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		<title><![CDATA[Pokemon Forever - Pokemon Guides & Tutorials]]></title>
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		<description><![CDATA[Pokemon Forever - http://pokemonforever.com]]></description>
		<pubDate>Fri, 03 Apr 2026 23:46:07 +0000</pubDate>
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			<title><![CDATA[[WIP] Breeding in Sword and Shield and Is it worth it?]]></title>
			<link>http://pokemonforever.com/Thread-GUIDE-WIP-Breeding-in-Sword-and-Shield-and-Is-it-worth-it</link>
			<pubDate>Mon, 25 Nov 2019 09:26:16 -0800</pubDate>
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			<description><![CDATA[<div style="text-align: center;"><span style="font-size: medium;"><img src="https://cdn.vox-cdn.com/thumbor/DG9861qI2y0l7yieIgFn2UMUWnA=/0x0:1280x720/1200x800/filters:focal(538x258:742x462)/cdn.vox-cdn.com/uploads/chorus_image/image/65732120/74945139_10157924594762652_5659168103141998592_o.0.jpg" width="500" height="333" border="0" alt="[Image: 74945139_10157924594762652_5659168103141998592_o.0.jpg]" /></span></div>
<br />
<span style="font-size: medium;">Many sources on various websites explain the basics on breeding Pokémon in the sword and shield games, however very few have all the various specifics people will aim for when breeding competitively. This guide aims to cover EVERYTHING, from why you should start breeding all the way to how maximising a Pokémons IV's/EV's in order to make your Pokémon as strong as possible.</span><br />
<div style="text-align: center;"> </div>
<span style="font-size: medium;">Before I go into the Process of breeding first it would help if everybody was on the same page and understands the key terms any breeder should know, along with the effect these have on individual Pokémon.<br />
<br />
<span style="font-weight: bold;">IV's</span><br />
<br />
IV's stand for Individual values and each pokemon will hatch, or be caught with. These values range between 0 and 31 and there is a value for each of the 6 main stats, the higher the value the better the Pokémon is in regards to that stat. These values cannot be changed easily as will be explained later.<br />
<br />
<span style="font-weight: bold;">EV's</span><br />
<br />
EV's stand for Effort Values. EV's are seperate from IV's and add an additional bonus on top of IV's a Pokémon starts with, they are also not linked directly to breeding as when a Pokémon hatches it will have 0 EV's. EV's range from 0 to 252 in each stat, however a Pokémon can never have a total number of EV's higher than 510 meaning it is impossible to maximise each stat's EV's. EV training is covered in the after breeding section later on.<br />
<br />
<span style="font-weight: bold;">Egg Moves</span><br />
<br />
Egg moves are what we call moves which cannot normally be obtained on one species of Pokémon but can be passed down from a male parent of another species. There are exceptions in certain generations such as the Pokémon in the wild with an orange aura in sword and shield that can be caught with egg moves already but in general these moves will not be found on wild Pokémon and cannot be taught by TM's.<br />
<br />
<span style="font-weight: bold;">Egg Group</span><br />
<br />
Nearly every species of Pokémon is assigned one or more Egg Groups, Legendaries and a select few others have an egg group simply called undiscovered which prevents them from breeding under normal circumstances. Egg groups are used to determine what Pokémon can breed together, if two Pokémon share at least one egg group an egg can be produced which contains a baby Pokémon of the same species as the mother. (To find a Pokémons egg groups I recommend looking them up on <a href="https://www.serebii.net/index2.shtml" target="_blank">Serebii</a> or <a href="https://bulbapedia.bulbagarden.net/wiki/Main_Page" target="_blank">Bulbapedia</a>)<br />
<br />
There exists one very common exception to this rule when it comes to breeding, and that exception is ... DITTO! Sitto can breed with a Pokéon of any egg group so long as it is not a Pokémon such as a Legendary that cannot breed at all. This makes ditto very valuable to breeders! An egg produced with a ditto and another species will always contain the other Pokémon species. It is impossible to produce an egg containing a ditto. <br />
<br />
All egg group names:<br />
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<div style="display: none;"><strong></span><ul>
<li>Monster<br />
</li>
<li>Water 1<br />
</li>
<li>Water 2<br />
</li>
<li>Water 3<br />
</li>
<li>Bug<br />
</li>
<li>Flying<br />
</li>
<li>Fairy<br />
</li>
<li>Grass<br />
</li>
<li>Human-Like<br />
</li>
<li>Mineral<br />
</li>
<li>Amorphous<br />
</li>
<li>Ditto<br />
</li>
<li>Dragon<br />
</li>
<li>Undiscovered<br />
</li></ul>
<span style="font-size: medium;"></strong></div>
</div>
</div>
<br />
<span style="font-weight: bold;">Hidden Ability</span><br />
<br />
Hidden abilities are special abilities Pokémon can have instead of their regular abilities, these abilities wont be found simply by catching or breeding regular Pokémon and the main way to get Pokémon with Hidden Abilities in Sword and Shield is through beating and catching Pokémon in Max Raid Battles. However be warned that the Pokémon will not always have the hidden ability even if you do catch it in this way.<br />
<br />
<span style="font-weight: bold;">Hidden Power</span><br />
<br />
I won't go into much detail on this one but hidden power is a move which was removed for sword and shield which changed type and power based on a Pokémon's IV's<br />
 </span><br />
<div style="text-align: center;"><span style="font-size: large;">Now that's out of the way, let's cover the basics, <span style="font-weight: bold;">why should you start breeding Pokémon? Is it worth it?</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://cdn.vox-cdn.com/thumbor/Qp1CRtSOc96DfnLEuYgsFu3vQsk=/0x0:1280x720/1200x0/filters:focal(0x0:1280x720):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19373679/2019110922345100_3c66b776db1aa06323037049facd96d3.jpg" width="400" height="225" border="0" alt="[Image: 2019110922345100_3c66b776db1aa06323037049facd96d3.jpg]" /></span></div>
<div style="text-align: center;"><span style="font-size: medium;"><span style="color: #0000FF;"><span style="font-weight: bold;">For Curry, Obviously...</span></span></span></div>
<br />
<span style="font-size: medium;">Ok, I was only kidding about the curry thing...<br />
<br />
But in all seriousness, breeding is a great way to get Pokémon that are much stronger than those in the wild (Higher IV's) and also teach them a selection of specific moves (Egg moves) that are otherwise only available randomly from catching Pokémon with orange auras. This allows you to make Pokémon that can specifically be used to battle people online or advance in the Battle Tower to earn BP (more on BP later)<br />
<br />
One big thing to mention is that although breeding has been a staple of the main series of Pokémon games for some time there are a few differences this time around, which will be explained as the guide unfolds.<br />
<br />
A new feature of Sword and Shield is that you can now <span style="font-weight: bold;">change a Pokémon's nature AFTER breeding.</span> This is done with mints bought with 50 BP each over the left side counter at the battle tower.<br />
<br />
Since forms of Hyper Training have been around for a few generations now as well this actually provides a way to <span style="font-weight: bold;">Maximise IV's without breeding.</span> This is done using bottle caps by talking to the man in white behind the right side counter of the battle tower, with normal bottle caps raising 1 IV to max and Gold bottle caps raising all IV's to max. HOWEVER, this only works once the Pokémon has reached level 100, and you have to access the Battle Tower!<br />
<br />
It is also <span style="font-weight: bold;">possible to obtain Eggmoves without breeding. </span>During your adventure you will likely encounter Pokémn with an orange aura around them, these Pokémon will have at least 3 Maximum value IV's and potentially some egg moves, although it is important to note that this is mostly down to luck as to which egg moves a Pokémon will know<br />
<br />
This is the main reason it is important to state the significance of breeding, most of the previous goals of breeding <span style="font-style: italic;">can </span>be achieved without any actual breeding being involved. However it is worth bearing in mind that this will cost you a hefty amount of time, BP and bottle caps in the long run.<br />
<span style="font-weight: bold;">EXAMPLE</span><br />
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<div style="display: none;"><strong><br />
If you want a Pokémon with specific egg moves you will need to hunt for that Pokémon with an orange aura. Seems simple enough, however the correct egg moves are not guaranteed. Next, it is likely that Pokémon has only 3 Maxed out IV's meaning it would first need to be raised all the way to level 100 and then would cost cost 3 bottle caps (25 BP cost each) to maximise its stats (potentially 2 if you don't care about a stat that isn't maximised) and then there is only a small chance of obtaining the Pokémon with the correct nature, even with a Pokémon that has the Synchronize ability in the first slot of your carried Pokémon you will still have only a 50% chance it has the correct nature, meaning it costs another 50BP to get the mint to change natures meaning you could be spending 125 BP to get your Pokémon this far!<br />
</strong></div>
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</div>
<br />
With this explained, feel free to make your own judgement on whether breeding is worth it for you or not. But personally I believe breeding still has some value.<br />
<br />
 </span><br />
<div style="text-align: center;"><span style="font-size: x-large;"><span style="font-weight: bold;">How to start Breeding.</span></span></div>
<div style="text-align: left;">
<span style="font-size: medium;">The first step to breeding in any Pokémon game is finding where you can potentially breed Pokémon, in sword and shield there are two potential places you can do this, one at the <span style="font-weight: bold;">Bridge Field zone in the Wild Area</span> and one on <span style="font-weight: bold;">Route 5</span>. as shown below.</span></div>
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://cdn.vox-cdn.com/thumbor/7gSx2eXVmBAtP9euQQ3xkdLBCZg=/0x0:998x661/1200x0/filters:focal(0x0:998x661):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19377463/pokemon_swsh_nursey_locations.jpg" width="400" height="265" border="0" alt="[Image: pokemon_swsh_nursey_locations.jpg]" /></span></div>
<div style="text-align: left;"> </div>
<span style="font-size: medium;">Once you arrive at one of these areas you can simply talk to the nursery worker who will ask which Pokémon you want them to take care of, if you leave one female and one male (or one of either gender and a ditto) these will become the new Pokémons parents. Remember that these Pokémon must be in the same egg group unless one is a ditto and unless using a ditto the egg will always contain the same species as the mother. <br />
<br />
When an egg is ready to be collected the nursery worker will change postions and move their arms to appear as shown below:<br />
.</span><br />
<div style="text-align: center;"><span style="font-size: medium;"> <img src="https://cdn.vox-cdn.com/thumbor/Caa0mL3VUSI8-meUzCdPkKX50q0=/0x0:1280x720/1200x0/filters:focal(0x0:1280x720):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19387876/76934462_10157924594842652_3423958661494472704_o.jpg" width="400" height="225" border="0" alt="[Image: 76934462_10157924594842652_3423958661494472704_o.jpg]" /></span></div>
<span style="font-size: medium;"> This process can also be sped up by obtaining the <span style="font-weight: bold;">Oval Charm</span>, This charm can be obtained<span style="font-weight: bold;"> after beating Leon in the Pokémon League. </span>The oval charm can then be given to the player simply by besting Shigeki Morimoto in the Hotel Ionia within Circhester.<br />
.</span><br />
<div style="text-align: center;"><span style="font-size: medium;"> </span><img src="https://cdn.vox-cdn.com/thumbor/f1T6cdaS_kTiHJerajP7RxMyjxc=/0x0:1280x720/1200x0/filters:focal(0x0:1280x720):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19387879/75540193_10157924594802652_1823018166075260928_o.jpg" width="400" height="225" border="0" alt="[Image: 75540193_10157924594802652_1823018166075260928_o.jpg]" /></div>
 <br />
<div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;">Obtaining High IV's</span></span></div>
<br />
<span style="font-size: medium;">Before attempting to obtain high IV's it will be important to gain the ability to see Pokémon's IV's, in order to do so a few conditions must be met. Firstly you must have completed the main storyline of Pokémon sword and shield, then you must challenge the battle tower and beat multiple trainers before then beating Leon which will put you at battle tower rank 4. From this point onward you can check a Pokémon's IV's in any PC by simply pressing the + button. <br />
<br />
Bear in mind that this is not an exact measure of the IV's as it will instead give you one of 6 descriptions for each of the stats which correspond to set IV values as follows. (remember 0 is minimum, 31 is maximum)</span><ul>
<li><span style="font-size: medium;"><span style="font-weight: bold;">No Good</span>: zero</span><br />
</li></ul>
<ul>
<li><span style="font-size: medium;"><span style="font-weight: bold;">Decent</span>: 1- 10</span><br />
</li></ul>
<ul>
<li><span style="font-size: medium;"><span style="font-weight: bold;">Pretty Good</span>: 11 - 20</span><br />
</li></ul>
<ul>
<li><span style="font-size: medium;"><span style="font-weight: bold;">Very Good</span>: 21 - 29</span><br />
</li></ul>
<ul>
<li><span style="font-size: medium;"><span style="font-weight: bold;">Fantastic</span>: 30</span><br />
</li></ul>
<ul>
<li><span style="font-size: medium;"><span style="font-weight: bold;">Best</span>: 31</span><br />
</li></ul>
<span style="font-size: medium;">EXAMPLE:</span><br />
<div style="text-align: center;"><img src="https://oyster.ignimgs.com/mediawiki/apis.ign.com/pokemon-switch/4/41/Glowing_Stufful_Screenshot_2019-11-15_15-34-40.png" width="400" height="225" border="0" alt="[Image: Glowing_Stufful_Screenshot_2019-11-15_15-34-40.png]" /></div>
<br />
<span style="font-size: medium;">Now we know how to check IV's lets get to breeding Pokéon with High IV's. When two Pokéon breed, the offspring hatched from the egg will have 3 values which are completely random between 0 and 31 and 3 values which are each indivdually identical to one of the parents. For example it could be that speed, defence and attack are chosen to be inherited from parents but speed could be identical to the mother and attack and defence would be identical to the father with the other 3 stats generated randomly.</span><br />
<br />
<span style="font-size: medium;">As breeders we want to <span style="font-weight: bold;">guarantee more than 3 of the stats are passed down using a Destiny Knot. </span>When one of the parents holds a destiny knot (it doesn't matter which parent) then 5 IV's will be identical to either of the parents. This means that you can switch out the mother (or father if with a ditto) with newly hatched Pokémon as you breed them to increase the number of 'best' stat's with a value of 31 between both of the parents and hopefully get a baby Pokémon with 5 or 6 'best' stats as generally a Pokémon will not need all 6 to be perfect and the last one is always left to chance. </span><br />
 <span style="font-size: medium;">The only way to change one of these values after a Pokémon hatches would be to hyper train them by speaking to the man on the right counter of the battle tower after completing the game and raising the Pokémon to lvl 100. This will also cost bottle caps which, for a normal bottle cap raising one IV to max, will cost you 25BP each meaning this is quite expensive.</span><br />
<div style="text-align: center;">
<span style="font-size: large;"><span style="font-weight: bold;">Getting the correct nature</span></span></div>
<div style="text-align: left;"><span style="font-size: medium;">Obtaining the Correct nature on Pokémon could be left up to chance, with each Pokémon having one of 25 different natures upon hatching, however most breeders want guaranteed natures for obvious reasons! <br />
<br />
To guarantee the egg will hatch into a Pokéon with the correct nature all you need to do is make sure either of the parents has the nature you want and then make them hold an everstone. This way <span style="font-weight: bold;">the parent holding the everstone will always have the same nature as the hatched Pokémon</span></span></div>
<div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;">Adding Egg Moves </span></span></div>
<br />
<span style="font-size: medium;">When talking about egg moves, not much has changed since previous games. However it is important to note that there has been a wide variety of moves that have been cut from the new games and as such don't expect to find these moves in sword and shield, through breeding or otherwise. The list is quite long as it also includes a large number of Z-moves from sun and moon so the list of cut moves can be found in the spoiler below:<br />
<br />
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<div class="red_alert" style="text-align:left;">
<div style="display: none;"><strong><br />
002 Karate Chop<br />
003 Double Slap<br />
004 Comet Punch<br />
013 Razor Wind<br />
026 Jump Kick<br />
027 Rolling Kick<br />
041 Twineedle<br />
049 Sonic Boom<br />
082 Dragon Rage<br />
096 Meditate<br />
099 Rage<br />
112 Barrier<br />
117 Bide<br />
119 Mirror Move<br />
121 Egg Bomb<br />
125 Bone Club<br />
128 Clamp<br />
131 Spike Cannon<br />
132 Constrict<br />
134 Kinesis<br />
140 Barrage<br />
145 Bubble<br />
146 Dizzy Punch<br />
148 Flash<br />
149 Psywave<br />
159 Sharpen<br />
169 Spider Web<br />
171 Nightmare<br />
185 Feint Attack<br />
193 Foresight<br />
216 Return<br />
218 Frustration<br />
222 Magnitude<br />
228 Pursuit<br />
237 Hidden Power<br />
265 Smelling Salts<br />
274 Assist<br />
287 Refresh<br />
289 Snatch<br />
290 Secret Power<br />
293 Camouflage<br />
300 Mud Sport<br />
301 Ice Ball<br />
302 Needle Arm<br />
316 Odor Sleuth<br />
318 Silver Wind<br />
320 Grass Whistle<br />
324 Signal Beam<br />
327 Sky Uppercut<br />
346 Water Sport<br />
357 Miracle Eye<br />
358 Wake-Up Slap<br />
363 Natural Gift<br />
373 Embargo<br />
376 Trump Card<br />
377 Heal Block<br />
378 Wring Out<br />
381 Lucky Chant<br />
382 Me First<br />
386 Punishment<br />
426 Mud Bomb<br />
429 Mirror Shot<br />
431 Rock Climb<br />
443 Magnet Bomb<br />
445 Captivate<br />
456 Heal Order<br />
466 Ominous Wind<br />
477 Telekinesis<br />
481 Flame Burst<br />
485 Synchronoise<br />
498 Chip Away<br />
507 Sky Drop<br />
516 Bestow<br />
531 Heart Stamp<br />
537 Steamroller<br />
563 Rototiller<br />
569 Ion Deluge<br />
622 Breakneck Blitz<br />
623 Breakneck Blitz<br />
624 All-Out Pummeling<br />
625 All-Out Pummeling<br />
626 Supersonic Skystrike<br />
627 Supersonic Skystrike<br />
628 Acid Downpour<br />
629 Acid Downpour<br />
630 Tectonic Rage<br />
631 Tectonic Rage<br />
632 Continental Crush<br />
633 Continental Crush<br />
634 Savage Spin-Out<br />
635 Savage Spin-Out<br />
636 Never-Ending Nightmare<br />
637 Never-Ending Nightmare<br />
638 Corkscrew Crash<br />
639 Corkscrew Crash<br />
640 Inferno Overdrive<br />
641 Inferno Overdrive<br />
642 Hydro Vortex<br />
643 Hydro Vortex<br />
644 Bloom Doom<br />
645 Bloom Doom<br />
646 Gigavolt Havoc<br />
647 Gigavolt Havoc<br />
648 Shattered Psyche<br />
649 Shattered Psyche<br />
650 Subzero Slammer<br />
651 Subzero Slammer<br />
652 Devastating Drake<br />
653 Devastating Drake<br />
654 Black Hole Eclipse<br />
655 Black Hole Eclipse<br />
656 Twinkle Tackle<br />
657 Twinkle Tackle<br />
658 Catastropika<br />
671 Spotlight<br />
695 Sinister Arrow Raid<br />
696 Malicious Moonsault<br />
697 Oceanic Operetta<br />
698 Guardian of Alola<br />
699 Soul-Stealing 7-Star Strike<br />
700 Stoked Sparksurfer<br />
701 Pulverizing Pancake<br />
702 Extreme Evoboost<br />
703 Genesis Supernova<br />
719 10,000,000 Volt Thunderbolt<br />
723 Light That Burns the Sky<br />
724 Searing Sunraze Smash<br />
725 Menacing Moonraze Maelstrom<br />
726 Let’s Snuggle Forever<br />
727 Splintered Stormshards<br />
728 Clangorous Soulblaze<br />
729 Zippy Zap<br />
730 Splishy Splash<br />
731 Floaty Fall<br />
732 Pika Papow<br />
733 Bouncy Bubble<br />
734 Buzzy Buzz<br />
735 Sizzly Slide<br />
736 Glitzy Glow<br />
737 Baddy Bad<br />
738 Sappy Seed<br />
739 Freezy Frost<br />
740 Sparkly Swirl<br />
741 Veevee Volley<br />
</strong></div>
</div>
</div>
 </span><br />
<span style="font-size: medium;">In order to add egg moves onto a Pokémon first use a website such as</span> <span style="font-size: medium;"><a href="https://www.serebii.net/index2.shtml" target="_blank">Serebii</a> or <a href="https://bulbapedia.bulbagarden.net/wiki/Main_Page" target="_blank">Bulbapedia</a> to check which egg moves they can learn and what other species can potentially pass along these egg moves. After you have done this small bit of research you simply need to ensure that the male Pokéon you leave in the nursery is one of these compatible Pokémon who already knows the egg move. This ensures that the hatched Pokémon will be the same species as the Female while also having the Egg move passed along by the Male.</span><br />
<div style="text-align: center;">
<span style="color: #FF0000;"><span style="font-weight: bold;"><span style="font-size: x-large;">[WIP] Below this Point, will be finished by the end of tomorrow.</span></span></span><br />
<br />
<span style="font-size: large;"><span style="font-weight: bold;">Ensuring Pokémon have the correct ability</span></span></div>
 <br />
<div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;">Optional: Increasing chance of shiny's hatching</span></span></div>
<div style="text-align: center;">
<span style="font-size: large;"><span style="font-weight: bold;">After Breeding: Training your newly hatched Pokémon</span></span></div>
<div style="text-align: left;"><span style="font-size: medium;">Level training<br />
EV training</span></div>
<div style="text-align: left;"> </div>
<div style="text-align: center;"><span style="font-weight: bold;"><span style="font-size: large;">Helpful Item Locations</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><span style="font-size: medium;"><img src="https://cdn.vox-cdn.com/thumbor/DG9861qI2y0l7yieIgFn2UMUWnA=/0x0:1280x720/1200x800/filters:focal(538x258:742x462)/cdn.vox-cdn.com/uploads/chorus_image/image/65732120/74945139_10157924594762652_5659168103141998592_o.0.jpg" width="500" height="333" border="0" alt="[Image: 74945139_10157924594762652_5659168103141998592_o.0.jpg]" /></span></div>
<br />
<span style="font-size: medium;">Many sources on various websites explain the basics on breeding Pokémon in the sword and shield games, however very few have all the various specifics people will aim for when breeding competitively. This guide aims to cover EVERYTHING, from why you should start breeding all the way to how maximising a Pokémons IV's/EV's in order to make your Pokémon as strong as possible.</span><br />
<div style="text-align: center;"> </div>
<span style="font-size: medium;">Before I go into the Process of breeding first it would help if everybody was on the same page and understands the key terms any breeder should know, along with the effect these have on individual Pokémon.<br />
<br />
<span style="font-weight: bold;">IV's</span><br />
<br />
IV's stand for Individual values and each pokemon will hatch, or be caught with. These values range between 0 and 31 and there is a value for each of the 6 main stats, the higher the value the better the Pokémon is in regards to that stat. These values cannot be changed easily as will be explained later.<br />
<br />
<span style="font-weight: bold;">EV's</span><br />
<br />
EV's stand for Effort Values. EV's are seperate from IV's and add an additional bonus on top of IV's a Pokémon starts with, they are also not linked directly to breeding as when a Pokémon hatches it will have 0 EV's. EV's range from 0 to 252 in each stat, however a Pokémon can never have a total number of EV's higher than 510 meaning it is impossible to maximise each stat's EV's. EV training is covered in the after breeding section later on.<br />
<br />
<span style="font-weight: bold;">Egg Moves</span><br />
<br />
Egg moves are what we call moves which cannot normally be obtained on one species of Pokémon but can be passed down from a male parent of another species. There are exceptions in certain generations such as the Pokémon in the wild with an orange aura in sword and shield that can be caught with egg moves already but in general these moves will not be found on wild Pokémon and cannot be taught by TM's.<br />
<br />
<span style="font-weight: bold;">Egg Group</span><br />
<br />
Nearly every species of Pokémon is assigned one or more Egg Groups, Legendaries and a select few others have an egg group simply called undiscovered which prevents them from breeding under normal circumstances. Egg groups are used to determine what Pokémon can breed together, if two Pokémon share at least one egg group an egg can be produced which contains a baby Pokémon of the same species as the mother. (To find a Pokémons egg groups I recommend looking them up on <a href="https://www.serebii.net/index2.shtml" target="_blank">Serebii</a> or <a href="https://bulbapedia.bulbagarden.net/wiki/Main_Page" target="_blank">Bulbapedia</a>)<br />
<br />
There exists one very common exception to this rule when it comes to breeding, and that exception is ... DITTO! Sitto can breed with a Pokéon of any egg group so long as it is not a Pokémon such as a Legendary that cannot breed at all. This makes ditto very valuable to breeders! An egg produced with a ditto and another species will always contain the other Pokémon species. It is impossible to produce an egg containing a ditto. <br />
<br />
All egg group names:<br />
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<div style="display: none;"><strong></span><ul>
<li>Monster<br />
</li>
<li>Water 1<br />
</li>
<li>Water 2<br />
</li>
<li>Water 3<br />
</li>
<li>Bug<br />
</li>
<li>Flying<br />
</li>
<li>Fairy<br />
</li>
<li>Grass<br />
</li>
<li>Human-Like<br />
</li>
<li>Mineral<br />
</li>
<li>Amorphous<br />
</li>
<li>Ditto<br />
</li>
<li>Dragon<br />
</li>
<li>Undiscovered<br />
</li></ul>
<span style="font-size: medium;"></strong></div>
</div>
</div>
<br />
<span style="font-weight: bold;">Hidden Ability</span><br />
<br />
Hidden abilities are special abilities Pokémon can have instead of their regular abilities, these abilities wont be found simply by catching or breeding regular Pokémon and the main way to get Pokémon with Hidden Abilities in Sword and Shield is through beating and catching Pokémon in Max Raid Battles. However be warned that the Pokémon will not always have the hidden ability even if you do catch it in this way.<br />
<br />
<span style="font-weight: bold;">Hidden Power</span><br />
<br />
I won't go into much detail on this one but hidden power is a move which was removed for sword and shield which changed type and power based on a Pokémon's IV's<br />
 </span><br />
<div style="text-align: center;"><span style="font-size: large;">Now that's out of the way, let's cover the basics, <span style="font-weight: bold;">why should you start breeding Pokémon? Is it worth it?</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://cdn.vox-cdn.com/thumbor/Qp1CRtSOc96DfnLEuYgsFu3vQsk=/0x0:1280x720/1200x0/filters:focal(0x0:1280x720):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19373679/2019110922345100_3c66b776db1aa06323037049facd96d3.jpg" width="400" height="225" border="0" alt="[Image: 2019110922345100_3c66b776db1aa06323037049facd96d3.jpg]" /></span></div>
<div style="text-align: center;"><span style="font-size: medium;"><span style="color: #0000FF;"><span style="font-weight: bold;">For Curry, Obviously...</span></span></span></div>
<br />
<span style="font-size: medium;">Ok, I was only kidding about the curry thing...<br />
<br />
But in all seriousness, breeding is a great way to get Pokémon that are much stronger than those in the wild (Higher IV's) and also teach them a selection of specific moves (Egg moves) that are otherwise only available randomly from catching Pokémon with orange auras. This allows you to make Pokémon that can specifically be used to battle people online or advance in the Battle Tower to earn BP (more on BP later)<br />
<br />
One big thing to mention is that although breeding has been a staple of the main series of Pokémon games for some time there are a few differences this time around, which will be explained as the guide unfolds.<br />
<br />
A new feature of Sword and Shield is that you can now <span style="font-weight: bold;">change a Pokémon's nature AFTER breeding.</span> This is done with mints bought with 50 BP each over the left side counter at the battle tower.<br />
<br />
Since forms of Hyper Training have been around for a few generations now as well this actually provides a way to <span style="font-weight: bold;">Maximise IV's without breeding.</span> This is done using bottle caps by talking to the man in white behind the right side counter of the battle tower, with normal bottle caps raising 1 IV to max and Gold bottle caps raising all IV's to max. HOWEVER, this only works once the Pokémon has reached level 100, and you have to access the Battle Tower!<br />
<br />
It is also <span style="font-weight: bold;">possible to obtain Eggmoves without breeding. </span>During your adventure you will likely encounter Pokémn with an orange aura around them, these Pokémon will have at least 3 Maximum value IV's and potentially some egg moves, although it is important to note that this is mostly down to luck as to which egg moves a Pokémon will know<br />
<br />
This is the main reason it is important to state the significance of breeding, most of the previous goals of breeding <span style="font-style: italic;">can </span>be achieved without any actual breeding being involved. However it is worth bearing in mind that this will cost you a hefty amount of time, BP and bottle caps in the long run.<br />
<span style="font-weight: bold;">EXAMPLE</span><br />
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<div style="display: none;"><strong><br />
If you want a Pokémon with specific egg moves you will need to hunt for that Pokémon with an orange aura. Seems simple enough, however the correct egg moves are not guaranteed. Next, it is likely that Pokémon has only 3 Maxed out IV's meaning it would first need to be raised all the way to level 100 and then would cost cost 3 bottle caps (25 BP cost each) to maximise its stats (potentially 2 if you don't care about a stat that isn't maximised) and then there is only a small chance of obtaining the Pokémon with the correct nature, even with a Pokémon that has the Synchronize ability in the first slot of your carried Pokémon you will still have only a 50% chance it has the correct nature, meaning it costs another 50BP to get the mint to change natures meaning you could be spending 125 BP to get your Pokémon this far!<br />
</strong></div>
</div>
</div>
<br />
With this explained, feel free to make your own judgement on whether breeding is worth it for you or not. But personally I believe breeding still has some value.<br />
<br />
 </span><br />
<div style="text-align: center;"><span style="font-size: x-large;"><span style="font-weight: bold;">How to start Breeding.</span></span></div>
<div style="text-align: left;">
<span style="font-size: medium;">The first step to breeding in any Pokémon game is finding where you can potentially breed Pokémon, in sword and shield there are two potential places you can do this, one at the <span style="font-weight: bold;">Bridge Field zone in the Wild Area</span> and one on <span style="font-weight: bold;">Route 5</span>. as shown below.</span></div>
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://cdn.vox-cdn.com/thumbor/7gSx2eXVmBAtP9euQQ3xkdLBCZg=/0x0:998x661/1200x0/filters:focal(0x0:998x661):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19377463/pokemon_swsh_nursey_locations.jpg" width="400" height="265" border="0" alt="[Image: pokemon_swsh_nursey_locations.jpg]" /></span></div>
<div style="text-align: left;"> </div>
<span style="font-size: medium;">Once you arrive at one of these areas you can simply talk to the nursery worker who will ask which Pokémon you want them to take care of, if you leave one female and one male (or one of either gender and a ditto) these will become the new Pokémons parents. Remember that these Pokémon must be in the same egg group unless one is a ditto and unless using a ditto the egg will always contain the same species as the mother. <br />
<br />
When an egg is ready to be collected the nursery worker will change postions and move their arms to appear as shown below:<br />
.</span><br />
<div style="text-align: center;"><span style="font-size: medium;"> <img src="https://cdn.vox-cdn.com/thumbor/Caa0mL3VUSI8-meUzCdPkKX50q0=/0x0:1280x720/1200x0/filters:focal(0x0:1280x720):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19387876/76934462_10157924594842652_3423958661494472704_o.jpg" width="400" height="225" border="0" alt="[Image: 76934462_10157924594842652_3423958661494472704_o.jpg]" /></span></div>
<span style="font-size: medium;"> This process can also be sped up by obtaining the <span style="font-weight: bold;">Oval Charm</span>, This charm can be obtained<span style="font-weight: bold;"> after beating Leon in the Pokémon League. </span>The oval charm can then be given to the player simply by besting Shigeki Morimoto in the Hotel Ionia within Circhester.<br />
.</span><br />
<div style="text-align: center;"><span style="font-size: medium;"> </span><img src="https://cdn.vox-cdn.com/thumbor/f1T6cdaS_kTiHJerajP7RxMyjxc=/0x0:1280x720/1200x0/filters:focal(0x0:1280x720):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/19387879/75540193_10157924594802652_1823018166075260928_o.jpg" width="400" height="225" border="0" alt="[Image: 75540193_10157924594802652_1823018166075260928_o.jpg]" /></div>
 <br />
<div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;">Obtaining High IV's</span></span></div>
<br />
<span style="font-size: medium;">Before attempting to obtain high IV's it will be important to gain the ability to see Pokémon's IV's, in order to do so a few conditions must be met. Firstly you must have completed the main storyline of Pokémon sword and shield, then you must challenge the battle tower and beat multiple trainers before then beating Leon which will put you at battle tower rank 4. From this point onward you can check a Pokémon's IV's in any PC by simply pressing the + button. <br />
<br />
Bear in mind that this is not an exact measure of the IV's as it will instead give you one of 6 descriptions for each of the stats which correspond to set IV values as follows. (remember 0 is minimum, 31 is maximum)</span><ul>
<li><span style="font-size: medium;"><span style="font-weight: bold;">No Good</span>: zero</span><br />
</li></ul>
<ul>
<li><span style="font-size: medium;"><span style="font-weight: bold;">Decent</span>: 1- 10</span><br />
</li></ul>
<ul>
<li><span style="font-size: medium;"><span style="font-weight: bold;">Pretty Good</span>: 11 - 20</span><br />
</li></ul>
<ul>
<li><span style="font-size: medium;"><span style="font-weight: bold;">Very Good</span>: 21 - 29</span><br />
</li></ul>
<ul>
<li><span style="font-size: medium;"><span style="font-weight: bold;">Fantastic</span>: 30</span><br />
</li></ul>
<ul>
<li><span style="font-size: medium;"><span style="font-weight: bold;">Best</span>: 31</span><br />
</li></ul>
<span style="font-size: medium;">EXAMPLE:</span><br />
<div style="text-align: center;"><img src="https://oyster.ignimgs.com/mediawiki/apis.ign.com/pokemon-switch/4/41/Glowing_Stufful_Screenshot_2019-11-15_15-34-40.png" width="400" height="225" border="0" alt="[Image: Glowing_Stufful_Screenshot_2019-11-15_15-34-40.png]" /></div>
<br />
<span style="font-size: medium;">Now we know how to check IV's lets get to breeding Pokéon with High IV's. When two Pokéon breed, the offspring hatched from the egg will have 3 values which are completely random between 0 and 31 and 3 values which are each indivdually identical to one of the parents. For example it could be that speed, defence and attack are chosen to be inherited from parents but speed could be identical to the mother and attack and defence would be identical to the father with the other 3 stats generated randomly.</span><br />
<br />
<span style="font-size: medium;">As breeders we want to <span style="font-weight: bold;">guarantee more than 3 of the stats are passed down using a Destiny Knot. </span>When one of the parents holds a destiny knot (it doesn't matter which parent) then 5 IV's will be identical to either of the parents. This means that you can switch out the mother (or father if with a ditto) with newly hatched Pokémon as you breed them to increase the number of 'best' stat's with a value of 31 between both of the parents and hopefully get a baby Pokémon with 5 or 6 'best' stats as generally a Pokémon will not need all 6 to be perfect and the last one is always left to chance. </span><br />
 <span style="font-size: medium;">The only way to change one of these values after a Pokémon hatches would be to hyper train them by speaking to the man on the right counter of the battle tower after completing the game and raising the Pokémon to lvl 100. This will also cost bottle caps which, for a normal bottle cap raising one IV to max, will cost you 25BP each meaning this is quite expensive.</span><br />
<div style="text-align: center;">
<span style="font-size: large;"><span style="font-weight: bold;">Getting the correct nature</span></span></div>
<div style="text-align: left;"><span style="font-size: medium;">Obtaining the Correct nature on Pokémon could be left up to chance, with each Pokémon having one of 25 different natures upon hatching, however most breeders want guaranteed natures for obvious reasons! <br />
<br />
To guarantee the egg will hatch into a Pokéon with the correct nature all you need to do is make sure either of the parents has the nature you want and then make them hold an everstone. This way <span style="font-weight: bold;">the parent holding the everstone will always have the same nature as the hatched Pokémon</span></span></div>
<div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;">Adding Egg Moves </span></span></div>
<br />
<span style="font-size: medium;">When talking about egg moves, not much has changed since previous games. However it is important to note that there has been a wide variety of moves that have been cut from the new games and as such don't expect to find these moves in sword and shield, through breeding or otherwise. The list is quite long as it also includes a large number of Z-moves from sun and moon so the list of cut moves can be found in the spoiler below:<br />
<br />
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<div style="display: none;"><strong><br />
002 Karate Chop<br />
003 Double Slap<br />
004 Comet Punch<br />
013 Razor Wind<br />
026 Jump Kick<br />
027 Rolling Kick<br />
041 Twineedle<br />
049 Sonic Boom<br />
082 Dragon Rage<br />
096 Meditate<br />
099 Rage<br />
112 Barrier<br />
117 Bide<br />
119 Mirror Move<br />
121 Egg Bomb<br />
125 Bone Club<br />
128 Clamp<br />
131 Spike Cannon<br />
132 Constrict<br />
134 Kinesis<br />
140 Barrage<br />
145 Bubble<br />
146 Dizzy Punch<br />
148 Flash<br />
149 Psywave<br />
159 Sharpen<br />
169 Spider Web<br />
171 Nightmare<br />
185 Feint Attack<br />
193 Foresight<br />
216 Return<br />
218 Frustration<br />
222 Magnitude<br />
228 Pursuit<br />
237 Hidden Power<br />
265 Smelling Salts<br />
274 Assist<br />
287 Refresh<br />
289 Snatch<br />
290 Secret Power<br />
293 Camouflage<br />
300 Mud Sport<br />
301 Ice Ball<br />
302 Needle Arm<br />
316 Odor Sleuth<br />
318 Silver Wind<br />
320 Grass Whistle<br />
324 Signal Beam<br />
327 Sky Uppercut<br />
346 Water Sport<br />
357 Miracle Eye<br />
358 Wake-Up Slap<br />
363 Natural Gift<br />
373 Embargo<br />
376 Trump Card<br />
377 Heal Block<br />
378 Wring Out<br />
381 Lucky Chant<br />
382 Me First<br />
386 Punishment<br />
426 Mud Bomb<br />
429 Mirror Shot<br />
431 Rock Climb<br />
443 Magnet Bomb<br />
445 Captivate<br />
456 Heal Order<br />
466 Ominous Wind<br />
477 Telekinesis<br />
481 Flame Burst<br />
485 Synchronoise<br />
498 Chip Away<br />
507 Sky Drop<br />
516 Bestow<br />
531 Heart Stamp<br />
537 Steamroller<br />
563 Rototiller<br />
569 Ion Deluge<br />
622 Breakneck Blitz<br />
623 Breakneck Blitz<br />
624 All-Out Pummeling<br />
625 All-Out Pummeling<br />
626 Supersonic Skystrike<br />
627 Supersonic Skystrike<br />
628 Acid Downpour<br />
629 Acid Downpour<br />
630 Tectonic Rage<br />
631 Tectonic Rage<br />
632 Continental Crush<br />
633 Continental Crush<br />
634 Savage Spin-Out<br />
635 Savage Spin-Out<br />
636 Never-Ending Nightmare<br />
637 Never-Ending Nightmare<br />
638 Corkscrew Crash<br />
639 Corkscrew Crash<br />
640 Inferno Overdrive<br />
641 Inferno Overdrive<br />
642 Hydro Vortex<br />
643 Hydro Vortex<br />
644 Bloom Doom<br />
645 Bloom Doom<br />
646 Gigavolt Havoc<br />
647 Gigavolt Havoc<br />
648 Shattered Psyche<br />
649 Shattered Psyche<br />
650 Subzero Slammer<br />
651 Subzero Slammer<br />
652 Devastating Drake<br />
653 Devastating Drake<br />
654 Black Hole Eclipse<br />
655 Black Hole Eclipse<br />
656 Twinkle Tackle<br />
657 Twinkle Tackle<br />
658 Catastropika<br />
671 Spotlight<br />
695 Sinister Arrow Raid<br />
696 Malicious Moonsault<br />
697 Oceanic Operetta<br />
698 Guardian of Alola<br />
699 Soul-Stealing 7-Star Strike<br />
700 Stoked Sparksurfer<br />
701 Pulverizing Pancake<br />
702 Extreme Evoboost<br />
703 Genesis Supernova<br />
719 10,000,000 Volt Thunderbolt<br />
723 Light That Burns the Sky<br />
724 Searing Sunraze Smash<br />
725 Menacing Moonraze Maelstrom<br />
726 Let’s Snuggle Forever<br />
727 Splintered Stormshards<br />
728 Clangorous Soulblaze<br />
729 Zippy Zap<br />
730 Splishy Splash<br />
731 Floaty Fall<br />
732 Pika Papow<br />
733 Bouncy Bubble<br />
734 Buzzy Buzz<br />
735 Sizzly Slide<br />
736 Glitzy Glow<br />
737 Baddy Bad<br />
738 Sappy Seed<br />
739 Freezy Frost<br />
740 Sparkly Swirl<br />
741 Veevee Volley<br />
</strong></div>
</div>
</div>
 </span><br />
<span style="font-size: medium;">In order to add egg moves onto a Pokémon first use a website such as</span> <span style="font-size: medium;"><a href="https://www.serebii.net/index2.shtml" target="_blank">Serebii</a> or <a href="https://bulbapedia.bulbagarden.net/wiki/Main_Page" target="_blank">Bulbapedia</a> to check which egg moves they can learn and what other species can potentially pass along these egg moves. After you have done this small bit of research you simply need to ensure that the male Pokéon you leave in the nursery is one of these compatible Pokémon who already knows the egg move. This ensures that the hatched Pokémon will be the same species as the Female while also having the Egg move passed along by the Male.</span><br />
<div style="text-align: center;">
<span style="color: #FF0000;"><span style="font-weight: bold;"><span style="font-size: x-large;">[WIP] Below this Point, will be finished by the end of tomorrow.</span></span></span><br />
<br />
<span style="font-size: large;"><span style="font-weight: bold;">Ensuring Pokémon have the correct ability</span></span></div>
 <br />
<div style="text-align: center;"><span style="font-size: large;"><span style="font-weight: bold;">Optional: Increasing chance of shiny's hatching</span></span></div>
<div style="text-align: center;">
<span style="font-size: large;"><span style="font-weight: bold;">After Breeding: Training your newly hatched Pokémon</span></span></div>
<div style="text-align: left;"><span style="font-size: medium;">Level training<br />
EV training</span></div>
<div style="text-align: left;"> </div>
<div style="text-align: center;"><span style="font-weight: bold;"><span style="font-size: large;">Helpful Item Locations</span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pokemon Sword & Shield Shiny Hunting Megathread]]></title>
			<link>http://pokemonforever.com/Thread-TUTORIAL-Pokemon-Sword-Shield-Shiny-Hunting-Megathread</link>
			<pubDate>Sat, 16 Nov 2019 16:52:55 -0800</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-TUTORIAL-Pokemon-Sword-Shield-Shiny-Hunting-Megathread</guid>
			<description><![CDATA[<div style="text-align: center;"><img src="https://cdn.images.express.co.uk/img/dynamic/143/590x/Pokemon-Sword-and-Shield-Midnight-release-1204098.jpg?r=1573729295533" width="590" height="350" border="0" alt="[Image: Pokemon-Sword-and-Shield-Midnight-releas...3729295533]" /></div>
Hi all! It feels great to be in a brand new Generation of Pokemon, and with each new Gen comes a new way to shiny hunt, so I'll help break down everything we know about hunting these elusive Pokemon so far in this thread, and give my own insight as to how the new method works.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">1. What's Back?</span></span><br />
<div style="text-align: center;"><img src="http://nutricionmascotas.com/images/586bc9008333e4e7195652e73bae4e03.jpg" width="1024" height="768" border="0" alt="[Image: 586bc9008333e4e7195652e73bae4e03.jpg]" /></div>
Well the two mainstay shiny hunting methods are back in this gen of course, with Random Encounters and Masuda Method Haatching. To quickly go over these, Full Odds Random Ecounters offer the usual 1/4096 chance of finding a shiny, and with Shiny Charm that gets cut in half. Masuda Method offers you a 6x multiplier (so 6/4096, and the same for Shiny Charm, but cut in half), if you breed two Pokemon from different languages with each other. You can start Full Odds Hunting after exiting the Slumbering Weald, and you gain access to two daycares, one in the Wild Area and one on Route 4. Ditto can be found in Raids or at the Lake of Outrage.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">2. What's Gone?</span></span><br />
<div style="text-align: center;"><img src="https://media-cerulean.cursecdn.com/attachments/thumbnails/4/999/530/530/horde_battle_axew_1.jpg" border="0" alt="[Image: horde_battle_axew_1.jpg]" /></div>
Well, besides a few obvious ones like Horde Hunting and S.O.S. encounters, Chain Fishing, and device specific hunts (Dex-Nav, etc.) are also gone. You also cannot soft reset for stationary Pokemon, and although this was stated before launch, I'll remind everyone here, you<span style="font-style: italic;"> cannot </span>reset for a shiny starter, you'll have to breed for it. Along with Catch Combos, another feature from Pokemon Let's Go that is gone is Pokemon appearing as Shiny in the overworld. You will have to encounter each Pokemon to see if they are shiny.<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">3. What's New?</span></span><br />
<br />
Now we're really getting into the bulk of it all, heres a quick summarry of our new hunting method. Start a chain of 25 Pokemon by defeating or capturing them to increase the odds of finding a shiny Pokemon from that same species. Now this is pretty standard for Pokemon, and you can just go in with 25 Chained Pokemon and try get a shiny, your odds for this are a 25% increase, so roughly 1/2090 or so. However, you can drastically increase your odds, up to 1/598. Here's how it works.<br />
<br />
When you have a chain in SwSh, it will automatically check to see the total number of Pokemon you have battled before, and depending on the number there, you will be given an additional reroll. A reroll is what determines the likeliness of a Pokemon to be shiny, and obviously the more rerolls the better. For example, full odds hunting gives you no extra rerolls, but the shiny charm will give you an additional two. Essentially, you can have a current chain going which gives you your standard increased odds, but if you've battled a certain ammount of Pokemon, you'll gain additional rerolls for a Shiny. Specifics below.<br />
<br />
<img src="https://nintendowire.com/wp-content/uploads/2019/11/Pokemon-Sword-and-Shield-Shiny-Pokemon-Rerolling.jpg" width="618" height="171" border="0" alt="[Image: Pokemon-Sword-and-Shield-Shiny-Pokemon-Rerolling.jpg]" /><br />
While that looks a bit confusing, just remember that your chain will add on to how many Pokemon you've battled, and increase your odds accordingly. For the Number Battled count, you dont have to battle, say, 500 Pokemon in a row, just over time. You can, but it isn't needed, the only number needed is the 25 chain.<br />
<br />
<span style="font-weight: bold;">Heres a rundown of how I got my first Shiny, Nickit yesterday.</span><br />
 <br />
<div style="text-align: center;"><img src="https://pbs.twimg.com/media/EJedEI4VAAEj0kz?format=jpg&amp;name=small" width="680" height="383" border="0" alt="[Image: EJedEI4VAAEj0kz?format=jpg&amp;name=small]" /><br />
