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PFA Season 3 Finals (Re-Upload) - Black117 - Oct 14, 2016 The following is the PFA Season 3 Finals from my perspective in terms of team building, possible match-ups preparation, team analysis, the battle itself, and any afterthoughts. The PFA, or the Pokemon Forever Association is a Draft League I've been part of for the past year and winning Season 2 in a perfect record 15-0. Now we are back in the PFAs, facing a rather unique opponent older members if this community know, espesially from PFA. There will be no play-play of the battle, as spoilers, it was a long slug fest, but no disrespect to my opponent at all. Anyone reading will understand what I mean once at the main summation of the battle. Te PFA S3 Finals is from around the "4th of July weekend", so obviously not going to recall every detail, and of course, this is from my viewpoint so can't say much about my opponent, aside things we talked about. That said, here's the S3 Finals! Preview
The Los Angeles Nidokings are now on the verge of a second title shot and possibly "repeating" in the same league after winning way back in February. By the time the Nidokings, or I beaten PxGKashHoward in a rather convincing fashion, the outcome of the Mesa Macargos (GingerxPug) versus the Indy Latis (Epiclolz) was unknown. It was only a day after my semis they were ready to due battle and I contemplated, and even attempted to prepared for both of them. On the matchup perspective, the Nidokings had not only "swept" the Mesa Macargos in Week 5, but possibly improved odds since that eventful win. Recent transaction as well as the main offensive threats like Mega Altaria and Manaphy made this possible finals matchup somewhat easier to prepare to, but couldn't take my opponent for granted. Ginger has stronger faster threats like Weavile, Krookodile, Mega Manetric, and Torrent Greninja, but lacked clear walls. If Ginger had chance to beat me, I suspected he'd attempt to go hyper offensive, but in such a scenario his main sweepers didn't have the fire power to bypass my team's bulk. (Look here for comparisons). On the other hand, (sorry Ginger), Epic had the matchup advantage against him, and even me given his entire team was a mixed of defensive walls paired with strong wall breakers (will get to those individual Pokemon later). My first battle against Epic, he could have won...but one of my frailer Pokemon (Torrent Greninja) survived a boosted Earthquake to OHKO his +1 EQ fromTyrantrum. Game 2 was evenly match, but as soon as I got my Volt Turn momentum going, the team was slowly able to pick off his team, until it was just a Specs Latias left. Despite the loss, Epic didn't let up. In fact, he won the rest of the last seasonal weeks, beat ItalianG62's stacked team, and then beat the 2nd seed in Ginger. It didn't surprise me Epiclolz was able to beat Ginger in both games rather convincingly, considering Epic didn't many any "bad plays". Though I can't recall what transpired, Epic consistently threaten and maintain pressure against Ginger to the point he had lost most of his own heavy hitters. And so .... I have to battle Epic....yayyy....(I'm going to hate this). Hopefully we don't get into a sticky situation like this... (Ducktales... Whoo Whoo)
ROUND 3 / PFA SEASON 3 FINALS VS INDY LATIS (EPICLOLZ)
LA Nidokings: Manaphy, Mega Altaria, Victini, Gengar, Roserade, Zapdos, Gyarados, Flygon, Bronzong, Aerodactyl, Mesprit, Miltank, Articuno Indy Latis: Mega Camerupt, Latias, Terrakion, Scizor, Milotic, Galvantula, Porygon2, Tyrantrum, Amoonguss, Slowking, Mismagius, Kecleon, and Liepard Preparing for this battle was by no means simple since this was the finals. Best out of three. Do or die. Win or go home... even though Epic and I will be "at home". Pep talk aside, we both worked, team built, and battled all 16-17 games for this moment, and I wasn't planning on losing this potential second title. The matchup on both ends was rather interesting to say the least. Both of us had ways to neutralize key threats, but Epic had the edge with offensive powerhouses like Terrakion, Tyranitrum, Scizor, and the unorthodox Mega Camerupt. Even from the defensive standpoint, Epic's core lead by his infamous