br />
<br />
I want to make a new competitive team and I would like to hear any opinions or advice people have on it so I can make the team the best possible. Here it is:<br />
<br />
1) Mega Venusaur <br />
Modest nature, holding venusaurite<br />
Ability= chlorophyll<br />
Giga drain<br />
Sludge bomb<br />
Leech seed<br />
Synthesis<br />
<br />
2) Vaporeon<br />
Bold nature, holding leftovers<br />
Ability= water absorb<br />
Scald<br />
Aqua ring<br />
Ice beam<br />
Toxic<br />
<br />
3) Garchomp<br />
Jolly nature, holding rocky helmet<br />
Ability= rough skin<br />
Dragon claw<br />
Earthquake<br />
Rock slide<br />
Iron tail<br />
<br />
4) Manectric<br />
Timid nature, holding electrium z<br />
Ability= lightning rod<br />
Thunderbolt<br />
Volt switch<br />
Protect<br />
Roar<br />
<br />
5) Togekiss<br />
Timid nature, holding leftovers<br />
Ability= serence grace<br />
Dazzling Gleam<br />
Psychic<br />
Baton pass<br />
Wish<br />
<br />
6) Arcanine<br />
Adamant nature, holding quick claw<br />
Ability= Intimidate<br />
Flare blitz<br />
Roar<br />
Extreme speed<br />
Close combat]]></description>
			<content:encoded><![CDATA[Hi everyone<br />
<br />
I want to make a new competitive team and I would like to hear any opinions or advice people have on it so I can make the team the best possible. Here it is:<br />
<br />
1) Mega Venusaur <br />
Modest nature, holding venusaurite<br />
Ability= chlorophyll<br />
Giga drain<br />
Sludge bomb<br />
Leech seed<br />
Synthesis<br />
<br />
2) Vaporeon<br />
Bold nature, holding leftovers<br />
Ability= water absorb<br />
Scald<br />
Aqua ring<br />
Ice beam<br />
Toxic<br />
<br />
3) Garchomp<br />
Jolly nature, holding rocky helmet<br />
Ability= rough skin<br />
Dragon claw<br />
Earthquake<br />
Rock slide<br />
Iron tail<br />
<br />
4) Manectric<br />
Timid nature, holding electrium z<br />
Ability= lightning rod<br />
Thunderbolt<br />
Volt switch<br />
Protect<br />
Roar<br />
<br />
5) Togekiss<br />
Timid nature, holding leftovers<br />
Ability= serence grace<br />
Dazzling Gleam<br />
Psychic<br />
Baton pass<br />
Wish<br />
<br />
6) Arcanine<br />
Adamant nature, holding quick claw<br />
Ability= Intimidate<br />
Flare blitz<br />
Roar<br />
Extreme speed<br />
Close combat]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pokemon Forever]]></title>
			<link>http://pokemonforever.com/Thread-VIDEO-Pokemon-Forever</link>
			<pubDate>Mon, 26 Nov 2018 08:40:56 -0800</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-VIDEO-Pokemon-Forever</guid>
			<description><![CDATA[A little history before:<br />
<br />
I had played a few games before with him using my Eeveelution team (I only spent 10 minutes on the build) and he kept wanting to battle.. so I ended up using my old build from May!<br />
<br />
<a href="https://replay.pokemonshowdown.com/gen7anythinggoes-836641504" target="_blank">Greninja_Gamer23 vs. Kayne Noodles</a>]]></description>
			<content:encoded><![CDATA[A little history before:<br />
<br />
I had played a few games before with him using my Eeveelution team (I only spent 10 minutes on the build) and he kept wanting to battle.. so I ended up using my old build from May!<br />
<br />
<a href="https://replay.pokemonshowdown.com/gen7anythinggoes-836641504" target="_blank">Greninja_Gamer23 vs. Kayne Noodles</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Let's Flip the Meta!]]></title>
			<link>http://pokemonforever.com/Thread-FUN-Let-s-Flip-the-Meta</link>
			<pubDate>Mon, 01 Oct 2018 05:28:12 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-FUN-Let-s-Flip-the-Meta</guid>
			<description><![CDATA[G'day, it's your old mate Kris here with a brand new post. Today we're going to be looking at a way to flip Competitive Pokemon on it's head for Gen 8 by introducing a brand new game mechanic to make almost every Pokemon viable.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;">History of Mechanic Additions</span></span><br />
<br />
Since about Generation 5, it's become a tradition in Pokemon to add new mechanics and features in battle. All starting (technically) with Double Battles in Generation 3, Generation 5 introduced Triple and Rotation Battles, Generation 6 introduced Multi Battles and Mega Pokemon, and lastly Generation 7 introduced Royale Battles and Z Moves. Mega Pokemon and Z Moves changed the competitive Pokemon meta in which Pokemon had never seen. Z Moves allowed many new moveset opportunities, and Mega Pokemon allowed for various team combinations. With this in mind, we can safely assume Generation 8 will do the same.<br />
