I'm not very good at building teams, I generally pick what I like and make the best of it. But I decided to try a little bit harder and came up with this:
Alakazam @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Grass Knot
- Shadow Ball
- Dazzling Gleam
Talonflame @ Choice Scarf
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Quick Guard
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- Extreme Speed
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aromatherapy
- Belly Drum
- Play Rough
- Drain Punch
Umbreon @ Leftovers
Ability: Inner Focus
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Toxic
- Payback
- Moonlight
- Curse
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Punch
- Bullet Punch
- Meteor Mash
- Power-Up Punch
Alakazam and Talonflame is gonna be my usual lead. Alakazam gets rid of anything that will rock slide Talonflame. Talonflame gets rid of anything that will outspeed Alakazam or hinder anything that has priority moves. Other than that, I think the rest is pretty straight forward... at least in my weird mind.
Alakazam @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Grass Knot
- Shadow Ball
- Dazzling Gleam
Talonflame @ Choice Scarf
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Quick Guard
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- Extreme Speed
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aromatherapy
- Belly Drum
- Play Rough
- Drain Punch
Umbreon @ Leftovers
Ability: Inner Focus
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Toxic
- Payback
- Moonlight
- Curse
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Punch
- Bullet Punch
- Meteor Mash
- Power-Up Punch
Alakazam and Talonflame is gonna be my usual lead. Alakazam gets rid of anything that will rock slide Talonflame. Talonflame gets rid of anything that will outspeed Alakazam or hinder anything that has priority moves. Other than that, I think the rest is pretty straight forward... at least in my weird mind.