[VGC '15] Conkeldurr Moveset - Bulky Physical Attacker (3 Options) - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Movesets (http://pokemonforever.com/Forum-Competitive-Pokemon-Movesets) +---- Forum: Pokemon Moveset Archive (http://pokemonforever.com/Forum-Pokemon-Moveset-Archive) +---- Thread: [VGC '15] Conkeldurr Moveset - Bulky Physical Attacker (3 Options) (/Thread-VGC-15-Conkeldurr-Moveset-Bulky-Physical-Attacker-3-Options) |
[VGC '15] Conkeldurr Moveset - Bulky Physical Attacker (3 Options) - Eckley - Oct 6, 2015 Credit to Zeurel
Do you even lift, bro? Well Conkeldurr does, and he will punch you. Boasting an impressive 140 base attack Conkedlurr can dish out a lot of damage, especially with it's type coverage from moves like Ice Punch, Knock Off and Rock Slide. Couple this with the guts ability and Conkeldurr becomes even more threating snce it isn't hindered by Will-o-Wisps. It's Defenses aren't jaw-droppingly amazing, but with the right invesment it can take more than a few hits while gaining some HP back from Dain Punch, and can finish off weakened opponents with a priority Mach Punch, which sort of makes up for is very low speed stat. Type: Fighting Base Stats: 105 HP / 140 Attack / 95 Defense / 55 Special Attack / 65 Special Defense / 45 Speed Weaknesses: Psychic (X2), Flying (X2), Fairy (X2) Resistances: Rock (X0.5), Bug (X0.5), Dark (X0.50 Immunities: None Abilities: Guts -While the Pokémon with this Ability has a status condition, its Attack is increased by 50%. The Pokémon with this Ability does not lose Attack due to burn Sheer Force - Sheer Force raises the base power of all attacking moves that have an additional effect by 30%, but the additional effects are ignored. Sheer Force does not negate primary effects such as recoil, stat penalty or status condition for the user, increased critical hit rate, moves that never miss, moves that change power, two-turn moves, etc. Sheer Force will, however, negate all secondary effects, such as reducing the target's stats, increasing the user's stats, or causing a status condition to the target. Moves that have both a primary and secondary effect will have only their secondary effect negated (and gain the power boost). For example, Flare Blitz has both a primary recoil effect and a secondary chance to burn; its damage will be boosted by 30% (but not cause burn) and still inflict recoil to the user after attacking. If (and only if) a move is boosted by the effect of Sheer Force, it will no longer trigger item or Ability effects that activate after attacking. This includes the effects of Eject Button, Shell Bell, and Red Card, as well as the Ability Color Change. If an item has two effects, only the effect(s) that activate after attacking will be negated. Therefore, if a Pokémon holds a Life Orb, it will gain the passive damage boost (because it is not activated after the attack) but the recoil effect afterward will be ignored. List of moves affected by Sheer Force Iron Fist (Hidden Ability) - Iron Fist causes the Base Power of affected punching moves to increase by 20% Physical Attacker Conkeldurr @ Assault Vest Ability: Guts EVs: 96 HP / 172 Atk / 52 Def / 188 SpD IVs: 15 Spe - Drain Punch - Mach Punch - Knock Off - Ice Punch / Rock Slide / Stone Edge Conkeldurr can do well against a lot of Pokemon, and if you aren't prepared to face it you're going to have a bad time. This set is slightly more Physical orientated, while still having some decent bulk. Assault Vest really helps Conkeldurr out with his sub-par Special Defense, allowing it to take a lot of strong Special Attacks which you'll see in the calcs section. The 15 Speed IVs allow it to underspeed Quiet, 0IV Speed Aegislash, meaning we can hit it in blade form and OHKO it. Drain Punch and Mach