Pokemon Forever
[VGC] Rhyperior Moveset - Physical Tank/Physical Attacker - Printable Version

+- Pokemon Forever (http://pokemonforever.com)
+-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON)
+--- Forum: Competitive Pokemon Discussion (http://pokemonforever.com/Forum-Competitive-Pokemon-Discussion)
+---- Forum: Competitive Discussion Archive (http://pokemonforever.com/Forum-Competitive-Discussion-Archive)
+---- Thread: [VGC] Rhyperior Moveset - Physical Tank/Physical Attacker (/Thread-VGC-Rhyperior-Moveset-Physical-Tank-Physical-Attacker)



[VGC] Rhyperior Moveset - Physical Tank/Physical Attacker - Delta - Aug 11, 2015

[Image: rhyperior_by_all0412-d5et7hw.jpg]

Introduction:
Rhyperior is a hidden gem (Is this a pun? Am I funny?). Introduced in 4th generation as an evolution to Rhydon, Rhyperior never got much competitive use because of it's typing disadvantage. Despite his lack of usage, he is a great anti-meta Pokemon. Lets look at his stats (I am totally going to copy Eckly's style of post here)

[Image: rhyperior_by_creepyjellyfish-d7a493w.gif]
Type: Rock/Ground
Weaknesses: Grass x4, Water x4, Fighting x2, Steel x2, Ice x2, Ground x2
Resistances: Flying x.5, Normal x.5, Fire x.5, Poison x.25, Rock x.5
Abilities:Lightningrod - Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Solid Rock- Damage by super-effective moves is reduced by 25%.

Reckless (Hidden Ability) - The power of moves that have recoil damage is increased by 20%, except Struggle.

Base Stats: 115 Hp/140 Atk/130 Def/55 SpA/55 SpD/40 Spd



The Only Set I Care To Mention


[Image: rhyperior_by_creepyjellyfish-d7a493w.gif]
Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 HP / 44 Atk / 156 Def / 52 SpD / 4 Spe
Adamant Nature
- Hammer Arm
- Earthquake
- Rock Slide
- Ice Punch

What? No Protect on a doubles Pokemon? This guy is crazy #Deltaiscrazy! There is a method to my madness here. I am going to start with the item. You will see a Weakness Policy on a Pokemon like Aegislash because of it's high defenses and many weaknesses. Rhyperior also has very high defenses and many common weaknesses. What really makes Weakness Policy a good thing on Rhyperior is his ability Solid Rock, which makes an attack that normally has a x2 modifier have a 1.5 modifier (or x4 becomes x3, but, lets face it, Rhyperior can't survive a drop of water). Because Earthquake is such a common attack in doubles, Rhyperior often gets the x2 attack from his Weakness Policy. Lets look at the moves before I go into EV's. Rhyperior gets STAB Earthquake and Rock Slide, both of which are very good attacks in double battles. Then, we have Hammer Arm to kill Pokemon like Kangaskhan and other normal type pokemon (and sometimes Heatran). Then we have Ice Punch which will  tjfRekt many of Pokemon x4 weak to it in our current meta. Now, a brief thing on the EV's. There was only one thing I wanted to survive, a 252+ Aegislash Blade Flash Cannon. I put just enough SpD to survive it. I maxed out Hp because it was just easy to do, and it gave considerable amounts of bulk. I cannot specifically remember why I invested that specific number into attack, but I did, and I ran Adamant to get the most out of my stats. I threw the rest into defense. Now, for some calculations. I should probably mention that most of these will be with the Weakness Policy boost. All of these are in doubles as well.

Offensive Calculations


44+ Atk Rhyperior Ice Punch vs. 0 HP / 4 Def Mega Salamence: 136-164 (80 - 96.4%) -- guaranteed 2HKO
44+ Atk Rhyperior Ice Punch vs. 0 HP / 4 Def Mega Salamence: 136-164 (80 - 96.4%) -- guaranteed 2HKO
+2 44+ Atk Rhyperior Rock Slide vs. 0 HP / 4 Def Mega Salamence: 152-182 (89.4 - 107%) -- 43.8% chance to OHKO
+2 44+ Atk Rhyperior Hammer Arm vs. 252 HP / 0 Def Mega Kangaskhan: 228-270 (107.5 - 127.3%) -- guaranteed OHKO
+2 44+ Atk Rhyperior Earthquake vs. 252 HP / 0 Def Mega Kangaskhan: 127-151 (59.9 - 71.2%) -- guaranteed 2HKO
44+ Atk Rhyperior Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 92-110 (55 - 65.8%) -- guaranteed 2HKO
+2 44+ Atk Rhyperior Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 182-216 (108.9 - 129.3%) -- guaranteed OHKO
+2 44+ Atk Rhyperior Earthquake vs. 252 HP / 40 Def Mega Mawile: 204-242 (129.9 - 154.1%) -- guaranteed OHKO
44+ Atk Rhyperior Earthquake vs. 252 HP / 40 Def Mega Mawile: 102-122 (64.9 - 77.7%) -- guaranteed 2HKO
44+ Atk Rhyperior Earthquake vs. 252 HP / 152 Def Heatran: 216-256 (109 - 129.2%) -- guaranteed OHKO
-1 44+ Atk Rhyperior Ice Punch vs. 4 HP / 0 Def Landorus-T: 128-152 (77.5 - 92.1%) -- guaranteed 2HKO
+2 44+ Atk Rhyperior Rock Slide vs. 212 HP / 252 Def Thundurus: 188-224 (103.8 - 123.7%) -- guaranteed OHKO
44+ Atk Rhyperior Ice Punch vs. 4 HP / 0 Def Garchomp: 180-216 (97.8 - 117.3%) -- 93.8% chance to OHKO

