Dec 23, 2015, 08:08 PM
(This post was last modified: Dec 28, 2015, 02:15 PM by bradar485.
Edit Reason: Fixing the moveset formate
)
I need some ideas to fill out what I'm already doing. The groudon from my latest omega ruby playthrough is pretty usable so I'd like to give primal groudon a chance. I was thinking of going with a rock polish mixed attacker like this:
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
Shiny: Yes
EVs: 92 Atk / 252 SpA / 52 Spe
Mild Nature
- Precipice Blades
- Overheat
- Rock Polish
- Protect
so the hasty,not the best but pretty good for random nature gen XD.
My instinct is to set up my polish and then own with the great type coverage. I'm not sure if maybe I should have a second special attack in place of rock slide. The pro of rock slide is it's great coverage alongside ground and fire, but I don't know if it'd be a waste running a mixed set for just one attack. I like the power that overheat provides though, especially in the sun.
Now next my inner fanboy grabbed ahold of me and said: "Listen to me Brad! You gotta use mewtwo! Use Mewtwo brad! It'll win allllll for you Brad. Make it a meeeeega mewtwo. It'll win all the fights" But then I calmed down and realized that it'd be silly to mega evolve an already powerful character when I can have one of my "common" guys as the mega and add to team diversity a lot more (but inside my heart I really want mewtwo Y...) So originally I had a calm mind set figured out but then I didn't want to mega evolve him and opted for this:
Mewtwo @ Life Orb
Ability: Unnerve
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psystrike
- Ice Beam
- Thunderbolt
- Aura Sphere
So it's pretty straightfoward, just the old life orb+ 4 attacks. I haven't decided on the last move yet since it depends on what coverage the rest of the team brings along, but ice beam provides the most coverage along with the other three so it's the most likely that I'll pick. Also I hate how often I miss with focus miss but don't like how much weaker aura sphere is... So I don't know. If I WERE to run Mewtwo Y I would replace the last move with calm mind.
Now. I have to pick my more "mundane" team members. I love running venusaur with char y's sun, so why not try it here? (at least if there's a reason it's a bad idea you should let me know)
Venusaur @ Black Sludge
Ability: Chlorophyll
Level: 50
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Protect
- Giga Drain
- Sludge Bomb
- Sleep Powder
This is my current venusaur. His ev's are ripped from smogon, mainly because I wanted to max it's special attack and have enough speed to get faster than a lot of common scarf threats in the sun. The rest is in hp to let it soak a couple extra non-super effective hits. It's meant to be a fast, bulky special attacker, I would have used the life orb on it but that's tied up in the mewtwo at the moment. It's last move slot is sleep powder right now mainly for the lol's, but I'm highly open to suggestions there.
Then I wanted something with some interupt power and support ability. Proving I have trouble making teams without:
Weavile (F) @ Focus Sash
Ability: Pickpocket
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Icicle Crash
- Ice Shard
- Knock Offf
Weavile is beautiful in her simplicity. She interupts and gets rid of pesky items, revenge kills and banks for icicle crash flinches. Plus pick pocketing the item of the pokemon that broke my sash is great revenge.
So I have a bunch of speedy attackers so far and need to figure out a good way to support them or else replace them with better options. I'm really into the mewtwo.... but I could give him up. I've considered running Zekrom as one of my legends for it's ability to kill Kyogre but I don't know... any help is helpful!
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
Shiny: Yes
EVs: 92 Atk / 252 SpA / 52 Spe
Mild Nature
- Precipice Blades
- Overheat
- Rock Polish
- Protect
so the hasty,not the best but pretty good for random nature gen XD.
My instinct is to set up my polish and then own with the great type coverage. I'm not sure if maybe I should have a second special attack in place of rock slide. The pro of rock slide is it's great coverage alongside ground and fire, but I don't know if it'd be a waste running a mixed set for just one attack. I like the power that overheat provides though, especially in the sun.
Now next my inner fanboy grabbed ahold of me and said: "Listen to me Brad! You gotta use mewtwo! Use Mewtwo brad! It'll win allllll for you Brad. Make it a meeeeega mewtwo. It'll win all the fights" But then I calmed down and realized that it'd be silly to mega evolve an already powerful character when I can have one of my "common" guys as the mega and add to team diversity a lot more (but inside my heart I really want mewtwo Y...) So originally I had a calm mind set figured out but then I didn't want to mega evolve him and opted for this:
Mewtwo @ Life Orb
Ability: Unnerve
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psystrike
- Ice Beam
- Thunderbolt
- Aura Sphere
So it's pretty straightfoward, just the old life orb+ 4 attacks. I haven't decided on the last move yet since it depends on what coverage the rest of the team brings along, but ice beam provides the most coverage along with the other three so it's the most likely that I'll pick. Also I hate how often I miss with focus miss but don't like how much weaker aura sphere is... So I don't know. If I WERE to run Mewtwo Y I would replace the last move with calm mind.
Now. I have to pick my more "mundane" team members. I love running venusaur with char y's sun, so why not try it here? (at least if there's a reason it's a bad idea you should let me know)
Venusaur @ Black Sludge
Ability: Chlorophyll
Level: 50
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Protect
- Giga Drain
- Sludge Bomb
- Sleep Powder
This is my current venusaur. His ev's are ripped from smogon, mainly because I wanted to max it's special attack and have enough speed to get faster than a lot of common scarf threats in the sun. The rest is in hp to let it soak a couple extra non-super effective hits. It's meant to be a fast, bulky special attacker, I would have used the life orb on it but that's tied up in the mewtwo at the moment. It's last move slot is sleep powder right now mainly for the lol's, but I'm highly open to suggestions there.
Then I wanted something with some interupt power and support ability. Proving I have trouble making teams without:
Weavile (F) @ Focus Sash
Ability: Pickpocket
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Icicle Crash
- Ice Shard
- Knock Offf
Weavile is beautiful in her simplicity. She interupts and gets rid of pesky items, revenge kills and banks for icicle crash flinches. Plus pick pocketing the item of the pokemon that broke my sash is great revenge.
So I have a bunch of speedy attackers so far and need to figure out a good way to support them or else replace them with better options. I'm really into the mewtwo.... but I could give him up. I've considered running Zekrom as one of my legends for it's ability to kill Kyogre but I don't know... any help is helpful!
Ermergerd sergnercher