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[DISCUSSION] News from Pokemon Direct 6.5.2019
#9
UPDATE: I made some notes on the video, for those that don't have 30 mins to watch it.

The Treehouse Team was joined by JUNICHI MASUDA and SHIGERU OHMORI, who walked them through the demo, and answered a few of their questions. Here is a synopsis. Let me know if I've fogotten anything.

The Wild area has both overworld and random encounters simultaneously. There are more different Pokémon species within this area than any other single area in the game. Trainers will still weaken Pokémon before catching them, as in traditional Pokémon games. Weather dictates spawns to some degree, and the weather can change frequently as you travel through the area. Trainers can whistle to get Pokémon's attention, which will either draw Pokémon toward you or drive them away. You can access the area early in the game, but that won't prevent high-level Pokémon from spawning. There will be red lights visible all over the area, showing you where Raids can be performed.

The bicycle is available. It has a dash mode, and allows for seamless travel over water via inflatable floats attached to the axles. There will be random items on the ground in various places, during any given trip through the area.

There is a "Y-Comm" feature in a small overlay to the main playing screen, that will alert you in real-time about nearby Trainers who want to trade, battle, or participate in a Raid. This will work both locally, and via internet communications.

In Raids, each player will get exactly one Pokémon to bring; which can be chosen from either their party or the Box system. A Raid check-in screen will list the players participating and their chosen Pokémon, a silhouette of the Raid Pokémon with its type info and difficulty (looks like a 5-star scale?), the current weather conditions, and the "End" conditions of the Raid (not clear whether these are static).

A Steelix Raid was featured, which is 3-star difficulty; whose End conditions are 10 turns elapsed, or "Pokémon faint four times" (presumably, Revives can be used??). The ability to use Dynamax will rotate each turn, apparently; with only one Trainer able to do so for the duration. Max moves used by Dynamaxed Pokémon will often (always?) have secondary effects, as well as being very powerful. It is possible for the Raid Pokémon to use multiple moves before the players can act again. This particular Steelix had a barrier effect trigger (not a move?) after he'd lost 50% HP, which soaks damage until it's been hit by 5 attacks (Max attacks count as 2). All participants will have the "chance" to catch the defeated Dynamaxed Pokémon (which is different than normal catching mechanics; where you have to weaken, but not KO).

POKÉMON HOME WILL ONLY TRANSFER POKÉMON THAT ARE IN THE GALAR DEX. NO NATIONAL DEX CONFIRMED. This will apparently be the way it is in all future games, with the reason given that this will speed development of future Pokémon titles; due to the sheer number of Pokémon in the world nowadays. They give their assurances that the Galar Dex will be ample, and difficult to complete.

EDIT: I could swear they'd said something about there not being Z-Moves OR Mega-Evolution in this game, during this video. Trying to find it...

EDIT: Here's the exact quote, re: previous EDIT: "It replaces what we've seen previously; for example Mega-Evolution and Z-Moves."


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RE: News from Pokemon Direct 6.5.2019 - by DrumminBeard - Jun 11, 2019, 02:04 PM

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