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Mega Charizard Y (VGC 2015 Revamp) - Attack (Special Attacker) 3 Options - Black117 - Nov 13, 2015 Deviantart by DarthOwen "Still four times weak to Stealth Rocks..."
(VGC) Mega Charizard Y - Attack (Special Attacker) 3 Options Type: Fire/Flying Base Stats: 78 HP / 84 Attack / 78 Defense / 109 Special Attack / 85 Special Defense / 100 Speed Mega Stats: 78 HP / 104 Attack / 78 Defense / 159 Special Attack / 115 Special Defense / 100 Speed Weaknesses: Rock (x4), Water (x2), Electric (x2) Resistances: Grass (X0.25), Bug (X0.25), Steel (X0.5), Fire (x0.5), Fighting (x0.5), Fairy (0.5x) Immunities: Ground, Burns Blaze: Increases the power of Fire moves by 50% when the user's HP is at or below 33%. Solar Power (Hidden Ability): - During harsh sunlight, increases the Special Attack by 50% however the user loses 1/8th of their maximum HP per turn. Drought (Mega Ability): Creates harsh sunlight whenever the user enters into battle for about 5 turns, essentially the same effects as Sunny Day. If the user with Drought is sent out at the same time when another Pokemon with a weather ability (Drizzle, Sand Stream, Snow Warning), the slower Pokemon will always override the faster Pokemon's weather. Overview
Charizard Y one of the most commonly seen Mega Evolutions in VGC and Battle Spot Doubles given its main ability Drought paired and its new its base 159 Special Attack to abuse. With access to powerful now sun-boosted Fire attacks like Heat Wave, Fire Pledge, Over Heat, Fire Blast, etc Charizard Y is an difficult Pokemon to switch in as few Pokemon are able to take these attacks relatively well. Coverage-wise, all Mega Charizard Y really needs is the powerful Grass-type move Solar Beam to conveniently hit any Water-, Rock-, and Ground-type Pokemon for super effective damage without ever taking the turn to charge up while in the sun. Even Pokemon who are normally resistant to Fire-type attacks (Water-types, Fire-types, Dragon-types, Rock-types) still get a chunk of their HP taken away from any of Mega Charizard Y Drought-boost fire attacks. Additional bonuses of using Mega Charizard Y include the following as well: cutting the power of Water-type attacks to half for neutral effectiveness during harsh sunlight, a considerable buff to its base Special Defense to take most special hits including Pixilate Hyper Voice from Sylveon/Mega Gardevoir better than others, and a relatively high speed base speed of 100 to hit its sun-boosted Fire attacks against its opponent. Despite the frightening sheer power from a Drought Mega Charizard Y, it still reliant on those 5 turns of hash sunlight to either initiate offense with its boosted Fire-type attacks/Solar Beam. After those 5 turns of sun are over, Charizard Y once again becomes weak against most strong Water-type attacks (sun cuts the power of Water-type attacks in half). As weather abuser itself, Charizard Y will spar in opposing "weather wars" against rain teams with the Drizzle-summoning Politoed and the Sand Stream spuming teams with Tyranitar (small tangent here but lets be honest Abomasnow really needs help when facing off against this Fire Pokemon) to maintain dominance. Mega Charizard Y is still weak against most Electric-type attacks and quadruple weak against Rock-types meaning a single Rock Slide can drop the Fire starter completely if it doesn't have investment. Surely Charizard Y has it flaws but its sheer nuking capabilities thanks to the sun-boosted attacks and the massive damage output far outweigh the risk of using the classic Fire-type starter in either VGC/Battle Spot Doubles. Ability Discussion: How to Use Drought Turns Wisely
Fast Charizard Y Charizard-Mega-Y @ Charizardite Y Ability: Blaze Level: 50 EVs: 60 HP / 4 Def / 188 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Heat Wave / Flamethrower / Fire Pledge - Solar Beam - Overheat / Flamethrower - Protect Milestones: -Outspeeds both Jolly Landorus-T and Mega Kangaskhan (1st turn during Mega Evolution or base form) by 1 point. -STAB Overheat in the sun OHKOs 4 HP Mega Kangaskhan and Mega Gardevoir 100% of the time (factoring it hits). -From the special defensive side, survives both a Modest Life Orb Draco Meteor from Hydreigon 93.7% of the time and a Timid Thunderbolt Thundurus-Incarnate form both with 252 SpA investment. -Solar Beam 2HKOs standard 252 HP / 148 SpD Calm Rotom-W and 252 HP / 52 SpD Suicune with Sitrus Berry -Max speed to speed tie with base 100s and outspeed anything else below. -Solar Beam OHKOS 4 HP Terrakion 100% of the time. This Mega Charizard Y set is designated to be a fast hit-and-run attacker with the full 252 speed investment in order to outspeed most Pokemon without relying on its team speed control while having strong offensive presence. That said, Charizard Y won't be able to take a Rock Slide from either Landorus-T/Terrakion or Double Edge from Mega Kangaskhan/Salamence without having proper support like Intimidate, Reflect, Wide Guard, Will-O-Wisp etc. Timid Charizard Y has seen a significant rise in usage given that most of the other base 90-100 Pokemon (Mega