[VGC] Greninja - Attack (Mixed/Special) 2 Options - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Movesets (http://pokemonforever.com/Forum-Competitive-Pokemon-Movesets) +---- Forum: Pokemon Moveset Archive (http://pokemonforever.com/Forum-Pokemon-Moveset-Archive) +---- Thread: [VGC] Greninja - Attack (Mixed/Special) 2 Options (/Thread-VGC-Greninja-Attack-Mixed-Special-2-Options) Pages:
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[VGC] Greninja - Attack (Mixed/Special) 2 Options - Black117 - Oct 12, 2015 Art by Ishmam "Nerf Greninja Plz...for Smash at Least"
(VGC) Greninja - Attack (Mixed/Special) 2 Options Type: Water/Dark Base Stats: 72 HP / 95 Attack / 67 Defense / 103 Special Attack / 71 Special Defense / 122 Speed Weaknesses: Fighting, Bug, Grass, Electric, Fairy (all 2x weak) Resistances: Ghost, Steel, Fire, Water, Dark, Ice (all 2x resistant) Immunities: Psychic Ability: Torrent - Increases the power of Water moves if the user's health is 33% or less. Hidden Ability: Protean (Hidden Ability) - Before the user performs its attack, the user changes types correspond to the move its using (become a single type Pokemon) and receive the same 50% Same Type Attack Bonus (STAB) as any ordinary Pokemon. Overview
With its introduction in the latest generation, Greninja has definitely made a huge splash (and mess on Smogon) in the competitive battling field credited to arguably the one of the best offensive abilities in the game: Protean. Honestly there hasn't been a single abilities known in which Protean can create an immediate offensive pressure (plus some defensive utility) other than Parental Bond from Mega Kangaskhan (still miles ahead as the best ability). Regardless, Protein has definitely made Greninja an offensive threat in XY and a complete monster in ORAS with Move Tutor attacks such as Low Kick, Gunk Shot, Icy Wind, and Ice Punch only adding to its inventory. Other proven moves like Scald, Dark Pulse, Rock Slide, Ice Beam, Grass Knot, and Hidden Power makes Greninja incredibly unpredictable to single out since it has neutral or super effective coverage with almost everything in the game. Most people use Greninja similar to how Mixed Blaziken functions by OHKOing targets before the opponent can even use them thanks to its trollish 122 speed placement. There's no doubting Greninja's natural speed, versatile movepool, and passable 95 Atk / 103 SpA with Protean makes it a smart bomb capable of achieving its role in achieving hyper offensive for the team. Mixed Attacker Greninja @ Life Orb Ability: Protean EVs: 252 Atk / 4 SpA / 252 Spe Naive Nature - Ice Beam - Low Kick - Gunk Shot / Dark Pulse - Protect Milestones: Greninja is best used mid to late game once the opposing team has taken chip damage enough so the frog ninja can KO targets with either of its three attacks thanks to the Protean. Ice Beam is the most widely used attack on Greninja's inventory for good reasons considering it becomes an Ice type, receives STAB, and hit most Dragon, Flying, Ground, and Grass types. Pretty much with Protein, Greninja will be Ice type most of the time so be careful against Fire, Fighting, Rock, and Steel types especially those who have priority like Breloom, Infernape, Conkeldurr, or Mega Lucario. Essentially Greninja's Protean Ice Beam is strong enough to OHKO Mega Salamence, most AV Landorus-T, offensive Thundurus, Garchomp and deals heavy damage against those weak to Ice. Low Kick and Gunk Shot are two new additions which transform Greninja into one of the most potent offensive threats the game. Life Orb Low Kick with 252 Atk is strong enough to KO Mega Tyranitar, Hydreigon, Heatran, Mega Gyarados, Mamoswine, Terrakion and deals heavy damage to Mega Kangaskhan. Gunk Shot is a powerful base 120 Poison type attack for any Fairy types like Mega Gardevoir or Sylveon who think they can take any hit from Greninja but can't. Factoring in Life Orb, Gunk Shot easily knocks out the bulkiest of Sylveon and Mega Gardevoir as well as deal considerable damage to others Fairy types...provided it hits. Dark Pulse is an option over Gunk Shot in case the accuracy isn't appealing and want a reliable Dark coverage in case Ghost types like Jellicent, Chandelure, Aegislash, etc become an issues. With Ice/Fighting/Dark coverage, the only Azumarill and Marill are able to take any one of Greninja's coverage options. Despite those, Greninja's able to hit basically everything in the game for neutral coverage at least thanks to Protean. Damage Calculations All-Out Special Attacker Greninja @ Life Orb Ability: Protean Level: 50 EVs: 4 HP / 4 Def / 248 SpA / 252 Spe Timid Nature IVs: 0 or 1 Atk / 30 SpA / 30 SpD - Ice Beam - Grass Knot / Dark Pulse - Hidden Power [Ground] / Scald - Protect Notice: If Greninja has just full 31 IVs in at least most of its important stats bar attack or doesn't have the IV combination for HP Ground just run an EV spread of the following: 4 HP / 252 SpA / 252 Spe. Milestones Greninja is still a potent threat in the current format due to its unpredictable movepool so its important to use this to your advantage as best as possible. Though Ice Beam is somewhat staple (and contrary to what was mentioned earlier), but with Life Orb STAB allow Greninja to KO Landorus-T, Garchomp, Salamence and bulky Thundurus/Zapdos depending on the EV spread. Ice overage is one of the best coverage options in the game given most of the highly used Pokemon are weak to Ice and moderately fast. From that list mentioned, Greninja just has to worry about any opposing speed control or potential Choice Scarf users like Landorus-T but