[VGC 2017] Drifblim Support / Offensive Movesets - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Movesets (http://pokemonforever.com/Forum-Competitive-Pokemon-Movesets) +--- Thread: [VGC 2017] Drifblim Support / Offensive Movesets (/Thread-VGC-VGC-2017-Drifblim-Support-Offensive-Movesets) |
[VGC 2017] Drifblim Support / Offensive Movesets - Black117 - Mar 3, 2017 [VGC 2017] Drifblim Support / Offensive Movesets
Deviant Art by snook-8 Some might thing this is a joke, but no...Drifblim has a niche role in the VGC scene as a dedicated fast support Pokemon who can setup speed control such as Tailwind for its allies. Despite the lackluster stat distribution, the base 150 HP is usable enough to allow Drifblim to withstand some hits, especially thanks to the new Terrain Seeds introduced in SuMo to activate Unburden and double its speed. With its Ghost/Flying-typing, Drifblim is immune to three types in Fighting-, Normal-, and Ground-type hits which can prove advantageous against facing foes such as Garchomp, Pheromosa, and even potentially walling some Snorlax sets. While its offensive capabilities are disappointing, Drifblim niche comes from assisting the team with its vast support coverage such as Tailwind, Will-O-Wisp, Swagger, Disable, Haze, Clear Smog, Rain Dance, etc. Keep in mind, Drifblim is still a heavy target to some of the most common offensive types such as Ice-, Electric-, Rock-, Ghost-, and Dark-type, three of which are proficient used. Despite Drifblim's rather lackluster stats and offensive capabilities, it can still some unconventional support options which might spook the opponent. Drifblim Type: Base Stats: 150 HP / 80 Attack / 44 Defense / 90 Special Attack / 54 Special Defense / 80 Speed Weaknesses: [x2] , [x2] , [x2] , [x2], [x2] Resistances: [x0.25], [x0.5], [x0.5] Immune To: [x0] [x0] [x0] Ability 1 : Aftermath - Inflicts 25% back to the Pokemon who KOed the user with a contact move. Ability 2: Flare Boost - Raises Special Attack by 50% when burn. Hidden Ability - Unburden - Doubles the speed of the Pokemon when it consumes an item. Balloon Support
Drifblim @ Misty Seed / Psychic Seed Ability: Unburden Level: 50 EVs: 12 HP / 4 Atk / 164 Def / 252 SpD / 76 Spe (Acrobatics) EVs: 12 HP / 164 Def / 4 SpA / 252 SpD / 76 Spe (Shadow Ball) Jolly / Timid Nature - Acrobatics / Shadow Ball - Tailwind - Disable - Swagger / Will-O-Wisp Milestones: - Withstands LO Modest Tapu Koko STAB Thunderbolt outside of Electric Terrain with the +1 Special Defense. - Rock Slide from neutral 252 Garchomp is a guaranteed 3HKO. - Can take two Psychic Terrain-boosted Psychics from Tapu Lele. - Withstands one LO Flare Blitz from Arcanine. - Withstand Golduck's Z-Hydro Pump in Rain. -Outspeed Positive Scarf Tapu Lele. Here's a brief rundown what people are running in their support Drifblim sets such as the one showcased here. The goal is to have Drifblim lead with its respective Terrain Seed partner in Tapu Lele (Psychic Seed) or Tapu Fini (Misty Seed), consume the item to activate its Unburden ability, and thus doubling its Speed stat. With that, Drifblim can enter the battlefield with a +1 boosted Special Defense stat and double the speed stat, allowing it to not only outspeed the vast majority of the format like Tapu Koko, Garchomp, or Pheromosa, but also withstand some powerful special attacks before it goes down. For Drifblim's main attacking option, there's not much to scavenge, though anyone can select between the Flying-type physical full-power Acrobatics or the special Ghost-type special STAB Shadow Ball. Honestly Drifblim will likely support the team effort through other means, but at least having an attacking options is good enough to pick off weaken foes, especially with the boosted speed.
