[RATE MY TEAM] Mega Pinsir Team VGC - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Discussion (http://pokemonforever.com/Forum-Competitive-Pokemon-Discussion) +---- Forum: Competitive Discussion Archive (http://pokemonforever.com/Forum-Competitive-Discussion-Archive) +---- Thread: [RATE MY TEAM] Mega Pinsir Team VGC (/Thread-RATE-MY-TEAM-Mega-Pinsir-Team-VGC) |
Mega Pinsir Team VGC - Jerawme - May 23, 2015 I made a Mega Pinsir team because I really like Mega Pinsir's design and wanted a team that wasn't standard. It's been fairing pretty good on Battle Spot after a multitude of battles but I'm unsure what would work best as the sixth pokemon. Also, there might be other changes I could make to improve this team. Just let me know. Pinsir @ Pinsirite Nature: Jolly Ability: Hyper Cutter(Non-Mega)/Aerilate EVs: 52 HP/ 188 Atk/ 28 Def/ 4 SpD/ 236 Spe -Earthquake -Protect -Swords Dance -Return Set Details: 236 Speed EVs in tandem with a Jolly nature allow Pinsir to outspeed Jolly Garchomp and positive-nature base 100s. 52 HP EVs with 28 Defense EVs enable it to survive Jolly Garchomp's Rock Slide with one turn of Rough Skin damage or Adamant Mega Kangaskhan's Return. Furthermore, 52 HP / 4 SpD Pinsir survives a Fire Blast from Timid Salamence, and the remaining EVs are put into Attack for maximum offensive power. I either try to predict when I can switch Pinsir in or I wait till late game to let it finish up. Scizor @ Life Orb Nature: Adamant Ability: Technician EVs: 252 HP/ 252 Atk/ 4 SpD -Swords Dance -Bullet Punch -Knock Off -Protect Set Details: Maximum Attack EVs with an Adamant nature maximize Scizor's damage output. Maximum HP EVs give Scizor more bulk; Speed investment isn't too necessary on Scizor, as it uses Bullet Punch most of the time. Due to Scizor's natural bulk as well as its Steel typing, lead into many Pokemon with ease, such as Sylveon, Mega Kangaskhan, Mega Metagross, and Mega Venusaur. Scizor is my backup attacker because helps with dealing with Fairy types and can deal with Ice, Electric, and Flying types unlike Mega Pinsir. Chansey @ Eviolite Nature: Bold Ability: Natural Cure EVs: 4 HP/ 252 Def/ 252 SpD -Counter -Seismic Toss -Thunder Wave -Soft-Boiled Set Details: Chansey's main jobs are tanking hits and spreading status. Full investment in Special Defense maximizes Chansey's capabilities as a special wall, and a Bold nature is the best one to make Chansey as physically bulky as possible. Chansey slows down opponents so that Mega Pinsir can outspeed. Also, Chansey catches physical attackers off guard with Counter. Chansey chips away at health with Seismic Toss, too, then soft-boiles back up. Rotom-Wash @ Sitrus Berry Nature: Modest Ability: Levitate EVs: 164 HP/ 212 SpA/ 132 Spe -Thunderbolt -Hydro Pump -Will-O-Wisp -Protect Set Details: 132 Speed EVs let Rotom-W outspeed Adamant nature maximum Speed Bisharp so Rotom-W can burn Bisharp before it has the chance to attack. 164 HP EVs allow Rotom-W to last around and the rest of the EVs are invested in SpA to allow Rotom-W to hit things hard specially and two hit KO Milotic after the Sitrus Berry. A Sitrus Berry gives Rotom-W longevity and it can switch in on various mons. Will-O-Wisp weakens physical attackers. Pinsir enjoys it as a partner because of Levitate. Arcanine @ Rocky Helmet Nature: Impish EVs: 248 HP/ 8 Atk/ 252 Def -Flare Blitz -Will-O-Wisp -Extreme Speed -Morning Sun Set Details: An Impish nature raises Arcanine's solid physical bulk. Arcanine's Defense skyrockets after an Intimidate, and walls many physical attackers. Arcanine uses Morning Sun for longevity and weakens threats with Will-O-Wisp. Flare Blitz hits mons hard. Mienshao @ Focus Sash Nature: Adamant EVs: 4 HP/ 252 Atk/ 252 Spe -High Jump Kick -Rock Slide -Wide Guard -Fake Out Set Details: 252 Attack and Speed EVs are used so Mienshao can hit as hard and fast as possible. Inner Focus works well to prevent Mienshao from getting