</div>
I got my number battled count to 500 to help increase my odds when I started my chain, from there, I saved the game before beginning the chain just in case i messed up, and proceeded to defeated 25 Nickits. I don't think it's needed, but I didn't run into any other Pokemon while doing this and only fought Nickit. After the 25, I decided to run from battles to see if this method worked. And, after 19 run aways after maxing my chain, I found the shiny. So, tl;dr to maximise odds. Get the Pokemon you want to 500 Battled, chain it to 25 without battling or catching any other Pokemon, then run until you find the shiny.<br />
 <br />
<div style="text-align: center;"><img src="https://gameranx.com/wp-content/uploads/2019/11/PokemonSwordShield19-1024x576.jpg" width="1024" height="576" border="0" alt="[Image: PokemonSwordShield19-1024x576.jpg]" /></div>
Additional stuff, I didn't leave the route when i did this. Now I don't know if this affects anything, but I kept resetting the route earlier when I was chaining and didn't find anything, but as soon as I stayed on the route, I got the shiny. So it is likely that leaving the route or entering a building, flying etc, will break the chain. You can also find yellow aura Pokemon when you start chaining, it is currently unkown if these have higher shiny odds, but they have a high chance of having a Hidden Ability and come with at least one perfect IV and an Egg Move. Lastly there is a chance that you will find a shiny Pokemon in a Max Raid battle, however we don't know the odds for this, or if they have increased odds. This will be updated when we find out. If you have any questions, ask below!]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="https://cdn.images.express.co.uk/img/dynamic/143/590x/Pokemon-Sword-and-Shield-Midnight-release-1204098.jpg?r=1573729295533" width="590" height="350" border="0" alt="[Image: Pokemon-Sword-and-Shield-Midnight-releas...3729295533]" /></div>
Hi all! It feels great to be in a brand new Generation of Pokemon, and with each new Gen comes a new way to shiny hunt, so I'll help break down everything we know about hunting these elusive Pokemon so far in this thread, and give my own insight as to how the new method works.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">1. What's Back?</span></span><br />
<div style="text-align: center;"><img src="http://nutricionmascotas.com/images/586bc9008333e4e7195652e73bae4e03.jpg" width="1024" height="768" border="0" alt="[Image: 586bc9008333e4e7195652e73bae4e03.jpg]" /></div>
Well the two mainstay shiny hunting methods are back in this gen of course, with Random Encounters and Masuda Method Haatching. To quickly go over these, Full Odds Random Ecounters offer the usual 1/4096 chance of finding a shiny, and with Shiny Charm that gets cut in half. Masuda Method offers you a 6x multiplier (so 6/4096, and the same for Shiny Charm, but cut in half), if you breed two Pokemon from different languages with each other. You can start Full Odds Hunting after exiting the Slumbering Weald, and you gain access to two daycares, one in the Wild Area and one on Route 4. Ditto can be found in Raids or at the Lake of Outrage.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">2. What's Gone?</span></span><br />
<div style="text-align: center;"><img src="https://media-cerulean.cursecdn.com/attachments/thumbnails/4/999/530/530/horde_battle_axew_1.jpg" border="0" alt="[Image: horde_battle_axew_1.jpg]" /></div>
Well, besides a few obvious ones like Horde Hunting and S.O.S. encounters, Chain Fishing, and device specific hunts (Dex-Nav, etc.) are also gone. You also cannot soft reset for stationary Pokemon, and although this was stated before launch, I'll remind everyone here, you<span style="font-style: italic;"> cannot </span>reset for a shiny starter, you'll have to breed for it. Along with Catch Combos, another feature from Pokemon Let's Go that is gone is Pokemon appearing as Shiny in the overworld. You will have to encounter each Pokemon to see if they are shiny.<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">3. What's New?</span></span><br />
<br />
Now we're really getting into the bulk of it all, heres a quick summarry of our new hunting method. Start a chain of 25 Pokemon by defeating or capturing them to increase the odds of finding a shiny Pokemon from that same species. Now this is pretty standard for Pokemon, and you can just go in with 25 Chained Pokemon and try get a shiny, your odds for this are a 25% increase, so roughly 1/2090 or so. However, you can drastically increase your odds, up to 1/598. Here's how it works.<br />
<br />
When you have a chain in SwSh, it will automatically check to see the total number of Pokemon you have battled before, and depending on the number there, you will be given an additional reroll. A reroll is what determines the likeliness of a Pokemon to be shiny, and obviously the more rerolls the better. For example, full odds hunting gives you no extra rerolls, but the shiny charm will give you an additional two. Essentially, you can have a current chain going which gives you your standard increased odds, but if you've battled a certain ammount of Pokemon, you'll gain additional rerolls for a Shiny. Specifics below.<br />
<br />
<img src="https://nintendowire.com/wp-content/uploads/2019/11/Pokemon-Sword-and-Shield-Shiny-Pokemon-Rerolling.jpg" width="618" height="171" border="0" alt="[Image: Pokemon-Sword-and-Shield-Shiny-Pokemon-Rerolling.jpg]" /><br />
While that looks a bit confusing, just remember that your chain will add on to how many Pokemon you've battled, and increase your odds accordingly. For the Number Battled count, you dont have to battle, say, 500 Pokemon in a row, just over time. You can, but it isn't needed, the only number needed is the 25 chain.<br />
<br />
<span style="font-weight: bold;">Heres a rundown of how I got my first Shiny, Nickit yesterday.</span><br />
 <br />
<div style="text-align: center;"><img src="https://pbs.twimg.com/media/EJedEI4VAAEj0kz?format=jpg&amp;name=small" width="680" height="383" border="0" alt="[Image: EJedEI4VAAEj0kz?format=jpg&amp;name=small]" /><br />
</div>
I got my number battled count to 500 to help increase my odds when I started my chain, from there, I saved the game before beginning the chain just in case i messed up, and proceeded to defeated 25 Nickits. I don't think it's needed, but I didn't run into any other Pokemon while doing this and only fought Nickit. After the 25, I decided to run from battles to see if this method worked. And, after 19 run aways after maxing my chain, I found the shiny. So, tl;dr to maximise odds. Get the Pokemon you want to 500 Battled, chain it to 25 without battling or catching any other Pokemon, then run until you find the shiny.<br />
 <br />
<div style="text-align: center;"><img src="https://gameranx.com/wp-content/uploads/2019/11/PokemonSwordShield19-1024x576.jpg" width="1024" height="576" border="0" alt="[Image: PokemonSwordShield19-1024x576.jpg]" /></div>
Additional stuff, I didn't leave the route when i did this. Now I don't know if this affects anything, but I kept resetting the route earlier when I was chaining and didn't find anything, but as soon as I stayed on the route, I got the shiny. So it is likely that leaving the route or entering a building, flying etc, will break the chain. You can also find yellow aura Pokemon when you start chaining, it is currently unkown if these have higher shiny odds, but they have a high chance of having a Hidden Ability and come with at least one perfect IV and an Egg Move. Lastly there is a chance that you will find a shiny Pokemon in a Max Raid battle, however we don't know the odds for this, or if they have increased odds. This will be updated when we find out. If you have any questions, ask below!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shiny Legendary Pokemon hunting guide for Pokemon USUM (Updated)]]></title>
			<link>http://pokemonforever.com/Thread-GUIDE-Shiny-Legendary-Pokemon-hunting-guide-for-Pokemon-USUM-Updated</link>
			<pubDate>Wed, 12 Sep 2018 09:58:02 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-GUIDE-Shiny-Legendary-Pokemon-hunting-guide-for-Pokemon-USUM-Updated</guid>
			<description><![CDATA[<span style="font-size: large;">ABOUT:</span><br />
<span style="font-size: medium;">Pokemon <span style="color: #FFFF00;"><span style="font-weight: bold;">Ultra Sun </span></span>&amp; <span style="color: #0000FF;"><span style="font-weight: bold;">Ultra Moon</span></span> intruduced a new Shiny Hunting method known as the Ultra Wormhole. It represents a minigame in which the player rides Solgaleo or Lunala by their choice in the Ultra Space and can enter Ultra Wormholes who contain either Ultra Beasts, Pokemon who can not be normally found in Alola, or Legendary Pokemon. The minigame is located at the Altar of the Sunne/Moone, depending the version of the game, after the player defeats Ultra Necrozma in the Ultra Megalopolis. All Pokemon who can be found in the Ultra Wormhole can be Shiny.</span><br />
<br />
<span style="font-size: large;">PREPARATION:</span><br />
<span style="font-size: medium;">The most important thing is to change your controls from motion controls to circle pad, because it is much easier and less tiring to control the Pokemon you ride. The controls can be changed at the Game Freak office at Heahea city (on the second floor of the building next to the Dimensional Research Lab) by the Aether Foundation scientist next to the bookshelf.<br />
 The second most important thing is to buy enough Pokeballs. I require at least 100 Ultra Balls, 150 Timer Balls (can be bought at the Thrifty Megamart near the Battle Royale Dome), 30-50 Quick Balls (can be bough at the Route 8 Pokecenter) and as much Master Balls as you can obtain.<br />
 The next most important thing that you need is a Pokemon that knows the Move False Swipe (the TM is given by proffesor Kukui post-story). This move can't faint the opponent, but can leave it with minimum 1 HP, putting it to the catch HP range. I recommend Aegislash because of its great typing of <span style="color: #800080;">Ghost</span> and <span style="color: #A9A9A9;">Steel</span> who resist alot of Types, access to Swords Dance to boost its Attack stat, and access to King's Shield, a move who protects the user and drops the opponent's Attack stat harshly if contact has been made on the same turn the Move is used. Other good option is Breloom, since its also got access to Spore and Swords Dance.<br />
 If you use Aegislash, have a Pokemon with Thunder Wave or Spore/Hypnosis in other slot of the Party, since the Status Effects they inflict on the opponent boosts the catch rate and makes the usage of PP smaller. There are alot of other Pokemon you can use if you have trouble obtaining these two, or work better for you.<br />
Another important move is Heal Block, a move who prevents the opponent from using Healing moves. For it I recommend Silvally, since you can easily obtain a Type: Null and evolve it with high Friendship.<br />
 Another thing you need is a bunch of Roto Catches who can be obtained via the Roto Lotto (they boost the Catch Rate when used in battle).</span><br />
<span style="font-size: medium;"> The last recommended thing is the item Shiny Charm (A item, rewarded for filling the Alola Pokedex, who is given to you at the Game Freak Office). It increases the odds for a Shiny Pokemon to appear from 1/4096 to 1/1365.</span><br />
<br />
<span style="font-size: large;">ULTRA SPACE:</span><br />
<span style="font-size: medium;">When, after all the preparations, you enter Ultra Space you will first see alot of orange orbs. Collect as much as you can, since they boost your speed. Soon you will start coming across different wormholes and blue orbs filled with electricity. Avoid the blue orbs, since they remove speed equal to the speed you gain by collecting two orange orbs. As you get further, more blue orbs will appear and less orange orbs will do so. The wormholes will be either green, blue, red, yellow, and white and will look different the further you get.<br />
Avoid <span style="color: #000000;">white</span> Wormholes, since they will always contain Ultra Beasts. You can tell a wormhole's rarity by its look. Wormholes with no rings around them are the most common type of wormholes and only have 1% chance to contain a Legendary Pokemon. Wormholes with one ring around them are the next by rarity and have 5% to contain a Legendary Pokemon. Wormholes with 2 rings around them are the next rarest and have 20% chance to contain a Legendary Pokemon, but the chance increases the further you get. The rarest type of wormhole are the wormholes with two rings and aura around them, and will always contain a Legendary Pokemon. They only appear after 2500 light years distance and are the type of Wormhole you will be looking for.</span><br />
<br />
<span style="font-size: large;">WORMHOLE COLORS AND LEGENDARY POKEMON:</span><br />
<span style="font-size: medium;">The color of the wormhole is very important as mentioned, since it depends what Pokemon appear in the wormhole. Here is the list of what Legendary Pokemon can appear in the different colors of wormholes:<br />
<br />
 The <span style="color: #FF0000;">red</span> Wormhole will lead you to a area in the sky, which may contain:<br />
<br />
- <span style="color: #ADD8E6;">Articuno</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/articuno.gif" border="0" alt="[Image: articuno.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #FFFF00;">Zapdos</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/zapdos.gif" border="0" alt="[Image: zapdos.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #FFA07A;">Moltres</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/moltres.gif" border="0" alt="[Image: moltres.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #AFEEEE;">Cresselia</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/cresselia.gif" border="0" alt="[Image: cresselia.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #FFA500;">Ho-Oh</span> (<span style="color: #FFFF00;"><span style="font-weight: bold;">Ultra Sun</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/ho-oh.gif" border="0" alt="[Image: ho-oh.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #0000FF;">Tornadus</span> (<span style="font-weight: bold;"><span style="color: #FFD700;">Ultra Sun </span></span>only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/tornadus.gif" border="0" alt="[Image: tornadus.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #DDA0DD;">Thundurus</span> (<span style="font-weight: bold;"><span style="color: #0000FF;">Ultra Moon</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/thundurus.gif" border="0" alt="[Image: thundurus.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #FFFF00;">Landorus</span> (requires both Thundurus and Tornadus<span style="color: #0000FF;"> </span>in your Party)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/landorus.gif" border="0" alt="[Image: landorus.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #FF0000;">Yveltal</span> (<span style="color: #0000FF;"><span style="font-weight: bold;">Ultra Moon</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/yveltal.gif" border="0" alt="[Image: yveltal.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #000000;">Rayquaza</span> (requires both Groudon and Kyogre in your Party)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/rayquaza.gif" border="0" alt="[Image: rayquaza.gif]" /><br />
<span style="font-size: medium;"> The <span style="color: #008000;">green</span> wormhole will lead you to a rocky area, which may contain:<br />
<br />
 - <span style="color: #0000FF;">Cobalion</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/cobalion.gif" border="0" alt="[Image: cobalion.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #EE82EE;">Virizion</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/virizion.gif" border="0" alt="[Image: virizion.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #DAA520;">Terrakion</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/terrakion.gif" border="0" alt="[Image: terrakion.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #00FF00;">Mewtwo</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/mewtwo.gif" border="0" alt="[Image: mewtwo.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #FF8C00;">Raikou</span> (<span style="color: #FFFF00;"><span style="font-weight: bold;">Ultra Sun</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/raikou.gif" border="0" alt="[Image: raikou.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #00FFFF;">Xerneas</span> (<span style="font-weight: bold;"><span style="color: #FFFF00;">Ultra Sun</span></span> only)</span><br />
<br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/xerneas-active.gif" border="0" alt="[Image: xerneas-active.gif]" /><br />
<span style="font-size: medium;"> - <span style="color: #40E0D0;">Dialga</span> (<span style="font-weight: bold;"><span style="color: #FFFF00;">Ultra Sun</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/dialga.gif" border="0" alt="[Image: dialga.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #FFA500;">Reshiram</span> (<span style="color: #FFD700;"><span style="font-weight: bold;">Ultra Sun </span></span>only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/reshiram.gif" border="0" alt="[Image: reshiram.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #DAA520;">Entei</span> (<span style="color: #0000FF;"><span style="font-weight: bold;">Ultra Moon</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/entei.gif" border="0" alt="[Image: entei.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #000000;">Zekrom</span> (<span style="font-weight: bold;"><span style="color: #0000FF;">Ultra Moon</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/zekrom.gif" border="0" alt="[Image: zekrom.gif]" /><br />
<br />
<span style="font-size: medium;">The <span style="color: #0000CD;">blue</span> Wormhole will lead you to a lake with a waterfall, which may contain:<br />
<br />
 - <span style="color: #0000FF;">Azelf</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/azelf.gif" border="0" alt="[Image: azelf.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #DAA520;">Uxie</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/uxie.gif" border="0" alt="[Image: uxie.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #EE82EE;">Mesprit</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/mesprit.gif" border="0" alt="[Image: mesprit.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #00FFFF;">Latios</span> (<span style="font-weight: bold;"><span style="color: #FFFF00;">Ultra Sun</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/latios.gif" border="0" alt="[Image: latios.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #FFFF00;">Latias </span>(<span style="font-weight: bold;"><span style="color: #0000FF;">Ultra Moon</span></span> </span><span style="font-size: medium;">only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/latias.gif" border="0" alt="[Image: latias.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #EE82EE;">Kyogre </span>(<span style="font-weight: bold;"><span style="color: #0000FF;">Ultra Moon</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/kyogre.gif" border="0" alt="[Image: kyogre.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #B22222;">Lugia </span>(<span style="font-weight: bold;"><span style="color: #0000FF;">Ultra Moon</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/lugia.gif" border="0" alt="[Image: lugia.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #40E0D0;">Suicune </span> ( requires both Raikou and Entei in your Party )</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/suicune.gif" border="0" alt="[Image: suicune.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #800080;">Kyurem</span> ( requires both Reshiram and Zekrom in your Party )</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/kyurem.gif" border="0" alt="[Image: kyurem.gif]" /><br />
<br />
<span style="font-size: medium;">The <span style="color: #FFFF00;">yellow</span> Wormhole will lead you to a deep cave, which may contain:<br />
<br />
 - <span style="color: #DAA520;">Regirock</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/regirock.gif" border="0" alt="[Image: regirock.gif]" /><br />
<span style="font-size: medium;"> - <span style="color: #00FFFF;">Regice</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/regice.gif" border="0" alt="[Image: regice.gif]" /><br />
<span style="font-size: medium;"> - <span style="color: #40E0D0;">Registeel</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/registeel.gif" border="0" alt="[Image: registeel.gif]" /><br />
<span style="font-size: medium;"> - <span style="color: #FFFF00;">Groudon</span> (Ultra Sun only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/groudon.gif" border="0" alt="[Image: groudon.gif]" /><br />
<span style="font-size: medium;"> - <span style="color: #FF8C00;">Heatran</span> (Ultra Sun only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/heatran.gif" border="0" alt="[Image: heatran.gif]" /><br />
<span style="font-size: medium;"> - <span style="color: #EE82EE;">Palkia</span> (<span style="font-weight: bold;"><span style="color: #0000FF;">Ultra Moon</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/palkia.gif" border="0" alt="[Image: palkia.gif]" /><br />
<span style="font-size: medium;"> - <span style="color: #0000FF;">Regigigas</span> (<span style="color: #0000FF;"><span style="font-weight: bold;">Ultra Moon</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/regigigas.gif" border="0" alt="[Image: regigigas.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #00FFFF;">Giratina</span> ( requires both <span style="color: #000000;">Dialga</span> and Palkia in your Party )</span><br />
 <img src="http://www.pokestadium.com/sprites/xy/shiny/giratina.gif" border="0" alt="[Image: giratina.gif]" /><br />
<span style="font-size: medium;">Note: One of <span style="color: #00FFFF;">Giratina</span>'s Types is <span style="color: #800080;">Ghost</span>, so have a Pokemon with the Moves Foresight or Odor Sleuth, else False Swipe won't affect it. </span><br />
<br />
<span style="font-size: large;">HOW TO HUNT:<br />
 </span><span style="font-size: medium;">When you find a Wormhole, who contains a Legendary Pokemon, after the message who tells you your distance, the screen will flash white and there will be a message that there is a mysterious presence. As you walk closer, you will hear the Pokemon's cry and see its silhouette. Get as close as you can to the pokemon before encountering it, and then save every step forward until you encounter it. If its not Shiny, you must soft reset the game by pressing the L button, the R button, and the start/select button. This will restart the game and when you load it again, you will be at the place you saved last- just before encountering the Pokemon if you did everything correctly. Then encounter it again, and if its not Shiny soft reset again. Repeat this method until you finally encounter it as a Shiny.</span><br />
<br />
<span style="font-size: large;">THE BATTLE:</span><br />
<span style="font-size: medium;">First, before finding the Shiny, battle normally the Pokemon and catch it. This will help you, because you will know what moves it has in the battle. Then you can keep reseting for the Shiny. Happily, the creators programmed all of the Legendary Pokemon to not have Moves who can cause the user to faint, like Lunar Dance or Take Down, so don't worry about recoil damage. However, some of the Pokemon know recovery Moves, so they can heal themselves and exit by the required HP range who makes them easier to catch. Some of these<br />
Moves are status Moves, meaning you can prevent the Pokemon using them by using Heal Block, but some of them are HP draining attacking Moves, which are attacks who return the user HP, so it will be best to switch into a Pokemon that resist the attack's Type.<br />
 Here's a list of the Pokemon that can heal themselves:<br />
<br />
-<span style="color: #00FF00;"> Mewtwo </span>has Recover  (use Heal Block)<br />
<br />
- <span style="color: #FFFF00;">Latias</span> has Wish (use Heal Block)<br />
<br />
- <span style="color: #000000;">Rayquaza</span> has Rest (use Heal Block)<br />
<br />
- <span style="color: #00FFFF;">Cresselia</span> has Moonlight (use Heal Block)<br />
<br />
- <span style="color: #EE82EE;">Virizion</span> has Giga Drain (switch to a Pokemon that resists <span style="color: #00FF00;">Grass</span>-Type attacks)<br />
<br />
- <span style="color: #00FFFF;">Xerneas</span> has Horn Leech (switch to a Pokemon that resists <span style="color: #00FF00;">Grass</span>-Type attacks)<br />
<br />
- <span style="color: #FF0000;">Yveltal</span> has Oblivion Wing (switch to a Pokemon that resists <span style="color: #E6E6FA;">Flying</span>-Type attacks)<br />
<br />
When you finally encounter the Shiny, first throw a Quick Ball, since it has a 5x catch rate if it have been used on the first turn of the battle. If it fails to catch it,  Paralyze it or put it to Sleep (preferably), and then False Swipe it till its at red HP. If you have put it asleep instead of paralyzing it, put it to Sleep again every time it wakes up. When you get it to red HP and have inflicted status, start throwing Ultra Balls. After you have used 10 or more Ultra Balls and you haven't caught it, start throwing Timer Balls, who become more effective the longer is the battle, having a maximum 20% catch rate if the battle is longer than 20 turns.<br />
 Keep throwing Timer Balls as they before more and more effective and most likely will catch the Pokemon, but if your Shiny really is stubborn and you think the battle got way too long and it will Struggle, throw a Master Ball, which will never fail.</span><br />
<br />
<span style="font-size: large;">BONUS TIPS:</span><br />
<br />
<span style="font-size: medium;">  - Never bring a Golisopod. If its Emergency Exit Ability activates, you will run automatically from the Pokemon.<br />
<br />
  - Regirock, Regice and Registeel have the smallest amount of PP of all of these Pokemon, two of them having 30 PP and one having 25 PP. If you don't want to risk a fail, throw your Master Ball instantly when you encounter the Shiny.<br />
<br />
 - If you don't carry a Pokemon with False Swipe, never weaken the Shiny with moves who can Burn, Poison or Confuse, such as Flamethrower, Tri-Attack,  Water Pulse, Sludge Bomb, Ember, etc....<br />
<br />
- Critical hits can occur anytime. If you are not weakening with False Swipe, don't risk a Crirical hit to occur and leave the Pokemon on yellow HP.<br />
<br />
 - Always be careful when you are soft resetting. If you get distracted, you may accidentally reset over your Shiny, especially <span style="color: #00FFFF;">Regice </span><span style="color: #000000;">since its almost impossible to notice if its Shiny straight away.</span><br />
<br />
 - If you have captured <span style="color: #0000FF;">Cobalion</span>, you can use it as your False Swiper, because of its decent Defence, access to Swords Dance and Thunder Wave, and a typing of <span style="color: #808080;">Steel</span> and <span style="color: #A52A2A;">Fighting</span>, who resists alot of types.<br />
<br />
That was it about this guide. It's my first guide and I hope it helped. I'm sorry if there are any grammar errors/mistakes, since my English isn't that good. Anyway, thanks for reading and I wish you good luck</span> <img src="http://pokemonforever.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /> !]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;">ABOUT:</span><br />
<span style="font-size: medium;">Pokemon <span style="color: #FFFF00;"><span style="font-weight: bold;">Ultra Sun </span></span>&amp; <span style="color: #0000FF;"><span style="font-weight: bold;">Ultra Moon</span></span> intruduced a new Shiny Hunting method known as the Ultra Wormhole. It represents a minigame in which the player rides Solgaleo or Lunala by their choice in the Ultra Space and can enter Ultra Wormholes who contain either Ultra Beasts, Pokemon who can not be normally found in Alola, or Legendary Pokemon. The minigame is located at the Altar of the Sunne/Moone, depending the version of the game, after the player defeats Ultra Necrozma in the Ultra Megalopolis. All Pokemon who can be found in the Ultra Wormhole can be Shiny.</span><br />
<br />
<span style="font-size: large;">PREPARATION:</span><br />
<span style="font-size: medium;">The most important thing is to change your controls from motion controls to circle pad, because it is much easier and less tiring to control the Pokemon you ride. The controls can be changed at the Game Freak office at Heahea city (on the second floor of the building next to the Dimensional Research Lab) by the Aether Foundation scientist next to the bookshelf.<br />
 The second most important thing is to buy enough Pokeballs. I require at least 100 Ultra Balls, 150 Timer Balls (can be bought at the Thrifty Megamart near the Battle Royale Dome), 30-50 Quick Balls (can be bough at the Route 8 Pokecenter) and as much Master Balls as you can obtain.<br />
 The next most important thing that you need is a Pokemon that knows the Move False Swipe (the TM is given by proffesor Kukui post-story). This move can't faint the opponent, but can leave it with minimum 1 HP, putting it to the catch HP range. I recommend Aegislash because of its great typing of <span style="color: #800080;">Ghost</span> and <span style="color: #A9A9A9;">Steel</span> who resist alot of Types, access to Swords Dance to boost its Attack stat, and access to King's Shield, a move who protects the user and drops the opponent's Attack stat harshly if contact has been made on the same turn the Move is used. Other good option is Breloom, since its also got access to Spore and Swords Dance.<br />
 If you use Aegislash, have a Pokemon with Thunder Wave or Spore/Hypnosis in other slot of the Party, since the Status Effects they inflict on the opponent boosts the catch rate and makes the usage of PP smaller. There are alot of other Pokemon you can use if you have trouble obtaining these two, or work better for you.<br />
Another important move is Heal Block, a move who prevents the opponent from using Healing moves. For it I recommend Silvally, since you can easily obtain a Type: Null and evolve it with high Friendship.<br />
 Another thing you need is a bunch of Roto Catches who can be obtained via the Roto Lotto (they boost the Catch Rate when used in battle).</span><br />
<span style="font-size: medium;"> The last recommended thing is the item Shiny Charm (A item, rewarded for filling the Alola Pokedex, who is given to you at the Game Freak Office). It increases the odds for a Shiny Pokemon to appear from 1/4096 to 1/1365.</span><br />
<br />
<span style="font-size: large;">ULTRA SPACE:</span><br />
<span style="font-size: medium;">When, after all the preparations, you enter Ultra Space you will first see alot of orange orbs. Collect as much as you can, since they boost your speed. Soon you will start coming across different wormholes and blue orbs filled with electricity. Avoid the blue orbs, since they remove speed equal to the speed you gain by collecting two orange orbs. As you get further, more blue orbs will appear and less orange orbs will do so. The wormholes will be either green, blue, red, yellow, and white and will look different the further you get.<br />
Avoid <span style="color: #000000;">white</span> Wormholes, since they will always contain Ultra Beasts. You can tell a wormhole's rarity by its look. Wormholes with no rings around them are the most common type of wormholes and only have 1% chance to contain a Legendary Pokemon. Wormholes with one ring around them are the next by rarity and have 5% to contain a Legendary Pokemon. Wormholes with 2 rings around them are the next rarest and have 20% chance to contain a Legendary Pokemon, but the chance increases the further you get. The rarest type of wormhole are the wormholes with two rings and aura around them, and will always contain a Legendary Pokemon. They only appear after 2500 light years distance and are the type of Wormhole you will be looking for.</span><br />
<br />
<span style="font-size: large;">WORMHOLE COLORS AND LEGENDARY POKEMON:</span><br />
<span style="font-size: medium;">The color of the wormhole is very important as mentioned, since it depends what Pokemon appear in the wormhole. Here is the list of what Legendary Pokemon can appear in the different colors of wormholes:<br />
<br />
 The <span style="color: #FF0000;">red</span> Wormhole will lead you to a area in the sky, which may contain:<br />
<br />
- <span style="color: #ADD8E6;">Articuno</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/articuno.gif" border="0" alt="[Image: articuno.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #FFFF00;">Zapdos</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/zapdos.gif" border="0" alt="[Image: zapdos.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #FFA07A;">Moltres</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/moltres.gif" border="0" alt="[Image: moltres.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #AFEEEE;">Cresselia</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/cresselia.gif" border="0" alt="[Image: cresselia.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #FFA500;">Ho-Oh</span> (<span style="color: #FFFF00;"><span style="font-weight: bold;">Ultra Sun</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/ho-oh.gif" border="0" alt="[Image: ho-oh.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #0000FF;">Tornadus</span> (<span style="font-weight: bold;"><span style="color: #FFD700;">Ultra Sun </span></span>only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/tornadus.gif" border="0" alt="[Image: tornadus.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #DDA0DD;">Thundurus</span> (<span style="font-weight: bold;"><span style="color: #0000FF;">Ultra Moon</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/thundurus.gif" border="0" alt="[Image: thundurus.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #FFFF00;">Landorus</span> (requires both Thundurus and Tornadus<span style="color: #0000FF;"> </span>in your Party)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/landorus.gif" border="0" alt="[Image: landorus.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #FF0000;">Yveltal</span> (<span style="color: #0000FF;"><span style="font-weight: bold;">Ultra Moon</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/yveltal.gif" border="0" alt="[Image: yveltal.gif]" /><br />
<br />
<span style="font-size: medium;">- <span style="color: #000000;">Rayquaza</span> (requires both Groudon and Kyogre in your Party)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/rayquaza.gif" border="0" alt="[Image: rayquaza.gif]" /><br />
<span style="font-size: medium;"> The <span style="color: #008000;">green</span> wormhole will lead you to a rocky area, which may contain:<br />
<br />
 - <span style="color: #0000FF;">Cobalion</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/cobalion.gif" border="0" alt="[Image: cobalion.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #EE82EE;">Virizion</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/virizion.gif" border="0" alt="[Image: virizion.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #DAA520;">Terrakion</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/terrakion.gif" border="0" alt="[Image: terrakion.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #00FF00;">Mewtwo</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/mewtwo.gif" border="0" alt="[Image: mewtwo.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #FF8C00;">Raikou</span> (<span style="color: #FFFF00;"><span style="font-weight: bold;">Ultra Sun</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/raikou.gif" border="0" alt="[Image: raikou.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #00FFFF;">Xerneas</span> (<span style="font-weight: bold;"><span style="color: #FFFF00;">Ultra Sun</span></span> only)</span><br />
<br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/xerneas-active.gif" border="0" alt="[Image: xerneas-active.gif]" /><br />
<span style="font-size: medium;"> - <span style="color: #40E0D0;">Dialga</span> (<span style="font-weight: bold;"><span style="color: #FFFF00;">Ultra Sun</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/dialga.gif" border="0" alt="[Image: dialga.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #FFA500;">Reshiram</span> (<span style="color: #FFD700;"><span style="font-weight: bold;">Ultra Sun </span></span>only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/reshiram.gif" border="0" alt="[Image: reshiram.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #DAA520;">Entei</span> (<span style="color: #0000FF;"><span style="font-weight: bold;">Ultra Moon</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/entei.gif" border="0" alt="[Image: entei.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #000000;">Zekrom</span> (<span style="font-weight: bold;"><span style="color: #0000FF;">Ultra Moon</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/zekrom.gif" border="0" alt="[Image: zekrom.gif]" /><br />
<br />
<span style="font-size: medium;">The <span style="color: #0000CD;">blue</span> Wormhole will lead you to a lake with a waterfall, which may contain:<br />
<br />
 - <span style="color: #0000FF;">Azelf</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/azelf.gif" border="0" alt="[Image: azelf.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #DAA520;">Uxie</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/uxie.gif" border="0" alt="[Image: uxie.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #EE82EE;">Mesprit</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/mesprit.gif" border="0" alt="[Image: mesprit.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #00FFFF;">Latios</span> (<span style="font-weight: bold;"><span style="color: #FFFF00;">Ultra Sun</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/latios.gif" border="0" alt="[Image: latios.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #FFFF00;">Latias </span>(<span style="font-weight: bold;"><span style="color: #0000FF;">Ultra Moon</span></span> </span><span style="font-size: medium;">only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/latias.gif" border="0" alt="[Image: latias.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #EE82EE;">Kyogre </span>(<span style="font-weight: bold;"><span style="color: #0000FF;">Ultra Moon</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/kyogre.gif" border="0" alt="[Image: kyogre.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #B22222;">Lugia </span>(<span style="font-weight: bold;"><span style="color: #0000FF;">Ultra Moon</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/lugia.gif" border="0" alt="[Image: lugia.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #40E0D0;">Suicune </span> ( requires both Raikou and Entei in your Party )</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/suicune.gif" border="0" alt="[Image: suicune.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #800080;">Kyurem</span> ( requires both Reshiram and Zekrom in your Party )</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/kyurem.gif" border="0" alt="[Image: kyurem.gif]" /><br />
<br />
<span style="font-size: medium;">The <span style="color: #FFFF00;">yellow</span> Wormhole will lead you to a deep cave, which may contain:<br />
<br />
 - <span style="color: #DAA520;">Regirock</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/regirock.gif" border="0" alt="[Image: regirock.gif]" /><br />
<span style="font-size: medium;"> - <span style="color: #00FFFF;">Regice</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/regice.gif" border="0" alt="[Image: regice.gif]" /><br />
<span style="font-size: medium;"> - <span style="color: #40E0D0;">Registeel</span></span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/registeel.gif" border="0" alt="[Image: registeel.gif]" /><br />
<span style="font-size: medium;"> - <span style="color: #FFFF00;">Groudon</span> (Ultra Sun only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/groudon.gif" border="0" alt="[Image: groudon.gif]" /><br />
<span style="font-size: medium;"> - <span style="color: #FF8C00;">Heatran</span> (Ultra Sun only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/heatran.gif" border="0" alt="[Image: heatran.gif]" /><br />
<span style="font-size: medium;"> - <span style="color: #EE82EE;">Palkia</span> (<span style="font-weight: bold;"><span style="color: #0000FF;">Ultra Moon</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/palkia.gif" border="0" alt="[Image: palkia.gif]" /><br />
<span style="font-size: medium;"> - <span style="color: #0000FF;">Regigigas</span> (<span style="color: #0000FF;"><span style="font-weight: bold;">Ultra Moon</span></span> only)</span><br />
<img src="http://www.pokestadium.com/sprites/xy/shiny/regigigas.gif" border="0" alt="[Image: regigigas.gif]" /><br />
<br />
<span style="font-size: medium;"> - <span style="color: #00FFFF;">Giratina</span> ( requires both <span style="color: #000000;">Dialga</span> and Palkia in your Party )</span><br />
 <img src="http://www.pokestadium.com/sprites/xy/shiny/giratina.gif" border="0" alt="[Image: giratina.gif]" /><br />
<span style="font-size: medium;">Note: One of <span style="color: #00FFFF;">Giratina</span>'s Types is <span style="color: #800080;">Ghost</span>, so have a Pokemon with the Moves Foresight or Odor Sleuth, else False Swipe won't affect it. </span><br />
<br />
<span style="font-size: large;">HOW TO HUNT:<br />
 </span><span style="font-size: medium;">When you find a Wormhole, who contains a Legendary Pokemon, after the message who tells you your distance, the screen will flash white and there will be a message that there is a mysterious presence. As you walk closer, you will hear the Pokemon's cry and see its silhouette. Get as close as you can to the pokemon before encountering it, and then save every step forward until you encounter it. If its not Shiny, you must soft reset the game by pressing the L button, the R button, and the start/select button. This will restart the game and when you load it again, you will be at the place you saved last- just before encountering the Pokemon if you did everything correctly. Then encounter it again, and if its not Shiny soft reset again. Repeat this method until you finally encounter it as a Shiny.</span><br />
<br />
<span style="font-size: large;">THE BATTLE:</span><br />
<span style="font-size: medium;">First, before finding the Shiny, battle normally the Pokemon and catch it. This will help you, because you will know what moves it has in the battle. Then you can keep reseting for the Shiny. Happily, the creators programmed all of the Legendary Pokemon to not have Moves who can cause the user to faint, like Lunar Dance or Take Down, so don't worry about recoil damage. However, some of the Pokemon know recovery Moves, so they can heal themselves and exit by the required HP range who makes them easier to catch. Some of these<br />
Moves are status Moves, meaning you can prevent the Pokemon using them by using Heal Block, but some of them are HP draining attacking Moves, which are attacks who return the user HP, so it will be best to switch into a Pokemon that resist the attack's Type.<br />
 Here's a list of the Pokemon that can heal themselves:<br />
<br />
-<span style="color: #00FF00;"> Mewtwo </span>has Recover  (use Heal Block)<br />
<br />
- <span style="color: #FFFF00;">Latias</span> has Wish (use Heal Block)<br />
<br />
- <span style="color: #000000;">Rayquaza</span> has Rest (use Heal Block)<br />
<br />
- <span style="color: #00FFFF;">Cresselia</span> has Moonlight (use Heal Block)<br />
<br />
- <span style="color: #EE82EE;">Virizion</span> has Giga Drain (switch to a Pokemon that resists <span style="color: #00FF00;">Grass</span>-Type attacks)<br />
<br />
- <span style="color: #00FFFF;">Xerneas</span> has Horn Leech (switch to a Pokemon that resists <span style="color: #00FF00;">Grass</span>-Type attacks)<br />
<br />
- <span style="color: #FF0000;">Yveltal</span> has Oblivion Wing (switch to a Pokemon that resists <span style="color: #E6E6FA;">Flying</span>-Type attacks)<br />
<br />
When you finally encounter the Shiny, first throw a Quick Ball, since it has a 5x catch rate if it have been used on the first turn of the battle. If it fails to catch it,  Paralyze it or put it to Sleep (preferably), and then False Swipe it till its at red HP. If you have put it asleep instead of paralyzing it, put it to Sleep again every time it wakes up. When you get it to red HP and have inflicted status, start throwing Ultra Balls. After you have used 10 or more Ultra Balls and you haven't caught it, start throwing Timer Balls, who become more effective the longer is the battle, having a maximum 20% catch rate if the battle is longer than 20 turns.<br />
 Keep throwing Timer Balls as they before more and more effective and most likely will catch the Pokemon, but if your Shiny really is stubborn and you think the battle got way too long and it will Struggle, throw a Master Ball, which will never fail.</span><br />
<br />
<span style="font-size: large;">BONUS TIPS:</span><br />
<br />
<span style="font-size: medium;">  - Never bring a Golisopod. If its Emergency Exit Ability activates, you will run automatically from the Pokemon.<br />
<br />
  - Regirock, Regice and Registeel have the smallest amount of PP of all of these Pokemon, two of them having 30 PP and one having 25 PP. If you don't want to risk a fail, throw your Master Ball instantly when you encounter the Shiny.<br />
<br />
 - If you don't carry a Pokemon with False Swipe, never weaken the Shiny with moves who can Burn, Poison or Confuse, such as Flamethrower, Tri-Attack,  Water Pulse, Sludge Bomb, Ember, etc....<br />
<br />
- Critical hits can occur anytime. If you are not weakening with False Swipe, don't risk a Crirical hit to occur and leave the Pokemon on yellow HP.<br />
<br />
 - Always be careful when you are soft resetting. If you get distracted, you may accidentally reset over your Shiny, especially <span style="color: #00FFFF;">Regice </span><span style="color: #000000;">since its almost impossible to notice if its Shiny straight away.</span><br />
<br />
 - If you have captured <span style="color: #0000FF;">Cobalion</span>, you can use it as your False Swiper, because of its decent Defence, access to Swords Dance and Thunder Wave, and a typing of <span style="color: #808080;">Steel</span> and <span style="color: #A52A2A;">Fighting</span>, who resists alot of types.<br />
<br />
That was it about this guide. It's my first guide and I hope it helped. I'm sorry if there are any grammar errors/mistakes, since my English isn't that good. Anyway, thanks for reading and I wish you good luck</span> <img src="http://pokemonforever.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /> !]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Mod's Guide to Fashion in Ultra Sun/Ultra Moon!]]></title>
			<link>http://pokemonforever.com/Thread-GUIDE-A-Mod-s-Guide-to-Fashion-in-Ultra-Sun-Ultra-Moon</link>
			<pubDate>Fri, 03 Aug 2018 22:01:40 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-GUIDE-A-Mod-s-Guide-to-Fashion-in-Ultra-Sun-Ultra-Moon</guid>
			<description><![CDATA[<div style="text-align: center;"><img src="https://i.imgur.com/mFkD91w.jpg" width="800" height="421" border="0" alt="[Image: mFkD91w.jpg]" /></div>
 <br />
<div style="text-align: left;"><span style="font-size: medium;">Legends in making! <span style="font-weight: bold;">I'm 0kamii</span>, and tonight I'd like to offer my two cents on a very different type of post. This is my first guide in a lot time, since my <a href="http://pokemonforever.com/Thread-GUIDE-How-I-Shiny-Hunt-Salazzle-Tips-and-Tricks" target="_blank">Salazzle post</a>, I believe. So let's hope I don't embarrass myself.<br />
<br />
Trainer customization was one of the largest items requested by fans for the main series Pokémon games. It only took six generations, but with X and Y came the very first instances of players being able to throw their characters into whatever apparel they desired. Now, five years later, <span style="font-weight: bold;">the ways to customize our trainers have gotten even more personal</span>. We can change their hair, their eye color, their skin, even their lipstick if one so desires. The more clothes added to the games, the more I've seen people throwing together outfit that'd make any fashion designer cringe, and thus <span style="font-weight: bold;">I've taken it upon myself to try and create a guideline of sorts to help would-be fashionistas dress to impress!</span> After all, clothing can do remarkable things for confidence, and if you go into a battle wearing your Sunday clothes, that boon may be just the thing you need to turn an L into a W. With that, here's:</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="font-size: medium;">A Mod's Guide to Fashion in Ultra Sun/Ultra Moon!</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">Before I begin, let me begin by answersing the biggest question you've probably asked yourself: <span style="font-weight: bold;">why should I care about my trainer's clothes? You don't.</span> I honestly couldn't care less what y'all wear. In fact, most of you are probably reading this for the kicks. This post is merely here to aid those that do want to dress their best, and if you feel comfortable slapping together any outfit and jumping on Battle Spot, then godspeed. Another thing I'd like to introduce you all too before we begin in the color wheel. See below.</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/xka6b7s.png" width="300" height="258" border="0" alt="[Image: xka6b7s.png]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">There are many renditions of this model, but we'll be using this one for simplicity sake. There are far more advanced models out there, but this one will do fine for what we need. <span style="font-weight: bold;">The color wheel will be a good reference point during our design period if we don't know which colors pair well with each other</span>. Take note of which colors are directly opposed to each other on the wheel, such as yellow and purple, green and red, etc. This is part of a style choice known as <span style="font-weight: bold;">contrast</span>: two strikingly different colors combined in one look.<br />
