shadow tag encore + disable nightmare - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Discussion (http://pokemonforever.com/Forum-Competitive-Pokemon-Discussion) +---- Forum: Competitive Discussion Archive (http://pokemonforever.com/Forum-Competitive-Discussion-Archive) +---- Thread: shadow tag encore + disable nightmare (/Thread-VGC-shadow-tag-encore-disable-nightmare) |
shadow tag encore + disable nightmare - tudor28 - Dec 30, 2014 latelly it seems that shadow tag mega gengar and prankster fake tears whimsicott are pretty popular. is a good strategy. but why stop there, when u can improve it? it would be more fun 4 u and more frustration 4 your opponent gengar + gengarite -> mega gengar (shadow tag) timid - 252 speed 252 sp.atk 4def/spdef shadow ball sludge bomb protect disable whimsicott + focus sash (prankster) timid - 252 speed 252 hp 4def/spdef protect fake tears taunt encore first round go for protect, but then use encore and disable and now your opponent will be able to use only struggle (or maybe u encore 1 with fake out ). now u can start fake tears shadow ball / sludge bomb and deliver some k.o'.s u can also use jolly gengar and use sucker punch and shadow claw with tickle whimsicott. now u have 2 pokemons that must attack, low defense and they meet a sucker punch. now let's see other pokemons u can use to complete those 4 slots left: 1. wobbuffet + sitrus berry (shadow tag) sassy - 84hp 252 def 172 spdef counter mirror coat encore destiny bond 2.aromatisse + babiri berry (aroma veil) so taunt can't work sassy - 228hp 60def 220spdef trick room protect disable moonblast 3.dusclops + eviolite (frisk) relaxed - 252hp 80def 176spdef night shade skill swap ---- in case your opponent has magic bounce or aroma veil disable trick room 4.shuckle + leftovers (contrary) relaxed - 252 hp 28def 228 spdef infestation ---> prevent opponent escape in case u don't have shadow tag on toxic encore protect 5.cofagrigus + rocky helmet/mental herb (mummy) sassy - 216 hp 48def 244 spdef destiny bond trick room night shade disable 6. banette (frisk) + banettite --> mega banette(prankster) ---------- prankster encore + prankster disable adamant - 252 attack 252 hp 4def/spdef or relaxed 180 hp 116 def 212spdef destiny bond/sucker punck/shadow sneak protect disable phantom force/sucker punck/shadow sneak and the list can go on.... the best case your opponents will forfeit or admit the loss as a true player, or most of the times they will "accidentally" close the wireless this way u have fun, and your opponent gets more and more frustrated by time passes by RE: shadow tag encore + disable nightmare - IceyGamer - Dec 30, 2014 I've seen this set up and if they get it off its brutal. But in a lot of cases with priority moves that can OHKO gengar like Brave bird TFlame it helps bomb the plan. RE: shadow tag encore + disable nightmare - tudor28 - Dec 30, 2014 (Dec 30, 2014, 11:16 AM)IceyGamer Wrote: I've seen this set up and if they get it off its brutal. But in a lot of cases with priority moves that can OHKO gengar like Brave bird TFlame it helps bomb the plan. you're right, but if it's not a choice band talonflame, gengar will survive most of the times. and if u see talonflame, well that's why i selected some bulky pokemons RE: shadow tag encore + disable nightmare - tygaa2 - Dec 30, 2014 I ran something similar to this just for fun in VGC 14 with Mega Gengar & Liepard. I put some HP EV's into Mega Gengar to survive a brave bird then disable it the same turn. RE: shadow tag encore + disable nightmare - z2porygon - Dec 30, 2014 It is stuff like this that I will always put Taunt on a team I make. RE: shadow tag encore + disable nightmare - tudor28 - Dec 31, 2014 (Dec 30, 2014, 06:13 PM)z2porygon Wrote: It is stuff like this that I will always put Taunt on a team I make. whimsicott is the fastest prankster so he can taunt first. and also that's why i run arromatisse with aroma veil so taunt won't work. |