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[VGC] [VGC/Battle Spot Doubles] Aerodactyl - Fast Support
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(Jan 20, 2017, 05:21 PM)Vinnie Wrote: Thanks for your input @RebornFX I appreciate it.
Yep, that's what I stated in the guide. I just wrote it because bank is (hopefully) almost released. Roar is definitely an option. I didn't even realise it had access to it to be honest. But I would probably prefer using Taunt over Roar on Aerodactyl. I've been trying to run Taunt instead of Protect. It's risky but it can pay off.

Oh gosh that's embarassing. Really shouldn't have skim read lol. I just saw Unnerve as the first ability and assumed you hadn't mentioned it. And personally I never run Protect on Aerodactyl. If I really need Aero to survive a turn I can generally Sky Drop in to something, but on the teams I generally use it I see no reason to preserve Aero and normally appreciate the free switch in its death provides me to make use of my Tailwind turns.
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RE: [VGC/Battle Spot Doubles] Aerodactyl - Fast Support - by RebornFX - Jan 20, 2017, 05:33 PM

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