<br />
Last thing we need to go over are the types of colors, before we cover the styles available within the games. These will be very brief, so I'll go over them quick.</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;">
<span style="font-size: medium;"><span style="font-weight: bold;">Types of Colors</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;"><span style="font-weight: bold;">Cool colors: <span style="color: #0000CD;">blues</span>, <span style="color: #00FF00;">greens</span>, <span style="color: #4B0082;">purples</span></span><br />
These colors are more easily accessible in Ultra Moon, and work well on tees, accessories, and footwear. They'll most easily pair with their direct opposite or their neighbor color<br />
<br />
<span style="font-weight: bold;">Warm colors: <span style="color: #FF0000;">reds</span>, <span style="color: #FF8C00;">oranges</span>, <span style="color: #FFD700;">yellows</span></span><br />
Most easily accessible in Ultra Sun. Best used for dresses, skirts, and accessories. Not wise for shoes, but pair very well with their opposites. Not as much with their neutrals.<br />
<br />
<span style="font-weight: bold;">Neutral colors: blacks, <span style="color: #ADD8E6;">whites</span>, <span style="color: #AFEEEE;">grays</span>, and <span style="color: #FFA07A;">brown (beige)</span></span><br />
These are accessible in both games, and serve as transition colors no matter what or where it is within the outfit. Typically used for accessories, but can be used on main apparel.<br />
<br />
And finally the seven distinguishable types of styles within the game and how to dress up to them accordingly.</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="font-size: medium;">The Seven Styles</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-weight: bold;"><span style="font-size: medium;">1.) Casual</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/UAFmMA4.jpg" width="200" height="436" border="0" alt="[Image: UAFmMA4.jpg]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">The casual style is the style that most people would assume within the games. <span style="font-weight: bold;">This particular way of dress typically involves shorts, t-shirts, sneakers, and backpacks</span>. It's about what you'd expect to see on a trainer running around on a journey and catching wild creatures. <span style="font-weight: bold;">This style works well with warm colors</span>, as seen above, but can do well with cool and neutrals as well. Casual is the easiest style in US/UM to pull off, and almost any combination of these types of clothes can be passed off as casual. In this case specifically, I used orange as my foundation color, balanced it out with a plain designed white tee, and threw in black to anchor the colors. I found this matching hat as well as a tie-in, and now I don't just look good, I look casually good!<br />
<br />
<span style="font-weight: bold;">2.) Retro</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/0mYDpIV.jpg" width="200" height="414" border="0" alt="[Image: 0mYDpIV.jpg]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">When trying to dress in the retro style, <span style="font-weight: bold;">try and imagine if it's something your parents would wear to an old 1960s concert</span>. The retro style relies heavily on things that seem old-fashioned or outdated to an extent. <span style="font-weight: bold;">The key to making the retro style work is to fluff it up with accessories</span>, such as handbags, hats, or hair bonnets. Here I've dressed my avatar in a neutral outfit (all black, white, and beige), and added those gym socks to have texture. The large glasses are very reminescent of Iris Apfel, a fashion icon from the 20th century. The secret of this outfit is the balancing of the tones, despite it consisting of the same colors. There's black in the hat and shoes, pulling the eye from top to bottom. The brown of the hat matches that of the bag, and the stripes on the shirt add dimension. A classic example of retro style fashion in US/UM.<br />
<br />
<span style="font-weight: bold;">3.) Beachy</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/AXx1KAP.jpg" width="200" height="455" border="0" alt="[Image: AXx1KAP.jpg]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">Game Freak must've known what they were doing when they designed the default outfit for the male playable character. The outfit that he comes with is actually a very accurate representation of beachy style fashion, the kind we'd usually see in places like Hawaii where Alola is based. <span style="font-weight: bold;">Beachy style outfits are generally going to include soft colors</span>, like the teal, white, and gray that you see here. The red of the hat and shoes is used as an accent, and the bag ties-in with the Z-ring. <span style="font-weight: bold;">The Z-ring normally wouldn't be part of an outfit because it's impossible to alter</span>, but here it works well with the colors already in use. <span style="font-weight: bold;">US/UM also comes with a variety of floral pattern shirts that would go well with the beachy style as well</span>. They may be tacky, but don't be afraid to give them a whirl! You might just feel the spirit of the islands.<br />
<br />
<span style="font-weight: bold;">4.) Punk</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/kV9wr1U.jpg" width="200" height="395" border="0" alt="[Image: kV9wr1U.jpg]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">Exactly what it sounds like, <span style="font-weight: bold;">punk is a hybrid style between retro and casual</span>. Anyone that dresses in the punk style wants to be comfortable, but they want to show they mean business as well. <span style="font-weight: bold;">This type of clothing never does wrong with those sludge pieces you find in Heahea City' apparel shop</span>, and here I used the sludge tee as my inspiration piece. I paired that with the sea cucumber cap to pull attention using the two shades of pink, added the red of the shoes for the same eye-drawing effect as on the retro outfit, and gave the character a neutral bag for balance. The bright pink glasses are an accessories that harkens mostly towards the retro half of the style, with the rainbow of colors drawing inspiration from the 70s trends that fit the punk style. The lowcut jeans were pruely aesthetic, any size can work with this style. <span style="font-weight: bold;">I'd avoid using skirts and capris in the punk style</span>, too dainty for the look desired.<br />
<br />
<span style="font-weight: bold;">5.) Sporty</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/yUlqAdS.jpg" width="178" height="400" border="0" alt="[Image: yUlqAdS.jpg]" /> <img src="https://i.imgur.com/VZ6GQWw.jpg" width="193" height="400" border="0" alt="[Image: VZ6GQWw.jpg]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">I mean to do a side-by-side comparison for all the styles like this, but <span style="font-weight: bold;">clothes in US/UM are not cheap</span>. So I had to use what I had. <span style="font-weight: bold;">The sporty style is when the casual style is taken up a notch</span>. The clothes one's wearing look fancy and high-class, but are actually rather basic. They just look more sophisticated when worn together. <span style="font-weight: bold;">Typically clothes you'll want to use when trying to achieve this style on the striped tees, the polo shirts, buttondowns, blouses, and capri pants</span>. You typically don't see loafers or espadrilles with this style, as that's considered too formal. <span style="font-weight: bold;">Wear sneakers or sandals for footwear here</span>, and don't be afraid to try on trilbys as opposed to baseball caps or the 'casual' cap that comes with the player at the beginning of th game. In both these looks, I chose a foundation color, pink and green respectively, and used neutrals to accent it. On the boy, I used red to tie in with the backpack, and white to offset the black. The girl I used more black, and contrasted it with white. <span style="font-weight: bold;">The bright orange handbag is called a statement piece</span>, which is an anomaly used to catch the eye. It's also nearly opposite to green, creating visual contrast with the rest of the outfit. Personally, sporty is probably by favorite style in US/UM.<br />
<br />
<span style="font-weight: bold;">6.) Regal</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/1GPxkii.jpg" width="200" height="379" border="0" alt="[Image: 1GPxkii.jpg]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;"><span style="font-weight: bold;">Regal is the most elegant of the styles, and most commonly seen on female trainers</span>. There are not a lot of options for male trainers if they want to dip into the regal style, but the <span style="font-weight: bold;">Gracidea shop in Hau'oli City will be your best bet for apparel in the regal style</span>. Be warned, though. It is very expensive. As if it wouldn't be, right? To dress in the regal style, imagine that you are among the same status as Lillie, or Lusamine. Esteemed, froufrou, royal. <span style="font-weight: bold;">Try to imagine what your rich alter-ego would wear</span> and that's the regal style. This is the style that you'll usually see with long, flowy hair, big hats, heels, and dresses/skirts. For this outfit, I styled it with a bright orange skirt to break up all the white, and couple it with a ruffled blouse. The pink flower was used for a pop of color, and the black handbag ties-in with the bottom of the shoes. Regal can be beautiful, but given that the pieces used to make it possible are so radically priced, you really have to want it to look it.<br />
<br />
<span style="font-weight: bold;">7.) Costume</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/0whHoX1.jpg" width="210" height="390" border="0" alt="[Image: 0whHoX1.jpg]" /><img src="https://i.imgur.com/heVwW6V.jpg" width="200" height="389" border="0" alt="[Image: heVwW6V.jpg]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;"><span style="font-weight: bold;">Not so much a style, more of a feature, costumes are available</span> that you can use to dress up as your favorite characters and pokémon throughout the game. Here I have the Team Skull costume, available to boys and girls, and on the right I have the Nurse Joy costume, exclusive to girls. Other costumes available are Kommo-o armor, karate gi, various pieces of Pikachu apparel. <span style="font-weight: bold;">These outfits don't require much additions to look good</span>, as they are the only pieces of clothes in the games that are meant to be part of a set. Everything else is up to the player, these are ready-made. So if you want to look good and don't feel like putting in the work, go for these!<br />
<br />
<span style="font-weight: bold;">Here's a video link showcasing all the clothing for boys in US/UM:</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/3qbuJEQfbk4" frameborder="0" style="max-width: 560px; max-height: 315px; width: 100%;" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-weight: bold;"><span style="font-size: medium;">Here's a <a href="https://www.youtube.com/watch?v=zqsDNIY2a_4&amp;t=173s" target="_blank">link</a> for all the female's clothing in S/M. Couldn't find one for US/UM, but most of it should be the same.</span></span></div>
 <br />
<div style="text-align: left;"><span style="font-size: medium;">Other than these, the only other things I would say regarding hair, eye color, lipstick and skin, <span style="font-weight: bold;">those are all entirely up to the trainer themselves</span>. Far as I can tell, they make little difference in the outcome of the outfit, so feel free to mix and match those things all you want!<br />
<br />
<span style="font-weight: bold;">Conclusion:</span><br />
<br />
Whew, that was sure a lot of information. Obviously none of this is intended to be serious, and as I mentioned prior, y'all are free to wear whatever you want, however you want. <span style="font-weight: bold;">This post merely serves as a waypoint for all those trainers that actually do want to look good in-game</span>, and hopefully I've provided a way of helping trainers do that. Any questions, comments, or suggestions on how to improve this post are welcomed in the thread below, and if I think of anything to add I'll be sure to throw it in somewhere. I haven't made a guide like this in a long time, so hopefully it made sense.<br />
<br />
Can't thank you all enough for reading, and if nothing else, I hope this post gave you a good laugh. I'll be here tomorrow 3pm EST for the <a href="http://pokemonforever.com/Thread-ANNOUNCEMENT-Battle-The-Mods-Weekly-Stream-Update" target="_blank">Battle the Mods Weekly Stream</a>, so don't be a strange to our weekly stumblings. I'm sure you'll get as much a kick out of it as we will. "All Our Favorite Ultra Beasts" is coming soon, and be on the lookout for a special announcement <span style="font-weight: bold;"><span style="color: #4B0082;">Amethyst</span> 0<span style="color: #4B0082;">mega</span></span> has planned for the upcoming month! <span style="font-weight: bold;">Be sure to post screenshots of your character's outfits in the thread below</span>, and let me know if this post was at all helpful.<br />
<br />
Thanks so much for reading, everyone! Battle onwards, friends!<br />
<br />
- 0kamii</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="https://i.imgur.com/mFkD91w.jpg" width="800" height="421" border="0" alt="[Image: mFkD91w.jpg]" /></div>
 <br />
<div style="text-align: left;"><span style="font-size: medium;">Legends in making! <span style="font-weight: bold;">I'm 0kamii</span>, and tonight I'd like to offer my two cents on a very different type of post. This is my first guide in a lot time, since my <a href="http://pokemonforever.com/Thread-GUIDE-How-I-Shiny-Hunt-Salazzle-Tips-and-Tricks" target="_blank">Salazzle post</a>, I believe. So let's hope I don't embarrass myself.<br />
<br />
Trainer customization was one of the largest items requested by fans for the main series Pokémon games. It only took six generations, but with X and Y came the very first instances of players being able to throw their characters into whatever apparel they desired. Now, five years later, <span style="font-weight: bold;">the ways to customize our trainers have gotten even more personal</span>. We can change their hair, their eye color, their skin, even their lipstick if one so desires. The more clothes added to the games, the more I've seen people throwing together outfit that'd make any fashion designer cringe, and thus <span style="font-weight: bold;">I've taken it upon myself to try and create a guideline of sorts to help would-be fashionistas dress to impress!</span> After all, clothing can do remarkable things for confidence, and if you go into a battle wearing your Sunday clothes, that boon may be just the thing you need to turn an L into a W. With that, here's:</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="font-size: medium;">A Mod's Guide to Fashion in Ultra Sun/Ultra Moon!</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">Before I begin, let me begin by answersing the biggest question you've probably asked yourself: <span style="font-weight: bold;">why should I care about my trainer's clothes? You don't.</span> I honestly couldn't care less what y'all wear. In fact, most of you are probably reading this for the kicks. This post is merely here to aid those that do want to dress their best, and if you feel comfortable slapping together any outfit and jumping on Battle Spot, then godspeed. Another thing I'd like to introduce you all too before we begin in the color wheel. See below.</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/xka6b7s.png" width="300" height="258" border="0" alt="[Image: xka6b7s.png]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">There are many renditions of this model, but we'll be using this one for simplicity sake. There are far more advanced models out there, but this one will do fine for what we need. <span style="font-weight: bold;">The color wheel will be a good reference point during our design period if we don't know which colors pair well with each other</span>. Take note of which colors are directly opposed to each other on the wheel, such as yellow and purple, green and red, etc. This is part of a style choice known as <span style="font-weight: bold;">contrast</span>: two strikingly different colors combined in one look.<br />
<br />
Last thing we need to go over are the types of colors, before we cover the styles available within the games. These will be very brief, so I'll go over them quick.</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;">
<span style="font-size: medium;"><span style="font-weight: bold;">Types of Colors</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;"><span style="font-weight: bold;">Cool colors: <span style="color: #0000CD;">blues</span>, <span style="color: #00FF00;">greens</span>, <span style="color: #4B0082;">purples</span></span><br />
These colors are more easily accessible in Ultra Moon, and work well on tees, accessories, and footwear. They'll most easily pair with their direct opposite or their neighbor color<br />
<br />
<span style="font-weight: bold;">Warm colors: <span style="color: #FF0000;">reds</span>, <span style="color: #FF8C00;">oranges</span>, <span style="color: #FFD700;">yellows</span></span><br />
Most easily accessible in Ultra Sun. Best used for dresses, skirts, and accessories. Not wise for shoes, but pair very well with their opposites. Not as much with their neutrals.<br />
<br />
<span style="font-weight: bold;">Neutral colors: blacks, <span style="color: #ADD8E6;">whites</span>, <span style="color: #AFEEEE;">grays</span>, and <span style="color: #FFA07A;">brown (beige)</span></span><br />
These are accessible in both games, and serve as transition colors no matter what or where it is within the outfit. Typically used for accessories, but can be used on main apparel.<br />
<br />
And finally the seven distinguishable types of styles within the game and how to dress up to them accordingly.</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="font-size: medium;">The Seven Styles</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-weight: bold;"><span style="font-size: medium;">1.) Casual</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/UAFmMA4.jpg" width="200" height="436" border="0" alt="[Image: UAFmMA4.jpg]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">The casual style is the style that most people would assume within the games. <span style="font-weight: bold;">This particular way of dress typically involves shorts, t-shirts, sneakers, and backpacks</span>. It's about what you'd expect to see on a trainer running around on a journey and catching wild creatures. <span style="font-weight: bold;">This style works well with warm colors</span>, as seen above, but can do well with cool and neutrals as well. Casual is the easiest style in US/UM to pull off, and almost any combination of these types of clothes can be passed off as casual. In this case specifically, I used orange as my foundation color, balanced it out with a plain designed white tee, and threw in black to anchor the colors. I found this matching hat as well as a tie-in, and now I don't just look good, I look casually good!<br />
<br />
<span style="font-weight: bold;">2.) Retro</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/0mYDpIV.jpg" width="200" height="414" border="0" alt="[Image: 0mYDpIV.jpg]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">When trying to dress in the retro style, <span style="font-weight: bold;">try and imagine if it's something your parents would wear to an old 1960s concert</span>. The retro style relies heavily on things that seem old-fashioned or outdated to an extent. <span style="font-weight: bold;">The key to making the retro style work is to fluff it up with accessories</span>, such as handbags, hats, or hair bonnets. Here I've dressed my avatar in a neutral outfit (all black, white, and beige), and added those gym socks to have texture. The large glasses are very reminescent of Iris Apfel, a fashion icon from the 20th century. The secret of this outfit is the balancing of the tones, despite it consisting of the same colors. There's black in the hat and shoes, pulling the eye from top to bottom. The brown of the hat matches that of the bag, and the stripes on the shirt add dimension. A classic example of retro style fashion in US/UM.<br />
<br />
<span style="font-weight: bold;">3.) Beachy</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/AXx1KAP.jpg" width="200" height="455" border="0" alt="[Image: AXx1KAP.jpg]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">Game Freak must've known what they were doing when they designed the default outfit for the male playable character. The outfit that he comes with is actually a very accurate representation of beachy style fashion, the kind we'd usually see in places like Hawaii where Alola is based. <span style="font-weight: bold;">Beachy style outfits are generally going to include soft colors</span>, like the teal, white, and gray that you see here. The red of the hat and shoes is used as an accent, and the bag ties-in with the Z-ring. <span style="font-weight: bold;">The Z-ring normally wouldn't be part of an outfit because it's impossible to alter</span>, but here it works well with the colors already in use. <span style="font-weight: bold;">US/UM also comes with a variety of floral pattern shirts that would go well with the beachy style as well</span>. They may be tacky, but don't be afraid to give them a whirl! You might just feel the spirit of the islands.<br />
<br />
<span style="font-weight: bold;">4.) Punk</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/kV9wr1U.jpg" width="200" height="395" border="0" alt="[Image: kV9wr1U.jpg]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">Exactly what it sounds like, <span style="font-weight: bold;">punk is a hybrid style between retro and casual</span>. Anyone that dresses in the punk style wants to be comfortable, but they want to show they mean business as well. <span style="font-weight: bold;">This type of clothing never does wrong with those sludge pieces you find in Heahea City' apparel shop</span>, and here I used the sludge tee as my inspiration piece. I paired that with the sea cucumber cap to pull attention using the two shades of pink, added the red of the shoes for the same eye-drawing effect as on the retro outfit, and gave the character a neutral bag for balance. The bright pink glasses are an accessories that harkens mostly towards the retro half of the style, with the rainbow of colors drawing inspiration from the 70s trends that fit the punk style. The lowcut jeans were pruely aesthetic, any size can work with this style. <span style="font-weight: bold;">I'd avoid using skirts and capris in the punk style</span>, too dainty for the look desired.<br />
<br />
<span style="font-weight: bold;">5.) Sporty</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/yUlqAdS.jpg" width="178" height="400" border="0" alt="[Image: yUlqAdS.jpg]" /> <img src="https://i.imgur.com/VZ6GQWw.jpg" width="193" height="400" border="0" alt="[Image: VZ6GQWw.jpg]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">I mean to do a side-by-side comparison for all the styles like this, but <span style="font-weight: bold;">clothes in US/UM are not cheap</span>. So I had to use what I had. <span style="font-weight: bold;">The sporty style is when the casual style is taken up a notch</span>. The clothes one's wearing look fancy and high-class, but are actually rather basic. They just look more sophisticated when worn together. <span style="font-weight: bold;">Typically clothes you'll want to use when trying to achieve this style on the striped tees, the polo shirts, buttondowns, blouses, and capri pants</span>. You typically don't see loafers or espadrilles with this style, as that's considered too formal. <span style="font-weight: bold;">Wear sneakers or sandals for footwear here</span>, and don't be afraid to try on trilbys as opposed to baseball caps or the 'casual' cap that comes with the player at the beginning of th game. In both these looks, I chose a foundation color, pink and green respectively, and used neutrals to accent it. On the boy, I used red to tie in with the backpack, and white to offset the black. The girl I used more black, and contrasted it with white. <span style="font-weight: bold;">The bright orange handbag is called a statement piece</span>, which is an anomaly used to catch the eye. It's also nearly opposite to green, creating visual contrast with the rest of the outfit. Personally, sporty is probably by favorite style in US/UM.<br />
<br />
<span style="font-weight: bold;">6.) Regal</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/1GPxkii.jpg" width="200" height="379" border="0" alt="[Image: 1GPxkii.jpg]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;"><span style="font-weight: bold;">Regal is the most elegant of the styles, and most commonly seen on female trainers</span>. There are not a lot of options for male trainers if they want to dip into the regal style, but the <span style="font-weight: bold;">Gracidea shop in Hau'oli City will be your best bet for apparel in the regal style</span>. Be warned, though. It is very expensive. As if it wouldn't be, right? To dress in the regal style, imagine that you are among the same status as Lillie, or Lusamine. Esteemed, froufrou, royal. <span style="font-weight: bold;">Try to imagine what your rich alter-ego would wear</span> and that's the regal style. This is the style that you'll usually see with long, flowy hair, big hats, heels, and dresses/skirts. For this outfit, I styled it with a bright orange skirt to break up all the white, and couple it with a ruffled blouse. The pink flower was used for a pop of color, and the black handbag ties-in with the bottom of the shoes. Regal can be beautiful, but given that the pieces used to make it possible are so radically priced, you really have to want it to look it.<br />
<br />
<span style="font-weight: bold;">7.) Costume</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/0whHoX1.jpg" width="210" height="390" border="0" alt="[Image: 0whHoX1.jpg]" /><img src="https://i.imgur.com/heVwW6V.jpg" width="200" height="389" border="0" alt="[Image: heVwW6V.jpg]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;"><span style="font-weight: bold;">Not so much a style, more of a feature, costumes are available</span> that you can use to dress up as your favorite characters and pokémon throughout the game. Here I have the Team Skull costume, available to boys and girls, and on the right I have the Nurse Joy costume, exclusive to girls. Other costumes available are Kommo-o armor, karate gi, various pieces of Pikachu apparel. <span style="font-weight: bold;">These outfits don't require much additions to look good</span>, as they are the only pieces of clothes in the games that are meant to be part of a set. Everything else is up to the player, these are ready-made. So if you want to look good and don't feel like putting in the work, go for these!<br />
<br />
<span style="font-weight: bold;">Here's a video link showcasing all the clothing for boys in US/UM:</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/3qbuJEQfbk4" frameborder="0" style="max-width: 560px; max-height: 315px; width: 100%;" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-weight: bold;"><span style="font-size: medium;">Here's a <a href="https://www.youtube.com/watch?v=zqsDNIY2a_4&amp;t=173s" target="_blank">link</a> for all the female's clothing in S/M. Couldn't find one for US/UM, but most of it should be the same.</span></span></div>
 <br />
<div style="text-align: left;"><span style="font-size: medium;">Other than these, the only other things I would say regarding hair, eye color, lipstick and skin, <span style="font-weight: bold;">those are all entirely up to the trainer themselves</span>. Far as I can tell, they make little difference in the outcome of the outfit, so feel free to mix and match those things all you want!<br />
<br />
<span style="font-weight: bold;">Conclusion:</span><br />
<br />
Whew, that was sure a lot of information. Obviously none of this is intended to be serious, and as I mentioned prior, y'all are free to wear whatever you want, however you want. <span style="font-weight: bold;">This post merely serves as a waypoint for all those trainers that actually do want to look good in-game</span>, and hopefully I've provided a way of helping trainers do that. Any questions, comments, or suggestions on how to improve this post are welcomed in the thread below, and if I think of anything to add I'll be sure to throw it in somewhere. I haven't made a guide like this in a long time, so hopefully it made sense.<br />
<br />
Can't thank you all enough for reading, and if nothing else, I hope this post gave you a good laugh. I'll be here tomorrow 3pm EST for the <a href="http://pokemonforever.com/Thread-ANNOUNCEMENT-Battle-The-Mods-Weekly-Stream-Update" target="_blank">Battle the Mods Weekly Stream</a>, so don't be a strange to our weekly stumblings. I'm sure you'll get as much a kick out of it as we will. "All Our Favorite Ultra Beasts" is coming soon, and be on the lookout for a special announcement <span style="font-weight: bold;"><span style="color: #4B0082;">Amethyst</span> 0<span style="color: #4B0082;">mega</span></span> has planned for the upcoming month! <span style="font-weight: bold;">Be sure to post screenshots of your character's outfits in the thread below</span>, and let me know if this post was at all helpful.<br />
<br />
Thanks so much for reading, everyone! Battle onwards, friends!<br />
<br />
- 0kamii</span></div>]]></content:encoded>
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		<item>
			<title><![CDATA[Spreadsheets for Breeding: a Guide]]></title>
			<link>http://pokemonforever.com/Thread-GUIDE-Spreadsheets-for-Breeding-a-Guide</link>
			<pubDate>Sat, 31 Mar 2018 23:34:41 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-GUIDE-Spreadsheets-for-Breeding-a-Guide</guid>
			<description><![CDATA[<img src="https://image.ibb.co/g2Leh7/spreadsheet.png" width="1074" height="535" border="0" alt="[Image: spreadsheet.png]" /><br />
<br />
Warm greetings everybody! Welcome to <span style="font-weight: bold;">Spreadsheets for Breeding: a Guide</span>!<br />
 <br />
For some reason I have been asked by some users for tips on how to create a spreadsheet on Google Sheets, and since many others may have the same interest, I thought that it would be nice to organize all the information I have on the subject and make a thread for future reference. However, note that I am not exactly an expert on Google Sheets, so let us help each other: if you happen to know of any other useful tips or material please don't hesitate to share them with us here!<br />
<br />
In this guide we will show you how to create a spreadsheet to track your breedjects step-by-step — more precisely, you will learn how to create a sheet with twenty rows for breedjects (whose details are described in thirteen columns) and in-cell images, in-sheet images, unicode characters, alternating colors, drop-down lists, filters and much more.<br />
<br />
Here is a simple preview of our goal:<br />
<br />
<img src="https://image.ibb.co/kPs0Bc/20.png" width="1366" height="469" border="0" alt="[Image: 20.png]" /><br />
<br />
<span style="font-style: italic;">Disclaimer: All Pokemon described above are fictional breedjects used only for illustrative purposes.</span><br />
<br />
We will be using illustrations such as this one above as much as possible to exemplify each step described in this guide.<br />
<br />
Before we start, we should mention that the above spreadsheet is available online in the following link: <ul>
<li><a href="https://docs.google.com/spreadsheets/d/13FbhaRChSu8XKsuaf30ikp5GFBC8u1hqUCvvTTAB2fc/edit?usp=sharing" target="_blank">My Awesome Spreadsheet</a> — You are invited to make a copy of it and try it yourself. You can do this accessing the link above and choosing the 'Make copy' option under the 'File' tab (apparently using 'Download as' might break some of it formulas).<br />
</li></ul>
I encourage you to play with this spreadsheet while you are reading the steps described in this guide.<br />
<br />
<span style="font-weight: bold;">1. Creating a spreadsheet</span><br />
<br />
In the following we will assume that you already has a Google account (you can create an account <a href="https://accounts.google.com/SignUp?hl=en" target="_blank">here</a>)<br />
<br />
Creating a spreadsheet in Google Sheets is very easy. From the Google Sheets <a href="https://docs.google.com/spreadsheets/u/0/" target="_blank">home</a> under the 'Start a new spreadsheet' tab, click in 'Blank' to create a new spreadsheet from scratch.<br />
<br />
<img src="https://image.ibb.co/dm0nrc/1.png" width="1366" height="634" border="0" alt="[Image: 1.png]" /><br />
<br />
Now that you have created a blank spreadsheet we can proceed to the next step.<br />
 <br />
<span style="font-weight: bold;">2. Detail your Pokemon</span><br />
<br />
It is now time to insert all the relevant information you want to include for your Pokemon, in our case: species, icon, gender, ball, level, nature, ability, IVs, move slot 1, move slot 2, move slot 3, move slot 4 and OT. Note that there is absolutely no general rule here since this is the part where you should custumize your spreadsheet. That said, people prefer to organize Pokemon details horizontally to allow their mons to be listed in a vertical way. <br />
<br />
Following this idea, we want to add a column for each one of the above mentioned names. This can be done by clicking on a cell and pressing enter to type a value. For example, assuming that we want to digit those values in the first row of the table, we would have something like this:<br />
<br />
<img src="https://image.ibb.co/ghvLBc/2.png" width="1366" height="637" border="0" alt="[Image: 2.png]" /><br />
<br />
As a matter of fact, you can do the same thing to enter your all your own Pokemon data as well if you want to, but let's just focus on the 'Species' entry at the moment. To give a illustration, suppose you want to list: Abra, Absol, Aerodactyl, Aipom, Alomomola, Amaura, Anorith, Archen, Aron, Audino, Axew, Azurill, Bagon, Baltoy, Barboach, Basculin, Beldum, Bellsprout, Bergmite, Bidoof — as shown below:<br />
<br />
<img src="https://image.ibb.co/ixGGjx/3.png" width="1366" height="637" border="0" alt="[Image: 3.png]" /><br />
<br />
<span style="font-weight: bold;">3. Inserting in-cell images</span><br />
<br />
Now we would like to display the icons of those Pokemon using in-cell images. To insert an image in a cell you just need to click on the desired cell, press Enter or F2 to enter the formula mode, and then type the command `=image("URL",mode)` (without the outermost brackets) where 'URL' is the web address of that image you want to add and 'mode' specifies what to do if the image's size do not fill in the cell. <br />
<br />
There are four modes named from 1 to 4 (for more tips about the image function see <a href="https://www.labnol.org/internet/images-in-google-spreadsheet/18167/" target="_blank">this</a> and <a href="https://shift.newco.co/easily-add-images-to-your-google-spreadsheet-using-the-image-function-aee244618eae" target="_blank">this</a> page) <ul>
<li>1 resizes the image to fit within the cell and maintain the aspect ratio;<br />
</li>
<li>2 stretches the image or compresses it to fit inside the cell, it ignores the aspect ratio;<br />
</li>
<li>3 leaves the image at original size;<br />
</li>
<li>4 allows you to specify the image’s width and height;<br />
</li></ul>
We will be using the only the third mode in this guide (resizing often makes images look weird).<br />
<br />
A more important question at this point is: how do we find the icons for those mons on the web? I learned from my buddy Tenebris_Kane that you can find literally thousands of icons (for mons, items, balls, body styles, TMs, HMs and more) in msikma's <a href="https://github.com/msikma/pokesprite/tree/master/icons" target="_blank">pokesprite</a> Github repository. In sum, this is what we have now:<br />
<br />
<img src="https://image.ibb.co/hBj2Px/4.png" width="1366" height="637" border="0" alt="[Image: 4.png]" /><br />
<br />
When an image don't fit in the cell, you can simply adjust the row height and column width of the cell. You can actually do this uniformly for every row and column of your sheet by clicing on the blank cell below the formula bar to select every cell. Now our spreadsheet looks like this:<br />
<br />
<img src="https://image.ibb.co/cfiwjx/5.png" width="1366" height="637" border="0" alt="[Image: 5.png]" /><br />
<br />
<span style="font-weight: bold;">4. Coloring Alternate Rows</span><br />
<br />
Okay, that was a nice start for our spreadsheet. But it still looks too simple, right? What about having alternating rows formatted with different colors?<br />
This can be easily done in Google Sheets: choose 'Alternating colors' from the 'Format' menu. Select 'Apply to range' enter the desired range.<br />
<br />
In Google Sheets every range has the format FIRSTCELL:LASTCELL, where 'FIRSTCELL' and 'LASTCELL' are respectively placeholders for the first and last cell you want to include in the range. In our case we want to cover from Species (Column A) to OT (Column M), and from Abra (Row 2) to Bidoof (Row 21), so we choose the range A1:M21. You can also choose the colors you want to use as well. After all that, we have the following:<br />
<br />
<img src="https://image.ibb.co/knNBHH/6.png" width="1366" height="637" border="0" alt="[Image: 6.png]" /><br />
<br />
<span style="font-weight: bold;">5. Unicode characters &amp; Centering</span><br />
<br />
Google Sheets has support for <a href="https://en.wikipedia.org/wiki/List_of_Unicode_characters" target="_blank">unicode characters</a>, which means that we can add fancy symbols such as '♀' or '♂' to our spreadsheet in the same way we type any other character. You can also center your cells clicking on 'Center' in the toolbar.<br />
<br />
<img src="https://image.ibb.co/kK0LBc/7.png" width="1366" height="637" border="0" alt="[Image: 7.png]" /><br />
<br />
<span style="font-weight: bold;">6. Drop-down Lists (Part I)</span><br />
<br />
What if we had a drop-down list that allows you to select whether a given Pokemon is female, male or genderless?<br />
<br />
Drop-down lists are only visible to those who have edit permissions for the document. There are many ways of creating drop-down lists in Google Sheets and we will be using two of them in this guide. We will begin with the easiest one: Select the cells C2 to C21 and choose 'Data validation' from the 'Data' menu. Select 'List of items' from the dropdown in 'Criteria' and put '♂, ♀, -' in the input box.<br />
<br />
<img src="https://image.ibb.co/e2TkcH/8.png" width="1366" height="637" border="0" alt="[Image: 8.png]" /><br />
<br />
Now we have a drop-down list for the gender of each Pokemon from the rows 2 to 21!<br />
<br />
<img src="https://image.ibb.co/mck94x/9.png" border="0" alt="[Image: 9.png]" /><br />
<br />
<span style="font-weight: bold;">7. Inserting images to a sheet</span><br />
<br />
Now we would like to create a nice five-rows header for our spreadsheet. Unfortunately we have no room for it, since we started our list from the row 1 and not row 6. But we can solve this problem easily with a simple cut and paste, cutting the cells from A1:M21 to (say) A6:M26.<br />
<br />
Now that we have enough room for it, what about inserting an image to the header of the sheet? There are essentially two ways of inserting images to a spreadsheet in Google Sheets: <br />
<ol type="1">
<li><span style="font-weight: bold;">In-cell images</span> are locked into a particular cell you choose. We already covered them in Step 3.<br />
</li>
<li><span style="font-weight: bold;">In-sheet images</span> are locked into a particular sheet (page) you choose but you can click and drag those images anywhere in the sheet.<br />
</li></ol>
To insert an in-sheet image click in 'Image' under the 'Insert' tab and choose how you want to add the image you want. I usually choose to insert images by URL. For example, this is how we insert the Pokémon: Gotta Catch 'Em All logo (available online in <a href="https://vignette.wikia.nocookie.net/logopedia/images/1/1c/Pokémon_Gotta_Catch_%27Em_All_2.png" target="_blank">this</a> link):<br />
<br />
<img src="https://image.ibb.co/hS1tWc/10.png" border="0" alt="[Image: 10.png]" /><br />
<br />
As a side note, this is also how you insert a gif without breaking its animation: you just need to paste the public web address of the gif you want to add.<br />
<br />
<img src="https://image.ibb.co/bYrtWc/11.png" border="0" alt="[Image: 11.png]" /><br />
<br />
<span style="font-weight: bold;">8. Merging cells</span><br />
<br />
To merge a set of cells you should highlight the cells you want to merge and select the merge type on the main toolbar (you can either merge all selected cells, or merge them vertically / horizontally). Note however, that when you have data in the cells to be merged, only the data in the leftmost cell is preserved.<br />
<br />
<img src="https://image.ibb.co/nzcBHH/12.png" border="0" alt="[Image: 12.png]" /><br />
<br />
The picture above shows the result of merging the cells from A1:M1.<br />
<br />
<span style="font-weight: bold;">7. Adding new sheets</span><br />
<br />
Before introducing a new way of implementing a drop-down list we should say a few words about how to create new pages (sheets)<br />
<br />
Many people like having a spreadsheet organized with multiple sheets. This feature is particularly useful if you want to have just a single file to keep track of your breedjects, mons for trade, event mons etc. You can go under the tab 'Insert' and click on 'New sheet' to add a new page to your spreadsheet. <br />
<br />
<span style="font-weight: bold;">10. Drop-down Lists (Part II)</span><br />
<br />
That being said, we want to create a drop-down list that contains all (non-neutral) Pokemon natures: <ul>
<li>Adamant (+Atk, -SpA)<br />
</li>
<li>Bold (+Atk, -Def)<br />
</li>
<li>Brave (+Atk, -Spe)<br />
</li>
<li>Calm (+SpD, -Atk)<br />
</li>
<li>Careful (+SpD, -SpA)<br />
</li>
<li>Gentle (+SpD, -Def)<br />
</li>
<li>Hasty (+Spe, -Def)<br />
</li>
<li>Impish (+Def, -SpA)<br />
</li>
<li>Jolly (+Spe, -SpA)<br />
</li>
<li>Lax (+Def, -SpD)<br />
</li>
<li>Lonely (+Atk, -Def)<br />
</li>
<li>Mild (+SpA, -Def)<br />
</li>
<li>Modest (+SpA, -Atk)<br />
</li>
<li>Naive (+Spe, -SpD)<br />
</li>
<li>Naughty (+Atk, -SpD)<br />
</li>
<li>Quiet (+SpA, -Spe)<br />
</li>
<li>Rash (+SpA, -SpD)<br />
</li>
<li>Relaxed (+Def, -Spe)<br />
</li>
<li>Sassy (+SpD, -Spe)<br />
</li>
<li>Timid (+Spe, -Atk)<br />
</li></ul>
But the problem is that we cannot simply validate the data using the 'list of items' criteria as we did before because Google Sheets automatically separates items whenever it parses a comma: on the other hand, each one of the above identifiers have one occurrence of commas inside them!<br />
<br />
So we will be using the 'List from a range' data validation criteria instead. For that we shall create a separate table of natures in our sheet 2 (Data).<br />
<br />
<img src="https://image.ibb.co/gnF3Wc/21.png" border="0" alt="[Image: 21.png]" /><br />
<br />
After that we go to our sheet 1 (Breedjects), select the cells F7 to F26 and under 'Data validation', we select the criteria 'List from a range' and put the range A2:A21 from our data sheet, i.e. `Data!A1:A21`.<br />
<br />
<img src="https://image.ibb.co/haK2Px/13.png" border="0" alt="[Image: 13.png]" /><br />
<br />
and this is what we have now:<br />
<br />
<img src="https://image.ibb.co/bLV94x/14.png" border="0" alt="[Image: 14.png]" /><br />
<br />
Now we are almost done! There are only two other things that I would like to talk about, the first one being:<br />
<br />
<span style="font-weight: bold;">11. Filters</span><br />
<br />
Sometimes your spreadsheet has too much data that you have trouble organizing it or you may want to hide some data temporarily. This is when filters may be useful for you because they temporarily remove rows, based on what you need to show at the moment — in other words, you don't need to delete any information! Needless to say, only people with edit permission can see and manipulate filters. <br />
<br />
To begin with, let us add some random data in the nature field for our breedjects. Now we select the cells from A6:M26 and select 'Create new filter view' under the tab 'Filter views' from the toolbar. This should be your output:<br />
<br />
<img src="https://image.ibb.co/huq94x/15.png" border="0" alt="[Image: 15.png]" /><br />
<br />
Suppose that now we want to remove the rows with male and genderless mons and display only the female ones. In that case you just need to click on the filter arrow from C6. You will see a checklist with all existing values in this column, like this:<br />
<br />
<img src="https://image.ibb.co/ebOwjx/16.png" border="0" alt="[Image: 16.png]" /><br />
<br />
and, after clicking on the 'Ok' button, the selected filter will be applied:<br />
<br />
<img src="https://image.ibb.co/etMSrc/17.png" border="0" alt="[Image: 17.png]" /><br />
<br />
To undo the filter you just have to check the values back. Since we still have one last function that I would like to stress, we will undo the above filter (and for the sake of completeness fill all other fields with some random data) <br />
<br />
<img src="https://image.ibb.co/hFW5cH/18.png" border="0" alt="[Image: 18.png]" /><br />
<br />
<span style="font-weight: bold;">12. Freezing rows and columns</span><br />
<br />
Freezing a row or column means to fix this row or column allowing it to be visible no matter how a reader scrolls your spreadsheet – a trick that is very handy when you want to emphasize a particular piece of information in the spreadsheet. To freeze a row or column, highlight any cell in the desired row or column and under the 'View' tab click on 'Freeze' and 'Up to current row' or 'Up to current column'. <br />
<br />
Say we want to freeze the cells A1:M6. To do that we simply highlight a cell in row 6 and freeze up to the current row.<br />
<br />
<img src="https://image.ibb.co/dn0yxH/19.png" border="0" alt="[Image: 19.png]" /><br />
<br />
Sometimes you will get an error message such as 'sorry you can't freeze rows which contain only part of a merged cell' at this point. This only means that you probably have a merged cells occurring at the exact row (or column) that you are trying to freeze, so there are two ways of solving this problem: you can either find the merged cells and unmerge them or you can freeze more rows (or columns) to include the complete merged cells.<br />
<br />
--<br />
<br />
I guess that this is it for now! I will be updating this thread with new content depending on the community's feedback. Again, I am not exactly an expert on Google Sheets but please feel free to ask any questions (or PM me) and I will try to help you as I can.<br />
 <br />
<div style="text-align: center;"><img src="https://cdn.bulbagarden.net/upload/b/b2/AniEggMS.png" width="32" height="32" border="0" alt="[Image: AniEggMS.png]" /><img src="https://cdn.bulbagarden.net/upload/b/b2/AniEggMS.png" width="32" height="32" border="0" alt="[Image: AniEggMS.png]" /> That's all folks! <img src="https://cdn.bulbagarden.net/upload/b/b2/AniEggMS.png" width="32" height="32" border="0" alt="[Image: AniEggMS.png]" /><img src="https://cdn.bulbagarden.net/upload/b/b2/AniEggMS.png" width="32" height="32" border="0" alt="[Image: AniEggMS.png]" /></div>]]></description>
			<content:encoded><![CDATA[<img src="https://image.ibb.co/g2Leh7/spreadsheet.png" width="1074" height="535" border="0" alt="[Image: spreadsheet.png]" /><br />
<br />
Warm greetings everybody! Welcome to <span style="font-weight: bold;">Spreadsheets for Breeding: a Guide</span>!<br />
 <br />
