Pokemon Forever
[ORAS] Team Tweaks? - Printable Version

+- Pokemon Forever (http://pokemonforever.com)
+-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON)
+--- Forum: Competitive Pokemon Discussion (http://pokemonforever.com/Forum-Competitive-Pokemon-Discussion)
+---- Forum: Competitive Discussion Archive (http://pokemonforever.com/Forum-Competitive-Discussion-Archive)
+---- Thread: [ORAS] Team Tweaks? (/Thread-ORAS-Team-Tweaks)



Team Tweaks? - Shwika - Jan 23, 2015

So thoughts on my team? I've been working on making one that doesn't instantly get vaporized for a while and can still hold its own.
Megazard Y: Timid; Max Speed & SA, remaining EV points in HP; 5 IVs (missing attack); Blast Burn/Fire Blast, Heat Wave, Solar Beam, & Air Slash
Umbreon: Calm, Max SD, Split 124 HP, 124 D, Remainng EV points in HP; 5 IVs (missing attack); Dark Pulse, Toxic, Detect, Moonlight; Leftovers; Synchronize
Sceptile: Hasty; Max Speed & SA, remaining EV points in SD; 6 IVs; Leaf Storm, D-Pulse, Giga Drain, Synthesis; Sitrus Berry; Unburden
Staraptor: Jolly; Max Speed & Attack, remaining EV points in HP;6 IVs; Brave Bird, Close Combat, U-turn, Roost; Choice Scarf; Intimidate
Zoroark: Hasty; Max Speed & SA, remaining EV points in HP; 5 IVs (missing attack); Foul Play, Flamethrower, Night Daze, U-turn; Life Orb/Black Glasses; Illusion
Klefki: Bold; Max D & SD, remaining EV points in SA; 6 IVs; Dazzling Gleam, Foul Play, Toxic, T-Wave; Focus Band/Sitrus (depending on team); Prankster


RE: Team Tweaks? - tygaa2 - Jan 23, 2015

Hey Shwika, try inputing your team on Pokemonshowdown then exporting it as a text file. It makes the team's info much more organized and viewer friendly. That will help you get more feedback.


RE: Team Tweaks? - Marcusube - Jan 23, 2015

Is this for VGC or Singles?


RE: Team Tweaks? - Shwika - Jan 23, 2015

This is for VGC and thanks for the tip


RE: Team Tweaks? - Marcusube - Jan 24, 2015

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
EVs: 214 HP / 4 Def / 252 SpA / 4 SpD / 36 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Heat Wave
- Solar Beam
- Roost

Umbreon @ Leftovers
Ability: Synchronize
Level: 50
EVs: 192 HP / 160 Def / 156 SpD
Careful Nature
- Toxic
- Foul Play
- Moonlight
- Detect

Conkeldurr @ Lum Berry
Ability: Iron Fist
Level: 50
EVs: 204 HP / 172 Atk / 132 Def
Adamant Nature
- Protect
- Drain Punch
- Ice Punch
- Wide Guard

Clefable @ Sitrus Berry
Ability: Magic Guard
Level: 50
EVs: 252 HP / 180 Def / 76 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Moonlight
- Moonblast
- Thunder Wave

Whimsicott @ Focus Sash
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Encore
- Protect
- Tailwind
- Charm

Aegislash @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 156 HP / 96 Atk / 116 Def / 140 SpD
Adamant Nature
- King's Shield
- Shadow Sneak
- Sacred Sword
- Substitute

Now I changed a few members of your team. Reason being because they are way too fragile and they aren't very hard hitters in that they don't guarantee a kill but they die in one hit. I made a few adjustments to your team to take advantage of the sun with the move Moonlight to give more bulk to the walls that may take the most hits. I changed Charizard's EV spread to one where it can endure more hits. It is meant to be used with Whimsicott's Tailwind so that you can be a bit tanky while at the same time being a very powerful sweeper.

I'm not sure how you feel about these suggestions but please respond.


RE: Team Tweaks? - Shwika - Jan 24, 2015

Hey thanks for the suggestion. I'm definitely changing a few of the member just wasn't sure & a tail seems like a good idea, especially because Megazard Y STILL gets outsped often enough even with the stat boosts & nature & as I was writing this I looked at my team & thought, Hmmm... it seems like a special wall could effectively counter my team. SO thanks for the suggestion. I'm actually currently working on a Conkeldurr, even before this so I'll probably add him in & I'm also looking at a Rampardos, too.