Porygon2, Amoonguss, Slowking, Milotic, and sometimes Latias ensure he has walls/pivots to always fall back to. Galvantula was another X factor in this battle as I'm technically forced to bring a Defog user into this matchup as the minus one speed drops almost helped Epic beat me the first time we battled this season. Finally we get to the three "unusual" Pokemon, but can still do a decent amount of work in Mismagius, Protean Kecleon, and the Prankster Liepard who all had decent niches roles. When doing the initial preparations for this battle, I knew Epic had some major "speed initiative" going for himself given his five Pokemon were around base speed of 105-110, then Galvantula who can setup Sticky Webs, and lastly, the Trick Room potential with Mega Camerupt and Amoonguss. No matter what, Epic kinda always had the speed advantage, or speed control majority of the time, so I had to build my "Finals" team with just low speed benchmarks like Tyranitrum, Milotic, and Scizor. Possibly most of the team prep came regarding "defensive investments" as most of my Finals team had enough speed investments and had enough points to spare. Cannot stress how important this was as almost anything on Epic's team can deal good chip damage over time, while have something like Terrakion or Mega Camerupt sweep through. Judging by the two battles we faced, Epic "brought" Latias, Galvantula, and Tyrantrum (the dinosaur that almost Head Smash swept me), and chances were likely he'd bring either two of the three. Porygon2 and Amoonguss were the next two defensive Pokemon Epic would likely bring considering how "dominate" P2's performance was during Epic's later half of the season (plus playoffs), and the mushroom's ability to wall a plethora of threats including Manaphy and Mega Altaria. The last two or three Pokemon to me were honestly up in the air, however Terrakion, Mega Camerupt, and regular Scizor can easily provide the offense for Epic. If there was one Pokemon I'd absolutely feared, it was definitely Terrakion as it outspeed all my mons, hit them with neutral Rock-/Fighting-type coverage, and if it setups a Sword Dance....I lose in an instant.
Team Building
For the main team, Manaphy, Zapdos, and Bronzong (regret bringing) were the immediate picks for the Finals team. All three of these Pokemon were bulky enough to perform their respective roles, take as much punishment from Epic's offense as possible, and be the main backbone of the team, in case things goes wrong. Essentially after those three mons, kinda experienced a bit of "writers's block".. In terms of team building to counter team, almost everything I thought, Epic has a response. Funny enough, Gengar, Gyarados, and even Victini were immediately scrapped as most of them needed considerable support for setup, were "too frail" against Epic's offense, and actually got walled out. Victini was the mon I wanted to bring the most, however V-Create was a hindrance, given I'd be force to switch out every turn and give Epic momentum. Even with all the multiple Victini sets from standard Choice Band, to AV, to some random Magic Coat set to "block" Sticky Webs, reality came in as Victini wasn't going to be brought to the finals. By the time it was Friday (2nd of July), I still had just those three Pokemon mention above, along with like six Pokemon to fill in the remaining three spots. The only Pokemon which intrigued me at the time was Flygon, Mega Altaria, Roserade, and possibly Mesprit. At was midnight going into Sunday (July 3rd), my Finals team was prepared, but doubts arose. The 1st team I relied heavily on setting up Spikes with Roserade to wear down Epic's team, but the the problem was Roserade had somewhat of four move slot syndrome (I'll explain later). Not mention, Epic still has Defog himself on two potential users in Latias (most likely) and Scizor (kinda but possible). Mesprit eventually rose up to take the last slot, but I'll be the first to say, that was probably the biggest mistake I'd made, or the best.... The Finals Team
