Dec 31, 2016, 03:31 PM
Hey guys, since Sun/Moon came out I decided to give VGC another go. I've watched some of the streams and after quite a few rounds on Showdown I've come across this setup.
Gastrodon-East @ Expert Belt
Ability: Storm Drain
Level: 50
EVs: 244 HP / 28 Def / 100 SpA / 136 SpD
Modest Nature
- Scald
- Sludge Bomb
- Ice Beam
- Protect
Storm Drain is probably one of my favorite abilities in the meta so far including Lightning Rod. Being able to switch
in and shut down Hydro Vortex from Gyrados and Scalds from other Gastrodon has been fun.
Ice Beam is excellent for all of the Dragon Threats, not to mention Tapu Bulu.
Sludge Bomb is there to keep the Tapus at bay, I thought of using Toxic but being able to deal damage is easier in my opinion.
Kawena (Marowak-Alola) @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 180 Atk / 4 Def / 68 SpD / 4 Spe
Adamant Nature
- Bonemerang
- Flare Blitz
- Shadow Bone
- Protect
The best way I've managed to rid of Tapu Koko(and other Marowak) is with this beauty.
The best thing about Marowak in in Alolan form is that it keeps the Lightning Rod ability and
boy has this ability saved Celesteela from some serious Thunderbolt damage.
OHKOs all of the Tapus minus Fini
OHKOs all of the Celesteelas and Kartana.
Smooze (Muk-Alola) @ Sitrus Berry
Ability: Gluttony
Level: 50
EVs: 252 HP / 124 Def / 132 SpD
Careful Nature
- Knock Off
- Protect
- Minimize
- Poison Jab
When Gastrodon can't hold the fort, Muk does a pretty great job handling the Tapus.
I went with Careful to take a few hits in, and even without any attack investments, Muk
was able to deliver the damage.
Minimize I know can be a sore spot for some players, however it has been useful so I can knock
off berries,focus sashes and keeps the status moves away.
Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect
The ultimate stall.
I ran an Impish nature to keep this thing from falling to Flare Blitz.
Flamethrower while normally it wouldn't do much
I keep it in case of Celesteela-mirror battles.
Heavy Slam wards off the Tapus like Bulu and Lele
and heavily damages Koko and Fini.
Leech Seed...why does this thing have it no clue, but it's
been clutch in quite a few battles.
Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 244 HP / 72 Def / 124 SpA / 68 SpD
Sassy Nature
- Thunderbolt
- Ice Beam
- Trick Room
- Shadow Ball
Everyone's favorite bulky duck.
I used to run recover on this, but since I needed extra coverage against opposing Marowak,
I opted for Shadow Ball. Besides Porygon 2 is hard to take down even without it. Thanks Eviolite.
Discharge used to be the move I ran but the possibility of getting trapped into using that for Water/Flying coverage was too risky.
OHKO's Garchomp,Salamence,Krookodile with Ice Beam
OHKO's relatively every Water Pokemon that's not Gastrodon and also knocks out opposing Celesteela with Thunderbolt.
Trick Room is there mostly as a way to disrupt anyone's Trick Room Setup
Tapu Lele @ Psychium Z
Ability: Psychic Surge
Level: 50
EVs: 92 HP / 116 Def / 204 SpA / 4 SpD / 92 Spe
Modest Nature
- Psychic
- Dazzling Gleam
- Protect
- Shadow Ball
While there isn't many Pokemon in the meta weak against Psychic moves, Shattered Psyche is
plenty powerful to deliver a OHKO.
Strange enough thought it was one I was looking forward to the most, I haven't been able
to use it often in battle, mostly to get that Psychic Terrain going.
If you guys have an tips,replacement ideas,ect. I'd be willing to hear them out.
Gastrodon-East @ Expert Belt
Ability: Storm Drain
Level: 50
EVs: 244 HP / 28 Def / 100 SpA / 136 SpD
Modest Nature
- Scald
- Sludge Bomb
- Ice Beam
- Protect
Storm Drain is probably one of my favorite abilities in the meta so far including Lightning Rod. Being able to switch
in and shut down Hydro Vortex from Gyrados and Scalds from other Gastrodon has been fun.
Ice Beam is excellent for all of the Dragon Threats, not to mention Tapu Bulu.
Sludge Bomb is there to keep the Tapus at bay, I thought of using Toxic but being able to deal damage is easier in my opinion.
Kawena (Marowak-Alola) @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 180 Atk / 4 Def / 68 SpD / 4 Spe
Adamant Nature
- Bonemerang
- Flare Blitz
- Shadow Bone
- Protect
The best way I've managed to rid of Tapu Koko(and other Marowak) is with this beauty.
The best thing about Marowak in in Alolan form is that it keeps the Lightning Rod ability and
boy has this ability saved Celesteela from some serious Thunderbolt damage.
OHKOs all of the Tapus minus Fini
OHKOs all of the Celesteelas and Kartana.
Smooze (Muk-Alola) @ Sitrus Berry
Ability: Gluttony
Level: 50
EVs: 252 HP / 124 Def / 132 SpD
Careful Nature
- Knock Off
- Protect
- Minimize
- Poison Jab
When Gastrodon can't hold the fort, Muk does a pretty great job handling the Tapus.
I went with Careful to take a few hits in, and even without any attack investments, Muk
was able to deliver the damage.
Minimize I know can be a sore spot for some players, however it has been useful so I can knock
off berries,focus sashes and keeps the status moves away.
Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect
The ultimate stall.
I ran an Impish nature to keep this thing from falling to Flare Blitz.
Flamethrower while normally it wouldn't do much
I keep it in case of Celesteela-mirror battles.
Heavy Slam wards off the Tapus like Bulu and Lele
and heavily damages Koko and Fini.
Leech Seed...why does this thing have it no clue, but it's
been clutch in quite a few battles.
Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 244 HP / 72 Def / 124 SpA / 68 SpD
Sassy Nature
- Thunderbolt
- Ice Beam
- Trick Room
- Shadow Ball
Everyone's favorite bulky duck.
I used to run recover on this, but since I needed extra coverage against opposing Marowak,
I opted for Shadow Ball. Besides Porygon 2 is hard to take down even without it. Thanks Eviolite.
Discharge used to be the move I ran but the possibility of getting trapped into using that for Water/Flying coverage was too risky.
OHKO's Garchomp,Salamence,Krookodile with Ice Beam
OHKO's relatively every Water Pokemon that's not Gastrodon and also knocks out opposing Celesteela with Thunderbolt.
Trick Room is there mostly as a way to disrupt anyone's Trick Room Setup
Tapu Lele @ Psychium Z
Ability: Psychic Surge
Level: 50
EVs: 92 HP / 116 Def / 204 SpA / 4 SpD / 92 Spe
Modest Nature
- Psychic
- Dazzling Gleam
- Protect
- Shadow Ball
While there isn't many Pokemon in the meta weak against Psychic moves, Shattered Psyche is
plenty powerful to deliver a OHKO.
Strange enough thought it was one I was looking forward to the most, I haven't been able
to use it often in battle, mostly to get that Psychic Terrain going.
If you guys have an tips,replacement ideas,ect. I'd be willing to hear them out.