The core of this Pokemon is the ability. Sheer Force removes secondary effects while boosting the power of the move by one third(i.e. Thunderbolt not having a chance for paralysis but having a base power of 120 instead of 90). So the ability itself is nice, and Nidoqueen has access to a good bit of moves with Secondary effects. However, the thing that makes this set amazing, is the way Life Orb and Sheer Force interact. Sheer Force negates all effects after the primary attack. This means, Pokemon with Sheer Force don't lose the HP that Life Orb normally takes, while still giving the damage boost. This is essentially a free boost, which makes this Pokemon fantastic for Battle Spot Singles or Doubles.
(Also, credit to RebornFX for helping me out with this set, as my original was flawed in some areas)
TYPE: Poison/Ground
WEAKNESSES: Ground(x2), Water(x2), Psychic(x2), Ice(x2)
RESISTANCES: Fighting(x1/2), Poison(x1/2), Rock(x1/2), Bug(x1/2), Fairy(x1/2)
IMMUNITIES: Electric
ABILITIES: Poison Point-When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become poisoned.
If a Pokémon with this Ability is hit by a multi-strike move that makes contact (such as Fury Swipes), each hit has an independent chance to activate this Ability
Rivalry-Rivalry raises the base power of a move by 25% if the foe and the user have the same gender, but reduces base power by 25% if the foe and the user have opposite genders.
If the user or the foe is genderless, the move's base power is unaffected
Sheer Force-Sheer Force raises the base power of all attacking moves that have an additional effect by 30%, but the additional effects are ignored.
Sheer Force does not negate primary effects such as recoil, stat penalty or status condition for the user, increased critical hit rate, moves that never miss, moves that change power, two-turn moves, etc. Sheer Force will, however, negate all secondary effects, such as reducing the target's stats, increasing the user's stats, or causing a status condition to the target. Moves that have both a primary and secondary effect will have only their secondary effect negated (and gain the power boost). For example, Flare Blitz has both a primary recoil effect and a secondary chance to burn; its damage will be boosted by 30% (but not cause burn) and still inflict recoil to the user after attacking.
If (and only if) a move is boosted by the effect of Sheer Force, it will no longer trigger item or Ability effects that activate after attacking. This includes the effects of Eject Button, Shell Bell, and Red Card, as well as the Ability Color Change. If an item has two effects, only the effect(s) that activate after attacking will be negated. Therefore, if a Pokémon holds a Life Orb, it will gain the passive damage boost (because it is not activated after the attack) but the recoil effect afterward will be ignored.
BASE STATS: HP 90/ATK 92/ DEF 87/ SP ATK 75/ SP DEF 85/ SPEED 76
Special Attacker
Nidoqueen @ Life Orb
Ability: Sheer Force
EV's: 252 SP ATK / 126 HP / 126 DEF
Modest Nature
IV's: Atk is not needed, but having 31 in the rest is very useful. SpA is required.
-Sludge Bomb
-Flamethrower/Earth Power
-Thunderbolt/Thunder
-Blizzard/Ice Beam
This Nidoqueen is designed for lots of special damage and type coverage. Nidoqueen is has super effective moves against the following types: Bug, Dragon, Fairy, Flying, Grass, Ground, Ice, Water and Steel. That's half of the types. And considering so many Pokemon are dual type Nidoqueen has great type coverage in my opinion. The other thing about this Pokemon is the Sheer( ) damage it does. Considering the 1/3 boost with Sheer Force and the additional 1/3 boost the Life Orb has, this Pokemon can destroy, especially when its super effective. Not to mention the STAB bonus Sludge Bomb and Earth Power get. The base power of Sludge Bomb and Earth Power with the effects on go from 90 to a whopping 230. Even without the STAB bonus Blizzard has 185 base power, and Flamethrower,Thunderbolt, and Ice Beam have a base power of 152. All of this without the loss of HP Life Orb usually brings.
I chose the items for all the reasons above. The entire core of this set comes in the Life Orb/ Sheer Force interaction, so I don't really think any other items are useful here.
I chose the EV's in SpA for the obvious. All of the moves used are Special. As for the HP and Def, I want to be able to take some more physical hits. The spread is adjustable, but I personally like the one I listed.
As for the moves, I chose the moves that were affected by Sheer Force that had the best type coverage along with the highest base power. There were better Special options than Physical, so that's why I chose to run a Special Attacker rather than a Physical one, despite Nidoqueens Base Atk being higher.
Damage Calculations
Defensive(Opponent vs. Nidoqueen)-For these I looked at some of the top Pokemon used in Battle Spot Doubles
Offensive(Nidoqueen vs. Opponent) I did the same thing as the defensive calculations
Potential Partners
Any good support Pokemon that can restore your HP.
Another good partner is Politoed. With Drizzle it will get rid of sun and add rain, making M-Charizard Y less of a threat, and allowing you to use thunder with 100% accuracy.
A tailwind setter like Whimsicott could be useful, as could a Trick Room setter.
A Rage Powder Pokemon like Amoongus could be useful, especially if you fear a Knock Off, as you don't lose the Life Orb
Threats(Not all, but some)
M-Charizard Y- The Sun Fire Blast is a guaranteed OHKO, and Solar Beam is 2HKO. Counter it with a Rain Dance or Drizzle Pokemon as a partner
Landorus-T- Both Earth Power and Earthquake are guaranteed OHKO. You can counter it with a Tailwind setter to land a OHKO Blizzard or a Rage Powder Pokemon to take the Earth Power.