For some reason I have been asked by some users for tips on how to create a spreadsheet on Google Sheets, and since many others may have the same interest, I thought that it would be nice to organize all the information I have on the subject and make a thread for future reference. However, note that I am not exactly an expert on Google Sheets, so let us help each other: if you happen to know of any other useful tips or material please don't hesitate to share them with us here!<br />
<br />
In this guide we will show you how to create a spreadsheet to track your breedjects step-by-step — more precisely, you will learn how to create a sheet with twenty rows for breedjects (whose details are described in thirteen columns) and in-cell images, in-sheet images, unicode characters, alternating colors, drop-down lists, filters and much more.<br />
<br />
Here is a simple preview of our goal:<br />
<br />
<img src="https://image.ibb.co/kPs0Bc/20.png" width="1366" height="469" border="0" alt="[Image: 20.png]" /><br />
<br />
<span style="font-style: italic;">Disclaimer: All Pokemon described above are fictional breedjects used only for illustrative purposes.</span><br />
<br />
We will be using illustrations such as this one above as much as possible to exemplify each step described in this guide.<br />
<br />
Before we start, we should mention that the above spreadsheet is available online in the following link: <ul>
<li><a href="https://docs.google.com/spreadsheets/d/13FbhaRChSu8XKsuaf30ikp5GFBC8u1hqUCvvTTAB2fc/edit?usp=sharing" target="_blank">My Awesome Spreadsheet</a> — You are invited to make a copy of it and try it yourself. You can do this accessing the link above and choosing the 'Make copy' option under the 'File' tab (apparently using 'Download as' might break some of it formulas).<br />
</li></ul>
I encourage you to play with this spreadsheet while you are reading the steps described in this guide.<br />
<br />
<span style="font-weight: bold;">1. Creating a spreadsheet</span><br />
<br />
In the following we will assume that you already has a Google account (you can create an account <a href="https://accounts.google.com/SignUp?hl=en" target="_blank">here</a>)<br />
<br />
Creating a spreadsheet in Google Sheets is very easy. From the Google Sheets <a href="https://docs.google.com/spreadsheets/u/0/" target="_blank">home</a> under the 'Start a new spreadsheet' tab, click in 'Blank' to create a new spreadsheet from scratch.<br />
<br />
<img src="https://image.ibb.co/dm0nrc/1.png" width="1366" height="634" border="0" alt="[Image: 1.png]" /><br />
<br />
Now that you have created a blank spreadsheet we can proceed to the next step.<br />
 <br />
<span style="font-weight: bold;">2. Detail your Pokemon</span><br />
<br />
It is now time to insert all the relevant information you want to include for your Pokemon, in our case: species, icon, gender, ball, level, nature, ability, IVs, move slot 1, move slot 2, move slot 3, move slot 4 and OT. Note that there is absolutely no general rule here since this is the part where you should custumize your spreadsheet. That said, people prefer to organize Pokemon details horizontally to allow their mons to be listed in a vertical way. <br />
<br />
Following this idea, we want to add a column for each one of the above mentioned names. This can be done by clicking on a cell and pressing enter to type a value. For example, assuming that we want to digit those values in the first row of the table, we would have something like this:<br />
<br />
<img src="https://image.ibb.co/ghvLBc/2.png" width="1366" height="637" border="0" alt="[Image: 2.png]" /><br />
<br />
As a matter of fact, you can do the same thing to enter your all your own Pokemon data as well if you want to, but let's just focus on the 'Species' entry at the moment. To give a illustration, suppose you want to list: Abra, Absol, Aerodactyl, Aipom, Alomomola, Amaura, Anorith, Archen, Aron, Audino, Axew, Azurill, Bagon, Baltoy, Barboach, Basculin, Beldum, Bellsprout, Bergmite, Bidoof — as shown below:<br />
<br />
<img src="https://image.ibb.co/ixGGjx/3.png" width="1366" height="637" border="0" alt="[Image: 3.png]" /><br />
<br />
<span style="font-weight: bold;">3. Inserting in-cell images</span><br />
<br />
Now we would like to display the icons of those Pokemon using in-cell images. To insert an image in a cell you just need to click on the desired cell, press Enter or F2 to enter the formula mode, and then type the command `=image("URL",mode)` (without the outermost brackets) where 'URL' is the web address of that image you want to add and 'mode' specifies what to do if the image's size do not fill in the cell. <br />
<br />
There are four modes named from 1 to 4 (for more tips about the image function see <a href="https://www.labnol.org/internet/images-in-google-spreadsheet/18167/" target="_blank">this</a> and <a href="https://shift.newco.co/easily-add-images-to-your-google-spreadsheet-using-the-image-function-aee244618eae" target="_blank">this</a> page) <ul>
<li>1 resizes the image to fit within the cell and maintain the aspect ratio;<br />
</li>
<li>2 stretches the image or compresses it to fit inside the cell, it ignores the aspect ratio;<br />
</li>
<li>3 leaves the image at original size;<br />
</li>
<li>4 allows you to specify the image’s width and height;<br />
</li></ul>
We will be using the only the third mode in this guide (resizing often makes images look weird).<br />
<br />
A more important question at this point is: how do we find the icons for those mons on the web? I learned from my buddy Tenebris_Kane that you can find literally thousands of icons (for mons, items, balls, body styles, TMs, HMs and more) in msikma's <a href="https://github.com/msikma/pokesprite/tree/master/icons" target="_blank">pokesprite</a> Github repository. In sum, this is what we have now:<br />
<br />
<img src="https://image.ibb.co/hBj2Px/4.png" width="1366" height="637" border="0" alt="[Image: 4.png]" /><br />
<br />
When an image don't fit in the cell, you can simply adjust the row height and column width of the cell. You can actually do this uniformly for every row and column of your sheet by clicing on the blank cell below the formula bar to select every cell. Now our spreadsheet looks like this:<br />
<br />
<img src="https://image.ibb.co/cfiwjx/5.png" width="1366" height="637" border="0" alt="[Image: 5.png]" /><br />
<br />
<span style="font-weight: bold;">4. Coloring Alternate Rows</span><br />
<br />
Okay, that was a nice start for our spreadsheet. But it still looks too simple, right? What about having alternating rows formatted with different colors?<br />
This can be easily done in Google Sheets: choose 'Alternating colors' from the 'Format' menu. Select 'Apply to range' enter the desired range.<br />
<br />
In Google Sheets every range has the format FIRSTCELL:LASTCELL, where 'FIRSTCELL' and 'LASTCELL' are respectively placeholders for the first and last cell you want to include in the range. In our case we want to cover from Species (Column A) to OT (Column M), and from Abra (Row 2) to Bidoof (Row 21), so we choose the range A1:M21. You can also choose the colors you want to use as well. After all that, we have the following:<br />
<br />
<img src="https://image.ibb.co/knNBHH/6.png" width="1366" height="637" border="0" alt="[Image: 6.png]" /><br />
<br />
<span style="font-weight: bold;">5. Unicode characters &amp; Centering</span><br />
<br />
Google Sheets has support for <a href="https://en.wikipedia.org/wiki/List_of_Unicode_characters" target="_blank">unicode characters</a>, which means that we can add fancy symbols such as '♀' or '♂' to our spreadsheet in the same way we type any other character. You can also center your cells clicking on 'Center' in the toolbar.<br />
<br />
<img src="https://image.ibb.co/kK0LBc/7.png" width="1366" height="637" border="0" alt="[Image: 7.png]" /><br />
<br />
<span style="font-weight: bold;">6. Drop-down Lists (Part I)</span><br />
<br />
What if we had a drop-down list that allows you to select whether a given Pokemon is female, male or genderless?<br />
<br />
Drop-down lists are only visible to those who have edit permissions for the document. There are many ways of creating drop-down lists in Google Sheets and we will be using two of them in this guide. We will begin with the easiest one: Select the cells C2 to C21 and choose 'Data validation' from the 'Data' menu. Select 'List of items' from the dropdown in 'Criteria' and put '♂, ♀, -' in the input box.<br />
<br />
<img src="https://image.ibb.co/e2TkcH/8.png" width="1366" height="637" border="0" alt="[Image: 8.png]" /><br />
<br />
Now we have a drop-down list for the gender of each Pokemon from the rows 2 to 21!<br />
<br />
<img src="https://image.ibb.co/mck94x/9.png" border="0" alt="[Image: 9.png]" /><br />
<br />
<span style="font-weight: bold;">7. Inserting images to a sheet</span><br />
<br />
Now we would like to create a nice five-rows header for our spreadsheet. Unfortunately we have no room for it, since we started our list from the row 1 and not row 6. But we can solve this problem easily with a simple cut and paste, cutting the cells from A1:M21 to (say) A6:M26.<br />
<br />
Now that we have enough room for it, what about inserting an image to the header of the sheet? There are essentially two ways of inserting images to a spreadsheet in Google Sheets: <br />
<ol type="1">
<li><span style="font-weight: bold;">In-cell images</span> are locked into a particular cell you choose. We already covered them in Step 3.<br />
</li>
<li><span style="font-weight: bold;">In-sheet images</span> are locked into a particular sheet (page) you choose but you can click and drag those images anywhere in the sheet.<br />
</li></ol>
To insert an in-sheet image click in 'Image' under the 'Insert' tab and choose how you want to add the image you want. I usually choose to insert images by URL. For example, this is how we insert the Pokémon: Gotta Catch 'Em All logo (available online in <a href="https://vignette.wikia.nocookie.net/logopedia/images/1/1c/Pokémon_Gotta_Catch_%27Em_All_2.png" target="_blank">this</a> link):<br />
<br />
<img src="https://image.ibb.co/hS1tWc/10.png" border="0" alt="[Image: 10.png]" /><br />
<br />
As a side note, this is also how you insert a gif without breaking its animation: you just need to paste the public web address of the gif you want to add.<br />
<br />
<img src="https://image.ibb.co/bYrtWc/11.png" border="0" alt="[Image: 11.png]" /><br />
<br />
<span style="font-weight: bold;">8. Merging cells</span><br />
<br />
To merge a set of cells you should highlight the cells you want to merge and select the merge type on the main toolbar (you can either merge all selected cells, or merge them vertically / horizontally). Note however, that when you have data in the cells to be merged, only the data in the leftmost cell is preserved.<br />
<br />
<img src="https://image.ibb.co/nzcBHH/12.png" border="0" alt="[Image: 12.png]" /><br />
<br />
The picture above shows the result of merging the cells from A1:M1.<br />
<br />
<span style="font-weight: bold;">7. Adding new sheets</span><br />
<br />
Before introducing a new way of implementing a drop-down list we should say a few words about how to create new pages (sheets)<br />
<br />
Many people like having a spreadsheet organized with multiple sheets. This feature is particularly useful if you want to have just a single file to keep track of your breedjects, mons for trade, event mons etc. You can go under the tab 'Insert' and click on 'New sheet' to add a new page to your spreadsheet. <br />
<br />
<span style="font-weight: bold;">10. Drop-down Lists (Part II)</span><br />
<br />
That being said, we want to create a drop-down list that contains all (non-neutral) Pokemon natures: <ul>
<li>Adamant (+Atk, -SpA)<br />
</li>
<li>Bold (+Atk, -Def)<br />
</li>
<li>Brave (+Atk, -Spe)<br />
</li>
<li>Calm (+SpD, -Atk)<br />
</li>
<li>Careful (+SpD, -SpA)<br />
</li>
<li>Gentle (+SpD, -Def)<br />
</li>
<li>Hasty (+Spe, -Def)<br />
</li>
<li>Impish (+Def, -SpA)<br />
</li>
<li>Jolly (+Spe, -SpA)<br />
</li>
<li>Lax (+Def, -SpD)<br />
</li>
<li>Lonely (+Atk, -Def)<br />
</li>
<li>Mild (+SpA, -Def)<br />
</li>
<li>Modest (+SpA, -Atk)<br />
</li>
<li>Naive (+Spe, -SpD)<br />
</li>
<li>Naughty (+Atk, -SpD)<br />
</li>
<li>Quiet (+SpA, -Spe)<br />
</li>
<li>Rash (+SpA, -SpD)<br />
</li>
<li>Relaxed (+Def, -Spe)<br />
</li>
<li>Sassy (+SpD, -Spe)<br />
</li>
<li>Timid (+Spe, -Atk)<br />
</li></ul>
But the problem is that we cannot simply validate the data using the 'list of items' criteria as we did before because Google Sheets automatically separates items whenever it parses a comma: on the other hand, each one of the above identifiers have one occurrence of commas inside them!<br />
<br />
So we will be using the 'List from a range' data validation criteria instead. For that we shall create a separate table of natures in our sheet 2 (Data).<br />
<br />
<img src="https://image.ibb.co/gnF3Wc/21.png" border="0" alt="[Image: 21.png]" /><br />
<br />
After that we go to our sheet 1 (Breedjects), select the cells F7 to F26 and under 'Data validation', we select the criteria 'List from a range' and put the range A2:A21 from our data sheet, i.e. `Data!A1:A21`.<br />
<br />
<img src="https://image.ibb.co/haK2Px/13.png" border="0" alt="[Image: 13.png]" /><br />
<br />
and this is what we have now:<br />
<br />
<img src="https://image.ibb.co/bLV94x/14.png" border="0" alt="[Image: 14.png]" /><br />
<br />
Now we are almost done! There are only two other things that I would like to talk about, the first one being:<br />
<br />
<span style="font-weight: bold;">11. Filters</span><br />
<br />
Sometimes your spreadsheet has too much data that you have trouble organizing it or you may want to hide some data temporarily. This is when filters may be useful for you because they temporarily remove rows, based on what you need to show at the moment — in other words, you don't need to delete any information! Needless to say, only people with edit permission can see and manipulate filters. <br />
<br />
To begin with, let us add some random data in the nature field for our breedjects. Now we select the cells from A6:M26 and select 'Create new filter view' under the tab 'Filter views' from the toolbar. This should be your output:<br />
<br />
<img src="https://image.ibb.co/huq94x/15.png" border="0" alt="[Image: 15.png]" /><br />
<br />
Suppose that now we want to remove the rows with male and genderless mons and display only the female ones. In that case you just need to click on the filter arrow from C6. You will see a checklist with all existing values in this column, like this:<br />
<br />
<img src="https://image.ibb.co/ebOwjx/16.png" border="0" alt="[Image: 16.png]" /><br />
<br />
and, after clicking on the 'Ok' button, the selected filter will be applied:<br />
<br />
<img src="https://image.ibb.co/etMSrc/17.png" border="0" alt="[Image: 17.png]" /><br />
<br />
To undo the filter you just have to check the values back. Since we still have one last function that I would like to stress, we will undo the above filter (and for the sake of completeness fill all other fields with some random data) <br />
<br />
<img src="https://image.ibb.co/hFW5cH/18.png" border="0" alt="[Image: 18.png]" /><br />
<br />
<span style="font-weight: bold;">12. Freezing rows and columns</span><br />
<br />
Freezing a row or column means to fix this row or column allowing it to be visible no matter how a reader scrolls your spreadsheet – a trick that is very handy when you want to emphasize a particular piece of information in the spreadsheet. To freeze a row or column, highlight any cell in the desired row or column and under the 'View' tab click on 'Freeze' and 'Up to current row' or 'Up to current column'. <br />
<br />
Say we want to freeze the cells A1:M6. To do that we simply highlight a cell in row 6 and freeze up to the current row.<br />
<br />
<img src="https://image.ibb.co/dn0yxH/19.png" border="0" alt="[Image: 19.png]" /><br />
<br />
Sometimes you will get an error message such as 'sorry you can't freeze rows which contain only part of a merged cell' at this point. This only means that you probably have a merged cells occurring at the exact row (or column) that you are trying to freeze, so there are two ways of solving this problem: you can either find the merged cells and unmerge them or you can freeze more rows (or columns) to include the complete merged cells.<br />
<br />
--<br />
<br />
I guess that this is it for now! I will be updating this thread with new content depending on the community's feedback. Again, I am not exactly an expert on Google Sheets but please feel free to ask any questions (or PM me) and I will try to help you as I can.<br />
 <br />
<div style="text-align: center;"><img src="https://cdn.bulbagarden.net/upload/b/b2/AniEggMS.png" width="32" height="32" border="0" alt="[Image: AniEggMS.png]" /><img src="https://cdn.bulbagarden.net/upload/b/b2/AniEggMS.png" width="32" height="32" border="0" alt="[Image: AniEggMS.png]" /> That's all folks! <img src="https://cdn.bulbagarden.net/upload/b/b2/AniEggMS.png" width="32" height="32" border="0" alt="[Image: AniEggMS.png]" /><img src="https://cdn.bulbagarden.net/upload/b/b2/AniEggMS.png" width="32" height="32" border="0" alt="[Image: AniEggMS.png]" /></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pokemon Crystal Odd Egg Guide]]></title>
			<link>http://pokemonforever.com/Thread-TUTORIAL-Pokemon-Crystal-Odd-Egg-Guide</link>
			<pubDate>Tue, 23 Jan 2018 09:45:30 -0800</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-TUTORIAL-Pokemon-Crystal-Odd-Egg-Guide</guid>
			<description><![CDATA[With the release of Pokemon Crystal imminent, players will be able to get access to an ingame event unavailable in Gold / Silver called the Odd Egg. The Odd Egg can get you a cool baby Pokemon that can usually be harder to find, but that's not all.<br />
<hr />
<span style="font-weight: bold;"><span style="font-size: medium;">What is the Odd Egg?</span></span><br />
<br />
The Odd Egg is a Pokemon Egg you can get from the Day Care Man just before Goldenrod City. Unlike the Togepi Egg, the Odd Egg can hatch into one of several baby Pokemon being Pichu, Igglybuff, Cleffa, Magby, Elekid, Smoochum and Tyrogue. These Pokemon all hatch with the Move Dizzy Punch, a move these Pokemon cannot learn through normal means. Of course this isn't the only thing about the Odd Egg Pokemon, they also have a drastically increased chance to hatch as a Shiny Pokemon.<br />
<hr />
​ <span style="font-weight: bold;"><span style="font-size: medium;">​​​​Odds and Hatching<br />
​​​</span></span><br />
In the international release of Pokemon Crystal, the Odd Egg has a 14% chance to hatch as a Shiny Pokemon, in the Japanese version, the Odds are higher still at a 50% Shiny chance. The reason for this is because these Pokemon, once hatched, can have only 1 of 2 IV Spreads. They are as follows;<br />
<br />
Non Shiny IV Spread: 0 Attack, 0 Defense, 0 Speed and 0 Special with Hidden Power Grass that has a base power of 31<br />
Shiny IV Spread: 2 Attack, 10 Defense, 10 Speed, and 10 Special with Hidden Power Fighting that has a base power of 49<br />
<br />
Save before getting the Odd Egg, as this is your only Odd Egg you get in the game. The average hatch time for these Pokemon is about 11 minutes, so although this hunt seems easy, it's really time consuming, and the only way to get a second Odd Egg is to trade the hatched Pokemon to another game and restarting Pokemon Crystal from the beginning, cloning eggs can be very dangerous to corrupting your save file, so heed my warning and don't try it.]]></description>
			<content:encoded><![CDATA[With the release of Pokemon Crystal imminent, players will be able to get access to an ingame event unavailable in Gold / Silver called the Odd Egg. The Odd Egg can get you a cool baby Pokemon that can usually be harder to find, but that's not all.<br />
<hr />
<span style="font-weight: bold;"><span style="font-size: medium;">What is the Odd Egg?</span></span><br />
<br />
The Odd Egg is a Pokemon Egg you can get from the Day Care Man just before Goldenrod City. Unlike the Togepi Egg, the Odd Egg can hatch into one of several baby Pokemon being Pichu, Igglybuff, Cleffa, Magby, Elekid, Smoochum and Tyrogue. These Pokemon all hatch with the Move Dizzy Punch, a move these Pokemon cannot learn through normal means. Of course this isn't the only thing about the Odd Egg Pokemon, they also have a drastically increased chance to hatch as a Shiny Pokemon.<br />
<hr />
​ <span style="font-weight: bold;"><span style="font-size: medium;">​​​​Odds and Hatching<br />
​​​</span></span><br />
In the international release of Pokemon Crystal, the Odd Egg has a 14% chance to hatch as a Shiny Pokemon, in the Japanese version, the Odds are higher still at a 50% Shiny chance. The reason for this is because these Pokemon, once hatched, can have only 1 of 2 IV Spreads. They are as follows;<br />
<br />
Non Shiny IV Spread: 0 Attack, 0 Defense, 0 Speed and 0 Special with Hidden Power Grass that has a base power of 31<br />
Shiny IV Spread: 2 Attack, 10 Defense, 10 Speed, and 10 Special with Hidden Power Fighting that has a base power of 49<br />
<br />
Save before getting the Odd Egg, as this is your only Odd Egg you get in the game. The average hatch time for these Pokemon is about 11 minutes, so although this hunt seems easy, it's really time consuming, and the only way to get a second Odd Egg is to trade the hatched Pokemon to another game and restarting Pokemon Crystal from the beginning, cloning eggs can be very dangerous to corrupting your save file, so heed my warning and don't try it.]]></content:encoded>
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		<item>
			<title><![CDATA[Extremely Efficient and Effective Way to Earn Poké Fast in US/UM]]></title>
			<link>http://pokemonforever.com/Thread-US-UM-Extremely-Efficient-and-Effective-Way-to-Earn-Pok%C3%A9-Fast-in-US-UM</link>
			<pubDate>Wed, 03 Jan 2018 05:35:54 -0800</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-US-UM-Extremely-Efficient-and-Effective-Way-to-Earn-Pok%C3%A9-Fast-in-US-UM</guid>
			<description><![CDATA[Running low on money for Poke Balls or Revives or whatever else you may want? Just use this step by step tutorial and you'll be making Poké fast.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: medium;">What You Need</span></span><br />
  <ul>
<li>A Pokemon that can learn Happy Hour and Pay Day. The only Pokemon who can do this currently are; Meowth, Persian and Smeargle<br />
</li>
<li>An Amulet Coin, found behind the truck on Paniola Ranch<br />
</li>
<li>Adrenaline Orbs for SOS chaining<br />
</li>
<li>Although not required, you can make this easier by having a Trevenant or Exeggutor with the Harvest Ability, Skill Swap, Bestow (or Trick on Trevenant) while holding a Leppa Berry to initiate an infinite SOS Chain<br />
</li></ul>
After giving your Happy Hour Pokemon the Amulet Coin, find your target Pokemon, something on Route 1 will be perfect, and start an SOS Battle. Use Happy Hour, then once new Pokemon get called in, only use Pay Day. The amount of Prize Money you get will actually stack, I've seen someone get upwards to P 12,000. It's extremely easy and very efficient, and if you use Smeargle you can give it Roost or Recover (personally I will use Ingrain) to restore HP. If you plan on using this method for a while, be sure to stock up on Leppa Berries. That's it. Enjoy.]]></description>
			<content:encoded><![CDATA[Running low on money for Poke Balls or Revives or whatever else you may want? Just use this step by step tutorial and you'll be making Poké fast.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: medium;">What You Need</span></span><br />
  <ul>
<li>A Pokemon that can learn Happy Hour and Pay Day. The only Pokemon who can do this currently are; Meowth, Persian and Smeargle<br />
</li>
<li>An Amulet Coin, found behind the truck on Paniola Ranch<br />
</li>
<li>Adrenaline Orbs for SOS chaining<br />
</li>
<li>Although not required, you can make this easier by having a Trevenant or Exeggutor with the Harvest Ability, Skill Swap, Bestow (or Trick on Trevenant) while holding a Leppa Berry to initiate an infinite SOS Chain<br />
</li></ul>
After giving your Happy Hour Pokemon the Amulet Coin, find your target Pokemon, something on Route 1 will be perfect, and start an SOS Battle. Use Happy Hour, then once new Pokemon get called in, only use Pay Day. The amount of Prize Money you get will actually stack, I've seen someone get upwards to P 12,000. It's extremely easy and very efficient, and if you use Smeargle you can give it Roost or Recover (personally I will use Ingrain) to restore HP. If you plan on using this method for a while, be sure to stock up on Leppa Berries. That's it. Enjoy.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A How to Easily Beat all of US/UM Totems]]></title>
			<link>http://pokemonforever.com/Thread-US-UM-A-How-to-Easily-Beat-all-of-US-UM-Totems</link>
			<pubDate>Tue, 26 Dec 2017 19:28:13 -0800</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-US-UM-A-How-to-Easily-Beat-all-of-US-UM-Totems</guid>
			<description><![CDATA[Hello Pokemon Forever,<br />
<br />
Now after Christmas I expect that a lot of people who haven't got the two new Pokemon games before, might have gotten it as a present.  And as to be expected, with all the new changes to the totems in these games some of the strategies you have from sun and moon won't work here.  And so, as someone who has just gotten the game too, I will be helping to make this guide to best each of the trials in this games.<br />
<br />
In here will be a list of pokemon that will fair well against the totems and their allies and any moves that could help too.<br />
<br />
This will only cover the regular captain's trials and not the grand trials.  <br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">NOW TO BE EXPECTED THERE ARE SPOILERS IN HERE, SO IF YOU WISH TO PLAY THE GAMES WITHOUT KNOWING WHAT TO EXPECT IN THE TRIALS CLICK OFF NOW. </span></span><br />
<br />
Still here? Yeah ok lets go  <img src="http://pokemonforever.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
<br />
TRIAL #1  NORMAL TRIAL<br />
<br />
Now for those playing Ultra Sun you will have a Gumshoos, and in Ultra moon you will face an Alolan Raticate.<br />
<br />
<img src="https://vignette.wikia.nocookie.net/pokemon/images/b/b8/735Gumshoos_Dream.png/revision/latest?cb=20161118173943" width="100" height="100" border="0" alt="[Image: latest?cb=20161118173943]" /> <img src="http://static.pokemonpets.com/images/monsters-images-800-800/16020-Alolan-Raticate.png" width="100" height="78" border="0" alt="[Image: 16020-Alolan-Raticate.png]" />   <br />
These both are normal types with a defence boost with their aura.  Now a common Idea is to poision these totems so they will die after a certain amount of time, however these totems are holding a Pecha Berry which cures poision so that statigy takes more turns than it would with a far more easiy strategy.  Now outside this trial site, there is a berry tree which you can easily find a Crabrawler, which has a type advantage on both.  Now in the trial site you can find a tm for Brick Break, a high power fighting type move.  This gives a stab super effective move on both of these to your team, which will lead to either a OKO or a TKO on both of these pokes.<br />
<br />
TRIAL #1  WATER TRIAL<br />
<br />
Now a big surprise for this totem was that the Wishiwashi was replaced with Araquanid.  <br />
<img src="https://cdn.bulbagarden.net/upload/thumb/8/82/752Araquanid.png/250px-752Araquanid.png" width="100" height="100" border="0" alt="[Image: 250px-752Araquanid.png]" /><br />
Now this pokemon gets a Speed boost with the aura which doesn't make a lot challenge.  HOWEVER this pokemon is holding a Wacan Berry.  This berry weakens electric attacks and makes attacking it much harder.  Now an easy strategy to avoid this is to have a pokemon knowing Pluck, which eats the berry the other pokemon has.  So by using an electric type pokemon like the cap Pikachu event, or Magnmite you can eaily beat this totem.    Now I highly advice against using a Rowlet or Dartrix as it has the move Aurora Beam, which his 4x super effective.<br />
<br />
TRIAL # 3 FIRE TRIAL <br />
<br />
The second surprise in these totems is that we have to face an Alolan Marowak<br />
<img src="https://orig00.deviantart.net/84f6/f/2017/187/d/f/105marowak_alola_dream_by_pokemonsketchartist-dbfcar4.png" width="100" height="100" border="0" alt="[Image: 105marowak_alola_dream_by_pokemonsketcha...bfcar4.png]" />  <br />
Now this pokemon is a huge theat.  It has a Thick Club which doubles its attack power.  Not to mention its +2 Boost to speed.  For this pokemon I HIGHLY RECOMMEND KNOCK OFF.  This will give super effective damage and get rid of that thick club.  To fight this pokemon I suggest using a pokemon like Makuhita or Machop which both learn Knock Off around the same level of the totem, not to mentinon that makes you immune to Marowak's stab hex attack.  <br />
<br />
<br />
Trial # 4 Grass<br />
<br />
IT'S BACK LADIES AND GENTLEMEN, TOTEM LURANTIS<br />
<img src="https://cdn.bulbagarden.net/upload/thumb/1/19/754Lurantis.png/250px-754Lurantis.png" width="150" height="150" border="0" alt="[Image: 250px-754Lurantis.png]" /><br />
THIS THING IS STILL A MONSTER.  TOXIC IT AS SOON AS YOU CAN AND BRING PROTECTS AND CLOUD NINE.  Also keep that Kecleonon the field as long as possible, if that Comfey hits the field, KILL IT AS SOON AS POSSIBLE.  You may find use with a Golduck which can easily be found prior, however a much better one will be Swablu or Altaria.  Your knock off user should also be used here in the first turn, as it can get rid of that power herb it holds.  Disable will also help with stopping that Synthesis if you can time it correctly.  <br />
<br />
TRIAL NUMBER # 5 ELECTRIC TRIAL<br />
<br />
THIS IS A NEW KILLER, A GIANT PIKA-CLONE, THAT IS TOGEDEMARU<br />
<img src="https://cdn.bulbagarden.net/upload/thumb/5/5a/777Togedemaru.png/250px-777Togedemaru.png" width="150" height="150" border="0" alt="[Image: 250px-777Togedemaru.png]" /><br />
This Pokemon has been a struggle for most people who walk in unprepared.  It has one of the most rage inducing movesets of Zing Zap, Iron Head, Spiky Sheild, and Bounce.  Now to easily beat this I suggest a Stammina Mudsdale.  Its stab ground type moves will be able to take it out quickly.  Togedemaru's attacks are all physical and will slowly be weakened by your raising defenses.  Also it's Zing-Zap move is useless against the ground type.  If you also want another suggestion, Inner Focus will allow you to bipass the constant flinching that this entails.<br />
<br />
TRIAL NUMBER # 6 GHOST TRIAL<br />
<br />
A semi challenging trial is back with Totem Mimikyu<br />
<br />
<img src="https://cdn.bulbagarden.net/upload/thumb/9/9b/778Mimikyu.png/250px-778Mimikyu.png" width="100" height="100" border="0" alt="[Image: 250px-778Mimikyu.png]" /><br />
Now this isn't that hard of a trial in my own opinion, dispite it's omni-boost its stong physical attacks can be easily defeated by a attack lowering status move, but avoid using wilo-wisp as it is holding a lum berry.  if you can lower it attack stat enough, the leech life move looses it effect to heal it.  I even am thinking about using a mold breaker pokemon to avoid the disguise ability.  Also the steel type z crystal is obtained prior and it will deal one of the only super effective attacks you can find that is safe to use, as ghost types will also take super effecive damage. If you use the Pluck strategy like before, you will be able to take out that Lum Berry and use wilo wisp better and get rid of that disguise too. <br />
<br />
TRIAL NUMBER # 7 DRAGON TRIAL<br />
<br />
One of the best pokemon specific Z move users is here and he is GIANT.  Kommo-o<br />
<br />
<img src="https://cdn.bulbagarden.net/upload/thumb/8/84/784Kommo-o.png/250px-784Kommo-o.png" width="150" height="150" border="0" alt="[Image: 250px-784Kommo-o.png]" /><br />
This Pokemon gains a strong boost to all of it's stats, which makes it rather powerful.  However it's weaknesses is found in the faults of it's movepool, It has no good coverage option to stop it's Psychic type weakness.  It's only conter to that is with its ally Sizor, which you can take out with a fire type move easily.  I also suggest bringing a wilo wisp user to this fight.  If you use the Pluck strategy like before, you will be able to take out that Roseli Berry and spam fairy type moves as well. <br />
<br />
TRIAL # 8 FAIRY TRIAL<br />
<br />
SO YOU ARE TELLING ME THAT THIS DUMB FAIRY GETS DOUBLE THE BOOST THAT THIS SUDO LEGENDARY GETS?!<br />
<br />
<img src="https://cdn.bulbagarden.net/upload/thumb/e/e4/743Ribombee.png/250px-743Ribombee.png" width="200" height="200" border="0" alt="[Image: 250px-743Ribombee.png]" /><br />
But all joking aside, this thing has little defenses so you can easily defeat this totem.  Its totem is also holding an Orca Berry which weakens fire type moves, so pluck will do well here too.  Also watch out for the Blissey as it has heal pulse.<br />
<br />
<br />
Conclusion,<br />
<br />
So all in all there are a lot of moves and abilities which will help you to avoid the pain some of these trial bring.  As it turns out, moves like Pluck and Knock off become your best friends, and you can work around these issues.  Hope this helps to any of you people who run into problems on your own island challenge.<br />
<br />
Have a Good day and thank you for reading and feel free to post any of your own tactics below,<br />
<br />
~FireTaco]]></description>
			<content:encoded><![CDATA[Hello Pokemon Forever,<br />
<br />
Now after Christmas I expect that a lot of people who haven't got the two new Pokemon games before, might have gotten it as a present.  And as to be expected, with all the new changes to the totems in these games some of the strategies you have from sun and moon won't work here.  And so, as someone who has just gotten the game too, I will be helping to make this guide to best each of the trials in this games.<br />
<br />
In here will be a list of pokemon that will fair well against the totems and their allies and any moves that could help too.<br />
<br />
This will only cover the regular captain's trials and not the grand trials.  <br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">NOW TO BE EXPECTED THERE ARE SPOILERS IN HERE, SO IF YOU WISH TO PLAY THE GAMES WITHOUT KNOWING WHAT TO EXPECT IN THE TRIALS CLICK OFF NOW. </span></span><br />
<br />
Still here? Yeah ok lets go  <img src="http://pokemonforever.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
<br />
TRIAL #1  NORMAL TRIAL<br />
<br />
Now for those playing Ultra Sun you will have a Gumshoos, and in Ultra moon you will face an Alolan Raticate.<br />
<br />
<img src="https://vignette.wikia.nocookie.net/pokemon/images/b/b8/735Gumshoos_Dream.png/revision/latest?cb=20161118173943" width="100" height="100" border="0" alt="[Image: latest?cb=20161118173943]" /> <img src="http://static.pokemonpets.com/images/monsters-images-800-800/16020-Alolan-Raticate.png" width="100" height="78" border="0" alt="[Image: 16020-Alolan-Raticate.png]" />   <br />
These both are normal types with a defence boost with their aura.  Now a common Idea is to poision these totems so they will die after a certain amount of time, however these totems are holding a Pecha Berry which cures poision so that statigy takes more turns than it would with a far more easiy strategy.  Now outside this trial site, there is a berry tree which you can easily find a Crabrawler, which has a type advantage on both.  Now in the trial site you can find a tm for Brick Break, a high power fighting type move.  This gives a stab super effective move on both of these to your team, which will lead to either a OKO or a TKO on both of these pokes.<br />
<br />
TRIAL #1  WATER TRIAL<br />
<br />
Now a big surprise for this totem was that the Wishiwashi was replaced with Araquanid.  <br />
<img src="https://cdn.bulbagarden.net/upload/thumb/8/82/752Araquanid.png/250px-752Araquanid.png" width="100" height="100" border="0" alt="[Image: 250px-752Araquanid.png]" /><br />
Now this pokemon gets a Speed boost with the aura which doesn't make a lot challenge.  HOWEVER this pokemon is holding a Wacan Berry.  This berry weakens electric attacks and makes attacking it much harder.  Now an easy strategy to avoid this is to have a pokemon knowing Pluck, which eats the berry the other pokemon has.  So by using an electric type pokemon like the cap Pikachu event, or Magnmite you can eaily beat this totem.    Now I highly advice against using a Rowlet or Dartrix as it has the move Aurora Beam, which his 4x super effective.<br />
<br />
TRIAL # 3 FIRE TRIAL <br />
<br />
The second surprise in these totems is that we have to face an Alolan Marowak<br />
<img src="https://orig00.deviantart.net/84f6/f/2017/187/d/f/105marowak_alola_dream_by_pokemonsketchartist-dbfcar4.png" width="100" height="100" border="0" alt="[Image: 105marowak_alola_dream_by_pokemonsketcha...bfcar4.png]" />  <br />
Now this pokemon is a huge theat.  It has a Thick Club which doubles its attack power.  Not to mention its +2 Boost to speed.  For this pokemon I HIGHLY RECOMMEND KNOCK OFF.  This will give super effective damage and get rid of that thick club.  To fight this pokemon I suggest using a pokemon like Makuhita or Machop which both learn Knock Off around the same level of the totem, not to mentinon that makes you immune to Marowak's stab hex attack.  <br />
<br />
<br />
Trial # 4 Grass<br />
<br />
IT'S BACK LADIES AND GENTLEMEN, TOTEM LURANTIS<br />
<img src="https://cdn.bulbagarden.net/upload/thumb/1/19/754Lurantis.png/250px-754Lurantis.png" width="150" height="150" border="0" alt="[Image: 250px-754Lurantis.png]" /><br />
THIS THING IS STILL A MONSTER.  TOXIC IT AS SOON AS YOU CAN AND BRING PROTECTS AND CLOUD NINE.  Also keep that Kecleonon the field as long as possible, if that Comfey hits the field, KILL IT AS SOON AS POSSIBLE.  You may find use with a Golduck which can easily be found prior, however a much better one will be Swablu or Altaria.  Your knock off user should also be used here in the first turn, as it can get rid of that power herb it holds.  Disable will also help with stopping that Synthesis if you can time it correctly.  <br />
<br />
TRIAL NUMBER # 5 ELECTRIC TRIAL<br />
<br />
THIS IS A NEW KILLER, A GIANT PIKA-CLONE, THAT IS TOGEDEMARU<br />
<img src="https://cdn.bulbagarden.net/upload/thumb/5/5a/777Togedemaru.png/250px-777Togedemaru.png" width="150" height="150" border="0" alt="[Image: 250px-777Togedemaru.png]" /><br />
This Pokemon has been a struggle for most people who walk in unprepared.  It has one of the most rage inducing movesets of Zing Zap, Iron Head, Spiky Sheild, and Bounce.  Now to easily beat this I suggest a Stammina Mudsdale.  Its stab ground type moves will be able to take it out quickly.  Togedemaru's attacks are all physical and will slowly be weakened by your raising defenses.  Also it's Zing-Zap move is useless against the ground type.  If you also want another suggestion, Inner Focus will allow you to bipass the constant flinching that this entails.<br />
<br />
TRIAL NUMBER # 6 GHOST TRIAL<br />
<br />
A semi challenging trial is back with Totem Mimikyu<br />
<br />
<img src="https://cdn.bulbagarden.net/upload/thumb/9/9b/778Mimikyu.png/250px-778Mimikyu.png" width="100" height="100" border="0" alt="[Image: 250px-778Mimikyu.png]" /><br />
Now this isn't that hard of a trial in my own opinion, dispite it's omni-boost its stong physical attacks can be easily defeated by a attack lowering status move, but avoid using wilo-wisp as it is holding a lum berry.  if you can lower it attack stat enough, the leech life move looses it effect to heal it.  I even am thinking about using a mold breaker pokemon to avoid the disguise ability.  Also the steel type z crystal is obtained prior and it will deal one of the only super effective attacks you can find that is safe to use, as ghost types will also take super effecive damage. If you use the Pluck strategy like before, you will be able to take out that Lum Berry and use wilo wisp better and get rid of that disguise too. <br />
<br />
TRIAL NUMBER # 7 DRAGON TRIAL<br />
<br />
One of the best pokemon specific Z move users is here and he is GIANT.  Kommo-o<br />
<br />
<img src="https://cdn.bulbagarden.net/upload/thumb/8/84/784Kommo-o.png/250px-784Kommo-o.png" width="150" height="150" border="0" alt="[Image: 250px-784Kommo-o.png]" /><br />
This Pokemon gains a strong boost to all of it's stats, which makes it rather powerful.  However it's weaknesses is found in the faults of it's movepool, It has no good coverage option to stop it's Psychic type weakness.  It's only conter to that is with its ally Sizor, which you can take out with a fire type move easily.  I also suggest bringing a wilo wisp user to this fight.  If you use the Pluck strategy like before, you will be able to take out that Roseli Berry and spam fairy type moves as well. <br />
<br />
TRIAL # 8 FAIRY TRIAL<br />
<br />
SO YOU ARE TELLING ME THAT THIS DUMB FAIRY GETS DOUBLE THE BOOST THAT THIS SUDO LEGENDARY GETS?!<br />
<br />
<img src="https://cdn.bulbagarden.net/upload/thumb/e/e4/743Ribombee.png/250px-743Ribombee.png" width="200" height="200" border="0" alt="[Image: 250px-743Ribombee.png]" /><br />
But all joking aside, this thing has little defenses so you can easily defeat this totem.  Its totem is also holding an Orca Berry which weakens fire type moves, so pluck will do well here too.  Also watch out for the Blissey as it has heal pulse.<br />
<br />
<br />
Conclusion,<br />
<br />
So all in all there are a lot of moves and abilities which will help you to avoid the pain some of these trial bring.  As it turns out, moves like Pluck and Knock off become your best friends, and you can work around these issues.  Hope this helps to any of you people who run into problems on your own island challenge.<br />
<br />
Have a Good day and thank you for reading and feel free to post any of your own tactics below,<br />
<br />
~FireTaco]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ultimate Shiny SOS Guide]]></title>
			<link>http://pokemonforever.com/Thread-GUIDE-Ultimate-Shiny-SOS-Guide</link>
			<pubDate>Thu, 21 Dec 2017 22:41:10 -0800</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-GUIDE-Ultimate-Shiny-SOS-Guide</guid>
			<description><![CDATA[Firstly, hey. I decided to write this for Gen 7, because this looks like this hasn’t been done. And shinies are what everyone wants.<br />
<br />
Second, this may be a bit lengthy, as certain pokemon/movesets need an explanation.<br />
<br />
Third, there is a link for all to look at that explains where I get this from; <a href="https://docs.google.com/spreadsheets/d/1CMSkR6u80IZ2e7_2QWV4leiCKvHqG4wxdh81M8ENukg/edit?usp=sharing" target="_blank">Yeah</a><br />
<br />
Now we have a link for overview, I will explain how each pokemon works, in turn. Also note, everything in the link from the thicker black line down is fluid, depending on the situation. Also note, all the pokemon are level 100, and have EVs, IVs and natures that compliment their job. Plus Maximum PP, and Max Affection (it can help). Also, some are from Generation 6, cause of Move Tutors, and some are Hidden Abilities. However, with Ultra Sun and Ultra Moon, the Move Tutors are there too.<br />
<br />
ONTO THE POKEMON.<br />
<br />
First in the team: <span style="font-weight: bold;">Dugtrio</span>.<br />
<br />
Why that one in front over others you ask? How did you get th-<br />
<br />
Simple answer, its the Kanto variant. Its Ability, <a href="https://bulbapedia.bulbagarden.net/wiki/Arena_Trap_(Ability)" target="_blank">Arena Trap</a>, works like Illuminate, which increases encounters. It also holds a <span style="text-decoration: underline;"><span style="font-style: italic;">Smoke Ball</span></span>, which means if you are searching and don’t encounter what you want, you can escape without worry. Its for finding the pokemon you want, and being able to flight or fight.<br />
<br />
The moveset: <ul>
<li><span style="text-decoration: underline;">Stealth Rock</span> via <span style="font-weight: bold;"><span style="font-style: italic;">Move Tutor</span></span>, which is useful for hunting anything with Sturdy.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Sand Attack</span> via <span style="font-style: italic;"><span style="font-weight: bold;">Level Up</span></span>, which reduces accuracy of the 1st, useful to keep other things going.<br />
</li></ul>
 <ul>
<li><span style="text-decoration: underline;">Growl</span> via <span style="font-weight: bold;"><span style="font-style: italic;">Level Up</span></span> which reduces Attack Power.<br />
</li></ul>
 <ul>
<li><span style="text-decoration: underline;">Confide</span> via <span style="font-style: italic;"><span style="font-weight: bold;">TM</span></span> which reduces Special Attack Power.<br />
</li></ul>
  Second on team:<br />
<br />
<span style="font-weight: bold;">Smeargle #1</span>.<br />
<br />
Why Smeargle?<br />
<br />
Its versatile as heck, with an infinitely customizable moveset, through <span style="text-decoration: underline;">Sketch</span>. It is the main battler. It holds <span style="text-decoration: underline;"><span style="font-style: italic;">Leftovers</span></span>, because. All 3 Smeargle do. It has Technician as Ability<br />
<br />
The moveset: <ul>
<li><span style="text-decoration: underline;">Substitute</span>. Why? It will stop some moves injuring and affecting you. And with other things, it is easy.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Aerial Ace</span>. Why? It is a never-miss move, you never hit your opponent directly (which stops some abilities proccing) and it will injure anything. With Stealth Rocks, you can KO and KO until the cows come home.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Reflect Type</span>. Why? Typically your opponent has moves that do a persistent effect (burn, poison, etc), and usually its own typing (Fire, Poison, etc) can stop the effect hitting.<ul>
<li>You CAN swap Reflect Type for Conversion 2, if you go against something that uses Take Down a lot (see Beldum) or uses similar moves.<br />
</li></ul>
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Skill Swap</span>. Why? Its needed for the 6th party member guest stars. To get the Ability onto Smeargle.<br />
</li></ul>
 <br />
Third on team: <span style="font-weight: bold;">Smeargle #2</span>.<br />
<br />
Reason why is as above. The job is VERY different though. It also has Own Tempo over Technician because of Confusion.<br />
<br />
The moveset: <ul>
<li><span style="text-decoration: underline;">Soak</span>: Why? It is the crux of the catcher. It weakens the harder defense types, makes Ghosts vulnerable to Normal Type moves, and makes Grass Type Spore moves hit it too.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">False Swipe</span>: Why? You will never KO the Shiny when you hit them. Easy.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Spore</span>: Why? Sleep the Shiny, and you increase the catch chances. Useful for if you want a particular ball for it, plus things that can auto-KO (with moves) are unable to act for a time.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Gastro Acid</span>: Why? Because, despite Soak being brilliant, it can’t account for Insomnia, Early Bird, and similar abilities.<br />
</li></ul>
 <br />
Forth on Team: <span style="font-weight: bold;">Smeargle #3</span>.<br />
<br />
This may get boring. Also has Own Tempo though.<br />
<br />
The moveset: <ul>
<li><span style="text-decoration: underline;">Baton Pass</span>. Why? To get the stat buffs onto Smeargle #1.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Aqua Ring</span>. Why? Health recovery. And for those opponents that hit like a truck, that being higher level ‘mon, those that cut your HP with dirty tricks, and make Substitute Useless, it can be clutch. Its 1/16 + 1/16 = 1/8 per turn. Never hurts.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Dragon Dance</span>. Why? Attack and Speed Buff. It can help with KOing. Buff to +6.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Minimize</span>. Why? Dodging things are good. Also buff to +6.<br />
</li></ul>
 <br />
Fifth on team: <span style="font-weight: bold;">Trevenant</span><br />
<br />
Finally a different pokemon. The pokemon has <a href="https://bulbapedia.bulbagarden.net/wiki/Harvest_(Ability)" target="_blank">Harvest</a> as its ability, and holds a <span style="text-decoration: underline;"><span style="font-style: italic;">Leppa Berry</span></span>, the reason of which will be explained in due course. Why Trevenant? Its typing (Grass/Ghost) is better than other people may use (<span style="font-weight: bold;">Alolan Exeggutor</span> (Grass/Dragon)) and its moveset will reflect that.<br />
<br />
The moveset: <ul>
<li><span style="text-decoration: underline;">Skill Swap</span>. Why? Putting Harvest on the first pokemon you fight. It is half of a tactic called <span style="text-decoration: underline;"><span style="font-style: italic;"><span style="font-weight: bold;">Infinite Chaining</span></span></span>. There are a few abilities that Skill Swap doesn’t work on, as a word of advice. Get this from <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span>s.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Trick</span>. Why? The other half of the Infinite Chaining game. You give the first pokemon the Leppa Berry it holds. The advantage Trick has over Bestow (which Alolan Exeggutor gets as its pre-evolved form) is that you need not worry about your opponent holding an item. Another <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> Move.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Thief</span>. Why? You want to potentially get that Leppa Berry back at the end, and KO the Infinite Chainer in the process, right? Unless you have enough Leppa Berries to fill a landfill. This is a TM move.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Forest’s Curse</span>. Why? It can give Grass typing to a pokemon. Can be useful maybe. Learned from levelling up.<br />
