Nov 14, 2016, 06:25 PM
To 1, Absol and Tangrowth aren't switchins to Landorus-Therian and it's possible to run a Pokemon which can check it more effectively, and Tangrowth can 1v1 Landorus if Landorus is defensive which is the most common set. Not to mention how Regenerator and Giga Drain both allow Tangrowth to sustain itself
To 2, "The only issue here is that the core is weak to special attackers such as Gengar (if Absol doesn't Mega Evolve prior), Charizard-Y, Heatran, Amoonguss, and pretty much any common wallbreaker like Kyurem-B, Keldeo" and "Tangrowth effectively checks threats to Absol such as Excadrill (under sand), Azumarill, Keldeo (bar specs unless you're running AV)"
Bar specs means specs Keldeo isn't checked by Tangrowth
Tangrowth CHECKS Azumarill but doesn't COUNTER it. Check means that under most situations, Tangrowth wins against Azumarill as opposed to if I said counter which would mean that Tangrowth 100% walls and stops Azumarill in its tracks
To 3, Bulky Offense is still offense and the point on type synergy still stands for that. Absol doesn't work on Balanced offense due to its inability to take a hit, support the team effectively with any form of status or utility (maybe Baton Pass can be useful, who knows)
Type synergy only matters when considering a defensive core or an offensive core. Defensive synergy because each member of the core needs to be able to take a hit that would be super effective to another and offensive synergy because if one Pokemon cannot carry the coverage to take on a certain threat, another member of the core needs to be able to and the movepools shouldn't overlap in redundancy. Saying type synergy matters for an entire team is basically saying that a team of for instance
Azumarill, Tangrowth, Heatran, Latios, Weavile and Conkeldurr
is solid because each member of the team has a switch in, when in reality a team like this gets steamrolled by an offensive DSF core or even the basic Lando/Lati/Keldeo core
What I'm saying is, you can't use type matchups only to make a good team. Half of the metagame is identifying threats and engineering counters to them and having those counters blend in with your original team idea
And of course, there is nothing wrong with 2-3 Pokemon sharing weaknesses because realistically that situation is going to come up 70% of the time you teambuild due to the majority of the Pokemon in the OU tier being weak to Ice, Fairy, Dark, Fighting and Grass(Electric)
To 2, "The only issue here is that the core is weak to special attackers such as Gengar (if Absol doesn't Mega Evolve prior), Charizard-Y, Heatran, Amoonguss, and pretty much any common wallbreaker like Kyurem-B, Keldeo" and "Tangrowth effectively checks threats to Absol such as Excadrill (under sand), Azumarill, Keldeo (bar specs unless you're running AV)"
Bar specs means specs Keldeo isn't checked by Tangrowth
Tangrowth CHECKS Azumarill but doesn't COUNTER it. Check means that under most situations, Tangrowth wins against Azumarill as opposed to if I said counter which would mean that Tangrowth 100% walls and stops Azumarill in its tracks
To 3, Bulky Offense is still offense and the point on type synergy still stands for that. Absol doesn't work on Balanced offense due to its inability to take a hit, support the team effectively with any form of status or utility (maybe Baton Pass can be useful, who knows)
Type synergy only matters when considering a defensive core or an offensive core. Defensive synergy because each member of the core needs to be able to take a hit that would be super effective to another and offensive synergy because if one Pokemon cannot carry the coverage to take on a certain threat, another member of the core needs to be able to and the movepools shouldn't overlap in redundancy. Saying type synergy matters for an entire team is basically saying that a team of for instance
Azumarill, Tangrowth, Heatran, Latios, Weavile and Conkeldurr
is solid because each member of the team has a switch in, when in reality a team like this gets steamrolled by an offensive DSF core or even the basic Lando/Lati/Keldeo core
What I'm saying is, you can't use type matchups only to make a good team. Half of the metagame is identifying threats and engineering counters to them and having those counters blend in with your original team idea
And of course, there is nothing wrong with 2-3 Pokemon sharing weaknesses because realistically that situation is going to come up 70% of the time you teambuild due to the majority of the Pokemon in the OU tier being weak to Ice, Fairy, Dark, Fighting and Grass(Electric)