Feb 14, 2017, 06:44 AM
This team's composition is strange where the focus of this team matters. Alakazam is used to clean up Pokemon that have taken prior damage, but as it relates to the rest of the team, most of these Pokemon get outsped by hard hitters such as Gengar, Salamence, A-Dugtrio and opposing offensive Arcanine. There isn't a defensive core that is able to take hits from these Pokemon either as you have no checks to Ghost, Dark or Ground attacks and your Flying/Dragon check is eliminated by Salamence's Earthquake. The main flaw is type synergy and since this team leans more towards a Balanced playstyle, in the end this team will most likely get ran through
Sucker Punch on Sableye is unheard of and what you need it to achieve isn't broad enough to warrant using it in place of a more superior move - being Knock Off; Knock Off removes held items which is crucial for slowing down sweepers, walls and tanks. It also does more damage when first used, coming off at base 97 power. Protect on Arcanine isn't needed and the slot is best used for Extreme Speed for priority against faster threats. The Magnet Pull gimmick on Magnezone is too situational and Magnezone can be easily forced to switch by any
or
type
This is just changes I would make to allow Alakazam to be more effective. Sableye can run more defensive EVs to be more of an annoyance, Chansey is added for Stealth Rock as well as to be a cleric and do good chip damage with Seismic Toss (and it has ridiculous Sp.Def which is great too), Mandibuzz serves as a hazard remover and can use Foul Play to do serious damage to
and
as well as strong Physical attackers and a Choice Scarf offensively based Magnezone deals with
easier as well as outspeeds most bulky
types
Sucker Punch on Sableye is unheard of and what you need it to achieve isn't broad enough to warrant using it in place of a more superior move - being Knock Off; Knock Off removes held items which is crucial for slowing down sweepers, walls and tanks. It also does more damage when first used, coming off at base 97 power. Protect on Arcanine isn't needed and the slot is best used for Extreme Speed for priority against faster threats. The Magnet Pull gimmick on Magnezone is too situational and Magnezone can be easily forced to switch by any


This is just changes I would make to allow Alakazam to be more effective. Sableye can run more defensive EVs to be more of an annoyance, Chansey is added for Stealth Rock as well as to be a cleric and do good chip damage with Seismic Toss (and it has ridiculous Sp.Def which is great too), Mandibuzz serves as a hazard remover and can use Foul Play to do serious damage to




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