[VGC] Landorus-Incarnate - Mixed Attacker (2 Options) - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Movesets (http://pokemonforever.com/Forum-Competitive-Pokemon-Movesets) +---- Forum: Pokemon Moveset Archive (http://pokemonforever.com/Forum-Pokemon-Moveset-Archive) +---- Thread: [VGC] Landorus-Incarnate - Mixed Attacker (2 Options) (/Thread-VGC-Landorus-Incarnate-Mixed-Attacker-2-Options) |
[VGC] Landorus-Incarnate - Mixed Attacker (2 Options) - Black117 - Jul 9, 2015 Credit to Yilx "Move aside hover cat, I'm taking over"- Landorus-Incarnate
(VGC) Landorus-Incarnate - Attack (Mixed Attacker)
Type: Ground/Flying Base Stats: 89 HP / 125 Attack / 90 Defense / 115 Special Attack / 80 Special Defense / 101 Speed Weaknesses: Ice (X4), Water (X2) Resistances: Fighting (X0.5), Bug (X0.5), Poison (X0.5) Immunities: Ground, Electric Ability 1: Sand Force - Boosts the power of Rock, Ground, and Steel type moves used by the user by 30% during a sandstorm.Pokemon with this ability won't take any damage from sandstorm Ability 2: Sheer Force (Hidden Ability) - Raises the base power of any attacking move with an additonal effect, but those effect nullified/ignored. Overview
Landorus-Incarnate is a rather odd choice in the current VGC metagame - given its vastly overshadowed by its Therian feline cousin. To be honest, there are several things going for and against Landorus-I given its traits. Typing wise, Landorus-I sports a Ground/Flying duel type, an great all-round defensive type immune to Electric and Ground types, and resisted to Bug, Fighting, and Bug types. While immunities to Electric and Ground types attacks alongside a resistance to Fighting is great, Landorus-I will be taking neutral hits from common strong hitting types such as Flying, Rock, Normal, Fire, Fairy, etc. To top it off, Water and Ice attacks (especially Ice with all the random HP Ice) are still common in the VGC metagame so Landorus-I must stay away from both types. Defensively, Landorus-I sports a 89 HP / 90 Def / 80 SpD overall defense, yet however without the Intimidate ability from its Therian form, it won't be taking strong physical hits from threats like Mega Kangaskhan or Mega Salamence for long. Due to the pentagon rule, Landorus-I loses arguably its best ability in Sheer Force, boosting the power of all attacks with secondary effects by 30%, at the cost of those same effects being nullified. While this setback alone might be reason enough to look for other viable Pokemon, Landorus-I's primary ability, Sand Force shouldn't be dismissed so fast. With the sandstorm in play, Sand Force boosts the power of all of Landorus-I's Ground, Rock, and Steel type moves by 30%, the same multiplier as Sheer Force. Landorus-I can still do well with a proven QuakeEdge combo, with Sand Force boosting Landorus-I's main Ground STAB and Rock moves since very few Pokemon resist these two types together. Backed up with its 125 attack, 115 special attack and a rather 101 trollish speed, Landorus-I can become a powerful mixed attacker that can focus on wallbreaking and/or cleaning up weaken teams. Unfortunately this is where the good stuff ends as practically most bulky Pokemon (mostly Water types and Levitate users) such as Cresselia, Rotom-W, or even Suicune can sponge any of its Sand Force hits and retaliate with a Water/Ice move. Its best to stay clear from these threats, otherwise with the sandstorm up, Landorus-I can and will mop of the rest of the opposition with its Sand Force boosted attacks. Specially Mixed Attacker Landorus-Incarnate @ Life Orb / Expect Belt Ability: Sand Force EVs: 4 HP / 252 Atk / 252 Spe Timid / Naive Nature - Earth Power - Stone Edge / Rock Slide - Hidden Power Ice - Protect One thing to note from this set is this Landorus-I is specially-mixed instead of its high 125 base attack for several reasons. For starters, Landorus-I doesn't have the luxury of using Earthquake without having to switch into a Levitate/Flying type, and/or Protect since else its partner will be get hurt by the attack. Though this might seem incredibly oblivious, Tyranitar, the sole viable Sand Stream user of VGC (unless you happen to make Hippowdon work) doesn't appreciate taking a Sand Force boosted Earthquake by its partner. For Landorus-Incarnate to work at its fullest potential, it will need the