Bloo (Manaphy) @ Leftovers Ability: Hydration Level: 50 EVs: 228 HP / 76 Def / 4 SpA / 76 SpD / 124 Spe Bold Nature IVs: 0 Atk - Scald - Calm Mind - Rain Dance - Rest Milestones: -Outspeed Jolly Tyranturm by one point. -Takes a +1 Adamant Head Smash from Tyrantrum. -Takes two Close Combats/Stone Edge from Terrakion (Jolly and non-boosted) -Download isn't activated after 1 CM boost (important) Well Bloo... if there was a battle it absolutely needed to perform 100%, most definitely this one. Originally wanted to run Tail Glow set with some coverage moves, though figured Manaphy can serve as a pseudo-wall as very little on my team can take most of Epic's offense aside Bloo. This set is a RIP from the standard CM Rain which abuses Hydration, but the only thing is Bloo has to at a certain boost, with decent HP, and Rain up to be able potentially wall break Epic. Scald was opted over Surf to inflict crucial burn chip damage as well as possibly save me in case Bloo gets frozen (since we all know what happens to a frozen Manaphy right). The thought did occur of Epic pulling the same Psych Up shenanigans against Kash's CM Suicune, but crunch for time, decided to focus on only getting one or two boosts. For this set to work, Amoonguss had to be "dealt with", so figured I bring other Pokemon who can support Bloo in dealing chip damage against the opposing team. mjölnir (Zapdos) @ Leftovers Ability: Pressure Level: 50 EVs: 220 HP / 4 Def / 4 SpA / 156 SpD / 124 Spe Calm Nature IVs: 0 Atk - Volt Switch - Heat Wave - Toxic - Roost Milestones: -Enough Speed to outspeed Jolly Tyranturm -Can take two Consecutive Draco Meteors from Life Orb Latias. -Ice Beam from non-invested Porygon2 is a 4HKO. (3HKO if Modest) -Download isn't activated for SpA as Porygon2 can 2HKO Zapdos Sorta figured Zapdos was going to be my main pivot Pokemon for this battle given Epic's draft is mainly special attackers. Another contributing factor into using Specially Defensive Zapdos was it feared only main physical Rock-type attackers in Terrakion and Tyranturm, while Scizor is moderately countered. What made me chose Zapdos immediately out of most of my mons was its potential to wall some of Epic's main special attackers, spread some Toxic status, and pressure stall him. Volt Switch was opted as Thunderbolt didn't achieve notable 2HKOs with significant investment, but Volt Switch allows for potential switch initiative, unless Epic blocks this with Mega Camerupt. The use of Volt Turn was probably one of the reason why in my 2nd game with Epic, he had a harder time dealing with my mons as I kept momentum, doing chip damages with Spikes, and maintaining the right matchups. Figured if I can try to replicate the same type of success as before. Flora (Altaria-Mega) @ Altarianite Ability: Natural Cure Level: 50 EVs: 244 HP / 100 Def / 16 SpA / 148 SpD Sassy Nature IVs: 30 SpA / 30 Spe - Return - Flamethrower - Hidden Power [Water] - Roost Milestones: -Takes an Iron Head from Terrakion -Takes a two Flash Cannons M-Camerupt and two LO Bullet Punches in "Non-Mega" Form -Pixilate Return OHKOs Terrakion, Latias, and Tyrantrum (after rocks) -Pixilate Hyper Voice doesn't get the OHKO on the Terrakion/Latias, but against Tyrantrum. -Download doesn't trigger SpA raise (ok I think you are seeing a pattern) Possibly the worse Mega Altaria set I've used all season....maybe. The milestone explanations kinda says it all, but let me elaborate. This Mega Altaria has to gets the OHKOs on Terrakion and Latias period. The usual standard Hyper Voice set doesn't achieve this as both can live with moderate investment, or possibly AV. Running this "mixed" set might convince Epic that I'm either a Physically, or Specially-oriented Mega Altaria as usually the rare mix set is used, but with Earthquake for Steel-types. Flamethrower was opted instead of Fire Blast to consistently hit Scizor and Amoonguss for super effective damage against would be responses. HP Water is there for the Mega Camerupt as my team didn't have a decent "counter", but I realized something.... what if.... ....I don't Mega Evolve my Altaria at all? Technically speaking for this season, the standard first turn Mega Evolve rule was removed, but as long as the Pokemon itself was carrying the Mega Stone item, not any other item. There have been multiple uses of people using their non-mega forms, with the reason case with Altaria setting up a Dragon Dance on a Heatran as it uses Flash Cannon. Now taking this to a whole new level. Altaria in its