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Probopass: Why and Why not - Printable Version

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+---- Thread: Probopass: Why and Why not (/Thread-Probopass-Why-and-Why-not)



Probopass: Why and Why not - Walken124 - Oct 6, 2014

Probopass @ leftovers
Ability: magnet pull
Level:50
Evs: 252 Def, 100 Spatk, 152 SpdDef
Nature: Bold
Ivs: if you want Hp ice then you going to have to breed for the ivs
Power gem
Taunt
Flash Cannon/Hp ice/Dazzling Gleam(for coverage)
Thunderbolt/Thunder wave/Volt switch
You maybe thinking probopass is lame with the magnetic nose hairs why should I use it? Something that redeems probopass is that it resists most of breloom`s weakness except one or two. The power gem for STAB and chops down flying types. The 252 def is to live an earthquake even though 145 base defense should take care of ground type pokes attacks. The Hp ice also helps with ground types or Dazzling gleam for those 4x weaknesses. I wish i had more to elaborate on so sorry about that. Blush


RE: Probopass: Why and Why not - Bucsfan818 - Oct 6, 2014

you need an Odd speed IV to get HP Ice, Odd/Even/Even/Odd/Odd/Odd is HP Ice


RE: Probopass: Why and Why not - Walken124 - Oct 6, 2014

Thanks bucs. Smile


RE: Probopass: Why and Why not - MARSxVenom - Oct 6, 2014

bucs the iv pro kappa , cool build though, never thought of a comp. probopass