Kangaskhan, Mega Gardevoir, Hydreigon, Landorus-T, Arcanine, Zapdos, Landorus-T, Volcarona, Entei etc) are running near max speed, or speed tie at worse. Since Charizard is naturally at base 100 speed already, it can be able to outspeed neutral Mega Kangaskhan or Mega Gardevoir before they are able to get a opposing attack off. As far as the standard set goes, most Timid Charizard Y sets typically carry 2 Fire attacks + Solar Beam to round out its coverage options. The main reason for this is Charizard Y's main fire attacks (Heat Wave, Fire Blast, Flamethrower, Overheat) already receive two 1.5x boosts from STAB and from Drought making it an incredibly powerful Pokemon. Even most Pokemon who are resisted to Charizard Y's sun-boosted attacks will take about a 20% to 33% of their heath which is good enough so its partners can potentially OHKO them. Almost anything else that's unresisted to these sun-boosted Fire-type STAB will likely get 2HKOed just by the sheer power. Solar Beam rounds out most of Charizard Y's attacks since it doesn't suffer from the standard recharge due to the drought and can be used automatically to hit Rock-, Ground-, and Water-type Pokemon for super effective damage. So with that out of the way, lets go in-depth of Charizard Y's main Fire-type STABs used with most of these sets. Heat Wave is the most standard Fire-type STAB for the Fire Starter given it deals a sizable amount of damage to both unresisted targets since its boosted by STAB and from the sunlight. The main use of sun-boosted Heat Wave is to inflict as much damage as possible against both targets or can be used as a finishing attack to clean up against weaken targets. The only issue with this is Wide Guard is rather common so Charizard Y might opt for the following Fire-type STABs: Flamethrower, Fire Pledge, or Overheat. Flamethrower while doesn't deal more total damage output from attack both targets, its able to bypass Wide Guard and deals a heavy damage against one Pokemon considering its single target. Fire Pledge is ten base power weaker than Flamethrower, however if combo'd successfully with a fast Grass-type starter (mainly chlorophyll Venusaur), its base power doubles to a powerful base 160 and can essentially roast any target that's not resisted, or named Heatran. Overheat is the main standard "overkill" option since it can OHKO 4 HP Mega Kangaskhan and Mega Gardevoir 100% of the time as well as deal incredibly damage even against resisted targets like Mega Salamence, Rotom-W, or Suicune if it needs OHKO them (assuming some chip damage was already inflicted). Damage Calculations Offensive- Just going to focus on the highlighted attacks (Heat Wave, Flamethrower, Fire Pledge (full power), Overheat, and Solar Beam) for the Timid Charizard Y build. Note this is going to be the main of offensive damage calculations for this thread given all three sets have very similar damage output off by a couple of percentage points like 1-4%. Charizard Y will still get the notable 2HKOs against neutral targets due to just how powerful sun-boosted atttacks come from a base 159 Special Attack. Defensive - Since this Mega Charizard Y won't be taking Rock Slides/Double Edge anytime soon, I've also included damage calculations if say another target is at -1 by an Intimidate. Keep in mind that this Charizard Y set isn't meant to fulfill defensive role rather dish out as much damage as possible with sun-boosted fire attacks. Bulky Charizard Y Charizard-Mega-Y @ Charizardite Y Ability: Drought Level: 50 EVs: 188 HP / 196 Def / 8 SpA / 116 Spe Modest Nature IVs: 1 Atk / 30 SpA / 30 SpD - Heat Wave / Flamethrower - Solar Beam - Hidden Power [Ground] - Protect Milestones: -This is Calisweeper's Mega Charizard Y so here are some achievements below: -Survives a Rock Slide from an Adamant 252 Atk Landorus-T 100% of the time. -Survives a Double Edge from Jolly Mega Kangaskhan/Salamence 100% of the time. -Can take a +2 Shadow Ball from Weakness Policy Aegislash -Outspeed positive base 70 Pokemon like Jolly Breloom. -The Special Attack stat for this set is about 5 points less (203>198). With Charizard Y being frail from the defensive end, chances of it taking a Double Edge from Mega Kangaskhan/Salamence or a Rock Slide from Landorus-T are rather low. This Charizard Y EV spread from Calisweeper is an example of how players will opt significant investment to HP and Defense to survive such attack so Charizard can get off a strong sun-boosted fire attack. STAB Heat Wave with the sun-boost is still strong enough to 2HKO most targets that aren't resisted or naturally bulky on the special defensive end. Again Flamethrower can be opted in case the player doesn't want to either a) give an opposing Heatran a Flash Fire boost on a switch in, b) inflict higher damage output against single target Pokemon, and c) bypass Wide Guard from Aegislash. Solar Beam is still a great coverage option in case Charizard Y is up against Rock-, Ground-, and mostly Water-types like Suicune, Milotic, Politoed, or Rotom-W. The only notable change from the moveset is this Charizard Y acts as a lure against opposing Heatrans and can deal