As you can see, without the Weakness Policy boost, Rhyperior doesn't hit for many OHKO's. But, you will see why I run Weakness Policy, and why Rhyperior is amazing.

Defensive Calculations


Okay, before we begin, what is the strongest ground type attack? A Choice Banded Groudon using Precipice Blades (also, this is in singles unless otherwise stated):
252+ Atk Choice Band Groudon Precipice Blades vs. 252 HP / 156 Def Solid Rock Rhyperior: 199-235 (89.6 - 105.8%) -- 37.5% chance to OHKO
Need I say more? Well, I will, whether you like it or not!
252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 156 Def Solid Rock Rhyperior: 174-207 (78.3 - 93.2%) -- guaranteed 2HKO
+2 252 Atk Life Orb Mega Rayquaza Earthquake vs. 252 HP / 156 Def Solid Rock Rhyperior: 201-238 (90.5 - 107.2%) -- 43.8% chance to OHKO
252+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 156 Def Solid Rock Rhyperior: 139-163 (62.6 - 73.4%) -- guaranteed 2HKO
252+ Atk Choice Band Landorus-T Earthquake vs. 252 HP / 156 Def Solid Rock Rhyperior: 162-190 (72.9 - 85.5%) -- guaranteed 2HKO
252+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 156 Def Solid Rock Rhyperior in Sand: 159-189 (71.6 - 85.1%) -- guaranteed 2HKO
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 52 SpD Rhyperior: 160-190 (72 - 85.5%) -- guaranteed 2HKO (This is in doubles)
0 SpA Amoonguss Giga Drain vs. 252 HP / 52 SpD Solid Rock Rhyperior: 165-198 (74.3 - 89.1%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Flash Cannon vs. 252 HP / 52 SpD Solid Rock Rhyperior: 184-217 (82.8 - 97.7%) -- guaranteed 2HKO
252+ SpA Life Orb Aegislash-Blade Flash Cannon vs. 252 HP / 52 SpD Solid Rock Rhyperior: 240-283 (108.1 - 127.4%) -- guaranteed OHKO
252+ Atk Choice Band Aegislash-Blade Iron Head vs. 252 HP / 156 Def Solid Rock Rhyperior: 132-157 (59.4 - 70.7%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Low Kick (120 BP) vs. 252 HP / 156 Def Solid Rock Rhyperior: 117-139 (52.7 - 62.6%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 52 SpD Solid Rock Rhyperior: 348-411 (156.7 - 185.1%) -- guaranteed OHKO
0 SpA Milotic Scald vs. 252 HP / 52 SpD Solid Rock Rhyperior: 201-237 (90.5 - 106.7%) -- 37.5% chance to OHKO


Threats:
Any semi decent water or grass type attack, especially if it is a special attack. Rhyperior is very tanky, but not even he can tank a powerful x4 supereffective attack. Double focus also works very well. He can absorb a strong physical hit, but his defenses will crumble under multiple attacks. Because he is very slow, he will almost always go last, but when he attacks, he will hit hard, even without a Weakness Policy. Mega Venusaur is not very threatened by Rhyperior, and will destroy it with Giga Drain. Suicune can shrug off most of Rhyperior's hits, and do a massive amount of damage with Scald. The same goes for Ludicolo, and even Politoad. Because he is weaker specially, a strong Shadow Ball can often bring him down low. Gengar is very good at this, because he is immune to Earthquake and Hammer Arm, and, if Rhyperior doesn't have a Weakness Policy, is not KO's by him. Charizard Y can use Solar Beam and destroy Rhyperior before you can say KO.