its fast enough to outspeed Mega Salamence by only a couple points. Grass Knot allow Greninja to hit a wide array of Pokemon including most bulky Water types like Milotic, Suicune, Jellicent, Gastrodon, Swampert, Slowbro, Azumarill, and even opposing Greninjas (though risking the speed tie) for heavy damage. Additionally Grass Knot allows Greninja to faint a host of Ground/Rock types like Rhyperior, Tyranitar without sand, Mamoswine, and even 2HKO 4 HP Mega Kangaskhan with no issues. Hidden Power Ground might sound like an odd choice for Greninja given special sets tend to carry either Dark Pulse or Scald for Water/Dark "STAB", but there are some key features for this decision. Unlike Scald, LO Protean Hidden Power Ground can OHKO any variant of Heatran bar Shuca Berry/Assault Vest/fully specially defensive (one seen from 6v6 singles) compared to Scald which is doesn't have a guaranteed KO even with Life Orb! Greninja can use HP Ground to transform itself into a Ground type to avoid taking any super effective Electric type attacks or even not get paralyzed by Prankster Thunder Wave by Thundurus. Scald is still a great option to have for a offensive fast Water type like Greninja with the added bonus of netting Burns yet the problem is aside from hitting Fire Types water isn't too great offensively compare to having HP Ground. Dark Pulse is an option in case Aegislash, Gengar, and Mega Metagross become problematic. One of the reasons why special Greninja still receives usage is the ability to immediately threaten common cores like Whimsicott + Terrakion, Bisharp + Terrakion, Landorus-T + Thundurus, Tyranitar + Mega Salamence, and most Fire-Water-Grass cores like Heatran/Amoonguss/Azumarill. Though some of these Pokemon won't get immediately OHKOed quickly, its best to get prior damage on those Pokemon before going for the kill with Greninja. There's also a moderate level of skill required to use Greninja effectively similar to most other glass cannons like Blaziken or Bisharp. Pretty much its up to the player to make the right call in debating whether to attack either target, call the opponent's protect/switch plays, or even switch out to avoid risking Greninja too earlier. Damage Calculations Potential Teammates include, but aren't limited to;
Threats
Other Notable moves
Other Notable Items
For those who got this far thanks for reading this article! RE: [VGC] Greninja (Mixed/Special) 2 Options - ChaseInfinity - Oct 13, 2015 Awesome work Kiev :D RE: [VGC] Greninja (Mixed/Special) 2 Options - RebornFX - Oct 13, 2015 Brilliant write up, really detailed and I love that you go into how Greninja is intended to be used. I just wish his usage was a bit higher And btw, you might want to check your paragraph on Bulky pokemon in 'Threats' :P RE: [VGC] Greninja (Mixed/Special) 2 Options - Black117 - Oct 13, 2015 (Oct 13, 2015, 10:03 AM)RebornFX Wrote: Brilliant write up, really detailed and I love that you go into how Greninja is intended to be used. I just wish his usage was a bit higher Yeah I meant to delete that section yet forgot about it so that's been address now. RE: [VGC] Greninja (Mixed/Special) 2 Options - GiMYz - Oct 13, 2015 I've tested a set very similar to your first one about 2 weeks ago (mine is 244 Speed and 12 SpA with Rock Slide coverage instead of Gunk Shot) and i still remember how LO Low Kick was able to pick surprise OHKOs on opposing Heatran and M-Kangaskhan, while getting an OHKO on AV Lando-T with Ice Beam which is great if you think that, for example, a LO HP Ice Thundurus can't do that. RE: [VGC] Greninja (Mixed/Special) 2 Options - Justin - Oct 13, 2015 wow another all-star post from Kev! RE: [VGC] Greninja - Attack (Mixed/Special) 2 Options - AlphaOmegaNinja - Dec 22, 2015 Nice suggestions on how to use greninja. I'm new here and trying to look for a team build where I can use greninja. I have always used a pure physical one and Have never used a special build. But the mixed set interests me. I might try it out. My build for a physical greninja is usually jolly nature 252 speed 252 attack 4 spatk Usually with a lum berry for those potential status moves that try to slow it down. Moves I use usually: Arial ace u turn/ Matblock/ ice punch Waterfall Rock slide/rock tomb This geninja set has worked well, but I might give that low kick set a try RE: [VGC] Greninja - Attack (Mixed/Special) 2 Options - Zolo - Aug 5, 2016 I'm looking for a physical greninja but I think I would have mat block in this for running doubles. But i did have a spattk greninja running surf , grass knot , ice beam and extrasensory. Running with life orb. It was wrecking things. RE: [VGC] Greninja - Attack (Mixed/Special) 2 Options - Black117 - Aug 5, 2016 Personally, Greninja is better off dealing as much damage as possible and netting quick KOs. The reason I'd don't using Mat Block is that its only one time use and doesn't protect Greninja from priority or faster threats. While I haven't played VGC 16 in months, its probably best to run something with Ice Beam for Dragons, Low Kick for the Obvious Kangaskhan / Steel-types, and maybe Gunk Shot for Xerneas, which is exactly what soon above, well inadvertently. Grass Knot is OK except it won't OHKO Primal Kyogre given the massive special defense. Given how hyper offensive VGC 16 is, Greninja is better off getting surprise KOs, instead going for a support roles. Pokemon like Crobat, Smeargle, Thundurus, and even Talonflame are better off in similar roles. RE: [VGC] Greninja - Attack (Mixed/Special) 2 Options - Zolo - Aug 6, 2016 I totally agree with you and I had inferape do it also |