(May 1, 2015, 02:23 PM)Netherlandish Wrote: A lot of what made Banjo-Kazooie and Banjo-Tooie such great games was the level design, the great controls, and the overall charm. They are some of the games I find myself always going back to, and easily one of my favourites on the system. Even if it's the same team working on this new game, I'm unsure of it they can recreate that lightning-in-a-bottle that they did with Banjo-Kazooie. It's an utter shame that this series will never see the light of day again after they made that disappointing Nuts & Bolts game which was pretty much a big insult to fans of the series.
I'm not really too keen on this trend of "spiritual successor" games as of late. Fans don't want "Well it's like that game you love", we want "It is that game you love". But with shoddy business practices of companies who buy the rights to IPs and do nothing but sit on them for years on end, this is the only way we can actually get games we've been clamouring for, for years.
I kinda' turn my nose up at Kickstarter games, even though it's given us great games along the lines of Shovel Knight and Shadowrun Returns. I've just become iffy about them what with hearing nothing about Mighty No. 9 for the past few months and Tim Shaffer being a lying thieving twat-waffle.
All I have to say is high hopes, low expectations.
I think they'll do a good job recreating what they did with Banjo Kazooie/Tooie. We already know that the main characters are a Buddy-duo like Banjo Kazooie were, and the jungle level design that they've shown looks promising. However, because theyaren't Banjo Kazooie, it may take some time for people to warm up to Yooka and Laylee. I must admit that "Chameleon and Bat" doesn't quite roll off the tongue as well as "Bear and Bird"
Am I disappointed this isn't a Banjo Kazooie game? Yes, but I'll gladly take this over nothing at all.
I've never played Nuts & Bolts because I don't have an XBox, but from what I can remember after watching my friend play it, it was pretty underwhelming.
As for the Spiritual successor, it seems like their way of saying "We want to make a Banjo-Kazooie game, but we can't use Banjo-Kazooie"
It's no secret that they are taking a lot of inspiration from the games. One of the Kickstarter strech goals was to add transformations, which was a big thing the the Banjo Kazooie games.
This is actually the first time I've pledged money to a kickstarter game, because I want it to be the best it possibly can. I'm sure they said they didn't need the Kickstarter to make the game, but rather to make the game as best as it can be. Like I said, I'm disappointed it's not a Banjo Kazooie game, but if they can make it resemble it as much as possible I'll be happy with that