Good Teammates:
Because of Rhyperior's x4 weakness to grass and water, Amoongus is a great partner for Rhyperior. It can redirect Water and Grass type attacks, and the things that threaten Amoongus can be easily taken care of by Rhyperior (minus a psychic type Pokemon). A very fast Pokemon that can take care of Rhyperior's main threats like Talonflame and Mega Sceptile are good teammates for Rhyperior. Rhyperior is amazing under Trick Room, and a Pokemon like Cresselia that can set up Trick Room and has levitate would work well alongside Rhyperior. Alternatively, a Gardevoir with Trick Room and Telepathy also would work well with Rhyperior. Rhyperior has a a lower special defense, so an an Assault Vest Pokemon (or Goodra) could work well.

Alternate Items:
Well, I only have one set for Rhyperior, and that excels from Weakness Policy, but if you want, there are a few things that could work:
- Expert Belt
Rhyperior will be looking for Super Effective hits, and the 20% increase to those hits could make a difference.
- Assault Vest
Rhyperior's Special Defense is low, and Assault Vest boosts Special Defense, plus we aren't using any attacking moves anyways.
- Rocky Helmet
Rhyperior is a massive physical wall, and the little amount of chip damage that Rocky Helmet can provide could help in the long run. Unfortunately, this, and all of the other items are inferior to Weakness Policy (which the set was kinda built around).

Alternate Moves
The current set is (what I believe to be) the optimal set. However, there are other options that could play into your team better.
- Megahorn
Megahorn is a massively powerful bug type attack, with only a little bit of accuracy problems.
- Stone Edge
Stone Edge is a much stronger, and less accurate Rock Slide. The problem is, we are in doubles, and Rock Slide hits both opponents.
- Drill Run
Drill Run is to Earthquake as Stone Edge is to Rock Slide. It hits slightly harder, but it only hits one Pokemon, and has accuracy problems.
- Protect
This move could work, but the whole point of this set is to be hit by a Supereffective attack, and then kill whatever hit you, and potentially do lots of damage to it's partner. Basically, the opponent hitting you with a physical attack becomes the worst thing they could do.

     
That is it for my Rhyperior moveset. I hope you enjoyed it, and maybe want to try Rhyperior one day. Also, I really hope I put this in the right place.


RE: [VGC] Rhyperior Moveset- Physical Tank/Physical Attacker - Bucsfan818 - Aug 11, 2015

So first off, If you are posting a VGC set why use damage calculations for things that arent in VGC (ie: Groudon and Mega Rayquaza), also showing calculations where the pokemon you are supposed to be featuring just dies (ie: the Charizard Y calc and the Life orb Aegislash calc) and once again try to use realistic sets in your calculations (nobody runs choice band Aegislash) as far as the offensive calcs go, again you dont need so many (the EQ kang calc, all the +2 calcs, etc.) Again you should be showing off How good the pokemon works on its own, not that it needs a +2 boost to actually kill things. as far as the EVs go, more attack EVs i would say, you could probably swap the defense and attack EVs around and be better off (the only calc it would effect defensively too much is the CC Mega Lucario, but most are special anyway so it will still kill). Just my thoughts on it


RE: [VGC] Rhyperior Moveset- Physical Tank/Physical Attacker - Podfighterninja123 - Aug 11, 2015

(Aug 11, 2015, 02:25 PM)Bucsfan818 Wrote: So first off, If you are posting a VGC set why use damage calculations for things that arent in VGC (ie: Groudon and Mega Rayquaza), also showing calculations where the pokemon you are supposed to be featuring just dies (ie: the Charizard Y calc and the Life orb Aegislash calc) and once again try to use realistic sets in your calculations (nobody runs choice band Aegislash) as far as the offensive calcs go, again you dont need so many (the EQ kang calc, all the +2 calcs, etc.) Again you should be showing off How good the pokemon works on its own, not that it needs a +2 boost to actually kill things. as far as the EVs go, more attack EVs i would say, you could probably swap the defense and attack EVs around and be better off (the only calc it would effect defensively too much is the CC Mega Lucario, but most are special anyway so it will still kill). Just my thoughts on it

Yh, I agree its a VGC Spread, If its for Singles aswell, I would put that in the title :P
Cause you dont see Groudon in VGC or Choice Band Aegislash :P


RE: [VGC] Rhyperior Moveset- Physical Tank/Physical Attacker - Delta - Aug 11, 2015