</li></ul>
 <br />
============================<br />
<br />
Because it seems people may need this, I am adding this in. Alternate main fighters.<br />
<br />
Why do we need this? Have you gone ma-<br />
<br />
No, I haven’t. But some things need specialized jobs, and movesets. The things will usually have, as normal, a <span style="text-decoration: underline;"><span style="font-style: italic;">Leftovers</span></span> though, unless mentioned.<br />
 <span style="font-weight: bold;">Suction Cups Cradily</span> There is a reason for this, instead of Dugtrio. Fishing. Suction Cups allows for instant fishing up of things. Which means easier things showing up. You will need to breed in Gen 6, for reasons that will become clear. It holds a <span style="font-style: italic;"><span style="text-decoration: underline;">Smoke Bomb</span></span> for the same reason as Dugtrio too. Moveset:<br />
<br />
<span style="text-decoration: underline;">Stealth Rock</span> via <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> mainly, for the same reason its on Dugtrio. <span style="text-decoration: underline;">Tickle</span> via <span style="font-style: italic;"><span style="font-weight: bold;">breeding</span></span> from <span style="font-style: italic;"><span style="font-weight: bold;">Omanyte</span></span> and <span style="font-style: italic;"><span style="font-weight: bold;">Omastar</span></span>, to reduce Attack (and Defense).<br />
<span style="font-style: italic;"><span style="font-weight: bold;">Confide</span></span> via <span style="font-style: italic;"><span style="font-weight: bold;">TM</span></span> to reduce Special Attack.<br />
<span style="font-style: italic;"><span style="font-weight: bold;">Flash</span></span> via <span style="font-style: italic;"><span style="font-weight: bold;">TM from Generation 6</span></span> to reduce Accuracy.<br />
<br />
<span style="font-weight: bold;">Lockdown Smeargle</span>.<br />
<br />
Why? Its got the same ability as the normal fighting Smeargle. Its moveset is different though. <ul>
<li><span style="text-decoration: underline;">Aerial Ace</span>. As above, so below.<br />
</li></ul>
 <ul>
<li><span style="text-decoration: underline;">Skill Swap</span>. Yup. If there is another move you need locked down, swap out for it.<br />
</li></ul>
 <ul>
<li><span style="text-decoration: underline;">Imprison</span>. This is a new one. Its for the 4th move.<br />
</li></ul>
 <ul>
<li>This move is the move you want to lock down, being maybe <span style="text-decoration: underline;">Spite</span>, or <span style="text-decoration: underline;">Absorb</span> (and its upgrades), etc.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Parasect</span><br />
<br />
This may be a confusing one. Its good for Alolan Geodude hunting, with <a href="https://bulbapedia.bulbagarden.net/wiki/Damp_(Ability)" target="_blank">Damp</a> as its ability.<br />
<br />
The moveset. <ul>
<li><span style="text-decoration: underline;">False Swipe</span>. You want to get caught out by a grumpy exploding Geodude? Its a TM in this case.<br />
</li></ul>
 <ul>
<li><span style="text-decoration: underline;">Spore</span>. Sleeping the Geodude. Learned by Level Up.<br />
</li></ul>
 <ul>
<li><span style="text-decoration: underline;">Brick Break</span>. Beating down the Geodude. You will hit regardless. You will need Stealth Rock to make sturdy useless on the opponents. A TM.<br />
</li></ul>
 <ul>
<li><span style="text-decoration: underline;">X Scissor</span>. Another damaging move. Level Up too, or TM.<br />
</li></ul>
<br />
There are other alternate fighters (Lightning Rod <span style="font-weight: bold;">A-Marowak</span>, Intimidate <span style="font-weight: bold;">Mawile</span>, etc) but it depends what floats your boat. <br />
<br />
============================<br />
<br />
Now the main 5 and alternates have been explained, onto the 6th members. These are there to give Abilities. I would have more, but there are some I can’t access that would be useful. There are some that are Ultra Sun/Moon exclusive too, which will be pointed out. When brought, these hold a <span style="text-decoration: underline;"><span style="font-style: italic;">Leftovers</span></span>. There are also more that can be added, with different abilities, but because of the abilities disadvantage, I don’t use it, or it seems useless. These are the ones I personally use though. <span style="color: #FFFFFF;">FYI *cough*StillNeedaHASpritzee*cough*</span><br />
<br />
How these work. First, research your opponent, find out its moveset, Its call rate, anything that you need to, and work out what is your best 6th member. When the pokemon calls its first ally, move the ability onto the first called with the move provided. Then buff with Smeargle #2, swap to Smeargle #3 with Baton Pass, and Skill Swap the ability off the ally. Then go to town on the allies, attacking with Aerial Ace, using PP restores (usually Leppa Berries of your own) every so often, and using Adrenaline Orbs when no ally is called, and you don’t need PP, until a Shiny shows.<br />
<br />
There is a reason I didn’t include Sylveon, which is that the Ability Cute Charm. And the reason is, while its possibly useful, it doesn’t work when you Skill Swap it for SOSing. I know this from experience.<br />
<br />
<span style="font-weight: bold;">Stantler</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Intimidate_(Ability)" target="_blank">Intimidate</a>. Why? Its an essential for hunting things that have a low call rate (Turtonator, Absol, Tauros as examples) because it doubles the rate of SOS calls without any disadvantages. Of which there are 2 other similar abilities, Pressure, with the disadvantage of doubling PP usage of the opponent (meaning they run out faster), and Unnerve, with the disadvantage of stopping Berry Usage (meaning Infinite Chaining would fall apart). <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a<span style="font-style: italic;"><span style="font-weight: bold;"> Move Tutor</span></span> move.<br />
</li></ul>
 <br />
<span style="font-weight: bold;">Grumpig #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Own_Tempo_(Ability)" target="_blank">Own Tempo</a>, which stops confusion. Which means less hitting of oneself. Better than using an Ability Capsule on Smeargle (which is expensive). <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as an Egg Move from<span style="font-weight: bold;"> Sylveon</span>, or as a <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> Move.<br />
</li></ul>
 <br />
<span style="font-weight: bold;">Grumpig #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Thick_Fat_(Ability)" target="_blank">Thick Fat</a>, which halves Damage from Fire and Ice Type Attacks. Its cool. <ul>
<li>The source of <span style="text-decoration: underline;">Skill Swap</span> is the same as Grumpig #1.<br />
</li></ul>
 <br />
<span style="font-weight: bold;">Dusclops</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Pressure_(Ability)" target="_blank">Pressure</a>. I explained how Pressure isn’t brilliant. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as an Egg Move from <span style="font-weight: bold;">Solosis </span>and its evolutionary line, or as a <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor </span></span>Move.<br />
</li></ul>
 <br />
<span style="font-weight: bold;">Pangoro #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Scrappy_(Ability)" target="_blank">Scrappy</a>. This could be useful if you are haunted by Ghosts. <ul>
<li>Has <span style="text-decoration: underline;">Entrainment</span> as a Move from levelling up.<br />
</li></ul>
 <br />
<span style="font-weight: bold;">Pangoro #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Mold_Breaker_(Ability)" target="_blank">Mold Breaker</a>. Its useful if you have something that has a trolly ability, like Mimikyu’s disguise, Sturdy, etc, though with Stealth Rocks, it can be moot. It also can beat Shell Armor, Fur Coat, and Queenly Majesty. I’ve never used it, because it doesn’t fit anything. <ul>
<li>The source of <span style="text-decoration: underline;">Entrainment</span> is the same as Pangoro #1.<br />
</li></ul>
 <span style="font-weight: bold;">Hawlucha</span><br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Limber_(Ability)" target="_blank">Limber</a>. It can stop you getting Paralyzed, which can make things difficult cause of lost turns. <ul>
<li>Has <span style="text-decoration: underline;">Entrainment</span> as an Egg Move from <span style="font-weight: bold;">Buneary </span>or <span style="font-weight: bold;">Pancham</span> and its evolutionary lines.<br />
</li></ul>
 <br />
<span style="font-weight: bold;">Carbink #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Clear_Body_(Ability)" target="_blank">Clear Body</a>. It works if you are hit with a lot of moves that mess with your stats. Its a clearly useful ability. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a Move from levelling up.<br />
</li></ul>
 <br />
<span style="font-weight: bold;">Carbink #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Sturdy_(Ability)" target="_blank">Sturdy</a>. Its useful if the enemy can do damage that 1-hits. <ul>
<li>The source of <span style="text-decoration: underline;">Skill Swap</span> is the same as Carbink #1<br />
</li></ul>
 <br />
<span style="font-weight: bold;">Chimecho</span><br />
<br />
Ability is Levitate. Makes you Immune to Ground Attacks. Has floaty use. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as an Egg Move from <span style="font-weight: bold;">Solosis </span>and its evolutionary line, or as a<span style="font-style: italic;"><span style="font-weight: bold;"> Move Tutor</span></span> Move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Sigiliph #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(Ability)" target="_blank">Magic Guard</a>. Stops Indirect Damage. Can have use with tricks. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Sigiliph #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Wonder_Skin_(Ability)" target="_blank">Wonder Skin</a>. Halves the accuracy of Status moves. Some use. <ul>
<li>The source of <span style="text-decoration: underline;">Skill Swap</span> is the same as Sigiliph #1.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">Mr. Mime #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Soundproof_(Ability)" target="_blank">Soundproof</a>. Stops sound based moves from affecting the pokemon. This includes Roar etc. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a <span style="font-weight: bold;"><span style="font-style: italic;">Move Tutor</span></span> move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Mr. Mime #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Filter_(Ability)" target="_blank">Filter</a>. Reduces Damage from Super-Effective moves by 1/4 , which could be useful. <ul>
<li>The source of <span style="text-decoration: underline;">Skill Swap</span> is the same as Mr. Mime #1.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Jynx #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Oblivious_(Ability)" target="_blank">Oblivious</a>. Can stop Infatuation and similar things. Lovely. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a <span style="font-weight: bold;"><span style="font-style: italic;">Move Tutor</span></span> move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Jynx #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Forewarn_(Ability)" target="_blank">Forewarn</a>. Warns about strongest move. <ul>
<li>The source of <span style="text-decoration: underline;">Skill Swap</span> is the same as Jynx #1<br />
</li></ul>
<br />
<span style="font-weight: bold;">Reuniclus</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Overcoat_(Ability)" target="_blank">Overcoat</a>. Protects from Sandstorm, Hailstorm, Powder and Spore Moves, and Effect Spore. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a Move from levelling up.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Pyroar</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Moxie_(Ability)" target="_blank">Moxie</a>. Increases Attack if you defeat a pokemon. Could be useful as you rapidly KO things, or if you have something that likes to lower attack, as a counter. <ul>
<li>Has <span style="text-decoration: underline;">Entrainment</span> as an Egg Move from <span style="font-weight: bold;">Dedenne</span> or <span style="font-weight: bold;">Pancham</span> and its evolutionary line.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Octillery #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Sniper_(Ability)" target="_blank">Sniper</a>. Increases the damage of Criticals. Could be useful if you crit a lot. <ul>
<li>Has <span style="text-decoration: underline;">Entrainment</span> as an Egg Move from <span style="font-weight: bold;">Dewpider</span> and its evolutionary line.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Octillery #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Suction_Cups_(Ability)" target="_blank">Suction Cups</a>. Stops automatic switch out moves affecting you. Not sucky at all. <ul>
<li>The source of <span style="text-decoration: underline;">Entrainment</span> is the same as Octillery #1.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Remoraid</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Hustle_(Ability)" target="_blank">Hustle</a>. Increases the Attack of physical moves. Useful, and works well with Aerial Ace. <ul>
<li>The source of <span style="text-decoration: underline;">Entrainment</span> is the same as Octillery #1<br />
</li></ul>
<br />
<span style="font-weight: bold;">Araquanid</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Water_Bubble_(Ability)" target="_blank">Water Bubble</a>. Halves the damage from Fire Type Attacks, Doubles Damage of Water Type Attacks, and gives immunity to burn. Hot if Scald is involved. <ul>
<li>Has <span style="text-decoration: underline;">Entrainment</span> as a Move from levelling up.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Swoobat</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Unaware_(Ability)" target="_blank">Unaware</a>. Makes Stat Changes be ignored. Useful if you want something uninterested. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a <span style="font-weight: bold;"><span style="font-style: italic;">Move Tutor</span></span> move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Girafarig #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Inner_Focus_(Ability)" target="_blank">Inner Focus</a>. Prevents Flinching. Has uses from hitters. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as an Egg Move from <span style="font-weight: bold;">Sylveon</span>, or as a <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> Move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Girafarig #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Early_Bird_(Ability)" target="_blank">Early Bird</a>. Speeds waking up when asleep. If you want less sleep lost, use Insomnia Instead. <ul>
<li>The source of <span style="text-decoration: underline;">Skill Swap</span> is the same as Girafarig #1.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Banette #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Frisk_(Ability)" target="_blank">Frisk</a>. Lets you check the items on opponents. Useful for pocket checks. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Banette #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Insomnia_(Ability)" target="_blank">Insomnia</a>. Prevents Sleeping. Very Useful for working all night. <ul>
<li>The source of <span style="text-decoration: underline;">Skill Swap</span> is the same as Banette #1.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Butterfree</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Compound_Eyes_(Ability)" target="_blank">Compound Eyes</a>. Increases the rate that Items are held on opponents. Situationally Useful for pocket fills. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Meowstic</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Infiltrator_(Ability)" target="_blank">Infiltrator</a>. Lets you bypass Barrier Moves. Very Useful if you want to fight over the wall. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as an Ultra Sun and Moon ONLY <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Beheeyem</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Analytic_(Ability)" target="_blank">Analytic</a>. It increases the Damage done if the pokemon acts after others. Can be useful if you are slow. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as an Egg Move from <span style="font-weight: bold;">Abra</span>, <span style="font-weight: bold;">Drowzee</span>, <span style="font-weight: bold;">Gothita</span>, and <span style="font-weight: bold;">Elgyem</span> evolutionary lines, <span style="font-weight: bold;">Mr. Mime</span>, and <span style="font-weight: bold;">Spinda</span>, all from a previous generation, or as a <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> Move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Pallosand</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Water_Compaction_(Ability)" target="_blank">Water Compaction</a>. It raises defense when hit by Water Type Attacks. Useful if you want to sand up for yourself. <ul>
<li>Has Skill Swap as an Ultra Sun and Moon ONLY <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> move.<br />
</li></ul>
]]></description>
			<content:encoded><![CDATA[Firstly, hey. I decided to write this for Gen 7, because this looks like this hasn’t been done. And shinies are what everyone wants.<br />
<br />
Second, this may be a bit lengthy, as certain pokemon/movesets need an explanation.<br />
<br />
Third, there is a link for all to look at that explains where I get this from; <a href="https://docs.google.com/spreadsheets/d/1CMSkR6u80IZ2e7_2QWV4leiCKvHqG4wxdh81M8ENukg/edit?usp=sharing" target="_blank">Yeah</a><br />
<br />
Now we have a link for overview, I will explain how each pokemon works, in turn. Also note, everything in the link from the thicker black line down is fluid, depending on the situation. Also note, all the pokemon are level 100, and have EVs, IVs and natures that compliment their job. Plus Maximum PP, and Max Affection (it can help). Also, some are from Generation 6, cause of Move Tutors, and some are Hidden Abilities. However, with Ultra Sun and Ultra Moon, the Move Tutors are there too.<br />
<br />
ONTO THE POKEMON.<br />
<br />
First in the team: <span style="font-weight: bold;">Dugtrio</span>.<br />
<br />
Why that one in front over others you ask? How did you get th-<br />
<br />
Simple answer, its the Kanto variant. Its Ability, <a href="https://bulbapedia.bulbagarden.net/wiki/Arena_Trap_(Ability)" target="_blank">Arena Trap</a>, works like Illuminate, which increases encounters. It also holds a <span style="text-decoration: underline;"><span style="font-style: italic;">Smoke Ball</span></span>, which means if you are searching and don’t encounter what you want, you can escape without worry. Its for finding the pokemon you want, and being able to flight or fight.<br />
<br />
The moveset: <ul>
<li><span style="text-decoration: underline;">Stealth Rock</span> via <span style="font-weight: bold;"><span style="font-style: italic;">Move Tutor</span></span>, which is useful for hunting anything with Sturdy.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Sand Attack</span> via <span style="font-style: italic;"><span style="font-weight: bold;">Level Up</span></span>, which reduces accuracy of the 1st, useful to keep other things going.<br />
</li></ul>
 <ul>
<li><span style="text-decoration: underline;">Growl</span> via <span style="font-weight: bold;"><span style="font-style: italic;">Level Up</span></span> which reduces Attack Power.<br />
</li></ul>
 <ul>
<li><span style="text-decoration: underline;">Confide</span> via <span style="font-style: italic;"><span style="font-weight: bold;">TM</span></span> which reduces Special Attack Power.<br />
</li></ul>
  Second on team:<br />
<br />
<span style="font-weight: bold;">Smeargle #1</span>.<br />
<br />
Why Smeargle?<br />
<br />
Its versatile as heck, with an infinitely customizable moveset, through <span style="text-decoration: underline;">Sketch</span>. It is the main battler. It holds <span style="text-decoration: underline;"><span style="font-style: italic;">Leftovers</span></span>, because. All 3 Smeargle do. It has Technician as Ability<br />
<br />
The moveset: <ul>
<li><span style="text-decoration: underline;">Substitute</span>. Why? It will stop some moves injuring and affecting you. And with other things, it is easy.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Aerial Ace</span>. Why? It is a never-miss move, you never hit your opponent directly (which stops some abilities proccing) and it will injure anything. With Stealth Rocks, you can KO and KO until the cows come home.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Reflect Type</span>. Why? Typically your opponent has moves that do a persistent effect (burn, poison, etc), and usually its own typing (Fire, Poison, etc) can stop the effect hitting.<ul>
<li>You CAN swap Reflect Type for Conversion 2, if you go against something that uses Take Down a lot (see Beldum) or uses similar moves.<br />
</li></ul>
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Skill Swap</span>. Why? Its needed for the 6th party member guest stars. To get the Ability onto Smeargle.<br />
</li></ul>
 <br />
Third on team: <span style="font-weight: bold;">Smeargle #2</span>.<br />
<br />
Reason why is as above. The job is VERY different though. It also has Own Tempo over Technician because of Confusion.<br />
<br />
The moveset: <ul>
<li><span style="text-decoration: underline;">Soak</span>: Why? It is the crux of the catcher. It weakens the harder defense types, makes Ghosts vulnerable to Normal Type moves, and makes Grass Type Spore moves hit it too.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">False Swipe</span>: Why? You will never KO the Shiny when you hit them. Easy.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Spore</span>: Why? Sleep the Shiny, and you increase the catch chances. Useful for if you want a particular ball for it, plus things that can auto-KO (with moves) are unable to act for a time.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Gastro Acid</span>: Why? Because, despite Soak being brilliant, it can’t account for Insomnia, Early Bird, and similar abilities.<br />
</li></ul>
 <br />
Forth on Team: <span style="font-weight: bold;">Smeargle #3</span>.<br />
<br />
This may get boring. Also has Own Tempo though.<br />
<br />
The moveset: <ul>
<li><span style="text-decoration: underline;">Baton Pass</span>. Why? To get the stat buffs onto Smeargle #1.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Aqua Ring</span>. Why? Health recovery. And for those opponents that hit like a truck, that being higher level ‘mon, those that cut your HP with dirty tricks, and make Substitute Useless, it can be clutch. Its 1/16 + 1/16 = 1/8 per turn. Never hurts.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Dragon Dance</span>. Why? Attack and Speed Buff. It can help with KOing. Buff to +6.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Minimize</span>. Why? Dodging things are good. Also buff to +6.<br />
</li></ul>
 <br />
Fifth on team: <span style="font-weight: bold;">Trevenant</span><br />
<br />
Finally a different pokemon. The pokemon has <a href="https://bulbapedia.bulbagarden.net/wiki/Harvest_(Ability)" target="_blank">Harvest</a> as its ability, and holds a <span style="text-decoration: underline;"><span style="font-style: italic;">Leppa Berry</span></span>, the reason of which will be explained in due course. Why Trevenant? Its typing (Grass/Ghost) is better than other people may use (<span style="font-weight: bold;">Alolan Exeggutor</span> (Grass/Dragon)) and its moveset will reflect that.<br />
<br />
The moveset: <ul>
<li><span style="text-decoration: underline;">Skill Swap</span>. Why? Putting Harvest on the first pokemon you fight. It is half of a tactic called <span style="text-decoration: underline;"><span style="font-style: italic;"><span style="font-weight: bold;">Infinite Chaining</span></span></span>. There are a few abilities that Skill Swap doesn’t work on, as a word of advice. Get this from <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span>s.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Trick</span>. Why? The other half of the Infinite Chaining game. You give the first pokemon the Leppa Berry it holds. The advantage Trick has over Bestow (which Alolan Exeggutor gets as its pre-evolved form) is that you need not worry about your opponent holding an item. Another <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> Move.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Thief</span>. Why? You want to potentially get that Leppa Berry back at the end, and KO the Infinite Chainer in the process, right? Unless you have enough Leppa Berries to fill a landfill. This is a TM move.<br />
</li></ul>
  <ul>
<li><span style="text-decoration: underline;">Forest’s Curse</span>. Why? It can give Grass typing to a pokemon. Can be useful maybe. Learned from levelling up.<br />
</li></ul>
 <br />
============================<br />
<br />
Because it seems people may need this, I am adding this in. Alternate main fighters.<br />
<br />
Why do we need this? Have you gone ma-<br />
<br />
No, I haven’t. But some things need specialized jobs, and movesets. The things will usually have, as normal, a <span style="text-decoration: underline;"><span style="font-style: italic;">Leftovers</span></span> though, unless mentioned.<br />
 <span style="font-weight: bold;">Suction Cups Cradily</span> There is a reason for this, instead of Dugtrio. Fishing. Suction Cups allows for instant fishing up of things. Which means easier things showing up. You will need to breed in Gen 6, for reasons that will become clear. It holds a <span style="font-style: italic;"><span style="text-decoration: underline;">Smoke Bomb</span></span> for the same reason as Dugtrio too. Moveset:<br />
<br />
<span style="text-decoration: underline;">Stealth Rock</span> via <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> mainly, for the same reason its on Dugtrio. <span style="text-decoration: underline;">Tickle</span> via <span style="font-style: italic;"><span style="font-weight: bold;">breeding</span></span> from <span style="font-style: italic;"><span style="font-weight: bold;">Omanyte</span></span> and <span style="font-style: italic;"><span style="font-weight: bold;">Omastar</span></span>, to reduce Attack (and Defense).<br />
<span style="font-style: italic;"><span style="font-weight: bold;">Confide</span></span> via <span style="font-style: italic;"><span style="font-weight: bold;">TM</span></span> to reduce Special Attack.<br />
<span style="font-style: italic;"><span style="font-weight: bold;">Flash</span></span> via <span style="font-style: italic;"><span style="font-weight: bold;">TM from Generation 6</span></span> to reduce Accuracy.<br />
<br />
<span style="font-weight: bold;">Lockdown Smeargle</span>.<br />
<br />
Why? Its got the same ability as the normal fighting Smeargle. Its moveset is different though. <ul>
<li><span style="text-decoration: underline;">Aerial Ace</span>. As above, so below.<br />
</li></ul>
 <ul>
<li><span style="text-decoration: underline;">Skill Swap</span>. Yup. If there is another move you need locked down, swap out for it.<br />
</li></ul>
 <ul>
<li><span style="text-decoration: underline;">Imprison</span>. This is a new one. Its for the 4th move.<br />
</li></ul>
 <ul>
<li>This move is the move you want to lock down, being maybe <span style="text-decoration: underline;">Spite</span>, or <span style="text-decoration: underline;">Absorb</span> (and its upgrades), etc.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Parasect</span><br />
<br />
This may be a confusing one. Its good for Alolan Geodude hunting, with <a href="https://bulbapedia.bulbagarden.net/wiki/Damp_(Ability)" target="_blank">Damp</a> as its ability.<br />
<br />
The moveset. <ul>
<li><span style="text-decoration: underline;">False Swipe</span>. You want to get caught out by a grumpy exploding Geodude? Its a TM in this case.<br />
</li></ul>
 <ul>
<li><span style="text-decoration: underline;">Spore</span>. Sleeping the Geodude. Learned by Level Up.<br />
</li></ul>
 <ul>
<li><span style="text-decoration: underline;">Brick Break</span>. Beating down the Geodude. You will hit regardless. You will need Stealth Rock to make sturdy useless on the opponents. A TM.<br />
</li></ul>
 <ul>
<li><span style="text-decoration: underline;">X Scissor</span>. Another damaging move. Level Up too, or TM.<br />
</li></ul>
<br />
There are other alternate fighters (Lightning Rod <span style="font-weight: bold;">A-Marowak</span>, Intimidate <span style="font-weight: bold;">Mawile</span>, etc) but it depends what floats your boat. <br />
<br />
============================<br />
<br />
Now the main 5 and alternates have been explained, onto the 6th members. These are there to give Abilities. I would have more, but there are some I can’t access that would be useful. There are some that are Ultra Sun/Moon exclusive too, which will be pointed out. When brought, these hold a <span style="text-decoration: underline;"><span style="font-style: italic;">Leftovers</span></span>. There are also more that can be added, with different abilities, but because of the abilities disadvantage, I don’t use it, or it seems useless. These are the ones I personally use though. <span style="color: #FFFFFF;">FYI *cough*StillNeedaHASpritzee*cough*</span><br />
<br />
How these work. First, research your opponent, find out its moveset, Its call rate, anything that you need to, and work out what is your best 6th member. When the pokemon calls its first ally, move the ability onto the first called with the move provided. Then buff with Smeargle #2, swap to Smeargle #3 with Baton Pass, and Skill Swap the ability off the ally. Then go to town on the allies, attacking with Aerial Ace, using PP restores (usually Leppa Berries of your own) every so often, and using Adrenaline Orbs when no ally is called, and you don’t need PP, until a Shiny shows.<br />
<br />
There is a reason I didn’t include Sylveon, which is that the Ability Cute Charm. And the reason is, while its possibly useful, it doesn’t work when you Skill Swap it for SOSing. I know this from experience.<br />
<br />
<span style="font-weight: bold;">Stantler</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Intimidate_(Ability)" target="_blank">Intimidate</a>. Why? Its an essential for hunting things that have a low call rate (Turtonator, Absol, Tauros as examples) because it doubles the rate of SOS calls without any disadvantages. Of which there are 2 other similar abilities, Pressure, with the disadvantage of doubling PP usage of the opponent (meaning they run out faster), and Unnerve, with the disadvantage of stopping Berry Usage (meaning Infinite Chaining would fall apart). <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a<span style="font-style: italic;"><span style="font-weight: bold;"> Move Tutor</span></span> move.<br />
</li></ul>
 <br />
<span style="font-weight: bold;">Grumpig #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Own_Tempo_(Ability)" target="_blank">Own Tempo</a>, which stops confusion. Which means less hitting of oneself. Better than using an Ability Capsule on Smeargle (which is expensive). <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as an Egg Move from<span style="font-weight: bold;"> Sylveon</span>, or as a <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> Move.<br />
</li></ul>
 <br />
<span style="font-weight: bold;">Grumpig #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Thick_Fat_(Ability)" target="_blank">Thick Fat</a>, which halves Damage from Fire and Ice Type Attacks. Its cool. <ul>
<li>The source of <span style="text-decoration: underline;">Skill Swap</span> is the same as Grumpig #1.<br />
</li></ul>
 <br />
<span style="font-weight: bold;">Dusclops</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Pressure_(Ability)" target="_blank">Pressure</a>. I explained how Pressure isn’t brilliant. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as an Egg Move from <span style="font-weight: bold;">Solosis </span>and its evolutionary line, or as a <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor </span></span>Move.<br />
</li></ul>
 <br />
<span style="font-weight: bold;">Pangoro #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Scrappy_(Ability)" target="_blank">Scrappy</a>. This could be useful if you are haunted by Ghosts. <ul>
<li>Has <span style="text-decoration: underline;">Entrainment</span> as a Move from levelling up.<br />
</li></ul>
 <br />
<span style="font-weight: bold;">Pangoro #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Mold_Breaker_(Ability)" target="_blank">Mold Breaker</a>. Its useful if you have something that has a trolly ability, like Mimikyu’s disguise, Sturdy, etc, though with Stealth Rocks, it can be moot. It also can beat Shell Armor, Fur Coat, and Queenly Majesty. I’ve never used it, because it doesn’t fit anything. <ul>
<li>The source of <span style="text-decoration: underline;">Entrainment</span> is the same as Pangoro #1.<br />
</li></ul>
 <span style="font-weight: bold;">Hawlucha</span><br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Limber_(Ability)" target="_blank">Limber</a>. It can stop you getting Paralyzed, which can make things difficult cause of lost turns. <ul>
<li>Has <span style="text-decoration: underline;">Entrainment</span> as an Egg Move from <span style="font-weight: bold;">Buneary </span>or <span style="font-weight: bold;">Pancham</span> and its evolutionary lines.<br />
</li></ul>
 <br />
<span style="font-weight: bold;">Carbink #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Clear_Body_(Ability)" target="_blank">Clear Body</a>. It works if you are hit with a lot of moves that mess with your stats. Its a clearly useful ability. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a Move from levelling up.<br />
</li></ul>
 <br />
<span style="font-weight: bold;">Carbink #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Sturdy_(Ability)" target="_blank">Sturdy</a>. Its useful if the enemy can do damage that 1-hits. <ul>
<li>The source of <span style="text-decoration: underline;">Skill Swap</span> is the same as Carbink #1<br />
</li></ul>
 <br />
<span style="font-weight: bold;">Chimecho</span><br />
<br />
Ability is Levitate. Makes you Immune to Ground Attacks. Has floaty use. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as an Egg Move from <span style="font-weight: bold;">Solosis </span>and its evolutionary line, or as a<span style="font-style: italic;"><span style="font-weight: bold;"> Move Tutor</span></span> Move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Sigiliph #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(Ability)" target="_blank">Magic Guard</a>. Stops Indirect Damage. Can have use with tricks. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Sigiliph #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Wonder_Skin_(Ability)" target="_blank">Wonder Skin</a>. Halves the accuracy of Status moves. Some use. <ul>
<li>The source of <span style="text-decoration: underline;">Skill Swap</span> is the same as Sigiliph #1.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">Mr. Mime #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Soundproof_(Ability)" target="_blank">Soundproof</a>. Stops sound based moves from affecting the pokemon. This includes Roar etc. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a <span style="font-weight: bold;"><span style="font-style: italic;">Move Tutor</span></span> move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Mr. Mime #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Filter_(Ability)" target="_blank">Filter</a>. Reduces Damage from Super-Effective moves by 1/4 , which could be useful. <ul>
<li>The source of <span style="text-decoration: underline;">Skill Swap</span> is the same as Mr. Mime #1.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Jynx #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Oblivious_(Ability)" target="_blank">Oblivious</a>. Can stop Infatuation and similar things. Lovely. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a <span style="font-weight: bold;"><span style="font-style: italic;">Move Tutor</span></span> move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Jynx #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Forewarn_(Ability)" target="_blank">Forewarn</a>. Warns about strongest move. <ul>
<li>The source of <span style="text-decoration: underline;">Skill Swap</span> is the same as Jynx #1<br />
</li></ul>
<br />
<span style="font-weight: bold;">Reuniclus</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Overcoat_(Ability)" target="_blank">Overcoat</a>. Protects from Sandstorm, Hailstorm, Powder and Spore Moves, and Effect Spore. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a Move from levelling up.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Pyroar</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Moxie_(Ability)" target="_blank">Moxie</a>. Increases Attack if you defeat a pokemon. Could be useful as you rapidly KO things, or if you have something that likes to lower attack, as a counter. <ul>
<li>Has <span style="text-decoration: underline;">Entrainment</span> as an Egg Move from <span style="font-weight: bold;">Dedenne</span> or <span style="font-weight: bold;">Pancham</span> and its evolutionary line.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Octillery #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Sniper_(Ability)" target="_blank">Sniper</a>. Increases the damage of Criticals. Could be useful if you crit a lot. <ul>
<li>Has <span style="text-decoration: underline;">Entrainment</span> as an Egg Move from <span style="font-weight: bold;">Dewpider</span> and its evolutionary line.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Octillery #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Suction_Cups_(Ability)" target="_blank">Suction Cups</a>. Stops automatic switch out moves affecting you. Not sucky at all. <ul>
<li>The source of <span style="text-decoration: underline;">Entrainment</span> is the same as Octillery #1.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Remoraid</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Hustle_(Ability)" target="_blank">Hustle</a>. Increases the Attack of physical moves. Useful, and works well with Aerial Ace. <ul>
<li>The source of <span style="text-decoration: underline;">Entrainment</span> is the same as Octillery #1<br />
</li></ul>
<br />
<span style="font-weight: bold;">Araquanid</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Water_Bubble_(Ability)" target="_blank">Water Bubble</a>. Halves the damage from Fire Type Attacks, Doubles Damage of Water Type Attacks, and gives immunity to burn. Hot if Scald is involved. <ul>
<li>Has <span style="text-decoration: underline;">Entrainment</span> as a Move from levelling up.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Swoobat</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Unaware_(Ability)" target="_blank">Unaware</a>. Makes Stat Changes be ignored. Useful if you want something uninterested. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a <span style="font-weight: bold;"><span style="font-style: italic;">Move Tutor</span></span> move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Girafarig #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Inner_Focus_(Ability)" target="_blank">Inner Focus</a>. Prevents Flinching. Has uses from hitters. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as an Egg Move from <span style="font-weight: bold;">Sylveon</span>, or as a <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> Move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Girafarig #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Early_Bird_(Ability)" target="_blank">Early Bird</a>. Speeds waking up when asleep. If you want less sleep lost, use Insomnia Instead. <ul>
<li>The source of <span style="text-decoration: underline;">Skill Swap</span> is the same as Girafarig #1.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Banette #1</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Frisk_(Ability)" target="_blank">Frisk</a>. Lets you check the items on opponents. Useful for pocket checks. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Banette #2</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Insomnia_(Ability)" target="_blank">Insomnia</a>. Prevents Sleeping. Very Useful for working all night. <ul>
<li>The source of <span style="text-decoration: underline;">Skill Swap</span> is the same as Banette #1.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Butterfree</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Compound_Eyes_(Ability)" target="_blank">Compound Eyes</a>. Increases the rate that Items are held on opponents. Situationally Useful for pocket fills. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as a <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Meowstic</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Infiltrator_(Ability)" target="_blank">Infiltrator</a>. Lets you bypass Barrier Moves. Very Useful if you want to fight over the wall. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as an Ultra Sun and Moon ONLY <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Beheeyem</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Analytic_(Ability)" target="_blank">Analytic</a>. It increases the Damage done if the pokemon acts after others. Can be useful if you are slow. <ul>
<li>Has <span style="text-decoration: underline;">Skill Swap</span> as an Egg Move from <span style="font-weight: bold;">Abra</span>, <span style="font-weight: bold;">Drowzee</span>, <span style="font-weight: bold;">Gothita</span>, and <span style="font-weight: bold;">Elgyem</span> evolutionary lines, <span style="font-weight: bold;">Mr. Mime</span>, and <span style="font-weight: bold;">Spinda</span>, all from a previous generation, or as a <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> Move.<br />
</li></ul>
<br />
<span style="font-weight: bold;">Pallosand</span><br />
<br />
Ability is <a href="https://bulbapedia.bulbagarden.net/wiki/Water_Compaction_(Ability)" target="_blank">Water Compaction</a>. It raises defense when hit by Water Type Attacks. Useful if you want to sand up for yourself. <ul>
<li>Has Skill Swap as an Ultra Sun and Moon ONLY <span style="font-style: italic;"><span style="font-weight: bold;">Move Tutor</span></span> move.<br />
</li></ul>
]]></content:encoded>
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		<item>
			<title><![CDATA[How I Shiny Hunt Salazzle! - Tips and Tricks]]></title>
			<link>http://pokemonforever.com/Thread-GUIDE-How-I-Shiny-Hunt-Salazzle-Tips-and-Tricks</link>
			<pubDate>Sat, 16 Dec 2017 12:41:22 -0800</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-GUIDE-How-I-Shiny-Hunt-Salazzle-Tips-and-Tricks</guid>
			<description><![CDATA[<div style="text-align: center;"><img src="https://i.imgur.com/zsfxHDZ.png" width="882" height="526" border="0" alt="[Image: zsfxHDZ.png]" /></div>
 <br />
<div style="text-align: left;"><span style="font-size: medium;">Hey, everybody! <span style="font-weight: bold;">It's 0kamii</span>, and I just recently got a Shiny female Salandit that I intend on evolving into a Shiny Salazzle!<br />
<br />
Shiny Salazzle is easily one of the those prized Shinies from Gen 7 because of the skewed gender ratio. Approximately 7 males to 1 females makes Shiny Salazzle quite the rarity, or so you'd think. As it turns out, <span style="font-weight: bold;">people discovered quite quickly how to use legtimate in-game mechanics to increase their odds of finding this reptilian ranchera</span>. Since you're only reading this if you intend on hunting this beauty for yourself, allow me to share some of the tips and tricks that I used to obtain this Shiny for myself. This post will follow the same format as my last <a href="http://pokemonforever.com/Thread-IMPORTANT-Tips-for-Soft-reset-Shiny-Hunting" target="_blank">tips and tricks</a> guide pretty closely, so if you only care about the tips and tricks, then you can scroll right down to them. Otherwise, let's get into it.</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="font-size: medium;">How I Shiny Hunt Salazzle! - Tips and Tricks</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;"><span style="font-weight: bold;">Tip 1 - Make sure you have the Shiny Charm!</span><br />
<br />
Unless you're a full odds hunter and don't want it, the Shiny charm will increase your odds of finding a Shiny pokémon by roughly a 1/3. In an S.O.S. chain, this means your odds of finding a Shiny between 1 - 69 allies is about <span style="font-weight: bold;">1/1,365</span>. After 70, through about 255, your odds will be approximately <span style="font-weight: bold;">1/683</span>. That doesn't guarantee a Shiny any time fast, but it does increase your odds. <span style="font-weight: bold;">The chain resets every 70 allies</span>, so don't think your window closes after the first 255 allies. I don't think I have to mention that you get the Shiny charm by completing the Alola Dex, but I will say that doing so is easier than ever thanks to <a href="http://pokemonforever.com/Forum-Pokemon-Trading-Breeding-Friend-Safari" target="_blank">forums</a> like ours! Head on over if you need help getting the last few mons for your own Shiny Charm!<br />
<br />
<span style="font-weight: bold;">Tip 2 - Use a Cute Charm Pokémon</span><br />
<br />
The most obvious trick regarding this hunt, a Charm chamer will up the odds of having the ally pokémon be the opposite gender of the Charmer by about 66.6%. Therefore, <span style="font-weight: bold;">if you have a male Cute Charm p</span><span style="color: #000000;"><span style="font-weight: bold;">okémon, the Salandit will be female about 2/3 of the time</span>. Again, this guarantees nothing, but it certainly helps. By extension, there's a little debate about which Cute Charm pok</span><span style="color: #000000;">émon to use. Most people I've seen will use Sylveon because it's one of the only mons with a high chance of being male with Cute Charm. However, <span style="font-weight: bold;">I used a Clefable. Here's the set.</span></span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><span style="color: #000000;"><img src="http://pokemonforever.com/images/pokeimages/gen1/clefable.png" alt="Clefable" title="Clefable" class="smilie smilie_327" /><br />
Clefable</span><span style="color: #333333;"> @ Leppa Berry</span><br />
<span style="color: #333333;">Ability: Cute Charm</span><br />
<span style="color: #333333;">EVs: 252 HP / 252 Sp. Atk / 4 Sp. Def</span><br />
Calm<span style="color: #333333;"> Nature</span><br />
<span style="color: #333333;">- Substitute</span><br />
<span style="color: #333333;">- Moonlight</span><br />
<span style="color: #333333;">- Recycle</span><br />
<span style="color: #333333;">- Water Pulse</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">I prefer a Clefable over a Sylveon for the simple reason that <span style="font-weight: bold;">it gets Recycle</span>, so it's almost like using a Smeargle. Substitute is necessary for avoiding getting poisoned by Smog from wild Salandit, and Moonlight is for recovery. <span style="font-weight: bold;">The move you chose to damage the Salandit is really up to choice</span>, I just liked having super-effective damage, so I used Move Tutors to teach it Water Pulse. You'll lose quite a bit of health before you have to reuse Substitute, so I wouldn't worry about packing too many healing items. That being said, though...<br />
<br />
<span style="font-weight: bold;">Tip 3 - Bring healing items anyway!</span><br />
<br />
<span style="font-weight: bold;">It is unwise to go into any kind of hunt unprepared</span>, as I mentioned in my last tips and tricks post. Even though Substitute is there to avoid poison from Smog, every once in a while, Salandit will use Smog on the turn your Substitute fades and you will get poisoned anyway. It happened to me several times, and that means it's bound to happen to you. <span style="font-weight: bold;">Bring along a sizable collection of Antidotes/Full Heals and you'll be golden</span>.<br />
<br />
If you stick to these tips, and hunt with due patience, you'll one day end up like me, and all the other Shiny hunters that gambled on Salazzle. And frankly, <span style="font-weight: bold;">I think my little Salandit is quite a prize to be had</span>. Again, sorry for the low quality photo. I don't own a capture card.</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/0mqor7s.jpg" width="500" height="281" border="0" alt="[Image: 0mqor7s.jpg]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;"><span style="font-weight: bold;">Trick 1 - Do not use a fainted Cute Charmer!</span><br />