As funny as this sounds, Tailwind is the crux of this set as it allows Drifblim to further double the speed of itself and its allies, which makes it one of the fastest Pokemon in the format. The reason for Tailwind on this set is by practicality. With the Unburden speed boost, very few Pokemon can "stop" Drifblim from setuping up speed control in Tailwind for its partners. The only few ways that can prevent the Tailwind is having a fast "Scarf" mon with Taunt, or using Trick Room to punish the speed control option, though it might seem obvious for the Drifblim user to avoid this scenario. Disable allows Drifblim to prevent the foes from using one of their previous moves from the last turn in battle, which can prove advantagous with its high speed and disrupting the opponent's offense. For the last slot, it can depend on the what "Terrain" user or Tapu Drifblim is paired with. If Drifblim is paired with Tapu Fini, then it can self Swagger its allies freely with the Misty Terrain up to prevent the confusion status. Given that Drifblim is already "boosted" speed with the Unburden, this can be devastating to pair with a physical attacker such as Garchomp, Metagross, or Arcanine with respectable high attack stats for immediate use, especially with the Tailwind up. For Drifblims paired with Tapu Lele, Will-O-Wisp from a fast support Pokemon can help cut the attack power of physical attackers by half. It important to note Will-O-Wisp will likely fail against any targets in Misty Terrain, but things like Self-Swagger. Be sure to note what Tapu Drifblim is paired to make use of either Swagger or Will-O-Wisp so it doesn't conflict. Offensive Calcs: Defensive Calcs: Offensive Support Blimp
Drifblim @ Psychic Seed / Misty Seed
Ability: Unburden Level: 50 EVs: 4 HP / 124 Def / 204 SpA / 12 SpD / 164 Spe Modest Nature IVs: 0 Atk - Shadow Ball - Tailwind - Will-O-Wisp / Swagger - Disable / Rain Dance / Sunny Day Milestones: - Takes a Modest Life Orb Thunderbolt from Tapu Koko (without in Electric Terrain). - Has a minimal 6.3% chance of being OHKOed by neutral Garchomp's Rock Slide - Outspeed positive speed Choice Scarf Tapu Lele - Withstands one Life Orb Power Gem from Nihilego. - Has a 98% chance to 2HKO 4 HP Tapu Koko This Drifblim set is mostly taken from the one Shoma Honami used to win the Geico Invitational. The slight boost into special attack with the Modest nature, Drifblim can now start to deal "some" decent damage against the opposing Pokemon. For instance, STAB Shadow Ball has a good chance to 2HKO Tapu Koko most of the time, provided if they aren't invested. Though it might seem weird to say this is a "benchmark" keep in mind Drifblim "outspeeds" Tapu Koko with the Unburden boost and can often have either Tapu Lele or Tapu Fini prevent Electric Terrain from being setup, meanwhile the Ghost/Flying-type gets a special defense raise. Now Drifblim has the option to threaten or pick off opposing Tapu Koko, and even Tapu Lele as it can withstand at least one hit from either Tapu. For support options, Tailwind is necessary to allow Drifblim's teammates to outspeed the opposing team with ease while provide additional fast support. Once again Swagger is exclusive for Drifblim paired with Tapu Fini to raise the attack stats of its allies while its prevents the confusion. Drifblim paired with Tapu Lele can utilize Will-O-Wisp to burn physical attackers, which is quite useful given Drifblim boosted speed stat. The last moveslot is up to the player's to decide, though here are some options. Disable is a good disruption move to prevent the foes from using a certain attack for 4 turns. Both Rain Dance and Sunny Day are listed here since....given Drifblim is "fast" (though not fast enough to outspeed weather sweepers) can change the weather to slow down the momentum of weather-based teams. The following are some offensive and defensive damage calculation based on Driblim's bulk and Shadow Ball damage. Offensive Calcs: Defensive Calcs: Potential Teammates include, but aren't limited to:
Threats include, but aren't limited to:
Other Notable Options
See everyone, Drifblim is OP I'm sure it's gonna win WORLDS. Or Maybe Not |