sandstorm provided by its partner, Tyranitar (or Hippowdon if you're that guy ) to boost the power of its Ground and Rock type moves with its Sand Force ability. Fortunately Landorus-I has a respectively 115 special attack and can abuse the single target base 90 Earth Power while having Tyranitar alongside not taking unnecessary damage from Earthquake. The EV spread isn't the most creative, however 252 speed ensures Landorus-I outspeed literally all the base 100 Pokemon: Mega Charizard Y, Mega Gardevoir, Mega Kangaskhan, Salamence (before Mega), Entei, Zapdos, Volcarona, etc. Another impressive feat from this simplistic set is 252 SpA allows Landorus-I with both Life Orb and Sand Force to one shot standard 252 HP / 4 SpD Aegislash - in Shield form! Using an Expert Belt will make this a 62.5% chance to OHKO Shield form Aegislash, but without losing health from the Life Orb. Both Stone Edge and Rock Slide will receive the Sand Force boost and can already one shot threats like Talonflame or Charizard Y due to the quad weakness to Rock so Timid nature can be run without compromising its defenses. Considering Landorus-Incarnate's limited movepool, this is honestly the one of the best sets it can offer for the current sand archetype. With most specially-based Landorus-I, Earth Power is its main attacking STAB move which is further boosted by from the sand by 30%, literally the same power as from Sheer Force. With the Sand Force and Life Orb/Earth Power boost, Landorus-I can effectively 2HKO the vast majority of the format either not resisted or immune to Ground type attacks and nearly spammable. Stone Edge is a risk-reward rock type move with a powerful 100 base power reserved for Flying type Pokemon like Charizard Y, Talonflame, Zapdos, Thundurus, etc. The 80% is rather shaky at times, however the ability to bypass Wide Guard users can certainly catch the opponent off guard (pun not intended). Rock Slide is a safer option compared with Stone Edge, alongside the added bonus of an improve accuracy, hitting both targets, and applying a 30% chance flinch factor. The choice between Stone Edge and Rock Slide is entirely up to the user, largely stemming whether or not the user would like an accurate attack with a 30% flinch factor that can win games, or bypassing Wide Guard users while OHKOing Mega Charizard Y - 80% of the time. HP Ice is the final moveslot given how common Pokemon with Ice type weakness like Dragons, Flying, Grass and Ground types * cough Landorus-T* cough* are. Practically HP Ice alongside the QuakeEdge Combo in Earth Power and Stone Edge/Rock Slide ensure Landorus-I hits all Pokemon for neutral damage at the very least. Damage Calculations Offensive (All calculations were done with Life Orb as the item choice and may have Sand Force boost as depicted.) Defensive - Given that fact that this set focuses primarily on offensive and that Landorus-I doesn't have Intimidate unlike its feline counterpart, I'm going to disregard this section on both sets. Yes Landorus-I can run a bulkier set to survive certain moves better, however its already water down without Sheer Force, and that base 101 speed is an important benchmark most Landorus-I should achieve. Besides if Landorus-I is using Life Orb, most defensive calcs wouldn't matter much if Landorus-I weakness itself to get knocked out by a strong neutral hit. Physical Attacker Landorus-Incarnate @ Life Orb / Expert Belt Ability: Sand Force EVs: 4 HP / 252 Atk / 252 Spe Jolly / Naive Nature - Earthquake - Rock Slide / Stone Edge - Iron Tail / Superpower / Hidden Power Ice / Earth Power - Protect Since Landorus-Incarnate sports a high base 125 attack, why not have a physically based set alongside the specially mixed one (which I guarantee will skyrocket in usage after Cybertron used one to get 4th in Nationals). Both Earthquake and Rock Slide/Stone Edge receive the Sand Force boost, provided if Tyranitar can setup the sand, and hopefully switch out before taking a Sand Force boosted Earthquake. Likewise most Pokemon won't be taking an STAB Sand Force boosted Earthquake as it deals about 58% minimum to a standard Mega Kangaskhan. Rock Slide and Stone Edge round up the QuakeEdge combo as with the Sand Force boost either attack will deal significantly more damage to bulky Flying types like Mega Salamence, Zapdos, Thundurus, etc. For the last moveslot, Landorus-I has three viable option to chose from: Iron Tail, Superpower, and HP Ice. Iron Tail might sound like an odd choice, but the fact that it receives a Sand Force boost helps Landorus-I get past Fairy types like Sylveon, and the rising star Mega Gardevior... 