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VGC TEAM - Printable Version

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VGC TEAM - laelaps90 - Nov 15, 2014

This team has won me most of my battles but I think i can improve.what do you all think I'm open to suggestions.

Mawile (F) @ Mawilite
Ability: Intimidate
Level: 94
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 27 SpA
- Protect
- Sucker Punch
- Iron Head
- Play Rough

Sableye (M) @ Focus Sash
Ability: Prankster
Level: 91
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 14 Def
- Foul Play
- Recover
- Will-O-Wisp
- Taunt


Zangoose (F) @ Toxic Orb
Ability: Toxic Boost
Level: 91
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 9 Def
- X-Scissor
- Facade
- Protect
- Aerial Ace


Garchomp (F) @ Rocky Helmet
Ability: Rough Skin
Level: 89
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 5 Atk
- Rock Slide
- Protect
- Earthquake
- Dragon Claw


Greninja (M) @ Life Orb
Ability: Protean
Level: 95
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 20 Atk
- U-turn
- Scald
- Ice Beam
- Grass Knot

Talonflame (M) @ Shell Bell
Ability: Flame Body
Level: 87
EVs: 248 HP / 248 Atk / 8 SpD
Adamant Nature
IVs: 20 SpA
- Protect
- Roost
- Flare Blitz
- Brave Bird


RE: VGC TEAM - thewasher19 - Nov 15, 2014

I don't see any counters to flying types. I think maybe a Wash Rotom instead of a Greninja would be a good choice.


RE: VGC TEAM - Marcusube - Jan 24, 2015

Change X-Scissor to either Ice Punch or Close Combat for Zangoose. Bug isn't very good offensively