M-Gardevior- Psyshock has a 80% chance to OHKO, so be careful.
(Also, credit to RebornFX for helping me out with this set, as my original was flawed in some areas)
TYPE: Poison/Ground
WEAKNESSES: Ground(x2), Water(x2), Psychic(x2), Ice(x2)
RESISTANCES: Fighting(x1/2), Poison(x1/2), Rock(x1/2), Bug(x1/2), Fairy(x1/2)
IMMUNITIES: Electric
ABILITIES: Poison Point-When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become poisoned.
If a Pokémon with this Ability is hit by a multi-strike move that makes contact (such as Fury Swipes), each hit has an independent chance to activate this Ability
Rivalry-Rivalry raises the base power of a move by 25% if the foe and the user have the same gender, but reduces base power by 25% if the foe and the user have opposite genders.
If the user or the foe is genderless, the move's base power is unaffected
Sheer Force-Sheer Force raises the base power of all attacking moves that have an additional effect by 30%, but the additional effects are ignored.
Sheer Force does not negate primary effects such as recoil, stat penalty or status condition for the user, increased critical hit rate, moves that never miss, moves that change power, two-turn moves, etc. Sheer Force will, however, negate all secondary effects, such as reducing the target's stats, increasing the user's stats, or causing a status condition to the target. Moves that have both a primary and secondary effect will have only their secondary effect negated (and gain the power boost). For example, Flare Blitz has both a primary recoil effect and a secondary chance to burn; its damage will be boosted by 30% (but not cause burn) and still inflict recoil to the user after attacking.
If (and only if) a move is boosted by the effect of Sheer Force, it will no longer trigger item or Ability effects that activate after attacking. This includes the effects of Eject Button, Shell Bell, and Red Card, as well as the Ability Color Change. If an item has two effects, only the effect(s) that activate after attacking will be negated. Therefore, if a Pokémon holds a Life Orb, it will gain the passive damage boost (because it is not activated after the attack) but the recoil effect afterward will be ignored.
BASE STATS: HP 90/ATK 92/ DEF 87/ SP ATK 75/ SP DEF 85/ SPEED 76
Special Attacker
Nidoqueen @ Life Orb
Ability: Sheer Force
EV's: 252 SP ATK / 126 HP / 126 DEF
Modest Nature
IV's: Atk is not needed, but having 31 in the rest is very useful. SpA is required.
-Sludge Bomb
-Flamethrower/Earth Power
-Thunderbolt/Thunder
-Blizzard/Ice Beam
This Nidoqueen is designed for lots of special damage and type coverage. Nidoqueen is has super effective moves against the following types: Bug, Dragon, Fairy, Flying, Grass, Ground, Ice, Water and Steel. That's half of the types. And considering so many Pokemon are dual type Nidoqueen has great type coverage in my opinion. The other thing about this Pokemon is the Sheer( ) damage it does. Considering the 1/3 boost with Sheer Force and the additional 1/3 boost the Life Orb has, this Pokemon can destroy, especially when its super effective. Not to mention the STAB bonus Sludge Bomb and Earth Power get. The base power of Sludge Bomb and Earth Power with the effects on go from 90 to a whopping 230. Even without the STAB bonus Blizzard has 185 base power, and Flamethrower,Thunderbolt, and Ice Beam have a base power of 152. All of this without the loss of HP Life Orb usually brings.
I chose the items for all the reasons above. The entire core of this set comes in the Life Orb/ Sheer Force interaction, so I don't really think any other items are useful here.
I chose the EV's in SpA for the obvious. All of the moves used are Special. As for the HP and Def, I want to be able to take some more physical hits. The spread is adjustable, but I personally like the one I listed.
As for the moves, I chose the moves that were affected by Sheer Force that had the best type coverage along with the highest base power. There were better Special options than Physical, so that's why I chose to run a Special Attacker rather than a Physical one, despite Nidoqueens Base Atk being higher.
Damage Calculations
Defensive(Opponent vs. Nidoqueen)-For these I looked at some of the top Pokemon used in Battle Spot Doubles
Offensive(Nidoqueen vs. Opponent) I did the same thing as the defensive calculations
Potential Partners
Any good support Pokemon that can restore your HP.
Another good partner is Politoed. With Drizzle it will get rid of sun and add rain, making M-Charizard Y less of a threat, and allowing you to use thunder with 100% accuracy.
A tailwind setter like Whimsicott could be useful, as could a Trick Room setter.
A Rage Powder Pokemon like Amoongus could be useful, especially if you fear a Knock Off, as you don't lose the Life Orb
Threats(Not all, but some)
M-Charizard Y- The Sun Fire Blast is a guaranteed OHKO, and Solar Beam is 2HKO. Counter it with a Rain Dance or Drizzle Pokemon as a partner
Landorus-T- Both Earth Power and Earthquake are guaranteed OHKO. You can counter it with a Tailwind setter to land a OHKO Blizzard or a Rage Powder Pokemon to take the Earth Power.
M-Gardevior- Psyshock has a 80% chance to OHKO, so be careful.