(Aug 11, 2015, 02:25 PM)Bucsfan818 Wrote: So first off, If you are posting a VGC set why use damage calculations for things that arent in VGC (ie: Groudon and Mega Rayquaza), also showing calculations where the pokemon you are supposed to be featuring just dies (ie: the Charizard Y calc and the Life orb Aegislash calc) and once again try to use realistic sets in your calculations (nobody runs choice band Aegislash) as far as the offensive calcs go, again you dont need so many (the EQ kang calc, all the +2 calcs, etc.) Again you should be showing off How good the pokemon works on its own, not that it needs a +2 boost to actually kill things. as far as the EVs go, more attack EVs i would say, you could probably swap the defense and attack EVs around and be better off (the only calc it would effect defensively too much is the CC Mega Lucario, but most are special anyway so it will still kill). Just my thoughts on it

I suppose I got a bit off topic with the stat calculations (hey, this is my first time doing this). I kinda went more with a "Okay time to show off what an unbreakable physical tank Rhyperior is." instead of "Okay, here is the meta, and here is Rhyperior tanking up that meta." I am going to change it.


RE: [VGC] Rhyperior Moveset- Physical Tank/Physical Attacker - Marcusube - Aug 11, 2015

When making EV spreads, a common mistake people make is dumping 252 EVs into HP. If the HP stat is already high, why invest so much into it? Spread them out into the defenses. Also more attack is needed on Rhyperior because relying on Weakness Policy will cost you wins. In the damage calcs, weigh Rhyperior against Pokemon in the format, particularly ones which this set is aimed at either surviving its hits or fainting. Protect is a must on Rhyperior. You can't be forcing a mon with this many weaknesses to have its guard down at any point in a match especially if its intended to be your offensive support in battle. Factor in things like Intimidate with your offensive calcs, especially Ice Punch against Salamence and Landorus-Therian.

(Aug 11, 2015, 12:54 PM)Delta Wrote: I maxed out Hp because it was just easy to do, and it gave considerable amounts of bulk. I cannot specifically remember why I invested that specific number into attack, but I did, and I ran Adamant to get the most out of my stats. I threw the rest into defense. Now, for some calculations. I should probably mention that most of these will be with the Weakness Policy boost. All of these are in doubles as well.

As you can see, without the Weakness Policy boost, Rhyperior doesn't hit for many OHKO's. But, you will see why I run Weakness Policy, and why Rhyperior is amazing.

Because he is weaker specially, a strong Shadow Ball can often bring him down low. Gengar is very good at this, because he is immune to Earthquake and Hammer Arm, and, if Rhyperior doesn't have a Weakness Policy, is not KO's by him.

A very fast Pokemon that can take care of Rhyperior's main threats like Talonflame and Mega Sceptile are good teammates for Rhyperior. Rhyperior is amazing under Trick Room, and a Pokemon like Cresselia that can set up Trick Room and has levitate would work well alongside Rhyperior. Alternatively, a Gardevoir with Trick Room and Telepathy also would work well with Rhyperior. Rhyperior has a a lower special defense, so an an Assault Vest Pokemon (or Goodra) could work well.

- Assault Vest
Rhyperior's Special Defense is low, and Assault Vest boosts Special Defense, plus we aren't using any attacking moves anyways.

- Protect
This move could work, but the whole point of this set is to be hit by a Supereffective attack, and then kill whatever hit you, and potentially do lots of damage to it's partner. Basically, the opponent hitting you with a physical attack becomes the worst thing they could do.

So from the first statement, I deduce that you never spent much time working out the technicalities behind the EV spread.

KOs Rhyperior can pick up without WP, it can't because of the EV spread, eg.

44+ Atk Rhyperior Rock Slide vs. 0 HP / 0 Def Thundurus: 128-152 (83.1 - 98.7%) -- guaranteed 2HKO
244+ Atk Rhyperior Rock Slide vs. 0 HP / 0 Def Thundurus: 150-176 (97.4 - 114.2%) -- 75% chance to OHKO

Just say that Rhyperior's mediocre special defense means that it won't be taking special attacks very well. Even mention the ever so common Hyper Voice M-Gardevoir/Sylveon.

"Is not KO's by him" Que?

Other things threaten Rhyperior. Fighting types, bulky Pokemon (outside of the common water/grass types), Knock Off (because that cancels out Weakness Policy) and Pokemon that carry status moves primarily Will-o-Wisp and Charm.

"Rhyperior has a a lower special defense, so an an Assault Vest Pokemon (or Goodra) could work well." I'm lost as to what this statement is implying. Can you expand on it please?

"we aren't using any attacking moves anyways" B-b-but the set has.... ._.

I get the idea is to take a super effective hit then destroy the opponent, however, what if there is a situation where there is a Pokemon Rhyperior needs to beat, however, something that counters Rhyperior is also on the field. In the event you can KO Rhyperior's counter but you move after the counter, that basically means that Rhyperior, your win condition, would faint and you lose the match. All I'm saying is for a Pokemon with this many weaknesses, Protect is a must for baiting attacks and then on those baits you out-predict your opponent