heavy damage with Hidden Power Ground. Heatran is considered the go-to counter to Charizard Y since none of the sun-boosted fire attacks will damage Heatran and Solar Beam does almost nothing to the Fire/Steel type. Though it won't faint even the least bulkier variants or with Shuca Berry, Hidden Power Ground will still deal around 80% so another partner can take out Heatran with a neutral hit. Hidden Power Ground is another way to take out opposing Fire types considering the fact the opponent will likely use this same tactic to pivot against Charizard Y. Damage Calculations Offensive - Not going to focus on offensive power as much other than Hidden Power Ground since this Charizard Y's has about 5 Special Attack points less. Despite this Heat Wave and Flamethrower with the sun up can 2HKO most neutral targets unless they are either resistant or naturally bulky like Cresselia/Sylveon. Solar Beam however won't guarantee the OHKO / 2HKO on either standard Terrakion or Suicune respectively though Charizard Y has a favorable damage roll against these two. Defensive - Here I'm going to feature the defensive achievements that Calisweeper's Charizard Y set was able to accomplish with some damage calculation using Intimidate drops. Tailwind Charizard-Mega-Y @ Charizardite Y Ability: Blaze Level: 50 EVs: 252 HP / 12 Def / 44 SpA / 4 SpD / 196 Spe Modest Nature IVs: 0 Atk - Flamethrower / Heat Wave - Solar Beam - Tailwind - Protect Milestones: -This set is mostly based off of Blake Hooper's and Level 51's Charizard Y set. -OHKOes 252 HP /156 SpD Aegislash with Flamethrower -Outspeeds neutral Landorus-T with 252 Spe -Survives a -1 Rock Slide from Landorus-T, Jolly Tyranitar, and Jolly Terrakion with an Intimidate drop 100% of the time. -Survives Specs Draco Meteor from Modest Hydreigon 15/16th of the time. -Has near same damage output compared with the first set (Timid 188 SpA) shown. -Outspeed Adamant Excadrill and Smeargle. This Charizard Y set is based on among the most standard and effective sets available which allows it to outspeed Adamant Landorus-T, Excadrill, or even positive speed Smeargle. The full HP investment along with a few EVs in its defenses allows Charizard Y to take most Rock Slides up to Jolly Terrakion after an Intimidate drop while can take a Modest Draco Meteor from Hydreigon most of the time. That said for this Charizard Y set, the main objective is to setup Tailwind support for its teammates so both can outspeed the opponent for the next three turns. Try to use Tailwind when there are targets who are generally weak against Charizard Y like a Grass or Steel Pokemon that can't threaten Charizard Y to well without either switching out or protecting that turn. Once the Tailwind is setup, Charizard Y and its partners will have the next 3 turns to continuously target down key targets with its sun-boosted Fire-type attacks or coverage options to hopefully win the battle during this time. Since Tailwind will take up a moveslot, either Flamethrower or Heat Wave should be used for optimal Fire STAB. Again the choice if up to the player to decide which Fire-type attack is better since Flamethrower deals far greater damage against single target Pokemon and bypasses Wide Guard while Heat Wave can target down both Pokemon, however it can get walled easily with Wide Guard user. Solar Beam is self-explanatory at this point so us this Grass-type coverage against any Water-, Rock-, or Ground type Pokemon while Drought is in effect. Lastly protect is there to scout out for any attacks or protect Charizard from any opposing attacks. Damage Calculations Offensive - Again this Charizard Y has the similar damage output to the other two shown which is off by a couple percentage points so not much of a difference unless it has full max special attack with a Modest Nature. Defensive - Here some of the damage calculations will feature key benchmarks while using Intimidate drops when comparing it to something like Rock Slide or Double Edge. Potential Teammates include, but aren't limited to
Threats
Other Notable Moves Here are some other options for Charizard Y to run if someone is looking for alternatives to its movepool.
Thanks for reading this overview. This one took a bit longer than expected given how many issues I had with my laptop so I'm going to work on both Sylveon and Heatran which should be done by the end of the month. RE: Mega Charizard Y (VGC 2015 Revamp) - Attack (Special Attacker) 3 Options - Eckley - Nov 13, 2015 Fantastic work again, Black! Always so detailed and thorough in your explanations, keep it up! RE: Mega Charizard Y (VGC 2015 Revamp) - Attack (Special Attacker) 3 Options - GiMYz - Nov 13, 2015 Great analysis Kevin. CharY is so strong but so difficult to use in a lot of the matchups (against M-Kang, Lando, Thundurus and Heatran in particular... just the Top4 most used Pokemon lol) and that's why most of the Char-Y teams also feature another Mega as alternative (M-Kang most of the times). RE: Mega Charizard Y (VGC 2015 Revamp) - Attack (Special Attacker) 3 Options - Zigzagger456 - Nov 18, 2015 Fantastic as usual so detailed love the builds :D |