Apr 3, 2017, 12:57 PM
(This post was last modified: Apr 3, 2017, 12:58 PM by AbruptFury.)
What's up, guys? Coach of the Toronto Maple Leafeons, Tommy, here! Back to give you the rundown on week 4. Interesting note: Before my battle with Ralker, two other undefeated people in the league were beat. That means this was the battle for the top spot in the league. 4-0. The dream! Let us move on to the report.
My Team: M-Pinsir, Clefable, Zygarde-50%, Empoleon, Arcanine, Hitmontop, Vanilluxe, Dhelmise, Heliolisk, Jellicent, Malamar
Ralker (Orlando Magikarp): M-Alakazam, Landorus-T, Rotom-Wash, Darmanitan, Tsareena, Aromatisse, Sneasel, Hydreigon, Registeel, Dragalge, Hitmonlee
Soft Serve (Vanilluxe) @ Choice Scarf
Ability: Snow Warning
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Blizzard
- Freeze-Dry
- Hidden Power [Ground]
- Flash Cannon
The same old Vanilluxe I brought week 1. But how come it's EV spread is so basic? That is because going into this match, I knew Landorus-T would be a big problem. I didn't have a whole lot that wanted to take Earthquake and Knock Off really. I knew that if he was going to try and pull a Scarf Landorus-T out on me, I would at least know that it had to be Jolly Landorus. Because max speed Timid Vanilluxe outspeeds Adamant Landorus-T by one point. That is why I invested so heavily in speed. I also invested heavily in Vanilluxe's special attack to make the most of it's damage output. Blizzard can hit most things hard. Landorus-T, Tsareena, Hydreigon, and Dragalge really won't want to take them. Even Mega Alakazam, Sneasel, and Hitmonlee probably wouldn't take them well on account of how frail they typically are. Flash Cannon was for Aromatisse and Sneasel mainly. Nice supereffective damage in a move I don't feel like enough people would expect from Vanilluxe. Freeze-Dry for the pair of Rotom-Wash and Landorus-T, since I know how much people in OU like to pivot between the two. Then Hidden Power Ground was for the Pokemon that resisted the previously mentioned moves, Darmanitan and Registeel. Pretty nice coverage on Vanilluxe for sure. A little something for everything.
Offensive Calcs:
Oryx (Zygarde) @ Leftovers
Ability: Aura Break
Level: 50
EVs: 164 HP / 220 Atk / 12 Def / 76 SpA / 36 Spe
Brave Nature
- Thousand Arrows
- Sludge Wave
- Dragon Dance
- Substitute
Once again, another mixed Zygarde set. Zygarde's main purpose was to come in on Registeel or Tsareena, and set up on them while they were forced to switch out. Unless either was running Hidden Power Ice, I don't think they could break Zygarde's Substitute with their standard moves. Leaving Zygarde free to throw off attacks, set up Dragon Dances, and gain back health for more Substitutes through Leftovers. Thousand Arrows could hit anything for some good damage. The main Pokemon I wanted to hit with it were Registeel, Rotom-Wash (being able to hit it supereffectively through it's Levitate ability), Darmanitan, and Dragalge. Sludge Wave was for Tsareena and Aromatisse which could potentially sponge my Thousand Arrows because of their bulk. Or in Tsareena's case, resistance and bulk. Dragon Dance would be used to sweep. One reason I ran Brave was to have my bulk and special attack on Zygarde for the match, but also to work as a Trick Room attacker. However, with the ability to Dragon Dance, it could become a fast sweeper when Trick Room is over. I even invested enough speed to outspeed max speed Rotom-Wash without a Choice Scarf after one Dragon Dance. Pretty handy. After two Dragon Dances, it could outspeed all variants of Hydreigon and possibly OHKO with Thousand Arrows. Very useful since I wasn't carrying a Dragon type STAB this week. And of course, Substitute was used to wall certain Pokemon while being able to set up Dragon Dances or throw off some heavy hits. If you notice my Zygarde's HP stat, you will know that I set it up that way to take Seismic Toss from Registeel and still retain it's Sub since it always has to hit for 50 HP. I really love working with Zygarde. It's such a threatening Pokemon with so much potential. Very different from how it was last season when it didn't have access to the moves it does now.