<br />
I know this goes without saying, but I was surprised by how many people thought that you could use a fainted Cute Charmer in the first slot and have the same effect. <span style="font-weight: bold;">Using a fainted Cute Charmer only affects the first encounter</span>, after that it's the regular 7:1. That's why I recommend using a Clefable. It has longevity with Moonlight and Recycle, and it has Cute Charm. Sure, Clefable's male to female gender ratio is 3:1, but that's FAR better than Salandit.<br />
<br />
<span style="font-weight: bold;">Trick 2 - Remember how to use the Skill Swap/Leppa Berry trick!</span><br />
<br />
Basically the core of all S.O.S. shiny hunting, it applies to this hunt as it does to every other. In case you've forgotten how this trick works, <span style="font-weight: bold;">here's a link to aDrive's video on the subject to help remind you</span>. You need either an Exeggutor or a Trevenant, and they need to be holding a Leppa Berry. Dan's got the rest.</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/uifzGY5GpE0" frameborder="0" style="max-width: 560px; max-height: 315px; width: 100%;" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></span><br />
</div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">Well, that's all for my Saturday posts! Hope you all enjoyed both. Stick around until Monday when <span style="font-weight: bold;">I have a rather venomous post planned for your entertainment</span>! And if any of these tips and tricks help you obtain a Shiny female Salandit for yourself, let me know in the thread below! Congratulation in advance, Shiny hunters! I will see you all on Monday!<br />
<br />
Thanks so much for reading, everyone! Battles onwards, friends!<br />
<br />
- 0kamii</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="https://i.imgur.com/zsfxHDZ.png" width="882" height="526" border="0" alt="[Image: zsfxHDZ.png]" /></div>
 <br />
<div style="text-align: left;"><span style="font-size: medium;">Hey, everybody! <span style="font-weight: bold;">It's 0kamii</span>, and I just recently got a Shiny female Salandit that I intend on evolving into a Shiny Salazzle!<br />
<br />
Shiny Salazzle is easily one of the those prized Shinies from Gen 7 because of the skewed gender ratio. Approximately 7 males to 1 females makes Shiny Salazzle quite the rarity, or so you'd think. As it turns out, <span style="font-weight: bold;">people discovered quite quickly how to use legtimate in-game mechanics to increase their odds of finding this reptilian ranchera</span>. Since you're only reading this if you intend on hunting this beauty for yourself, allow me to share some of the tips and tricks that I used to obtain this Shiny for myself. This post will follow the same format as my last <a href="http://pokemonforever.com/Thread-IMPORTANT-Tips-for-Soft-reset-Shiny-Hunting" target="_blank">tips and tricks</a> guide pretty closely, so if you only care about the tips and tricks, then you can scroll right down to them. Otherwise, let's get into it.</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="font-size: medium;">How I Shiny Hunt Salazzle! - Tips and Tricks</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;"><span style="font-weight: bold;">Tip 1 - Make sure you have the Shiny Charm!</span><br />
<br />
Unless you're a full odds hunter and don't want it, the Shiny charm will increase your odds of finding a Shiny pokémon by roughly a 1/3. In an S.O.S. chain, this means your odds of finding a Shiny between 1 - 69 allies is about <span style="font-weight: bold;">1/1,365</span>. After 70, through about 255, your odds will be approximately <span style="font-weight: bold;">1/683</span>. That doesn't guarantee a Shiny any time fast, but it does increase your odds. <span style="font-weight: bold;">The chain resets every 70 allies</span>, so don't think your window closes after the first 255 allies. I don't think I have to mention that you get the Shiny charm by completing the Alola Dex, but I will say that doing so is easier than ever thanks to <a href="http://pokemonforever.com/Forum-Pokemon-Trading-Breeding-Friend-Safari" target="_blank">forums</a> like ours! Head on over if you need help getting the last few mons for your own Shiny Charm!<br />
<br />
<span style="font-weight: bold;">Tip 2 - Use a Cute Charm Pokémon</span><br />
<br />
The most obvious trick regarding this hunt, a Charm chamer will up the odds of having the ally pokémon be the opposite gender of the Charmer by about 66.6%. Therefore, <span style="font-weight: bold;">if you have a male Cute Charm p</span><span style="color: #000000;"><span style="font-weight: bold;">okémon, the Salandit will be female about 2/3 of the time</span>. Again, this guarantees nothing, but it certainly helps. By extension, there's a little debate about which Cute Charm pok</span><span style="color: #000000;">émon to use. Most people I've seen will use Sylveon because it's one of the only mons with a high chance of being male with Cute Charm. However, <span style="font-weight: bold;">I used a Clefable. Here's the set.</span></span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><span style="color: #000000;"><img src="http://pokemonforever.com/images/pokeimages/gen1/clefable.png" alt="Clefable" title="Clefable" class="smilie smilie_327" /><br />
Clefable</span><span style="color: #333333;"> @ Leppa Berry</span><br />
<span style="color: #333333;">Ability: Cute Charm</span><br />
<span style="color: #333333;">EVs: 252 HP / 252 Sp. Atk / 4 Sp. Def</span><br />
Calm<span style="color: #333333;"> Nature</span><br />
<span style="color: #333333;">- Substitute</span><br />
<span style="color: #333333;">- Moonlight</span><br />
<span style="color: #333333;">- Recycle</span><br />
<span style="color: #333333;">- Water Pulse</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">I prefer a Clefable over a Sylveon for the simple reason that <span style="font-weight: bold;">it gets Recycle</span>, so it's almost like using a Smeargle. Substitute is necessary for avoiding getting poisoned by Smog from wild Salandit, and Moonlight is for recovery. <span style="font-weight: bold;">The move you chose to damage the Salandit is really up to choice</span>, I just liked having super-effective damage, so I used Move Tutors to teach it Water Pulse. You'll lose quite a bit of health before you have to reuse Substitute, so I wouldn't worry about packing too many healing items. That being said, though...<br />
<br />
<span style="font-weight: bold;">Tip 3 - Bring healing items anyway!</span><br />
<br />
<span style="font-weight: bold;">It is unwise to go into any kind of hunt unprepared</span>, as I mentioned in my last tips and tricks post. Even though Substitute is there to avoid poison from Smog, every once in a while, Salandit will use Smog on the turn your Substitute fades and you will get poisoned anyway. It happened to me several times, and that means it's bound to happen to you. <span style="font-weight: bold;">Bring along a sizable collection of Antidotes/Full Heals and you'll be golden</span>.<br />
<br />
If you stick to these tips, and hunt with due patience, you'll one day end up like me, and all the other Shiny hunters that gambled on Salazzle. And frankly, <span style="font-weight: bold;">I think my little Salandit is quite a prize to be had</span>. Again, sorry for the low quality photo. I don't own a capture card.</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://i.imgur.com/0mqor7s.jpg" width="500" height="281" border="0" alt="[Image: 0mqor7s.jpg]" /></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;"><span style="font-weight: bold;">Trick 1 - Do not use a fainted Cute Charmer!</span><br />
<br />
I know this goes without saying, but I was surprised by how many people thought that you could use a fainted Cute Charmer in the first slot and have the same effect. <span style="font-weight: bold;">Using a fainted Cute Charmer only affects the first encounter</span>, after that it's the regular 7:1. That's why I recommend using a Clefable. It has longevity with Moonlight and Recycle, and it has Cute Charm. Sure, Clefable's male to female gender ratio is 3:1, but that's FAR better than Salandit.<br />
<br />
<span style="font-weight: bold;">Trick 2 - Remember how to use the Skill Swap/Leppa Berry trick!</span><br />
<br />
Basically the core of all S.O.S. shiny hunting, it applies to this hunt as it does to every other. In case you've forgotten how this trick works, <span style="font-weight: bold;">here's a link to aDrive's video on the subject to help remind you</span>. You need either an Exeggutor or a Trevenant, and they need to be holding a Leppa Berry. Dan's got the rest.</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/uifzGY5GpE0" frameborder="0" style="max-width: 560px; max-height: 315px; width: 100%;" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></span><br />
</div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;">Well, that's all for my Saturday posts! Hope you all enjoyed both. Stick around until Monday when <span style="font-weight: bold;">I have a rather venomous post planned for your entertainment</span>! And if any of these tips and tricks help you obtain a Shiny female Salandit for yourself, let me know in the thread below! Congratulation in advance, Shiny hunters! I will see you all on Monday!<br />
<br />
Thanks so much for reading, everyone! Battles onwards, friends!<br />
<br />
- 0kamii</span></div>]]></content:encoded>
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		<item>
			<title><![CDATA[How To Get A Shiny Ditto + More Easily In Pokemon Gold & Silver]]></title>
			<link>http://pokemonforever.com/Thread-TUTORIAL-How-To-Get-A-Shiny-Ditto-More-Easily-In-Pokemon-Gold-Silver</link>
			<pubDate>Mon, 20 Nov 2017 20:48:07 -0800</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-TUTORIAL-How-To-Get-A-Shiny-Ditto-More-Easily-In-Pokemon-Gold-Silver</guid>
			<description><![CDATA[So you want to start shiny breeding in Pokemon Gold &amp; Silver eh? If you don't like the 1/8192 odds, don't fret, there's a solution and it's quicker than you may have thought! This method involves Gen 1's execution of code with the move Transform to get you a shiny Ditto, and then Gen 2's programminhg of DVs in breeding.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: medium;">Explanation</span></span><br />
<br />
In Gen 1, when a Ditto transforms into a Pokemon that has Transform and uses Transform as that Pokemon, it copies the DVs that Pokemon carries, when you catch it, normally it would reset ito it's original DVs, but if it's transformed twice, upon catching it, it will keep these DVs. In Gen 1 and 2, Shininess is determined through DVs.  In generations after gen 2, the shininess is based off an XOR operation on the trainer ID (TID) and the secret ID (SID). You can see your TID without cheating, but the SID is only able to be seen by a cheating device. After these have the XOR operation applied, the two personality values also apply the XOR operation. Finally, the results of both operations have the XOR applied to both. For this reason, in every generation after gen 2, shiny Pokemon may have any spread of IVs. Also, in gen 2, the HP value isn't technically random. HP is determined by whether each DV in the other stats is even or odd. For attack, if it's odd it adds 8 to the HP DV, for odd defense it adds 4, for odd speed it adds 2, and for odd special it adds 1. For each of these stats, if they are even, it adds 0 to the HP DV. Since defense, speed, and special all need to be exactly 10, an even number, they will always add 0 to the HP DV. If attack is one of the odd values, HP DV will be 8. If attack is one of the even values listed above, the HP DV will be 0. For virtual console, the attack and defense requirements are reversed, meaning that the attack must be exactly 10 for the DV and defense must be 2, 3, 6, 7, 10, 11, 14, or 15. Due to this change, the HP DV for shiny Pokemon when transferring from VC to 6th or 7th gen will be either 0 or 4. To put it simply, a Pokemon's DVs are important for determining Shiny value in Gen 1 and 2. What we're going to do, is take a Shiny from Gen 2 and transfer it to Gen 1, teach it Mimic and find a Ditto to catch. The fastest Shiny you can get, is of course Gyarados.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: medium;">What you need</span></span><br />
  <ul>
<li>2 3DS Systems<br />
</li>
<li>A copy of Pokemon Gold, Silver or Crystal<br />
</li>
<li>A copy of Pokemon Red, Blue, Green or Yellow<br />
</li>
<li>A Shiny Pokemon who can learn Mimic, preferably Gyarados<br />
</li>
<li>Access to Fuschia City so you can find a wild Ditto in RBGY<br />
</li>
<li>TM31 / Mimic in RBGY<br />
</li>
<li>Ultra Balls, at least 50, in RBGY<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: medium;">Getting Started</span></span><br />
<br />
Start by playing through Pokemon Gold / Silver up to the point where you can catch the Shiny Gyarados, and catch it, play up to Blackthorn City and delete all of Gyarados' Moves except Leer. Now switch over to Pokemon RBGY and head to Celadon City, go to the Department Store and buy a PokeDoll. Now go to Saffron City and find the Copycat girl's house and give her the PokeDoll. In return, she'll give you Mimic. Now, trade between Gen 1 and Gen 2, giving the Shiny Gyarados to the Gen 1 game and you're set to go.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: medium;">Catching Ditto</span></span><br />
<br />
Now, you don't need Gold / Silver for the time being. Go to Fuschia City and head to Route 7. Teach Gyarados Mimic. It should only have Mimic and Leer as it's Moves. Once this is the case, start by searching for a wild Ditto. Once you find Ditto, use Mimic to copy Transform. Now, Ditto should Transform into Gyarados and only have Transform and Leer. Waste a turn by using Leer. Keep doing this until Ditto uses Transform at least once again. Don't use Transform yourself as it will mess with the game's code. Once Ditto has transformed at least twice, start throwing Ultra Balls. You'll want Ultra Balls specifically because of Gyarados's low catch rate. Now, once you catch it, the first thing you should do is check Ditto's Stats. It must be: 60 HP, 35 Attack, 35 Defense, 35 Spec, 35 Speed. This should guarantee a Shiny Ditto. It should be a Shiny, if not, try again. <br />
<br />
<span style="font-weight: bold;"><span style="font-size: medium;">Breeding</span></span><br />
<br />
Once you have Ditto, you're able to start easy shiny breeding! When breeding with a Shiny Pokemon that isn't Ditto, it has a 50% chance to pass down it's DVs to the Child. To get a Shiny Magikarp, for example, a Shiny Gyarados has a 50% chance to pass it's DVs down when breeding with a regular Ditto, and on top of that, a 50% chance to produce a female, the only gender that can be shiny with this particular setup. If those requirements are met, the offspring has a 1/64 chance to be a Shiny. However, a Shiny Ditto in Gen 2 has a 100% chance to pass it's DVs down, so essentially, every egg from breeding with a Shiny Ditto has a 1/64 chance to be a Shiny. You must note that because of how DVs work in Gen 2, two Shiny Parents will never produce an egg, so, to get a Shiyn Natu with a 1/64 chance of being Shiny, have a non-shiny Xatu or Natu breed with a Shiny Ditto. If you use this method, post your results! I am currently hunting Magikarp with this method.]]></description>
			<content:encoded><![CDATA[So you want to start shiny breeding in Pokemon Gold &amp; Silver eh? If you don't like the 1/8192 odds, don't fret, there's a solution and it's quicker than you may have thought! This method involves Gen 1's execution of code with the move Transform to get you a shiny Ditto, and then Gen 2's programminhg of DVs in breeding.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: medium;">Explanation</span></span><br />
<br />
In Gen 1, when a Ditto transforms into a Pokemon that has Transform and uses Transform as that Pokemon, it copies the DVs that Pokemon carries, when you catch it, normally it would reset ito it's original DVs, but if it's transformed twice, upon catching it, it will keep these DVs. In Gen 1 and 2, Shininess is determined through DVs.  In generations after gen 2, the shininess is based off an XOR operation on the trainer ID (TID) and the secret ID (SID). You can see your TID without cheating, but the SID is only able to be seen by a cheating device. After these have the XOR operation applied, the two personality values also apply the XOR operation. Finally, the results of both operations have the XOR applied to both. For this reason, in every generation after gen 2, shiny Pokemon may have any spread of IVs. Also, in gen 2, the HP value isn't technically random. HP is determined by whether each DV in the other stats is even or odd. For attack, if it's odd it adds 8 to the HP DV, for odd defense it adds 4, for odd speed it adds 2, and for odd special it adds 1. For each of these stats, if they are even, it adds 0 to the HP DV. Since defense, speed, and special all need to be exactly 10, an even number, they will always add 0 to the HP DV. If attack is one of the odd values, HP DV will be 8. If attack is one of the even values listed above, the HP DV will be 0. For virtual console, the attack and defense requirements are reversed, meaning that the attack must be exactly 10 for the DV and defense must be 2, 3, 6, 7, 10, 11, 14, or 15. Due to this change, the HP DV for shiny Pokemon when transferring from VC to 6th or 7th gen will be either 0 or 4. To put it simply, a Pokemon's DVs are important for determining Shiny value in Gen 1 and 2. What we're going to do, is take a Shiny from Gen 2 and transfer it to Gen 1, teach it Mimic and find a Ditto to catch. The fastest Shiny you can get, is of course Gyarados.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: medium;">What you need</span></span><br />
  <ul>
<li>2 3DS Systems<br />
</li>
<li>A copy of Pokemon Gold, Silver or Crystal<br />
</li>
<li>A copy of Pokemon Red, Blue, Green or Yellow<br />
</li>
<li>A Shiny Pokemon who can learn Mimic, preferably Gyarados<br />
</li>
<li>Access to Fuschia City so you can find a wild Ditto in RBGY<br />
</li>
<li>TM31 / Mimic in RBGY<br />
</li>
<li>Ultra Balls, at least 50, in RBGY<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="font-size: medium;">Getting Started</span></span><br />
<br />
Start by playing through Pokemon Gold / Silver up to the point where you can catch the Shiny Gyarados, and catch it, play up to Blackthorn City and delete all of Gyarados' Moves except Leer. Now switch over to Pokemon RBGY and head to Celadon City, go to the Department Store and buy a PokeDoll. Now go to Saffron City and find the Copycat girl's house and give her the PokeDoll. In return, she'll give you Mimic. Now, trade between Gen 1 and Gen 2, giving the Shiny Gyarados to the Gen 1 game and you're set to go.<br />
<br />
<span style="font-weight: bold;"><span style="font-size: medium;">Catching Ditto</span></span><br />
<br />
Now, you don't need Gold / Silver for the time being. Go to Fuschia City and head to Route 7. Teach Gyarados Mimic. It should only have Mimic and Leer as it's Moves. Once this is the case, start by searching for a wild Ditto. Once you find Ditto, use Mimic to copy Transform. Now, Ditto should Transform into Gyarados and only have Transform and Leer. Waste a turn by using Leer. Keep doing this until Ditto uses Transform at least once again. Don't use Transform yourself as it will mess with the game's code. Once Ditto has transformed at least twice, start throwing Ultra Balls. You'll want Ultra Balls specifically because of Gyarados's low catch rate. Now, once you catch it, the first thing you should do is check Ditto's Stats. It must be: 60 HP, 35 Attack, 35 Defense, 35 Spec, 35 Speed. This should guarantee a Shiny Ditto. It should be a Shiny, if not, try again. <br />
<br />
<span style="font-weight: bold;"><span style="font-size: medium;">Breeding</span></span><br />
<br />
Once you have Ditto, you're able to start easy shiny breeding! When breeding with a Shiny Pokemon that isn't Ditto, it has a 50% chance to pass down it's DVs to the Child. To get a Shiny Magikarp, for example, a Shiny Gyarados has a 50% chance to pass it's DVs down when breeding with a regular Ditto, and on top of that, a 50% chance to produce a female, the only gender that can be shiny with this particular setup. If those requirements are met, the offspring has a 1/64 chance to be a Shiny. However, a Shiny Ditto in Gen 2 has a 100% chance to pass it's DVs down, so essentially, every egg from breeding with a Shiny Ditto has a 1/64 chance to be a Shiny. You must note that because of how DVs work in Gen 2, two Shiny Parents will never produce an egg, so, to get a Shiyn Natu with a 1/64 chance of being Shiny, have a non-shiny Xatu or Natu breed with a Shiny Ditto. If you use this method, post your results! I am currently hunting Magikarp with this method.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Campaign Team Building in Pokémon Silver/Gold/Crystal]]></title>
			<link>http://pokemonforever.com/Thread-GUIDE-Campaign-Team-Building-in-Pok%C3%A9mon-Silver-Gold-Crystal</link>
			<pubDate>Sat, 30 Sep 2017 07:14:44 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-GUIDE-Campaign-Team-Building-in-Pok%C3%A9mon-Silver-Gold-Crystal</guid>
			<description><![CDATA[WARNING, CONTAINS SPOILERS (the games have been out for roughly 18 years though, just saying)<br />
<br />
Generation 2 is where I, PerchPond, started my Pokémon adventure. I've spent countless of hours with these games, so I felt like sharing some insight and good-to-knows that I've gathered.<br />
<br />
Building a solid campaign team to beat the gen 2 games is harder and less liberal than in later generations due to a couple of reasons. 7 HM moves are needed to access all areas of Johto and Kanto, making HM-slaves a must, or spreading the HMs out through your team. Leveling is much slower and methods to do so are more limited than in newer generations, making planning your team more important. Red is one of the strongest in-game characters to be found in a Pokémon game, which means that having the right typings and high-enough levels is key to beating him.<br />
<br />
Lets get to it.<br />
<br />
<span style="font-weight: bold;">Picking a starter</span><br />
<br />
This is mostly based on preference, but I'll give some pointers to all three.<br />
<img src="http://pokemonforever.com/images/pokeimages/gen2/meganium.png" border="0" alt="[Image: meganium.png]" /><br />
<span style="color: #00FF00;">Meganium</span> is a pivot/staller/screener with 80/100/100 defences that uses dual screens, Giga Drain and Toxic to beat oponnents. It learns Cut, Strength and Flash as HMs, which is good. First 2 gyms are very difficult without a second Pokémon to help with Flying- and Bug-types. Hard mode for the veteran player.<br />
<img src="http://pokemonforever.com/images/pokeimages/gen2/typhlosion.png" border="0" alt="[Image: typhlosion.png]" /><br />
<span style="color: #FF0000;">Typhlosion</span> only really gets STAB Flamethrower/Fire Blast, but it's fast and hits relatively hard. It gets Strength and Cut as HM's, which is good. A solid choice overall.<br />
<img src="http://pokemonforever.com/images/pokeimages/gen2/feraligatr.png" border="0" alt="[Image: feraligatr.png]" /><br />
<span style="color: #0000FF;">Feraligatr</span> is the worst of the three in my opinion. Water moves in gen 2 were all special, meaning Feraligatr had to use STAB moves coming from base 79 Special Attack. It's rather slow for a sweeper, and worst of all, it isn't even a complete Water HM-slave since it doesnt learn Waterfall. (This isn't SS/HG Feraligatr)<br />
<br />
<span style="font-weight: bold;">Key HM-categories<br />
<br />
Waterslave</span>: This refers to Pokémon that can learn all 3 Water-type HM's: Whirlpool, Waterfall and Surf. Noticeable examples are <span style="color: #0000FF;">Gyarados</span>, <span style="color: #0000FF;">Golduck</span>, <span style="color: #0000FF;">Kingdra</span> and <span style="color: #0000FF;">Lanturn</span>.<br />
<br />
<span style="font-weight: bold;">Flyer</span>: This is the pre-historic age of generation 2, where features such as the Eon Flute and Charizard Glide are not even theoretical. Pokémon that learn the move Fly are what I call flyers, and serve as a mean to quickly travel between places. Mons worth mentioning are <span style="color: #800080;">Crobat</span>, Murkrow, <span style="color: #DAA520;">Pidgeot</span>, <span style="color: #000080;">Dragonite</span> and <span style="color: #808080;">Skarmory</span>.<br />
<br />
<span style="font-weight: bold;">Other HM-slaves</span><br />
<br />
The remaining ones are Flash, Strength and Cut. I usually spread these out through out my team, but Pokemon such as <span style="color: #DAA520;">Furret</span>, <span style="color: #000080;">Dragonite</span> and <span style="color: #00FF00;">Parasect</span> learns several of them and can be used as pure HM-Slaves.<br />
<br />
<span style="font-weight: bold;">Mons for catching Legendaries</span><br />
<br />
Silver and Gold feature roaming legendary hounds with a tendency to flee, as well as more common stationary legendaries such as <span style="color: #EE82EE;">Lugia</span>.<br />
In order to catch these, having specific Pokémon's moves makes it easier.<br />
<br />
EDIT: <span style="font-weight: bold;">Mean Look</span> does not trap the three legendary hounds, since they can just Roar and the battle will end, HOWEVER, in gen 2 some wild Pokémon can flee from encounters, but are prevented from doing so by Mean Look.<br />
<span style="font-weight: bold;">Mean Looker:</span> <del>Prevents the hounds from fleeing while the user stays in combat.</del> The foremost users of Mean Look are <span style="color: #696969;">Gengar</span>, <span style="color: #4B0082;">Crobat</span> and <span style="color: #EE82EE;">Jynx</span>. They are fast and they all learn sleep-inducing moves which helps when catching Pokémon.<br />
<br />
<span style="font-weight: bold;">False-Swiper</span>: Unfortunately, False Swipe is not a TM yet, making<span style="color: #FFA07A;"> Scyther/Scizor</span><span style="color: #FFD700;"> </span>the best users of the move. After putting the hounds to sleep, switch in your Swiper and put them as low as possible to increase the odds of getting yourself a new pet dog.<br />
<br />
<span style="font-weight: bold;">Types needed to smash Red to oblivion</span><br />
<br />
So as I mentioned, Red is really strong. Like REALLY strong. Having the following Pokémon-types makes this battle easier and less impossible.<br />
<br />
<span style="font-weight: bold;">To beat Pikachuuuuu:</span> Ground-types are the best, you take no damage from STAB Electric moves and you KO right back. Examples are <span style="color: #8B4513;">Dugtrio</span>, <span style="color: #8B4513;">Donphan</span>, <span style="color: #8B4513;">Golem</span> and <span style="color: #800080;">Nidoking</span>.<br />
<br />
<span style="font-weight: bold;">Snorlax: </span>This guy is probably the hardest one to take down. Rest and high bulk means that if you lack power, it will regenerate over and over again. Snorlax, however, only carries Body Slam as an offensive move, making Rock-types good. Examples are <span style="color: #8B4513;">Golem</span> and <span style="color: #8B4513;">Sudowoodo</span>. I usually set up a couple of Curses and then use Earthquake if I have <span style="color: #8B4513;">Golem </span>and Low Kick for <span style="color: #8B4513;">Sudowoodo</span>. Fighting types are theoretically strong, but gen 2 lack heavily in strong STAB Fighting-type moves, leaving <span style="color: #800000;">Machamp</span> as the only strong option.<br />
<br />
<span style="font-weight: bold;">Venusaur:</span> Quite easy to beat, use pretty much any Ice-types, Flying-types, Fire-types or Psychic-types.<br />
<br />
<span style="font-weight: bold;">Blastoise:</span> Also rather easy. Electric-Types are the strongest, because Red's <span style="color: #0000FF;">Blastoise</span> carries Blizzard so Grass-Types can be detered (Light Screen <span style="color: #00FF00;">Meganium</span> doesn't care too much though). Examples are <span style="color: #00FF00;">Meganium</span>, <span style="color: #DAA520;">Jolteon</span> and <span style="color: #DAA520;">Ampharos</span>.<br />
<br />
<span style="font-weight: bold;">Charizard the crowd favorite:</span> Easy I tell you, easy! Water-Types, Rock-Types and Electric-Types make quick work of the famed gen 1 starter. Examples are <span style="color: #DAA520;">Jolteon</span>, <span style="color: #DAA520;">Ampharos</span>, <span style="color: #8B4513;">Golem</span>, <span style="color: #8B4513;">Sudowoodo </span>and <span style="color: #000080;">Kingdra</span>.<br />
<br />
<span style="font-weight: bold;">Espeon</span>: Fast, hits hard and has few weaknesses, which can make <span style="color: #EE82EE;">Espeon </span>quite strong, unless you are a Dark-type, then you good. Ghost-Types, Dark-Types and Bug-Types are strong, such as <span style="color: #808080;">Gengar</span>, <span style="color: #000000;">Houndoom </span>and <span style="color: #FFA07A;">Scizor</span>.<br />
<br />
That's all the necessary considerations for generation 2 team building for your campaign that I can come up with. Now I leave it to you to try and fit all of this on 6 Pokémon mohahaha (Okay not a MUST, but convenient)<br />
Feel free to point out inaccuracies (That's probably not a word) or things that are unclear.<br />
Hopefully this was helpful and thanks for reading.<br />
<br />
<span style="color: #0000FF;">UPDATE FOR THE RELEASE OF POKÉMON CRYSTAL ON VIRTUAL CONSOLE:</span><br />
<br />
The core of this guide applies to Crystal aswell. Sadly, Ampharos is not available in Crystal. The Odd Egg introduced in Crystal lets you hatch one of Pichu, Cleffa, Igglybuff, Tyrogue, Smoochum, Elekid and Magby, with increased Shiny-odds. This gives you early access to some strong and useful Pokémon (mostly Tyrogue's evolutions, Jynx, Electabuzz and Magmar) The Egg can be Soft-resetted just before hatching, both for a specific Pokémon of the 7 aswell as for getting a shiny. Any shiny you get can be transferred to newer games through the PokéBank.<br />
<br />
Electabuzz is a good substitute for Ampharos with strong Electric STAB and Ice-coverage, aswell as getting the HMs Flash and Strength, on top of being available early through the Odd Egg.<br />
<br />
Suicune will no longer roam Johto, but the other hounds will. Following some of my tips mentioned about catching mons with sleep and False Swipe will help when facing the stationary Suicune or looking for the other hounds.<br />
<br />
A special Dratini with ExtremeSpeed can be obtained in the Dragon's Den.<br />
<br />
Also, let me know if I've missed anything that's relevant to Crystal.<br />
<br />
Cheers]]></description>
			<content:encoded><![CDATA[WARNING, CONTAINS SPOILERS (the games have been out for roughly 18 years though, just saying)<br />
<br />
Generation 2 is where I, PerchPond, started my Pokémon adventure. I've spent countless of hours with these games, so I felt like sharing some insight and good-to-knows that I've gathered.<br />
<br />
Building a solid campaign team to beat the gen 2 games is harder and less liberal than in later generations due to a couple of reasons. 7 HM moves are needed to access all areas of Johto and Kanto, making HM-slaves a must, or spreading the HMs out through your team. Leveling is much slower and methods to do so are more limited than in newer generations, making planning your team more important. Red is one of the strongest in-game characters to be found in a Pokémon game, which means that having the right typings and high-enough levels is key to beating him.<br />
<br />
Lets get to it.<br />
<br />
<span style="font-weight: bold;">Picking a starter</span><br />
<br />
This is mostly based on preference, but I'll give some pointers to all three.<br />
<img src="http://pokemonforever.com/images/pokeimages/gen2/meganium.png" border="0" alt="[Image: meganium.png]" /><br />
<span style="color: #00FF00;">Meganium</span> is a pivot/staller/screener with 80/100/100 defences that uses dual screens, Giga Drain and Toxic to beat oponnents. It learns Cut, Strength and Flash as HMs, which is good. First 2 gyms are very difficult without a second Pokémon to help with Flying- and Bug-types. Hard mode for the veteran player.<br />
<img src="http://pokemonforever.com/images/pokeimages/gen2/typhlosion.png" border="0" alt="[Image: typhlosion.png]" /><br />
<span style="color: #FF0000;">Typhlosion</span> only really gets STAB Flamethrower/Fire Blast, but it's fast and hits relatively hard. It gets Strength and Cut as HM's, which is good. A solid choice overall.<br />
<img src="http://pokemonforever.com/images/pokeimages/gen2/feraligatr.png" border="0" alt="[Image: feraligatr.png]" /><br />
<span style="color: #0000FF;">Feraligatr</span> is the worst of the three in my opinion. Water moves in gen 2 were all special, meaning Feraligatr had to use STAB moves coming from base 79 Special Attack. It's rather slow for a sweeper, and worst of all, it isn't even a complete Water HM-slave since it doesnt learn Waterfall. (This isn't SS/HG Feraligatr)<br />
<br />
<span style="font-weight: bold;">Key HM-categories<br />
<br />
Waterslave</span>: This refers to Pokémon that can learn all 3 Water-type HM's: Whirlpool, Waterfall and Surf. Noticeable examples are <span style="color: #0000FF;">Gyarados</span>, <span style="color: #0000FF;">Golduck</span>, <span style="color: #0000FF;">Kingdra</span> and <span style="color: #0000FF;">Lanturn</span>.<br />
<br />
<span style="font-weight: bold;">Flyer</span>: This is the pre-historic age of generation 2, where features such as the Eon Flute and Charizard Glide are not even theoretical. Pokémon that learn the move Fly are what I call flyers, and serve as a mean to quickly travel between places. Mons worth mentioning are <span style="color: #800080;">Crobat</span>, Murkrow, <span style="color: #DAA520;">Pidgeot</span>, <span style="color: #000080;">Dragonite</span> and <span style="color: #808080;">Skarmory</span>.<br />
<br />
<span style="font-weight: bold;">Other HM-slaves</span><br />
<br />
The remaining ones are Flash, Strength and Cut. I usually spread these out through out my team, but Pokemon such as <span style="color: #DAA520;">Furret</span>, <span style="color: #000080;">Dragonite</span> and <span style="color: #00FF00;">Parasect</span> learns several of them and can be used as pure HM-Slaves.<br />
<br />
<span style="font-weight: bold;">Mons for catching Legendaries</span><br />
<br />
Silver and Gold feature roaming legendary hounds with a tendency to flee, as well as more common stationary legendaries such as <span style="color: #EE82EE;">Lugia</span>.<br />
In order to catch these, having specific Pokémon's moves makes it easier.<br />
<br />
EDIT: <span style="font-weight: bold;">Mean Look</span> does not trap the three legendary hounds, since they can just Roar and the battle will end, HOWEVER, in gen 2 some wild Pokémon can flee from encounters, but are prevented from doing so by Mean Look.<br />
<span style="font-weight: bold;">Mean Looker:</span> <del>Prevents the hounds from fleeing while the user stays in combat.</del> The foremost users of Mean Look are <span style="color: #696969;">Gengar</span>, <span style="color: #4B0082;">Crobat</span> and <span style="color: #EE82EE;">Jynx</span>. They are fast and they all learn sleep-inducing moves which helps when catching Pokémon.<br />
<br />
<span style="font-weight: bold;">False-Swiper</span>: Unfortunately, False Swipe is not a TM yet, making<span style="color: #FFA07A;"> Scyther/Scizor</span><span style="color: #FFD700;"> </span>the best users of the move. After putting the hounds to sleep, switch in your Swiper and put them as low as possible to increase the odds of getting yourself a new pet dog.<br />
<br />
<span style="font-weight: bold;">Types needed to smash Red to oblivion</span><br />
<br />
So as I mentioned, Red is really strong. Like REALLY strong. Having the following Pokémon-types makes this battle easier and less impossible.<br />
<br />
<span style="font-weight: bold;">To beat Pikachuuuuu:</span> Ground-types are the best, you take no damage from STAB Electric moves and you KO right back. Examples are <span style="color: #8B4513;">Dugtrio</span>, <span style="color: #8B4513;">Donphan</span>, <span style="color: #8B4513;">Golem</span> and <span style="color: #800080;">Nidoking</span>.<br />
<br />
<span style="font-weight: bold;">Snorlax: </span>This guy is probably the hardest one to take down. Rest and high bulk means that if you lack power, it will regenerate over and over again. Snorlax, however, only carries Body Slam as an offensive move, making Rock-types good. Examples are <span style="color: #8B4513;">Golem</span> and <span style="color: #8B4513;">Sudowoodo</span>. I usually set up a couple of Curses and then use Earthquake if I have <span style="color: #8B4513;">Golem </span>and Low Kick for <span style="color: #8B4513;">Sudowoodo</span>. Fighting types are theoretically strong, but gen 2 lack heavily in strong STAB Fighting-type moves, leaving <span style="color: #800000;">Machamp</span> as the only strong option.<br />
<br />
<span style="font-weight: bold;">Venusaur:</span> Quite easy to beat, use pretty much any Ice-types, Flying-types, Fire-types or Psychic-types.<br />
<br />
<span style="font-weight: bold;">Blastoise:</span> Also rather easy. Electric-Types are the strongest, because Red's <span style="color: #0000FF;">Blastoise</span> carries Blizzard so Grass-Types can be detered (Light Screen <span style="color: #00FF00;">Meganium</span> doesn't care too much though). Examples are <span style="color: #00FF00;">Meganium</span>, <span style="color: #DAA520;">Jolteon</span> and <span style="color: #DAA520;">Ampharos</span>.<br />
<br />
<span style="font-weight: bold;">Charizard the crowd favorite:</span> Easy I tell you, easy! Water-Types, Rock-Types and Electric-Types make quick work of the famed gen 1 starter. Examples are <span style="color: #DAA520;">Jolteon</span>, <span style="color: #DAA520;">Ampharos</span>, <span style="color: #8B4513;">Golem</span>, <span style="color: #8B4513;">Sudowoodo </span>and <span style="color: #000080;">Kingdra</span>.<br />
<br />
<span style="font-weight: bold;">Espeon</span>: Fast, hits hard and has few weaknesses, which can make <span style="color: #EE82EE;">Espeon </span>quite strong, unless you are a Dark-type, then you good. Ghost-Types, Dark-Types and Bug-Types are strong, such as <span style="color: #808080;">Gengar</span>, <span style="color: #000000;">Houndoom </span>and <span style="color: #FFA07A;">Scizor</span>.<br />
<br />
That's all the necessary considerations for generation 2 team building for your campaign that I can come up with. Now I leave it to you to try and fit all of this on 6 Pokémon mohahaha (Okay not a MUST, but convenient)<br />
Feel free to point out inaccuracies (That's probably not a word) or things that are unclear.<br />
Hopefully this was helpful and thanks for reading.<br />
<br />
<span style="color: #0000FF;">UPDATE FOR THE RELEASE OF POKÉMON CRYSTAL ON VIRTUAL CONSOLE:</span><br />
<br />
The core of this guide applies to Crystal aswell. Sadly, Ampharos is not available in Crystal. The Odd Egg introduced in Crystal lets you hatch one of Pichu, Cleffa, Igglybuff, Tyrogue, Smoochum, Elekid and Magby, with increased Shiny-odds. This gives you early access to some strong and useful Pokémon (mostly Tyrogue's evolutions, Jynx, Electabuzz and Magmar) The Egg can be Soft-resetted just before hatching, both for a specific Pokémon of the 7 aswell as for getting a shiny. Any shiny you get can be transferred to newer games through the PokéBank.<br />
<br />
Electabuzz is a good substitute for Ampharos with strong Electric STAB and Ice-coverage, aswell as getting the HMs Flash and Strength, on top of being available early through the Odd Egg.<br />
<br />
Suicune will no longer roam Johto, but the other hounds will. Following some of my tips mentioned about catching mons with sleep and False Swipe will help when facing the stationary Suicune or looking for the other hounds.<br />
<br />
A special Dratini with ExtremeSpeed can be obtained in the Dragon's Den.<br />
<br />
Also, let me know if I've missed anything that's relevant to Crystal.<br />
<br />
Cheers]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A completionist's guide for the Johto Pokedex]]></title>
			<link>http://pokemonforever.com/Thread-GUIDE-A-completionist-s-guide-for-the-Johto-Pokedex</link>
			<pubDate>Fri, 22 Sep 2017 21:06:18 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-GUIDE-A-completionist-s-guide-for-the-Johto-Pokedex</guid>
			<description><![CDATA[No intro needed really. <span style="color: #FFD700;">Gold</span> colored text indicates a Gold Version exclusive, <span style="color: #A9A9A9;">Silver</span> colored text indicates a Silver Version exclusive.<br />
<hr />
<br />
Kanto Starters: Transfer from R/B/Y<br />
Caterpie: <span style="color: #FFD700;">Routes 2, 30 and Ilex Forest</span> - <span style="color: #A9A9A9;">Bug Catching Contest</span><br />
Metapod: <span style="color: #FFD700;">Routes 2, 30 and Ilex Forest </span> - <span style="color: #A9A9A9;">Bug Catching Contest</span><br />
Butterfree: <span style="color: #FFD700;">Route 2 or evolve Metapod</span> - <span style="color: #A9A9A9;">Bug Catching Contest</span><br />
Weedle: <span style="color: #FFD700;">Same as Caterpie in Silver</span> - <span style="color: #A9A9A9;">Same as Caterpie in Gold</span><br />
Kakuna: <span style="color: #FFD700;">Same as Metapod in Silver</span> - <span style="color: #A9A9A9;">Same as Metapod in Gold</span><br />
Beedrill: <span style="color: #FFD700;">Same as Butterfree in Silver</span> - <span style="color: #A9A9A9;">Same as Butterfree in Gold</span><br />
Pidgey: Routes 1, 29 and 30<br />
Pidgeotto: Routes 8, 15 and 43<br />
Pidgeot: Evolve Pidgeotto<br />
Rattata: Routes 1, 22, 29, 30, 31, 32, 33, Sprout Tower, Burned Tower and Union Cave<br />
Raticate: Routes 7, 27, Burned Tower and Union Cave<br />
Spearow: Routes 22, 33 and 42<br />
Fearow: Routes 16, 17 and 18<br />
Ekans: <span style="color: #FFD700;">Goldenrod Game Corner</span> - <span style="color: #A9A9A9;">Routes 3, 32 and 33</span><br />
Arbok: <span style="color: #FFD700;">Evolve from Ekans</span> - <span style="color: #A9A9A9;">Routes 3, 4 and 27</span><br />
Pikachu: Route 2<br />
Raichu: Evolve from Pikachu<br />
Sandshrew: <span style="color: #FFD700;">Union Cave and Mt. Moon</span> - <span style="color: #A9A9A9;">Goldenrod Game Corner</span><br />
Sandslash: <span style="color: #FFD700;">Routes 26, 27 and Mt. Moon</span> - <span style="color: #A9A9A9;">Goldenrod Game Corner</span><br />
Nidoran (Both): Routes 35 and 36<br />
Nidorina/o: Routes 13, 14 and 15<br />
Nidoqueen/king: Evolve from Nidorino / Nidorina<br />
Celfairy: Mt. Moon<br />
Clefable: Evolve Clefairy<br />
Vulpix: <span style="color: #A9A9A9;">Routes 36, 37, 7 and 8</span><br />
Ninetales: Evole Vulpix<br />
Jigglypuff: Routes 46, 3 and 4<br />
Wigglytuff: Evolve Jigglpuff<br />
Zubat: Routes 32, 33, 42, Slowpoke Well, Union Cave, Ilex Forest, Mt. Mortar, Burned Tower, Dark Cave, Whirl Islands, Ice Path, Route 3, Route 4, Mt. Moon, Rock Tunnel and Tohjo Falls<br />
Golbat: Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Whirl Islands, Mt. Silver, Ice Path, Victory Road, Tohjo Falls<br />
Oddish: Ilex Forest, Route 5, Route 6, Route 24, Route 25<br />
[Gloom: Route 5<br />
+ Leaf Stone: Vileplume<br />
+ Sun Stone: Bellossom]<br />
Paras: Ilex Forest, National Park, Mt. Moon<br />
Parasect: Evolve Paras<br />
Venonat: Route 43, National Park, Route 24, Route 25<br />
Venomoth: Route 24, Route 25<br />
Diglett: Diglett's Cave<br />
Dugtrio: Diglett's Cave<br />
Meowth: <span style="color: #A9A9A9;">Route 38, Route 39, Route 5, Route 6, Route 7, Route 8</span><br />
Persian: <span style="color: #A9A9A9;">Route 7</span><br />
Psyduck: Route 35, Ilex Forest, Route 6<br />
Golduck: Route 35, Ilex Forest, Mt. Silver, Route 6<br />
Mankey: <span style="color: #FFD700;">Route 42, Route 9</span><br />
Primeape: <span style="color: #FFD700;">Route 9</span><br />
Growlithe: <span style="color: #FFD700;">Route 36, Route 37, Route 7, Route 8</span><br />
Arcanine: Evolve Growlithe<br />
Poliwag: Route 30, Route 31, Route 35, Route 44, Violet City, Ecruteak City, Blackthorn City, Ruins of Alph, Ilex Forest, Mt. Silver, Route 6, Route 22, Route 28, Viridian City<br />
[Poliwhirl: Route 30, Route 31, Route 35, Route 44, Violet City, Ecruteak City, Blackthorn City, Ruins of Alph, Ilex Forest, Mt. Silver, Route 6, Route 22, Route 28, Viridian City<br />
+ Water Stone: Poliwrath<br />
+ King's Rock Trade: Politoed]<br />
Abra: Route 34, Route 35, Route 5, Route 6, Route 8, Route 24, Route 25<br />
Kadabra: Route 8<br />
Alakazam: Evolve Kadabra<br />
Machop: Mt. Mortar, Rock Tunnel<br />
Machoke: Mt. Mortar, Rock Tunnel<br />
Machamp: Evolve Machoke<br />
Bellsprout: Route 31, Route 32, Route 44, Route 5, Route 6, Route 24, Route 25<br />
Weepinbell: Route 44, Route 24, Route 25<br />
Victreebel: Evolve Weepinbell<br />
Tentacool: Route 32, Route 34, Route 40, Route 41, New Bark Town, Cherrygrove City, Olivine City, Cianwood City, Union Cave, Whirl Islands, Route 12, Route 13, Route 19, Route 20, Route 21, Route 26, Route 27, Pallet Town, Vermilion City, Cinnabar Island<br />
Tentacruel: Route 32, Route 34, Route 40, Route 41, New Bark Town, Cherrygrove City, Olivine City, Cianwood City, Union Cave, Whirl Islands, Route 12, Route 13, Route 19, Route 20, Route 21, Route 26, Route 27, Pallet Town, Vermilion City, Cinnabar Island<br />
Geodude: Route 45, Route 46, Union Cave, Mt. Mortar, Dark Cave, Mt. Moon, Rock Tunnel<br />
Graveller: Route 45, Mt. Mortar, Dark Cave, Mt. Silver, Victory Road<br />
Golem: Evolve Graveller<br />
Ponyta: Mt. Silver, Route 22, Route 26, Route 27, Route 28<br />
Rapidash: Mt. Silver, Route 28<br />
[Slowpoke: Slowpoke Well, Tohjo Falls<br />
+ King's Rock Trade: Slowking]<br />
Slowbro: Slowpoke Well<br />
Magnemite: Route 38, Route 39, Route 6, Route 11 [Can flee]<br />
Magneton: Evolve Magnemite<br />
Farfetch'd: Route 38, Route 39<br />
Doduo: Mt. Silver, Route 22, Route 26, Route 27, Route 28<br />
Dodrio: <span style="color: #FFD700;">Mt. Silver, Route 27, Route 28 </span>- <span style="color: #A9A9A9;">Mt. Silver, Route 26, Route 28</span><br />
Seel: Whirl Islands<br />
Dewgong: Evolve Seel<br />
Grimer: Route 16, Route 17, Route 18, Celadon City<br />
Muk: Route 16, Route 17, Route 18, Celadon City<br />
Shellder: New Bark Town, Olivine City, Union Cave, Route 26, Route 27, Pallet Town, Vermilion City<br />
Cloyster: Evolve Shellder<br />
Gastly: Sprout Tower, Tin Tower<br />
Haunter: Route 8<br />
Gengar: Evolve Haunter<br />
Onix: Union Cave, Mt. Silver, Rock Tunnel, Victory Road<br />
Drowzee: Route 34, Route 35, Route 11<br />
Hypno: Route 11<br />
Krabby: Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Burned Tower, Dark Cave, Whirl Islands, Route 19, Route 20, Route 21, Cerulean City, Cinnabar Island<br />
Kingler: <span style="color: #FFD700;">Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Whirl Islands, Route 19, Route 20, Route 21, Cerulean City, Cinnabar Island </span>- <span style="color: #A9A9A9;">Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Whirl Islands, Route 19, Route 20, Route 21, Cinnabar Island </span><br />
Voltorb: Route 10<br />
Electrode: Rocket Hideout<br />
Exeggcute: Route 34, Route 35, Route 36, Route 37, Route 38, Route 39, Azalea Town, Ilex Forest, Lake of Rage, Route 26, Route 27<br />
Exeggutor: Evolve Exeggcute<br />
Cubone: Rock Tunnel<br />
Marowak: Rock Tunnel<br />
Hitmonlee/chan/top: Evolve Tyrogue<br />
Lickitung: Route 44<br />
Koffing: Burned Tower<br />
Weezing: Evolve Koffing<br />
Rhyhorn: Victory Road<br />
Rhydon: Evolve Rhyhorn<br />
Chansey: Route 13, Route 14, Route 15<br />
Tangela: Route 44, Mt. Silver, Route 21, Route 28<br />
Kangaskhan: Rock Tunnel<br />
Horsea + Seadra: Whirl Islands<br />
Goldeen + Seaking: Route 42, Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Mt. Silver, Route 4, Route 9, Route 10, Route 24, Route 25, Cerulean City, Tohjo Falls<br />
Staryu: <span style="color: #FFD700;">Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Route 19, Route 20, Route 21, Cerulean City, Cinnabar Island </span>- <span style="color: #A9A9A9;">Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Route 19, Route 20, Route 21, Cinnabar Island</span><br />
Starmie: Evolve Staryu<br />
Mr. Mime: Route 21<br />
Scyther: National Park<br />
Jynx: Ice Path<br />
Electabuzz: Route 10<br />
Magmar: Burned Tower<br />
Pinsir: National Park<br />
Tauros: Route 38, Route 39<br />
Magikarp: Route 30, Route 31, Route 32, Route 34, Route 35, Route 40, Route 41, Route 42, Route 43, Route 44, Route 45, New Bark Town, Cherrygrove City, Violet City, Ecruteak City, Olivine City, Cianwood City, Blackthorn City, Ruins of Alph, Slowpoke Well, Union Cave, Ilex Forest, Dark Cave, Whirl Islands, Mt. Silver, Dragon's Den, Lake of Rage, Route 6, Route 9, Route 10, Route 12, Route 13, Route 19, Route 20, Route 21, Route 22, Route 24, Route 25, Route 26, Route 27, Route 28, Pallet Town, Viridian City, Cerulean City, Vermilion City, Fuchsia City, Cinnabar Island<br />
