Feb 1, 2017, 09:44 AM
(This post was last modified: Feb 1, 2017, 09:57 AM by Rockycombo.)
Your team looks solid defensively, the one thing I would recommend is to mix some more diverse coverage into your movepools. I get that Kartana is spooky, but having four of your mons run Fire moves can leave you open to other threats without a solid response. Grass Knot on two Pokemon is also suboptimal, and in the (potentially rarer) cases you take along both Fini and Koko it's completely redundant.
After plugging your team into the builder, it looks like you're missing the following move types: Fighting, Flying, Poison, Bug, Ghost, Pyschic, Ice, and Dark. Of course there is some overlap and not all of these are necessary by any means. But giving Garchomp Poison Jab over Fire Fang to cover Tapus, Tapu Fini Ice Beam over Grass Knot so you're not locked into a potentially redundant move, etc. could really benefit your team.
After plugging your team into the builder, it looks like you're missing the following move types: Fighting, Flying, Poison, Bug, Ghost, Pyschic, Ice, and Dark. Of course there is some overlap and not all of these are necessary by any means. But giving Garchomp Poison Jab over Fire Fang to cover Tapus, Tapu Fini Ice Beam over Grass Knot so you're not locked into a potentially redundant move, etc. could really benefit your team.