Punch are a good combination, being able to heal back some damage and then finish off weakened opponents with priority, but the last two move slots depend on your team. Knock off is usually preferred to hit ghost types, and depending on how much Ice coverage you have you can opt for Rock Slie or Stone Edge to hit Charizard Y Damage Calculations: Defensive Offensive Bulky Physical Attacker Conkeldurr @ Assault Vest Ability: Guts EVs: 244 HP / 48 Atk / 124 Def / 92 SpD Adamant Nature IVs: 15 Spe - Drain Punch / Superpower - Mach Punch - Knock Off - Ice Punch / Rock Slide / Stone Edge This set sacrifices a chunk of Physical Attack to make it a more defenively orientated build. There's not really much to say about it. It plays the same role as the previous build but with more defense. Some benchmarks that it hits are surviving a Jolly 252 Attack Double Edge from a -1 Mega Salamence, an Adamant Return/Frustration at -1 and an Overheat from 252+ Special Attack Charizard Y in the sun. Superpower is an option to OHKO 4 HP Mega Kangaskhan. Damage Calculatons; Defensive Offensive Trick Room Conkeldurr @ Sitrus Berry Ability: Iron Fist / Guts EVs: 108 HP / 252 Atk / 100 Def / 48 SpD Brave Nature IVs: 0 Spe - Drain Punch / Hammer Arm - Mach Punch / Wide Guard - Knock Off / Rock Slide / Stone Edge - Protect Thanks to naitre for the set. Unfortunately She can't remember what the spread does so I'll just add some damage calculations. Max attack to get as much damage done as possible while TR is set up. Since we aren't running Assault Vest it opens up some options, mainly Protect which allows us to Protect Conkeldurr while TR gets set up. Wide Guard is also an option if you need protection from Hyper Voice and Earthquakes from Sylveon and Landorus-T while Conkeldurr's partner takes care of them Iron Fist is a great ability to run, especially in TR since it boosts the damage of Drain Punch, Hammer Arm, Mach Punch and Ice Punch. Running Iron Fistt leaves him susceptible to burns, but that's something that will have to be played around. Damage Calculations; Defensive Offensive (Using Iron Fist) Potential Teammates include, but aren't limited to;
Threats include but aren't limited to;
Other Notable Moves
Other Notable Items
Thanks for reading! As always, you can tweak EVs to your liking.Conkeldurr can fit well on a lot of teams, especially with his strong attacking power and type coverage. If your opponents isn't prepared for him they'll have a bad time, but because of his low speed you need to Protect him from the strongest hits like DE from Mega Kangaskhan. Hopefully some of these builds will help you, and if you have a build of your own please feel free to share it :] RE: [VGC '15] Conkeldurr Moveset - Bulky Physical Attacker (3 Options) - Shachi - Oct 6, 2015 I want that conkeldurr for my trick room! But blergh on breeding in 0 IVs Very nice builds. I like that you did DMG calcs on common threats on the current vgc meta. RE: [VGC '15] Conkeldurr Moveset - Bulky Physical Attacker (3 Options) - Shachi - Oct 6, 2015 (Oct 6, 2015, 02:40 PM)naitre Wrote: My love for you knows no bounds, Eckley. How did you manage to get the IV's to 0? RE: [VGC '15] Conkeldurr Moveset - Bulky Physical Attacker (3 Options) - Eckley - Oct 6, 2015 You don't necessarily need 0IVs but you'd need a 0IV ditto to breed it RE: [VGC '15] Conkeldurr Moveset - Bulky Physical Attacker (3 Options) - Eckley - Oct 6, 2015 (Oct 6, 2015, 02:40 PM)naitre Wrote: My love for you knows no bounds, Eckley. <3 RE: [VGC '15] Conkeldurr Moveset - Bulky Physical Attacker (3 Options) - Shachi - Oct 6, 2015 (Oct 6, 2015, 02:45 PM)naitre Wrote:(Oct 6, 2015, 02:42 PM)Shachi Wrote:(Oct 6, 2015, 02:40 PM)naitre Wrote: My love for you knows no bounds, Eckley. Coolio, i'll get to it :-) |