<br />
 <span style="font-weight: bold;"><span style="font-size: large;">Ally Channelling</span></span><br />
<br />
The new mechanic I propose is something called Ally Channelling. Ally Channelling is exactly what it sounds like, a Pokemon can channel the power of a Pokemon you have in the party. In battle the effects would include the following;<br />
 <ul>
<li>The Base Stats of the Pokemon you're Channelling get passed on to the Pokemon in use, removing the current Base Stats to replace them<br />
</li>
<li>The type of the Pokemon you're Channelling gets added to the Pokemon in use<br />
</li>
<li>The Pokemon you're Channelling will pass it's Ability onto the Pokemon in use, replacing the current Ability <br />
</li>
<li>If the Pokemon in use will receive the held item of the Channelled Pokemon<br />
</li>
<li>Ally Channelling can only be used once per battle, and will wear off over time, thus balancing the mechanic<br />
</li>
<li>Once Ally Channelling wears of, either forced (fainting) or natural, the Channelled Pokemon cannot be used <br />
</li></ul>
<br />
Let's get into the technical side for a bit. Ally Channelling would be activated by an item, the item must be held by the Pokemon you want to receive the boost. Channelling would then pop up as an option like Mega Evolution and Z Moves. Every Pokemon can Channel, but certain Pokemon like fused Kyurem and Necrozma, Dragon Ascent Rayquaza and Shedinja cannot, and you also cannot make a Pokemon Channel the same species as what you're using. <br />
<br />
So with this in mind, just about every Pokemon can become viable, allowing for the most varied Pokemon meta ever seen. I'm curious how you'd use this so feel free to share your thoughts. I'd love to use a Mimikyu with a Channelled Spiritomb.]]></description>
			<content:encoded><![CDATA[G'day, it's your old mate Kris here with a brand new post. Today we're going to be looking at a way to flip Competitive Pokemon on it's head for Gen 8 by introducing a brand new game mechanic to make almost every Pokemon viable.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: large;">History of Mechanic Additions</span></span><br />
<br />
Since about Generation 5, it's become a tradition in Pokemon to add new mechanics and features in battle. All starting (technically) with Double Battles in Generation 3, Generation 5 introduced Triple and Rotation Battles, Generation 6 introduced Multi Battles and Mega Pokemon, and lastly Generation 7 introduced Royale Battles and Z Moves. Mega Pokemon and Z Moves changed the competitive Pokemon meta in which Pokemon had never seen. Z Moves allowed many new moveset opportunities, and Mega Pokemon allowed for various team combinations. With this in mind, we can safely assume Generation 8 will do the same.<br />
<br />
 <span style="font-weight: bold;"><span style="font-size: large;">Ally Channelling</span></span><br />
<br />
The new mechanic I propose is something called Ally Channelling. Ally Channelling is exactly what it sounds like, a Pokemon can channel the power of a Pokemon you have in the party. In battle the effects would include the following;<br />
 <ul>
<li>The Base Stats of the Pokemon you're Channelling get passed on to the Pokemon in use, removing the current Base Stats to replace them<br />
</li>
<li>The type of the Pokemon you're Channelling gets added to the Pokemon in use<br />
</li>
<li>The Pokemon you're Channelling will pass it's Ability onto the Pokemon in use, replacing the current Ability <br />
</li>
<li>If the Pokemon in use will receive the held item of the Channelled Pokemon<br />
</li>
<li>Ally Channelling can only be used once per battle, and will wear off over time, thus balancing the mechanic<br />
</li>
<li>Once Ally Channelling wears of, either forced (fainting) or natural, the Channelled Pokemon cannot be used <br />
</li></ul>
<br />
Let's get into the technical side for a bit. Ally Channelling would be activated by an item, the item must be held by the Pokemon you want to receive the boost. Channelling would then pop up as an option like Mega Evolution and Z Moves. Every Pokemon can Channel, but certain Pokemon like fused Kyurem and Necrozma, Dragon Ascent Rayquaza and Shedinja cannot, and you also cannot make a Pokemon Channel the same species as what you're using. <br />
<br />
So with this in mind, just about every Pokemon can become viable, allowing for the most varied Pokemon meta ever seen. I'm curious how you'd use this so feel free to share your thoughts. I'd love to use a Mimikyu with a Channelled Spiritomb.]]></content:encoded>
		</item>
	</channel>
</rss>