Sep 17, 2015, 02:05 AM
updates!
Parafusion
Parafusion hurts, literally. This is the strategy of using both Paralysis and Confusion, giving your opponent a 33% chance to attack! This is best used with Seismic Toss since you need a Pokémon with good defenses to be able to survive using both of these moves, and Seimic Toss always deals 100 HP off your opponent (assuming your team members are Lv. 100) no matter what the user's Attack stat is. The last slot is probably Rest, Shadow Ball, or Attract.
Electivire + Jolteon + Abilities + Discharge = Easy Sweeps!
There is also a combination tactic that is very powerful and useful. It requires a high Special Attack on an Electivire and also on a Jolteon. First, teach them both Discharge. In a double battle, have them both use discharge. This will naturally (because of volt absorb) heal Jolteon from Electivires discharge, and Electivire will increase speed because of motor drive from Jolteon's discharge. As a result, the two opponent Pokémon will take both the damage from discharges from both Electivire and Jolteon (unless one of the opponent's Pokémon ability is Lightningrod). A counter for this tactic is to use two ground type Pokémon (if facing two ground types, teach Electivire Ice Punch). If you like electric types, try out this tactic!
Parafusion
Parafusion hurts, literally. This is the strategy of using both Paralysis and Confusion, giving your opponent a 33% chance to attack! This is best used with Seismic Toss since you need a Pokémon with good defenses to be able to survive using both of these moves, and Seimic Toss always deals 100 HP off your opponent (assuming your team members are Lv. 100) no matter what the user's Attack stat is. The last slot is probably Rest, Shadow Ball, or Attract.
Electivire + Jolteon + Abilities + Discharge = Easy Sweeps!
There is also a combination tactic that is very powerful and useful. It requires a high Special Attack on an Electivire and also on a Jolteon. First, teach them both Discharge. In a double battle, have them both use discharge. This will naturally (because of volt absorb) heal Jolteon from Electivires discharge, and Electivire will increase speed because of motor drive from Jolteon's discharge. As a result, the two opponent Pokémon will take both the damage from discharges from both Electivire and Jolteon (unless one of the opponent's Pokémon ability is Lightningrod). A counter for this tactic is to use two ground type Pokémon (if facing two ground types, teach Electivire Ice Punch). If you like electric types, try out this tactic!