[RATE MY TEAM] Trick Room Vgc 15 Team - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Discussion (http://pokemonforever.com/Forum-Competitive-Pokemon-Discussion) +---- Forum: Competitive Discussion Archive (http://pokemonforever.com/Forum-Competitive-Discussion-Archive) +---- Thread: [RATE MY TEAM] Trick Room Vgc 15 Team (/Thread-RATE-MY-TEAM-Trick-Room-Vgc-15-Team) Pages:
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Trick Room Vgc 15 Team - ChaseInfinity - Jan 10, 2015 I've always wanted to make a Trick Room team and i made one thats decents i just want to see if anyone have any suggestions to make it better so here it is: ========================================================================================================================================= Any changes from the comments will be in this color ========================================================================================================================================= Aromatisse @ Safety Goggles Ability: Aroma Veil EVs: 252 HP / 200 Def / 56 SpD Relaxed Nature - Trick Room - Moonblast - Heal Pulse - Protect Aromatisse is here for support her Trick Room makes my team now faster Banette @ Banettite Ability: Cursed Body EVs: 172 HP / 252 Atk / 84 Def Brave Nature IVs: 0 Spe - Protect - Gunk Shot - Phantom Force - Disable I know its strange but i chose Banette as my mega because hes generally not very fast and he does alot of damage, also his prankster disable is a nightmare shuting down enemies Rampardos @ Life Orb Ability: Sheer Force EVs: 48 HP / 252 Atk / 208 SpD Brave Nature IVs: 0 Spe - Protect - Rock Slide - Iron Head - Earthquake Rampardos...ohh rampardos this pokemon is so strong but cant take a hit for nothing so putting him in a trick room team is probably one of the best things that you cant do, his rock slide and iron head does a massive amount of damage and will 2 hit ko most pokemon that arent super effective too Bisharp (M) @ Focus Sash Ability: Defiant EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature IVs: 0 Spe - Knock Off - Sucker Punch - Iron Head - Protect Bisharp is also here to do a bunch of damage his sucker punch can get ride of those stupid pokemon that survie with 1 hp (which seems to happen to me alot :P) Starmie @ Rocky Helmet Ability: Natural Cure EVs: 252 HP / 4 Def / 252 SpD Modest Nature IVs: 0 Spe - Trick Room - Scald - Ice Beam - Recover I had milotic here but i realized i needed two trick room setters just incase they have alot of pokemon that counter the other, i may not be as bulky as milotic but it basically does the same thing Talonflame @ Leftovers Ability: Gale Wings EVs: 4 HP / 252 Atk / 252 SpD Careful Nature - Flare Blitz - Brave Bird - Roost - Quick Guard Talonflame is here in the back to do a bunch of damage to pokemon that have prority moves even with my Trick Room up, because of the gale wings ability Brave Bird will always go first even in Trick Room If you have any suggestion to make the team better fill free to comment them, i may not use all of you suggestions just because of some preferences (such as switching out some pokemon), but all suggestion will be taken into consideration. Thanks for helping me make this team better RE: Trick Room Vgc 15 Team - Eckley - Jan 10, 2015 Anime it's late for me right now, so I'll probably read it again tomorrow, but it seems pretty solid so far. That Ramardos is gonna cause some serious damage with sheer force/life orb. An d correct me if I'm wrong but you don't take recoils with LO if you have sheer force? RE: Trick Room Vgc 15 Team - ChaseInfinity - Jan 10, 2015 (Jan 10, 2015, 07:15 PM)Eckley Wrote: Anime it's late for me right now, so I'll probably read it again tomorrow, but it seems pretty solid so far. That Ramardos is gonna cause some serious damage with sheer force/life orb. An d correct me if I'm wrong but you don't take recoils with LO if you have sheer force? yeah thats crazy they added that to work together RE: Trick Room Vgc 15 Team - Eckley - Jan 10, 2015 Is it worth running curse with Ramardos? Because if you haven't got protect to make sure he's in the TR, he might get KO'd before doing anything RE: Trick Room Vgc 15 Team - IceyGamer - Jan 10, 2015 I literally just played a TR team that used Rampardos. I had to stall out the entire TR and then once I did I OHKO'd everything. RE: Trick Room Vgc 15 Team - ChaseInfinity - Jan 11, 2015 (Jan 10, 2015, 07:23 PM)Eckley Wrote: Is it worth running curse with Ramardos? Because if you haven't got protect to make sure he's in the TR, he might get KO'd before doing anything yeah you have a point RE: Trick Room Vgc 15 Team - elmo_loves_cake - Jan 11, 2015 Looks good! RE: Trick Room Vgc 15 Team - Shifu - Jan 11, 2015 If you want to run TR why do you use speed EV? They do the opposite of what you actually want to achieve and besides that you might consider to add a Will O wisp to your banette so it survives PH atk because its ph def sucks. Also you lack any fire type moves against anything steelish or smth like that so flare blitz instead of bulk up might be more favorable just because talonflame is fragile anyways Edit : invest the speed ev on banette into def ; bisharp into hp or smth like that and also go for -Spe Nature on every pkmn to ensure you absolutely abuse the trick room to its max RE: Trick Room Vgc 15 Team - ChaseInfinity - Jan 11, 2015 (Jan 11, 2015, 07:19 AM)Shifu Wrote: If you want to run TR why do you use speed EV? They do the opposite of what you actually want to achieve and besides that you might consider to add a Will O wisp to your banette so it survives PH atk because its ph def sucks. Also you lack any fire type moves against anything steelish or smth like that so flare blitz instead of bulk up might be more favorable just because talonflame is fragile anyways sounds good, ill change around the evs alittle bit RE: Trick Room Vgc 15 Team - Shifu - Jan 11, 2015 Big Love to you all <3 :3 |