75% of the time. Superpower is a great coverage move for Mega Kangaskhan, Hydreigon, and even opposing Tyranitars (hopefully they don't fire an Ice Punch/Beam). Hidden Power Ice is still a great move to round up Landorus-I main Ground/Rock attacks for perfect coverage. Note that HP Ice will likely be a reduced power since this Landorus-I set is largely physical and has no special attack EVs invested. Lastly, Earth Power can be used on the final slot to bypass Wide Guard users who think they can potentially wall this Landorus-I set. Damage Calculations Defensive - Same as previous set Potential Teammates include, but aren't limited to;
Threats
Other Notable Moves Though Landorus-Incarnate like its Therian counterpart have other viable moveslots to consider so here a good list:
Other Notable Items
Thanks for reading this overview. I'm gonna try my best to make at least one write-up a week as of now, therefore I'm going to follow Eckley's format instead of me rambling on about a certain Pokemon on all the different ways to go about it. Expect me to "fix" most of my other Pokemon write-ups for current meta changes and for polish. RE: Landorus-Incarnate - Mixed Attacker (2 Options) - ChaseInfinity - Jul 9, 2015 Amazing job Kiev :D RE: Landorus-Incarnate - Mixed Attacker (2 Options) - Eckley - Jul 9, 2015 Nice write up Kiev! It's a little disappointing that sheer force isn't available in this format because you ideally need to run sand to get the best out of his incarnate form RE: Landorus-Incarnate - Mixed Attacker (2 Options) - GiMYz - Jul 9, 2015 An interesting pick if you want to surprise your opponents instead of going for a more common TTar + Excadrill combination. While Excadrill with its Sand Rush ability can put a lot of pressure on everything else on the field thanks to its speed, Landorus-I has access to the strongest Earth Power of the game (in Sand it's able to OHKO a 252 HP Aegislash in Shield Form with both Expert Belt or LO), HP Ice to OHKO a Scarfed Lando-T or M-Mence and Stone Edge to OHKO any bulky variant of M-CharY (the accuracy is meh but.. Rock Slide cannot OHKO a 252HP / 4 Def M-CharY even with Life Orb + Sand boost). Just be careful because Lando-I has literally no bulk and also it can't protect TTar from Fairy types as Excadrill does. RE: [VGC] Landorus-Incarnate - Mixed Attacker (2 Options) - Slec - Jul 9, 2015 This is the thing with the whole Lando T vs Lando I debate. Lando T is far better because of 1. Intimidate, 2. Rock Slide with scarf with base 145 attack is going to do damage no matter what, and 3. the uses can go so many ways, whether its AV, Scarfed, Banded, Sashed, Yache Berry, etc there is a lot of versatile ways to use Landorus T. However, the Lando T vs I in a battle debate would see Lando I as the victor for 1 reason. Hidden Power Ice should be able to KO a Lando T no matter what. Especially with LO and Expert Belt. Here are the 4 most common sets used according to Nuggetbridge: 252 SpA Life Orb Landorus Hidden Power Ice vs. 164 HP / 28 SpD Landorus-T: 192-229 (103.7 - 123.7%) -- guaranteed OHKO 252 SpA Life Orb Landorus Hidden Power Ice vs. 116 HP / 4 SpD Landorus-T: 198-234 (110.6 - 130.7%) -- guaranteed OHKO 252 SpA Life Orb Landorus Hidden Power Ice vs. 12 HP / 4 SpD Landorus-T: 198-234 (119.2 - 140.9%) -- guaranteed OHKO 252 SpA Life Orb Landorus Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 203-239 (123 - 144.8%) -- guaranteed OHKO However, with AV Lando T still has a chance to survive a HP Ice even with a plus nature: 252+ SpA Life Orb Landorus Hidden Power Ice vs. 4 HP / 0 SpD Assault Vest Landorus-T: 146-177 (88.4 - 107.2%) -- 37.5% chance to OHKO In my opinion Lando T is the better choice for VGC, but Lando I is a good way to throw your opponent off guard. RE: [VGC] Landorus-Incarnate - Mixed Attacker (2 Options) - Black117 - Jul 10, 2015 Thanks everyone for the support of this thread! Likewise I'll try to address each point made so here goes.
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