Credit to Ishmam
When I first played the original Pokemon Sapphire
and was given the option to choose my starter. I was so ready to choose the Fire starter Torchic. In previous Gen's I always chose the fire starter. But Gen 3 and mudkip, how could I not choose him? He's adorable! And thus my fascination with mudkip and his evolutions began. Being the first water starter to have a dual typing after evolving was awesome. Not to mention that made him a beast of a pokemon with only one true weakness, Grass. Regardless of that weakness Swampert became my favorite starter, even to this day. With his Defensive Bulk, high HP and Typing. It allows for Swampert to be a bulky Cannon of a pokemon. With the inclusion of his Mega Evolution in the Gen 6 Remake of Sapphire, Swampert gained even more Bulk and Attack power.
Hitting hard and being able take hits, that's the plan here.
I hope you find this build useful!
and was given the option to choose my starter. I was so ready to choose the Fire starter Torchic. In previous Gen's I always chose the fire starter. But Gen 3 and mudkip, how could I not choose him? He's adorable! And thus my fascination with mudkip and his evolutions began. Being the first water starter to have a dual typing after evolving was awesome. Not to mention that made him a beast of a pokemon with only one true weakness, Grass. Regardless of that weakness Swampert became my favorite starter, even to this day. With his Defensive Bulk, high HP and Typing. It allows for Swampert to be a bulky Cannon of a pokemon. With the inclusion of his Mega Evolution in the Gen 6 Remake of Sapphire, Swampert gained even more Bulk and Attack power.
Hitting hard and being able take hits, that's the plan here.
I hope you find this build useful!
Type: Water / Ground
Base Stats: 100 HP / 110 ATT / 90 DEF / 85 SPA / 90 SPD / 60 SPE
Weaknesses: GRASS
Resistances: Poison Rock Steel Fire
Immunities: Electric
Abilities: Torrent
Pressure Tank
Swampert @ Leftovers
Ability: Torrent
EVs: 200 HP / 52 Atk / 129 Def / x SpA / 129 SpD / x Spe
Impish Nature
- Earthquake
- Waterfall
- Avalanche
- Barrier / Curse
This build for Swampert is meant to Take hits and dish out even harder ones.
I Chose the EV spread to make sure that Swampert can take hits from common threats. 200 in HP gives Swampert good longevity combined with the 129 in both DEF and SPD Swampert can easily survive a moonblast from a Mega Gardevoir. With leftovers included to possibly make Swampert a 3HKO in most situations. Giving him time to set up if necessary with Barrier or Curse. With Curse Swampert can take advantage of Avalanche in a way. reducing his speed even further incase the priority of the move is matched by one of the opposing pokemon, while also increasing the damage dealt and Swamperts DEF. Avalanche will OHKO both Landorus and Thundurus, two very common threats in the VGC scene. With Avalanche doubling its base power when used after the opposing pokemon. I feel it's more viable than ice punch for this set, especially since we shouldn't be expecting Swampert to out speed most Mons in the first place. Earthqauke for Great STAB and waterfall for STAB and possible flinches. Pairing Swampert up with a mon that has intimidate could help prolong his potential for sweeping against physical threats like Kangaskhan. Or having a pkemon setup light screen to help with SPA pokemon like Hydriegon or Mega Gardevoir. With a light screen up Swampert can take more than a couple of grass Knots from Timid full EV & IV thundurus
(252 SpA Thundurus Grass Knot (80 BP) vs. +2 200 HP / 129 SpD Swampert: 88-104 (44 - 52%) -- guaranteed 3HKO after Leftovers recovery)
Most Pokemon that Swampert hits neutrally will go down in 2 hits. There's more detail in the damage Calcs down below.
Damage Calculations:
Offensive
Defensive
Potential Teammates include, but aren't limited to;
- Arcanine is a great teammate for Swampert. with the intimidate to lower the opponents attack. If you are running a Bulkier Arcanine with will-o-wisp you can Nerf the opponents physical threats even more, possibly forcing a switch. Or at the very least put on a bit of pressure.
- TalonFlame is also a good partner for Swampert. It brings the pressure to your opponents. Galewings - Brave bird, followed by an earthquake (if applicable in that situation) Can KO atleast one of your opponents Mons. Making them really weigh out their options early in the match.
- Whimsicott is probably my favorite support for Swampert. With prankster allowing for boosting of both Mon's Defenses and adding pressure by throwing status effects on the opponents Mons. giving Whimsicott the light clay to boost the duration of light screen, keeps Swampert in the green a bit longer for more sweeping possibilities.
Threats include, but aren't limited to;
- Let's be honest Grass Types or Grass type Moves are your only real concern here.
- Thundurus, Klefki, and Whimsicott are all tricky due to there ability prankster. Causing Swampert less time to shine on your team with toxic or by buffing their own team as well.
- Greninja can be a problem for any team. Being able to learn Grass Knot and the ability Protean, This means trouble. Grass Knots power will be 80 (due to Swamperts weight) Protean triggers + Greninja gets STAB = Not fun for Swampert.
252 SpA Life Orb Protean Greninja Grass Knot (80 BP) vs. 200 HP / 129 SpD Swampert: 296-348 (148 - 174%) -- guaranteed OHKO
If you use light screen: 252 SpA Life Orb Protean Greninja Grass Knot (80 BP) vs. +2 200 HP / 129 SpD Swampert: 146-177 (73 - 88.5%) -- guaranteed 2HKO after Leftovers recovery
Other Notable Moves
- Aqua Tail: More base power than Waterfall, but that chance to miss is crucial to me. I'd rather take my chances with waterfall and possibly get a flinch or two out of it.
- Iron Tail: If you want a way to get a Possible OHKO on mega Gardevoir then this move is decent. but with Earthquake (STAB) having a better type coverage, the only other benfit outside of Fairy Killing is Ice Types.
- Hammer Arm: This move is more for taking out the every annoying Bisharp that makes rare appearances on teams. Yea we do have earthquake for this, but with Bisharp taking 4x the damage from this move you can guarantee an OHKO. Not to mention Mega Kangaskhan does not appreciate a Hammer Arm to the face.
52 Atk Swampert Iron Tail vs. 4 HP / 0 Def Mega Gardevoir: 122-144 (84.7 - 100%) -- 6.3% chance to OHKO
52 Atk Swampert Hammer Arm vs. 4 HP / 0 Def Bisharp: 176-208 (124.8 - 147.5%) -- guaranteed OHKO
252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 200 HP / 129+ Def Swampert: 130-155 (65 - 77.5%) -- guaranteed 2HKO after Leftovers recovery
Other Notable Items
- Expert Belt: If you want to take advantage of Swamperts decent type coverage in its moves, then the Expert belt is a nice little extra Oomph for those Super Effective hits.
- Lum Berry: If you want to be really nasty. Pair your Swampert up with someone who knows Swagger (Whimsicott). And watch as your Swampert begins to become a serious threat in only one turn. Or for the possible Will-o-wisp from a Gardevoir. It never hurts to be prepared.
And that's it! I hope this gave you all some ideas on how awesome a Swampert can be in VGC format. As I'm sure there are plenty of different ways to run every Pokemon out there. This is just one of the many. If it's not for you, then it's just not for you. No Harm done there! :D
If you found this enjoyable or informational or if you have any constructive criticism, then please let me know by dropping a comment down below. I'm Still new here, so my eyes and ears are open to constructive input.
Thank you for reading!
If you found this enjoyable or informational or if you have any constructive criticism, then please let me know by dropping a comment down below. I'm Still new here, so my eyes and ears are open to constructive input.
Thank you for reading!