Feb 2, 2018, 07:15 AM
(This post was last modified: Feb 2, 2018, 08:00 AM by Black Waterfall.
Edit Reason: Expanded on Muk-Alola & Marowak-Alola
)
That's an interesting team @RetroTyphlosion!
I'm far from being an expert in the VGC format, but I wonder what your counter/check to Mega Charizard X would be? Heatran would probably be my obvious choice in your team, but some Mega Charizards X love to pack Earthquake for Heatran and Mega Tyranitar (mine does for example) instead of Roost.
In particular, Muk-Alola can benefit from Trick Room by using Curse (even though it may be initially walled by Heatran). Trick Room Brave Marowak-Alola is a dangerous mon that seems to outslow most of the team. Fortunately, Brave 0 Spe Araquanid is still slower, and can OHKO it with Liquidation (even though it cannot switch in for free because Shadow Bone really hurts).
I'm far from being an expert in the VGC format, but I wonder what your counter/check to Mega Charizard X would be? Heatran would probably be my obvious choice in your team, but some Mega Charizards X love to pack Earthquake for Heatran and Mega Tyranitar (mine does for example) instead of Roost.
- 252+ SpA Heatran Earth Power vs. 0 HP / 0 SpD Charizard-Mega-X: 248-292 (83.5 - 98.3%) -- guaranteed 2HKO
- 252 Atk Charizard-Mega-X Earthquake vs. 252 HP / 0 Def Heatran: 416-492 (107.7 - 127.4%) -- guaranteed OHKO
In particular, Muk-Alola can benefit from Trick Room by using Curse (even though it may be initially walled by Heatran). Trick Room Brave Marowak-Alola is a dangerous mon that seems to outslow most of the team. Fortunately, Brave 0 Spe Araquanid is still slower, and can OHKO it with Liquidation (even though it cannot switch in for free because Shadow Bone really hurts).
~ Always ready to fire up the party! ~