Offensive Calcs:
Defensive Calcs:
Neptune (Empoleon) @ Shuca Berry
Ability: Torrent
Level: 50
EVs: 252 HP / 100 Def / 28 SpA / 124 SpD
Sassy Nature
IVs: 0 Spe
- Defog
- Ice Beam
- Earthquake
- Toxic
This mixed-attacking defensive Empoleon was my form of hazard control and my way of walling Aromatisse and certain attacks from Dragalge. I was quite concerned with Dragalge's coverage, but this was a good Pokemon to take hits from it. I was really on the fence about whether I should make room on this or Clefable for Stealth Rocks. Since I was running Trick Room though, I felt like it wasn't quite as necessary. If my opponent wants to pivot around trying to stall out Trick Room, my Pokemon can just throw out some damage for free. I could chip him down majorly with Zygarde. So instead I only have Defog. This gave me room to run Toxic, which would be useful against Pokemon like Rotom-Wash, Aromatisse, and most other Pokemon on the switch in. Registeel and Dragalge can't be poisoned, but don't like taking an Earthquake. Earthquake was also there for weak physically defensive Pokemon like Darmanitan, Sneasel, Hitmonlee, and Mega Alakazam. Ice Beam was my means of hitting Landorus-T, Hydreigon, and Tsareena. Shuca Berry could help Empoleon out against Landorus-T and Hydreigon with Earth Power. And in retaliation, could OHKO and 2HKO them, respectively. I feel like I put a lot of thought into this set. I am quite proud of it.
Offensive Calcs:
Defensive Calcs:
Tatl (Clefable) @ Leftovers
Ability: Unaware
Level: 50
EVs: 252 HP / 236 Def / 20 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Moonblast
- Protect
- Heal Bell
A cleric Wish passing Clefable would be good support for my team. As it allows them to remain healthy and to stick around a lot longer. It was also my main switch-in to Hydreigon because it walls it's STAB attacks with it's Fairy typing and good bulk. I kind of Wish I'd ran it specially defensive for Flash Cannon Hydreigon.See what I did there
Okay. Moving on. Wish helps keep my Pokemon around longer. It can be helpful in the loss of a massive amount of HP especially. It can also help keep Clefable around longer, making it a real pest. Moonblast will almost always OHKO Hydreigon since it's 4x effective. And is once again, the only attacking I put onto my Clefable. Protect assists Wish in being able to make sure Clefable doesn't take too much damage or get KO'd while waiting on the effects. It can also allow me to scout what the opponent wants to go for. Heal Bell is to help heal off status ailments. There is a lot of potential for status on Ralker's team. Toxic Spikes from Dragalge. Will-o-Wisp or Thunder Wave from Rotom-Wash. Thunder Wave from Registeel. Anything can learn Toxic, but I would presume bulkier Pokemon would be the ones to carry it like Landorus-T, Aromatisse, or Tsareena. These moves might cause me some issues, especially on my setup sweepers. Even Clefable itself. So I wanted an answer for it.
Offensive Calcs:
Defensive Calcs:
Squishy (Jellicent) (F) @ Wacan Berry
Ability: Water Absorb
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Shadow Ball
- Will-O-Wisp
- Recover
Jellicent was used as my main Trick Room setter, as well as my best way to take on the wallbreaker that is Darmanitan. It is especially concerning since it was (going into our match) in the #3 spot in the MVP race. I even calc'd Darmanitan against Jellicent and the Choice Banded set had a chance to 2HKO a fully defensive Jellicent. Safe to say, I had to try my best to wall it if he brought it. Trick Room was used in synergy with my rather slow team. Shadow Ball was Jellicent's sole attacking move which was mostly for Mega Alakazam and to deal okay damage against Darmanitan, but it could hit everything else for neutral damage as well (except for Hydreigon). Will-o-Wisp was used to cripple physical attacker that were not Darmanitan since it can't be burned. But Landorus-T, Hitmonlee, Tsareena, Sneasel, and Registeel would not appreciate it. Recover was used to preserve my Trick Room setter. Wacan Berry was the held item of choice so I could take very little from Rotom-Wash's Electric type moves when setting up Trick Room in it's face.
