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First VGC 2016 Team!
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Hey guys! It's been awhile since I've been on the forums. I took a short break from competitive battling, but I'm back. To be honest, I'm still not completely knowledgable on what's popular in VGC 2016 yet, but I think I have a decent idea. My biggest room for improvement is figuring out what EV spreads are optimal in the format. I put together a quick team and found success testing it out on Showdown. I know that it's a very vanilla team, but I figure this year I'll go with the flow of the Meta instead of trying to swim against it. I'd like to know your thoughts on what I should change. I'm going to use this team as a starting point and see how it evolves throughout the year.

Kyogre @ Blue Orb
Ability: Drizzle
Level: 50
EVs: 156 HP / 104 Def / 84 SpA / 164 Spe
Timid Nature
- Origin Pulse
- Ice Beam
- Calm Mind
- Protect

Kyogre and Groudon are staples in the format this year, both being completely OP. I went with Kyogre simply for the fact that I haven't used him a lot. I pulled this set from one of the mods on here so I'm not going to go into damage calcs, but I like the idea of using Calm Mind+Origin Pulse. It hits just about everything for heavy damage.

Whimsicott @ Focus Sash
Ability: Prankster
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Worry Seed
- Tailwind
- Fake Tears
- Taunt

Whimsicott is a troll, paired primarily with Kyogre. Worry Seed changes abilities that prove troublesome for Kyogre while Fake Tears lets Origin Pulse pretty much OHKO anything. Tailwind/Taunt are standard moves for a Prankster user.

Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Sucker Punch
- Return
- Power-Up Punch

Not going to go into detail on this one, we all know what M-Kang can do.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower

See description for M-Kang.

Aegislash @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 236 HP / 4 Def / 140 SpA / 76 SpD / 52 Spe
Modest Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

Standard Wide Guard user. I pulled this set from one of my VGC2015 teams. It worked well for me then, figured it'd do well now.

Cresselia @ Leftovers
Ability: Levitate
EVs: 92 HP / 76 Def / 220 SpA / 4 SpD / 116 Spe
Bold Nature
- Psychic
- Helping Hand
- Ice Beam
- Moonlight

Helping Hand is useful when paired with Origin Pulse or Landorus' Earthquake/Rock Slide. Like Aegislash, I took the EV spread from an older set I used in VGC2015. Can't remember the damage calcs, but it's always ran solid for me.
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Messages In This Thread
First VGC 2016 Team! - by DanielJames - Jan 27, 2016, 04:45 PM
RE: First VGC 2016 Team! - by Excalibur0126 - Jan 27, 2016, 04:54 PM
RE: First VGC 2016 Team! - by Marcusube - Jan 27, 2016, 06:11 PM
RE: First VGC 2016 Team! - by Excalibur0126 - Jan 27, 2016, 06:20 PM
RE: First VGC 2016 Team! - by DanielJames - Jan 27, 2016, 06:21 PM
RE: First VGC 2016 Team! - by DanielJames - Jan 27, 2016, 06:23 PM
RE: First VGC 2016 Team! - by Marcusube - Jan 27, 2016, 06:23 PM
RE: First VGC 2016 Team! - by MagnusHexem - Jan 28, 2016, 09:18 PM

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