flinched by Fake Out. Because Mienshao is so frail, it appreciates Focus Sash, which prevents it from being OHKOed by any attack. Wide Guard is used so that Rock Slide can't be used to get rid of Mega Pinsir. Fake Out helps with fainting huge threats. High Jump Kick hits most mons hard. Rock Slide helps with common Flying types. Summary: The first five mons have been jelling very well even without a Fairy, or Ice type move. Mega Salamance does cause trouble sometimes. Mienshao works well with hurting foes or preventing Rock Slide or Earthquake but is so fragile that's it's not as effective as needed. I'm still not sure if another Pokemon would be a better final member. RE: Rate My Team (Mega Pinsir Team VGC) - Marcusube - May 23, 2015 Two questions. What is your current win ratio with this team and can you give us an idea as to which Pokemon you carried to x amount of games for example, you carry Pinsir to 75% of matches but only bring Scizor to like 5%? RE: [Rate My Team] Mega Pinsir Team VGC - Jerawme - May 23, 2015 (May 23, 2015, 10:04 PM)Marcusube Wrote: Two questions. What is your current win ratio with this team and can you give us an idea as to which Pokemon you carried to x amount of games for example, you carry Pinsir to 75% of matches but only bring Scizor to like 5%? I've won roughly 68% of my battles with this team and I feel that I just started to use them well. Also, here's how much I think I bring each Pokemon in percentages: Rotom-W: 95% Pinsir: 75% Scizor: 60% Arcanine: 55% Chansey: 45% Mienshao: 35% RE: [Rate My Team] Mega Pinsir Team VGC - Jerawme - May 24, 2015 I could really use feedback on this team, if someone wouldn't mind helping me out. RE: [Rate My Team] Mega Pinsir Team VGC - Marcusube - May 24, 2015 Sorry for the delay. In terms of type advantages, you have common weaknesses to Flying and Rock plus nothing resists Electric on your team. To a further extent, since your Mega Evolution relies so heavily on attacking first since it is borderline frail, you are going to have the most trouble against Thundurus. As for the Rock weakness, it forces you to bring Mienshao to every game just to use Wide Guard since everything else on your team gets hit by Rock Slide for neutral and that 30% chance of flinching can cost you a game. I wouldn't recommend trying to set up Swords Dance with Pinsir without a Follow Me user but even then, your set has no priority moves and there are Pokemon that outspeed and OHKO you Chansey literally doesn't even need to be here. Other than absorbing attacks, it doesn't have that good of a supportive role on the field and it can't fend for itself if it is the last thing of the field in a physical metagame like this one Never run High Jump Kick. Go for Low Kick or Superpower (if it learns that, not entirely sure). If you plan on running a bulky Arcanine set, Snarl really helps as it allows you to stay around longer even in the face of Water types excluding Milotic because of its ability, Competitive. Here is a sample of a team I pulled together Here is an in depth analysis of why I chose these Pokemon I do like the direction you were going with using Mega Pinsir but you need to consider its weaknesses and make a team around them and not just throw random Pokemon in. RE: [Rate My Team] Mega Pinsir Team VGC - Jerawme - May 24, 2015 Thanks so much for the in depth feedback. I'm still extremely new to VGC so I need work with team building. In general though I don't get as much joy from very standard teams but your suggestions were great. Thanks! RE: [Rate My Team] Mega Pinsir Team VGC - Marcusube - May 24, 2015 No problem man RE: Mega Pinsir Team VGC - greybeardhalt - May 25, 2015 Why is Rotom-W invested into atk? (Probably a typo) RE: Mega Pinsir Team VGC - Jerawme - May 26, 2015 (May 25, 2015, 10:02 PM)greybeardhalt Wrote: Why is Rotom-W invested into atk? (Probably a typo) Yeah it's suppose to be SpA let me fix that thanks! |