Offensive Calcs:
Defensive Calcs:
The Kraken (Malamar) @ Iron Ball
Ability: Contrary
Level: 50
EVs: 4 HP / 244 Atk / 148 Def / 108 SpD / 4 Spe
Adamant Nature
- Trick Room
- Superpower
- Psycho Cut
- Knock Off
Malamar's main purpose was to help deal with Dragalge since it was the most bruting Trick Room answer he had for my team, and Mega Alakazam because of it's Dark typing walling Mega Alakazam's Psychic. Adaptability on it's STAB moves is no laughing matter. It gets access to Z moves too. A Devastating Drake would go a lot or KO anything outside of Clefable, which goes down to it's Poison type STAB. A very big threat. That is also why it holds the Iron Ball. Iron Ball halves it's speed and grounds Flying types and Levitate mons. This could also work to ground Rotom-Wash and slow it down, meaning that Empoleon could potentially finish it off with Earthquake (should it Trick the item off of Malamar). Malamar was also my secondary Trick Room setter and had a moveset similar to that of last week. This time, no Pluck. Instead I chose Psycho Cut to help hit Dragalge supereffectively. At +1 after a Contrary Superpower boost, it had a 7/8 chance to OHKO a 252 HP Dragalge. I figured Knock Off would be useful against Landorus-T, Darmanitan, and Rotom-Wash since it would make them more manageable without boosting items like Choice Scarf, Specs, or Band. Knock Off would also OHKO Mega Alakazam easily. Superpower could be used to boost Malamar's attack, making it bulky and offensive. It was also a good way to hit Hydreigon and Registeel. Mega Alakazam was a bit of a problem for most of my team, so this was my main answer to deal with it. Empoleon was a pseudo-answer because it took a lot of damage from Focus Blast. Whereas Malamar takes it for neutral damage.
Offensive Calcs:
Defensive Calcs:
Here is the battle code: MNEG-WWWW-WWW6-DWYT
Week 4: Toronto Maple Leafeons (Tommy) .vs. Orlando Magikarps (Brian)
Team Ralker brought: M-Alakazam, Landorus-T, Rotom-W, Hydreigon, Registeel, Aromatisse
*Don't read the next spoiler or below unless you want to know the outcome or what I was thinking during the match.*
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This week, we are back to Battle Spot. I'm using the numbers on the bottom of the screen during the battle's progression. The turn the first two Pokemon enter is more like a Turn 0 if you will. But in the replay's case, it's Turn 1.
Oh boy. Where do I start with this? I am incredibly angry at myself for how I played it out. I knew that it would take some good playing to get the win, but I made so many mistakes over the course of the match. Losing Vanilluxe to the rocks. Taking the Hidden Power Ice on Zygarde instead of setting up Trick Room. Honestly, getting Trick'd on Jellicent wasn't much of a problem in hindsight. Might've helped out against Landorus. I could've also had gone into Malamar and Rotom would've been slow and grounded. Going into Zygarde a second time on Registeel was a problem because it would make sense for it to have had some sort of tech for Zygarde. Burning Aromatisse was really bad. That was like some kind of noob mistake that I should be over. You don't burn tanks because any other status would be better honestly. Paralysis, poison, sleep. I forgot I was choice locked with Clefable and went for Wish. The second time wasn't so bad because I was just trying to heal up Jellicent at that point rather than attack with Clefable.
Good game, Ralker! You played very well. You made safe, reasonable plays. And the way you prepared for me was very good. I would've liked to have closed the gap on differential a little better, but I didn't deserve it in the end. Not with the way I played. I will probably get back into playing tiers more or watching more Showdown Lives on YouTube to get my head back into competitive battling. Maybe take a little longer to ponder my moves. It really sucks how much time I spent preparing for this team. I had a notepad of calcs to keep in mind. I did try my best to counter your team. My friend @Black117 told me that I didn't have the matchup, but I still feel like I could've done a lot better.
Anyway. That's all for now. The Toronto Maple Leafeons take their first loss of the season, putting us at a 3-1 record a third of the way into the season. Stay tuned for week 5. I hope you enjoyed my post. Have a good day!
