(VGC) Ferrothorn - Support (Pivot/Tank) 2 Options - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Movesets (http://pokemonforever.com/Forum-Competitive-Pokemon-Movesets) +---- Forum: Pokemon Moveset Archive (http://pokemonforever.com/Forum-Pokemon-Moveset-Archive) +---- Thread: (VGC) Ferrothorn - Support (Pivot/Tank) 2 Options (/Thread-VGC-Ferrothorn-Support-Pivot-Tank-2-Options) |
(VGC) Ferrothorn - Support (Pivot/Tank) 2 Options - Black117 - Oct 16, 2015 Art by Ishmam "Either Love Him or Hate Him, He's a Complete Thorn"
(VGC) Ferrothorn - Support (Pivot/Tank) 2 Options
Type: Grass/Steel Base Stats: 74 HP / 94 Attack / 131 Defense / 54 Special Attack / 116 Special Defense / 20 Speed Weaknesses: Fire (x4), Fighting (x2) Resistances: Grass (x 1/4), Normal, Psychic, Steel, Water, Electric, Rock, Dragon, Fairy Immunities: Poison Iron Barbs: - "When a user is hit by an attacking Pokemon upon any contacting moves, the attacking Pokemon loses about 1/8 of its health. If Iron Barbs causes both Pokemon to faint, the attacking Pokemon will faint first followed by the Iron Barbs user. Multi-Strike Moves/Abilities will cause Iron Barbs to activate more than once. (Best Ability Overall) Anticipation (Hidden Ability): - When the Pokemon with this ability enters the battle, the user will shudder if any enemy Pokemon has a super effective hit. Overview
Ferrothorn is a solid choice in the VGC/Battle Spot Doubles metagame as a deter to physical attackers like Mega Kangaskhan, rain offense and against teams who don't have a way to harm the iron durian. Just look at its ability, typing paired up with its defensive stats alone and anyone will see why this Pokemon literally a thorn. Iron Barbs will always inflict residual damage against Pokemon (mostly physical attackers) who make contact with Ferrothorn by about 1/8 of its health. Give this plant a Rocky Helmet and physical attackers have to think twice before striking at Ferrothorn unless its either a Fire, Fighting, or strong neutral attack. Mega Kangakhan will take about 25% its health (accounting for both hits) if its targets Ferrothorn and nearly half its health (58%) if there it has Rocky Helmet. Defensive-wise Ferrothorn is doesn't lack much with 74 HP/ 131 Def / 116 SpD overall defensive prowess, 8 resistances which are rather common (Fairy, Electric, Normal, Steel, Rock, Water, Psychic, Dragon) and a immunity to Poison thanks to its Steel typing. Offensively, Ferrothorn is somewhat lacking 94 Atk / 54 SpA / 20 Spe, however fortunately for the Grass/Steel Pokemon, it has access relatively strong STAB options like Gyro Ball to hit faster Pokemon extremely hard due to its low speed, and a base 120 Power Whip to hit Water, Ground, and Rock types hard. With its typing alone, Ferrothorn is able to check a plethora of Pokemon like the following: Mega Metagross, Mega Gardevoir, Sylveon, Clefable, Kingdra, Mega Swampert, Scizor, Azumarill, Suicune, Ludicolo, Milotic, Rotom-W, Politoed, Thundurus, Landorus-T, Excadrill, Gastrodon, Rhyperior and many a host of others more. As you can see, Ferrothorn is the de facto best counter to rain teams given Ferrothorn's part Grass typing helps it tank rain boosted Water moves and recover or deal with threats with Power Whip and Leech Seed respectively. In all, Ferrothorn is a Pokemon any VGC player must prepare for as its either disposed of easily with a powerful Fire, Fighting, etc or it just sits there and walls the whole team. Physical Attacker Ferrothorn @ Lum Berry / Rocky Helmet Ability: Iron Barbs EVs: 252 HP / 168 Atk / 84 Def / 4 SpD (Dumped 4 EVs in Atk) Brave / Adamant Nature IVs: 0 Spe / 31 Spe – Power Whip / Seed Bomb – Gyro Ball / Iron Head – Knock Off / Thunder Wave – Protect Notice: If Ferrothorn isn't opting for 0 Spe IVs for Gyro Ball or an Adamant nature, it should have have and EV spread of the following: 252 HP / 164 Atk / 84 Def / 4 SpD / 4 Spe for optimization. Milestones: -Survives a Low Kick from 252 Adamant Mega Kangaskhan and Close Combat from Standard Terrakion. -Minimum speed (Brave with 0 IV in speed) to allow maximum damage for Gyro Ball -OHKOs the following at least 93.8% of the time with: 252 HP / 4 Def Rotom-W, 4 HP Politoed. -2HKOs a plethora of defensive Water types with Power Whip. One set commonly seen on most Battle Spot / VGC matches are aggressive Brave / Adamant nature builds with its strong STAB options like Power Whip and Gyro Ball. Ferrothorn is a flexible Pokemon capable of many roles for the team whether its just full offense or support role with spreading paralysis. Power Whip smacks any Water, Rock, and Ground types with a strong base 120 STAB damage, though the 15% accuracy can be an issue at times. Seed Bomb is an alternative Grass type move with a base power of 80 STAB for Ferrothorn to utilize in case the accuracy is an issue, however it misses out in key 1-2 hit knock outs like on a Sitrus Berry Suicune or physically defensive Milotic. Gyro Ball at times is Ferrothorn's strongest attack that varies in power, but will hit at max 150 STAB base power if the targets speed is around 132 or higher. Knock Off is a coverage option for one particular Pokemon who can wall Ferrothorn quite well: Aegislash. If Aegislash leaves itself in shield form, it will leave itself open for an Knock Off which will not only deal plenty of damage to Aegislash but as well as reveal the item its using. Ferrothorn has access to Thunder Wave as it can paralyze unsuspecting targets while giving the team the slight edge in speed control. If Thunder Wave is being used in its movepool, Iron Head should be used instead with an Adamant nature and max speed IVs in case Ferrothorn happens to paralyze any targets with a speed of 159 or less (not 160 due to the chance of 50/50 speed ties). Pretty much this para-flinch strategy with Iron Head/Thunder Wave can be potent if in case the target is slow enough to be flinch after the paralysis. The choice of item here is up to the player given both are extremely viable options in certain battle scenarios. Lum Berry allows Ferrothorn to absorb a potential status hit whether its either a Scald burn, Will-O-Wisp, confusion, Thunder Wave paralysis, Dark Void, Freeze, etc. Most of the time Pokemon like Rotom-W will likely stay in to burn Ferrothorn, however the Lum Berry can prevent the status ailment and give Ferrothorn a opportunity to retaliate with a STAB super effective Power Whip without any hassles. Rocky Helmet is kinda of a no-brainer for a Pokemon with a overall strong defensive typing and Iron Barbs ability to pick up additional residual damage. Pokemon like Mega Kangaskhan or Mega Salamence will risk losing a ton of HP immediately if they target onto a Ferrothorn especially if it carries Rocky Helmet. One last note about an Iron Barbs/Rocky Helmet Ferrothorn is that if it ever faints to a Pokemon who just went for a contact move which will likely end in a double KO, the Pokemon who made contact with Ferrothorn will faint first regardless. This is important battle mechanic information if in case Ferrothorn is ever in a 1v1 situation against a physical contact Pokemon like Mega Kangaskhan. Damage Calculations Offensive - (All calculations were done with only 164 Atks EVs since its the same as 168 Atk EVs with a positive attack nature of either Brave/Adamant) Defensive - Here are a couple of damage calculations for Ferrothorn's overall defense of 252 HP / 84 Def / 4 SpD. Defensive Support Ferrothorn @ Leftovers / Rocky Helmet Ability: Iron Barbs Level: 50 EVs: 252 HP / 148 Atk / 108 SpD Relaxed Nature IVs: 0 Spe – Leech Seed – Gyro Ball – Power Whip – Protect Milestones: -Survives a 252 Atk Terrakion's Close Combat and has a 6.3% chance that Life Orb 252 Atk Close Combat from Virizon OHKOs. -Timid 252 Life Orb Hydreigon can only 3HKO this set. -Iron Fist Conkeldurr cannot KO Ferrothorn immediately without a