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[VGC] [VGC 2017] Mandibuzz Support Moveset
#5
Thing is this Mandibuzz is not using any physical attacking moves like Knock Off or Brave Bird and only has Snarl as its other attack, which conveniently is special. Haruna is right that the damage calculations for Foul Play are based off on the opponent's own physical attack and any positive (or negative) damage multipliers from stat boosts. The only other factors important in determining Foul Play damage is if the user is a Dark-type ( basically STAB), any items such as Blackglasses, or if they get burn, which the halves the damage.

To be honest, having 31 Attack IVs on Mandibuzz doesn't matter too much aside taking less damage from confusion or opposing Foul Play lightly more damage, though nonexistent. Like of course if the player is running any physical options for Mandibuzz here, then you can get the full 31 attack IVs to get the "best possible" min-max rolls.
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Messages In This Thread
[VGC 2017] Mandibuzz Support Moveset - by Black117 - Mar 2, 2017, 01:03 AM
RE: [VGC 17] Mandibuzz Support Moveset - by Hojunhu - Mar 2, 2017, 07:04 AM
RE: [VGC 17] Mandibuzz Support Moveset - by Haruna - Mar 2, 2017, 10:44 AM
RE: [VGC 17] Mandibuzz Support Moveset - by Hojunhu - Mar 2, 2017, 01:32 PM
RE: [VGC 17] Mandibuzz Support Moveset - by Black117 - Mar 2, 2017, 08:47 PM

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