[RATE MY TEAM] No.1! - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Discussion (http://pokemonforever.com/Forum-Competitive-Pokemon-Discussion) +---- Forum: Competitive Discussion Archive (http://pokemonforever.com/Forum-Competitive-Discussion-Archive) +---- Thread: [RATE MY TEAM] No.1! (/Thread-RATE-MY-TEAM-No-1) |
No.1! - Crozz - Feb 22, 2015 The idea for this team was to make Articuno useful. with its high bulk and access to Freeze-Dry and Sky Drop This is the first time i really asked for help when editing a team so anything you can say about my team will be helpfull Number One (Articuno) @ Charti Berry Ability: Pressure Level: 50 EVs: 220 HP / 240 Def / 36 SpA / 12 Spe Bold Nature - Sky Drop - Protect - Tailwind - Freeze-Dry Articuno was the main thing i wanted to build the team around. Tail wind lets me outspeed the other team for 3 turns, freeze-dry is just a better version of icebeam, to bad only a few pokemon can use it, sky drop + tale wind is really nice, i can use skydrop as a protect, to dodge moves, and if i ise it on last turn of tail wind vs a pokemon who normally out speeds, i basically remove them from the game for 2 turns. 36 is just a bump up, forgot who its for... Charti berry was originally so i could last vs 3 rock slides in a row!(none stab) but since i dropped the hp/defence a bit, i have to double check if it makes a difference any more , surprisingly articuno can live threw rock slides on its own, but if the flinch gets it game over =/ the speed is just so I out speed my Rotom, in-case he goes for a discharge i want to dodge Light My Fire (Charizard) @ Charizardite Y Ability: Blaze Level: 50 EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature - Heat Wave - Solar Beam - Air Slash - Protect basic charizard, added air slash over overheat cuz because i dont want him to be useless after overheat but thinking about changing that, also wanted the flying type coverage. Cresselia @ White Herb Ability: Levitate Level: 50 EVs: 252 HP / 56 Def / 40 SpA / 160 SpD Quiet Nature IVs: 0 Spe - Trick Room - Ice Beam - Helping Hand - Psychic so was basicly looking for way to stop trick room from destroying me tried taunt, ran in to lum berry and fake out, decided the best way to stop trick room is by using a second trick room to cancel it out! ice beam is from them ground types, psychick for stab, helping hand because most of the time the damage cress deals out is to low to kill anything, so some 1 else can do better. 40 SpA is to kill lando i think? Garchomp @ Lum Berry Ability: Rough Skin Level: 50 EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Protect - Dragon Claw - Earthquake - Rock Slide basic garchomp for basic killing things, and the lumberry is just for those people who think the can burn it and take it out of the game, and even had a few times where there were hoping a swagger could hax win them the game, it didn't >=D! Rika (Mawile) @ Mawilite Ability: Intimidate Level: 50 EVs: 252 HP / 252 Atk / 4 Def Brave Nature IVs: 19 Spe - Iron Head - Sucker Punch - Protect - Play Rough so after putting trick room on my team, i felt like i should add Mawile, to make it so if i needed to, i could use trick room if they had a tailwind Suicune. still fear the burn but with trick rooms out speed, im fine Rotom-Wash @ Wide Lens Ability: Levitate Level: 50 EVs: 252 HP / 24 Def / 192 SpA / 40 SpD Modest Nature - Hydro Pump - Discharge - Will-O-Wisp - Volt Switch wide lens because I FEAR THE LOSS DUE TO MISS! discharge feels nicer then thunderbolt, duo to the ability to hit 2 people if one uses protect, only fear is hitting my team mate if they dont use protect. works well with Garchomp. and works nice with the volt switch + cresselia, if trick room were to fail i could go in to Garchomp, if it works i can go in to Mawile Problems: only problem i have had recently has been dealing with perish song gengar but that maybe be to my own error and not seeing the potential/obvious perish song teams. Im welcome to any change in anything, long as Articuno is still on the team RE: No.1! - Crozz - Feb 22, 2015 (Feb 22, 2015, 01:29 PM)naitre Wrote:(Feb 22, 2015, 01:20 