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[CONSOLE] Splatoon Global Testfire!
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I missed the first session because it was too early for me, but I did partake in the 2nd and 3rd sessions. I wish they kept the demo live until the games release though, 2 hours was not enough! :P

It's nice to see you know what the objective was in Turf War. I can't believe how much you won by in the second gameplay! The closest match I had was losing by 0.5%
Though I did have a couple of games where I was the only one trying to cover ground, while the rest of my teammates were too busy actively searching out the other team to shoot them

I can't wait to try out the other game modes when the full game is released. Splat zones sounds interesting, because if you gain control of the zone, THAT'S when you can start shooting the other team to stop them taking over.
I'm also curious what the story mode will be like

How did you find the controls? I think the gyro controls work really well, especially when you get used to them, although I did find myself resetting the camera a lot

Also what was your favourite weapon? Everyone thinks the roller is OP, which in turf war it probably is since the objective is to cover the most ground in your colour ink, but I'm torn between that and the Splattershot Jr. I don't like the Charger, mainly because of the range. I think If they made the range longer, it would be more balanced considering you have to actually charge it unlike the other weapons
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Messages In This Thread
Splatoon Global Testfire! - by GamerXiphos - May 9, 2015, 06:37 PM
RE: Splatoon Global Testfire! - by GamerXiphos - May 10, 2015, 08:54 PM
RE: Splatoon Global Testfire! - by Eckley - May 11, 2015, 04:18 AM
RE: Splatoon Global Testfire! - by GamerXiphos - May 11, 2015, 07:26 PM
RE: Splatoon Global Testfire! - by Eckley - May 12, 2015, 09:26 AM
RE: Splatoon Global Testfire! - by GamerXiphos - May 24, 2015, 10:09 AM

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