Gyarados: Lake of Rage, Fuchsia City<br />
Lapras: Union Cave<br />
Ditto: Route 34, Route 35<br />
[Eevee: Celadon City Game Corner<br />
+ Thunder Stone: Jolteon<br />
+ Water Stone: Vaporeon<br />
+ Fire Stone: Flareon<br />
+ Max happiness during DAY: Espeon<br />
+ Max happiness during NITE: Umbreon]<br />
Porygon: Celadon City Game Corner<br />
Omanyte/star/Kabuto/tops: Transfer from RBY<br />
Aerodactyl: Route 12 trade for Chansey<br />
Snorlax: Vermillion City<br />
Legendary Birds: Transfer from RBY<br />
Dratini: Route 45, Dragon's Den<br />
Dragonair: Route 45, Dragon's Den<br />
Dragonite: Evolve Dragonair<br />
Mewtwo: Transfer from RBY<br />
Mew: Transfer from RBY or Coin Case Glitch<br />
Johto Starters: Get from Prof. Elm<br />
Sentret: Route 29, Route 1<br />
Furret: Route 1<br />
Hoothoot: Route 29, Route 30, Route 31, Route 35, Route 36, Route 37, National Park, Route 1, Route 2<br />
Noctowl: Route 43, Route 2, Route 8, Route 13, Route 14, Route 15<br />
Ledyba: <span style="color: #A9A9A9;">Route 30, Route 31, Route 37, Route 2</span><br />
Ledian: Route 2<br />
Spinarak: <span style="color: #FFD700;">Same as Ledyba in Silver</span><br />
Ariados: <span style="color: #FFD700;">Same as Ledian in Silver</span><br />
Crobat: Evolve Golbat<br />
Chinchou + Lanturn: New Bark Town, Olivine City, Union Cave, Route 26, Route 27, Pallet Town, Vermilion City<br />
Pichu, Cleffa, Igglybuff, Tyrogue, Smoochum, Elekid and Magby: Breed from Pikachu/Raichu, Clefairy/Clefable, Jigglypuff/Wigglytuff, Hitmonlee/Hitmonchan/Hitmontop, Jynx, Electabuzz and Magmar, respectively<br />
Togepi: Mr. Pokemon's Egg<br />
Togetic: Evolve Togepi<br />
Natu: Ruins of Alph<br />
Xatu: Evolve Natu<br />
Mareep: Route 32, Route 42, Route 43<br />
Flaaffy: Route 42, Route 43<br />
Ampharos: Evolve Flaaffy<br />
Marill: Mt. Mortar<br />
Azumarill: Evolve Marill<br />
Sudowoodo: Route 36<br />
Hoppip: Route 32, Route 33, Route 13, Route 14, Route 15<br />
Skiploom: Route 14<br />
Jumpluff: Evolve Skiploom<br />
Aipom: Route 29, Route 30, Route 31, Route 32, Route 33, Route 42, Route 43, Route 44, Route 45, Route 4<br />
Sunkern: National Park, Route 24<br />
Sunflora: Evolve Sunkern<br />
Yanma: Route 35<br />
Wooper: Route 32, Ruins of Alph, Union Cave<br />
Quagsire: Route 32, Ruins of Alph, Union Cave, Mt. Silver, Route 10, Route 12, Route 13, Route 14, Route 15, Route 26, Route 27<br />
Murkrow: Route 7, Route 16, Route 18<br />
Misdreavus: Mt. Silver<br />
[Unown: Ruins of Alph<br />
+ Mystery Signal will result in Unown ? + Unown ! appearing more often] [Can flee]<br />
Wobuffet: Dark Cave<br />
Girafarig: Route 43<br />
Pineco: Route 34, Route 35, Route 36, Route 37, Route 38, Route 39, Azalea Town, Ilex Forest, Lake of Rage, Route 26, Route 27 [Can flee]<br />
Foretress: Evolve Pineco<br />
Dunsparce: Dark Cave<br />
Gligar: <span style="color: #FFD700;">Route  43</span><br />
Steelix: Evolve Onix<br />
Snubbull: Route 38 [Can flee]<br />
Granbull: Evolve Snubbull<br />
Qwilfish: Route 32, Route 12, Route 13<br />
Scizor: Evolve Scyther<br />
Shuckle: Route 40, Cianwood City, Burned Tower, Dark Cave<br />
Heracross: Route 29, Route 30, Route 31, Route 32, Route 33, Route 42, Route 43, Route 44, Route 45, Route 46 [Can flee]<br />
Sneasel: Mt. Silver, Route 28<br />
Teddiursa: <span style="color: #FFD700;">Route 45 </span>[Can flee]<br />
Ursaring: <span style="color: #FFD700;">Mt. Silver, Route 28, Victory Road</span><br />
Slugma: Route 16, Route 17, Route 18<br />
Magcargo: Evolve Slugna<br />
Swinub: Ice Path<br />
Piloswine: Evolve Swinub<br />
Corsola: <span style="color: #FFD700;">Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Route 19, Route 20, Route 21, Cerulean City, Cinnabar Island </span>- <span style="color: #A9A9A9;">Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Route 19, Route 20, Route 21, Cinnabar Island</span><br />
Remoraid: Route 44<br />
Octillery: Evolve Remoraid<br />
Delibird: <span style="color: #A9A9A9;">Ice Path</span><br />
Mantine: <span style="color: #FFD700;">Route 41 </span><br />
Skarmory: <span style="color: #A9A9A9;">Route 45</span><br />
Houndour: Route 7<br />
Houndoom: Evolve Houndour<br />
Kingdra: Evolve Seadra<br />
Phanpy: <span style="color: #A9A9A9;">Route 45 </span>[Can flee]<br />
Donphan: <span style="color: #A9A9A9;">Mt. Silver, Route 28, Victory Road</span><br />
Porygon2: Evolve Porygon<br />
Stantler: Route 36, Route 37<br />
Smeargle: Ruins of Alph<br />
Blissey: Evolve Chansey<br />
Raikou, Entei and Suicune: Anywhere in Johto after visiting the Burned Tower<br />
Larvitar: Mt. Silver<br />
Pupitar: Evolve Larvitar<br />
Tyranitar: Evolve Pupitar<br />
Lugia: Whirl Islands [<span style="color: #FFD700;">Postgame</span>] [<span style="color: #A9A9A9;">Story</span>]<br />
Ho-oh: Tin Tower [<span style="color: #FFD700;">Story</span>] [<span style="color: #A9A9A9;">Postgame</span>]<br />
Celebi: Coin Case Glitch<br />
<hr />
Enjoy dexing!]]></description>
			<content:encoded><![CDATA[No intro needed really. <span style="color: #FFD700;">Gold</span> colored text indicates a Gold Version exclusive, <span style="color: #A9A9A9;">Silver</span> colored text indicates a Silver Version exclusive.<br />
<hr />
<br />
Kanto Starters: Transfer from R/B/Y<br />
Caterpie: <span style="color: #FFD700;">Routes 2, 30 and Ilex Forest</span> - <span style="color: #A9A9A9;">Bug Catching Contest</span><br />
Metapod: <span style="color: #FFD700;">Routes 2, 30 and Ilex Forest </span> - <span style="color: #A9A9A9;">Bug Catching Contest</span><br />
Butterfree: <span style="color: #FFD700;">Route 2 or evolve Metapod</span> - <span style="color: #A9A9A9;">Bug Catching Contest</span><br />
Weedle: <span style="color: #FFD700;">Same as Caterpie in Silver</span> - <span style="color: #A9A9A9;">Same as Caterpie in Gold</span><br />
Kakuna: <span style="color: #FFD700;">Same as Metapod in Silver</span> - <span style="color: #A9A9A9;">Same as Metapod in Gold</span><br />
Beedrill: <span style="color: #FFD700;">Same as Butterfree in Silver</span> - <span style="color: #A9A9A9;">Same as Butterfree in Gold</span><br />
Pidgey: Routes 1, 29 and 30<br />
Pidgeotto: Routes 8, 15 and 43<br />
Pidgeot: Evolve Pidgeotto<br />
Rattata: Routes 1, 22, 29, 30, 31, 32, 33, Sprout Tower, Burned Tower and Union Cave<br />
Raticate: Routes 7, 27, Burned Tower and Union Cave<br />
Spearow: Routes 22, 33 and 42<br />
Fearow: Routes 16, 17 and 18<br />
Ekans: <span style="color: #FFD700;">Goldenrod Game Corner</span> - <span style="color: #A9A9A9;">Routes 3, 32 and 33</span><br />
Arbok: <span style="color: #FFD700;">Evolve from Ekans</span> - <span style="color: #A9A9A9;">Routes 3, 4 and 27</span><br />
Pikachu: Route 2<br />
Raichu: Evolve from Pikachu<br />
Sandshrew: <span style="color: #FFD700;">Union Cave and Mt. Moon</span> - <span style="color: #A9A9A9;">Goldenrod Game Corner</span><br />
Sandslash: <span style="color: #FFD700;">Routes 26, 27 and Mt. Moon</span> - <span style="color: #A9A9A9;">Goldenrod Game Corner</span><br />
Nidoran (Both): Routes 35 and 36<br />
Nidorina/o: Routes 13, 14 and 15<br />
Nidoqueen/king: Evolve from Nidorino / Nidorina<br />
Celfairy: Mt. Moon<br />
Clefable: Evolve Clefairy<br />
Vulpix: <span style="color: #A9A9A9;">Routes 36, 37, 7 and 8</span><br />
Ninetales: Evole Vulpix<br />
Jigglypuff: Routes 46, 3 and 4<br />
Wigglytuff: Evolve Jigglpuff<br />
Zubat: Routes 32, 33, 42, Slowpoke Well, Union Cave, Ilex Forest, Mt. Mortar, Burned Tower, Dark Cave, Whirl Islands, Ice Path, Route 3, Route 4, Mt. Moon, Rock Tunnel and Tohjo Falls<br />
Golbat: Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Whirl Islands, Mt. Silver, Ice Path, Victory Road, Tohjo Falls<br />
Oddish: Ilex Forest, Route 5, Route 6, Route 24, Route 25<br />
[Gloom: Route 5<br />
+ Leaf Stone: Vileplume<br />
+ Sun Stone: Bellossom]<br />
Paras: Ilex Forest, National Park, Mt. Moon<br />
Parasect: Evolve Paras<br />
Venonat: Route 43, National Park, Route 24, Route 25<br />
Venomoth: Route 24, Route 25<br />
Diglett: Diglett's Cave<br />
Dugtrio: Diglett's Cave<br />
Meowth: <span style="color: #A9A9A9;">Route 38, Route 39, Route 5, Route 6, Route 7, Route 8</span><br />
Persian: <span style="color: #A9A9A9;">Route 7</span><br />
Psyduck: Route 35, Ilex Forest, Route 6<br />
Golduck: Route 35, Ilex Forest, Mt. Silver, Route 6<br />
Mankey: <span style="color: #FFD700;">Route 42, Route 9</span><br />
Primeape: <span style="color: #FFD700;">Route 9</span><br />
Growlithe: <span style="color: #FFD700;">Route 36, Route 37, Route 7, Route 8</span><br />
Arcanine: Evolve Growlithe<br />
Poliwag: Route 30, Route 31, Route 35, Route 44, Violet City, Ecruteak City, Blackthorn City, Ruins of Alph, Ilex Forest, Mt. Silver, Route 6, Route 22, Route 28, Viridian City<br />
[Poliwhirl: Route 30, Route 31, Route 35, Route 44, Violet City, Ecruteak City, Blackthorn City, Ruins of Alph, Ilex Forest, Mt. Silver, Route 6, Route 22, Route 28, Viridian City<br />
+ Water Stone: Poliwrath<br />
+ King's Rock Trade: Politoed]<br />
Abra: Route 34, Route 35, Route 5, Route 6, Route 8, Route 24, Route 25<br />
Kadabra: Route 8<br />
Alakazam: Evolve Kadabra<br />
Machop: Mt. Mortar, Rock Tunnel<br />
Machoke: Mt. Mortar, Rock Tunnel<br />
Machamp: Evolve Machoke<br />
Bellsprout: Route 31, Route 32, Route 44, Route 5, Route 6, Route 24, Route 25<br />
Weepinbell: Route 44, Route 24, Route 25<br />
Victreebel: Evolve Weepinbell<br />
Tentacool: Route 32, Route 34, Route 40, Route 41, New Bark Town, Cherrygrove City, Olivine City, Cianwood City, Union Cave, Whirl Islands, Route 12, Route 13, Route 19, Route 20, Route 21, Route 26, Route 27, Pallet Town, Vermilion City, Cinnabar Island<br />
Tentacruel: Route 32, Route 34, Route 40, Route 41, New Bark Town, Cherrygrove City, Olivine City, Cianwood City, Union Cave, Whirl Islands, Route 12, Route 13, Route 19, Route 20, Route 21, Route 26, Route 27, Pallet Town, Vermilion City, Cinnabar Island<br />
Geodude: Route 45, Route 46, Union Cave, Mt. Mortar, Dark Cave, Mt. Moon, Rock Tunnel<br />
Graveller: Route 45, Mt. Mortar, Dark Cave, Mt. Silver, Victory Road<br />
Golem: Evolve Graveller<br />
Ponyta: Mt. Silver, Route 22, Route 26, Route 27, Route 28<br />
Rapidash: Mt. Silver, Route 28<br />
[Slowpoke: Slowpoke Well, Tohjo Falls<br />
+ King's Rock Trade: Slowking]<br />
Slowbro: Slowpoke Well<br />
Magnemite: Route 38, Route 39, Route 6, Route 11 [Can flee]<br />
Magneton: Evolve Magnemite<br />
Farfetch'd: Route 38, Route 39<br />
Doduo: Mt. Silver, Route 22, Route 26, Route 27, Route 28<br />
Dodrio: <span style="color: #FFD700;">Mt. Silver, Route 27, Route 28 </span>- <span style="color: #A9A9A9;">Mt. Silver, Route 26, Route 28</span><br />
Seel: Whirl Islands<br />
Dewgong: Evolve Seel<br />
Grimer: Route 16, Route 17, Route 18, Celadon City<br />
Muk: Route 16, Route 17, Route 18, Celadon City<br />
Shellder: New Bark Town, Olivine City, Union Cave, Route 26, Route 27, Pallet Town, Vermilion City<br />
Cloyster: Evolve Shellder<br />
Gastly: Sprout Tower, Tin Tower<br />
Haunter: Route 8<br />
Gengar: Evolve Haunter<br />
Onix: Union Cave, Mt. Silver, Rock Tunnel, Victory Road<br />
Drowzee: Route 34, Route 35, Route 11<br />
Hypno: Route 11<br />
Krabby: Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Burned Tower, Dark Cave, Whirl Islands, Route 19, Route 20, Route 21, Cerulean City, Cinnabar Island<br />
Kingler: <span style="color: #FFD700;">Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Whirl Islands, Route 19, Route 20, Route 21, Cerulean City, Cinnabar Island </span>- <span style="color: #A9A9A9;">Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Whirl Islands, Route 19, Route 20, Route 21, Cinnabar Island </span><br />
Voltorb: Route 10<br />
Electrode: Rocket Hideout<br />
Exeggcute: Route 34, Route 35, Route 36, Route 37, Route 38, Route 39, Azalea Town, Ilex Forest, Lake of Rage, Route 26, Route 27<br />
Exeggutor: Evolve Exeggcute<br />
Cubone: Rock Tunnel<br />
Marowak: Rock Tunnel<br />
Hitmonlee/chan/top: Evolve Tyrogue<br />
Lickitung: Route 44<br />
Koffing: Burned Tower<br />
Weezing: Evolve Koffing<br />
Rhyhorn: Victory Road<br />
Rhydon: Evolve Rhyhorn<br />
Chansey: Route 13, Route 14, Route 15<br />
Tangela: Route 44, Mt. Silver, Route 21, Route 28<br />
Kangaskhan: Rock Tunnel<br />
Horsea + Seadra: Whirl Islands<br />
Goldeen + Seaking: Route 42, Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Mt. Silver, Route 4, Route 9, Route 10, Route 24, Route 25, Cerulean City, Tohjo Falls<br />
Staryu: <span style="color: #FFD700;">Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Route 19, Route 20, Route 21, Cerulean City, Cinnabar Island </span>- <span style="color: #A9A9A9;">Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Route 19, Route 20, Route 21, Cinnabar Island</span><br />
Starmie: Evolve Staryu<br />
Mr. Mime: Route 21<br />
Scyther: National Park<br />
Jynx: Ice Path<br />
Electabuzz: Route 10<br />
Magmar: Burned Tower<br />
Pinsir: National Park<br />
Tauros: Route 38, Route 39<br />
Magikarp: Route 30, Route 31, Route 32, Route 34, Route 35, Route 40, Route 41, Route 42, Route 43, Route 44, Route 45, New Bark Town, Cherrygrove City, Violet City, Ecruteak City, Olivine City, Cianwood City, Blackthorn City, Ruins of Alph, Slowpoke Well, Union Cave, Ilex Forest, Dark Cave, Whirl Islands, Mt. Silver, Dragon's Den, Lake of Rage, Route 6, Route 9, Route 10, Route 12, Route 13, Route 19, Route 20, Route 21, Route 22, Route 24, Route 25, Route 26, Route 27, Route 28, Pallet Town, Viridian City, Cerulean City, Vermilion City, Fuchsia City, Cinnabar Island<br />
Gyarados: Lake of Rage, Fuchsia City<br />
Lapras: Union Cave<br />
Ditto: Route 34, Route 35<br />
[Eevee: Celadon City Game Corner<br />
+ Thunder Stone: Jolteon<br />
+ Water Stone: Vaporeon<br />
+ Fire Stone: Flareon<br />
+ Max happiness during DAY: Espeon<br />
+ Max happiness during NITE: Umbreon]<br />
Porygon: Celadon City Game Corner<br />
Omanyte/star/Kabuto/tops: Transfer from RBY<br />
Aerodactyl: Route 12 trade for Chansey<br />
Snorlax: Vermillion City<br />
Legendary Birds: Transfer from RBY<br />
Dratini: Route 45, Dragon's Den<br />
Dragonair: Route 45, Dragon's Den<br />
Dragonite: Evolve Dragonair<br />
Mewtwo: Transfer from RBY<br />
Mew: Transfer from RBY or Coin Case Glitch<br />
Johto Starters: Get from Prof. Elm<br />
Sentret: Route 29, Route 1<br />
Furret: Route 1<br />
Hoothoot: Route 29, Route 30, Route 31, Route 35, Route 36, Route 37, National Park, Route 1, Route 2<br />
Noctowl: Route 43, Route 2, Route 8, Route 13, Route 14, Route 15<br />
Ledyba: <span style="color: #A9A9A9;">Route 30, Route 31, Route 37, Route 2</span><br />
Ledian: Route 2<br />
Spinarak: <span style="color: #FFD700;">Same as Ledyba in Silver</span><br />
Ariados: <span style="color: #FFD700;">Same as Ledian in Silver</span><br />
Crobat: Evolve Golbat<br />
Chinchou + Lanturn: New Bark Town, Olivine City, Union Cave, Route 26, Route 27, Pallet Town, Vermilion City<br />
Pichu, Cleffa, Igglybuff, Tyrogue, Smoochum, Elekid and Magby: Breed from Pikachu/Raichu, Clefairy/Clefable, Jigglypuff/Wigglytuff, Hitmonlee/Hitmonchan/Hitmontop, Jynx, Electabuzz and Magmar, respectively<br />
Togepi: Mr. Pokemon's Egg<br />
Togetic: Evolve Togepi<br />
Natu: Ruins of Alph<br />
Xatu: Evolve Natu<br />
Mareep: Route 32, Route 42, Route 43<br />
Flaaffy: Route 42, Route 43<br />
Ampharos: Evolve Flaaffy<br />
Marill: Mt. Mortar<br />
Azumarill: Evolve Marill<br />
Sudowoodo: Route 36<br />
Hoppip: Route 32, Route 33, Route 13, Route 14, Route 15<br />
Skiploom: Route 14<br />
Jumpluff: Evolve Skiploom<br />
Aipom: Route 29, Route 30, Route 31, Route 32, Route 33, Route 42, Route 43, Route 44, Route 45, Route 4<br />
Sunkern: National Park, Route 24<br />
Sunflora: Evolve Sunkern<br />
Yanma: Route 35<br />
Wooper: Route 32, Ruins of Alph, Union Cave<br />
Quagsire: Route 32, Ruins of Alph, Union Cave, Mt. Silver, Route 10, Route 12, Route 13, Route 14, Route 15, Route 26, Route 27<br />
Murkrow: Route 7, Route 16, Route 18<br />
Misdreavus: Mt. Silver<br />
[Unown: Ruins of Alph<br />
+ Mystery Signal will result in Unown ? + Unown ! appearing more often] [Can flee]<br />
Wobuffet: Dark Cave<br />
Girafarig: Route 43<br />
Pineco: Route 34, Route 35, Route 36, Route 37, Route 38, Route 39, Azalea Town, Ilex Forest, Lake of Rage, Route 26, Route 27 [Can flee]<br />
Foretress: Evolve Pineco<br />
Dunsparce: Dark Cave<br />
Gligar: <span style="color: #FFD700;">Route  43</span><br />
Steelix: Evolve Onix<br />
Snubbull: Route 38 [Can flee]<br />
Granbull: Evolve Snubbull<br />
Qwilfish: Route 32, Route 12, Route 13<br />
Scizor: Evolve Scyther<br />
Shuckle: Route 40, Cianwood City, Burned Tower, Dark Cave<br />
Heracross: Route 29, Route 30, Route 31, Route 32, Route 33, Route 42, Route 43, Route 44, Route 45, Route 46 [Can flee]<br />
Sneasel: Mt. Silver, Route 28<br />
Teddiursa: <span style="color: #FFD700;">Route 45 </span>[Can flee]<br />
Ursaring: <span style="color: #FFD700;">Mt. Silver, Route 28, Victory Road</span><br />
Slugma: Route 16, Route 17, Route 18<br />
Magcargo: Evolve Slugna<br />
Swinub: Ice Path<br />
Piloswine: Evolve Swinub<br />
Corsola: <span style="color: #FFD700;">Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Route 19, Route 20, Route 21, Cerulean City, Cinnabar Island </span>- <span style="color: #A9A9A9;">Route 34, Route 40, Route 41, Cherrygrove City, Olivine City, Cianwood City, Route 19, Route 20, Route 21, Cinnabar Island</span><br />
Remoraid: Route 44<br />
Octillery: Evolve Remoraid<br />
Delibird: <span style="color: #A9A9A9;">Ice Path</span><br />
Mantine: <span style="color: #FFD700;">Route 41 </span><br />
Skarmory: <span style="color: #A9A9A9;">Route 45</span><br />
Houndour: Route 7<br />
Houndoom: Evolve Houndour<br />
Kingdra: Evolve Seadra<br />
Phanpy: <span style="color: #A9A9A9;">Route 45 </span>[Can flee]<br />
Donphan: <span style="color: #A9A9A9;">Mt. Silver, Route 28, Victory Road</span><br />
Porygon2: Evolve Porygon<br />
Stantler: Route 36, Route 37<br />
Smeargle: Ruins of Alph<br />
Blissey: Evolve Chansey<br />
Raikou, Entei and Suicune: Anywhere in Johto after visiting the Burned Tower<br />
Larvitar: Mt. Silver<br />
Pupitar: Evolve Larvitar<br />
Tyranitar: Evolve Pupitar<br />
Lugia: Whirl Islands [<span style="color: #FFD700;">Postgame</span>] [<span style="color: #A9A9A9;">Story</span>]<br />
Ho-oh: Tin Tower [<span style="color: #FFD700;">Story</span>] [<span style="color: #A9A9A9;">Postgame</span>]<br />
Celebi: Coin Case Glitch<br />
<hr />
Enjoy dexing!]]></content:encoded>
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		<item>
			<title><![CDATA[(GLITCH) How to duplicate any Item in Pokemon Gold and Silver]]></title>
			<link>http://pokemonforever.com/Thread-GUIDE-GLITCH-How-to-duplicate-any-Item-in-Pokemon-Gold-and-Silver</link>
			<pubDate>Thu, 21 Sep 2017 18:27:52 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-GUIDE-GLITCH-How-to-duplicate-any-Item-in-Pokemon-Gold-and-Silver</guid>
			<description><![CDATA[<span style="color: #FF0000;"><span style="font-weight: bold;"><span style="font-size: medium;">This glitch works on the Virtual Console versions of Pokemon Gold and Silver. Although unlikely, it is possible you can corrupt your SAVE data, so have a second 3DS with Pokemon Gold or Silver on it or access to Pokemon Bank to store your special Pokemon. Perform this glitch at your own risk.</span></span></span><br />
<hr />
[REQUIREMENTS]<br />
- <span style="color: #008080;">A copy of Pokemon Gold or Silver</span><br />
- <span style="color: #008080;">Access to a PC in a Pokemon Center</span><br />
- <span style="color: #008080;">A dummy Pokemon (in case you mess up)</span><br />
- <span style="color: #008080;">The item you wish to duplicate</span><br />
<hr />
[STEPS]<br />
1) Save your game beforehand.<br />
2) Make sure you have at least one open slot for a Pokemon in your party.<br />
3) Deposit the Pokemon you want to clone (preferably the one holding an item you want cloned)<br />
4) Switch boxes.<br />
-------<span style="color: #00FFFF;"> </span><span style="font-weight: bold;">When it asks for you to save, hit yes. When it usually says "SAVING...DON'T TURN OFF THE POWER.", turn off the game while it's typing out the message, and before "POWER" shows up (I usually do it between "OFF" and "POWER"). Turn on the game, and you should see the Pokemon you wanted to clone in both your party and the box you deposited in.</span><br />
<hr />
<br />
Good luck and enjoy glitching!]]></description>
			<content:encoded><![CDATA[<span style="color: #FF0000;"><span style="font-weight: bold;"><span style="font-size: medium;">This glitch works on the Virtual Console versions of Pokemon Gold and Silver. Although unlikely, it is possible you can corrupt your SAVE data, so have a second 3DS with Pokemon Gold or Silver on it or access to Pokemon Bank to store your special Pokemon. Perform this glitch at your own risk.</span></span></span><br />
<hr />
[REQUIREMENTS]<br />
- <span style="color: #008080;">A copy of Pokemon Gold or Silver</span><br />
- <span style="color: #008080;">Access to a PC in a Pokemon Center</span><br />
- <span style="color: #008080;">A dummy Pokemon (in case you mess up)</span><br />
- <span style="color: #008080;">The item you wish to duplicate</span><br />
<hr />
[STEPS]<br />
1) Save your game beforehand.<br />
2) Make sure you have at least one open slot for a Pokemon in your party.<br />
3) Deposit the Pokemon you want to clone (preferably the one holding an item you want cloned)<br />
4) Switch boxes.<br />
-------<span style="color: #00FFFF;"> </span><span style="font-weight: bold;">When it asks for you to save, hit yes. When it usually says "SAVING...DON'T TURN OFF THE POWER.", turn off the game while it's typing out the message, and before "POWER" shows up (I usually do it between "OFF" and "POWER"). Turn on the game, and you should see the Pokemon you wanted to clone in both your party and the box you deposited in.</span><br />
<hr />
<br />
Good luck and enjoy glitching!]]></content:encoded>
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		<item>
			<title><![CDATA[(GLITCH) Pokemon Gold & Silver: Get every obtainable Pokemon]]></title>
			<link>http://pokemonforever.com/Thread-GUIDE-GLITCH-Pokemon-Gold-Silver-Get-every-obtainable-Pokemon</link>
			<pubDate>Thu, 21 Sep 2017 03:16:27 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-GUIDE-GLITCH-Pokemon-Gold-Silver-Get-every-obtainable-Pokemon</guid>
			<description><![CDATA[<span style="font-weight: bold;"><span style="font-size: medium;">Pokemon Gold and Silver has an infamous glitch that allows you to obtain every Pokemon in the game. This will be useful if you, for example, don't feel like catching every Pokemon or you don't have both versions to trade between and complete the Pokedex normally.</span></span><br />
<hr />
(REQUIREMENTS)<br />
- Following items IN ORDER inside your PC; Anything, Anything, 13 X Accuracies, 1 TM28, Anything, 33 Super Repels, 1 TM39, 38 Pokeballs, 1 TM30, Anything, 37 Pokedolls, 34 Awakenings, 62 Antidotes, 22 Great Balls, 1 TM22, Anything, 30 Paralyze Heals, 18 Ragecandybars, 46 Repels, HM03, 1 X Speed, 18 Full Heals, 51 Flower Mails, 1 TM06, Anything and any amount of TM41 <br />
- Quagsire with Sleep Talk in the 1st Attack Slot and holding a Protien in the 4th slot of your Party<br />
- A useless Pokemon in the 3rd slot of your Party, if the glitch fails you can go catch another Pokemon.<br />
- A Pokemon in the 5th slot of your Party whose HP stat corresponds to the Pokedex Number of the Pokemon you want. i.e. A Pokemon with 150 HP will yield Mewtwo. HP Stat is based on the current HP, not Max HP, so I recommend a Chansey as your HP user.<br />
- Party Slots 1 &amp; 2 are not important, but I recommend using a dummy Pokemon in these slots as it may turn into a different Pokemon, I'm not sure what triggers this.<br />
<hr />
(STEPS)<br />
- Arrange the items listed above in your PC in the order listed<br />
- Go inside Prof. Elm's Lab, save the game and then reset<br />
- Go outside and move 4 steps right<br />
- Open the Pokedex and listen to Machop's cry<br />
- Go to your pack, move at least 1 pocket (i.e go from TMs/HMs pocket to Key items pocket) and then use the Coin Case<br />
- At this moment you're in the Glitch Dimension. Just exit the menu, and you will be transported to the Bug Catching Contest where you'll then recieve your Pokemon.<br />
- The Pokemon will have a Glitch moveset and EXP bar, just go the Daycare and deposit and withdraw the Pokemon for it to be fixed. The moves however will stay the same. The Level/DVs/Moveset will correspond to the last Pokemon you caught in the Bug Catching Contest, i.e. A Level 8 Caterpie with String Shot and Tackle will result in your |EXAMPLE| Mewtwo being Level 8 and have String Shot and Tackle. If you've never caught a Pokemon in the Bug Catching Contest, the Pokemon will be Level 0, have no stats or moves. The Daycare will fix this.<br />
<hr />
I have done this on the original copies, and on an emulator, considering all of Red, Blue and Yellow's glitches were left in, I presume this Glitch will be in the Virtual Console releases of Gold and Silver. I'll update this if I'm later proven wrong/right.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;"><span style="font-size: medium;">Pokemon Gold and Silver has an infamous glitch that allows you to obtain every Pokemon in the game. This will be useful if you, for example, don't feel like catching every Pokemon or you don't have both versions to trade between and complete the Pokedex normally.</span></span><br />
<hr />
(REQUIREMENTS)<br />
- Following items IN ORDER inside your PC; Anything, Anything, 13 X Accuracies, 1 TM28, Anything, 33 Super Repels, 1 TM39, 38 Pokeballs, 1 TM30, Anything, 37 Pokedolls, 34 Awakenings, 62 Antidotes, 22 Great Balls, 1 TM22, Anything, 30 Paralyze Heals, 18 Ragecandybars, 46 Repels, HM03, 1 X Speed, 18 Full Heals, 51 Flower Mails, 1 TM06, Anything and any amount of TM41 <br />
- Quagsire with Sleep Talk in the 1st Attack Slot and holding a Protien in the 4th slot of your Party<br />
- A useless Pokemon in the 3rd slot of your Party, if the glitch fails you can go catch another Pokemon.<br />
- A Pokemon in the 5th slot of your Party whose HP stat corresponds to the Pokedex Number of the Pokemon you want. i.e. A Pokemon with 150 HP will yield Mewtwo. HP Stat is based on the current HP, not Max HP, so I recommend a Chansey as your HP user.<br />
- Party Slots 1 &amp; 2 are not important, but I recommend using a dummy Pokemon in these slots as it may turn into a different Pokemon, I'm not sure what triggers this.<br />
<hr />
(STEPS)<br />
- Arrange the items listed above in your PC in the order listed<br />
- Go inside Prof. Elm's Lab, save the game and then reset<br />
- Go outside and move 4 steps right<br />
- Open the Pokedex and listen to Machop's cry<br />
- Go to your pack, move at least 1 pocket (i.e go from TMs/HMs pocket to Key items pocket) and then use the Coin Case<br />
- At this moment you're in the Glitch Dimension. Just exit the menu, and you will be transported to the Bug Catching Contest where you'll then recieve your Pokemon.<br />
- The Pokemon will have a Glitch moveset and EXP bar, just go the Daycare and deposit and withdraw the Pokemon for it to be fixed. The moves however will stay the same. The Level/DVs/Moveset will correspond to the last Pokemon you caught in the Bug Catching Contest, i.e. A Level 8 Caterpie with String Shot and Tackle will result in your |EXAMPLE| Mewtwo being Level 8 and have String Shot and Tackle. If you've never caught a Pokemon in the Bug Catching Contest, the Pokemon will be Level 0, have no stats or moves. The Daycare will fix this.<br />
<hr />
I have done this on the original copies, and on an emulator, considering all of Red, Blue and Yellow's glitches were left in, I presume this Glitch will be in the Virtual Console releases of Gold and Silver. I'll update this if I'm later proven wrong/right.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tips for Soft-reset Shiny Hunting!]]></title>
			<link>http://pokemonforever.com/Thread-IMPORTANT-Tips-for-Soft-reset-Shiny-Hunting</link>
			<pubDate>Fri, 25 Aug 2017 15:07:53 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-IMPORTANT-Tips-for-Soft-reset-Shiny-Hunting</guid>
			<description><![CDATA[<div style="text-align: center;"><img src="http://i.imgur.com/Ld6VPNs.png" width="950" height="610" border="0" alt="[Image: Ld6VPNs.png]" /></div>
<span style="font-size: medium;">Hey, everybody! <span style="font-weight: bold;">It's 0kamii</span>, and for Friday's post, I want to keep it short and simple!<br />
<br />
<span style="font-weight: bold;">Soft-resetting is the second most common way I hunt for Shiny pokémon</span>. As most of you know, my preferred method is Masuda Breeding because you can customize the Shiny. But when it comes to things like starters, legendaries, Fossil pokémon, or event in-game gifts like Type: Null, soft-resetting is the only way to go. I've heard too many horror stories where people don't know what to do, and/or accidentally reset over the Shiny once they find it. So today, on this lovely Friday, <span style="font-weight: bold;">I'm going to share some tips and tricks that I've developed over the last few years to help beginning and experienced hunters soft-reset effectively</span>. With these pointers, you should be able to find any Shiny you want via this method, as with the Shiny Regice I just recently obtained as seen above.</span><br />
 <br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="font-size: medium;">Tips for Soft-reset Shiny Hunting!</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;"><span style="font-weight: bold;">Tip 1 - Choose your target wisely!</span><br />
<br />
I know this seems like a no brainer, but you'd be surprised by how many trainers just run head first into a soft-reset hunt for which they're not prepared. Usually, since you'll be soft-resetting for legendaries, it's wise to research your target beforehand and bring the necessary pokémon to hunt accordingly. As with the Shiny Regice I just successfully hunted in Alpha Sapphire, I knew that it had meager defenses and little offensive with which to retaliate, so I proceeded to tip 2.<br />
<br />
<span style="font-weight: bold;">Tip 2 - Research your target!</span><br />
<br />
Again, you'd think this should go without saying. Going into a soft-reset hunt, unless you intend to use a Master Ball, <span style="font-weight: bold;">you should always know what moves your target has, and how much PP they have total</span>. The total amount of PP will usually equal how many turns you have to try and catch the Shiny, otherwise you risk losing it to Struggle. In the case of Regice, it had 55 PP total, and nothing it had was super-effective against my Shiny hunting Breloom, Kung Fungus. Therefore, I could send her in safely and spam Spore after using False Swipe to get it to 1 HP. By then, it was only a matter of time until I caught it. </span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="http://pokemonforever.com/images/pokeimages/gen3/breloom.png" border="0" alt="[Image: breloom.png]" /></span></div>
 <br />
<div style="text-align: left;">
<span style="font-size: medium;"><span style="font-weight: bold;">Tip 2.1 - Plan for your target's moveset!</span><br />
<br />
Kind of an extension of Tip 2, but I feel it's worth a little more explaination. Take Palkia in Omega Ruby, you encounter it at level 50 knowing Hydro Pump, Spacial Rend, Aura Sphere, and Aqua Tail. That's a total of 40 PP. So roughly 40 turns to catch it, give or take 10 turns of paralysis or so. To hunt it, I got a Jellicent with Water Absorb to sponge its attacks after I had paralyzed it and used False Swipe. It could only hit me with Special Rend, and thanks to Water Absorb any damage it did do was immediately recovered. Of course, that's just one example. <span style="font-weight: bold;">If you need help planning for your hunt specifically, let me know what Shiny you're hunting and I'll tell you what I used to hunt it</span>. If I have.</span></div>
 <br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="http://i.imgur.com/mq2RwDj.png" width="700" height="100" border="0" alt="[Image: mq2RwDj.png]" /></span></div>
 <br />
<div style="text-align: left;">
<span style="font-size: medium;"><span style="font-weight: bold;">Tip 3 - Overstock on Poké Balls!</span><br />
<br />
This, this! One hundred times this. I've never ran out of balls on a soft-reset hunt, but that's mostly because I always over-prepare. <span style="font-weight: bold;">If you think you'll need about 50 balls, get 70</span>. If you want to try using a Quick Ball, bring a backup 30 Timer Balls. Since most of these Shinies are being hunted in Gen 6 and earlier, getting a plethora of Poké Balls shouldn't be a problem. Especially in Gen 6. <span style="font-weight: bold;">It's also worth noting which balls are most effective against your specific target</span>. I personally like to catch all my Shinies in Poké Balls, which I know is a terrible idea, but I always bring backup Ultra and Timer Balls as a fail-safe. If I were smarter and I hunted Regice differently, Dusk Balls would've been the best choice because they have boosted effectiveness in caves. Or if you're hunting Lugia in Alpha Sapphire, try bringing Dive Balls! And again, <span style="font-weight: bold;">Timer Balls are always a good idea</span>. I believe their effectiveness maxes around 30 turns, and most Legendary hunts will go beyond that. In short, bring more balls than you think you'll need! It never hurts to be over-prepared.</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://sites.google.com/site/pixelblademc/_/rsrc/1457838269978/home/pixelmart/pokeballs/tumblr_mgw895X7VT1rv97cno4_1280.png?height=200&amp;width=194" width="97" height="100" border="0" alt="[Image: tumblr_mgw895X7VT1rv97cno4_1280.png?heig...&amp;width=194]" /> <img src="http://pm1.narvii.com/6328/e47791e509645094be029587499cbcc2ee437e58_hq.jpg" width="100" height="100" border="0" alt="[Image: e47791e509645094be029587499cbcc2ee437e58_hq.jpg]" /></span></div>
 <br />
<div style="text-align: left;">
<span style="font-size: medium;"><span style="font-weight: bold;">Tip 4 - Beware the groove!</span><br />
<br />
<span style="font-weight: bold;">The <span style="font-style: italic;">groove</span> is a term I've heard used to describe the pattern of motion Shiny hunters get into after soft-reset hunting for roughly 25 - 30 minutes</span>. Start the game, check the pokémon, reset if not Shiny, rinse and repeat until the motions are automotized. There's plenty of videos on YouTube of Shiny hunters getting into a groove and then accidentally resetting over a Shiny because <span style="font-weight: bold;">their hands acted before their brain</span>. It's never happened to me, but it probably will one day, and I'm dreading the day. Try to stay in control when you hunt. Don't lose a Shiny like this poor guy:</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/DKSe7a_67U4" frameborder="0" style="max-width: 560px; max-height: 315px; width: 100%;" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;">Paragon example of the groove trap. <img src="http://pokemonforever.com/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" /> </span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="font-size: medium;">Tricks for Soft-reset Shiny Hunting</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;"><span style="font-weight: bold;">Trick 1 - DO NOT USE RUBBER BANDS!</span><br />
<br />
Using the rubber band trick makes it very easy to accidentally reset over a Shiny once you find it, because <span style="font-weight: bold;">it only takes one button as opposed to three</span>. Nothing beats using your own hands to press those buttons, and it decreases your chances of blundering into the next reset autonomously.<br />
<br />
<span style="font-weight: bold;">Trick 2 - Keep one hand off the 3DS</span><br />
<br />
Here's my personal favorite trick to use. Every time I soft-reset, <span style="font-weight: bold;">I make sure to always keep one of my hands off the 3DS</span>. Once you get into the groove of resets, it's easy to absentmindedly move both hands into positon and click Left + Right + Start. However, if you consciously remind yourself every reset to keep a hand off the 3DS, it virtually negates all chances of you accidentally resetting over the Shiny, and forces you to watch for the sparkles.<br />
<br />
<span style="font-weight: bold;">Trick 3 - Keep the sound on!</span><br />
<br />
I've made the mistake of hunting with the sound off before, and it almost cost me a Shiny Lillipup. When I saw it, I looked at my screen and thought something was off, but I just couldn't tell what. I caught it just in case, and sure enough it was Shiny. For Legendary and starter hunts, this usually isn't a problem. But every once in a while you have mons like Regice, or Palkia, or Heatran, or any of the Sinnoh starters that look a little too similar to their non-Shiny counterparts. The volume doesn't have to be blaring, just loud enough that if you happen to be looking away from the screen, you can clearly hear that long-awaited sparkle.<br />
<br />
Well, those are all the tips and tricks I have to share. <span style="font-weight: bold;">If you have any tips of your own, feel free to insert them in the thread below</span>. Let's make sure to ban together so that we don't accidentally lose any more Shinies! <span style="font-weight: bold;">See you all on Monday with my "All Our Favorite Shadow Pokémon" post</span>!<br />
<br />
Thanks so much for reading, everyone! Battle onwards, friends!<br />
<br />
- 0kamii</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://i.imgur.com/Ld6VPNs.png" width="950" height="610" border="0" alt="[Image: Ld6VPNs.png]" /></div>
<span style="font-size: medium;">Hey, everybody! <span style="font-weight: bold;">It's 0kamii</span>, and for Friday's post, I want to keep it short and simple!<br />
<br />
<span style="font-weight: bold;">Soft-resetting is the second most common way I hunt for Shiny pokémon</span>. As most of you know, my preferred method is Masuda Breeding because you can customize the Shiny. But when it comes to things like starters, legendaries, Fossil pokémon, or event in-game gifts like Type: Null, soft-resetting is the only way to go. I've heard too many horror stories where people don't know what to do, and/or accidentally reset over the Shiny once they find it. So today, on this lovely Friday, <span style="font-weight: bold;">I'm going to share some tips and tricks that I've developed over the last few years to help beginning and experienced hunters soft-reset effectively</span>. With these pointers, you should be able to find any Shiny you want via this method, as with the Shiny Regice I just recently obtained as seen above.</span><br />
 <br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="font-size: medium;">Tips for Soft-reset Shiny Hunting!</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;"><span style="font-weight: bold;">Tip 1 - Choose your target wisely!</span><br />
<br />
I know this seems like a no brainer, but you'd be surprised by how many trainers just run head first into a soft-reset hunt for which they're not prepared. Usually, since you'll be soft-resetting for legendaries, it's wise to research your target beforehand and bring the necessary pokémon to hunt accordingly. As with the Shiny Regice I just successfully hunted in Alpha Sapphire, I knew that it had meager defenses and little offensive with which to retaliate, so I proceeded to tip 2.<br />
<br />
<span style="font-weight: bold;">Tip 2 - Research your target!</span><br />
<br />
Again, you'd think this should go without saying. Going into a soft-reset hunt, unless you intend to use a Master Ball, <span style="font-weight: bold;">you should always know what moves your target has, and how much PP they have total</span>. The total amount of PP will usually equal how many turns you have to try and catch the Shiny, otherwise you risk losing it to Struggle. In the case of Regice, it had 55 PP total, and nothing it had was super-effective against my Shiny hunting Breloom, Kung Fungus. Therefore, I could send her in safely and spam Spore after using False Swipe to get it to 1 HP. By then, it was only a matter of time until I caught it. </span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="http://pokemonforever.com/images/pokeimages/gen3/breloom.png" border="0" alt="[Image: breloom.png]" /></span></div>
 <br />
<div style="text-align: left;">
<span style="font-size: medium;"><span style="font-weight: bold;">Tip 2.1 - Plan for your target's moveset!</span><br />
<br />
Kind of an extension of Tip 2, but I feel it's worth a little more explaination. Take Palkia in Omega Ruby, you encounter it at level 50 knowing Hydro Pump, Spacial Rend, Aura Sphere, and Aqua Tail. That's a total of 40 PP. So roughly 40 turns to catch it, give or take 10 turns of paralysis or so. To hunt it, I got a Jellicent with Water Absorb to sponge its attacks after I had paralyzed it and used False Swipe. It could only hit me with Special Rend, and thanks to Water Absorb any damage it did do was immediately recovered. Of course, that's just one example. <span style="font-weight: bold;">If you need help planning for your hunt specifically, let me know what Shiny you're hunting and I'll tell you what I used to hunt it</span>. If I have.</span></div>
 <br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="http://i.imgur.com/mq2RwDj.png" width="700" height="100" border="0" alt="[Image: mq2RwDj.png]" /></span></div>
 <br />
<div style="text-align: left;">
<span style="font-size: medium;"><span style="font-weight: bold;">Tip 3 - Overstock on Poké Balls!</span><br />
<br />
This, this! One hundred times this. I've never ran out of balls on a soft-reset hunt, but that's mostly because I always over-prepare. <span style="font-weight: bold;">If you think you'll need about 50 balls, get 70</span>. If you want to try using a Quick Ball, bring a backup 30 Timer Balls. Since most of these Shinies are being hunted in Gen 6 and earlier, getting a plethora of Poké Balls shouldn't be a problem. Especially in Gen 6. <span style="font-weight: bold;">It's also worth noting which balls are most effective against your specific target</span>. I personally like to catch all my Shinies in Poké Balls, which I know is a terrible idea, but I always bring backup Ultra and Timer Balls as a fail-safe. If I were smarter and I hunted Regice differently, Dusk Balls would've been the best choice because they have boosted effectiveness in caves. Or if you're hunting Lugia in Alpha Sapphire, try bringing Dive Balls! And again, <span style="font-weight: bold;">Timer Balls are always a good idea</span>. I believe their effectiveness maxes around 30 turns, and most Legendary hunts will go beyond that. In short, bring more balls than you think you'll need! It never hurts to be over-prepared.</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><img src="https://sites.google.com/site/pixelblademc/_/rsrc/1457838269978/home/pixelmart/pokeballs/tumblr_mgw895X7VT1rv97cno4_1280.png?height=200&amp;width=194" width="97" height="100" border="0" alt="[Image: tumblr_mgw895X7VT1rv97cno4_1280.png?heig...&amp;width=194]" /> <img src="http://pm1.narvii.com/6328/e47791e509645094be029587499cbcc2ee437e58_hq.jpg" width="100" height="100" border="0" alt="[Image: e47791e509645094be029587499cbcc2ee437e58_hq.jpg]" /></span></div>
 <br />
<div style="text-align: left;">
<span style="font-size: medium;"><span style="font-weight: bold;">Tip 4 - Beware the groove!</span><br />
<br />
<span style="font-weight: bold;">The <span style="font-style: italic;">groove</span> is a term I've heard used to describe the pattern of motion Shiny hunters get into after soft-reset hunting for roughly 25 - 30 minutes</span>. Start the game, check the pokémon, reset if not Shiny, rinse and repeat until the motions are automotized. There's plenty of videos on YouTube of Shiny hunters getting into a groove and then accidentally resetting over a Shiny because <span style="font-weight: bold;">their hands acted before their brain</span>. It's never happened to me, but it probably will one day, and I'm dreading the day. Try to stay in control when you hunt. Don't lose a Shiny like this poor guy:</span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;"><!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/DKSe7a_67U4" frameborder="0" style="max-width: 560px; max-height: 315px; width: 100%;" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-size: medium;">Paragon example of the groove trap. <img src="http://pokemonforever.com/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" /> </span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="font-size: medium;">Tricks for Soft-reset Shiny Hunting</span></span></div>
<span style="font-size: medium;"> </span><br />
<div style="text-align: left;"><span style="font-size: medium;"><span style="font-weight: bold;">Trick 1 - DO NOT USE RUBBER BANDS!</span><br />
<br />
Using the rubber band trick makes it very easy to accidentally reset over a Shiny once you find it, because <span style="font-weight: bold;">it only takes one button as opposed to three</span>. Nothing beats using your own hands to press those buttons, and it decreases your chances of blundering into the next reset autonomously.<br />
<br />
<span style="font-weight: bold;">Trick 2 - Keep one hand off the 3DS</span><br />
<br />
Here's my personal favorite trick to use. Every time I soft-reset, <span style="font-weight: bold;">I make sure to always keep one of my hands off the 3DS</span>. Once you get into the groove of resets, it's easy to absentmindedly move both hands into positon and click Left + Right + Start. However, if you consciously remind yourself every reset to keep a hand off the 3DS, it virtually negates all chances of you accidentally resetting over the Shiny, and forces you to watch for the sparkles.<br />
<br />
<span style="font-weight: bold;">Trick 3 - Keep the sound on!</span><br />
<br />
I've made the mistake of hunting with the sound off before, and it almost cost me a Shiny Lillipup. When I saw it, I looked at my screen and thought something was off, but I just couldn't tell what. I caught it just in case, and sure enough it was Shiny. For Legendary and starter hunts, this usually isn't a problem. But every once in a while you have mons like Regice, or Palkia, or Heatran, or any of the Sinnoh starters that look a little too similar to their non-Shiny counterparts. The volume doesn't have to be blaring, just loud enough that if you happen to be looking away from the screen, you can clearly hear that long-awaited sparkle.<br />
<br />
Well, those are all the tips and tricks I have to share. <span style="font-weight: bold;">If you have any tips of your own, feel free to insert them in the thread below</span>. Let's make sure to ban together so that we don't accidentally lose any more Shinies! <span style="font-weight: bold;">See you all on Monday with my "All Our Favorite Shadow Pokémon" post</span>!<br />
<br />
Thanks so much for reading, everyone! Battle onwards, friends!<br />
<br />
- 0kamii</span></div>]]></content:encoded>
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		<item>
			<title><![CDATA[Alola Dex Completion]]></title>
			<link>http://pokemonforever.com/Thread-GUIDE-Alola-Dex-Completion</link>
			<pubDate>Sun, 13 Aug 2017 08:31:21 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-GUIDE-Alola-Dex-Completion</guid>
			<description><![CDATA[Ever since the 2nd generation, alternate colorations of pokemon were added, known as "Shiny Pokemon". As mentioned before, Shiny Pokemon are rare alternate colors of a pokemon, however they serve no purpose other then to look different. In the 4th Generation, Methods were added to increase the chance of a shiny pokemon appearing. 5th Generation comes along and we get can item called the <span style="font-style: italic;">Shiny Charm</span>, an item that triples the odds of finding a shiny, making it effectively 1 in 2730 compared to 1/8192. However the 6th gen rolls around and this doubles the odds of finding a shiny to 1/4096 1/1365 or so. How do I get the Shiny Charm? The catch is, <span style="font-weight: bold;">you must complete the Pokedex before you can get the Charm</span>.<br />
<br />
<br />
<br />
Thankfully, Alola makes it easier by having only 300 Pokemon to capture, and I will try my best to explain how to do it. For starters, this is going to take anywhere from <span style="font-weight: bold;">3 days to 2 weeks</span> depending on how far you already are and how much you really want it.<br />
Some tricks listed below are-<br />
• You will want to <span style="font-weight: bold;">skip all happiness evolution, Legendaries and trade evolution</span>, they are the most tedious to do.<br />
• <span style="font-weight: bold;">Use the GTS whenever</span> you can, it is a lot faster and if you are lazy like me it helps a lot<br />