PM)Crozz Wrote: Freeze-dry is just a better version of icebeam the reason i consider freeze-Dry a better version of icebeam is because being supper effective vs water types. this in very nice in the fact that it can hit Suicune, and Rotom-W for super, and Ludicolo and Gastrodon for x4 for the exhange of 20 points of damage to make an ice type move do x4 as much damage in match ups vs water types, i think this is a very good trade, but i will admit, it is better to have ice beam if you already do x2 damage having tailwind and trick room is a bit of the gimmick of the team if the other team has faster pokemon, i can go with one of the other depending on the match up (will most of the time go with tale wind), if they have a tail wind, i can go with trick room, if they have a trick room i can use mine to cancel theirs and/or i can use my mawile to capitalize on having trick room out, with out having to rely on there trick room. RE: No.1! - Crozz - Feb 22, 2015 questioning running assault vest or weakness policy on articuno RE: No.1! - z2porygon - Feb 22, 2015 (Feb 22, 2015, 01:20 PM)Crozz Wrote: The idea for this team was to make Articuno useful. with its high bulk and access to Freeze-Dry and Sky Drop Mega Pidgeot and Articuno Choice Scarf or Tailwind Sheer cold then Mirror Move Mega Pidgeot with No Guard Super deadly but a little gimmicky Plus your current team has the strangest synergy (I'm surprised that you don't have too many problems) Here is my guide to Perish Trap: http://thejustinflynn.tv/forum/Thread-How-to-beat-the-evil-PERISH-TRAP RE: No.1! - Marcusube - Feb 22, 2015 Drop the Trick Room/Tailwind thing. That gimmick compromises the synergy of your team. Either fully commit to Trick Room or Tailwind. To stop Tailwind, get a Pokemon with access to Thunder Wave or Icy Wind. A Prankster such as Thundurus or Meowstic-M can do this. As for Trick Room, gang the Pokemon trying to set it up before it gets to pull it off. You're most likely going to need a Dark Type to pull this off. Bisharp is a good pick and so is Crawdaunt. I recommend taking out Charizard Y and Cresselia and replace them with Thundurus/Politoed and Bisharp/Crawdaunt. Politoed and Bisharp would be preferred for you take out the Fire weaknesses of your team with Drizzle and you can take out Tailwind for Hurricane which has infinite Accuracy in the rain with Articuno and Bisharp checks teams that try to use methods of speed control such as Trick Room and Icy Wind/Electro Web with its ability and movepool. You can also replace Volt Switch with Thunder Wave on Rotom for that speed control I should also mention that Bisharp takes care for Whimsicott, Mega Gengar and Gothitelle so Perish Trap shouldn't be a problem for you. I am seeing this new type of perish trap that involves Multiscale Dragonite so watch out for that as well RE: No.1! - Crozz - Feb 22, 2015 (Feb 22, 2015, 03:18 PM)z2porygon Wrote:(Feb 22, 2015, 01:20 PM)Crozz Wrote: The idea for this team was to make Articuno useful. with its high bulk and access to Freeze-Dry and Sky Drop Thanks! i think the main reason i suck vers perish song is due to lack of damage? looking in to if i should add more damage and if so, how (Feb 22, 2015, 03:25 PM)Marcusube Wrote: Drop the Trick Room/Tailwind thing. That gimmick compromises the synergy of your team. Either fully commit to Trick Room or Tailwind. To stop Tailwind, get a Pokemon with access to Thunder Wave or Icy Wind. A Prankster such as Thundurus or Meowstic-M can do this. As for Trick Room, gang the Pokemon trying to set it up before it gets to pull it off. You're most likely going to need a Dark Type to pull this off. Bisharp is a good pick and so is Crawdaunt. thanks for the advice, ill try politoad and bisharp and see how they work out as for the for trick room and tailwind, im looking in to that as well, just felt like using trickroom to cancel out another one was a good %100 way to do it, with all the cresselia's running around RE: No.1! - Marcusube - Feb 23, 2015 If push comes to shove and you couldn't take out Cresselia with Bisharp on the first turn, you can always Encore Cresselia with Politoed |