Credits Dishonorable Mentions
- Me. I thought we were cool, dude! Why you gone messing everything up? You lame-o!
The Team Line-ups
My Team: M-Pinsir, Clefable, Zygarde-50%, Empoleon, Arcanine, Hitmontop, Vanilluxe, Dhelmise, Heliolisk, Jellicent, Malamar
Ralker (Orlando Magikarp): M-Alakazam, Landorus-T, Rotom-Wash, Darmanitan, Tsareena, Aromatisse, Sneasel, Hydreigon, Registeel, Dragalge, Hitmonlee
The Game Plan
Soft Serve (Vanilluxe) @ Choice Scarf
Ability: Snow Warning
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Blizzard
- Freeze-Dry
- Hidden Power [Ground]
- Flash Cannon
The same old Vanilluxe I brought week 1. But how come it's EV spread is so basic? That is because going into this match, I knew Landorus-T would be a big problem. I didn't have a whole lot that wanted to take Earthquake and Knock Off really. I knew that if he was going to try and pull a Scarf Landorus-T out on me, I would at least know that it had to be Jolly Landorus. Because max speed Timid Vanilluxe outspeeds Adamant Landorus-T by one point. That is why I invested so heavily in speed. I also invested heavily in Vanilluxe's special attack to make the most of it's damage output. Blizzard can hit most things hard. Landorus-T, Tsareena, Hydreigon, and Dragalge really won't want to take them. Even Mega Alakazam, Sneasel, and Hitmonlee probably wouldn't take them well on account of how frail they typically are. Flash Cannon was for Aromatisse and Sneasel mainly. Nice supereffective damage in a move I don't feel like enough people would expect from Vanilluxe. Freeze-Dry for the pair of Rotom-Wash and Landorus-T, since I know how much people in OU like to pivot between the two. Then Hidden Power Ground was for the Pokemon that resisted the previously mentioned moves, Darmanitan and Registeel. Pretty nice coverage on Vanilluxe for sure. A little something for everything.
Offensive Calcs:
Oryx (Zygarde) @ Leftovers
Ability: Aura Break
Level: 50
EVs: 164 HP / 220 Atk / 12 Def / 76 SpA / 36 Spe
Brave Nature
- Thousand Arrows
- Sludge Wave
- Dragon Dance
- Substitute
Once again, another mixed Zygarde set. Zygarde's main purpose was to come in on Registeel or Tsareena, and set up on them while they were forced to switch out. Unless either was running Hidden Power Ice, I don't think they could break Zygarde's Substitute with their standard moves. Leaving Zygarde free to throw off attacks, set up Dragon Dances, and gain back health for more Substitutes through Leftovers. Thousand Arrows could hit anything for some good damage. The main Pokemon I wanted to hit with it were Registeel, Rotom-Wash (being able to hit it supereffectively through it's Levitate ability), Darmanitan, and Dragalge. Sludge Wave was for Tsareena and Aromatisse which could potentially sponge my Thousand Arrows because of their bulk. Or in Tsareena's case, resistance and bulk. Dragon Dance would be used to sweep. One reason I ran Brave was to have my bulk and special attack on Zygarde for the match, but also to work as a Trick Room attacker. However, with the ability to Dragon Dance, it could become a fast sweeper when Trick Room is over. I even invested enough speed to outspeed max speed Rotom-Wash without a Choice Scarf after one Dragon Dance. Pretty handy. After two Dragon Dances, it could outspeed all variants of Hydreigon and possibly OHKO with Thousand Arrows. Very useful since I wasn't carrying a Dragon type STAB this week. And of course, Substitute was used to wall certain Pokemon while being able to set up Dragon Dances or throw off some heavy hits. If you notice my Zygarde's HP stat, you will know that I set it up that way to take Seismic Toss from Registeel and still retain it's Sub since it always has to hit for 50 HP. I really love working with Zygarde. It's such a threatening Pokemon with so much potential. Very different from how it was last season when it didn't have access to the moves it does now.
