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[VGC] Liepard Moveset - Support/Disruptor
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(Oct 5, 2015, 07:25 AM)SuperDaikenki Wrote: Wouldn't timid nature work better due to Foul Play being more powerful when you have a lower attack stat than the opponent?

That's not how Foul play works. The higher the attack stat of the opponent, the higher the damage, irrespective of Liepard's attack stat. You could argue a TImid nature with 0 attack IVs could work to reduce confusion damage and incoming Foul Play damage, but that would remove Liepard's ability to revenge kill heavily weakened enemies when switched in.
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RE: [VGC] Liepard Moveset - Support/Disruptor - by RebornFX - Oct 5, 2015, 07:30 AM

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