• You will notice<span style="font-weight: bold;"> some pokemon are in different island pokedexs</span>. Look at Pikipek, he is in every island pokedex I think, this goes for a lot of others, cutting it down by a lot<br />
• This is so boring, you may want to put on some music or watch a video in the backround<br />
• It helps psychologically to go line by line<br />
• <span style="font-weight: bold;">USE THE ISLAND SCAN, I COMPLETELY FORGOT THAT FEATURE EXISTED AND IT HELPS A TON</span><br />
<br />
What you will need-<br />
• Kartana or Decidueye with False swipe<br />
These are the most avalible and reliable pokemon to choose<br />
• 20 Luxury balls<br />
Friendship evolutions will take a while, trust me with this<br />
• 100 Nest balls<br />
Akala and Melemele will allow you to get in the high range<br />
• 100 ultra balls<br />
They are cheap and they are good on higher level pokemon<br />
• Spare Pikachu<br />
this is the only way I think you can get Castform<br />
• Lots of hyper potions and full heals<br />
Dont use full restores, they are expensive<br />
<br />
Okay, starting off we have Melemele Island. Getting the starters is very easy, if you want to keep your starter breed a clone of it<br />
As mentioned before, most pokemon are also in another pokedex, Pikipek is a great example.<br />
many pokemons evolutions can be found via SOS, this is mostly Stone evolutions and Happiness. If you want to pick them up, go ahead.<br />
<br />
Here is a reference picture for Melemele<br />
<img src="https://i.ytimg.com/vi/whLLkBW6VHQ/maxresdefault.jpg" width="409" height="230" border="0" alt="[Image: maxresdefault.jpg]" /><br />
<br />
Keep in mind to<span style="font-weight: bold;"> use the kings rock on Slowking</span> <span style="font-weight: bold;">and not Politoed</span>, we can catch him later<br />
<br />
<br />
Now on to Akala Island, right? Wrong, we go to Poni Island, this is the smallest island and has a lot of reocurring pokemon there, like Golisopod.<br />
Catch the Wimpod over on Akala island off Route 8, if not use the GTS. Do not capture a Jangmo-o, infact <span style="font-weight: bold;">use the GTS for every psuedo legendary</span>, the exp boost helps. Again, <span style="font-weight: bold;">about 30% of the pokemon on Poni Island appear in both Ula Ula and Akala</span>, so it is easy to multi task<br />
<br />
<img src="http://i.imgur.com/UTbLlnU.jpg" width="420" height="460" border="0" alt="[Image: UTbLlnU.jpg]" /><br />
<br />
I couldn't line them up, the pictures are not mine<br />
<br />
Now on to the Akala Pokedex, which is Harder, but we are here for only a couple pokemon. Who are those, Beldum? No, Eevee, and you may be thinking "Why Eevee, he only has 20 egg cycles". Wrong, <span style="font-weight: bold;">It</span><span style="font-weight: bold;"> has 35 egg cycles and a low encounter rate</span>. This means you must breed all those Eevees, with Espeon and Umbreon to finish this. A minimum total of 157.5 Egg cycles, with Flame Body! The best bet is to go for the stone eevees, get 1 sinnoh eevee, trade the corresponding and the johto eevees.<br />
<br />
Now, Ula Ula, which contains the most stone and trade evolutions, but I said earlier to skip the trade evolutions if you can. This will take a while and I have no tips. If you read all the way, I told you to save your Kings Rock. There is a reason for that. AJP Sums it up a lot better then I could, I take no credit for the video.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/kNJYAG_k82M" frameborder="0" style="max-width: 560px; max-height: 315px; width: 100%;" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
Okay, if you should be about 75% done with the whole Pokedex by now, or around that number. Completeing the Akala Pokedex will be easier now that 12% of it is out of the way by now. <span style="font-weight: bold;">All that is left is to scan every other pokemon left</span>. If you can't find it, one of the users on the site should have it.<br />
<br />
The only real trouble you will have is any pokemon with Flucuating as the EXP Group, and the other legendaries.<br />
<br />
Well I hope you all complete the pokedex, I have not but doing this made it a lot easier!]]></description>
			<content:encoded><![CDATA[Ever since the 2nd generation, alternate colorations of pokemon were added, known as "Shiny Pokemon". As mentioned before, Shiny Pokemon are rare alternate colors of a pokemon, however they serve no purpose other then to look different. In the 4th Generation, Methods were added to increase the chance of a shiny pokemon appearing. 5th Generation comes along and we get can item called the <span style="font-style: italic;">Shiny Charm</span>, an item that triples the odds of finding a shiny, making it effectively 1 in 2730 compared to 1/8192. However the 6th gen rolls around and this doubles the odds of finding a shiny to 1/4096 1/1365 or so. How do I get the Shiny Charm? The catch is, <span style="font-weight: bold;">you must complete the Pokedex before you can get the Charm</span>.<br />
<br />
<br />
<br />
Thankfully, Alola makes it easier by having only 300 Pokemon to capture, and I will try my best to explain how to do it. For starters, this is going to take anywhere from <span style="font-weight: bold;">3 days to 2 weeks</span> depending on how far you already are and how much you really want it.<br />
Some tricks listed below are-<br />
• You will want to <span style="font-weight: bold;">skip all happiness evolution, Legendaries and trade evolution</span>, they are the most tedious to do.<br />
• <span style="font-weight: bold;">Use the GTS whenever</span> you can, it is a lot faster and if you are lazy like me it helps a lot<br />
• You will notice<span style="font-weight: bold;"> some pokemon are in different island pokedexs</span>. Look at Pikipek, he is in every island pokedex I think, this goes for a lot of others, cutting it down by a lot<br />
• This is so boring, you may want to put on some music or watch a video in the backround<br />
• It helps psychologically to go line by line<br />
• <span style="font-weight: bold;">USE THE ISLAND SCAN, I COMPLETELY FORGOT THAT FEATURE EXISTED AND IT HELPS A TON</span><br />
<br />
What you will need-<br />
• Kartana or Decidueye with False swipe<br />
These are the most avalible and reliable pokemon to choose<br />
• 20 Luxury balls<br />
Friendship evolutions will take a while, trust me with this<br />
• 100 Nest balls<br />
Akala and Melemele will allow you to get in the high range<br />
• 100 ultra balls<br />
They are cheap and they are good on higher level pokemon<br />
• Spare Pikachu<br />
this is the only way I think you can get Castform<br />
• Lots of hyper potions and full heals<br />
Dont use full restores, they are expensive<br />
<br />
Okay, starting off we have Melemele Island. Getting the starters is very easy, if you want to keep your starter breed a clone of it<br />
As mentioned before, most pokemon are also in another pokedex, Pikipek is a great example.<br />
many pokemons evolutions can be found via SOS, this is mostly Stone evolutions and Happiness. If you want to pick them up, go ahead.<br />
<br />
Here is a reference picture for Melemele<br />
<img src="https://i.ytimg.com/vi/whLLkBW6VHQ/maxresdefault.jpg" width="409" height="230" border="0" alt="[Image: maxresdefault.jpg]" /><br />
<br />
Keep in mind to<span style="font-weight: bold;"> use the kings rock on Slowking</span> <span style="font-weight: bold;">and not Politoed</span>, we can catch him later<br />
<br />
<br />
Now on to Akala Island, right? Wrong, we go to Poni Island, this is the smallest island and has a lot of reocurring pokemon there, like Golisopod.<br />
Catch the Wimpod over on Akala island off Route 8, if not use the GTS. Do not capture a Jangmo-o, infact <span style="font-weight: bold;">use the GTS for every psuedo legendary</span>, the exp boost helps. Again, <span style="font-weight: bold;">about 30% of the pokemon on Poni Island appear in both Ula Ula and Akala</span>, so it is easy to multi task<br />
<br />
<img src="http://i.imgur.com/UTbLlnU.jpg" width="420" height="460" border="0" alt="[Image: UTbLlnU.jpg]" /><br />
<br />
I couldn't line them up, the pictures are not mine<br />
<br />
Now on to the Akala Pokedex, which is Harder, but we are here for only a couple pokemon. Who are those, Beldum? No, Eevee, and you may be thinking "Why Eevee, he only has 20 egg cycles". Wrong, <span style="font-weight: bold;">It</span><span style="font-weight: bold;"> has 35 egg cycles and a low encounter rate</span>. This means you must breed all those Eevees, with Espeon and Umbreon to finish this. A minimum total of 157.5 Egg cycles, with Flame Body! The best bet is to go for the stone eevees, get 1 sinnoh eevee, trade the corresponding and the johto eevees.<br />
<br />
Now, Ula Ula, which contains the most stone and trade evolutions, but I said earlier to skip the trade evolutions if you can. This will take a while and I have no tips. If you read all the way, I told you to save your Kings Rock. There is a reason for that. AJP Sums it up a lot better then I could, I take no credit for the video.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/kNJYAG_k82M" frameborder="0" style="max-width: 560px; max-height: 315px; width: 100%;" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
Okay, if you should be about 75% done with the whole Pokedex by now, or around that number. Completeing the Akala Pokedex will be easier now that 12% of it is out of the way by now. <span style="font-weight: bold;">All that is left is to scan every other pokemon left</span>. If you can't find it, one of the users on the site should have it.<br />
<br />
The only real trouble you will have is any pokemon with Flucuating as the EXP Group, and the other legendaries.<br />
<br />
Well I hope you all complete the pokedex, I have not but doing this made it a lot easier!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Battle Tree Guide]]></title>
			<link>http://pokemonforever.com/Thread-SUN-MOON-Battle-Tree-Guide</link>
			<pubDate>Wed, 12 Jul 2017 22:54:56 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-SUN-MOON-Battle-Tree-Guide</guid>
			<description><![CDATA[Hello everyone! <img src="http://pokemonforever.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
I am writing this guide to help people with Battle Tree. <br />
<br />
For anyone who does not know what is Battle Tree, Battle Tree is similar to Battle Maison, a building where you battle and you obtain high streaks and earn BP items to obtain rare items, useful for competitive battling such as Focus Sash, Life Orb, etc.<br />
<br />
But there is a problem, Battle Tree is insane hard as compared to Battle Maison because of these reasons:<br />
* Mega Evolutions<br />
* Z-Moves<br />
There are even people saying it is impossible to reach 100 and 200 to obtain Lansat and Starf berries. <img src="http://pokemonforever.com/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" /><br />
<br />
In Battle Tree, there is 3 types of Battles, Singles, Doubles, and Multis.<br />
<br />
Singles:<br />
Use the Truant+Entrainment Durant+ Set Up sweeper strategy, I don't need to explain that much for Singles thanks to Collector Togami, a Youtuber, here is his video on Battle Tree Singles: <a href="https://www.youtube.com/watch?v=IVwoQ0q-5u4" target="_blank">https://www.youtube.com/watch?v=IVwoQ0q-5u4</a>     (IMPORTANT!!!! MUST WATCH!!!!)<br />
<br />
Sample Durant set:<br />
Durant @ Choice Scarf<br />
Ability: Truant<br />
Nature: Jolly<br />
EVs: 172 HP / 108 Def / 228 Spe<br />
- Entrainment<br />
- X-Scissor<br />
- Iron Head<br />
- Aerial Ace<br />
<br />
Togami uses Scolipede as set-up sweeper, but there are many more set-up sweepers, such as:<br />
<br />
Mega Gyaradoes (Dragon Dance), Cloyster (Shell Smash), Blaziken (Hone Claws and Speed Boost), Drapion (Acupressure), etc<br />
<br />
Doubles:<br />
Double is easier than Singles, I will list out some notable Pokemons that is decent in Battle Tree Doubles.<br />
<br />
Greninja @ Focus Sash<br />
Ability: Protean <br />
Nature: Timid<br />
EVs: 6 HP / 252SpAtk / 252 Spe<br />
- Mat Block<br />
- Ice Beam<br />
- Dark Pulse<br />
- Grass Knot<br />
Greninja is popular in Battle Tree Doubles for one reason, its signature move, Mat Block. With its high base speed, it has the highest chance of going first setting up Mat Block, allowing your other Pokemon to have a free turn to set-up/attack. Ice Beam, Dark Pulse and Grass Knot is for coverage. In Battle Tree, most of the stronger Pokemons are weak to Ice, Dark, and Grass. For example, all the Forces of Natures are weak to Ice Beam. Grass Knot takes out Regirock, Swampert, Gastrodon (very bulky). Dark Pulse takes out Alakazam, Lake Guardians, Latias and Latios.<br />
<br />
NOTE: Do not use Grass Knot on Carracostas, there is a set which has Weakness Policy and Sturdy. He will swept your team easily with Aqua Jet!<br />
<br />
NOTE: Be careful of Thunder Wave users! Examples are Electrode, Latias, etc.<br />
<br />
Manectric @ Manectite<br />
Ability: Lightning Rod<br />
Nature: Timid<br />
EVs: 6 HP / 252SpAtk / 252 Spe<br />
- Thunderbolt<br />
- Flamethrower<br />
- Volt Switch<br />
- Protect<br />
This Manectric is popular for two reasons, Lighting Rod and Intimidate. In case if you guys are unfamiliar with Battle Maison/Tree. Thunder Wave is a huge problem. Lightning Rod not only solve the problem of Thunder Waves, but it boosts the power of your Electric-Type Moves.<br />
<br />
Gardevoir+Salamence<br />
WIP<br />
<br />
Multi:<br />
Hardest of the three, if possible, do it with a friend. Or do Singles to 40+ and get a veteran, some veterans are better. Choose veterans with, birds, Eon Duo, Swords of Justice or Genies, they are better partners, don't choose those with Regis! <br />
<br />
Some extra tips:<br />
* Only use 100 accuracy attacks, at high streaks, Battle Tree will cheat and you will miss a lot.<br />
* AI tends to use the move that hit your Pokemons hardest my percentage of health.<br />
* AI does not have the tendency switch out their Pokemons unless all their moves cannot hit your Pokemons.<br />
* AI will learn from their mistake, for example using Thunderbolt on Lightning Rod Seaking will get a boost then they will switch their attack.<br />
* At high streaks, AI will analyse your team and use your team's weakness. For example, bombarding you with other weather setters if you use weather-based teams.<br />
<br />
Battle Tree threat list:<br />
<br />
Ranking at Number 1 is Walrein. With its EVs investment in Def and SpDef, carries Bright Powder with Rest and Sleep Talk. Well that is not the real threat. The real threat is the two other moves it has, Fissure and Sheer Cold. At high streaks, it rarely misses. A monster in Singles.<br />
<br />
Ranking at Number 2 is Zapdos. Same EVs investment and item as Walrein, but the difference is the Double Team and Charge Beam that will turn this into a monster. This Zapdos can be countered by Clear Smog or Haze in Doubles. A good counter is Gastrodon, walls this monster completely.<br />
<br />
Ranking at Number 3 is the rest of the set-up sweepers, again, this can be countered the same method as Zapdos and yeah.<br />
<br />
I will try to keep this updated. If you have any more suggestions, feel free to comment below! <img src="http://pokemonforever.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
NOTE: There will be a huge update after the release of USUM.]]></description>
			<content:encoded><![CDATA[Hello everyone! <img src="http://pokemonforever.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
I am writing this guide to help people with Battle Tree. <br />
<br />
For anyone who does not know what is Battle Tree, Battle Tree is similar to Battle Maison, a building where you battle and you obtain high streaks and earn BP items to obtain rare items, useful for competitive battling such as Focus Sash, Life Orb, etc.<br />
<br />
But there is a problem, Battle Tree is insane hard as compared to Battle Maison because of these reasons:<br />
* Mega Evolutions<br />
* Z-Moves<br />
There are even people saying it is impossible to reach 100 and 200 to obtain Lansat and Starf berries. <img src="http://pokemonforever.com/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" /><br />
<br />
In Battle Tree, there is 3 types of Battles, Singles, Doubles, and Multis.<br />
<br />
Singles:<br />
Use the Truant+Entrainment Durant+ Set Up sweeper strategy, I don't need to explain that much for Singles thanks to Collector Togami, a Youtuber, here is his video on Battle Tree Singles: <a href="https://www.youtube.com/watch?v=IVwoQ0q-5u4" target="_blank">https://www.youtube.com/watch?v=IVwoQ0q-5u4</a>     (IMPORTANT!!!! MUST WATCH!!!!)<br />
<br />
Sample Durant set:<br />
Durant @ Choice Scarf<br />
Ability: Truant<br />
Nature: Jolly<br />
EVs: 172 HP / 108 Def / 228 Spe<br />
- Entrainment<br />
- X-Scissor<br />
- Iron Head<br />
- Aerial Ace<br />
<br />
Togami uses Scolipede as set-up sweeper, but there are many more set-up sweepers, such as:<br />
<br />
Mega Gyaradoes (Dragon Dance), Cloyster (Shell Smash), Blaziken (Hone Claws and Speed Boost), Drapion (Acupressure), etc<br />
<br />
Doubles:<br />
Double is easier than Singles, I will list out some notable Pokemons that is decent in Battle Tree Doubles.<br />
<br />
Greninja @ Focus Sash<br />
Ability: Protean <br />
Nature: Timid<br />
EVs: 6 HP / 252SpAtk / 252 Spe<br />
- Mat Block<br />
- Ice Beam<br />
- Dark Pulse<br />
- Grass Knot<br />
Greninja is popular in Battle Tree Doubles for one reason, its signature move, Mat Block. With its high base speed, it has the highest chance of going first setting up Mat Block, allowing your other Pokemon to have a free turn to set-up/attack. Ice Beam, Dark Pulse and Grass Knot is for coverage. In Battle Tree, most of the stronger Pokemons are weak to Ice, Dark, and Grass. For example, all the Forces of Natures are weak to Ice Beam. Grass Knot takes out Regirock, Swampert, Gastrodon (very bulky). Dark Pulse takes out Alakazam, Lake Guardians, Latias and Latios.<br />
<br />
NOTE: Do not use Grass Knot on Carracostas, there is a set which has Weakness Policy and Sturdy. He will swept your team easily with Aqua Jet!<br />
<br />
NOTE: Be careful of Thunder Wave users! Examples are Electrode, Latias, etc.<br />
<br />
Manectric @ Manectite<br />
Ability: Lightning Rod<br />
Nature: Timid<br />
EVs: 6 HP / 252SpAtk / 252 Spe<br />
- Thunderbolt<br />
- Flamethrower<br />
- Volt Switch<br />
- Protect<br />
This Manectric is popular for two reasons, Lighting Rod and Intimidate. In case if you guys are unfamiliar with Battle Maison/Tree. Thunder Wave is a huge problem. Lightning Rod not only solve the problem of Thunder Waves, but it boosts the power of your Electric-Type Moves.<br />
<br />
Gardevoir+Salamence<br />
WIP<br />
<br />
Multi:<br />
Hardest of the three, if possible, do it with a friend. Or do Singles to 40+ and get a veteran, some veterans are better. Choose veterans with, birds, Eon Duo, Swords of Justice or Genies, they are better partners, don't choose those with Regis! <br />
<br />
Some extra tips:<br />
* Only use 100 accuracy attacks, at high streaks, Battle Tree will cheat and you will miss a lot.<br />
* AI tends to use the move that hit your Pokemons hardest my percentage of health.<br />
* AI does not have the tendency switch out their Pokemons unless all their moves cannot hit your Pokemons.<br />
* AI will learn from their mistake, for example using Thunderbolt on Lightning Rod Seaking will get a boost then they will switch their attack.<br />
* At high streaks, AI will analyse your team and use your team's weakness. For example, bombarding you with other weather setters if you use weather-based teams.<br />
<br />
Battle Tree threat list:<br />
<br />
Ranking at Number 1 is Walrein. With its EVs investment in Def and SpDef, carries Bright Powder with Rest and Sleep Talk. Well that is not the real threat. The real threat is the two other moves it has, Fissure and Sheer Cold. At high streaks, it rarely misses. A monster in Singles.<br />
<br />
Ranking at Number 2 is Zapdos. Same EVs investment and item as Walrein, but the difference is the Double Team and Charge Beam that will turn this into a monster. This Zapdos can be countered by Clear Smog or Haze in Doubles. A good counter is Gastrodon, walls this monster completely.<br />
<br />
Ranking at Number 3 is the rest of the set-up sweepers, again, this can be countered the same method as Zapdos and yeah.<br />
<br />
I will try to keep this updated. If you have any more suggestions, feel free to comment below! <img src="http://pokemonforever.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
NOTE: There will be a huge update after the release of USUM.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Competitive 101 Section 1: The First Steps]]></title>
			<link>http://pokemonforever.com/Thread-GUIDE-Competitive-101-Section-1-The-First-Steps</link>
			<pubDate>Mon, 03 Jul 2017 14:40:14 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-GUIDE-Competitive-101-Section-1-The-First-Steps</guid>
			<description><![CDATA[<span style="font-weight: bold;"><div style="text-align: center;"><span style="font-size: xx-large;">Section 1: The First Steps</span></div></span><br />
<br />
<div style="text-align: center;"><img src="https://3.bp.blogspot.com/-N7TpZnAhoS4/Vsq20VkP7PI/AAAAAAAAAks/I-62zXW6iME/s1600/pokemongroup.png" border="0" alt="[Image: pokemongroup.png]" /></div>
<br />
Now that you are taking the first steps into competitive Pokemon, there are a few things that you're going to want to make yourself familliar with before you get into the more advanced stuff. Some of this might seem a bit rudimental, but you're far better off making sure that you fully understand the very basics of Pokemon before you start to dive into competitive play. Before we start I just want to say that becoming a good competitve battler isnt something that will happen over night, it takes time. But, with every battle you will get more experienced and, hopefully, with this guide we'll be able to get you on the right track to becoming the best pokemon trainer that you can be!<br />
<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">TYPE MATCHUPS</span></span><br />
I know that this might sound obvious, but it is incredibly important to know this off. Mixing up a type weakness or resistance in a battle can be very frustrating and might even lead to an undeserving loss. As you become more advanced as a battler this won't be an issue. But when you're starting off, and just getting used to how intense some battles can be, you'll want to be able to list this off. <br />
<br />
<img src="http://i.imgur.com/YpJWUB4.png" border="0" alt="[Image: YpJWUB4.png]" /><br />
<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><br />
GENERAL KNOWLEDGE OF POKEMONS TYPES, STATS, ABILITIES AND SETS</span></span><br />
Something like this might sound like a lot of work, though it can actually can be quite fun. A good way  to do this is to go onto Smogon's dex (which can be found here <a href="http://www.smogon.com/dex/sm/pokemon/" target="_blank">http://www.smogon.com/dex/sm/pokemon/</a> ), pick out your favorite Pokemom (in my case it's Typhlosion), have a look at it's stats/abilities/moves and try to work out how you'd like to use it in battle eg. a fast attacker, bulky and defensive etc. Smogon also has a bunch of pre-made/popular sets for most Pokemon, so if you're having trouble coming up with your own, you should check them out! There's a section on the forums here that's dedicated to approved sets which would be worth checking out aswell (which can be found here <a href="http://pokemonforever.com/Forum-Competitive-Pokemon-Movesets" target="_blank">http://pokemonforever.com/Forum-Competit...n-Movesets</a>). This kind of knowledge is something that will increase as you battle, but it's better to be familiar enough with it before you start!<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><br />
EFFECTS OF STATUS CONDITIONS</span></span><br />
Status conditions are a great way to nerf threatening Pokemon in battle, but they can be incredibly frustrating to be on the receiving end of. The effects of these can range from damaging hp at the end of each turn, lowering your attack, lowering your speed and most annoyingly preventing you Pokemon from doing anything (I'm particularly looking at you frozen stat). Here's a list of all of the the effects of each status condition:<ul>
<li><span style="font-weight: bold;">Burn</span>: Causes the pokemon to loose 1/16 of their hp each turn. It also cuts the damage of physical attacks to half.<br />
</li>
<li><span style="font-weight: bold;">Confusion</span>: Pokemon have a 33% chance of hitting themselves instead of using their selected move. The damage taken when a Pokemon hits themselves is equal to a 40 base power physical attack. Confusion will only last for between 1-4 turns.<br />
</li>
<li><span style="font-weight: bold;">Frozen</span>: A frozen Pokemon won't be able to move at all untill they thaw out. There is no set number of turns a Pokemon can be frozen for, they can thaw out on the first turn or be frozen for the whole game (incredibly unlikely but possible). Pokemon have a 20% chance to thaw out each turn. If a Pokemon is hit by a fire type attack, scald or steam eruption while frozen, they will thaw out. Pokemon that know Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, Scald, or Steam Eruption will be able to use that move and will thaw out after using it.<br />
</li>
<li><span style="font-weight: bold;">Paralysis</span>: While paralysed a Pokemon's speed is cut to half. There is also a 25% chance that the Pokemon will be 'fully paralysed' which will prevent it from making a move that turn.<br />
</li>
<li><span style="font-weight: bold;">Poisoned</span>: The less common of the poison stats. A Pokemon will lose 1/8 of their hp at the end of each turn while poisoned.<br />
</li>
<li><span style="font-weight: bold;">Badley Poisoned</span>: Unfortunatly the more common of the poison stats. A Pokemon will lose 1/16 of their hp at the end of the first turn while badly poisoned, then 2/16 at the end of the second turn, then 3/16 at the end of the third turn, etc. up until your Pokemon faints. If you switch your Pokemon out while they're badly poisoned, the damge taken at the end of each turn will be reset to 1/16 when they're switched back in. <br />
</li>
<li><span style="font-weight: bold;">Sleep</span>: Pokemon that are asleep are prevented from attacking each turn, with the exception of moves like Snore and Sleep Talk. The first turn of sleep is guaranteed, but you habe a chance to wake up on the second and third turns. Sleep will last no longer that 3 turns.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">DIFFRENT FORMATS</span></span><br />
There are two main formats in competitive Pokemon, VGC (Video Game Championships) and Smogon. <ul>
<li><span style="font-weight: bold;">VGC</span> is the official format run by the Pokemon Company. It's run as double battles and it's rules vary by year, eg. pokemon that are allowed/items that are allowed. You can find the current rules for VGC 2017 here <a href="http://www.pokemon.com/us/pokemon-news/battle-today-using-the-2017-pokemon-vg-championships-format/" target="_blank">http://www.pokemon.com/us/pokemon-news/b...ps-format/</a> <br />
<br />
<img src="http://static.mnium.org/images/contenu/actus/JeuxVideo/Pokemon/pokemon_video_game_championship_series_vgc_logo.jpg" border="0" alt="[Image: pokemon_video_game_championship_series_vgc_logo.jpg]" /><br />
<br />
</li>
<li><span style="font-weight: bold;">Smogon</span> on the other hand is an unofficial created by fans of the the series. Pokemon are ranked in tiers by usage, eg. never used, over used etc. Smogon battles are usually ran as single battles. To find more information on Smogon have a look here  <a href="http://www.smogon.com" target="_blank">http://www.smogon.com</a><br />
</li></ul>
<span style="font-size: small;"><img src="http://25.media.tumblr.com/5f61e7ea8d13f32f195f39b7163f81ce/tumblr_mtt7o1lPpY1rs16j9o1_400.png" border="0" alt="[Image: tumblr_mtt7o1lPpY1rs16j9o1_400.png]" /><br />
</span><br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">BREEDING FOR IVs AND NATURES, AND EV TRAINING</span></span><br />
EVs and IVs are incredibly important when it comes to battling competitively. IV stand for Individual Values and are asigned to your Pokemon when you hatch them or catch them. EV stands for effort values and and are given to you Pokemon when you defeat other Pokemon. Both of these effect your Pokemons stats, the more EVs and IVs you have in one stat the higher it will be. Natures are diffrent than EVs and IVs, but still have an effect on your Pokemons stats. Each Pokemon is assigned one of twenty five natures. Most natures raise the power of one stat and lower another, but there are a few that neither raise nor lower any stats. These are one of the more complicated parts of competitive Pokmon and I wouldn't be able to fit all of the informatin about them into this thread. Thankfully we have some amazing guides to these subjects by some users on the site!<br />
<ul>
<li>Here's a very detailed guide on EVs and EV training by our Kahuna <DVZ_ME#0> <br />
<a href="http://pokemonforever.com/Thread-GUIDE-A-Kahuna-s-Guide-to-EV-Training-in-Sun-Moon" target="_blank">http://pokemonforever.com/Thread-GUIDE-A...n-Sun-Moon</a><br />
<br />
</li>
<li>Here's a thorough guide on IV's and natures and how to breed for them by user <DVZ_ME#1> <a href="http://pokemonforever.com/Thread-DISCUSSION-A-Comprehensive-Breeding-Guide?pid=238933&amp;highlight=Breeding+guide#pid238933" target="_blank">http://pokemonforever.com/Thread-DISCUSS...#pid238933</a><br />
</li></ul>
<br />
I recommend reading both of these guides as if your pokemon aren't bred for the best possible IVs and nature, and trained for specific EVs you will more than likely be at a significant disadvantage to your opponent!<br />
<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">RESOURCES</span></span><br />
Thankfully there are plenty of resources online for competitive beginners. Here's a list of a few that might come in handy!<ul>
<li><span style="font-weight: bold;">Smogon:</span> an incredibly useful site. Has a great dex feature for looking up Pokemon, with info on stats, moves and sets. <a href="http://www.smogon.com/" target="_blank">http://www.smogon.com/</a><br />
<br />
</li>
<li><span style="font-weight: bold;">Showdown</span>: a great battle simulator run by Smogon. Perfect for testing out teams and practice battles. <a href="http://play.pokemonshowdown.com" target="_blank">http://play.pokemonshowdown.com</a><br />
<br />
</li>
<li><span style="font-weight: bold;">Serebii</span>: a Pokemon encyclopedia. Has info on everything related to Pokemon, from the anime to the card game. But most importantly an incredibly detailed pokedex! <a href="http://www.serebii.net" target="_blank">http://www.serebii.net</a><br />
<br />
</li>
<li><span style="font-weight: bold;">Bulbapedia</span>: another pokemon encyclopedia, but in the style of Wikipedia. Has info one everything to do with Pokemon and a great pokedex too. <a href="https://bulbapedia.bulbagarden.net/wiki/Main_Page" target="_blank">https://bulbapedia.bulbagarden.net/wiki/Main_Page</a><br />
<br />
</li>
<li><span style="font-weight: bold;">Our Team Builder</span>: we're fortunate enought to have a fantastic team builder on our forums! It can tell you what your team is weak against and give you a good visualisation of what your team is capable of before you start to make it in-game. <a href="http://pokemonforever.com/teambuilder.php" target="_blank">http://pokemonforever.com/teambuilder.php</a><br />
<br />
</li>
<li><span style="font-weight: bold;">Damage Calculator</span>: going back to Showdown for a fantastic damage calculator. This is great for seeing what pokemon are capable of while team building or for using while you're battling. <a href="https://pokemonshowdown.com/damagecalc/" target="_blank">https://pokemonshowdown.com/damagecalc/</a><br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;"><div style="text-align: left;"><span style="font-size: x-large;"><a href="http://pokemonforever.com/Thread-GUIDE-Pokémon-Forever-s-Competitive-101-START-HERE" target="_blank">Back To <br />
Index</a></span></div></span> <span style="font-weight: bold;"><div style="text-align: right;"><span style="font-size: x-large;">To Section 2<br />
Team Building Part 1<br />
 Playstyles<br />
(Coming Soon)</span></div></span></li></ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;"><div style="text-align: center;"><span style="font-size: xx-large;">Section 1: The First Steps</span></div></span><br />
<br />
<div style="text-align: center;"><img src="https://3.bp.blogspot.com/-N7TpZnAhoS4/Vsq20VkP7PI/AAAAAAAAAks/I-62zXW6iME/s1600/pokemongroup.png" border="0" alt="[Image: pokemongroup.png]" /></div>
<br />
Now that you are taking the first steps into competitive Pokemon, there are a few things that you're going to want to make yourself familliar with before you get into the more advanced stuff. Some of this might seem a bit rudimental, but you're far better off making sure that you fully understand the very basics of Pokemon before you start to dive into competitive play. Before we start I just want to say that becoming a good competitve battler isnt something that will happen over night, it takes time. But, with every battle you will get more experienced and, hopefully, with this guide we'll be able to get you on the right track to becoming the best pokemon trainer that you can be!<br />
<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">TYPE MATCHUPS</span></span><br />
I know that this might sound obvious, but it is incredibly important to know this off. Mixing up a type weakness or resistance in a battle can be very frustrating and might even lead to an undeserving loss. As you become more advanced as a battler this won't be an issue. But when you're starting off, and just getting used to how intense some battles can be, you'll want to be able to list this off. <br />
<br />
<img src="http://i.imgur.com/YpJWUB4.png" border="0" alt="[Image: YpJWUB4.png]" /><br />
<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><br />
GENERAL KNOWLEDGE OF POKEMONS TYPES, STATS, ABILITIES AND SETS</span></span><br />
Something like this might sound like a lot of work, though it can actually can be quite fun. A good way  to do this is to go onto Smogon's dex (which can be found here <a href="http://www.smogon.com/dex/sm/pokemon/" target="_blank">http://www.smogon.com/dex/sm/pokemon/</a> ), pick out your favorite Pokemom (in my case it's Typhlosion), have a look at it's stats/abilities/moves and try to work out how you'd like to use it in battle eg. a fast attacker, bulky and defensive etc. Smogon also has a bunch of pre-made/popular sets for most Pokemon, so if you're having trouble coming up with your own, you should check them out! There's a section on the forums here that's dedicated to approved sets which would be worth checking out aswell (which can be found here <a href="http://pokemonforever.com/Forum-Competitive-Pokemon-Movesets" target="_blank">http://pokemonforever.com/Forum-Competit...n-Movesets</a>). This kind of knowledge is something that will increase as you battle, but it's better to be familiar enough with it before you start!<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><br />
EFFECTS OF STATUS CONDITIONS</span></span><br />
Status conditions are a great way to nerf threatening Pokemon in battle, but they can be incredibly frustrating to be on the receiving end of. The effects of these can range from damaging hp at the end of each turn, lowering your attack, lowering your speed and most annoyingly preventing you Pokemon from doing anything (I'm particularly looking at you frozen stat). Here's a list of all of the the effects of each status condition:<ul>
<li><span style="font-weight: bold;">Burn</span>: Causes the pokemon to loose 1/16 of their hp each turn. It also cuts the damage of physical attacks to half.<br />
</li>
<li><span style="font-weight: bold;">Confusion</span>: Pokemon have a 33% chance of hitting themselves instead of using their selected move. The damage taken when a Pokemon hits themselves is equal to a 40 base power physical attack. Confusion will only last for between 1-4 turns.<br />
</li>
<li><span style="font-weight: bold;">Frozen</span>: A frozen Pokemon won't be able to move at all untill they thaw out. There is no set number of turns a Pokemon can be frozen for, they can thaw out on the first turn or be frozen for the whole game (incredibly unlikely but possible). Pokemon have a 20% chance to thaw out each turn. If a Pokemon is hit by a fire type attack, scald or steam eruption while frozen, they will thaw out. Pokemon that know Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, Scald, or Steam Eruption will be able to use that move and will thaw out after using it.<br />
</li>
<li><span style="font-weight: bold;">Paralysis</span>: While paralysed a Pokemon's speed is cut to half. There is also a 25% chance that the Pokemon will be 'fully paralysed' which will prevent it from making a move that turn.<br />
</li>
<li><span style="font-weight: bold;">Poisoned</span>: The less common of the poison stats. A Pokemon will lose 1/8 of their hp at the end of each turn while poisoned.<br />
</li>
<li><span style="font-weight: bold;">Badley Poisoned</span>: Unfortunatly the more common of the poison stats. A Pokemon will lose 1/16 of their hp at the end of the first turn while badly poisoned, then 2/16 at the end of the second turn, then 3/16 at the end of the third turn, etc. up until your Pokemon faints. If you switch your Pokemon out while they're badly poisoned, the damge taken at the end of each turn will be reset to 1/16 when they're switched back in. <br />
</li>
<li><span style="font-weight: bold;">Sleep</span>: Pokemon that are asleep are prevented from attacking each turn, with the exception of moves like Snore and Sleep Talk. The first turn of sleep is guaranteed, but you habe a chance to wake up on the second and third turns. Sleep will last no longer that 3 turns.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">DIFFRENT FORMATS</span></span><br />
There are two main formats in competitive Pokemon, VGC (Video Game Championships) and Smogon. <ul>
<li><span style="font-weight: bold;">VGC</span> is the official format run by the Pokemon Company. It's run as double battles and it's rules vary by year, eg. pokemon that are allowed/items that are allowed. You can find the current rules for VGC 2017 here <a href="http://www.pokemon.com/us/pokemon-news/battle-today-using-the-2017-pokemon-vg-championships-format/" target="_blank">http://www.pokemon.com/us/pokemon-news/b...ps-format/</a> <br />
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<img src="http://static.mnium.org/images/contenu/actus/JeuxVideo/Pokemon/pokemon_video_game_championship_series_vgc_logo.jpg" border="0" alt="[Image: pokemon_video_game_championship_series_vgc_logo.jpg]" /><br />
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</li>
<li><span style="font-weight: bold;">Smogon</span> on the other hand is an unofficial created by fans of the the series. Pokemon are ranked in tiers by usage, eg. never used, over used etc. Smogon battles are usually ran as single battles. To find more information on Smogon have a look here  <a href="http://www.smogon.com" target="_blank">http://www.smogon.com</a><br />
</li></ul>
<span style="font-size: small;"><img src="http://25.media.tumblr.com/5f61e7ea8d13f32f195f39b7163f81ce/tumblr_mtt7o1lPpY1rs16j9o1_400.png" border="0" alt="[Image: tumblr_mtt7o1lPpY1rs16j9o1_400.png]" /><br />
</span><br />
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<span style="font-weight: bold;"><span style="text-decoration: underline;">BREEDING FOR IVs AND NATURES, AND EV TRAINING</span></span><br />
EVs and IVs are incredibly important when it comes to battling competitively. IV stand for Individual Values and are asigned to your Pokemon when you hatch them or catch them. EV stands for effort values and and are given to you Pokemon when you defeat other Pokemon. Both of these effect your Pokemons stats, the more EVs and IVs you have in one stat the higher it will be. Natures are diffrent than EVs and IVs, but still have an effect on your Pokemons stats. Each Pokemon is assigned one of twenty five natures. Most natures raise the power of one stat and lower another, but there are a few that neither raise nor lower any stats. These are one of the more complicated parts of competitive Pokmon and I wouldn't be able to fit all of the informatin about them into this thread. Thankfully we have some amazing guides to these subjects by some users on the site!<br />
<ul>
<li>Here's a very detailed guide on EVs and EV training by our Kahuna <DVZ_ME#0> <br />
<a href="http://pokemonforever.com/Thread-GUIDE-A-Kahuna-s-Guide-to-EV-Training-in-Sun-Moon" target="_blank">http://pokemonforever.com/Thread-GUIDE-A...n-Sun-Moon</a><br />
<br />
</li>
<li>Here's a thorough guide on IV's and natures and how to breed for them by user <DVZ_ME#1> <a href="http://pokemonforever.com/Thread-DISCUSSION-A-Comprehensive-Breeding-Guide?pid=238933&amp;highlight=Breeding+guide#pid238933" target="_blank">http://pokemonforever.com/Thread-DISCUSS...#pid238933</a><br />
</li></ul>
<br />
I recommend reading both of these guides as if your pokemon aren't bred for the best possible IVs and nature, and trained for specific EVs you will more than likely be at a significant disadvantage to your opponent!<br />
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<span style="font-weight: bold;"><span style="text-decoration: underline;">RESOURCES</span></span><br />
Thankfully there are plenty of resources online for competitive beginners. Here's a list of a few that might come in handy!<ul>
<li><span style="font-weight: bold;">Smogon:</span> an incredibly useful site. Has a great dex feature for looking up Pokemon, with info on stats, moves and sets. <a href="http://www.smogon.com/" target="_blank">http://www.smogon.com/</a><br />
<br />
</li>
<li><span style="font-weight: bold;">Showdown</span>: a great battle simulator run by Smogon. Perfect for testing out teams and practice battles. <a href="http://play.pokemonshowdown.com" target="_blank">http://play.pokemonshowdown.com</a><br />
<br />
</li>
<li><span style="font-weight: bold;">Serebii</span>: a Pokemon encyclopedia. Has info on everything related to Pokemon, from the anime to the card game. But most importantly an incredibly detailed pokedex! <a href="http://www.serebii.net" target="_blank">http://www.serebii.net</a><br />
<br />
</li>
<li><span style="font-weight: bold;">Bulbapedia</span>: another pokemon encyclopedia, but in the style of Wikipedia. Has info one everything to do with Pokemon and a great pokedex too. <a href="https://bulbapedia.bulbagarden.net/wiki/Main_Page" target="_blank">https://bulbapedia.bulbagarden.net/wiki/Main_Page</a><br />
<br />
</li>
<li><span style="font-weight: bold;">Our Team Builder</span>: we're fortunate enought to have a fantastic team builder on our forums! It can tell you what your team is weak against and give you a good visualisation of what your team is capable of before you start to make it in-game. <a href="http://pokemonforever.com/teambuilder.php" target="_blank">http://pokemonforever.com/teambuilder.php</a><br />
<br />
</li>
<li><span style="font-weight: bold;">Damage Calculator</span>: going back to Showdown for a fantastic damage calculator. This is great for seeing what pokemon are capable of while team building or for using while you're battling. <a href="https://pokemonshowdown.com/damagecalc/" target="_blank">https://pokemonshowdown.com/damagecalc/</a><br />
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<span style="font-weight: bold;"><div style="text-align: left;"><span style="font-size: x-large;"><a href="http://pokemonforever.com/Thread-GUIDE-Pokémon-Forever-s-Competitive-101-START-HERE" target="_blank">Back To <br />
Index</a></span></div></span> <span style="font-weight: bold;"><div style="text-align: right;"><span style="font-size: x-large;">To Section 2<br />
Team Building Part 1<br />
 Playstyles<br />
(Coming Soon)</span></div></span></li></ul>
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			<title><![CDATA[Pokémon Forever's Competitive 101 (Work In Progress)]]></title>
			<link>http://pokemonforever.com/Thread-GUIDE-Pok%C3%A9mon-Forever-s-Competitive-101-Work-In-Progress</link>
			<pubDate>Mon, 03 Jul 2017 14:34:57 -0700</pubDate>
			<guid isPermaLink="false">http://pokemonforever.com/Thread-GUIDE-Pok%C3%A9mon-Forever-s-Competitive-101-Work-In-Progress</guid>
			<description><![CDATA[<div style="text-align: center;"><span style="font-weight: bold;"><span style="font-size: xx-large;">Competitive 101: Index</span></span></div>
<br />
<br />
<div style="text-align: center;"><img src="http://static6.uk.businessinsider.com/image/578648ff4321f172088b7c65-480/ash-ketchum-pokemon-pikachu-go.jpg" border="0" alt="[Image: ash-ketchum-pokemon-pikachu-go.jpg]" /></div>
<br />
Hello and welcome to Pokemon Forever's beginers guide to battling:<span style="font-weight: bold;"> Competitive 101</span>. A series of articles to cover the basics of the competive Pokemon scene. Our main goal of this is to try and  help anyone who may be finding it dificult getting into competitive batling, or even encorage some trainers that mightn't have thought of trying to start. We hope to make this as accessable as possible for trainers of all skill levels, with an aim of giving a general knowlege of battling, an understanding of creating teams and, most importantly, building confidence in playing. <br />
<br />
<br />
We're going to break this guide down into 4 differnt sections. This way we can cover each topic in the best detail that we possibly can.<br />
<span style="font-weight: bold;"><br />
<ol type="1">
<li>The First Steps <a href="http://pokemonforever.com/Thread-GUIDE-Competitive-101-Part-1-The-First-Steps" target="_blank">http://pokemonforever.com/Thread-GUIDE-C...irst-Steps</a><br />
</li>
<li>Team Building Part 1: Playstyles &lt;coming soon&gt;<br />
</li>
<li>Team Building Part 2 &lt;coming soon&gt;<br />
</li>
<li>Understanding Your Oponent &lt;coming soon&gt;<br />
</li>
<li>Competing in the Real World &lt;coming soon&gt; <br />
</li></ol>
</span><br />
Competitive battling can seem quite daunting at first. But once you find your feet, it can become one of the most rewarding things you can experience. Nothing beats having a new strategy work out or making a good prediction in a vital part of a battle. Hopefully this guide will be of good assitance to anyone trying to make the first step into the scene.<br />
<br />
<br />
<br />
<span style="font-weight: bold;"><div style="text-align: right;"><span style="font-size: x-large;"><a href="http://pokemonforever.com/Thread-GUIDE-Competitive-101-Part-1-The-First-Steps" target="_blank">To Section 1 <br />
The First Steps </a></span></div></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><span style="font-weight: bold;"><span style="font-size: xx-large;">Competitive 101: Index</span></span></div>
<br />
<br />
<div style="text-align: center;"><img src="http://static6.uk.businessinsider.com/image/578648ff4321f172088b7c65-480/ash-ketchum-pokemon-pikachu-go.jpg" border="0" alt="[Image: ash-ketchum-pokemon-pikachu-go.jpg]" /></div>
<br />
Hello and welcome to Pokemon Forever's beginers guide to battling:<span style="font-weight: bold;"> Competitive 101</span>. A series of articles to cover the basics of the competive Pokemon scene. Our main goal of this is to try and  help anyone who may be finding it dificult getting into competitive batling, or even encorage some trainers that mightn't have thought of trying to start. We hope to make this as accessable as possible for trainers of all skill levels, with an aim of giving a general knowlege of battling, an understanding of creating teams and, most importantly, building confidence in playing. <br />
<br />
<br />
We're going to break this guide down into 4 differnt sections. This way we can cover each topic in the best detail that we possibly can.<br />
<span style="font-weight: bold;"><br />
<ol type="1">
<li>The First Steps <a href="http://pokemonforever.com/Thread-GUIDE-Competitive-101-Part-1-The-First-Steps" target="_blank">http://pokemonforever.com/Thread-GUIDE-C...irst-Steps</a><br />
</li>
<li>Team Building Part 1: Playstyles &lt;coming soon&gt;<br />
</li>
<li>Team Building Part 2 &lt;coming soon&gt;<br />
</li>
<li>Understanding Your Oponent &lt;coming soon&gt;<br />
</li>
<li>Competing in the Real World &lt;coming soon&gt; <br />
</li></ol>
</span><br />
Competitive battling can seem quite daunting at first. But once you find your feet, it can become one of the most rewarding things you can experience. Nothing beats having a new strategy work out or making a good prediction in a vital part of a battle. Hopefully this guide will be of good assitance to anyone trying to make the first step into the scene.<br />
<br />
<br />
<br />
<span style="font-weight: bold;"><div style="text-align: right;"><span style="font-size: x-large;"><a href="http://pokemonforever.com/Thread-GUIDE-Competitive-101-Part-1-The-First-Steps" target="_blank">To Section 1 <br />
The First Steps </a></span></div></span>]]></content:encoded>
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