Offensive Calcs:
Defensive Calcs:
Neptune (Empoleon) @ Shuca Berry
Ability: Torrent
Level: 50
EVs: 252 HP / 100 Def / 28 SpA / 124 SpD
Sassy Nature
IVs: 0 Spe
- Defog
- Ice Beam
- Earthquake
- Toxic
This mixed-attacking defensive Empoleon was my form of hazard control and my way of walling Aromatisse and certain attacks from Dragalge. I was quite concerned with Dragalge's coverage, but this was a good Pokemon to take hits from it. I was really on the fence about whether I should make room on this or Clefable for Stealth Rocks. Since I was running Trick Room though, I felt like it wasn't quite as necessary. If my opponent wants to pivot around trying to stall out Trick Room, my Pokemon can just throw out some damage for free. I could chip him down majorly with Zygarde. So instead I only have Defog. This gave me room to run Toxic, which would be useful against Pokemon like Rotom-Wash, Aromatisse, and most other Pokemon on the switch in. Registeel and Dragalge can't be poisoned, but don't like taking an Earthquake. Earthquake was also there for weak physically defensive Pokemon like Darmanitan, Sneasel, Hitmonlee, and Mega Alakazam. Ice Beam was my means of hitting Landorus-T, Hydreigon, and Tsareena. Shuca Berry could help Empoleon out against Landorus-T and Hydreigon with Earth Power. And in retaliation, could OHKO and 2HKO them, respectively. I feel like I put a lot of thought into this set. I am quite proud of it.
Offensive Calcs:
Defensive Calcs:
Tatl (Clefable) @ Leftovers
Ability: Unaware
Level: 50
EVs: 252 HP / 236 Def / 20 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Moonblast
- Protect
- Heal Bell
A cleric Wish passing Clefable would be good support for my team. As it allows them to remain healthy and to stick around a lot longer. It was also my main switch-in to Hydreigon because it walls it's STAB attacks with it's Fairy typing and good bulk. I kind of Wish I'd ran it specially defensive for Flash Cannon Hydreigon.
Okay. Moving on. Wish helps keep my Pokemon around longer. It can be helpful in the loss of a massive amount of HP especially. It can also help keep Clefable around longer, making it a real pest. Moonblast will almost always OHKO Hydreigon since it's 4x effective. And is once again, the only attacking I put onto my Clefable. Protect assists Wish in being able to make sure Clefable doesn't take too much damage or get KO'd while waiting on the effects. It can also allow me to scout what the opponent wants to go for. Heal Bell is to help heal off status ailments. There is a lot of potential for status on Ralker's team. Toxic Spikes from Dragalge. Will-o-Wisp or Thunder Wave from Rotom-Wash. Thunder Wave from Registeel. Anything can learn Toxic, but I would presume bulkier Pokemon would be the ones to carry it like Landorus-T, Aromatisse, or Tsareena. These moves might cause me some issues, especially on my setup sweepers. Even Clefable itself. So I wanted an answer for it.
Offensive Calcs:
Defensive Calcs:
Squishy (Jellicent) (F) @ Wacan Berry
Ability: Water Absorb
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Shadow Ball
- Will-O-Wisp
- Recover
Jellicent was used as my main Trick Room setter, as well as my best way to take on the wallbreaker that is Darmanitan. It is especially concerning since it was (going into our match) in the #3 spot in the MVP race. I even calc'd Darmanitan against Jellicent and the Choice Banded set had a chance to 2HKO a fully defensive Jellicent. Safe to say, I had to try my best to wall it if he brought it. Trick Room was used in synergy with my rather slow team. Shadow Ball was Jellicent's sole attacking move which was mostly for Mega Alakazam and to deal okay damage against Darmanitan, but it could hit everything else for neutral damage as well (except for Hydreigon). Will-o-Wisp was used to cripple physical attacker that were not Darmanitan since it can't be burned. But Landorus-T, Hitmonlee, Tsareena, Sneasel, and Registeel would not appreciate it. Recover was used to preserve my Trick Room setter. Wacan Berry was the held item of choice so I could take very little from Rotom-Wash's Electric type moves when setting up Trick Room in it's face.