regular form can wall Mega Camerupt... provided Epic doesn't bring Ancient Power. Sheer Force-boosted Earth Power cannot touch my regular Altaria thanks to its part "Flying-type".Bullet Punch from Scizor will deal neutral damage as will Sludge Bombs from Amoonguss. Heck even Natural Cure can help Mega Altaria by "absorbing" status like Spore and Thunder Wave. Guess one can say this Altaria has a muli-purpose role to be the main "glue" of the team, and honestly won't have thought of without further testing. Gatekeeper (Bronzong) @ Light Clay Ability: Levitate Level: 50 EVs: 244 HP / 12 Atk / 188 Def / 4 SpA / 60 SpD Relaxed Nature IVs: 0 Spe - Stealth Rock - Gyro Ball - Reflect - Light Screen Milestone: -Takes 3 Head Smashes from Adamant Tyantrum -Takes 2 Close Combats From Jolly Terrakion. -Just there for Latias.... Perhaps the most "restricted" member of the team. Absolutely didn't want to bring Bronzong, however with the teams plagued weakness in Ice-type offensively, and it weakness to an offensive Latias, the Steel/Psychic-type had to be brought. Light Clay Screens was brought once again to supplement the team's defense, though I "lacked" a strong offensive wall break aside the "slow" CM Bloo to abuse. The rest of the moveset is self - explanatory as Rocks are my onl hazards and Gyro Ball is to 2HKO Terrakion, Latias, and Tyrantrum. Again didn't want to bring Bronzong...but with the lack of Dragon-, Psychic, and Rock-type resists on the current roster, there was no reason not to. Spirit (Mesprit) @ Safety Goggles Ability: Levitate Level: 50 EVs: 236 HP / 68 Def / 4 SpA / 196 SpD / 4 Spe Calm Nature - Psychic - U-turn - Thunder Wave - Healing Wish Milestones: -......... -I don't know -Well it doesn't trigger Download...right? Mesprit was extreme last minute change given I'd realize the team had four Pokemon weak to Ice-type attacks with Roserade prior and still lack some responses for Latias. The goal of this Mesprit set was to Thunder Wave as many "fast" stuff as possible, U-Turn for momentum, and finally sacrifice itself for Healing Wish. Out of all the times Mesprit was brought, only two time this season I'd brought Healing Wish, however this was no exception. The idea for Healing Wish occurred when I realized "what if" one I still need one of my mons like Manaphy or Mega Altaria for the late game and have a lingering half HP Mesprit that's might be useless. Still was uncertain about this change, but I felt Healing Wish support was far more important than Spikes from Roserade (I'll get to Why...I even considered that...) Lucina (Flygon) (F) @ Choice Scarf Ability: Levitate Level: 50 Shiny: Yes EVs: 4 HP / 252 Atk / 4 Def / 12 SpD / 236 Spe Jolly Nature - Earthquake - Outrage - U-turn - Defog Milestones -Outspeeds most non scarf mons. -Doesn't Trigger Download SpA raise (for the 5th time) Aside Bronzong, Scarf Flygon was the other Pokemon that was "there", but at least to outspeed most of Epic's mons. Moveset is a classic bread-and-butter Flygon, though I need to be careful if facing a Trace Porygon2. Most of the time Flygon is going for U-Turn, but if there's a scenario where STAB Outrage can finish the rest of the opposing team, I'll go for it. Defog is on there just as filler, in case Sticky Webs was brought. Last thing to point out is Flygon's Levitate ability should enable it to "bypass" the Sticky Webs and keep its speed boost from Choice Scarf. Not much to say though I'd expect Flygon to come clutch late game. The "Other" Pokemon
Indigo (Roserade) @ Leftovers Ability: Technician Level: 50 EVs: 204 HP / 36 Def / 40 SpA / 20 SpD / 208 Spe Modest Nature IVs: 0 Atk / 30 SpA / 30 Spe - Dazzling Gleam / Grass Knot - Hidden Power [Fire] - Synthesis - Spikes Kinda forgot the milestones for this Roserade set, but it can mainly outspeed the Tyranturm and take some Sludge Bombs from an Amoonguss. Definitely this was the one Pokemon I worked on the most aside the multiple Victini sets given how "weak" Epic's team was to Spikes. Part of the initial plan was to "hazard stack with Roserade / Bronzong and attempt to wall out or pretty much Semi Stall Epic's team until it was time to bring in Bloo. Synthesis was opted to 1v1 the Amoonguss and setup Spikes against this as other mons can easily beat Rose. What