[DISCUSSION] Order of Battle Operations - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Discussion (http://pokemonforever.com/Forum-Competitive-Pokemon-Discussion) +--- Thread: [DISCUSSION] Order of Battle Operations (/Thread-DISCUSSION-Order-of-Battle-Operations) |
Order of Battle Operations - Yutsud - Jan 11, 2017 Does anyone know what happens when in a battle? -Example (wrong in places I'm sure)- Before Turn: Snow Warning, Terrain, Spikes, Stealth Rock, etc. Before Move: Mega Evolution, Helping Hand, (Prankster), Protect, Detect, etc. Priority Move: Extreme Speed etc. Between Move: Poison Touch, Static, etc. Standard Move: Thunderbolt, Tackle, Stun Spore, etc. Slow Move: Avalanche, etc. After Move: Leftovers, Poison, Stealth Rock (double battle - KO) Bonus Question (the lame reason I'm wondering this critical competitive information): If I Stealth Rock while chaining for Black Sludge Grimer, will the damage be recovered after they appear if holding Black Sludge? RE: Order of Battle Operations - Rockycombo - Jan 11, 2017 Short answer: You'd have to wait another turn to see if it heals with a Black Sludge, as the Call for Help happens at the very end of a round. The progresson goes more or less like you laid out. First abilities are triggered, then switching, then mega evolution, then moves. Every move has its own priority on a scale of +5 to -7, with most being a neutral 0. You can find the priority info on Bulbapedia, Serebii, wherever you frequent. Then the after-move effects happen, with a new Pokemon coming in during Doubles or a Call for Help happening at the very end and hazards triggering on a new Pokemon coming in. RE: Order of Battle Operations - Yutsud - Jan 11, 2017 (Jan 11, 2017, 12:20 PM)Rockycombo Wrote: Short answer: You'd have to wait another turn to see if it heals with a Black Sludge, as the Call for Help happens at the very end of a round. Thanks! So the new version would look something like this? (for those searching in the future): Abilities Switching, (Hazards) Mega Evolution (resolved in order of speed) Moves (source Bulbapedia): +5 Helping Hand +4 Baneful Bunker, Detect, Endure, King's Shield, Magic Coat, Protect, Spiky Shield, Snatch +3 Crafty Shield, Fake Out, Quick Guard, Wide Guard, Spotlight +2 Ally Switch, Extreme Speed, Feint, First Impression, Follow Me, Rage Powder +1 Accelerock, Aqua Jet, Baby-Doll Eyes, Bide, Bullet Punch, Ice Shard, Ion Deluge, Mach Punch, Powder, Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave, Water Shuriken 0 All other moves -1 Vital Throw -2 None -3 Beak Blast, Focus Punch, Shell Trap -4 Avalanche, Revenge -5 Counter, Mirror Coat -6 Circle Throw, Dragon Tail, Roar, Whirlwind -7 Trick Room, fleeing End of Turn Items/Abilities/Effects (resolved in order of speed) RE: Order of Battle Operations - Rockycombo - Jan 11, 2017 Looks good to me. The only odd-ish thing is that Pokemon coming in to replace a fainted Pokemon or Calling for Help happens as the final thing before a new turn (which then checks hazards and abilities again, though that's pretty common sense). RE: Order of Battle Operations - Hojunhu - Jan 11, 2017 (Jan 11, 2017, 01:06 PM)Rockycombo Wrote: Looks good to me. The only odd-ish thing is that Pokemon coming in to replace a fainted Pokemon or Calling for Help happens as the final thing before a new turn (which then checks hazards and abilities again, though that's pretty common sense). You called? |