Offensive Calcs:
Defensive Calcs:
The Kraken (Malamar) @ Iron Ball
Ability: Contrary
Level: 50
EVs: 4 HP / 244 Atk / 148 Def / 108 SpD / 4 Spe
Adamant Nature
- Trick Room
- Superpower
- Psycho Cut
- Knock Off
Malamar's main purpose was to help deal with Dragalge since it was the most bruting Trick Room answer he had for my team, and Mega Alakazam because of it's Dark typing walling Mega Alakazam's Psychic. Adaptability on it's STAB moves is no laughing matter. It gets access to Z moves too. A Devastating Drake would go a lot or KO anything outside of Clefable, which goes down to it's Poison type STAB. A very big threat. That is also why it holds the Iron Ball. Iron Ball halves it's speed and grounds Flying types and Levitate mons. This could also work to ground Rotom-Wash and slow it down, meaning that Empoleon could potentially finish it off with Earthquake (should it Trick the item off of Malamar). Malamar was also my secondary Trick Room setter and had a moveset similar to that of last week. This time, no Pluck. Instead I chose Psycho Cut to help hit Dragalge supereffectively. At +1 after a Contrary Superpower boost, it had a 7/8 chance to OHKO a 252 HP Dragalge. I figured Knock Off would be useful against Landorus-T, Darmanitan, and Rotom-Wash since it would make them more manageable without boosting items like Choice Scarf, Specs, or Band. Knock Off would also OHKO Mega Alakazam easily. Superpower could be used to boost Malamar's attack, making it bulky and offensive. It was also a good way to hit Hydreigon and Registeel. Mega Alakazam was a bit of a problem for most of my team, so this was my main answer to deal with it. Empoleon was a pseudo-answer because it took a lot of damage from Focus Blast. Whereas Malamar takes it for neutral damage.
Offensive Calcs:
Defensive Calcs:
The Aftermath
Here is the battle code: MNEG-WWWW-WWW6-DWYT
Week 4: Toronto Maple Leafeons (Tommy) .vs. Orlando Magikarps (Brian)
Team Ralker brought: M-Alakazam, Landorus-T, Rotom-W, Hydreigon, Registeel, Aromatisse
*Don't read the next spoiler or below unless you want to know the outcome or what I was thinking during the match.*
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Turn By Turn Analysis
This week, we are back to Battle Spot. I'm using the numbers on the bottom of the screen during the battle's progression. The turn the first two Pokemon enter is more like a Turn 0 if you will. But in the replay's case, it's Turn 1.
In Conclusion
Oh boy. Where do I start with this? I am incredibly angry at myself for how I played it out. I knew that it would take some good playing to get the win, but I made so many mistakes over the course of the match. Losing Vanilluxe to the rocks. Taking the Hidden Power Ice on Zygarde instead of setting up Trick Room. Honestly, getting Trick'd on Jellicent wasn't much of a problem in hindsight. Might've helped out against Landorus. I could've also had gone into Malamar and Rotom would've been slow and grounded. Going into Zygarde a second time on Registeel was a problem because it would make sense for it to have had some sort of tech for Zygarde. Burning Aromatisse was really bad. That was like some kind of noob mistake that I should be over. You don't burn tanks because any other status would be better honestly. Paralysis, poison, sleep. I forgot I was choice locked with Clefable and went for Wish. The second time wasn't so bad because I was just trying to heal up Jellicent at that point rather than attack with Clefable.
Good game, Ralker! You played very well. You made safe, reasonable plays. And the way you prepared for me was very good. I would've liked to have closed the gap on differential a little better, but I didn't deserve it in the end. Not with the way I played. I will probably get back into playing tiers more or watching more Showdown Lives on YouTube to get my head back into competitive battling. Maybe take a little longer to ponder my moves. It really sucks how much time I spent preparing for this team. I had a notepad of calcs to keep in mind. I did try my best to counter your team. My friend @Black117 told me that I didn't have the matchup, but I still feel like I could've done a lot better.
Anyway. That's all for now. The Toronto Maple Leafeons take their first loss of the season, putting us at a 3-1 record a third of the way into the season. Stay tuned for week 5. I hope you enjoyed my post. Have a good day!
- Me. I thought we were cool, dude! Why you gone messing everything up? You lame-o!