made me doubt Roserade potential in this battle was the "Defog" nullifying hazards. After winning the 2nd matchup against Epic with Spikes and some Volt Turn maneuvering, there was a legitimate chance either Latias or Scizor was going carry Defog to prevent the same strategy. Against the Scizor, Roserade can beat it easily with a Technician HP Fire itself, but Latias was a different story. Latias has free rain on Roserade and it can either Defog hazards, or attack one of my following Pokemon like Bronzong on the switch in. I will say this, changing Roserade, especially this late into the team preparation was rather dumb on my end, and I'll get to "why" that is. ROUND 3 FINALS ( ......... ) Team Preview and Pre-Game Mindset
My Team: Manaphy, Mega Altaria, Zapdos, Flygon, Mesprit, Bronzong
Epic's Team: Latias, Scizor, Porygon2, Amoonguss, Slowking, and Tyranturm
Immediately notice the lack of Terrakion, Galvantula, and Mega Camerupt and breath in a huge sigh of relief. As expected, Epic brought Latias, Porygon2, Amoonguss, and the Tyrantrum as those were the mons I prepared for the most. Scizor was there, but given my direct counter is Zapdos and Altaria can stay in its regular form, it was a non issue. If anything, completely forgot about Slowking as it was the one last transaction Epic made before entering playoffs and it actually formed a decent regenerator core with Amoonguss. After like a minute reviewing his team, Zapdos was the primary lead for both games as I can Volt Switch out and possibly Toxic something. Will like to say this one last thing, I won't do a PLAY-BY-PLAY. Instead going to summarize what happen in Games 1 and 2 into bullets discussing my thoughts. Spoilers: both games totaled took 129 turns total on the cartridge. Game 1: 2N3G - WWWW - WW4C - UNNJ
(Highly Recommend Anyone Watch Both Games)
Game 2: PC2G - WWWW - WW4C - UNS8
Afterthoughts
Not going to elaborate much about the finals, as both Epic and I played well even to the very end. We were both "exhausted" from thinking constantly on nearly each of our plays, play-by-play turns, games plans, and eventual end games. Will admit it to everyone in public Epic "out prep" me in terms of the matchup, but it came down to whether who can last the longest. It was incredibly funny enough how we both dreaded key Pokemon like Mega Camerupt and Terrakion on my end, and Victini and Roserade on his own. Both our teams were suited to tank any possible hits from each other, just that we might have over did it... Well if anyone wants to see Epic's team, here's a pastebin. Not sure what the situation might be had Latias used Psyshock on Bloo late Game 1, maybe I've might lost as all my Pokemon were at low HP. Same thing goes for not selecting Roserade last minute as Spikes alone just rendered the Amoonguss / Slowking Regen core near useless, though I'm sure Epic can say the same thing if he brought Defog/Roost on Latias. While I definitely lamented about Epic bringing Quick Claw Amoonguss, if he had gotten off the Quick Claw Spore at any given point in the battle against Bloo, I'm certain he'd probably win in one of those games. Won't criticize it any further, though I'll admit it was random, yet funny as hell. Well Good Games to Epiclolz as we complete the Season 3 run with a record of 20 wins and 1 loss. While could post about Season 4, I can't. After doing about 9 Weeks into PFA Season 4, some circumstances rose which I felt took priority before the battles themselves. It definitely sucks leaving Mid-Season with another strong season in the works, just time wasn't my ally and certain obligations arose. The one thing about Draft Leagues I'll credit is how diverse my team building has modified over the course of one year doing this. Now if only I be this comfortable team building in both VGC or Singles, maybe soon. At least I've enjoyed my time with Draft Leagues, as the Nidokings don't plan on joining one until months after Su/Mo's initial release. With all that said, thanks for reading this team report of sorts. This will be the last team report on my end before Pokemon Su/Mo releases, so until then cya later. RE: PFA Season 3 Finals (Re-Upload) - Justin - Nov 1, 2016 Hey @Black117 really loved this report and the included battlevids! |