[RATE MY TEAM] VGC 2017 Team Help - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Discussion (http://pokemonforever.com/Forum-Competitive-Pokemon-Discussion) +--- Thread: [RATE MY TEAM] VGC 2017 Team Help (/Thread-RATE-MY-TEAM-VGC-2017-Team-Help) |
VGC 2017 Team Help - Sakuto - Mar 6, 2017 This is my first time making a VGC team. I have been looking all over the forums and I tried to follow the RMT as well. Also tried to cover weaknesses the best I could, but I feel like something is missing. On pokemon showdown tailwind, trickroom, and kartanas still give me trouble. Sometimes I can do things against them, but other times I just feel helpless. Ninetales-Alola @ Focus Sash Ability: Snow Warning EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Protect - Freeze-Dry - Aurora Veil - Blizzard It handles Garchomps exteremely well. Makes the team bulkier overall, and can destroy water types. Mainly to outspeed most of the common pokemon Nihilego @ Life Orb Ability: Beast Boost EVs: 4 HP / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Sludge Bomb - Power Gem - Protect - Hidden Power [Ice] Can OHKO the tapus, and some variants of Garchomp. Though extremely frail and may be more of a liability. Arcanine @ Firium Z Ability: Intimidate Level: 50 EVs: 244 Atk / 12 SpD / 252 Spe Jolly Nature - Flare Blitz - Wild Charge - Protect - Close Combat Great at dealing with Kartana's and Celesteela's. Tapu Fini @ Leftovers Ability: Misty Surge EVs: 252 HP / 44 Def / 196 SpA / 4 SpD / 12 Spe Calm Nature IVs: 0 Atk - Calm Mind - Protect - Moonblast - Muddy Water Bulky so it's usually a safe switch in and helps with ground types. Is able to tank Koko, Lele, and Chomp. Though was thinking about changing Fini for someone else. Snorlax @ Figy Berry Ability: Gluttony Level: 50 EVs: 68 HP / 196 Atk / 244 Def Brave Nature IVs: 0 Spe - Return - High Horsepower - Curse - Protect There to mainly handle Trick Room so I don't get obliterated. Also able to Tank a lot of physical moves. Tapu Bulu @ Miracle Seed Ability: Grassy Surge EVs: 252 HP / 76 Atk / 116 Def / 4 SpD / 60 Spe Adamant Nature - Superpower - Wood Hammer - Horn Leech - Protect To handle ground types and water types when I cannot bring Ninetales, can survive a lot of pokemon who do not get STAB from poison jab. RE: VGC 2017 Team Help - Black117 - Mar 10, 2017 Despite the lack of descriptions, I will try to rate the team as best as possible, but only with the information presented to me. Next time, try to provide as much information as possible as honestly the rate and some suggestions might seem out of the blue. That said, the team there does have a solid foundation with Alolan Ninetales, Snorlax, Tapu Fini, and Arcanine as this quartet is just one the best cores seen in the early format. One of the things I've noticed about this team is its weakness to Alolan Muk, Kartana, Celesteela, and even opposing Garchomp (if you don't bring Ninetales). Do think that the Nihilego and the Tapu Bulu are out of place and only invite these Pokemon to be brought against you, especially Alolan Muk. In terms of your Trick Room matchup, I don't see a way your team beats Belly Drum Snorlax without "Snorlax" setuping or Arcanine using something like Roar even to prevent Trick Room or any stat boosts. Do believe this team needs more offensive pressure to be able to hit TR before it can become a threat. Same with Tailwind, though in this case you have to strategically use your own defensive and offensive mons to be able to combat the initial offense and clean up afterward. I'd say for replacements, consider Garchomp for sure with the following set: Garchomp @ Groundium Z Ability: Rough Skin Level: 50 EVs: 60 HP / 76 Atk / 4 Def / 140 SpD / 228 Spe Adamant Nature - Earthquake - Rock Slide / Fire Fang - Swords Dance - Protect Here you are able to setup Sword Dance allow immensely threaten almost anything with Tectonic Rage given with the STAB and the potential +2 Boost. You can change the last slot, Rock Slide to something like Fire Fang or Poison Jab so you can threaten things like Kartana or Tapu Bulu, but that's all I can say. Drifblim @ Misty Seed Ability: Unburden Level: 50 EVs: 4 HP / 124 Def / 204 SpA / 12 SpD / 164 Spe Modest Nature IVs: 0 Atk - Shadow Ball - Tailwind - Swagger / Disable / Skill Swap - Haze This Driflbim set is ment to give your team Tailwind support and a good check to Snorlax. Decided to make the Drifblim more offensive to be able to 2HKO more frail Tapu Lele and Tapu Koko with the Shadow Ball. Haze is for any form of setup you might encounter such as Curse Lax or Evoboost teams which are practically annoying to face. The third moveslot is honestly up for preference as they can help the team effort in their own way. Swagger takes advantage of the Misty Terrain and gives your offensive mons +2 attack without confusion. Disable does exactly that and removes the previous moveslot the target has used from play. Finally Skill Swap is fun to try to reset the Terrain, reactivate Intimidate, or remove any ability a certain opposing on relies on. |