Aug 10, 2015, 06:54 AM
So I was thinking today how improperly the PvE aspect of Pokemon actually prepares you for PvP. Watching competitive matches shows just how much of the game changes once you've entered the end-game and start considering battling other people. I know, there are NPC's you fight throughout the game that can't make choices like an actual person, but, its more so the mechanics of the battle that are completely different in PvP.
For one, throughout the entire campaign, you are prompted that "Trainer A is going to send in Pokemon A, will you switch Pokemon?" For someone that has never ventured out of the main game and into battling, they probably assume they are going to receive this same message when a trainer sends in a Pokemon. Strategically, this is a big factor in battling and obviously isn't included so the opposing trainer isn't given an edge. I'm curious how much of the game would change if being asked if you would like to switch during PvE would make? It develops your battling strategy in how to prepare for the change in battle based upon which Pokemon is next. While most, if not all, trainers do have type themes, some Pokemon with dual typings do make it mandatory for a switch-in. Just a thought.
Competitive movesets are really expected of the user to learn on their own. Sure, Smogon and other like websites are designed for you to help, but, the game never really discusses it. I think it could be useful to improve the competitive landscape if the game could offer a "preparing for competitive battling" tutorial. Some move sets like priority, switch initiative, status, Buffing and Debuffing are all incredibly important to competitive that really are rarely used in PvE. Double battles make large use of Wide-Guard, Protect, Substitute, moves that effect multiple pokemon like Surf or Earthquake etc. The point here is, for the common Pokemon player, I think some info on this inside the game could be beneficial for moving on past the Elite 4 and into the Pokemon Battle scene.
I may be entirely off in my thought process here but it's really just my opinion on how battling is treated in PvE vs PvP in Pokemon. I honestly think it would be a refreshing change to the game to include something to help the end-game part of Pokemon more than just collecting and trading. I'd love to hear your thoughts or opinions on this!
For one, throughout the entire campaign, you are prompted that "Trainer A is going to send in Pokemon A, will you switch Pokemon?" For someone that has never ventured out of the main game and into battling, they probably assume they are going to receive this same message when a trainer sends in a Pokemon. Strategically, this is a big factor in battling and obviously isn't included so the opposing trainer isn't given an edge. I'm curious how much of the game would change if being asked if you would like to switch during PvE would make? It develops your battling strategy in how to prepare for the change in battle based upon which Pokemon is next. While most, if not all, trainers do have type themes, some Pokemon with dual typings do make it mandatory for a switch-in. Just a thought.
Competitive movesets are really expected of the user to learn on their own. Sure, Smogon and other like websites are designed for you to help, but, the game never really discusses it. I think it could be useful to improve the competitive landscape if the game could offer a "preparing for competitive battling" tutorial. Some move sets like priority, switch initiative, status, Buffing and Debuffing are all incredibly important to competitive that really are rarely used in PvE. Double battles make large use of Wide-Guard, Protect, Substitute, moves that effect multiple pokemon like Surf or Earthquake etc. The point here is, for the common Pokemon player, I think some info on this inside the game could be beneficial for moving on past the Elite 4 and into the Pokemon Battle scene.
I may be entirely off in my thought process here but it's really just my opinion on how battling is treated in PvE vs PvP in Pokemon. I honestly think it would be a refreshing change to the game to include something to help the end-game part of Pokemon more than just collecting and trading. I'd love to hear your thoughts or opinions on this!