boost or item. -Adamant Mega Kangaskhan cannot KO Ferrothorn with Low Kick. - Contrary the the previous set, this particular build (from Level 51's 1st Place Singapore Asia Qualifier) is all about setting up Leech Seed recovery and stalling out the last remnants of the opposing team who is unable to handle Ferrothorn. This is basically Ferrothorn's best set to run no either Battle Spot Doubles or VGC Doubles since the only ways to beat Ferrothorn are simply overwhelming it with Fire, Fighting, or strong neutral attacks. Anything else will likely get walled by Ferrothorn as it can easily recover off any weaker coverage options with a round of Leech Seeds, Leftovers, and a turn to Protect for additional recovery. Of course Ferrothorn cannot stall out entire teams if there's a timer in place, but fortunately with access to high power STAB options like Power Whip (base 120) and Gyro Ball ( Base 150 max) to hit the opposing team with. Power Whip is reserved for any Water, Rock, or Ground type Pokemon who won't appreciate getting whipped to shreds. Though Gyro Ball's power often depend on fast the opposing Pokemon is, most targets with a speed of 132 or higher will get hit by a base 150 Steel type attack (assuming Ferrothorn has a negative speed nature with 0 IVs). With just the combination of these two attacks alone, Ferrothorn can 2HKO most Pokemon in the game with residual damage from Leech Seed, Iron Barbs, and a Rocky Helmet item will make its walling potential extremely potent. Try to avoid using Ferrothorn early game as its works best once all the main Fire / Fighting type users are gone unless it has to confront Rain teams by itself. With Pokemon like Mega Gardevoir and Azumarill (paired with Amoonguss), Ferrothorn makes a great counter as it can bypass Rage Powder, is immune to poison and spore attacks from Amoonguss, and can easily OHKO either with a Power Whip or Gyro Ball. Ferrrothorn is one of the few Pokemon which can handle both Rain and Sand teams given its resistances to Water/Rock with its naturally high defenses and can easily retaliate with a strong Power Whip or Gyro Ball. When using Leech Seed, never use get into the habit of "Protect Stalling" as the opponent can easily take advantage of this and go after Ferrothorn's partner instead. Finally Relaxed nature was used so that Ferrothorn can optimizes its EVs as well as survive 252 Atk Terrakion's Close Combat without no other EVs being allocated. Damage Calculations Offensive - ( 148 Atk ) Defensive - ( With 252 HP / 108 SpD Relaxed Nature and Leftovers Recovery) Potential Teammates include, but aren't limited to;
Threats
Other Notable Moves While Ferrothorn has a completely viable set to use here are a couple of suggestions for moveslots:
Other Notable Items
For those who've gotten this far into the analysis thanks for reading this thread. RE: (VGC) Ferrothorn - Support (Pivot/Tank) 2 Options - Delta - Oct 16, 2015 Nice! I have been using Ferrothorn lately, but I have been doing something quite dirty with it. Substitute Ferrothorn. It is amazing. It can get its in, and once behind a Sub, it is hard to get rid off. RE: (VGC) Ferrothorn - Support (Pivot/Tank) 2 Options - Black117 - Oct 16, 2015 (Oct 16, 2015, 08:16 PM)Delta Wrote: Nice! I have been using Ferrothorn lately, but I have been doing something quite dirty with it. Substitute Ferrothorn. It is amazing. It can get its in, and once behind a Sub, it is hard to get rid off. yeah I really like using SubSeed Grass types but no for Doubles since I feel as though Ferrthorn needs Protect in order to scout or get additional recovery option. If the opposing team doesn't have an answer for Ferrothorn pretty much it walls the opposing team. There are even some situations where I get "greedy" and get 3 Leech Seeds off with someone with recover. RE: (VGC) Ferrothorn - Support (Pivot/Tank) 2 Options - jadenzambon - Nov 23, 2016 Well done. This is one of my favorites |