Jul 16, 2016, 07:00 PM
(Jul 6, 2016, 12:54 AM)DarienDenciati Wrote: Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Shiny: Yes
EVs: 248 HP / 228 Def / 24 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Thunder
- Origin Pulse
- Surf
- Scald
Blaziken @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Protect
- Baton Pass
- Flame Charge
Gardevoir-Mega (F) @ Gardevoirite
Ability: Pixilate
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Return
- Substitute
- Facade
- Hyper Beam
Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- King's Shield
- Iron Defense
- Sacred Sword
- Shadow Ball
Salamence @ Lum Berry
Ability: Moxie
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Outrage
- Earthquake
- Fly
- Roost
Drifblim @ Leftovers
Ability: Aftermath
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Baton Pass
- Defog
- Minimize
- Stockpile
Ice Beam, Thunder, Origin Pulse/Scald, Calm Mind is a better set on Kyogre
Other than Speed, Blaziken doesn't really need to Baton Pass any boosts. Also, it makes more sense to just run High Jump Kick, Flare Blitz, Protect and either Stone Edge or Hidden Power Ice
Psyshock, Shadow Ball/Will-o-Wisp, Hyper Voice and Taunt for Gardevoir (physical Gardevoir is bad, do not run this competitively)
King's Shield, Swords Dance, Shadow Sneak and Iron Head is a better option for Aegislash
Roost, Dragon Tail, Earthquake and Draco Meteor/Fire Blast on Intimidate Salamence with a physically defensive spread works best for this team
Yeah that's about it. I don't know how this team works and all I can comment on are the sets which are pretty...bad competitively