[RATE MY TEAM] First Sun & Moon VGC Team Mk. II - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Discussion (http://pokemonforever.com/Forum-Competitive-Pokemon-Discussion) +--- Thread: [RATE MY TEAM] First Sun & Moon VGC Team Mk. II (/Thread-RATE-MY-TEAM-First-Sun-Moon-VGC-Team-Mk-II) |
First Sun & Moon VGC Team Mk. II - KiwiTiger - Nov 25, 2016 Well will Sun and Moon finally here, its time i get back into the VGC scene. I disliked the direction the game went for competitive in ORAS. Here is the first team i have created and have had success with. Its not perfect by any means but I feel it a good start point. I tried using the Ultra Beasts as well but non fit on what I build. Now on with the team! Comfey @ Leftovers Ability: Triage Level: 50 EVs: 252 HP / 200 Def / 56 SpD Relaxed Nature IVs: 0 Spe - Floral Healing - Trick Room - Helping Hand - Protect Golem-Alola @ Rockium Z Ability: Galvanize Level: 50 EVs: 56 HP / 252 Atk / 200 SpD Adamant Nature IVs: 0 Spe - Rock Slide - Protect - Return - Explosion Tapu Bulu @ Assault Vest Ability: Grassy Surge Level: 50 EVs: 100 HP / 208 Atk / 100 Def / 100 SpD Adamant Nature - Horn Leech - Zen Headbutt - Smart Strike - Brick Break Gastrodon @ Sitrus Berry Ability: Storm Drain Level: 50 Happiness: 0 EVs: 200 HP / 4 Atk / 200 Def / 104 SpA Modest Nature IVs: 0 Spe - Ice Beam - Scald - Sludge Bomb - Recover Salamence @ Life Orb Ability: Intimidate Level: 50 EVs: 176 HP / 252 Atk / 4 SpA / 76 Spe Lonely Nature - Protect - Draco Meteor - Earthquake - Double-Edge Arcanine @ Rocky Helmet Ability: Intimidate Level: 50 EVs: 252 HP / 31 Atk / 25 SpA / 200 SpD Sassy Nature - Extreme Speed - Flamethrower - Will-O-Wisp - Snarl I know this team probably isn't perfect and has many flaws but it is the beginning the season and a lot of people are testing some stuff and I enjoy this team and are having success against Z-moves and Ultra Beasts alike. RE: First Sun & Moon VGC Team - GiMYz - Nov 26, 2016 Nicely done, i appreciate the fact that you are trying to make a pokemon like Comfey work and of course it is worth trying some original stuffs at the beginning, furthermore the game has just came out so we have to use the resources and knowledge we have. I won't say if this is team is good or bad, i'm just gonna give you some tips so that you can adjust your team a bit. The first thing is about Golem. Galvanize Return and STAB Rock Slide will hit very hard and you should maximize the damage output by giving it max Atk. It means you will have to sacrifice some bulk, but for this reason i would suggest using a Focus Sash to let it survive at least one hit. You can't freely use Earthquake because you have no Flying/Levitate mons in your team, and Palossand already gives you Ground type coverage, so you might think about using another move (what about a Galvanize-boosted Explosion? You can use Explosion when you are next to Palossand for example :D) Do you think Decidueye is the right Grass-type choice? You already have another Ghost-type so it will add another weakness to Dark. The rest of your team is ok, although i don't think HP Electric on Lumineon is really necessary, so i would try Surf instead which can also make a combo with Palossand's ability. I hope you understand why i suggested these adjustments, let me know what you think about them! RE: First Sun & Moon VGC Team - Marcusube - Nov 26, 2016 Well firstly, you left out Golem's nature so when I copypasted the team from here to Showdown to test it out, the damage output was pretty lacking. I'll just assume for reference that the Golem should be Brave or Adamant One of the problems this team has is speed control. Not necessarily Trick Room but everything that occurs when Trick Room isn't set up. Remember that everything in the Alolan region dex is legal so Pokemon like Gengar, Alakazam and Salamence will be running around and these Pokemon hit ridiculously hard and are fast which places pressure on getting up Trick Room. From what I can tell, however, this game has literally no Icy Wind users (since Pokebank isn't out yet) and the same goes for Tailwind which may mean that your best bet is the inaccurate Thunder Wave to maintain speed control This team is very lacking in terms of offensive power. Pretty much Golem and Decidueye carry this team and the two together don't cover each other offensively as a core and they share a common weakness to powerful special attackers Air Balloon isn't the most optimal item on Golem seeing as how chip damage or priority from Fake Out clips the Balloon plus it only shields one of the many weaknesses that Golem has. I suggest running Rockium-Z and switching Earthquake for either Explosion or Substitute On Comfey, run either Taunt or Helping Hand. You want to ensure that it can fulfill as good of a supportive role as possible and Floral Healing doesn't help as much because doubling into a Pokemon will most likely KO it anyway. Maybe Synthesis could be considered for keeping Comfey around longer to set up Trick Room again In agreement with Giam, do you really think Decidueye is the right fit for this team? What Palossand and Lumineon do, Gastrodon by itself can do it better Flamethrower is more practical on Arcanine for more base damage. Since Heat Wave is a spread move, it's damage output gets dropped to 0.75 times the base power of 95 which is pretty low in comparison to Flamethrower It's not a bad team per say, but it does have it's problems RE: First Sun & Moon VGC Team Mk. II - KiwiTiger - Nov 26, 2016 Updated RE: First Sun & Moon VGC Team Mk. II - GiMYz - Nov 26, 2016 You are definitely going in the right direction. Both Tapu Bulu and Salamence give you much more offensive potential and options than those you had before. Your best lead would be Comfey + Salamence/Arcanine most of the times to threaten those Poison and Steel types trying to stop your Trick Room setter. I also think you should try Sitrus Berry on Comfey because Tapu Bulu's Grassy Terrain already works as an indirect Leftovers, while Gastrodon's offensive moveset would have a greater effect with an Expert Belt, boosting your supereffective moves (i'm pretty sure an Expert Belt Sludge Bomb can threaten a 2HKO on most of the Fairy types in this meta, and you can also OHKO Garchomp with Ice Beam) RE: First Sun & Moon VGC Team Mk. II - KiwiTiger - Nov 26, 2016 (Nov 26, 2016, 04:53 PM)GiMYz Wrote: You are definitely going in the right direction. Both Tapu Bulu and Salamence give you much more offensive potential and options than those you had before. Any suggestion for salamences set or you think what i got it good? RE: First Sun & Moon VGC Team Mk. II - GiMYz - Nov 26, 2016 (Nov 26, 2016, 05:13 PM)KiwiTiger Wrote:(Nov 26, 2016, 04:53 PM)GiMYz Wrote: You are definitely going in the right direction. Both Tapu Bulu and Salamence give you much more offensive potential and options than those you had before. Usually Naive or Hasty are the best natures for a mixed attacker Salamence, so i would try to use one of those if possible. Double-Edge without the Aerilate ability is a bit weird, so even if it hits for a decent damage thanks to Life Orb you might give a try to Fire Blast/Flamethrower instead in that slot! |